Showing Posts For teviko.6049:

APACB-Choir Bells doing something about it

in Guild Wars 2 Discussion

Posted by: teviko.6049

teviko.6049

I cannot help it……. Op you can kiss my ding-a-lang-ding ding-a-ling-ding-dong.

Joking. Maybe ignoring a player could also ignore any sounds they create. You Wont have me griefing you. Before I play with my bells I travel to the farthest highest peak and survey the horizon for any signs of sentient life. Even after all that someone pops out of nowhere and says “you suck!”

And this is not acceptable. You should enjoy your achievement.

But people should enjoy their peace.

Why is it so bad to put in an OPTIONAL feature that allows players to decide IF and WHEN they want to hear sounds from other players????

WHO IS IT HURTING?

APACB-Choir Bells doing something about it

in Guild Wars 2 Discussion

Posted by: teviko.6049

teviko.6049

That really isn’t an acceptable solution under any circumstances. Players shouldn’t be able to grief others to the point of depriving them of being able to stand in the city they want and listen to the game’s ambient sounds and music. The fact that your suggestion is the only possible alternative at the moment shows exactly what is wrong with the current system, and exactly why a toggle should be made for town clothes generated sounds.

you really want to listen to some of banal NPC chit chat? ‘whoever thought a government run by pirates would ever succeed?’ (that conversation makes me cringe everytime i hear it because of the ‘it would seem’ at the end; i dont even know why) or ‘your head looks funny’

i like the choir bells; if i see/hear someone playing one (nicely) i go and stand/sit by them and listen for a bit

if it were implemented that only one choir bell can be heard at once then thered be no chance of anyone forming up a choir bell band (which -if there isnt already- im hoping for)

But there is an option in game already that you can mute NPC dialog. You don’t HAVE to listen to that convo if you don’t want to. YOU CAN MUTE IT. But except for muting sounds, you can’t turn off bells because its a weapon.

The problem with the bells is that they are dissonant with everything. Every tone was murder to the trained musicians ear. If the sounds were angelic, smooth, in harmony even soothing, it would be less of an issue. But the people spamming are doing so because it is annoying and THEY KNOW IT! That is why they are doing it. To GRIEF people. And I feel, while extreme that the OP and those who’ve preceeded him are well within their rights to be annoyed and want some action.

After all, as someone else already pointed out, A.Net removed the “CITIZENS!” from the game BECAUSE IT WAS ANNOYING! Why should bells be any different?

APACB-Choir Bells doing something about it

in Guild Wars 2 Discussion

Posted by: teviko.6049

teviko.6049

First off:

The bells ARE annoying. As semi cool as playing “Still Alive” on the bells is, IT WAS THE MOST ANNOYING THING I EVER HEARD!

Secondly:

The people SICK of the bells are NOT ASKING FOR THE BELLS TO BE REMOVED! They simply want a FEATURE added to the game that when I ignore someone, then all sounds and SFX and chat is muted. It’s like they wouldn’t exist…

AND THAT IS PERFECTLY ACCEPTABLE, since the bell would not be removed and those who find the bells annoying could have their peace.

Those who ring the bell earned what they have, but you CANNOT impede the fun or entertainment of somebody else. THAT IS GRIEFING. You know it, I know it.

Having a way to mute sounds from ignored players is just a compromise so that everyone would get what they want.

What does it hurt you if you like the bells and decided to spam it all day, but that guy doing some crafting at the tables has you on ignore? None. It hurts noone.

Need help with build, just hit 80.

in Ranger

Posted by: teviko.6049

teviko.6049

I, sir, apparently am too selfish with my builds. (look at post lack of offensive builds)

But in the off chance you find my selfishness usefull, here is a few builds:

http://www.gw2build.com/builds/ranger-trap-condition-tpvp-traps-condition-shortbow-axe-warhorn-6520.html

http://www.gw2build.com/builds/pvp-ranger-of-power-tpvp-shortbow-longsword-warhorn-7891.html

If you don’t like either of them, shrug They are available for use.

Lack of viable offensive builds

in Ranger

Posted by: teviko.6049

teviko.6049

I don’t need a build against backstab thieves. All it requires is a stunbreaker and predicting the steal/cod.

What I need a build for is to actually play an offensively traited/geared ranger in close quarters combat or skirmishes with the same effectiveness and group utility of other classes; which just doesn’t exist.

And the fact is that a ranger brings nothing close to the utility of portals, marks, shadow refuge, aoe/single target frontloaded spike, bubbles, warding lines, group stability, group protection, boons in general, let alone aoe blind/weakness. It brings nothing that another class couldn’t do better.

Stop giving me selfish builds you think do well in 1v1 bunker scenarios or standing in a tower shooting at people (I’ll just pop down a ballista and do much more with it).

Selfish?? SELFISH?

You, sir, will not be pleased unless people agree with your little tantrum and give in to wailing and gnashing of your teeth about the injustices you feel are inherent to this class.

Have you bothered to look into the build? It’s quite powerful, AND you CAN be in close quarter conbat, quite effectively.

Maybe, if you understood more about your class, this might be a different discussion. Traps can bring a whole level of control other classes can’t achieve, and this build…well, since you don’t understand the power of the ranger, it is of no use to discuss this with you.

Lack of viable offensive builds

in Ranger

Posted by: teviko.6049

teviko.6049

Try this for an offensive build. You will be surprised at how much defensive capabilities you can pry from it. I beat backstab theives with ease with this.

http://www.gw2build.com/builds/pvp-ranger-of-power-tpvp-shortbow-longsword-warhorn-7891.html

Customize as you see fit. This was orignally a spvp build, but you can tweak for a WvW build as well.

Food For Thought: Armor Classes & Threat

in Guild Wars 2 Discussion

Posted by: teviko.6049

teviko.6049

Just so you know, the bonus of having better armour is to balance out the fact that both guardians and warriors suck at range.

This made me laugh.

Guardians have more defense for ranged than any other class.

Arguably, warriors have better ranged damage/attacks than…get this…RANGERS.

Oh, and warriors have more/better gap closers than any other class, except thief. dam heartseeker.

Full refund for snowflake exploiters?

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Posted by: teviko.6049

teviko.6049

I believe that may be the case. its a overly harsh action, they deserve a refund for the hundreds of hours of their time lost because the dev’s made a bad recipe. I’m they get it back. I’d be pretty upset. By contrast because someone has more gold than me or more exos than me I’m not going to be upset. Just doesn’t add up xD. Suspend+ remove ill gotten gains was an easy fix.

What I don’t get, or maybe what I am not really clear on, was the fact that with no warning, no obvious signs, they come into the game, and ban a bunch of people.

There was no quick patch, there was no warning from forums. People, whether they thought it wrong or not, just want to make some gold. And then A.Net gives them the ban hammer? That’s obviously poor management in my opinion, seeing as people were following a recipe in game, they weren’t dupping the snowflakes or the gold they were getting. It was legit, even if it wasn’t ‘intended’.

That’s like saying using LoS to avoid fear from dragons is/was an exploit, when its been a tried and true method of killing dragons for decades.

Ban Market Manipulators too

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Posted by: teviko.6049

teviko.6049

When you realize that the game revolves around the mystic forge, the trading post, and the gem shop (GW2’s version of the holy trinity) you will then see why they will not ban market manipulators.

It either deters people, or they flock to the gem shop to buy gems to convert to da monieyz and then use it on the trading post. And when they are poor again, they buy more gems, and buy more stuff, and sometimes, they will numerically dump stuff into the mystic forge to only get bad results and then feel the need to dump more money into the gem shop.

See a trend?

The higher the prices…the more people will be pigeon holed into the gem shop, which is money in A.Net’s pocket. They will never ban these people.

Why the change of heart on Stealth?

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Posted by: teviko.6049

teviko.6049

Give assassins a predator like shimmer, increase CD. That will also help the rendering issues as well, since the assasins will always need to be ‘rendered’ in some way. No more culling.

What's that strange random sound?

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Posted by: teviko.6049

teviko.6049

More than likely, its a pet.

Jellyfish make loud sounds as do polar bears.

I think the siamoth do it too. It’s loud and annoying

Trinity

in Guild Wars 2 Discussion

Posted by: teviko.6049

teviko.6049

As a former Monster Hunter and Phantasy Star player, I love what Anet has done to GW2. The messier the combat is, the higher the skill cap, the funner the game gets. Guess most people are too used to Western MMO’s and doing only one thing at a time, results in unable to do easy multitasking like checking your own health bar and heal when needed.

Higher the skill cap?

Arguably, the ceiling is set so low, I’m surprised more people don’t complain that their head hurts from bumping into it.

Trinity

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Posted by: teviko.6049

teviko.6049

The point of this thread is not about bringing back the trinity, its about how the lack of substantial roles is aggravating people and they are going to other games that have this agenda.

The lack of any defined roles is hindering this game, not enhancing it. Pumping up mob HP and damage simply because you can’t make worthwhile engaging encounters, like you typically can with ‘trinity’ style games. Instead, to increase difficulty, the DEVs either pump up the Hps some more, the damage and maybe have the mob do a few AEs that you need to avoid. There is no broader, skill challenging engagements, since the DEVs can barely balance their own classes , let alone mob/boss encounters.

At least with a ‘role’ based game (not just the Holy trinity, but some sort of definable role) you can balance the encounter around certain checks. Just say you need a condition cleanser 9or multiple) or a condition applier, or an AE clearer (just using already existing mechanics) to clear the dungeon effectively. These checks would allow people to ‘spec’ for that role (like a ranger with traps for AE clearing, or an Ele…) so they felt that they could be apart and accomplish a predefined role.

Now, add to this that ANYONE can do anyone elses’ role, doesn’t mean you only have to have 1 type of anything. Just because your ranger is highly speced for the AE clear part doesn’t mean that all 5 members can’t jump on the AE band wagon, but your ranger is going to the biggest contributor, while everyone else is support/assisting the AE’s. Whereas, with condition removal, the necromancer might be highly specced into it, and everyone else is support/assisting.

For some, what I’ve just described it already in play, but it is not. People spam damage, sometimes it overlaps, other times, people both spit of immob at the same time and instead of stack, one overrides the other or is negated entirely. Damage is flung around like popcorn in a bad B-movie.

Also, not having direct control of what the mob is/can do. That is frustrating since the aggro system is guesswork at best. A role based system allows one (multiple persons) to directly control who/what/where the mob is going to be at any given time. It’s frustrating to completely not have aggro in one encounter, and spam damage, to trying to use every peel trick in your arsenal, only to have nothing dissuade the mob from ignoring you. This kind of unpredictability lends to people’s frustrations with this system.

So...I Just Thought of THE best Idea for gw2

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Posted by: teviko.6049

teviko.6049

A system that could work would be a weapon specific mode for each dungeon. I would like to see this done as I greatly miss healing and being part of a trinity group with assigned roles. It would also add some variety to the explore paths of the dungeons. This mode could reward the same 60 tokens, so people will not feel obligated to play it.

When you enter you will be faced with a selection of one of each 5 weapons/sets. Lets say:

Staff: Big AOE nuking style burst damage (Big to compensate for 2 not being DPS based)
Hammer: Strong melee sustained damage (Big to compensate for 2 not being DPS based)
Bow: Hyper condition spreading damage (Big to compensate for 2 not being DPS based)
Scepter + focus: Powerful healing skills (GW1 Monk style)
Sword + shield: Strong defensive (Full out Tank)

This could use the same system Conjure weapons use, but with long duration that will guarantee they remain until the dungeon’s end. To advance each person must pick up a weapon, and once they walk out of the start zone they cannot drop it until the end. The weapon is no longer available once it is picked. To complete you need each person to have one of the special weapons. To make things interesting, let people keep their stats, traits and slot skills.

I kinda like this…

Do you WvW? If not, what's stopping you?

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Posted by: teviko.6049

teviko.6049

Reasons for no WvWvW for me.

Everytime I read the WvW forums, I learn about yet another exploit that is in use that is making WvW a headache and overall not fun. (seige capping anyone??)

Also, the point capping. You take the outpost, you defend it, you walk away, 2 seconds later, the enemy is taking it back. By the time you make it back, they have left, you take it back, you walk away, they come back and retake it…‘gag

You’ll be taking down a fort, you have the gate down to 10% and BAM suddenly your dead as a gang of the keeps defenders appear out of NOWHERE to kill you and defend their territory.

2v1 in WvW…

Hacks and cheats.

The overall reason? WHy? Why should I WvW??

In my view, the Trinity Needs to Come Back

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Posted by: teviko.6049

teviko.6049

@Dikeido

You call us haters, others would call us passionate.

I have been playing MMO’s for YEARS!!! GW2 is one of the most abysmal experiences of my life!! And I TRIED to like it! I had such invested plans in a guild that I made a website, tried recruiting people before the game went live, invested in many of the GW2 fan sites.

When the game began, I hit the ground running, and despite my normal alt-a-holic trend, I stuck with ONE class the whole game, deciding to venture out and make alts when I got my main to level 80. And when I was level 80, I tried to find anything and everything to keep my intrest, but it slowly dwindled until I couldn’t even muster the stomach to log in.

Evaluating my experience in GW2, I’ve had a LOT of time to think of all the reasons that it failed. They are as diverse and varied as the game.

The lack of teh holy trinity was one of them, but not particularly the main reason. It’s not just the lack of a trinity, its how the replaced it that bugged me. Like people have said, innovation for innovation sake isn’t necessarily a good thing. In this case, its truly detrimental to GW2. I understand, some people don’t find fault in GW2’s methodology here, and we are all entitled to our own opinion, but think about the BIG thing that people are harping upon about the ‘lack’ of roles.

Those that complain (and I am of a mind with them) that the roles that do exist are a sloppy hodgepodge of DPS zerg fest mentality, solo-oriented ‘team play’. There is no dynamic, its just bland and repetitious.

There is no synergy between classes, synergies that players CAN play off, and combo fields just isn’t what I am talking about. Combo fields are weak, you CAN exist without them, and 90% of teh time, you do. Noone feels they are contributing a group, or they feel they are carrying it. And aggro is yet to be defined and PROVEN a theory. It’s just random for now, and that lack of control a player can exert upon a mob means that you dodge and kite until it dies.

It’s not that I want tank/healer/DPS, I just want a blend of roles, that when people are using together, have definition and have function, and synergy between other classes. And I would take a holy trinity if that is what it took.

In my view, the Trinity Needs to Come Back

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Posted by: teviko.6049

teviko.6049

I posted this elsewhere, but my original vision of the ‘Holy Trinity’ was that people would be using stances to change which archtype they were on the fly. When I was told that GW2 was going to change the model, that they were removing the holy trinity, they ONLY said that anyone else can fullfill anyone else’s role. IN FACT, in their video, they said…“If that necromancer wants to get in there and tank a little bit, then jump back and go DPS…that’s what our system allows!”

Me and the DEV’s had WILDLY varying opinions on what ‘getting in there’ means.

Now, back to my idea, I know its unpopular, but just imagine that you take a group consisting of an Ele, a warrior, a engi, a thief and a mesmer with you. In essence, this group (from a holy trinity stand point) seems doomed to fail, whereas, you never know, if MIGHT work, depending on how all works out.

Imagine that the Ele goes in first to tank, and builds a suit of rock armor that protects him from all damage (while he can’t do damage in return) while using other skills that debolster or debuffs the boss in some way. Then, just before his armor is completely stripped away, he switches stances, the mesmer takes over and the ele moves into a support role, playing off the conditions he’s applied.

The Mesmer (using the class machanics) summons 3 clones that distract the mobs attention, and while the boss beats on them, the mesmer is doing his own work on the boss, and once CD’s are down, the thief moves in for the position…so on an so forth, coordinating roles and switches (‘gasp’ like teamwork) in order to successfully overcome the encounter/dungeon.

Now, this seems incredibly tedious work to do in open world, but again, the trash mobs are fairly easy, you can move into a more DPS oriented role to get by, and if you need to heal, or tank(for survivability): “Hey! You got roles for that!”

I view it as more of a win/win solution to roles vs no roles, of Holy Trinity or none, seeing as you CAN play however you want, still, and overall it will promote more teamwork, more challenge to all (devs too to not only redesign, but balance between PvE and PvP and dungeons) and still gives the trinity goers a way to get their trinity without having to sacrifice the vision of the game.

And truly, anyone WOULD be able to full fill anyone else’s roles, seeing as, everyone would be able to fill that role.

Is the Rally Mechanic Bad for Teamwork?

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Posted by: teviko.6049

teviko.6049

Rally is bad>

Why??

If you are downed, and you rally, no armor penalty.
If you are downed and ally helps you up, you get an armor penalty.

This system promotes people to leave teammates on the deck.

As far as I know, you only get armor penalty from death..

No.

Again, as I have stated, you get an armor penalty if you are downed and you get raised by an ally. You get NONE if you are rallied (i.e. mob defeat).

Knowing, and understanding the rally system is a boon to this so called teamwork. But honestly, if yoiu were working as a team in the first place, you wouldn’t have anyone down in the first place right???

As for rallying a buddy, if its not possible to kill a mob, no harm in leaving them there, or lend a helping hand.

The point being that the MECHANICS punish you for team play, unless team play consists of DPS zerg fest: Kill it! Kill it!! Kill it! mentality.

But this is a general trend through their whole game as well.

Is the Rally Mechanic Bad for Teamwork?

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Posted by: teviko.6049

teviko.6049

Rally is bad>

Why??

If you are downed, and you rally, no armor penalty.
If you are downed and ally helps you up, you get an armor penalty.

This system promotes people to leave teammates on the deck.

Dont buy from Shouters

in Guild Wars 2 Discussion

Posted by: teviko.6049

teviko.6049

All this could be avoided by simply implementing normal trade window between players (like in ANY MMORPG out there – it obviously isn’t rocket science) – but noooo we have to implement silly toys and holiday events first !

But then, people wouldn’t use the TP. If you use te TP, you get taxed, which is a money sink, which means money goes ‘POOF’ which means people will want to make even MORE money, which means they will cave and buy gems from the gem shop and convert to gold.

Without taxes, there is no incentive to buy gems from cash shop. Simply, A.Net loses their revenue. So, there will be no trading between players

Massively: Where Guild Wars 2 Goes Wrong

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Posted by: teviko.6049

teviko.6049

As I said before, I don’t care whether they have the trinity or not, but roles are needed to have teamwork and synergy.

Snipped your post, but I loved it! I highligted this quote because I agree with this.

All I recall, long time ago, the DEV’s saying was that ANYONE can fill ANYONE else’s role. It was to remove the need to sit there all day long and call out for a monk or a warrior to do a dungeon run. I envisioned it that ALL would be healers/tanks/DPS inside teh group and swap it out depending on people’s CDs. It wasn’t at all like it turned out. For some people, better, for other worse.

Not to say I didn’t enjoy trying my best to try and like it, but ultimately, I grew bored. I want to see this game change and be better, and it may end up never going my way and my $60 bucks will forever be…wasted. But that is not my decision to make.

GW2 depth of combat discussion?

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Posted by: teviko.6049

teviko.6049

Well here’s a fact because people seems to compare this game to others. When guild wars came out the next expansion wow came with actually lowered the amount of skills you can have and use on the bars. Rift’s expansion actually did the same thing too. Showing that maybe Anet actually was on to something. If two of its biggest market share competitors copied it so blatantly.

I bet you’re going to say that EQ1 copied this too??

AS I recall, EQ1 only had 9 skills, and more when you traited AA’s for it, however, you have a WIDE variety of abilities to chose from and could even gasp macro! spell swaps for situations (like ports). Then Gw1 came out years later and you could only use 8 abilities too, and gasp you had 100’s of abilties to chose from.

Other games aren’t copying GW2, GW2 is doing what it feels is best. I don’t agree with skills tied to weapons, but limited skill bar space, isn’t new age invented by GW2 or even Arena Net for that matter.

As for Rift and WoW following this example…maybe its because they are listening to the feedback from their customers on the forums saying…really?? 100 skills at my fingertips at any given time??? THAT’S TOO MUCH, you must consolidate.

I, however, like having all the skills I have learned throughout the game available to me when I want/need them, in a game where it is designed. I know GW1, EQ1, and GW2 are not designed like this, but for those other games…the game was balanced around all these skills being available.

Neither system is better or worse. What that does for this depth of combat discussion, I have no clue. The game was built and balanced around 10 skills, those others weren’t. It doesn’t matter if those other games change their models, it is irrelevant to any depth of discussion here.

As for lack of depth…I gave my example in another thread and I don’t wish to repeat it all here. Suffice to say, it has a lot to do with PvE mobs. You either treat them like a sPvP encounter, or don’t and you can still win, no matter how many buttons you wind up pushing. There is no fear of death, unless you gather up too many for yoiu to possibly take out on your own. And lack of skill pushing. Once you hit that proverbial ceiling, you can’t push any higher, and the skill cap on that ceiling is set so low that when you reach it, you look around and find that everyone else is there with you.

Massively: Where Guild Wars 2 Goes Wrong

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Posted by: teviko.6049

teviko.6049

You know…I kinda find it interesting that almost 100% of the people who have posted in the thread agree that the story in and of itself is horrible.

How is it that everyone (who has widely varying opinions on the state of the game) agree on ONE thing. The story?

That should be a sign or something. An alarming ringing bell that should buzzing in the developers ears.

Warrior Wars 2.

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Posted by: teviko.6049

teviko.6049

Lol, with as many buffs as the warriors got, and the constant nerfing of every other class, I was once going to make a thread with this very same title.

+1 to you sir.

However, if you think of it like this. Once A.Net gets warriors to the place THEY want them, they will have a completely balanced class in which to balance every otehr class around. shrug just wait it out, and see what becomes of it.

Massively: Where Guild Wars 2 Goes Wrong

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Posted by: teviko.6049

teviko.6049

Zeldain

While I am not a fan of GW2 anymore, I do have to say, that the game does kinda direct you the next zone. As c’rudely’ as Amra puts it, The zone levels are labeled on the map so you know where you can go next, and as well, once you get a zone completion, I do recall getting a piece of mail from the Tyrian explorers association (or some such) recommending the next in places to go.

I have read this (and responded a few times) this entire thread with much intrest and much of what people have had to say has been some interesting (and infuriating) view points.

One of the more infuriating view points is that if ‘we’ who do not like GW2 lack of ‘roles’ are somehow inferior players or bad players who need to be tank/healer/DPS WoW clones to be ‘good’. I think these people who view us ‘roleless’ dislikers forget that we CAME TO THIS GAME BECAUSE OF THIS. We knew going into the game that there would be no ‘traditional’ trinity roles. It’s not like I picked this up and went: “Hey! Another WoW clone…COOL!” (btw, I NEVER PLAYED WOW)

However, as someone else stated (that I agree with) that what sounded good on paper, failed in application. This free form, roleless system just doesn’t work. There is no synergy between classes, no ‘other’ forms of roles that classes can ‘kinda’ fit into and such limiting builds that are passable to work with, it just seems that ‘group’ dynamics fails. In solo situations (SOLO…mind you) this system works, albeit limitedly.

The combat is very fluid, the dodging system is nice, however, in PvE the reason this gets so boring, so repeatative, so….tiring is because every encounter is treated like an e-sport PvP scenario where you are dodging and running around mobs to get out of the ‘frontal’ cone, and after the 20th or so mob, you get ‘bored’ of this and revert to the ‘standrightwhereyouareandspam1’ mentality that this game is equally flamed for. And through this boredom, people tend to wonder if this system was the right move for the game.

Perhaps in sPvP, it was. No healing means that these large health pools that everyone has can get bursted down, and whittled away without the fear of some healer refilling that erroneously large pool and wasting all your effort. In short TTK vs TTL goes up, which is more enjoyable than trying to kill a bunker guardian with a pocket monk. This is why the dynamic of the healer was…removed.

However, for those who say that dungeons don’t need healers because once you learn the dance, to dodge, to move out of the red circles…yeah, I get it. However, the mobs themselves do an erroneously large amount of damage (only if you stand there and take it….) but that is not true. They do an ENORMOUS amount of damage, they hit too hard, the fights seem to be controled chaos (running around in circles panicking and hitting ‘6’ whenever it comes up, or reviving downed allies) while the other 4 members spastically pump out as much DPS as they can before group member with agro dies.

Having a way to ‘pass the buck’ or have a damage sponge absorber, and a health pool restorer is usually prefered (by some) simply because noone wants to crawl through a dungeon treating EVERY mob like a sPvP encounter, dodging that particuarly nasty hit that the mob can spam every 2 seconds (but we can’t dodge every 2 seconds) running around in tight spaces to avoid that frontal, yadda yadda, for every step along the path. Again, I get that some people find this fun, but again, for some, the boredom of treating every encounter like an e-sport sPvP scenario drives down the true fun of the game and I particularly get bored of it and begin to sit in one place and spam one, because, quite honestly, if I wanna do sPvP, I have a venue for that. I don’t want to treat my dungeons like that.

That, is why I feel that the lack of a trinity system didn’t work for me. Not because I am some rote mindless WoW addict, but because my whole gaming experience should be fun, and getting carpal tunnel syndrome constantly circle strafing and constantly hitting the dodge button and blowing every CD under the sun to stay alive against normal TRASH mobs isn’t as fun as I would have hoped.

There is a reason PvEnviroment is purportedly easy. BECAUSE it should be, the mobs are supposed to be AI, following a predictable script, and you don’t NEED to circle strafe and spam dodges because it should be unneccessary. Dungeons should be a higher skill because more ‘tactical’ placement and more teamwork should be involved, and PvP…well, that is always a different scenario.

Massively: Where Guild Wars 2 Goes Wrong

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Posted by: teviko.6049

teviko.6049

Everything in that article I disagree with, except for the part about a weak story. Other than that, whoever wrote that article is full of kitten.

Given, you (and those like you) who disagree with the author of massively are entitled to your opinion, I am honestly wondering why you disagree with the author? You come in, you say you don’t agree…but why don’t you agree? What is it about what he wrote that you do not agree with?

Some have said they feel he needed to be hand held, or some such, to which I can kind of relate to their perspectives. I may not completely agree with them, but they put feeling to why they disagree with him.

I feel those who swoop in and say they disagree without stating why are a detriment to holding and evaluating the topics this man chose to present.

Those who agree with him, well, their topics were discussed, at length in his article and not much really needs to be pried apart on why they agree.

I agree with him, a lot, except on the crafing. The crafting is fine, although I feel the system takes more of the rare crafting materials than it needs to ( 1, 3, 5 is just fine, not 3, 5, 8, 15). I do think other games out there have MUCH better crafting systems, but that was not the point of the conversation. The point was about the discovery system, and well, I felt it was fine. I enjoyed it, and broke up the monotony of normal crafting grinds.

But to say I disagree with his crafting stance…well, you don’t really know why and perhaps if A.Net is watching this, they won’t know why and you might have well not even posted.

PLease, if you disagree with the post, I applaude you, but can you take a few minutes and explain why?

Massively: Where Guild Wars 2 Goes Wrong

in Guild Wars 2 Discussion

Posted by: teviko.6049

teviko.6049

I agree on all points. The fighting is hands down the best I’ve seen in an MMO, but AN counters this plus by stapling skills to weapons.

I personally don’t see it as a huge problem, but a bit more flexibility would be nice. I find my self changing weapons all the time depending on the situation, which is what I think they intended for players to do by “stapling” skill sets to weapons; however, it would be nice to have a few more options for my favorite weapons too. Maybe add a second skill set to each weapon?

I think many players don’t see the need (and there really isnt one) to change weapons in combat. And of course forget it if you have your legendary. Unless you want to grind another.

0.o

Depends on what you meant by “need”. If you’re okay with waiting for cooldowns and making engagements needlessly long then yes you don’t need to switch weapons. To be the best you do need to bring the right weapon set for each engagement and switch according to the situation.

Hmmm…

Not sure I agree with you, at least on weapon swapping. Half the time, the mobs are dead before I go through a full rotation. That leaves half my CD’s blown on one encounter and switching weapons to finish the other half on a second mob. When I go to the 3rd, all my CD’s from the first encounter have refreshed and I wash/rinse/repeat. (this is on my mesmer) it got so repeatative that I was falling asleep.

However, on my ranger on my warrior, on my guardian, I NEVER needed to swap weapons…ever. CD’s were up so fast, and with 2H weapons having such a wide arc, I could mash down multiple enemies before moving on to the next engagement. WIth my ranger, most things could be killed with traps and my bow skills long before needing to swap to my melee weapons.

I agree that skills being attached to weapons are where the combat system fails…imho. You have so many triats and you have two weapon sets that you can hardly trait for two weapons (and utilities) without throwing out half or nearly half the traits that are the most useful. And often the traits you are selecting relate to your chosen weapon.

I find that to be the downfall of the system. Instead of traits empowering chosen skills and selected utilities, youi have to have build around traits, thusly pigeon-holing many (not all) characters into similar builds, because they are the only ones that are..semi-decent. And, once you have a build, you will never change it (unless, as a mesmer, you get nerfed hard over and over again), because what is teh point? You have a build, it works, and you can go about your business.

in GW1, if I played an earth/fire ele, I didn’t have to trait 15points into water to get a trait that boosted PBAoE effects, all I had to do was boost fire and earth to boost effectiveness and damage that those two elements did, with some in energy storage for the glyphs. That system COMPLIMENTED skills through traits and allowed for 100’s of different builds that were fun to explore (with no fee to change it up and try something new)

WIth this system, traits unrelated to the skill type (like fire and water) reside in trees that force players to put a little something here, and a little something there…to get a mish-mash build in some cases and really strong and focused builds for other classes, but a lot of the traits don’t seem like they fit where they do.

Just look at the rangers. Their entire trees are riddled with worthless traits and they have very FEW viable builds that it is no suprise when you see one ranger, they pretty much all look the same, and have the same builds. Simply because, they trait system limits just how versatile they could be.

(edited by teviko.6049)

GW2 depth of combat discussion?

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Posted by: teviko.6049

teviko.6049

@xiv….

Do you not think that people can’t or don’t create macro’s in GW2?? You talk about naga razers (to which I do have) like somehow, GW2 magically made this device or even keyboards with built in maco makers, like it can’t be done in GW2. It not only can, but its how the ‘pro’ players get it done.

Using macros in other games (which were not only encouraged, but they made it readily available) helped to chain together abilities you would already use so that you didn’t have to hit 8 key binds together, and consolidated room on already crowded hotbars.

The ‘depth’ of combat is supposed to be about combo fields and the like, but the system is so simplistic that mainly, combos with other people happen ‘by accident’ and less due to careful planning, or strategic deployment.

I would love to see something like LotRO’s Fellowship manoevuer where you and your allies get abilities that do specific things indivdually, (granting certain bonuses to each indiviual based on what icon they choose) but create a powerful teamwide ability when the correct combo is plugged in.

There just needs to be something…deeper to the combat, one that involves everyone paying attention (and grouping) instead of hitting ‘1’ repeatedly.

GW2 feels like its missing something big.

in Guild Wars 2 Discussion

Posted by: teviko.6049

teviko.6049

Wow, Diogo…

/clap

You articulate so much of what I feel, in such a way that I could never express. Bravo to you, good sir.

GW2 feels like its missing something big.

in Guild Wars 2 Discussion

Posted by: teviko.6049

teviko.6049

Accomplishments.

GW2 is missing accomplishments. Don’t mistake this for the phooey achievements in the game, as they are rote and benign. I’m talking about skill employment of your skills, overcoming an obstacle and reaping the REWARD from conquesting that obstacle.

The problem is, the skill ceiling. Sure, the game is designed around player skill > gear. That’s neat, in concept, expect there is a HARD cap ceiling on the game that when you reach that ceiling, when you hit that bar, there is no room to stretch, nothing to ‘strut your stuff’ and show off with some neat little skill prize.

And when you DO hit that ceiling, you find 10’s of thousands of other people there who have reached that ‘niche’ and you ask yourself…now what? You are no different than anyone else, because the skill cap is undenyably easy to achieve and places you with….everyone else.

For a system that was supposed to set you aside with skill, all it does it stand you next to everyone else, and you go from feeling skillful to…another facein the crowd.

Or so that’s how I feel.

Am I the only one....

in Guild Wars 2 Discussion

Posted by: teviko.6049

teviko.6049

I was just sharing an opinion algreg. Constructive feedback is ok. It’s essential. As I said there are things that I don’t like, but from your reaction you’re probably one of those “unhappy about something” players. I’m not antagonizing anyone, everyone has his own opinion. I sincerely don’t mind if someone feels depressed because the event wasn’t good enough for his tastes or wants a refund because “omg the game itz dying”. I was just curious about their need to come here and make the game look like a failure because something disappointed them. Some players do posts about things they dislike in a very normal way: problem explaination—> suggestions—-> solution. What I don’t understand is how some others have to sentence and judge guild wars or arena net because they can’t have all things their way. “Pve sucks omg I diez all the timez, wow is better, I quit”. Now tell me how this kind of comment can be useful or constructive. No one here is saying feedback is unnecessary, I just think that not all posts in this forum can be called “feedback”.

Sure, not all can be considered ‘feedback’, but at the same time, even rant posts can be a platform to open up discussions. Trollish posts will often attract the trollish response, but again, subjectisms can be extrapolated, expanded upon, and a discussion can be had. And from discussions can come solutions.

It is like a post I once replied to:

“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”

-unknown

It’s the same with this game. It’s the same with ANY game.

But those who are happy with this game are ‘less’ likely to express their opinions while those who are NOT happy want people to understand, maybe even…sympathize with them. They want to try and help the game in the way they can envision it in their head, and it may not mesh with your vision of the game’s or A.Net’s, but sometimes, they make suggestions that get shot down before even being heard.

Am I the only one....

in Guild Wars 2 Discussion

Posted by: teviko.6049

teviko.6049

People who are happy with their product almost never go to the forums to express their delight, maybe 1 out of 100 does, on other hand people who dislike the certain aspects or sometimes the whole product they have bought feel the need to express their feelings more than the happy ones, which again is fine because most people who “qq” on the forums do it because they care about the game and want to draw attention to the problems in the game. Feedback is always welcomed weather is good or bad and it always helps the developers one way or another.
Creating constructive feedback however, is entirely different matter, some do it good, while some not so good but they all want to help this game grow and improve in their own way.

^^This
This is taken from…inspiration..from another member from another forum.

Even the rage filled, unthoughtful post generally have valid points to a problem that may be occurring in a game. However, it is generally hidden under angst and gibberish and trollish posts, but the base-line complaint is there and is a valid argument.

Generally speaking, though, people do not wish to wade through the garish posts and find the under-lying sentiments and discuss those truly valid arguments. They see wall of text or the general ‘hatefulness’ and dismiss the post out hand (whether for gramatical reasons…if it the poster does not natively speak english) or whatever reasons. The responders to the original poster usually see RAWR RAWR RAWR and don’t find the time to see where the ‘base-line’ complaint it.

For some people feel lied to or cheated by A.Net, they usually post sometyhing along the lines of: They promised the game was going to be [XX] and I got [YY]. I’m quitting! However…a manifesto is not a contractual agreement. It’s a general course, and if teh wind isn’t blowing true, a ship might have to change said course so that it remains afloat istead of being battered and sunk. While it will breed some discontent, what the discontenters don’t realize is that this course was chosen to try and SAVE the game, not to make you (or them) unhappy.

With c omplaints about bug fixes…the game is NEW, it’s barely 4 months live, and no game, TO DATE is bug free. Be patient, GW2 is working to do their best, but there may be reasons as to why the bugs that YOU are concerned about migt not have been addressed yet.

Overall, though, those who complain not only want to be heard by the other players of this game, but they wish that what they think might improve what fun they are having in the game, but forums are usually a place to discuss these aspects.

Look at all the ascended gear complaints. The holy trinity (and lack there-of) complaints, of all the ’bug fixes (and lack there-f) complainst. These people DO want to see the game be better, or else why complain?

weapons that aren't in game

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Posted by: teviko.6049

teviko.6049

Shorts word is just a larger dagger.
Give us polearms!
Spears should be usable on land!

Actually…no

A Short Sword is a blade that is the length of your forearm. So, for some, it is an oversized dagger, for someone else it is not…

It’s a matter of perspective.

Vote for Guild Wars 2 in GotY!

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Posted by: teviko.6049

teviko.6049

I did not vote GW2 as GotY. Nor did I vote for anything in their stable of games. I don’t like voting for games that have just released. GW2 is new, it has yet to stand the test of time.

Last I saw GW2 had won. For me this was a disappointment since this game has yet to really prove to people that it is a ‘next -gen’ game. Sure, it refreshed the MMO model by doing away with questing, but in my opinion that didn’t bring anything to GW2. IMHO, it hindered it.

Quests, oddly enough with their design model, have one thing that makes them superior to hearts. A Story. An in-depth lore revealing story that grabs you bythe nose and drags you along for the ride. I didn’t get that in GW2. I did the base req’s for each heart and then left when it was done. I didn’t care as to why I was collecting this or that, killing this or that, or whatever it asked of me to do. For a RP’er like I am, this totally yanked me from the believability of the game world and make it rote and dull, stale and emotionless. With quests in other games, the back and forth Fed-Ex quests, they made sense to why I was doing it, and it told a story, a story I felt a part of (unlike the ‘personal’ story line in GW2 as well).

However;

Congratulations GW2 on your win.

Gold/Gem exchange rate is making me sad

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Posted by: teviko.6049

teviko.6049

If you buy 1000 gems at the current conversion rate, you end up with roughly 10ish+ gold. That gold then goes into circulation and in turn raises the conversion rate from gold to gems even HIGHER since there is more gold present.

lol, that is the stupidist thing I’ve ever heard. In what universe does 10g go in circulation and end up back at buying gems?

Yes, converting gold to gems raises the price, but it has nothing to do with people that actually buy gems with real money. And more to do with people farming gold in various other ways and then buying gems.

Apparently, someone doesn’t know how economics works.

The more gold you have in circulation, the higher ‘base’ prices of things become. Gems included since they can be purchased with gold.

So, if you buy gems with IRL money, and CONVERT to gold, you affect the economy, and hence, gem prices.

If gems were unable to be purchased with gold, then no, then converting gems to gold would not affect gem prices, but since gold is a currency, the conversion of one currency to another will affect prices of them both.

The only way Gem prices can come down, is if EVERYONE starts buying gems with IRL money, spends gem in the gem shop, and does NOT convert remaining gems to gold, but rather, holds on to them.

Basically:

Gems are a static figure. What you can buy with gems does not change, so, in fact, the value of a gem does not change.

The only thing that is changing is the value of a gold piece in game. Gold is actually less valueable (since there is so much of it).

Its just the basic principle of inflation. (check the trending patterns on the TP if you don’t believe me. WHen I played, 20s was a good deal for ectos, then they trended downwards to 14s, and now are up to 30s. That’s inflation. Because there is more gold, and the supply vs demand has radically changed) these prices have soared.

Stop pumping gold into the economy!

Moderator edit: removed CoC infraction

Player Poll: Gen. overview after 3 months?

in Guild Wars 2 Discussion

Posted by: teviko.6049

teviko.6049

1. When did you begin playing? (post bw’s)
Day one, head start

2. how many hours total do you have? (/age)
641

3. What’s your most gold banked so far?

Maxxed at 18g spent some…down to about 11g

4. Do you have a max level character (s)? (number if more than one)

Yes, level 80 mesmer

5. List 1-3 areas / zones / events / tp; where you spend most of your time for income.

For income? I guess Straits of Devastation, Malchor’s Leap and Cursed shore…ML node farming.

6. Do you mainly use MF or not?

Tried the MF stat, but it didn’t seem to affect anything.

7. Have you ever got an exotic weapon from a mob? If so, how many and total?

Yes? Maybe once?? Not sure, never really happened.

8. Have you ever got an exotic weapon from a chest? If so, how many and total?

Yes. once or twice.

9. What’s the most number of rare weapons you have looted in one day or 8hrs time?

Oh, geez, you expected me to keep track? 0-2 on a bad to lucky day, respectively.

10. How many rare or exotic weapons do you “expect” to loot in one hour of time?

One exotic per day? Maybe, and perhaps 2-3 rares, and the rest greens/blues. Never saw this as the case. Oh well.

11. How many lodestones have you looted total so far? (all types)

1 on my main 3 between all my characters.

12. Do you craft? If so, do you have a 400 crafter? if so, how many?

5/8 400 crafters. I have tailoring, jeweller, artificing, cooking, and huntsman.

13. Do you sell your looted crafting mats? (specify optional)

For my first toon, no. I held on to make my exotics. Then I sold some unneeded mats to make some gold to buy jewellry (before I made my jeweller) then I held onto my mats. I’ve spent less than 6g total on mats to buy across all my toons, to level their crafting. I wanted to ‘farm’ my own stuff. Rare mats made that near impossible.

14. Do you feel your return, (in terms of items, completion, income, etc) for your time, has been worth it?

If I look at the game as a single player game. I have more than gotten my money’s worth of it. If I look at it as an MMO, then no, I didn’t. I hit max level too quickly (I wasn’t trying, I was ‘just’ playing the game) aside from the rare materials, crafting was too chinsy, and Orr was just…horrible. And teh story line (which could have made up for all the games’ other faults) was badly done, making it another disappointment.

15. In ONE word, what needs improved most; from your perspective?

EVERYTHING

''Saucy'' Dress ?

in Mesmer

Posted by: teviko.6049

teviko.6049

What Countess Anise’s wearing is just something a mesmer would want.

That style of outfit is countess Anise’ thing, which would put that armor set as Cultural, but sadly, it isn’t.

Gold/Gem exchange rate is making me sad

in Black Lion Trading Co

Posted by: teviko.6049

teviko.6049

Please note that this is just my personal opinion and is not meant to be an affront to any player out there.

Just a different thought, I personally find the increasing value of Gems to be a good thing. It gives those who cannot play often a chance to get a taste of the wealth of the privileged few in this game. In my own case, I work during the day and cannot play as heavily as the privileged few who can.

I realize that even if I wanted to, I can never join the ranks of the super rich (those who “cooked” during the early stages of the game, TP wizards, and generally lucky RNG people). This is a mix of both lack of luck and real life constraints. Likewise, I seem to be unable to make more than a gold an hour on average (some hours you get more, some hours you get less). This really just places me in the majority of people who just get to about 20 to 30 gold post-exotic gearing (at least, before the ascended came).

I always admire those who can flip the TP market like a master. I watched in vain as I missed opportunity after opportunity (dyes, BLTCs, ectos, mats) as I did not realize it early enough when these opportunities happened. Now though, with gold to gem rates moving to 2 gold per 100 gems, it suddenly lets me use real world skills to achieve wealth in game.

To put it simply, I can either get 1 gold while playing for an hour or clock in an extra hour of work and get US$ 40 which I can exchange for 3600 gems or 72 gold (At 2 Gold:100 Gems). This way, I can now focus on getting the things I wanted at a more efficient pace (in terms of use of time) rather than endlessly grinding and getting minimal returns.

YOu are the consumer the game is designed towards

Congrats, you win GW2

There is no holy trinity!

in Guild Wars 2 Discussion

Posted by: teviko.6049

teviko.6049

Is it a problem that there isn’t a holy trinity, or that there should be.

I once posted that there could be ‘creative’ ways of making classes ‘tank’ and others heal, without having to disrupt the ’style of the game play.

Of course, noone wants to hear it since this game is supposedly ‘holy trinity’ free.

All I recall from the ‘manifesto’ is that ‘all classes’ could fullfill ‘any’ role, so that you didn’t have to stand around looking for a tank and healer.

What I got was a DPS spam fest style of play. rolls eyes With my class being the weakest PvE DPS classes and a psuedo-mediocre support role, yet somehow I excell in PvP.

Go figure.

Would you reccommend GW2 to a friend?

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Posted by: teviko.6049

teviko.6049

people calling this a buggy mess must be very new to MMO’s …

I think back to the first few months of Everquest 1, and 2.. DOAC, WoW, Lineage2, AoC, Vanguard, WAR… this launch has been remarkably solid and bug free.

Lol I remember AoC launch, game was pretty much unfinished completely after the starting zones. And now it’s F2P

Yes, and now Funcom is selling off their assests.

F2P worked well, don’t you think?

Would you reccommend GW2 to a friend?

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Posted by: teviko.6049

teviko.6049

I recommended this game to a close gaming friend I have had over a year.

He played the game less than two weeks, and during that time, he kept making up excuses for why he was logging out after having only been in game for 20 or so minutes. At first, I figured he wasn’t into the game, because it was so ‘new’ and figured he needed time. I knew he was sneaking back to play the game we had come from, but I didn’t pester him.

After two weeks, I asked how he was enjoying GW2, and he said that he didn’t really care for it. He tried, but he couldn’t get into it and wasn’t having a lot of fun. I said told him that was ok, and thanked him for trying.

That was the last convo we ever had. He never came back to GW2 and even when I’ve tried talking to him outside GW2 (since I don’t play anymore) he gave short, terse answers and I dropped the matter entirely.

I felt that GW2 made me lose a friend, and since I would never recommend this game to anyone else. Not if I value my friendships.

Horzontal Progression (just an idea)

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Posted by: teviko.6049

teviko.6049

@Harbard

Yes, this thread is not about stat flation. I was just curious what people thought of this idea.

I had a broader idea of what the game was going to be, but in terms of gear, I was highly disappointed that they only had 8 stat variants. And the armor they had in game…well, they had five years and had some of the….oddest/worst armor skins I’ve ever seen in an MMO.

There just needs to be…more. I like that the starter outfit for casters is, well, on human models, it looks fantastic. Sexy, but not too overboard. And while this somewhat held true for most of teh caster armor (some tiers of crafted aside) it didn’t seem to hold up for leather or heavy.

And the dungeon gear…don’t get me started. I didn’t run dungeons specifically because those armor skins were HORRIBLE (imho only, I know some people do like them). Not only did dungeons feel like a huge piece of junk in their design and mechanics, there was notthing to explore…no bosses to kill for LOOT (yes, there were bosses to kill) and the loot that you did get was just more of the same uselessness you get in the open world. What if the bosses dropped unique skin sets, that was not only tradeable, but good looking as well (everyone will vary on their opinion of what good looks like, but still…unique armor that was mainly for skins you can transmute…unless it has the stats you like, obviously).

The biggest complaint people had in AoC when it first came out is that casters looked like they were all wearing burlap cloth sacks when the game began. They didn’t so much want ‘sexy’ looking armor but nice looking stuff so they weren’t afraid of putting that same burlap cloth over their heads to hide their identity.

That is truly lacking here. When I explored all I could and decided to look for that ‘end game’ set, for both stats and looks, with my build as it was, the Berserker’s set was the best choice of gear for me, as well as the linen crafted set was the look I fell in love with. Nothing else was near good enough, and that…just made me sad.

But one of the things ‘core’ MMO people like is killing a boss and getting loot. I like killing a named over and over again to see it’s loot table and if it has something unique that I want, I don’t mind going after it time and time again until I get it. But the problem was put in that ‘loot’ from mobs was a big chest full of anything from the wrold loot table.

Gee, thanks for that.

Horzontal Progression (just an idea)

in Guild Wars 2 Discussion

Posted by: teviko.6049

teviko.6049

How GW2 should have implemented a ‘seamless’ horizontal progression

Yes, I know, it’s too late now, but I had an idea, a brilliant idea, and I had to share it. We all view Horizontal Progression (HP) as not having to chase the ‘next big number’ and if that were true, GW2 failed in the delivering of ‘horizontal’ carrot chasing.

Here is how they "could’ have done so and it would have not only been fun, but epically so.

You right now have crafted sets: Rampager’s, Berserker’s, Valkyrie, Carrion, Travelers…so on and so forth, but that is only 8 sets of armor for quite possibly a wide spread of many ‘stat’ combinations…why not put them all in the game??? Use the ‘crafted set’ as a padding set (unless its the stat combination you truly want) to tide you over as you work for the next sets. The nine different dungeons could have held 9 possible stat combos, while World bosses (such as Jormag and shatterer, Teq) could have held their own unique set (I will elaborate below) while the Temples had their own UNIQUE set that not only had varying stats, but different looks as well.

The way it would work with world bosses is that at the end of the Jormag event (you get a gold medal and a chest, yay!) you have a certain % chance that the armor you are looking for drops. If your lucky number comes up, the game will check the drop (in order) against what you already have. If you don’t have a piece of this armor, then it will give you the set of boots. If you have the boots, it will check if you have the hands, if you do, then it checks for the shoulders…so on and so forth, until you no longer have a piece and it will hand it out to you as a reward.

Also, as a way to reward you busy bodies in game, there would be a unique dungeon crawler set (not just for dungeons), where a fraction of the coins from every dungeon, plus some world drops could be traded for a set of armor that contained + to EVERY stat (much like the Triforged pendant, or divinty runes).

Also, you could have drops (or maybe decon from crafters) shards that could ‘flip’ primary and secondary stats. For example, I get a piece of gear that has power, vitality and Precision, with Vitality being the primary stat and power being my secondary. With this shard, on that piece of armor, now my power is the primary stat on the armor and the vitality is secondary.

This adds a whole level of customization that can really relate to a way a person plays.

Thoughts?

Top blunders in MMO history...

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Posted by: teviko.6049

teviko.6049

I, too, would have to agree with the NGE release being the #1 game blunder in MMO history, and I didn’t even play that game.

Next, for me, was VG, and the mis-management from Brad McQuaid to Silius (may he forever….well, fill in the rest. Due to moderation, I won’t complete that) that game, for me, was the game to end all games, but 1 year of utter silence followed by more broken promises and no content updates, I had to go my own way.

EQ lost me due to the pumping out of expansions at 6 month intervals. I could barely make level caps and get 1 or 2 AA’s before the next expansion was on the horizon and I was back to ground zero. Then ‘progression servers came out, and I joyfully went to them, only to find that the top guilds were rushing out the content as quickly as possible and not really understanding the…’take it easy’ concept 90% of the server desired.

Gold/Gem exchange rate is making me sad

in Black Lion Trading Co

Posted by: teviko.6049

teviko.6049

Actually, with the black friday sales, and the new release of makeover kits, the gem prices haven’t had a chance to stabilize properly yet. It actually requires players to buy gems with real money to go down in price again. And since the majority of players is converting gold to gems to buy the new goodies, the gem prices skyrocketed.

I expect a decrease in price after the makeover kit hype is over, unless wintersday gem items will mess it up again. And even if it goes down in price, it won’t go down to the earlier price, because it requires a lot of real money to gem conversions. More than people are willing to buy.

@Karizee

Thanks for that graph. All it did was prove me right. I said the prices will fluxate…which means they will go up and down, but ultimately, the prices are TRENDING upwards. And between oct 28th to Nov 11th..it plateaued (evened out) but that flat rate was still far above the average than it was when the game first released. And since Nov 11th..the prices have exploded, and are trending upwards quickly…

When I mean have prices come down, what I mean is…is does it come down below a mean…a statistical average. Then no, it has not. It fluxuates, but the mean does not decrease it either evens out or goes up. When I began the game, the ‘average’ was 24s for 100 gems. Back in August…

In Oct/Nov, the mean was 74s…

Thats huge.

The only reason for this is: more people are converting gold to gems, than people actually buying gems. To be honest, as people are collecting more gold, I’m willing to bet that gem prices will never be as they once were. 20s for 100 gems. If only I knew back then what I know now… I would’ve bought so many gems.

And you think that if people BUY the gems (and then convert to gold) that the gem prices go down??

In what universe???

If you buy 1000 gems at the current conversion rate, you end up with roughly 10ish+ gold. That gold then goes into circulation and in turn raises the conversion rate from gold to gems even HIGHER since there is more gold present.

The ONLY way that the gold —→ gems prices will go down is if

a) people stop converting gold to gems
b) people buy gems with real life money
c) gems ONLY get spent in BLGS

All three things have to = true for gold to gem prices to drop.

That simply won’t happen, and therefore, prices will only dramatically increase.

If you could add one weapon to each class

in Guild Wars 2 Discussion

Posted by: teviko.6049

teviko.6049

Who would get what weapon?

I would give:

Torches to Warriors
Axes to Guardians
Rifles to Rangers
Hammers to Engineers
Greatswords to Thieves (wielding in the style of Fire Emblem Swordmasters)
Greatswords to Necromancers
Torches to Elementalists (as both a MH and an Off-Hand)
Main-hand Pistols to Mesmers.

Main hand pistols to mesmers x100!!!!

Except the legendary weapon pistols…I definetly wouldn’t want those…

That has to be a joke.

Screenshot proof how the game needs to change

in Guild Wars 2 Discussion

Posted by: teviko.6049

teviko.6049

So uhm…what’s the difference before and after the patch?

I was on a high population server and this is what Orr looked like 90% of the time.

Your point?

Gold/Gem exchange rate is making me sad

in Black Lion Trading Co

Posted by: teviko.6049

teviko.6049

@Karizee

Thanks for that graph. All it did was prove me right. I said the prices will fluxate…which means they will go up and down, but ultimately, the prices are TRENDING upwards. And between oct 28th to Nov 11th..it plateaued (evened out) but that flat rate was still far above the average than it was when the game first released. And since Nov 11th..the prices have exploded, and are trending upwards quickly…

When I mean have prices come down, what I mean is…is does it come down below a mean…a statistical average. Then no, it has not. It fluxuates, but the mean does not decrease it either evens out or goes up. When I began the game, the ‘average’ was 24s for 100 gems. Back in August…

In Oct/Nov, the mean was 74s…

Thats huge.

Gold/Gem exchange rate is making me sad

in Black Lion Trading Co

Posted by: teviko.6049

teviko.6049

This was posted a few weeks back for those that missed it:

There seems to be some confusion:
The currency exchange has a supply of Gems and Gold.

If players are converting Gold to Gems, then the Amount of Gold player will receive for their gems goes up.
If players are converting Gems to Gold, then the amount of Gems players receive for Gold goes up.

The exchange rate changes based on the scarcity of each supply. You cannot inflate it, it’s an exchange rate. As players purchase in one direction, it entices purchases in the other direction.

He went on to suggest that, at this point, the initial supply of gems and gold (and the initial exchange rate that was set) have virtually no effect on the current exchange rate.

That would be cool, except…this isn’t the case.

The only thing, I can see in this whole post, that is true, is that the conversion of real money to gems has never varied.

Gold/Gem exchange rate is making me sad

in Black Lion Trading Co

Posted by: teviko.6049

teviko.6049

Wow, just wow. The lack of clear reading comprehension in this thread is staggering.

When you give your gold to get gems, you are NOT getting them from A.net directly.
You get them from other players that choose to sell gems they have for your gold.
The gems they have, either came from other players (bought with gold) or from A.net (bought with real money).

TL; Can’t even read: You can’t buy gems for gold until someone else buys them with real money and chooses to sell them to you.

You contradict yourself in your own paragraph.

People were able to buy gems with gold when the game first began. If what you say is true, then that shouldn’t have been possible. The only way this can be true is if people could buy gems with gold and then post the gems on the Tp for in game gold.

Since that is not the case, then what you have said is just your own theory (much like we all have) on what is going on.

If i buy 100gems…and they sit in my gem shop, will they ever disappear? Well…given that other people want to buy them…why not? They are mine and if I convert them to gold..is that because other people are buying them???

No.

If I convert it to gold, the gems go into the great digital abyss. If I buy them from the gem shop, they materialize out of the great digital abyss. It’s not a closed loop system, which would make your statement true, but again, even if noone is selling tehir gems, the option exists to still make the exchange.