I have been back playing GW2 for a couple of months now and I’m so excited to see the new expansion and having more people coming back in to the game. I am amazed at how much they’ve done since I was gone, it is incredible but I think my experience coming back could have been improved and even if nothing comes of this post I think it is healthy to put a flag in there places were there aren’t any just so everyone can see it, if necessary. I know some of them might be minor and/or tedious.
- In SPvP have an option to toggle friendly nameplates to show even when not hovering of having the player targeted.
The idea here is to encourage people to pay attention to more aspects of the game in PvP and somewhat deepen the understanding of working together as a team. It isn’t all about damage. Players who go in with the intent of healing can’t see which team mate needs loving as much as a DPS can see who needs to die. I know their health is shown on the UI, I don’t feel as immersed when spending so much time looking over at it. Maybe a little pedantic. At the moment you can only find nameplates above the heads of allies by hovering or targeting them, you can only really look at one friendly target at a time.
- Pathing for teleports.
There are places in PvP battlegrounds on necromancer where you can put a Flesh Wurm (or blink on thief/ele) where you can’t do so on the opposite side. I feel like this gives an advantage to people put on one side. For example, you can tele on the bridge on only one side at the centre of Legacy of Foefire. It might be easier to just stop the teleporting all together at the locations where one side has more accessibility. I do feel like the pathing has changed, before I left I’m sure the wurm worked a lot more often that it does now, most of the time I just don’t move and my pet goes on CD.
On a side note, the pulls from guardians often leave me trapped in walls and the /stuck doesn’t work as I take Plague Signet and the timer is cancelled if I take damage from conditions I get it seems.
- Make Nightfury give skins to all armour weights.
Right now if you play Mesmer, Necro and Ele you can just pay 1k and get it on all 3 chars but unlike other armour skins, you would need to buy it 3 times to get the skin for light, medium and heavy armour despite it looking the exact same for each. I know some people will have done the latter already but they surely could be reimbursed with the extra Nightfurys that they had bought. I’m sure there are also other skins with this problem.
- Class specific ranking (SPvP)
I like playing more than one class in PvP, to me it feels odd that if I’m 1400 on a necromancer and play my first game on a thief, I’m at the same rating as if I’m on my necromancer. I feel bad because I know I have to nuke my rating to learn (unranked won’t be sufficient for practicing beyond a certain level even if that level is beyond 1400) but players who are teamed with me will have no choice but to lose a match while I’m still finding my feet, it is unfair on them, It is somewhat forced by the achievement for legendary backpiece too. I feel like a fix would be to share the rating across classes, all your thieves will have the same rating as all your other thieves and all necromancers will have the same rating as all other necromancers etc.. This will encourage more people to play multiple classes and will help avoid the games which are ‘thrown prematch’ such as teams in solo que with double support ele or two thieves as more people will play more classes.
As for picking a class before the match starts, you should be able to access an interface where you can change from to current character to any character with a rating in the same bracket (Gold 3, Plat 1, Plat 2 etc.) as the current character or lower. This will stop people queueing in diamond and hopping on to a legendary ranked player, manipulating the system.
It will be interesting to also hear your thoughts on these. I’ve not spoken to many people about many of the problems so let me know if I’m expecting too much, thanks.