Showing Posts For yroeht.5843:

Feedback on the recent Necromancer changes

in PvP

Posted by: yroeht.5843

yroeht.5843

So yeah, this is about the Necromancer.
The Necromancer forum has had a year to mention, document, classify and categorize each and every bug that the class is plagued by. We have pages upon pages of discussion on where we would like our class to go, what we are lacking, and what we are supposed to be lacking.

[snip]

No reply from the dev team on those

[snip]

[Someone] opens up a topic in the almighty SPvP subforum and… Within twenty four hours, Dhuumfire gets nerfed.

OP is right: a lot of effort has been invested in the Necromancer forums, it would be nice if Anet could give the impression of caring the slightest bit about what is going on there :)

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

Why not Put both on Grand Master Curse?

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Posted by: yroeht.5843

yroeht.5843

. 0/30/20/0/20 would still work. Or 0/30/10/0/30 if you want.

And this is exactly my point: they would become mutually exclusive, which imho is a(n unwanted) nerf.

That’s what people want is for them to not be together. Together the condition burst is just too much, especially for a ranged set up.

You are of course aware I was talking about Reaper’s Protection and Foot in the Grave, right?

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

Why not Put both on Grand Master Curse?

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Posted by: yroeht.5843

yroeht.5843

. 0/30/20/0/20 would still work. Or 0/30/10/0/30 if you want.

And this is exactly my point: they would become mutually exclusive, which imho is a(n unwanted) nerf.

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

(edited by yroeht.5843)

Why not Put both on Grand Master Curse?

in Necromancer

Posted by: yroeht.5843

yroeht.5843

At the same time it’d mostly (but not completely) knock Terror builds back at the level they were before the patch.
They’d still be strong, but not as strong as they are now.

We are talking about 20 extra points required in Curses. That’s 20 points removed from elsewhere (Reaper’s Protection and Foot in the Grave?) compared to before patch, how is this “back at level”?

I find moving Dhuumfire to Blood Magic (or any other line) much more reasonable, as it just removes the +30% condi duration gain.

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

(edited by yroeht.5843)

RoS / Dz / Wsr

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Posted by: yroeht.5843

yroeht.5843

Yes, some great action on Dz bl tonight, esp. that episode in Bay :)

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

Please nerf necro's

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Posted by: yroeht.5843

yroeht.5843

Hate to say this, but; Any condition class has “0” chances against any necro out there.

Dagger and staff: “4” skills to return three condition the necro has on him/her, and return them to the target he chooses. Also Boon corruption into conditions.,

Fixed.

And… how is this new? People are just not used to fighting necros.

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

6/28 Ring of Fire / Fissure of Woe / Vabbi

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Posted by: yroeht.5843

yroeht.5843

  • majority of RoF players I encounter using food buffes (not talking about magic find)

Food and oil are a part of builds. You don’t expect people to run without trinkets either, do you?

  • 40 ppl RoF Zerg chasing one single character in open field, even if that deviates from that Zerg’s actual target.

They were probably just bored out of their mind.

  • leaving one FoW Necromancer in just taken tower allive, so he can res FoW Mesmer, kill in tower remaining RoF players and take the tower back, just after u took it.

Maybe they did it on purpose, to play with you? “Let them have it so we can get it back after”, something like that.

  • Needing to use Ele-exploit (Scepter #2) to kill defending siege without line of sight.

As long as there were no zoomhacks involved, I don’t see any offense in taking advantage of a skills’s lack of los requirement.

Your points are more about T9 being the infantile-mode of WvW than about RoF being bad.

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

Are necros op now?

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Posted by: yroeht.5843

yroeht.5843

I’ve plaid MAYBE 2 hours of necro in total TOPS. I was able to 1v3 with ease (WvW Vs. non-upscaled). Far easier than any of my 80’s.

Looool. No.
I don’t believe a single word of this, unless those 3 were afk.
2 hours experience total? 1v3 with ease?? If only…

I’m sorry, but if that’s a true story then your opponents were total noobs. If they were skilled then a 2000 hour necro pro couldn’t have survived.

I’m sorry I’m not a baddie like most in WvW?

I’m not saying you are bad. It’s just not possible to win alone against 3 people as a necro, and certainly not “with ease”.

Uhhh…. not sure if serious… 1v3 is possible with any class… saw my pal do it before the buff.

Are you sure you are talking about four equally skilled players, the only difference being the class?


Spectral Wall’d into a corner? Stability, teleport, or a single dodge and you are out of trouble. How does Spectral Wall compare to Line of Warding? How does Corrupt Boons compare to Contemplation of Purity? Our abilities are not overpowered.

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

(edited by yroeht.5843)

FoW vs RoS vs Vabbi 6/21

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Posted by: yroeht.5843

yroeht.5843

I see a lot of green dots inside the keep, and you are not Outmanned: were you really 3 times less? Wasn’t there so I can’t tell, but it does sound fishy :)

I find the lack of Omegas a bit sad :(

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

Well of Power after patch

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Posted by: yroeht.5843

yroeht.5843

The point is it stun breaks, then gives stability long enough to cast the skill. Stun breaks are usually instant cast, so they put the 1s of stab to get round that.

Um, no?

No what? Do you disagree with that explanation?

The point is Necromancers have no stability outside of transformations

You know this is wrong.

Is a joke too. 3 seconds?

3s stability (+boon duration) every 10s (7s traited) is quite good… See a hammer comming? Have to cross a sanctuary or a line of warding? Pop DS. Need it again 10s later? No problem. Both these problems were also solvable with fear (or any snare really) or ds#2, in case you were unlucky with your cooldown.

This is a ~50% stability uptime.

You just have to press F1—>F1—>F very fast

You are doing it wrong

Yes, bhawb, even when shroudstomping properly, even with 10 in death magic, there is still a very narrow window to interrupt it.

Oh? Never noticed that. The wiki says a stomp takes “about 3 seconds to execute” (http://wiki.guildwars2.com/wiki/Finish). Wtf, what kind of info is that, “about”? How much time does it actually take?

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

(edited by yroeht.5843)

RoF - RoS - WSR

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Posted by: yroeht.5843

yroeht.5843

Wow, you guys managed to do 3 pages in less than 2 days. I should stop taking breaks from the forums, reading through all of this was a pain.

Anyway, thanks to RoF for the fights in RoF Bay, and to FIRE for helping us take it. ^^ It was loads of fun attacking and defending it. The way we lost it, though, was one of those WTH moments – the wall spawned directly in front of my face and it took me some time to realize the keep had actually been capped lol.

Ah well…. ^^

Aw, mate, I didn’t know you were recording this too! My pov: http://www.youtube.com/watch?v=Na7hphQQPGA

Thanks to all the RoS that tried to prevent me from contesting Valley Keep!
Many attempts have been made but I have enjoyed every moment of it! <3

~ the TaG thief

Dem stealth disruptors, man

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

Convince me!

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Posted by: yroeht.5843

yroeht.5843

PLAGUE FORM is your best skill when in a ZvZ fight.

My power necro’s Wells of Corruption and Suffering disagree a bit :/

My plague form, when preceeded by spectral walk, follows me everywhere the enemy is, Blinds them, Chills them and TAGS them. It also lasts for most if not all of the engagement.

Dropping the wells beforehand will remove their retaliation and protection, which will make your friend’s job a lot easier once you do go into Plague.

(Doesn’t the retaliation kill you? Or are you expecting mesmers to deal with that? a full Plague is potentially 20×5×350(?) = 35k damage by retal alone )

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

(edited by yroeht.5843)

Convince me!

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Posted by: yroeht.5843

yroeht.5843

PLAGUE FORM is your best skill when in a ZvZ fight.

My power necro’s Wells of Corruption and Suffering disagree a bit :/

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

Necromancer DPS low?

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Posted by: yroeht.5843

yroeht.5843

Necro will slow down a dungeon group no matter what.

Only in uberspeedrun situations. Outside that, speed depends so much more on the player’s skill and experience than on his class that it doesn’t really matter much.

A full power build, with dagger#1, ds#1, and eventually axe, hits hard enough. Harder than what most pugs bring along.

In WvW, and esp. zerg fights, a berserker/full power WoS+WoC+ds#4 is devastating. Putrid Mark hitting for over 3k is no joking matter either.

Thank you all for taking the time to respond. Hate to be a bother, but I really wanna try out this 30 0 10 0 30 build. Does anyone have a link? I tried to search for it, but not having any luck.

As I said before, it’s bad, don’t use it, search GWguru for a proper DPS necro build.

30/0/10/0/30 is a valid build in some situations. Soul Reaping XI is almost mandatory in Arah and WvW, and so are Greater Marks in WvW. For WvW however, going full power and full crit is a bit much, I rather get Focused Rituals and Reaper’s Protection, the +300 power given by the Spite tree isn’t necessary for more than decent damage… because yeah, builds are about more than just traits.

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

(edited by yroeht.5843)

Jon peters: you will probably be pretty happy

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Posted by: yroeht.5843

yroeht.5843

Would be funny if all they fixed was the health bug in downed mode :P

Yes.

Funny.

/sharpens axe

(seriously though high hopes low expectations)

Huh? This bug is terrible, and 10 months in it still hasn’t been fixed. If the ONLY thing this patch brought was the downed hp fix, I’d be glad.

I expect tooltip fixes.

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

Necromancer Bug Compilation Mk II

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Posted by: yroeht.5843

yroeht.5843

If you use the Focused Rituals (Curses IX) it increases WoC duration to 6s. Same deal in PvP/PvE..

Yeah, I figured that out when I noticed the lack of range in his tooltip. Thanks for confirming though :)

For some reason WoC lasts only 5 seconds (6 dmg ticks) but WoS lasts for 6 seconds (7 dmg ticks).

And yet, the 1s increase on WoC doesn’t add a tick? So it’s just an increase on the Dark Field’s duration?

Edit: nevermind just tested it: it does add a tick of damage… didn’t test the corruption effect though, can’t be bothered right now. The tooltip even adjusts the total damage to count this additional tick, but it sill says “6x”, though it actually is “7x”.

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

(edited by yroeht.5843)

Necromancer Bug Compilation Mk II

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Posted by: yroeht.5843

yroeht.5843

I thought Well of Corruption lasted 5 seconds. I just noticed my tooltip said SIX seconds. And the wiki seems to agree with that. Did I miss a buff? Ok, why not.

So why does my guildmate’s Well of Corruption last only five? See the attached screenshots. We cast them at the same time in LA, mine did last a full second longer. Do we have any record of this? Or any explanation?

Attachments:

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

RoF - RoS - WSR

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Posted by: yroeht.5843

yroeht.5843

yeah obviously there was a commander tag on which probably was on already for the last 2 hours and thats why blobwars appeared.

The first two of my videos do show RiOT alone. The third video is called “3rd try, counter blob”. Of course we aren’t alone on that one.

No, the commander tag was NOT on for hours before that. Just check the 2 videos before, there is no tag there…

It was a blob vs blob mashup which is absolutely fine.

Yes it was.

Oh, FYI, having a commander tag up doesn’t not always mean attracting the entire server and blobbing up. A random moment from this evening where we have a tag for coordination purposes (and this time yes it was on for hours), and yet only have a single “pug”: http://www.youtube.com/watch?v=9ckE8Rnizik

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

(edited by yroeht.5843)

RoF - RoS - WSR

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Posted by: yroeht.5843

yroeht.5843

featuring Ruins of Surmia:
44 name tags are visible on this screen, including all of your guilds like VcY, Riot, DeX, Nom etc.

Are we looking at the same screenshot? I see a single RiOT, a single VcY, and four or five DeX. How is this supposed to be evidence of our guilds blobbing up? -.-

I’ve seen blobs from RoS 95% of times, just saying.

I did not deny this.

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

RoF - RoS - WSR

in Match-ups

Posted by: yroeht.5843

yroeht.5843

Yeah, the blobbing has been a bit crazy at times, esp. on EB.

featuring ring of fire: http://www.youtube.com/watch?v=DquVckwj590
featuring whiteside ridge: http://www.youtube.com/watch?v=HsM-FeVkQUo

But there is also plenty of fun to be had. This evening had some fun fights at rof bay, much less blobby, wish I had recorded that :/

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

RoF - RoS - WSR

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Posted by: yroeht.5843

yroeht.5843

40. Yeah, of course. Time for someone to sleep.

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

(edited by yroeht.5843)

7/6/13: GH-MS-RoS

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Posted by: yroeht.5843

yroeht.5843

I was veeery reluctant to give into the myth of ‘RoS nightcapping’… until i saw it with my own eyes just now. Notice the timestamp on the map, our outmanned icon on our own map, and your numbers:
http://img35.imageshack.us/img35/9993/v7ur.jpg

RoS nightcapping is not a myth!

e: my bad, the icon just gone off before me taking this screen, but it was there, it really was! :p

The screenshot actually shows Miller’s Sound golems.

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

(edited by yroeht.5843)

Condition or Power Dilemma

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Posted by: yroeht.5843

yroeht.5843

Confusion can be gotten with only 1 combo field, though… Very impractical.

And via corruption of Retaliation. Very practical.

And via spreading of a an existing confusion.

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

Underworld vs Ruins of Surmia vs Fort Ranik

in Match-ups

Posted by: yroeht.5843

yroeht.5843

I enjoy the matchup, i don’t care who wins in the end, but stop acting like your the topdogs here, cause the few RioT i saw in eb where barley noticable.

Who is RioT? We are RiOT.

(We rarely play on eb, and yesterday was pve night).

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

Underworld vs Ruins of Surmia vs Fort Ranik

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Posted by: yroeht.5843

yroeht.5843

@sceinna, dont know about SPGR but lots of our ppl are busy in rl atm.

Feels bad when RL interferes with our gaming : (

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

legendary help

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Posted by: yroeht.5843

yroeht.5843

I notice you say nothing about the warhorn, is this on purpose?

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

Power / Crit example build?

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Posted by: yroeht.5843

yroeht.5843

Unrelated, but power/crit is also pretty fun in WvW.

Here are too recent bits of footage:

Hills: http://www.youtube.com/watch?v=ol96h5Q8gDE (fights at 1:10 and 6:10)
Stonemist: http://www.youtube.com/watch?v=BxAK9tEwKuU

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

Power / Crit example build?

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Posted by: yroeht.5843

yroeht.5843

@yroeht can you elaborate on your build for arah? primarily what runes and armor do you run?

Not much to say really. In Arah, you will need stability to skip those ring of warding mobs, to fight the second boss of p3 (because of those hands knocking down), and to escape Lupi’s dome thingy. If you don’t use you own stability, you will be a dead weight for your party… and this 3 seconds stability (from Foot in the Grave) is pretty good at all these uses.

The gear is full berserker, with Runes of Rage (maybe not optimal runes, but pretty nice nonetheless).

The traits are: slower DS drain, DS#1 pierces and causes vulnerability, DS#1 grants might, signets (I love undeath) recharge 20% faster, and either Near to Death or the axe one depending on the weapons I will be using in the fight (almost always axe, these days, except for the Crusher, staff #4 is mandatory imho).

For the first boss of Arah p3, you may want a Well of Power. I have been ended up soloing stuff a lot, lately: first 2 bosses of p3, first boss of p2, … and I am not a skilled player, so it shows that power/crit stuff is pretty good.

I am not sure how helpful it is, but I have recorded two random Arah runs, with pugs. If not for the Choir Bell interludes of p2, they were not very good, I wasn’t even sure I’d make them public, I just did it to test Bandicam.

p2: http://www.youtube.com/watch?v=FKLSpCiZa_4
p3: http://www.youtube.com/watch?v=2jNebGrYGm4

In p3, you can see Spectral Walk saving my kitten from Lupi.
I can usually run to the final boss of p2 on my first try, and then solo him, but that was a bad day, so I ended up trying something else.

I was also testing out Flesh Wurn at lupi, but that wasn’t very conclusive

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

(edited by yroeht.5843)

Underworld vs Ruins of Surmia vs Fort Ranik

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Posted by: yroeht.5843

yroeht.5843

Awww, this matchup is so much fun.

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

Underworld vs Ruins of Surmia vs Fort Ranik

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Posted by: yroeht.5843

yroeht.5843

20 RiOT + 5 VcY vs FR 50+
Better quality coming soon… enjoy!
http://www.youtube.com/watch?v=o74Mgg_gYk0

For kitten’s sake Crad, pay more attention, it has already been linked by Sceinna ;o

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

(edited by yroeht.5843)

Underworld vs Ruins of Surmia vs Fort Ranik

in Match-ups

Posted by: yroeht.5843

yroeht.5843

We even struggle to find anyone to GvG with.. :| which is pitty because GvG improves you a lot as a guild.

^ this. It is not about RiOT having ego, or whatnot. Anyone could tell you we are usually bad at GvG. If you really do lack guilds capable of fielding 20 people at a given time, we are also to open 10v10, don’t be afraid.

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

Underworld vs Ruins of Surmia vs Fort Ranik

in Match-ups

Posted by: yroeht.5843

yroeht.5843

Enis, a blob is a huge group of 50+ people. It doesn’t matter if it consists of only one guild or 50 guilds, it’s still a blob. And yes, FR in general is blobbing like mad.

No. 50 people from a same guild are not a blob. They are [IRON].

A blob is when all the server stacks in a single zerg. If there happens to be a single guild on the server at that time, then the notion doesn’t really stand, regardless of numbers. I believe the french term is “monobus”, which seems clearer.

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

(edited by yroeht.5843)

Terror fear interaction with stability.

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Posted by: yroeht.5843

yroeht.5843

coding wise it would look something like this I’d recon….

If(Player.target.condimmunity != true && Player.trait.terror == true)

Haha, I’d hope not.

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

Power / Crit example build?

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Posted by: yroeht.5843

yroeht.5843

For Arah, consider going 30/x/x/x/30, for that 3 seconds stability.

Also, I really don’t think signet of spite is that good. Signet of Undeath, now that’s a great one, why is no one mentioning it?

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

(edited by yroeht.5843)

Underworld vs Ruins of Surmia vs Fort Ranik

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Posted by: yroeht.5843

yroeht.5843

Just a question to FR players, how the hell do you get enough supply for that many ACs? everywhere we go its fully loaded with massed ranks of ACs……

Managed to get a few decent openfield fights this evening (between resets!), but you guys really turtle up well in towers! Its effective I’ll grant you, but not much fun.

http://img15.hostingpics.net/pics/335673gw016.jpg

From RiOT with love: http://www.youtube.com/watch?v=lUzPQPRcc1A

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

Berzerker Necro

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Posted by: yroeht.5843

yroeht.5843

I disagree with 15 in Curses. There are better sources of fury (teammates, runes) , and 30 in soul reaping (by contrast to the implied 25) is 5% more crit damage and the possibility of traiting for stability, which is a must-have in many situation (WvW, and some dungeons like Arah).

Yes, the dagger is good. A death shroud traited to pierce, grant might, and apply vulnerability is even better imho, and those are the traits you should aim for : ) If you plan to use the DS#1 intensively, Signet of Undeath is great, especially considering it’s active effect.

The axe is also pretty nice, I have seen it’s #2 hit over 10k, and it is on very short recharge if traited. But yeah, Close to Death is very good too.

The first offhand will obviously be a warhorn, the second one will either be a staff (very arguable), or a focus (personal preference, chill and vulnerability are always nice).

For the other utility, Well of Corruption is nice, but you might want to invest in mobility and stun breaking, such as flesh wurm and spectral walk. I have also used Blood is Power at times.

For the elite? I like Become the Snow Leopard. It brings huge mobility. I find that the Lich form autoattack is disappointing, as it hits for less than a full death shroud :/ Besides, in a build focused on damage, bringing yet another damage source feels a bit meh. I rather something useful.

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

Necromancer Bug Compilation Mk II

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Posted by: yroeht.5843

yroeht.5843

I have not seen this bug referenced either here, or in the Game Bugs section. Did I miss something? This one is very obvious, you probably all know it:

The range indicator (white circle) of Plague remains after exiting the transformation early.

I have a video showcasing this: http://www.youtube.com/watch?v=FtnDPkApxO8

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

Elite Skills with Boons:

in PvP

Posted by: yroeht.5843

yroeht.5843

Yeah right, let’s nerf boon corruption into the ground.

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

Waypoints too easy to contest

in WvW

Posted by: yroeht.5843

yroeht.5843

You all forget that the best class to contest keeps is a necromancer.

Necro OP, please nerf.

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

5/24 Dz-RoS-GH

in Match-ups

Posted by: yroeht.5843

yroeht.5843

Ok, RiOT are noob T8 PvDers that need an alliance with DZ to keep up with the almighty Gunnar’s Hold. That’s where this discussion was heading, now let’s move on to something else, shall we?

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

5/24 Dz-RoS-GH

in Match-ups

Posted by: yroeht.5843

yroeht.5843

fact is both servers have attacked us and not touched each other..

Well, the weakest side always gets focused, this isn’t anything new.

fact is Riot Commander goes to Dzago teamspeak.

One might wonder as to how exactly you would know that, unless you admit you have contacts with enemy servers too (which is fine, by me). But tbh I don’t really care.

call it alliance or intelligent focus or easy points or whatever you want =)

Yeah… what about “being social”?

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

5/24 Dz-RoS-GH

in Match-ups

Posted by: yroeht.5843

yroeht.5843

Who was on that Briar treb, trying to counter our trebs by firing cows at it?

Me, but just to annoy you a bit

Well, actually it gave us some laughs. Maybe if you hadn’t done it we would have got bored much faster, and we may have left.

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

5/24 Dz-RoS-GH

in Match-ups

Posted by: yroeht.5843

yroeht.5843

RiOT – those two trebs at Vale to get into unupgraded Briar with us being outmanned… actually saved you a few deaths but still, overkill

There were actually three trebs. Yes, it was totally overkill, and definitely not the most efficient way to get in there : )

Who was on that Briar treb, trying to counter our trebs by firing cows at it?

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

Shortage of Necros?

in Necromancer

Posted by: yroeht.5843

yroeht.5843

I only got kicked once, and the reason was “there is already a necro”.

I never do fractals though.

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

5/24 Dz-RoS-GH

in Match-ups

Posted by: yroeht.5843

yroeht.5843

Another Box of Fun delivered, courtesy of me and my bunnies. Plus one very friendly BNF friend who sat with us for a while.

Lovely evening

Behold the RiOT blob, on the left of that picture:
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/73937/gw705.jpg

This was another lovely evening, fighting civilized people :-)

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

Most Useless Necro Traits + Suggestions

in Necromancer

Posted by: yroeht.5843

yroeht.5843

Necros don’t get the same “Vigor on Crit” abilities a lot of classes do, nor do they get any of the fancy “effect on dodge” abilities some classes get

Huh? What about the III of Blood Magic:

we already have blood mark on dodge wich allows us to maintain perma regeneration kindda.

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

GH-vs-ROS-vs-DZ

in Match-ups

Posted by: yroeht.5843

yroeht.5843

Yeah, the start of the week was cool, enjoyed fighting SOE, PRXM, FURY, and others, even though we have a real problem with our numbers at prime time. The fights get better each week.

The end of the week was kind of pointless, with all the crashes. For the people proud of winning against servers who can’t even enter half their maps… I don’t know what to say.

Thank god Anet are fixing the random crashes by introducing more random, in the matchups… oh wait, no, that’s a terrible idea.

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

What is ANet's original vision for warrior?

in Warrior

Posted by: yroeht.5843

yroeht.5843

25/30/0/0/15 … stay in the middle of a fight but its just not possible.

Well, if you don’t put any points in toughness / vitality trees, isn’t that to be expected?

About the condition removal, runes of the soldier + traited warhorn should help a lot, unless I am missing something.

where the necro has death shroud,

the warrior has a special attack that one can use after a while…….

Huh, to be fair, death shroud also needs to be charged, and it is done way slower than charging adrenaline.

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

Necromancer - Casual player pov.

in Necromancer

Posted by: yroeht.5843

yroeht.5843

When you compare skills like mirror blade and reapers touch: why is mirror blade a 100% finisher and reapers touch not even a 20% finisher?

This sums up pretty well why many of us think our class is lacking / broken in some regards. There are quite a few weird things about our weapons / skills / traits, there are plenty of threads about these on the forums.

I still love my necro quite a lot, though. The people I run with in WvW all agree that more necros are needed, the people I run dungeons with have never complained about my damage or anything (though skipping stuff in Arah without other people’s help is a pain). Yes, it is true we will probably never have a spot in optimal speed clear parties, but I don’t really care about that.

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

GH-vs-ROS-vs-DZ

in Match-ups

Posted by: yroeht.5843

yroeht.5843

Oh wow, people are starting to QQ about other people doing GvG. This thread is getting better day by day :)

Edit: I really feel like the only necro in a guild of guardians, at times. It really showed in the gvg.

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

(edited by yroeht.5843)