Showing Posts For waxpax.6350:

Hangin' out in CM

in Fractals, Dungeons & Raids

Posted by: waxpax.6350

waxpax.6350

There is a noticeable reward for CM p3. The recipe for the last boss, if you can get it, allows crafting of a dire stats accessory that sells for like 6g+.

Plague, the path 2 recipe is one of the most valuable in game, it usually trades places with the bloodstone shard for being the most valuable recipe. Most people don’t like to or don’t know how to fight Turmaine,. though.

Hangin' out in CM

in Fractals, Dungeons & Raids

Posted by: waxpax.6350

waxpax.6350

Just go afk and autoattack does the whole dungeon for you.

Zerk= No skill. Long live cleric’s meta.

And flissy! I play how I want! You can’t tell me where the bleeds came from, that’s your opinion. And when I cleanse those bleeds with Pure of voice I gain buffs which then heal me through Altruistic Healing so I can facetank the projectiles too! Stop oppressing my play style.

Pure of Voice is OP, esp combined with soldier runes, I mean you clean two conditions and get a boon from one utility? Too good not to use. AH? more like god mode when you use empower.

Yeah, I was totally wrong in saying you can’t tank or heal in this game, why go zerk when you could go cleric or zealot?

Hangin' out in CM

in Fractals, Dungeons & Raids

Posted by: waxpax.6350

waxpax.6350

Who needs reflects when you can just facetank a stack of 25 bleeds! Woo!

RT and HC did an all cleric run of cm p1 with dodge unbound, didn’t they? Guess I was wrong saying you can’t heal and tank in this game :P

Make dungeons easier

in Fractals, Dungeons & Raids

Posted by: waxpax.6350

waxpax.6350

I think most of the dungeons in this game are fairly well designed.

The first time you enter a dungeon like ac exp it is fairly difficult for the most part, then you start to learn about the game, the path, and about mechanics and your runs start to get faster, to the point that the dungeons become trivial to complete if you have a good group. The dungeons can be difficult for some pug groups because they bring the wrong builds/classes or they try to do something they see in a speed clear vid that they simply don’t have the skill or dps to do themselves.

Many of the people that complain about the difficulty of dungeons are mainly complaining that they can’t tank or heal in the game or that their suboptimal build isn’t that good in a dungeon. The people that want to tank or heal just have the wrong game since gw2 isn’t meant to have a trinity. The people that want to bring a suboptimal build to a dungeon usually have a role playing reason to do so, or they want to be unique to be unique and those people usually repeat the gw2 catch phrase of “play how you want.” If you run an optimal build and know how to dodge, you can easily do every path in the game very quickly as long as you’re running with people that also play optimally.

Hangin' out in CM

in Fractals, Dungeons & Raids

Posted by: waxpax.6350

waxpax.6350

CM is probably the second most difficult dungeon set in game after Arah. It’s very punishing if you don’t bring reflects and cleanses, many of the mobs hit very very hard, and the trash runs can be brutal if you skip without a thief to the point that most people will clear most mobs rather than skip if they can’t stealth by them. Once you know the dungeon it can be fast though, even if you carry pugs through it.

It’s one of my favorite dungeons in the game because it punishes people that don’t know the dungeon or that don’t have decent skill, has some fun mechanics, has a unique (if underused setting), and has some interesting easter eggs in it. Most people hate running it though for many of the same reasons why I like it, go figure.

Dredge Fractal discussion

in Fractals, Dungeons & Raids

Posted by: waxpax.6350

waxpax.6350

This is a game. Play if for entertainment not reward, otherwise you are in for a big disappointment.

I know you’re probably trolling like you usually do when you post on the forums but: all people play for a reward, whether that reward is gold, a certain item, bragging rights that they are better than others because they can do what most people fail at, or something else. Entertainment itself could be considered a reward. People stop playing the game or certain content once they feel they aren’t getting a reward, once they feel it’s not worth it anymore.

I know you play for a reward too, you play for the satisfaction of completing challenging content, that’s why you mostly just run fotm anymore, because it is the most difficult pve content; I understand the draw of that reward and it’s one I chase at times too. I like dredge though, to me it’s much better than cliffside because at least most of the dredge drop loot.

I can say that I haven’t done dredge completely legit for probably over 3 or 4 months though, every time I got it with you or anyone else in my party we used a mesmer to get in the cage, and I know most people used harpy feathers for the switch after the fractured update until those were nerfed. It’s not hard to do the shard legit, it just takes time and a little coordination but it’s easier to exploit a blink or exploit the ai to do the bomb event by stealthing to the door and going one at a time so the dredge don’t pick up the bombs.

The fact that the majority of people use exploits to deal with this shard reflects poorly on the design of the shard. When even the most hardcore pve guilds in game decide to exploit the dredge shard because it’s not worth the effort to do it as the developers intended it to be done, I think some changes need to be made to the shard. That is the main point of this thread, too, I believe.

I really wish that anet would make good, well thought out fixes like they used to (like the change to the end of cm p1 and p3) rather than quick fixes like adding invisible walls, actual walls, or adding more (sometimes invulnerable) mobs, . I doubt such fixes will happen though as there is no dungeon/fotm team anymore and good quality fixes don’t move as many gems as a limited time dye or w/e. It’s been like this since they decided to just remove ta f/u rather than fix the bug that made that dungeon impossible for most pugs. Maybe they’ll eventually just remove dredge since it’s difficult for pugs to do legit. Guess we’ll see if TA F/U threads come back as Dredge threads.

Dolphins- repost

in Guild Wars 2 Discussion

Posted by: waxpax.6350

waxpax.6350

I’m just gonna go ahead and sound REALLY ignorant… but… what exactly does a dolphin bring to a fight?

I’m not judging now, if you want to.. you know… tame ‘happy tree friend’ familiars that more or less give you warm fuzzies, but… unless you’re strapping a torpedo or something to him, isn’t this like… don’t bring a dolphin to a knife fight kinda logic?

I’m actually only half trolling you here… I do actually kinda want to know what kind of damage to expect when I find myself at the “business end” of a well trained, possibly ill-tempered dolphin…

Even though you were trying to troll: dolphins are actually very dangerous, they can kill sharks and they can even kill people. Killer whales are actually a species of dolphin and are probably the most dangerous type.

Just because an animal is usually depicted as friendly and tame doesn’t mean it isn’t dangerous, just look at teddy bears.

Dodge? What am I missing?

in Fractals, Dungeons & Raids

Posted by: waxpax.6350

waxpax.6350

Typical stacking on kholer will make it somewhat difficult to see his tell as he will most likely be in the wall partially. This is way speed clear teams bring reflects that they rely on not to fail while they burst kholer.

Sometime reflect bugs, sometimes someone or a pet is on the wrong side of the wall, and sometimes people just miss the reflect but usually kholer is dead before you have to dodge. If the reflect works, kholer will be knocked down and prob dead within 10 secs; if it fails, he’ll spin and probably wipe anything in melee range within about a sec, unless you’re a warrior, then you might get 2.

As an engi you have access to a reflect or an absorb in Elixer U, I believe, and should bring it if you’re pugging, much easier to rely on yourself than on a random guard or mes that could be running god knows what utilities. I believe kholer will get knocked down from the absorb but I haven’t run absorbs on him enough to know for sure. It’s like a 50% chance that the elixer produces a wall or a smoke screen.

Projectile protection is one of the most important utility types in game, and you should bring it when you can if you don’t trust the other people in your pug. Necro is the only class that doesn’t have something that can do this, either trait or utility, and that’s one of the reason’s necro is the last thing most people bring to a dungeon.

Snow Crows[SC] - Caudecus Manor P1 Speed Run

in Fractals, Dungeons & Raids

Posted by: waxpax.6350

waxpax.6350

Oh, I think you’re right, spoj, no consumable but food and oil. I had forgotten that rule. Thank you for pointing that out to me.

Snow Crows[SC] - Caudecus Manor P1 Speed Run

in Fractals, Dungeons & Raids

Posted by: waxpax.6350

waxpax.6350

Nice run, but you could’ve done it quite a bit faster.

You don’t need a mes for it and not taking one would significantly speed you up, just make portal devices since portal is all you really brought mes for; tw is not as good as bringing another warr or ele. You can just burn frost out in the open as well, you wasted a ton of time to get him to that los spot. I personally think fgs is better used on Bloody Victoria but i know how it can be difficult to get her against a wall.

Nice to see people attempting cm though, very few people seems to like it enough to speed clear it.

Warrior; Solo Running P3/P4 Orbs

in Fractals, Dungeons & Raids

Posted by: waxpax.6350

waxpax.6350

If you are a norn warrior you can do it solo really easy with bear form or snow leopard combined with the other usual skills.

Soloing Korga the Mighty (Arah P1)

in Fractals, Dungeons & Raids

Posted by: waxpax.6350

waxpax.6350

I think Vix solo’d korga shortly after he and obal first duo’d korga. No idea what his time was or if he even recorded it though.

Sigil Library For Legendary Weapons

in Guild Wars 2 Discussion

Posted by: waxpax.6350

waxpax.6350

Since the suggestion forum disappeared and I’m not really sure where else to put this; I’d like to make a suggestion for a new upgrade to legendary weapons that I’ve had for a long time: I’m calling it a sigil library for right now.

Basically what it would allow you do is to change the sigil(s) on your legendary weapon at any time while you’re out of combat IF you’ve already applied the sigil to the legendary at some point in time; similar to how you can currently change the stats on legendary weapons.

Since you have to be out of combat and you’ll have to have applied the sigil to the weapon at some time, sigil prices shouldn’t drop that dramatically, desire for legendary weapons will increase which will likely keep more people playing longer, and this change won’t really alter core gameplay other than allow people to use their legendary weapon for everything they might want to use them for.

Currently there are many reasons to carry different weapons with different sigils, whether it’s that you need stacking weapons or that you want to min/max and have different weapons for different dungeons or zones or fotm or w/e.

I think the idea of a sigil library is a good addition to legendary weapons because it would allow players to keep their legendary weapon(s) at all times in all situations, be a very nice quality of life change for people that have legendaries and it would encourage more people to pursue legendary weapons. I see this as being an extension of the ability to chose any stat set for a legendary weapon while out of combat.

This might be difficult to implement but it’s one of my dreams for legendary weapons. And I think a lot of people would like to see this happen as well.

[PVP] Undo PVP-only nerfs before balancing

in Profession Balance

Posted by: waxpax.6350

waxpax.6350

PVP, WVW, and PVE should honestly be balanced separately.

Balancing them all together is just going to make them all medicore. The dev said they don’t want to do this because they want the game simple to pick up to new players/that players would be confused by skills working diff in diff parts of the game, but I think that’s a cop out and they just don’t have the resources to do because I don’t know why they would chose to insult they’re players by implying they’re too simple minded to keep track of skills in diff modes of gameplay. If they really want pvp to take off and for wvw and pve to be better, they need to balance the game modes separately, more so than they already do.

Not getting achievement.

in Fractals, Dungeons & Raids

Posted by: waxpax.6350

waxpax.6350

If you’ve done the 3 exp and the story paths, it’s a bug that you’re not getting credit towards dungeon master.

Submit a bug report and hope that you get help, personally I’ve only really received good customer support if I have a gem store issue, so, I wish you luck.

Is this Boss specially weak or something?

in Fractals, Dungeons & Raids

Posted by: waxpax.6350

waxpax.6350

That boss has light armor so takes more damage. Other things in lvl 80 dungeons have light armor as well, like the evolved destroyer, but the mage crusher is easier to get to and to reset than the destroyer.

For that vid, obal had a max dps build, prec infusions, prec stack, the best food and potion, max might, max vuln, fury, a traited frost spirit, an untraited frost spirit, empower allies and banner of disc and banner of strength boosting him as well, if I remember that day correctly. He’s also as much inside the mage crusher’kitten box as he can so that he maximizes the amount of times that the attack hits.

A lot went into setting that up, don’t expect to do it causally in every run.

Mesmer Mimic Bugs

in Bugs: Game, Forum, Website

Posted by: waxpax.6350

waxpax.6350

The only real use of this skill was to mimic agony in high lvl fotm so that you could one shot certain things with the agony. That use was nerfed with the fotm update and the skill is now practically worthless.

You have to survive the attack you absorb, this is just how the skill works without the ability to mimic agony the skill has almost no practical use.

Idk what you’d really want to absorb while underwater so that bug probably has low priority.

Why I like Guild Wars 2

in Guild Wars 2 Discussion

Posted by: waxpax.6350

waxpax.6350

A lot of the negative views for gw2 come from long term players that are disappointed in what anet is doing to develop the game.

The pvp’ers don’t think anet is doing a good job fulfilling promises or bringing balance quickly enough to the game.

The pve’ers are upset that most content released is open world zerg that takes little skill to do and is usually abandoned in a week which leaves people late to the party out in the cold.

The dungeon community is upset that no new dungeon has been released that is really as good as any of the original and that many dungeon bugs go unfixed or are patched without any sort of notification. Because anet doesn’t announce many fixes they do, the dungeon community feels abandoned. This is compounded by the fact that no dev has posted in the dungeon forum for a year.

WvW is similar to the above.

I think a lot of the negativity on the forum is because the devs either won’t or aren’t allowed to talk on the forums much so people that post the same problems get frustrated and then eventually rage in a thread. I think if the devs would take more time to post in more threads and sub forums it would solve a lot of problems.

Even if it was just canned responses like “thank you we’re aware of this and looking into it.” Most of the time the devs respond for like a day to ls forum questions and then are silent until the next one. This was most frustrating for me during the fotm update when so many questions were being asked and the devs stopped replying a day before the update went live.

Help for casual player

in Guild Wars 2 Discussion

Posted by: waxpax.6350

waxpax.6350

Of those there I would suggest guard. Guard is strong in pve, wvw, and pvp if you use the right builds for each. Ranger and engi work well in these areas as well, but I think guard is easier to play than ranger or engi, at least at high lvls.

The best idea I think though, would be to try to play each for a week, however many hours that puts you at and see which you have the most fun with. Then learn the one you like.

You’ll get many opinions on what is the best class but the one you enjoy the most is the one you want to play since it’ll keep you playing longer.

Unless that class is a necro in dungeons because necros are just very lacking in dungeons, fun in wvw and pvp, though.

Phantasmal Haste

in Bugs: Game, Forum, Website

Posted by: waxpax.6350

waxpax.6350

I was testing builds, phantasm damage, and mes dps on Monday and Tuesday of this week.

Warden without haste attacks every 10 secs, when traited with haste, it attacks every 8 secs. That’s exactly a 20% reduction of phantasm skill use like the trait states.

Phantasmal Haste

in Bugs: Game, Forum, Website

Posted by: waxpax.6350

waxpax.6350

It does affect Warden.

Doesn’t work on the torch phantasm and I know it doesn’t work on the swordsman, I didn’t test the berzerker or mariner, though.

Lvl 49 Fractals rewards same as Lvl 50?

in Fractals, Dungeons & Raids

Posted by: waxpax.6350

waxpax.6350

lvl 50 is the same tier as 49 and 49 costs a lot less to do than 50 becasue of the ar requirement. 40’s start at 41 and end at 50, 50s will start at 51.

The reward at 50 might be better than 49 but the difference will be like 48 to 49 and you won’t get an extra daily chest at 50.

All around general PVE build

in Guardian

Posted by: waxpax.6350

waxpax.6350

Never really considered using the trait spread you picked for guard with hammer, I can see it working decently but I think if you try 15/15/0/20/20 as a hammer build you’ll have better success with it.

15 in radiance for blind spam and vul stacking on trash mobs is really op. The 20 in virtues lets you have the option of another condi clear and depending on if you’re solo or in a group, you can take empowering might if you need might or the two symbol traits if you have might from party members. Also, I would just take fiery wrath in zeal instead of the vuln on imbo since you won’t really have an imbo that’s up that often.

Question about gate controller in COF P1

in Fractals, Dungeons & Raids

Posted by: waxpax.6350

waxpax.6350

Believe it or not, I have had a random warrior pop FGJ for me before I ran in.

But again, wouldn’t Signet of Might be better than FGJ against the gate controller?

Classic cof money runs were 4 warriors and a mes, the 4 warriors would fgj and it was soi’d for the gater controller so you would have 25 might on the gate. Depending on what you get in a pug, you might want to vary the traditional setup.

Question about gate controller in COF P1

in Fractals, Dungeons & Raids

Posted by: waxpax.6350

waxpax.6350

Balanced stance protects you from the add’s pull. Traditionally the rotation is something like signet, fgj, balanced stance, bladetrail, rush, frenzy, hb, wwa, swap to axe and evis if anything is left. It’s usually dead at the end of the gs rotation.

Grawl Shaman Level 80 Duo | Fractal Riders

in Fractals, Dungeons & Raids

Posted by: waxpax.6350

waxpax.6350

Thank for proving me right

Infusion changes.. Not so cool.

in Fractured

Posted by: waxpax.6350

waxpax.6350

This is probably why the upgrade extractor is being released in the gem store in the near future. Microtransaction to get your infusion back or any other rune/sigil.

Molten Fractal Bug Work Around

in Fractured

Posted by: waxpax.6350

waxpax.6350

The molten facility fotm seems to bug if you grab your loot too fast.

Wait until the npcs finish talking and the fractal que pops before grabbing the chest.

Fractal levels above 30 to be reset?

in Guild Wars 2 Discussion

Posted by: waxpax.6350

waxpax.6350

Compensation for exploiting to 48? Hopefully not.

How the hell is getting to level 48 exploiting?

For heaven’s sake, I see people throwing around the word exploit everywhere nowadays.

Please specify what you mean by ‘exploits’, since some people even seem to think that melee’ing is an exploit. Because me and most people I play with try not to exploit things when playing.

Describe how you survive the one shot Agony attacks.

Nearly every boss in fotm has tells for their agony attacks and the agony can be dodged, blocked, and or reflected. The only boss that has undodge-able agony is the maw, and you can survive the maw with 55 ar easily. You could also survive the maw at 40 ar and two guardians with tome to heal you thru it before ascended weapons were released.

Suggested Change To Permanent Contract Items

in Suggestions

Posted by: waxpax.6350

waxpax.6350

Currently if you get a permanent contract item (black lion merchant, copper fed salvage kit, permanent hair kit, etc) you get one item for that contract and if you want to use it on another toon you have to use the bank to move it around.

I suggest changing this to work kind of like zenith skins work; that is once you unlock the contract, it gets stored in your hero menu somewhere and then you can take out “copies” of the contract item to use on any character on your account. I suppose this would only really work on permanent items that remain account bound so the harvesting items would not get this treatment.

I think this would be a nice quality of life change, make permanent contracts more desirable, and hopefully not require a ton of coding work to pull off (ok that last one I doubt will prove true since probably anything of this type would be a bit of work but the change would be nice to have).

(edited by waxpax.6350)

The State of the Necro..?

in Fractals, Dungeons & Raids

Posted by: waxpax.6350

waxpax.6350

Oh, necro can be a lot of fun in wvw/pvp. It’s just not as powerful in pve as it is in spvp or wvw.

Found a Tonn's Weapon Chest..

in Fractals, Dungeons & Raids

Posted by: waxpax.6350

waxpax.6350

Use it for a guard staff if you don’t want to transmute the skin.

You mostly use staff on guard to run and pull things, may as well take some survivability on the weapon, you don’t really ever use staff to attack unless it’s tagging stuff for stacks, anyway.

Sorrows Embrace unannounced changes?

in Fractals, Dungeons & Raids

Posted by: waxpax.6350

waxpax.6350

The destroyer crabs have always been under that second bridge, it’s just that a few months back the crabs roaming area increased and it often happens now that you have to look before you leap, so to speak, at the end of the skip. Not sure when this increased roam was added, if I had to guess, it was probably around the time that dynamic enemies spawns were broken in dungeons (the same issue that eventually made takittenunplayable for most pugs).

Anet doesn’t annouce any changes to dungeons most of the time, though. I don’t think anything was said when the end of cm 1 and 3 was revamped. I agree with you that they should announce changes, if for no other reason than to show that they are putting some time into dungeons. They tweak stuff fairly often but don’t usually post about it at all.

The State of the Necro..?

in Fractals, Dungeons & Raids

Posted by: waxpax.6350

waxpax.6350

Single target dps of a zerk necro is pretty good, but you have no cleave and don’t really provide as good of utility as other classes. You have blinds, weakness, and boon/condi conversion but other classes can bring these things plus other buffs. Necro is probably last in the line of what most people would bring in an optimized group.

If you want to try your necro in dungeons, I’d suggest looking at the build spoj has in his sig (I’m sure he’ll post here sooner or later). Just don’t bring a condi necro to a dungeon and you’ll be fine.

Cadaceus' Manor P2 bugged

in Fractals, Dungeons & Raids

Posted by: waxpax.6350

waxpax.6350

Path is still easily completed by almost any group set up, the only real utilities needed for cm is reflects/absorbs and condi removal, some parts can be cheesed so that you don’t even need the reflects.

Clear the first group of mobs and pull Martha back there to kill her, skip the other mobs to Turmaine and grab the chest otw. Just get Turmaine stuck in the rocks and range him if you’re lazy.

Controlled, Low-variable dps field test

in Fractals, Dungeons & Raids

Posted by: waxpax.6350

waxpax.6350

I’d use bjarrl. He’s just a big punching bag when you fruit him and you could flank him if needed or whatever for the test and you can’t do that to the ooze. It’s late in the path but I think it fits your criteria the best

Looking for solid Arah duo partner.

in Fractals, Dungeons & Raids

Posted by: waxpax.6350

waxpax.6350

Selling slots mhmmmm interesting . People found a way to deal
With this you know ? Joining the party with a buddy and kicking
Evetything out of there . Happend to me but just at the begining
When i needed 2 people and 2 morons joined and kicked me
Out lols .

I don’t know what your smoking here. I have duoed arah several times before and never kicked anyone during the runs. Oh and frankly put your English is just terrible, you shoud look into attending English class more often.

He’s not saying you kicked people to sell spots. He’s saying that people that don’t like sellers are joining the seller’s run in a duo and then instantly kicking the seller/instance creator to kill the instance.

His composition is muddy but you can understand it if you combine forum experience with decent reading comprehension. atse really should take your advice listen more in English class, though.

LFG low lv toons and rewards

in Fractals, Dungeons & Raids

Posted by: waxpax.6350

waxpax.6350

I don’t know if I’ve ever been in a group that hasn’t allowed someone to switch when the boss is dead or near dead and then the rest of the party holds the cutscene for the leveler. If they don’t want to allow that then don’t run with them.

I understand wanting to level in dungeons, my guard and my mes I used crafting and map exploration to get to 35 and started running ac and then everything else I was appropriate for until crafting from 70-80. I liked leveling my lowbies in dungeons because it gave0 me time to learn the class and is more fun for me than map completion, wvw, or crafting. I always ran with at least 2 other friends in the group that I knew were good though and made the groups. Because of this I don’t really have a problem with low levels in a dungeon, but I don’t like seeing more than one and certain classes will make me check the ap of the person and hope it’s an alt leveling and not a first timer. I also always wear my dm title on lowbie’s when leveling in dungeons so that hopefully people will see that I know what I’m doing.

If it’s not your party or the party seems weak, just be ready to have an 80 rdy to go and switch at the end.

Most of the time to level in dungeons anymore I just run on an 80 and switch to the lowbie at the end of the run with the boss is near dead and usually only use ta up and ta f/f since those bosses are relatively easy to finish with 4 people, my load times are long, and I don’t miss any loot since the tree drops none.

Build advice from pro Wars.

in Warrior

Posted by: waxpax.6350

waxpax.6350

If you’re dead set on gs and x/wh and want to use the trait setup you proposed; I would suggest taking something like III or IV in Strength instead of II as you can remove most of those conditions with wh 4 so having them also on your heal is over kill. In Arms I would suggest replacing II with IV as the vuln from rending strikes is better for your party and swiftness on crit isn’t really needed in dungeons or most pve I can think of. If you need swiftness you can get it from wh, a banner, or signet of rage. Also I would suggest taking empower allies in tactics over the banner trait as long as no other warrior in party has it as it’s essentially a free banner of strength.

If you’re pugging I wouldn’t take 2 banners, I would just take disc if you’re the only one with a banner and strength if disc is covered; instead of the second banner I would take shake it off. Only time I don’t run cond removal on utility is if I know others can handle the group cond removal (usually the guards). You might have enough cond removal with the wh trait, but without fast hands you’ll be screwed if you’re stuck in gs.

Using x/wh all the time with this trait set up will be a sub optimal build for dungeons, though. If you want max effectiveness, go zerk, use 30/0/0/10/30 axe/mace gs or axe/mace axe/sword and learn to dodge. This build can be pug unfriendly though so while it will be the best for an organized group, you might want to use something else if you don’t really care about max efficiency or if you never know what you’ll get pugging. A guide for the warrior dps build I suggest above can be found here: http://youtu.be/ou8YAZw3gk8

wh is great, though, for trash runs and general mobility open world but a mace provides much more group utility in vuln and a knockdown. I also like wh for vigor in fights like coe if I know the group dps is low and the fight will be long.

Question about transferring to another server

in Account & Technical Support

Posted by: waxpax.6350

waxpax.6350

Thank you for looking it up on the wiki, that should pretty much answer my question.

Question about transferring to another server

in Account & Technical Support

Posted by: waxpax.6350

waxpax.6350

Thank you for the quick replay, trogdor, really appreciate it.

I take it there is no real way to submit a ticket or something to get the guild to move with you?

Question about transferring to another server

in Account & Technical Support

Posted by: waxpax.6350

waxpax.6350

I’m considering making a server transfer, but I’d like to know if the guild I created on my current server will move with me to the new server. I would most likely join another guild and use my current guild as a storage guild as I’m really the only person left in the guild I created.

If the guild I created doesn’t move with me, I’ll likely not transfer so if someone could give me an official response on this, I’d appreciate it.

Ranger DPS in Dungeons

in Fractals, Dungeons & Raids

Posted by: waxpax.6350

waxpax.6350

Thanks for the numbers. I’m not likely to lvl a ranger for a while but I will probably at some point and it’s nice to have baselines like these.

I will say the one thing that is probably fueling this thread is what you stated, a bad ranger makes the class look really bad, more so than a bad player in other classes. Most rangers I’ve played with are bad players, and a bad ranger is worse than any other class I can think of. It’s gotten me close to putting “no rangers” on my lfg posts but I really don’t want to end up blacklisting a class like that. A friend I know says that ranger attracts bad players, I can’t really say that is true since one of the people I started playing with who was pretty good was a ranger main, but every ranger I find in pugs just seems so worthless, it’s really frustrating.

Ranger DPS in Dungeons

in Fractals, Dungeons & Raids

Posted by: waxpax.6350

waxpax.6350

Are you serious? My main isnt a ranger but I should just waste about 10-20g so you can get to compare numbers? O_o

How about you level your ranger and then equip it and test it. Its about as ridiculous as you asking someone else to do it…..

My apologies, I assumed you had a ranger that you could use to compare. That is how I read your comment.

I suppose your comment about not wanting to waste 10-20 gold on gearing your ranger could be read as you thinking there is no way your ranger could match the numbers I gave, but that could also be considered trolling so I’ll stay away from that topic.

Edit: We could probably just compare numbers in the mists just as easily as in dungeons. Maybe I’ll try it sometime.

You could just watch this http://www.youtube.com/watch?v=75xWbWmN4Xc and then watch this http://www.youtube.com/watch?v=3EoSxlE2yCw (can turn off the pesky annotations)

Thanks, obal, that’ll work.

Ranger DPS in Dungeons

in Fractals, Dungeons & Raids

Posted by: waxpax.6350

waxpax.6350

Are you serious? My main isnt a ranger but I should just waste about 10-20g so you can get to compare numbers? O_o

How about you level your ranger and then equip it and test it. Its about as ridiculous as you asking someone else to do it…..

My apologies, I assumed you had a ranger that you could use to compare. That is how I read your comment.

I suppose your comment about not wanting to waste 10-20 gold on gearing your ranger could be read as you thinking there is no way your ranger could match the numbers I gave, but that could also be considered trolling so I’ll stay away from that topic.

Edit: We could probably just compare numbers in the mists just as easily as in dungeons. Maybe I’ll try it sometime.

(edited by waxpax.6350)

Ranger DPS in Dungeons

in Fractals, Dungeons & Raids

Posted by: waxpax.6350

waxpax.6350

You are not really comparing a mid-range weapon with a close-range weapon there, are you?

Also, raw stats arent everything

It really wasn’t meant as a comparison axe to axe, I was going to post how I felt a scaled warrior with longbow would do more damage but didn’t want to without actually trying it so I left it out. Stats aren’t everything, but they play a large part of it and it was more of a “wow, these stats are crazy high and I hit for…wow that seems low” sort of thing.

If you want, give me your numbers for sword, gs or whatever other melee you feel does ranger the best dps and then we can compare. Note I have Scholar runes on my zerk gear and usually have a 5-10% damager modifier on my axe and usually battle on my mace, so gear appropriately.

Ranger DPS in Dungeons

in Fractals, Dungeons & Raids

Posted by: waxpax.6350

waxpax.6350

The warrior may do a higher total burst at first but it goes down to being a relatively weak auto-attack (even if you do switch to axe) for a good 5-6 seconds after every HB. Comparing HB > Whirlwind > Eviscerate in Time Warp to a sustained high-damage auto-attack is totally stupid, but of course you don’t get that because LOOK AT THE BIG PRETTY NUMBERS. Let’s also not even count the 12% or so DPS buff to the rest of the party from Spotter and Frost Spirit, because that doesn’t make a big number, and if it doesn’t make a big number it’s obviously not DPS.

What really annoys me, though, is when the more informed players are willing to acknowledge that rangers, guardians, and engineers do in fact give higher DPS than the warrior, but STILL refuse to run with them, simply because it’s easier to put together all-warrior runs. I remember someone in DnT saying that, among others. That is fine if those are their individual circumstances but when otherwise uninformed players twist “warriors are easy to find” into “warriors must be the best class” then we’re going nowhere.

Oh, by the way, is the banners thing a running joke or do people actually think it does more than ranger sword? It’s pretty obvious it doesn’t.

The axe auto on my warrior crits for like 2-4k on the first two hits and 8-10 on the last part of it in lvl 80 dungeons, varies with might and vul and my health a little but that’s the normal range I’ve been seeing lately while paying attention, crit chance is like 84+ so I see more crits than non crits most of the time. I’m not looking at the combat log and I’m not calculating the time of the auto, so the calculation is more gut than math. But I’d like to know how a ranger can compare to those numbers, since most rangers I group with do nothing but pew pew with a bow from max range so most of them are just bad players and I curious what a competent ranger could do.

HB might hit for a lot but unless you can pull it off every time and get a ww on something that’s against a wall, the axe will do better, more consistent dps. HB is good for burst but the axe does more dps because of superior auto attack damage and speed. You can move with axe auto which can let you avoid having to dodge at times and continue to dps things. I don’t really even use a gs much anymore other than if I need it for running or an extra dodge somewhere like melee’ing lupi. You really shouldn’t even consider HB unless you’re looking at max burst potential of the class, the dps of a warrior is now in the axe.

I’d like to see what a ranger can really do as I will probably make one eventually. My own experience on ranger was when I was lvl 2 and scaled into a 48 lvl volcanic fractal for a friend’s experiment. I had better damage stats on that scaled ranger than I do on my warrior, something like 98% crit chance and 120 crit damage (didn’t even look at power though) and the axe auto for ranger only crit for a little under 1k, which is pretty underwhelming. Granted I had no traits, but those stats hitting for that little is just absurd.

Sorrow's Furnace (NA) Tertia Decima PvX Guild

in Guilds

Posted by: waxpax.6350

waxpax.6350

Who We Are:

Tertia Decima is a small league that started a little over two months ago on the Sorrow’s Furnace server. We are part of a larger organization that started in DC Universe Online called XIII Legion. We currently have an active core of about two to four people and are looking to recruit more people so that we can run some of the guild content and have more guild runs of dungeons and events.

We consider ourselves a semi-causal 18 and over guild. What I mean by semi-causal is that we want to complete all content we attempt and we want our builds and teams to be the best they can but we don’t put the game before the real life. We’re not going to punish you because you leave or go away from key during a guild event whether it’s because you have to take care of a child or just need to take a phone call.

We run pretty much all content. We’ve completed every dungeon in the game and currently the highest we’ve gone in fractals is 20+ after doing them for about a month or so now. We are more than happy to teach what we know to new people and we love to figure out effective ways for us to complete content with whatever group make up we have.

We’ve built up many guild features with our active core but we need more people to help further the guild advancement and to be able to complete the guild missions. We currently have bounty training missions unlocked and are hoping to gain a lot of influence from completing them. We also have a guild bank and most things are upgraded to at least level 3.

We have a guild Mumble that we encourage members to use for events and just generally hanging out together while in game.

We also have a forum at http://xiiilegion.guildlaunch.com that is shared by the various games XIII Legion is apart of. Note that the majority of the forums are hidden from non-members. You’ll have to get a Guild Launch account and then apply at our organization’s website to be able to use the forums.

Our most active hours of gameplay on weekdays are from about 6-8pm Eastern time until usually about 11pm-12am but we do have some people that play in the afternoon as well. Weekend activity usually picks up in the early afternoon Eastern time.

What We’re Looking For:

We’re looking to recruit probably at most 20 new members.

We’re looking for members that are at least 18 years old.

We’re looking for people that are interested in joining semi-static teams for dungeons, fractals, and any seasonal events.

We’re looking for people that want to help build the guild up and make friends more than people that are solely interested in guild buffs.

We want people that are interested in representing our guild rather than people that guild hop to find groups.

We’d ask that you use mumble at least for guild events and dungeons. Mumble use at other times is optional, Mumble use is highly encouraged, though.

We also want people that usually play at least three times a week so that it is easier to build groups consistently.

We don’t really care what level or profession you are; we don’t want to help someone level that is planning to leave the league once they hit 80, though.

If You’re Interested in Joining Us:

If you’re interested in joining a small, friendly community that is looking to expand and you want to make new friends while playing Guild Wars 2, we’d ask that you apply at our forums ( http://xiiilegion.guildlaunch.com ) and request an invite. You can also contact me in game with a whisper and I can add you the guild; my player ID is waxpax.6350 and I am most likely to be found in game in the evenings during Eastern time on any given day. Also feel free to contact me on this forum and I’ll try to get back to you as well.

Arah Vets grouping together to do Arah Runs

in Fractals, Dungeons & Raids

Posted by: waxpax.6350

waxpax.6350

waxpax.6350
Profession: Warrior
Traited: zerk warrior, axe/mace, lb/rifle for range if needed
Experience: none in Arah
Time: On most nights and some weekday afternoons, usually on the weekend as well. East Coast time zone
Other: Looking to learn Arah and at least complete all the paths once for the dungeon master feat. I’ve completed all other dungeons but haven’t tried Arah yet and was hoping to get some help learning it. Also looking to learn the dungeon so that I can teach my other guild-mates so that we can complete it as a guild since several of them would like the style.