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Some kind of new kraits? Since there’s involvement of obelisk shard.
Yea, I start guesting @ 8am (UTC+8). Which daily reset on that time too.
I understand that guesting a server last 24hr.
However, one of my guest pass didn’t get expire after 24hr & show that it will expire in another 12hr.
Any idea? Or I’m having the wrong idea about guesting?
Invite me, thank you. =)
Not very sure about TA exp (Didn’t run before), but the item name give away which path will drop it.
Same as AC, Colossus Fang & Claw of Howling King make it pretty obvious.
Will take effect from main hand.
Orichalcum jewelry is currently up to 3.5g for most of them, with the exception of opal. Considering you need 5 ectos (~1.6g,), 5 orbs (no more than 20s), and minimum 14 orichalcum ingots(dunno, ~1g?), you can make a decent profit, 70s if you buy all mats. Salvaging ectos cuts this down severely, as does ori node farming.
So yea, Jewelers right now are viable for profit.
You forgot the 15% tax. -.-
You won’t make that much profit off Oric Jewelery.
I think people exploit these things into game… The recipes..
Typical mmo
The hell you talking bout?
Ranting because he can’t get any, unable to profit from TP.
Make legendary for achievement I guess.
When you craft something that’s hard, you gain a sense of achievement.
Actually looking at now, legendary isn’t hard to get. Someone even have 5 legendary running around now.
Those recipe can be obtain from each individual dungeon at a very low rate.
“They are obtained randomly at a very low rate from large chests rewarded for defeating Claw of Jormag,Tequatl the Sunless, and The Shatterer and for capturing Temples in Orr or from explorer mode dungeon chests. They can also be obtained randomly when placing four level 75 or higher rare or exotic weapons into the Mystic Forge”
So why my buddy got one farming plinx. Didn’t see any chest
![]()
It’s just a jackpot, playing a badly programmed RNG game
They can be obtain from mob loot but at a very very low rate. Also, how long ago is that?
Who willing to spend hours running around low level to farm a hard drop mats. -,-
That recipe can be brought from the vendor where you learn your craft. -.-
Around 32g+ onwards.
Unless you have alot of ore & dust to cut those overprice mats.
Then change to Basic Salvage kit or 3BEK.
Anyway, those you’re looking for are located in cursed shore.
Account Bound
Soulbound on Use.
You don’t need that many space for discovering cooking recipe. Since 101 of the mats are deposit-able & appear on discovery panel.
Ah, I forgot about cooking ingredients. It’s true that most of the materials can be deposited in the bank, it’s kind of annoying that advanced ingredients like Balls of Dough (I’m talking about ingredients that aren’t consumable food in themselves) can’t be stored. It’s not an issue for me as I bought all the extra Bank tabs and so I just dedicate one tab to cooking materials, but I agree that space can become a bit of a premium for a Chef.
Yea, ingredients can’t be deposit into collectible, that’s unfortunate.
But in the first place, why you craft them out & not using it? lol
In my view Legendaries should be account bound not sellable + SB
in Crafting
Posted by: xExitium.5198
Sigh.. that’s why I put that link & end this thread.
I know it’s tradeable now. But Dev Lindsey has hinted they may change into account bound in future, so no point keep talking about it anymore.
Unless, they change their mind again & not making it into account bound.
In my view Legendaries should be account bound not sellable + SB
in Crafting
Posted by: xExitium.5198
Currently, legendary weapons are soulbound, although Dev Lindsey has hinted that they may be changed to account bound in the future.
http://wiki.guildwars2.com/wiki/Legendary_weaponEnd of story.
Don’t know why bring back old topic. -.-
your ignorance…..it gave me aids.
http://upload.booncontrol.com/images/sunrisewat.jpgNot sure if you did read carefully before hit quote.
i don’t think you know the difference between “soulbound on use” and “soulbound”
Then i don’t think you talking something that’s related to the thread anymore.
Moreover, I do know the different & sentence was directly copied from Official GW2 Wiki.
In my view Legendaries should be account bound not sellable + SB
in Crafting
Posted by: xExitium.5198
Currently, legendary weapons are soulbound, although Dev Lindsey has hinted that they may be changed to account bound in the future.
http://wiki.guildwars2.com/wiki/Legendary_weaponEnd of story.
Don’t know why bring back old topic. -.-
your ignorance…..it gave me aids.
http://upload.booncontrol.com/images/sunrisewat.jpg
Not sure if you did read carefully before hit quote.
So far we still don’t know since some of us test that salvaging with crude kit still able give T6 mats.
You don’t need that many space for discovering cooking recipe. Since 101 of the mats are deposit-able & appear on discovery panel.
In my view Legendaries should be account bound not sellable + SB
in Crafting
Posted by: xExitium.5198
Currently, legendary weapons are soulbound, although Dev Lindsey has hinted that they may be changed to account bound in the future.
http://wiki.guildwars2.com/wiki/Legendary_weapon
End of story.
Don’t know why bring back old topic. -.-
Someone posted few days back.
The guide has been updated, use to be 1g guide but now @ 1.85g due to mats price change.
Especially Pile of Tangy Seasoning, from 6c to 2.3s.
(edited by xExitium.5198)
Cooking, no.
Armorsmith, yes.
Jeweler, yes.
Weaponsmith, yes.
The rest I’m not sure, didn’t have those profession.
Profiting from profession isn’t easy, from time to time you loss profit.
Unless you hunt mats yourself & sell them if item profit is higher than total mats profit.
I don’t think that many people farm low level map for lower tier mats anymore.
I think most people just farm abit of money & buy them directly instead or just massive purchase the supplies bag, resell those extra mats.
Yea, not many people invest massive low level rare & hope for low level exotic.
The chance of getting back exotic isn’t high too.
No. Why you need that many slot?
If you have additional tab for inventory, full 20 slot bag. That’s 140 space.
Bank 8 tab, 30slot/ea give you total of 240 space.
Guild Bank full Architecture upgrade give 250 space.
That’s total 630 space you have. -.-
Or without those additional tab, you have 380 space.
It is possible that when the tooltip for the higher end salvage kit says “25% chance for rarer materials” it means “25% higher chance for rarer materials”. Thus, if the base chance is 10%, it could only be going up to 12.5% for example. I’ve seen that kind of “math text” error before (and worse, just completely wrong numbers, which were not discovered for years) in another MMO.
That’s what I think too & same thing applied to MF.
ZZZZZ
Not that specifically let me go grab screenshots since this communication thing isn’t working.
http://www.gw2db.com/items/58010-emerald-orichalcum-ring
Its full name is “Emerald Orichalcum Ring of The Knight”, and yes it was affected by the patch which was the point i was trying to convey.
Not just Knights Set PvP specific got changed.
For gawd sack, we all know “of the Knight” item.
What the changelog did is to the sPVP item, “Knight Jewel”. Not knight set or jewelry. That’s 2 different thing.
Emerald (accessory) or Knight Set (Armor) has always been that stat (Power, precision, toughness), no changes.
The only PVE set that give that stat (Toughness, Vitality, Power) are karma set.
Which bring this question back to me. Did you read the 2nd link I posted previously?
(edited by xExitium.5198)
Those Lvl 60 exotic are because of the superior rune that been socketed inside.
I don’t know if you can get them by throwing Lv60 rares, since mostly came out being a lvl 68 above rare or lvl 76-80 exotic.
Nice link.
Finally complete Chef profession on my guardian.
But what my data actually shows is that in 188 salvages with high grade salvage kits (25%-50% chance for rarer mats), I’ve received less than 1% of T6 mats, which according to your theory, should be the “rarer mats”. So something is really wrong here in your theory; which takes me back to my other thread:
https://forum-en.gw2archive.eu/forum/game/crafting/ANET-DEVs-can-you-plz-answer-a-question/first#post714432.
It suppose to be a better grade of material with the rarer mats chance. I might be wrong too.
But the table show out of 188 salvage, 35 of it are T6 mats. That means the chance of showing T6 are 18.62% chance. -.-
But then again, out of 119 BLSK salvage only 14 time show T6 mats. That’s 11.764%, which is pretty odd.
(edited by xExitium.5198)
Yea, that’s why I’m confuse. Since Knight Jewel are PVP only item.
About that Ecto is a special material. It DID stated on the wiki before.
But however, someone edited the page.Powered by MediaWiki
This page was last modified on 3 December 2012, at 08:17
What I understand from you (in this and another post where you posted some youtube vids) is that Ecto is into a separate category and has a chance to be salvaged from lvl 68+ rares/exos using any kit. I’ve heard this before, but without any data to back it up.
If that is so, I am really interested in such data. If you could share them with me here, or enter them in my Entry Form (link in my sig). That would be really nice.
On the other hand, you did not answer my questions regarding your earlier post. Check my questions above: basically, as per your claim, if Ectos are “special” under a separate category, why does BLSK have a very low chance (~ 1%) of yielding T6 mats from high lvl rares?
About that video is to show Ecto doesn’t affect by salvage kit “rarer material”.
Because all of us know that CSK have 0% of yielding rarer material but Ecto still appear during the salvage with CSK. I tested few rares only, can’t prove much.
For that question, I can’t answer. Also, i’m not sure why BLSK would give you a low chance of yielding T6 mats from high lvl rares. I’ll test them out.
Also, I would like to contribute something I test too. But however, I’m only able to do few salvaging, that can’t be any real use to it.
Edit: Not sure if that information help in future, insert some crude salvaging done by me.
(edited by xExitium.5198)
About that Ecto is a special material. It DID stated on the wiki before.
But however, someone edited the page.
Powered by MediaWiki
This page was last modified on 3 December 2012, at 08:17
I apologies that I can’t prove my statement above since I didn’t even take a screenshot for that single sentence.
If that is the case, how do you explain rare items yielding both T6 mats and Ectos at the same time when salvaged? T6 mats at the rate of less than 1% though, mind you.
And also, if what you are saying is true, salvaging a bunch of Level 80 Acolyte Coats with a BLSK should give a very high yield and percentage of Gossamer scraps, since by your definition it is the only “rarer mats” that such an item can produce and BLSK has a 50% chance to produce “rarer mats”. Even a Master/Mythic SK should give you 25% chance of getting Goss, which is very significant, and would make the price of Goss much cheaper.
I’ve not personally seen this to be true. Can anyone attest to it?
You’re right, BLSK would give a 1/2 chance getting gossamer scrap & Master would give 1/4.
But I don’t think anyone will be willing spend 5g worth BLSK to salvage 25 time light armor (20s/salvage) or using a MSK to salvage (61.4/salvage). This is not profitable.
The cheapest way to get gossamer scrap is by opening heavy moldy bag (2.4s/ea). Even if it didn’t get a single gossamer, the other mats can be resell for profit.
(edited by xExitium.5198)
I’m getting confuse now. lol
Are we talking about this?
http://www.gw2db.com/items/48788-knights-jewel-s
https://forum-en.gw2archive.eu/forum/support/bugs/PvP-Amulet-Jewel
(edited by xExitium.5198)
-.- I don’t get it. There’s a stat change?
Edit: Oh yea, I read the changelog & i think you have the wrong idea.
Knight Jewel[s] are PvP item, it originally should be giving +75 power but gave +75 toughness instead.
I think what you trying to say is the Knight set, which is totally different thing.
Jeweler don’t craft Knight Jewel, but Emerald.
(edited by xExitium.5198)
Rarer mats are Crafting Mats Tier +1.
An example of Lv 80 Heavy Equip, salvage is will give mithril & x% give orichalcum.
Ectopalsm is not a basic, fine or rare crafting mat but a Special mats.
Salvaging Lv68-80 Rare give random chance of 0-3 Ecto while Exotic give random of 0-5.
Here’s a video showing you that salvaging rare with Crude Salvage kit (which is 0% Rarer Mats)
http://www.youtube.com/watch?v=I6pEM_ckIRU&feature=plcp.
(edited by xExitium.5198)
If Ecto are rarer mats. Then crude salvage shouldn’t give you any at all since its 0%.
So I’m sure that Ecto isn’t rarer mats. However, Ecto is a Special mats. This is also stated clearly on official wiki.Let view it from another point.
If Ecto rarer mats, why don’t we get Fine Mats (Bone, Fang, Claw etc..) off salvaging?You’re correct. Ecto are not “rarer” mats. Rarer mats refers to the chance of getting Tier+1 common materials from salvage vs . Tier+0. I.e. a Level 80 Acolyte Coat can give Silk Scrap or Gossamer Scrap, and Gossamer Scrap is the rarer material.
It does appear, from this data, that the BLSK has a somewhat-higher rate of Ecto-salvage (something that wasn’t true previously). Mystic/Master kits give ~0.92-0.95E/Salvage, while the BLSK gives ~1.27E/Salvage.
BLSK is expensive enough that an extra 0.35E/S is not enough of an advantage for me. A BLSK costs 300 Gems, which, if you convert Gold->Gems->BLSK is 5.1G for 25 uses (or 20 silver per use).
21 tries
That’s not enough data for anything.
True that BLSK seem to have better rate. Like you say BLSK need gem & convert it into gold, doesn’t that mean u almost double paying per ecto? -.-
I don’t think you’ll get an exotic by throwing 4 lvl 30 rares.
Since exotic are lvl 80, you might need lvl 76-80 rare for a small chance getting exotic.
The data is clear, and from my experience as well, the only time you make a profit salvaging items for ecto is when you use a BLSK. Any other time you will lose money unless you’re exceptionally lucky. The game is designed to make you a loser unless you pay real life money. So much for no advantage etc…
*Just salvaged 47 level 80 rares, half weapon half armor, got about 58 ectos out of it with BLSKs. I believe that would have been even less if we used regular kits, which in and of themselves are expensive enough as is.
This has been my thought so far. It seems on average, Mythic and Master do not make profit, so better sell item instead of using them; BLSK is the way to go to make ectos.
Hi,
I’d like to know if there is a difference between using different quality salvage kits to salvage SOLELY for ectos. That is, is there a difference in “drop rate” of ectos when using crude or basic salvage kits as compared to when using Black Lion Salvage Kits? Regardless of the answer could whoever answers please substantiate this with evidence/ a reply from a dev?
Thank you very much.
Yea me too :P
From my understanding and observation so far, I am almost sure that Ectos are the “rarer mats” listed on the kits, and as such, lower grade kits like “crude” or “basic” will/should yield less Ectos. However, I am too poor to take the risk atm to test those out.
The good news is, I have a “Data Entry Form” for people to help out! If you feel basic salvage kits should be included, please feel free to test them and record the data in the “entry form” and I will be more than happy to make the adjustments to the sheet to include any new kit and compile its data.
Otherwise, you can send me the rares and I will do the tests myself and send you back whatever mats I get, or you can simply donate the rares for research
.
If Ecto are rarer mats. Then crude salvage shouldn’t give you any at all since its 0%.
So I’m sure that Ecto isn’t rarer mats. However, Ecto is a Special mats. This is also stated clearly on official wiki.
Let view it from another point.
If Ecto rarer mats, why don’t we get Fine Mats (Bone, Fang, Claw etc..) off salvaging?
(edited by xExitium.5198)
Yea true.
But I don’t think people will res you most of the time if that area where you’re down/dead are battle zone.
I don’t really have a hard time if 1v1 them. Just use stomp, endure pain, fear me & SoR.
I also use a bow as alternative instead of rifle because of the immobilize skill instead of cripple.
Under discipline trait line.
Sweet Revenge – 100% chance to rally if you kill someone while in vengeance.
However, I find this useful only in PvE & hardly on WvW.
25 stack of might boost 875 power at level 80. (that’s like 1 more rare 80 GS on another hand lol)
Signet of Might (Passive) boost 90 power at level 80. That total boost 965 power. (from rare GS power to exotic GS power now)
Vulnerability can be apply by normal GS attack or “On My Mark”. Increase 1% damage/stack.
Plus if you have Attack of Opportunity trait (Increases damage to bleeding foes by 10%.), Berserker’s Power trait (Increases damage based how much adrenaline you have built. Stage 3: 12%) & Slashing Power trait (Greatsword and spear damage is increased by 10%).
That total boost your damage by 32%
So a fully gear pure glass cannon can hit very high damage like 50k(?).
Don’t listen to the guy above too.
There’s no armor with that stat can brought with karma, but there’s a armor set with that stat that can be crafted.
(edited by Moderator)