Showing Posts For spacelion.9865:

Ele: Rotation or decision based?

in Elementalist

Posted by: spacelion.9865

spacelion.9865

If you’re bored of the class, then not much can be done. I main ele but have 5 other 80’s. You say other classes don’t give you the same sense of repetitive rotation but they only have 10 weapon skills (5 per weapon swap) while the ele is just fundamentally different in that regard. I don’t even worry about stacking might or auras, it just happens.

Also, why are you starting your rotation in fire? starting in air is much more effective as you can air-3 for an instant aura (fury+swiftness+protection if traited) and blowout the mobs for CC. Switch to fire for burning speed+firegrab = dead mobs.
I agree with some of the other posters that said PVE is a bit predictable outside of dungeons. If you take your ele to a dungeon you’ll see that you’ll need to use all attunements as spontaneous tools at your disposal.

I want to play Elementalist, but I am worried

in Elementalist

Posted by: spacelion.9865

spacelion.9865

It’s not for everyone. Probably the biggest misconception is that you can stay in one attunement and be fine. That works to a certain extent but you are really not playing to the elementalist’s strength – it’s versatility. It can damage, heal, control, all on its weapon set!

With that said it isn’t too difficult to get the hang of; you will understand when to use which skill in what attunement as you keep playing around with it.

Are you happy with our elite skills?

in Guardian

Posted by: spacelion.9865

spacelion.9865

I don’t main a guardian but in comparison to other classes the elites are a bit on the underwhelming side. Renewed focus roots you into place, and 3 seconds is an absolute joke of a duration. The focus5 skill is a lot better than the elite because it at least blows up, does damage, is on a shorter cooldown and it’s not even a utility.

The tomes are ok but the dps isn’t amazing.

strange dye bug (dye wont change)

in Bugs: Game, Forum, Website

Posted by: spacelion.9865

spacelion.9865

I transmuted a guardian shoulder (the starter item) to a white item, then equipped it on my guardian. The guardian shoulder is green, ebony, and yellow. However, when I unequip that and equip another shoulder, I cannot change the dye scheme to anything but the green, ebony, and yellow! Changing it and closing the character window does nothing. So, I have to have a permanent green, yellow, and ebony shoulder scheme regardless of whether I buy a new shoulder item or not.

I also tested this with other armor pieces, and they change normally. I am really saddened by this because the color scheme is really ugly and I was looking forward to buying t2/t3 for my character. I am human by the way.

Making builds without Arcana more viable?

in Elementalist

Posted by: spacelion.9865

spacelion.9865

well I certainly wish they lowered the default attunement rate to 13 seconds instead of the 15. Not a whole lot less but at least you wouldn’t have to put too many points into arcane. I already play with 10 points in arcane only now (used to be 30 for evasive arcana) and it’s not THAT restricting.

Anet's Elementalist Philosophy

in Elementalist

Posted by: spacelion.9865

spacelion.9865

hmm well I agree with some of your points in that dagger/dagger is our most polished set right now. Staff could use more damage on some of it’s abilities.

With that said, aside from maybe upping the damage and speed on the auto-1s for staff, I feel that it is in a good place for what it is supposed to do (AOE/control). Scepter on the other hand needs a LOT of help.

We are fixed

in Elementalist

Posted by: spacelion.9865

spacelion.9865

Guys…they have fixed plenty bugs that affect us negatively.

I find it funny that so many people here are basically complaining that these bugs were fixed.

Just remember, bugs like these that affect elementalists positively, affect EVERY OTHER CLASS negatively.

uh, no people were not complaining just because these bugs were fixed. Most people are complaining that it takes them months to fix the negative bugs, but mere days to fix bugs such as these.

(edited by spacelion.9865)

Juggermancer[Final][Blog Link]

in Necromancer

Posted by: spacelion.9865

spacelion.9865

guildhead site doesn’t show any special build. Would it be possible to see this on http://en.gw2skills.net/editor/ ? Would love to try this out sometime.

Edit: nvm, I saw your traitline on page 3. gw2skills.net is a bit better for most browsers/etc though.

(edited by spacelion.9865)

We are fixed

in Elementalist

Posted by: spacelion.9865

spacelion.9865

They took a whole month to fix mist form’s reduced cooldown so that it would actually get a reduced cooldown, even though they “fixed” it the last patch.

It took them a day or two to fix the protection+fury+swiftness OP bug from the magnetic grasp combo.

I’m all for them taking out unfair exploits but they also need to spend as much diligence fixing bugs that hurt the player.

Mesmers need +25% movement speed utility

in Mesmer

Posted by: spacelion.9865

spacelion.9865

Anet states that mesmers “share some of the stealth and mobility that the Thief enjoys.” <https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-December-14-2012>; (bottom of page)

>.>
<.<
>.>

Even after update, we’re still really slow. haha

Look at the movement speed modifiers of other classes…

Necromancer Signet of locust – buffed to 25%
Thief Signet of shadows – …already has 25% (plus teleports across maps)
Engineer Power Shoes – Increased move speed to 25%.
Warrior – Elite signet – with swiftness, might fury etc basically most of the time. Plus whirls and rushes across the map
Ranger – Signet of the Hunt: Increased the passive movement from 10% to 25%.
Elementalist – Signet of Air: Increased the passive movement from 10% to 25%. Plus zaps across maps
Guardian – well, still slow as hell LOL

For mesmer, movement speed modifiers mesmer has like Signet of inspiration is unreliable because the swiftness is a 12.5% chance every 10 seconds, and staff 5 chaos field which randomly gives a several second swiftness. And, even with an additional 2 seconds on temporal curtain, post-patch mesmers are even slower in movement speed compared to other classes QQ

Because of this, ‘d like to see a “more reliable” movement speed modifier for mesmers, like if signet of inspiration gave a permanent 25% movement buff, or if it gave swiftness out of combat 80% of the time (about 25% movement speed), i’d be happy, and so would the other mesmers.

Guardian has staff 3 when traited can be used for perma swiftness. Also, “save yourselves” and “retreat” can be used in conjuction to give 30-40 seconds of swiftness when traited, on a 48 second cooldown. Mesmer’s dont even have that.

Elementalist's AoE

in Elementalist

Posted by: spacelion.9865

spacelion.9865

i hope they aren’t referring to staff because the AOE is definitely NOT powerful when accounting for opportunity costs.

CoF broken with last nights patch

in Bugs: Game, Forum, Website

Posted by: spacelion.9865

spacelion.9865

oh i havent tested it out since the patch. just addressing what the OP said. But yeah before its better to ignore the crystals

Different Sigils intended to share CDs?

in Bugs: Game, Forum, Website

Posted by: spacelion.9865

spacelion.9865

it is intended.

please nerf shattered strenght

in Mesmer

Posted by: spacelion.9865

spacelion.9865

what ! You’re telling me that they BUFFED us! How could they! I demand a nerf right now because I hate having fun in this game!

Opinions: Mantra of Swiftness.

in Mesmer

Posted by: spacelion.9865

spacelion.9865

I find the mantra of resolve useful. Sure the charge time is annoying, but you are getting 2x condition removal with a low cooldown.

Agreed with those that said signet of inspiration needs to give a permanent passive speed boost of at least 15 percent. So disappointed with this “more reliable ways of swiftness” that the dev promised us.

Buffing Elementalist Dagger/Dagger? Really?

in Elementalist

Posted by: spacelion.9865

spacelion.9865

Scepter Imho is a bit useless for anything other than pve. Dragon’s tooth and water2 take way too long to proc. Earth 1 is amazing, but other than that staff is better for distance aoe and dagger just owns it in terms of damage.

CoF broken with last nights patch

in Bugs: Game, Forum, Website

Posted by: spacelion.9865

spacelion.9865

The crystals always healed him. Also, they always spawned really fast. The problem was solved if you could outdps the healing or use a poision skill to lessen the regen as there was no point in destroying the crystals. Increasing the healing done by the crystals now makes this boss really tedious.

Clones doing 0 direct damage

in Mesmer

Posted by: spacelion.9865

spacelion.9865

The clones always did kitten poor damage. However I think they should be doing more than 0.

What race do you think suits an ele the most?

in Elementalist

Posted by: spacelion.9865

spacelion.9865

Asura based on the lore. You could argue that since they are intellectually strong they should be engineers, but the elementalist is more of a brains and not brawns class.

Based on the Lore, Necromancer (and if we’re strictly discussing the Shatter nature of Mesmer them too) suits them better. Elementalists become one with the elements – Asura treat magic as a tool.

You are supporting my argument though. Asura fit a caster class. So elementalists, necromancers, mesmers, etc. An elementalist also uses the elements as a Tool, or a weapon, so by your logic an Asura could fit it.

Sylvari are tree people (ranger), charr are industrial (warrior), norn are tough, spiritual and rugged (warrior, guardian, ranger),etc.

please nerf shattered strenght

in Mesmer

Posted by: spacelion.9865

spacelion.9865

Mere Image: I agree with most of your posts but feel that rather than nerf burst dmg builds across the board, they should bring the weaker classes a bit up to par. That way every class can feel somewhat useful.

What race do you think suits an ele the most?

in Elementalist

Posted by: spacelion.9865

spacelion.9865

Asura based on the lore. You could argue that since they are intellectually strong they should be engineers, but the elementalist is more of a brains and not brawns class.

Impossible to do Arah

in Fractals, Dungeons & Raids

Posted by: spacelion.9865

spacelion.9865

lupicus isn’t too hard. The problem is that you can’t run with undergeared noobs who don’t know how to play their class or don’t try to figure out how the boss works. Also, taking some heavies with you (guardian, warrior) helps a lot.

So signet of locust, air and the hunt are....

in Mesmer

Posted by: spacelion.9865

spacelion.9865

The only two changes I wanted were reliable damage from Iberserker and better options for swiftness. The devs did not deliver as iberserker only works for the 1st attack and I have to equip a signet to give me a 1/8 chance for 10 seconds of swiftness.

Screw this, guess i’m investing in the runes of the centaur set and changing my heal skill to the 15 second one.

Magnetic Grasp in a Fire Field post-patch...

in Elementalist

Posted by: spacelion.9865

spacelion.9865

“WORKING AS INTENDED”

lmao. But yeah it will be readjusted. For now I’m enjoying it.

A Switch to Bolt to the Heart

in Elementalist

Posted by: spacelion.9865

spacelion.9865

I always ran something into air because i didn’t want to gear with precision/crit dmg so much. Also boons on aura were useful. Now the extra damage is just a free bonus lol

So How do u feel Patch notes?

in Mesmer

Posted by: spacelion.9865

spacelion.9865

well, the patch is great for shatter builds and not so great for everything else. Swiftness and mobility is still a problem for mesmers. iBerserker is great for the 1st attack, but is completely unreliable afterwards as it no longer moves to readjust its attack on the target.

Buffing Elementalist Dagger/Dagger? Really?

in Elementalist

Posted by: spacelion.9865

spacelion.9865

just get off the ele boards and troll somewhere else just because you don’t know how to fight a d/d ele.

please nerf shattered strenght

in Mesmer

Posted by: spacelion.9865

spacelion.9865

I seriously can’t understand why anyone would want to self nerf this if they are playing mesmer. It is a bit strong but so what? I main a warrior and I can get 25 stacks on my own with a shout, and elite signet (both of which also give me perma-fury) and a greatsword 20pt trait. I don’t even use a sigil of strength on my weapons either.

Eles can stack 10-15 stacks of might in one round of combos. Thief can have 15 stacks of might for 10 seconds using a signet trait. Boon duration runes and/or food ftw. I play all of these. Including a mesmer. Mesmer needs buffs trust me.

iberserker doing significantly less damage.

in Bugs: Game, Forum, Website

Posted by: spacelion.9865

spacelion.9865

if im not mistaken don’t they usually just make a new patch for a new event? so we will probably get a fix for the wintersday event.

never received goods purchased with gems

in Bugs: Game, Forum, Website

Posted by: spacelion.9865

spacelion.9865

Hello,

I bought 10 fine transmutation stones from the black friday sale, but did not receive any mail. Can I get assistance on this matter?

Bypassing Soulbound lock for looks

in Bugs: Game, Forum, Website

Posted by: spacelion.9865

spacelion.9865

uh, no offense but why would you mention a bug that is beneficial to the player yet relatively harmless? Yes it is possible, no it probably wasn’t intended. So what? Great, now the mods will see this and we will have to spend 30g for some ridiculous skin when we could have just gotten something for free.

ele fixes in patch don't actually work

in Bugs: Game, Forum, Website

Posted by: spacelion.9865

spacelion.9865

The fact that dragon’s tooth is broken really needs the attention of Anet devs.

conjures are bad because of the cast time

in Elementalist

Posted by: spacelion.9865

spacelion.9865

conjures are useful if you cast them before you engage battle. A lightning hammer build is great for leveling and controlling mobs which primarly do melee damage because of the aoe blind. I imagine with the increased stats they would be even more useful. Like above posters have said, frostbow skill 4 is king for getting rid of structures that need to be destroyed.

I keep dieing in 5 mans help plz

in Elementalist

Posted by: spacelion.9865

spacelion.9865

yah, valkyrie jewelry set is pretty good because not only do you get a lot of Critdmg+ bonuses, you get a good amount of vitality. I went with that and berserker’s armor (though in retrospect should have gone with knight’s) and a knight’s weapon. But yeah the above posters are right if you can hit 16k you are in a good spot.

Mist Form still doesn't have CD reduction

in Elementalist

Posted by: spacelion.9865

spacelion.9865

Mistform only receives a cooldown reduction from cantrip mastery in PVP only. The tooltip has been now updated to reflect this.

Looking for new build after EA nerf.

in Elementalist

Posted by: spacelion.9865

spacelion.9865

Scepter/Focus. It seriously annoys me seeing these dagger wielding off hand ele’s in WvW; WvW is about teams and the focus gives the best advantage you can get in WvW. Though I usually change to Staff when defending a Tower/Keep.
Set up your damage type/traits based on how YOU like to play.

I disagree completely. I was a strict staff user in wvsw but now find d/d so useful for breaking up groups and shifting momentum completely. How about being outmanned and still causing the other team’s zerg to run away because you just downed 2-3 of their frontrunners in mere seconds? Staff is good for keeps and aoe defense/offense, but you help your team with the mental games you can play on opponents in d/d.

Looking for new build after EA nerf.

in Elementalist

Posted by: spacelion.9865

spacelion.9865

As the topic states, im in the market for a new build. Without EA blast finishers theres no point in continuing with my support build, since I cant really do much supporting anymore.

I strictly do WvW, so im just looking for a build thats gonna let me put out some solid damage, while still being able to survive as well. Ill be sticking with staff, so ill need atleast 20 points in arcana, but im at a loss as to where to put the rest.

Power/Condition Damage?
Power/Precision?
Trait allocations?

Ive never had to build my Ele for anything other than support, and I play D/D in sPvP so any input is appreciated.

You said you are strictly sticking with staff, but if you are focusing on wvsw, I highly recommend a d/d 0/20/0/30/20 build using auras to grant swiftness,fury and 2 cantrips/arcane wave as your utilities.

Arena Net vs Elementalists

in Elementalist

Posted by: spacelion.9865

spacelion.9865

well arenanet obviously thinks we are OP because they keep nerfing us.

ele fixes in patch don't actually work

in Bugs: Game, Forum, Website

Posted by: spacelion.9865

spacelion.9865

The following “fixes” don’t actually do anything, and are even broken at the moment.

•Dragon’s Tooth: The blast finisher for this skill now triggers at the spell location rather than the character’s location.

Dragon’s Tooth no longer provides a blast finisher of any sort.

•Mist Form: This skill now works with the Water Magic trait Cantrip Mastery.

Mist form still doesn’t receive a cooldown reduction with this trait.

•Evasive Arcana: This trait no longer creates unintended blast finishers.

Churning Earth is a spell with a blast finisher, and that doesn’t proc when using evasive arcana in earth attunement. Since the tooltip says the trait allows people to cast churning earth at the end of their dodge in earth attunement, this seems “intended” to have a blast finisher.

Getting two shotted by theif what to do????

in Mesmer

Posted by: spacelion.9865

spacelion.9865

What’s a Theif?

Same as Rouge in WOW..

had to admit I LOL’d on that one

Arena Net vs Elementalists

in Elementalist

Posted by: spacelion.9865

spacelion.9865

1) increase our max hp, even if it is only by 1000 hp. I don’t understand why mesmers get so much more hp than us and they are a clothie class just like eles are. I don’t think 1000hp is unreasonable to ask for.

2) increase damage of staff-1 skills by a certain percentage, or increase their firing rate. It makes no sense that another class with a ranged weapon, say ranger or warrior, using a rifle or bow can hit their target almost instantly, thus making it hard to dodge. It is much easier to dodge a fireball than it is dodging an arrow/bullet. Anet needs to make a note of this. I am thinking a 7% damage increase or a 13% increased velocity rate.

3) Reduce the default attunement recharge rate by 2-3 seconds. This is not unreasonable; 14 seconds as the default rate is too long and forces most serious ele builds to invest heavily into the arcane tree.

4)bring back the blast finisher on Evasive arcana with a 10 second cooldown!

What is a mesmer supposed to be?

in Mesmer

Posted by: spacelion.9865

spacelion.9865

a mesmer is the ultimate mind trick because you think you are playing a complete class when in reality you should have rolled a warrior, guardian, or thief!

Your Thoughts: Are Elementalists worth making

in Elementalist

Posted by: spacelion.9865

spacelion.9865

even with the recent patch, yes it is worth it. I never understood people who complained about how long it takes to kill mobs with even a d/d build, but I kill stuff just as, if not faster than with my warrior.

So, no more blasts on evasive arcana [Merged]

in Elementalist

Posted by: spacelion.9865

spacelion.9865

  • Armor Of Earth didn’t do what the description said. Solution: Fix the tooltip.
  • Healing Rain didn’t do what the description said. Solution: Fix the tooltip.
  • Churning Earth didn’t do what the description said. Solution: Fix the tooltip.
  • Phoenix didn’t do what the description said. Solution: Fix the tooltip
  • Evasive Arcana didn’t do what the description said. Solution: Nerf it to hell.

So my question isn’t why Evasive Arcana was nerfed. obviously that blash finisher was unintended.

My question is why Churning Earth, Phoenix, Armor of Earth and Healing Rain were nerfed to hell. Because using the same logic, it was obviously unintended for Phoenix to only have 5s vigor, and unintended for Churning Earth to not explode when you released the 5 button.

This. Basically what it amounts to is, Anet is really lazy in terms of fixing this game. Instead of fixing the skills to work as intended by the tooltip, they nerf the skills to match the description in the tooltip and pass it off as a “fix.”

Oh, and mist form still doesn’t have a reduced cooldown when traited, even though it is in the patch notes. Fix the “bugs” that help us (Evasive arcana) but not the ones that hurt us huh?

What would make you give up the mesmer?

in Mesmer

Posted by: spacelion.9865

spacelion.9865

If they touch the “produce clone on dodge” trait one bit I’ll be done with my mesmer. I had to change from a sword/focus/greatsword phantasm build to a sword/pistol/staff build because of this recent “fix.” I can understand the LoS issues and how it was unfair to be able to cast iberserker behind walls or 20ft in the air, but the damage reduction that was not even in the patch notes is ridiculous. Still, I’ll happily play my mesmer until they take away our only remaining viable builds.

Blind, invul, Evade = phantasm fail?

in Mesmer

Posted by: spacelion.9865

spacelion.9865

just like every class, of course it goes on cd… if a melee class uses there skill and you aren’t in range it goes on cd(i assume) so how is mesmer any different? if you miss the skill you don’t do damage

see->

You cast zerker or warden on a pack.. the ONE target you had in the pack was blocking, invulnerable, or made you blind

you now lose aoe on THE WHOLE PACK

Which is completely stupid. That’s like making Dragon’s Tooth fail just because your target blocked while casting or making Death Blossom fail to cast because your target had aegis.

The problem is they aren’t like regular skills. Not only does it function like a pet summon, many of them function like targeted AoEs which don’t normally don’t completely fail as an AoE just because your target avoided it. It’s still a functional AoE and it’s still a pet summon so both of these things should have been considered and weren’t.

they function as a targeted aoe but they aren’t though and they’re a single target skill which means they’re prone to blind/block

Please elaborate how a skill can function as a targeted AoE and yet not be a targeted AoE. Dragon’s Tooth and Death Blossom are both single target AoEs and yet they will still deal damage to nearby enemies regardless of blind/block.

death blossom = 3 hits = 3 blinds/blocks to negate
the skill for phantasmal berserker = 1 hit = 1 blind to negate
no idea about dragons tooth

do you really not understand that?

But that’s not how it works. They function as AoEs so they are not affected by blind.
iZerker hits three times in a single button press just like Death Blossom so by that logic it should take three blinds to stop it. Dragons Tooth and Death Blossom are just two examples of skills that function as targeted AoEs, there are many more that work exactly the same way.

my mistake for thinking a single target sword throw that creates an illusion that can aoe is different than 3 dagger hits, it’s almost as if every class has different skills!

you just showed how much of a troll you are. Everyone just ignore Syn. Seriously, you don’t even know how iBerserker works. A single target sword throw? Uh, no genius that is mirror blade. There is no throw that creates an illusion when you use the iBerserker skill. Syn’s never played a mesmer and doesn’t know what he is talking about.

Hildebert and plasmacutter have used logic and reason to try to make you see that iberserker is a single target AOE that also hits other targets, so thus should hit other targets regardless of whether the target has invulnerability/block or has blinded the player. Hundred blades, death blossom etc are all single-target aoes that will still function regardless of blind/inlvulnerability/block. Using your logic, yes your logic Syn, shouldn’t they be cancelled too then? Nerfs go both ways then. You’re just trying to stir up a mesmer community you have no business being a part of because you have no knowledge of a basic skill like iberserker and how it works!

Oh, and that masked sarcasm of yours isn’t going to convince us of how smart and well-argued you are when you have no case (because you have no idea what you are talking about).