Showing Posts For spacelion.9865:
It’s not for everyone. Probably the biggest misconception is that you can stay in one attunement and be fine. That works to a certain extent but you are really not playing to the elementalist’s strength – it’s versatility. It can damage, heal, control, all on its weapon set!
With that said it isn’t too difficult to get the hang of; you will understand when to use which skill in what attunement as you keep playing around with it.
I don’t main a guardian but in comparison to other classes the elites are a bit on the underwhelming side. Renewed focus roots you into place, and 3 seconds is an absolute joke of a duration. The focus5 skill is a lot better than the elite because it at least blows up, does damage, is on a shorter cooldown and it’s not even a utility.
The tomes are ok but the dps isn’t amazing.
I transmuted a guardian shoulder (the starter item) to a white item, then equipped it on my guardian. The guardian shoulder is green, ebony, and yellow. However, when I unequip that and equip another shoulder, I cannot change the dye scheme to anything but the green, ebony, and yellow! Changing it and closing the character window does nothing. So, I have to have a permanent green, yellow, and ebony shoulder scheme regardless of whether I buy a new shoulder item or not.
I also tested this with other armor pieces, and they change normally. I am really saddened by this because the color scheme is really ugly and I was looking forward to buying t2/t3 for my character. I am human by the way.
well I certainly wish they lowered the default attunement rate to 13 seconds instead of the 15. Not a whole lot less but at least you wouldn’t have to put too many points into arcane. I already play with 10 points in arcane only now (used to be 30 for evasive arcana) and it’s not THAT restricting.
hmm well I agree with some of your points in that dagger/dagger is our most polished set right now. Staff could use more damage on some of it’s abilities.
With that said, aside from maybe upping the damage and speed on the auto-1s for staff, I feel that it is in a good place for what it is supposed to do (AOE/control). Scepter on the other hand needs a LOT of help.
Guys…they have fixed plenty bugs that affect us negatively.
I find it funny that so many people here are basically complaining that these bugs were fixed.
Just remember, bugs like these that affect elementalists positively, affect EVERY OTHER CLASS negatively.
uh, no people were not complaining just because these bugs were fixed. Most people are complaining that it takes them months to fix the negative bugs, but mere days to fix bugs such as these.
(edited by spacelion.9865)
guildhead site doesn’t show any special build. Would it be possible to see this on http://en.gw2skills.net/editor/ ? Would love to try this out sometime.
Edit: nvm, I saw your traitline on page 3. gw2skills.net is a bit better for most browsers/etc though.
(edited by spacelion.9865)
They took a whole month to fix mist form’s reduced cooldown so that it would actually get a reduced cooldown, even though they “fixed” it the last patch.
It took them a day or two to fix the protection+fury+swiftness OP bug from the magnetic grasp combo.
I’m all for them taking out unfair exploits but they also need to spend as much diligence fixing bugs that hurt the player.
Anet states that mesmers “share some of the stealth and mobility that the Thief enjoys.” <https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-December-14-2012> (bottom of page)
>.>
<.<
>.>Even after update, we’re still really slow. haha
Look at the movement speed modifiers of other classes…
Necromancer Signet of locust – buffed to 25%
Thief Signet of shadows – …already has 25% (plus teleports across maps)
Engineer Power Shoes – Increased move speed to 25%.
Warrior – Elite signet – with swiftness, might fury etc basically most of the time. Plus whirls and rushes across the map
Ranger – Signet of the Hunt: Increased the passive movement from 10% to 25%.
Elementalist – Signet of Air: Increased the passive movement from 10% to 25%. Plus zaps across maps
Guardian – well, still slow as hell LOLFor mesmer, movement speed modifiers mesmer has like Signet of inspiration is unreliable because the swiftness is a 12.5% chance every 10 seconds, and staff 5 chaos field which randomly gives a several second swiftness. And, even with an additional 2 seconds on temporal curtain, post-patch mesmers are even slower in movement speed compared to other classes QQ
Because of this, ‘d like to see a “more reliable” movement speed modifier for mesmers, like if signet of inspiration gave a permanent 25% movement buff, or if it gave swiftness out of combat 80% of the time (about 25% movement speed), i’d be happy, and so would the other mesmers.
Guardian has staff 3 when traited can be used for perma swiftness. Also, “save yourselves” and “retreat” can be used in conjuction to give 30-40 seconds of swiftness when traited, on a 48 second cooldown. Mesmer’s dont even have that.
i hope they aren’t referring to staff because the AOE is definitely NOT powerful when accounting for opportunity costs.
oh i havent tested it out since the patch. just addressing what the OP said. But yeah before its better to ignore the crystals
it is intended.
what ! You’re telling me that they BUFFED us! How could they! I demand a nerf right now because I hate having fun in this game!
I find the mantra of resolve useful. Sure the charge time is annoying, but you are getting 2x condition removal with a low cooldown.
Agreed with those that said signet of inspiration needs to give a permanent passive speed boost of at least 15 percent. So disappointed with this “more reliable ways of swiftness” that the dev promised us.
Scepter Imho is a bit useless for anything other than pve. Dragon’s tooth and water2 take way too long to proc. Earth 1 is amazing, but other than that staff is better for distance aoe and dagger just owns it in terms of damage.
The crystals always healed him. Also, they always spawned really fast. The problem was solved if you could outdps the healing or use a poision skill to lessen the regen as there was no point in destroying the crystals. Increasing the healing done by the crystals now makes this boss really tedious.
The clones always did kitten poor damage. However I think they should be doing more than 0.
Asura based on the lore. You could argue that since they are intellectually strong they should be engineers, but the elementalist is more of a brains and not brawns class.
Based on the Lore, Necromancer (and if we’re strictly discussing the Shatter nature of Mesmer them too) suits them better. Elementalists become one with the elements – Asura treat magic as a tool.
You are supporting my argument though. Asura fit a caster class. So elementalists, necromancers, mesmers, etc. An elementalist also uses the elements as a Tool, or a weapon, so by your logic an Asura could fit it.
Sylvari are tree people (ranger), charr are industrial (warrior), norn are tough, spiritual and rugged (warrior, guardian, ranger),etc.
Mere Image: I agree with most of your posts but feel that rather than nerf burst dmg builds across the board, they should bring the weaker classes a bit up to par. That way every class can feel somewhat useful.
Asura based on the lore. You could argue that since they are intellectually strong they should be engineers, but the elementalist is more of a brains and not brawns class.
lupicus isn’t too hard. The problem is that you can’t run with undergeared noobs who don’t know how to play their class or don’t try to figure out how the boss works. Also, taking some heavies with you (guardian, warrior) helps a lot.
The only two changes I wanted were reliable damage from Iberserker and better options for swiftness. The devs did not deliver as iberserker only works for the 1st attack and I have to equip a signet to give me a 1/8 chance for 10 seconds of swiftness.
Screw this, guess i’m investing in the runes of the centaur set and changing my heal skill to the 15 second one.
“WORKING AS INTENDED”
lmao. But yeah it will be readjusted. For now I’m enjoying it.
I always ran something into air because i didn’t want to gear with precision/crit dmg so much. Also boons on aura were useful. Now the extra damage is just a free bonus lol
well, the patch is great for shatter builds and not so great for everything else. Swiftness and mobility is still a problem for mesmers. iBerserker is great for the 1st attack, but is completely unreliable afterwards as it no longer moves to readjust its attack on the target.
just get off the ele boards and troll somewhere else just because you don’t know how to fight a d/d ele.
I seriously can’t understand why anyone would want to self nerf this if they are playing mesmer. It is a bit strong but so what? I main a warrior and I can get 25 stacks on my own with a shout, and elite signet (both of which also give me perma-fury) and a greatsword 20pt trait. I don’t even use a sigil of strength on my weapons either.
Eles can stack 10-15 stacks of might in one round of combos. Thief can have 15 stacks of might for 10 seconds using a signet trait. Boon duration runes and/or food ftw. I play all of these. Including a mesmer. Mesmer needs buffs trust me.
if im not mistaken don’t they usually just make a new patch for a new event? so we will probably get a fix for the wintersday event.
Hello,
I bought 10 fine transmutation stones from the black friday sale, but did not receive any mail. Can I get assistance on this matter?
uh, no offense but why would you mention a bug that is beneficial to the player yet relatively harmless? Yes it is possible, no it probably wasn’t intended. So what? Great, now the mods will see this and we will have to spend 30g for some ridiculous skin when we could have just gotten something for free.
The fact that dragon’s tooth is broken really needs the attention of Anet devs.
conjures are useful if you cast them before you engage battle. A lightning hammer build is great for leveling and controlling mobs which primarly do melee damage because of the aoe blind. I imagine with the increased stats they would be even more useful. Like above posters have said, frostbow skill 4 is king for getting rid of structures that need to be destroyed.
yah, valkyrie jewelry set is pretty good because not only do you get a lot of Critdmg+ bonuses, you get a good amount of vitality. I went with that and berserker’s armor (though in retrospect should have gone with knight’s) and a knight’s weapon. But yeah the above posters are right if you can hit 16k you are in a good spot.
Mistform only receives a cooldown reduction from cantrip mastery in PVP only. The tooltip has been now updated to reflect this.
Scepter/Focus. It seriously annoys me seeing these dagger wielding off hand ele’s in WvW; WvW is about teams and the focus gives the best advantage you can get in WvW. Though I usually change to Staff when defending a Tower/Keep.
Set up your damage type/traits based on how YOU like to play.
I disagree completely. I was a strict staff user in wvsw but now find d/d so useful for breaking up groups and shifting momentum completely. How about being outmanned and still causing the other team’s zerg to run away because you just downed 2-3 of their frontrunners in mere seconds? Staff is good for keeps and aoe defense/offense, but you help your team with the mental games you can play on opponents in d/d.
As the topic states, im in the market for a new build. Without EA blast finishers theres no point in continuing with my support build, since I cant really do much supporting anymore.
I strictly do WvW, so im just looking for a build thats gonna let me put out some solid damage, while still being able to survive as well. Ill be sticking with staff, so ill need atleast 20 points in arcana, but im at a loss as to where to put the rest.
Power/Condition Damage?
Power/Precision?
Trait allocations?Ive never had to build my Ele for anything other than support, and I play D/D in sPvP so any input is appreciated.
You said you are strictly sticking with staff, but if you are focusing on wvsw, I highly recommend a d/d 0/20/0/30/20 build using auras to grant swiftness,fury and 2 cantrips/arcane wave as your utilities.
well arenanet obviously thinks we are OP because they keep nerfing us.
The following “fixes” don’t actually do anything, and are even broken at the moment.
•Dragon’s Tooth: The blast finisher for this skill now triggers at the spell location rather than the character’s location.
Dragon’s Tooth no longer provides a blast finisher of any sort.
•Mist Form: This skill now works with the Water Magic trait Cantrip Mastery.
Mist form still doesn’t receive a cooldown reduction with this trait.
•Evasive Arcana: This trait no longer creates unintended blast finishers.
Churning Earth is a spell with a blast finisher, and that doesn’t proc when using evasive arcana in earth attunement. Since the tooltip says the trait allows people to cast churning earth at the end of their dodge in earth attunement, this seems “intended” to have a blast finisher.
What’s a Theif?
Same as Rouge in WOW..
had to admit I LOL’d on that one
1) increase our max hp, even if it is only by 1000 hp. I don’t understand why mesmers get so much more hp than us and they are a clothie class just like eles are. I don’t think 1000hp is unreasonable to ask for.
2) increase damage of staff-1 skills by a certain percentage, or increase their firing rate. It makes no sense that another class with a ranged weapon, say ranger or warrior, using a rifle or bow can hit their target almost instantly, thus making it hard to dodge. It is much easier to dodge a fireball than it is dodging an arrow/bullet. Anet needs to make a note of this. I am thinking a 7% damage increase or a 13% increased velocity rate.
3) Reduce the default attunement recharge rate by 2-3 seconds. This is not unreasonable; 14 seconds as the default rate is too long and forces most serious ele builds to invest heavily into the arcane tree.
4)bring back the blast finisher on Evasive arcana with a 10 second cooldown!
a mesmer is the ultimate mind trick because you think you are playing a complete class when in reality you should have rolled a warrior, guardian, or thief!
even with the recent patch, yes it is worth it. I never understood people who complained about how long it takes to kill mobs with even a d/d build, but I kill stuff just as, if not faster than with my warrior.
- Armor Of Earth didn’t do what the description said. Solution: Fix the tooltip.
- Healing Rain didn’t do what the description said. Solution: Fix the tooltip.
- Churning Earth didn’t do what the description said. Solution: Fix the tooltip.
- Phoenix didn’t do what the description said. Solution: Fix the tooltip
- Evasive Arcana didn’t do what the description said. Solution: Nerf it to hell.
So my question isn’t why Evasive Arcana was nerfed. obviously that blash finisher was unintended.
My question is why Churning Earth, Phoenix, Armor of Earth and Healing Rain were nerfed to hell. Because using the same logic, it was obviously unintended for Phoenix to only have 5s vigor, and unintended for Churning Earth to not explode when you released the 5 button.
This. Basically what it amounts to is, Anet is really lazy in terms of fixing this game. Instead of fixing the skills to work as intended by the tooltip, they nerf the skills to match the description in the tooltip and pass it off as a “fix.”
Oh, and mist form still doesn’t have a reduced cooldown when traited, even though it is in the patch notes. Fix the “bugs” that help us (Evasive arcana) but not the ones that hurt us huh?
If they touch the “produce clone on dodge” trait one bit I’ll be done with my mesmer. I had to change from a sword/focus/greatsword phantasm build to a sword/pistol/staff build because of this recent “fix.” I can understand the LoS issues and how it was unfair to be able to cast iberserker behind walls or 20ft in the air, but the damage reduction that was not even in the patch notes is ridiculous. Still, I’ll happily play my mesmer until they take away our only remaining viable builds.
just like every class, of course it goes on cd… if a melee class uses there skill and you aren’t in range it goes on cd(i assume) so how is mesmer any different? if you miss the skill you don’t do damage
see->
You cast zerker or warden on a pack.. the ONE target you had in the pack was blocking, invulnerable, or made you blind
you now lose aoe on THE WHOLE PACK
Which is completely stupid. That’s like making Dragon’s Tooth fail just because your target blocked while casting or making Death Blossom fail to cast because your target had aegis.
The problem is they aren’t like regular skills. Not only does it function like a pet summon, many of them function like targeted AoEs which don’t normally don’t completely fail as an AoE just because your target avoided it. It’s still a functional AoE and it’s still a pet summon so both of these things should have been considered and weren’t.
they function as a targeted aoe but they aren’t though and they’re a single target skill which means they’re prone to blind/block
Please elaborate how a skill can function as a targeted AoE and yet not be a targeted AoE. Dragon’s Tooth and Death Blossom are both single target AoEs and yet they will still deal damage to nearby enemies regardless of blind/block.
death blossom = 3 hits = 3 blinds/blocks to negate
the skill for phantasmal berserker = 1 hit = 1 blind to negate
no idea about dragons toothdo you really not understand that?
But that’s not how it works. They function as AoEs so they are not affected by blind.
iZerker hits three times in a single button press just like Death Blossom so by that logic it should take three blinds to stop it. Dragons Tooth and Death Blossom are just two examples of skills that function as targeted AoEs, there are many more that work exactly the same way.my mistake for thinking a single target sword throw that creates an illusion that can aoe is different than 3 dagger hits, it’s almost as if every class has different skills!
you just showed how much of a troll you are. Everyone just ignore Syn. Seriously, you don’t even know how iBerserker works. A single target sword throw? Uh, no genius that is mirror blade. There is no throw that creates an illusion when you use the iBerserker skill. Syn’s never played a mesmer and doesn’t know what he is talking about.
Hildebert and plasmacutter have used logic and reason to try to make you see that iberserker is a single target AOE that also hits other targets, so thus should hit other targets regardless of whether the target has invulnerability/block or has blinded the player. Hundred blades, death blossom etc are all single-target aoes that will still function regardless of blind/inlvulnerability/block. Using your logic, yes your logic Syn, shouldn’t they be cancelled too then? Nerfs go both ways then. You’re just trying to stir up a mesmer community you have no business being a part of because you have no knowledge of a basic skill like iberserker and how it works!
Oh, and that masked sarcasm of yours isn’t going to convince us of how smart and well-argued you are when you have no case (because you have no idea what you are talking about).
