Class balance in WvW is just fine
I think there is a vast difference between viable and effective in WvW build design in this game. Some classes have several effective builds some have relatively few and at least one has none (Ranger while viable lacks effective builds). It isn’t as lopsided as I have seen in other games and all classes have something that will “work” but given equal skill levels some classes in certain roles are very dominate.
“Youre lips are movin and youre complaining about something thats wingeing.”
Ive never seen anyone cry how Rangers are OP in WvW. Nor have I seen people cry about Eles since they were nerfed to oblivion.
I think generally ANET has done well with class balance. They make small, frequent balance changes instead of big balance reviews like other games have done. While balance is not perfect and there things they do that make me /facepalm, overall I think classes are pretty balanced and far more balanced than in past games.
1v1 is always going to be cheesed by specific builds, that is the nature of 1v1, but most of this washes out in group+ play. Not all classes bring all the tools for different scales of play, nor should they.
(edited by Jaxs.5830)
Ive never seen anyone cry how Rangers are OP in WvW. Nor have I seen people cry about Eles since they were nerfed to oblivion.
I agree that rangers almost certainly have no OP build in WvW but for certain roles, like tower/keep defense or running at the back of zergs they can be fun to play if you like that sort of thing. As for Eles, I run with several in my guild and they are perfectly viable but admittedly not as powerful as in the past.
I think generally ANET has done well with class balance. They make small, frequent balance changes instead of big balance reviews like other games have done. While balance is not perfect and there things they do that make me /facepalm, overall I think classes are pretty balanced and far more balanced than in past games.
1v1 is always going to be cheesed by specific builds, that is the nature of 1v1, but most of this washes out in group+ play.
I agree entirely.
In the end the game is supposed to be fun and while some might be more ‘effective’ than others I think that as long as you can have fun playing your own way then ANET are doing a good job.
I like to read the class specific forums and I notice that every class has regular posts about another class being overpowered or how their class in underpowered.
I consider myself a pretty thick skinned forum user and take very little I see on the forums seriously or personally, but the class forums are the one forum that I spend almost no time in.
When learning the game/class, maybe to see if anyone has any new tricks I haven’t figured out, I will go there, but otherwise I avoid those areas entirely. After a couple decades of online play one of the constants I have found is that you never know how sucky your class is until you go to your class forums.
Nothing good comes from reading that drivel day in and day out.
I think generally ANET has done well with class balance. They make small, frequent balance changes instead of big balance reviews like other games have done. While balance is not perfect and there things they do that make me /facepalm, overall I think classes are pretty balanced and far more balanced than in past games.
1v1 is always going to be cheesed by specific builds, that is the nature of 1v1, but most of this washes out in group+ play. Not all classes bring all the tools for different scales of play, nor should they.
You want to know an easy way to see if a game is balanced? Ask people to rank the classes from most to least valuable at a specific thing (in this case, the current WvW meta). If everyone comes up with the same list, that isn’t the sign of a balanced game.
So lets run that test….
Does anyone disagree with the classes in this order?
Guardian
Warrior
Necromancer
Elementalist
Mesmer
Engineer
Thief
Ranger
Balance is bad enough when the top half of everyone’s list is made up of the same 4 classes. But to have those same 4 classes in the exact same order? Well that’s a sign that ANet’s not even trying…
So lets see what we come up with.
Nothing good comes from reading that drivel day in and day out.
I find the GW2 forums quite depressing generally and if it wasn’t that I loved the game so much it might make me avoid them altogether but there are some gems of stuff in here.
I think generally ANET has done well with class balance. They make small, frequent balance changes instead of big balance reviews like other games have done. While balance is not perfect and there things they do that make me /facepalm, overall I think classes are pretty balanced and far more balanced than in past games.
1v1 is always going to be cheesed by specific builds, that is the nature of 1v1, but most of this washes out in group+ play. Not all classes bring all the tools for different scales of play, nor should they.
You want to know an easy way to see if a game is balanced? Ask people to rank the classes from most to least valuable at a specific thing (in this case, the current WvW meta). If everyone comes up with the same list, that isn’t the sign of a balanced game.
So lets run that test….
Does anyone disagree with the classes in this order?
Guardian
Warrior
Necromancer
Elementalist
Mesmer
Engineer
Thief
RangerBalance is bad enough when the top half of everyone’s list is made up of the same 4 classes. But to have those same 4 classes in the exact same order? Well that’s a sign that ANet’s not even trying…
So lets see what we come up with.
I might give this list for zerg fights but other parts of the wvw game (roaming, camp capping, small group fights) would get a very different list (e.,g, thief and mesmer would be much higher up).
^^ Ele is higher than necro on that list. But it comes down to guardians and wars in a zerg that makes them look so OP. I’ve never seen a group of rangers, mesmer or any other but melee in that make up the large part of the train.
I think generally ANET has done well with class balance. They make small, frequent balance changes instead of big balance reviews like other games have done. While balance is not perfect and there things they do that make me /facepalm, overall I think classes are pretty balanced and far more balanced than in past games.
1v1 is always going to be cheesed by specific builds, that is the nature of 1v1, but most of this washes out in group+ play. Not all classes bring all the tools for different scales of play, nor should they.
You want to know an easy way to see if a game is balanced? Ask people to rank the classes from most to least valuable at a specific thing (in this case, the current WvW meta). If everyone comes up with the same list, that isn’t the sign of a balanced game.
So lets run that test….
Does anyone disagree with the classes in this order?
Guardian
Warrior
Necromancer
Elementalist
Mesmer
Engineer
Thief
RangerBalance is bad enough when the top half of everyone’s list is made up of the same 4 classes. But to have those same 4 classes in the exact same order? Well that’s a sign that ANet’s not even trying…
So lets see what we come up with.
I might give this list for zerg fights but other parts of the wvw game (roaming, camp capping, small group fights) would get a very different list (e.,g, thief and mesmer would be much higher up).
The WvW meta is zerging. But even if we scaled it down to simply being ‘large group conflict’ of 10+ players, the list is the same.
You have the WvW meta which looks like the list above. The roaming meta will mirror sPvP.
Does anyone disagree with the classes in this order?
Guardian
Warrior
Necromancer
Elementalist
Mesmer
Engineer
Thief
Ranger
Reasonable group play list but I think Heavy, Light, Medium order is a bit more accurate since each class in heavy/light is about equal in their tier.
Roaming it is:
condi-bunker
shatter mesmer
<big gap>
thief
warrior
<massive gap>
everything else
“Youre lips are movin and youre complaining about something thats wingeing.”
you need eles, but you dont need necros to run a zerg. but after 3-4 eles you need only necros. i think they are equivalent.
Just the WvW
R3200+
I disagree with your order and I think basing a list on the boring, stale meta that is pervasive in this game is meaningless. The fact is most players are underutilizing their class, playing with the wrong gear, and generally doing little more than playing a game of follow the leader.
What you need in your group is highly dependent on what you are doing, who you are fighting and how many you are fighting. The fact that most of our ‘current meta’ takes none of those into account is not a class balance issue.
I disagree with your order and I think basing a list on the boring, stale meta that is pervasive in this game is meaningless. The fact is most players are underutilizing their class, playing with the wrong gear, and generally doing little more than playing a game of follow the leader.
What you need in your group is highly dependent on what you are doing, who you are fighting and how many you are fighting. The fact that most of our ‘current meta’ takes none of those into account is not a class balance issue.
100% agree.
Ive never seen anyone cry how Rangers are OP in WvW. Nor have I seen people cry about Eles since they were nerfed to oblivion.
no sane or self respecting player will ever admit that a ranger killed him/her. Thus you will never see anyone cry about rangers in public. They will just silently bear the shame and carry on.
Currently @ some T1 server in EU
I think generally ANET has done well with class balance. They make small, frequent balance changes instead of big balance reviews like other games have done. While balance is not perfect and there things they do that make me /facepalm, overall I think classes are pretty balanced and far more balanced than in past games.
1v1 is always going to be cheesed by specific builds, that is the nature of 1v1, but most of this washes out in group+ play. Not all classes bring all the tools for different scales of play, nor should they.
You want to know an easy way to see if a game is balanced? Ask people to rank the classes from most to least valuable at a specific thing (in this case, the current WvW meta). If everyone comes up with the same list, that isn’t the sign of a balanced game.
So lets run that test….
Does anyone disagree with the classes in this order?
Guardian
Warrior
Necromancer
Elementalist
Mesmer
Engineer
Thief
RangerBalance is bad enough when the top half of everyone’s list is made up of the same 4 classes. But to have those same 4 classes in the exact same order? Well that’s a sign that ANet’s not even trying…
So lets see what we come up with.
I might give this list for zerg fights but other parts of the wvw game (roaming, camp capping, small group fights) would get a very different list (e.,g, thief and mesmer would be much higher up).
Yup, that list is highly dependent on the number of people you are running with, the number of people you are fighting, and what exactly you are doing.
Solo & Roaming Group WvW Movies
class balance……….. pfft
10 warrior would easily steamrolled 15 people with diverse class. is this what you called balance?
you must be rolling thief or warrior to even consider the class balance is fine…………
much kitten, so droll, wow
In group play it doesn’t matter much, but one class should not be able to take on 2 or 3 of another at a time and survive or even win in some cases for that matter. I seen this done with thieves and sometimes mesmers.
I agree, OP. I’m not saying there aren’t minor tweaks to be made, but I’ve been playing MMORPGs since Ultima Online and EQ and must say I think ANET has done a great job with balance- especially when compared side by side to other titles.
Any class is OP when played correctly, and it’s easy to be decent but the dedicated can (and will) be great.
Much of the “this is OP, that’s OP” talk comes from people who don’t seem to understand roles or character builds.
Garillobot- Ranger * Shilombish Hokoffi- Necro
Ahalaia Afabi Sipi- Thief *
try to play a warrior and a ranger. u will see the diference
Just the WvW
R3200+
I think generally ANET has done well with class balance. They make small, frequent balance changes instead of big balance reviews like other games have done. While balance is not perfect and there things they do that make me /facepalm, overall I think classes are pretty balanced and far more balanced than in past games.
1v1 is always going to be cheesed by specific builds, that is the nature of 1v1, but most of this washes out in group+ play. Not all classes bring all the tools for different scales of play, nor should they.
You want to know an easy way to see if a game is balanced? Ask people to rank the classes from most to least valuable at a specific thing (in this case, the current WvW meta). If everyone comes up with the same list, that isn’t the sign of a balanced game.
So lets run that test….
Does anyone disagree with the classes in this order?
Guardian
Warrior
Necromancer
Elementalist
Mesmer
Engineer
Thief
RangerBalance is bad enough when the top half of everyone’s list is made up of the same 4 classes. But to have those same 4 classes in the exact same order? Well that’s a sign that ANet’s not even trying…
So lets see what we come up with.
My 2 cents worth – WvW like dungeons (well designed ones at least) are situational and therefore the class needs alter based on it.
WvW is zerg dominated these days, every man and their sheep dog runs warior/guardian with a few backup classes to support it so I would place Warrior tops with Guardian a close second. After that you have your heals and aoe.. Ele over Necro for me (I play a Necro main), after that I would place Mesmer and Eng for those portals, veils and bombs a plenty leaving thief and ranger.
But then take a small roaming group and that list can alter significantly, gimme a thief, a mes and a warrior and we’re good to go, the rest can just try to keep up if they can
But then if you place the classes 1v1 the balancing can be so far apart .. but WvW isn’t really meant to be about 1v1 imo that’s where your sPvP caters best. Its true each class has its OP builds but if you take time to play some of those classes you quickly learn where the counters can come from.. I used to hate face thieves in open field, but having dusted mine off this past month or so happily jump on my Necro and play with them a bit.. some I win some I loose, though most of the time their constant inf arrow running away and stealthing bores me so I retire to the food bar, load my thief up and go find the player and try to take a slice of buttham.
(edited by Bloodstealer.5978)
I think generally ANET has done well with class balance. They make small, frequent balance changes instead of big balance reviews like other games have done. While balance is not perfect and there things they do that make me /facepalm, overall I think classes are pretty balanced and far more balanced than in past games.
1v1 is always going to be cheesed by specific builds, that is the nature of 1v1, but most of this washes out in group+ play. Not all classes bring all the tools for different scales of play, nor should they.
You want to know an easy way to see if a game is balanced? Ask people to rank the classes from most to least valuable at a specific thing (in this case, the current WvW meta). If everyone comes up with the same list, that isn’t the sign of a balanced game.
So lets run that test….
Does anyone disagree with the classes in this order?
Guardian
Warrior
Necromancer
Elementalist
Mesmer
Engineer
Thief
RangerBalance is bad enough when the top half of everyone’s list is made up of the same 4 classes. But to have those same 4 classes in the exact same order? Well that’s a sign that ANet’s not even trying…
So lets see what we come up with.
Mesmer should be up the top ahead of the Necro IMO. I play both classes in WvW all the time – the Mesmer more than the Necro these days.
Superior disengage skills and great DPS put it ahead for me. The Necro would maybe get the nod in zerg play where they can rely on Guardians to provide stability and boons, but generally speaking i would pick my Mesmer.
I would go;
Warrior
Guardian
Mesmer
Engineer
Necromancer
Thief
Ranger
Elementalist
Also, please consider that we are making generalisations about classes here – it may be specific builds that are more overpowered than the actual classes themselves. I think it’s important to make this distinction.
I really don’t think the disparity between classes is all that bad – certainly it needs some more work, but every class can be effective if played well. Some just take more effort than others.
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)
(edited by Avigrus.2871)
I think the only classes that need attention currently to be brought in line with the other classes are the engi and especially ranger. All the other classes are balanced with one another. Good players that have perfected their builds with their play styles will always seem like they are overpowered. But they are just that, perfected, not overpowered.
Warrior is definitely OP. Anyone who says it isn’t has ONLY played as warrior and never even bothered trying to play another class. I feel almost guilty when i play as my warrior and run across some poor sap who’s using another class, especially if it’s an ele or a ranger, they don’t even have a slim chance of beating a half conscious warrior unless they’re amazing and the warrior is terrible. If you play as warrior, just level another class and try playing as them for awhile. Its like playing a completely different game, they don’t even come close. Either warrior needs to be brought down, or other classes need to be brought up (excluding mesmer and condi necro since they’re OP as hell too)
Why…
Why do people always dis out the ranger for being bad?
Stahp thinking rangers are archers, love the ranger a little and work on it and discover it’s potential. Zergs, amazing! Small group work 5-10, Amazing! Solo/duo roaming, the best!
I agree with the OP, the classes are balanced, just because you find one class easier to play than another for the same result does not mean it’s unbalanced or OP/UP.
My experience with ranger as a generalization of majority I have come across:
Ranger > Warrior – poison uptime.
Ranger < Engineer – Dunno man, some engies are just a pain.
Ranger / Ranger – Skills/builds
Ranger > Guardian – Only so much MOST guardians can do
Ranger / Necro – Goes ether way depending on necro skills
Ranger > Thief – Thieves become easier and easier to kill every patch
ranger < Mesmer – Dem clones yo and PU ….
Ranger > Ele – Most ele’s are….. Bad. The good ones tho are strait up amazing.
Rock beats scissors and scissors beats paper but paper also beats rock.
….. And Elementalist.
Rock beats scissors and scissors beats paper but paper also beats rock.
exactly.
Warrior is definitely OP. Anyone who says it isn’t has ONLY played as warrior and never even bothered trying to play another class.
I’ve enjoyed all professions in WvW except for guardian and warrior, and say that it is not OP.
[ART] Gate of Madness
the only “OP” part of warriors is their passive healing from traits/signet. This needs to be brought down quite a bit.
IF everyone else where to be brought up to the current warrior, we would see a massive power creep, one which would shake up the meta in ways we can not imagine.
Currently @ some T1 server in EU
I think rangers really need some love from the Devs. Warrior, Guardians, and Necros are definitely the strongest group fighters. Thieves are excellent roamers, Mesamers are annoying and hard to lock down as kitten and they do have some very useful skills. Eles bring amazing support and good AoE damage. Engineers I don’t see much but they have a lot of useful tools also. Rangers are nothing more than free loot bags with a useless pet. They bring almost nothing to team synergy when you compare them to other classes.
“…let us eat and drink, for tomorrow we shall die;.”
I think rangers really need some love from the Devs. Warrior, Guardians, and Necros are definitely the strongest group fighters. Thieves are excellent roamers, Mesamers are annoying and hard to lock down as kitten and they do have some very useful skills. Eles bring amazing support and good AoE damage. Engineers I don’t see much but they have a lot of useful tools also. Rangers are nothing more than free loot bags with a useless pet. They bring almost nothing to team synergy when you compare them to other classes.
You can only make such a statement if you haven’t played the class properly. The ranger is without a doubt top tier in solo/small group roaming. Zergs, that is another matter.
Currently @ some T1 server in EU
I think rangers really need some love from the Devs. Warrior, Guardians, and Necros are definitely the strongest group fighters. Thieves are excellent roamers, Mesamers are annoying and hard to lock down as kitten and they do have some very useful skills. Eles bring amazing support and good AoE damage. Engineers I don’t see much but they have a lot of useful tools also. Rangers are nothing more than free loot bags with a useless pet. They bring almost nothing to team synergy when you compare them to other classes.
You can only make such a statement if you haven’t played the class properly. The ranger is without a doubt top tier in solo/small group roaming. Zergs, that is another matter.
I don’t play the class at all. Out of all the classes I have killed while roaming, I find rangers have been the easiest. There is the odd time where I come across a really good one which makes a challenging fight. Maybe I’m just playing against a bunch of baddies or maybe it’s just my OP warrior.
“…let us eat and drink, for tomorrow we shall die;.”
Must be you encounter unskilled rangers, because there are a lot of them since it is one of the more difficult classes to master and simplest to casually PvE with… and because Warrior is not OP.
[ART] Gate of Madness
I think rangers really need some love from the Devs. Warrior, Guardians, and Necros are definitely the strongest group fighters. Thieves are excellent roamers, Mesamers are annoying and hard to lock down as kitten and they do have some very useful skills. Eles bring amazing support and good AoE damage. Engineers I don’t see much but they have a lot of useful tools also. Rangers are nothing more than free loot bags with a useless pet. They bring almost nothing to team synergy when you compare them to other classes.
You can only make such a statement if you haven’t played the class properly. The ranger is without a doubt top tier in solo/small group roaming. Zergs, that is another matter.
I don’t play the class at all. Out of all the classes I have killed while roaming, I find rangers have been the easiest. There is the odd time where I come across a really good one which makes a challenging fight. Maybe I’m just playing against a bunch of baddies or maybe it’s just my OP warrior.
you are absolutely correct, no need to explain; you are 100% correct about everything you stated about the ranger.
As a ranger myself, i’m impress you did well.
I can tell you this; i don’t feel good to say this as well; Rangers are vegetable in wvw.
Seriously,
sad but true. It doesn’t take 10 seconds for me to kill my own kind; melee or not.
Im fact, i’ve successfully killed 99% of rangers with no problems whatsoever, compared to other classes.
The remaining 1% are beyond my expectation.
In my server, whenever we zerg, we target rangers first than move to elementalists, warriors etc…
Every class confesses how easy (vegetable) rangers are and that need to change.
that’s the truth.
ask them.
I think rangers really need some love from the Devs. Warrior, Guardians, and Necros are definitely the strongest group fighters. Thieves are excellent roamers, Mesamers are annoying and hard to lock down as kitten and they do have some very useful skills. Eles bring amazing support and good AoE damage. Engineers I don’t see much but they have a lot of useful tools also. Rangers are nothing more than free loot bags with a useless pet. They bring almost nothing to team synergy when you compare them to other classes.
You can only make such a statement if you haven’t played the class properly. The ranger is without a doubt top tier in solo/small group roaming. Zergs, that is another matter.
I don’t play the class at all. Out of all the classes I have killed while roaming, I find rangers have been the easiest. There is the odd time where I come across a really good one which makes a challenging fight. Maybe I’m just playing against a bunch of baddies or maybe it’s just my OP warrior.
you are absolutely correct, no need to explain; you are 100% correct about everything you stated about the ranger.
As a ranger myself, i’m impress you did well.
I can tell you this; i don’t feel good to say this as well; Rangers are vegetable in wvw.
Seriously,
sad but true. It doesn’t take 10 seconds for me to kill my own kind; melee or not.
Im fact, i’ve successfully killed 99% of rangers with no problems whatsoever, compared to other classes.
The remaining 1% are beyond my expectation.
In my server, whenever we zerg, we target rangers first than move to elementalists, warriors etc…
Every class confesses how easy (vegetable) rangers are and that need to change.
that’s the truth.
ask them.
if you want to trollbait – try harder.
Currently @ some T1 server in EU
Sure. Rock/Paper/Scissors is ’balanced’. It’s just no fun.
Aurora Glade [EU] | Leader of ‘The New Reality [NR]’
WvW Beast!
actually, rock>all. Because that paper cannot hope to exist longer then the rock, no matter how awesome the paper
Currently @ some T1 server in EU
Just because every class complains equally doesn’t mean everything is fine.
- If Warriors make up 30% of zergs because they are by far the best class for it then that’s not ok.
- If a Necro can kill me in 3 seconds with a single fear + condition dump then that’s not ok.
- If Engineers can tank 5 people without every getting close to dying then that’s not ok.
- If Mesmers can stealth indefinitely while continuously applying conditions and spamming Illusions and Phantasms then that’s not ok.
Just because most classes have some overpowered, cheesy build doesn’t make overall balance ok because it doesn’t make for a level playing-field.
It’s like arguing that doping is acceptable in bicycle sport because everyone does it.
(edited by Dee Jay.2460)
I think classes are balanced as close as it is possible in MMO. Each has a place and things to do. Wars tho more versatile comparing to other classes but class is not as OP as it was prior to last nerf.
What not balanced is players skills and experience. But it is not up to Anet. Try different classes, choose which one you like play it as well as you can and stop whining.
I used to WvW on Guardian then on War, now i do it on mesmer. Love every minute of it. I win 70+% of 1v1 fights and can outsurvive wars and guards in Zergs. Know your class know your place in zerg. If you are clothy do not run immediately behind pin in hammer train and if you do do not cry about being dead all the time.
One thing i hate about wars lol. Those guys can run like there is no tomorrow.
(edited by Ptolemy.5086)
The problem is, when Anet think in Balance they think about sPvP, not WvW. Balance exist in Roaming, not really in the Meta of WvW. Don’t even need to talk about the pve where is the biggest problem…
Naraku no Kitsune, Necromancer
Fort Aspenwood (GODS)
Main problem is that warrior doesn’t need to care kitten about all this random aoe damage in www. If you play some light or medium class in www and you see lot’s of red circles in ground you can’t go there or if some PUG longbow ranger decide that now i kill that stupid ele and start to spam auto attack then ele actually need to do something about it. When you play warrior you don’t really need to care this kind of small things at all.
Of course these things doesn’t really apply when two good guilds fight, but fact just is that if you want your PUG zerg or casual guild zerg to be effective without lot’s of practice just get lot’s of bunker warriors and guards.
Seafarer’s Rest EotM grinch
I think rangers really need some love from the Devs. Warrior, Guardians, and Necros are definitely the strongest group fighters. Thieves are excellent roamers, Mesamers are annoying and hard to lock down as kitten and they do have some very useful skills. Eles bring amazing support and good AoE damage. Engineers I don’t see much but they have a lot of useful tools also. Rangers are nothing more than free loot bags with a useless pet. They bring almost nothing to team synergy when you compare them to other classes.
You can only make such a statement if you haven’t played the class properly. The ranger is without a doubt top tier in solo/small group roaming. Zergs, that is another matter.
I don’t play the class at all. Out of all the classes I have killed while roaming, I find rangers have been the easiest. There is the odd time where I come across a really good one which makes a challenging fight. Maybe I’m just playing against a bunch of baddies or maybe it’s just my OP warrior.
you are absolutely correct, no need to explain; you are 100% correct about everything you stated about the ranger.
As a ranger myself, i’m impress you did well.
I can tell you this; i don’t feel good to say this as well; Rangers are vegetable in wvw.
Seriously,
sad but true. It doesn’t take 10 seconds for me to kill my own kind; melee or not.
Im fact, i’ve successfully killed 99% of rangers with no problems whatsoever, compared to other classes.
The remaining 1% are beyond my expectation.
In my server, whenever we zerg, we target rangers first than move to elementalists, warriors etc…
Every class confesses how easy (vegetable) rangers are and that need to change.
that’s the truth.
ask them.
if you want to trollbait – try harder.
“I’m not in denial. I’m just selective about the reality I accept”
(edited by Burnfall.9573)
Class balance is anything BUT fine. Medium classes are just about worthless.
The balance in this game is obnoxiously bad and it’s even worse in WvW because ANet doesn’t balance with stat inflation, food and other buffs in mind.
Every time I see one of these threads insisting that balance is in a good place I instantly think “this guys is either a warrior or a thief roamer (check post history). Yep.”
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet
I think rangers really need some love from the Devs. Warrior, Guardians, and Necros are definitely the strongest group fighters. Thieves are excellent roamers, Mesamers are annoying and hard to lock down as kitten and they do have some very useful skills. Eles bring amazing support and good AoE damage. Engineers I don’t see much but they have a lot of useful tools also. Rangers are nothing more than free loot bags with a useless pet. They bring almost nothing to team synergy when you compare them to other classes.
You can only make such a statement if you haven’t played the class properly. The ranger is without a doubt top tier in solo/small group roaming. Zergs, that is another matter.
I don’t play the class at all. Out of all the classes I have killed while roaming, I find rangers have been the easiest. There is the odd time where I come across a really good one which makes a challenging fight. Maybe I’m just playing against a bunch of baddies or maybe it’s just my OP warrior.
Out of all the fights I’ve been in the 3 most annoying classes are
1) Hammer warrior.
2) Mesmer that knows how to play Mesmer.
3) Thief…
This is from a necro perspective by the way. I think the easiest classes has been
1) Ele until cond nerf and diamond skin.
2) Other necros.
3) Ranger that doesn’t know about vigor and necro CDs.
Just because every class complains equally doesn’t mean everything is fine.
- If Warriors make up 30% of zergs because they are by far the best class for it then that’s not ok.
- If a Necro can kill me in 3 seconds with a single fear + condition dump then that’s not ok.
- If Engineers can tank 5 people without every getting close to dying then that’s not ok.
- If Mesmers can stealth indefinitely while continuously applying conditions and spamming Illusions and Phantasms then that’s not ok.
Just because most classes have some overpowered, cheesy build doesn’t make overall balance ok because it doesn’t make for a level playing-field.
It’s like arguing that doping is acceptable in bicycle sport because everyone does it.
I agree with the warrior comment.
3 seconds as Necro i highly doubt that.
I agree with Engi, some insane builds
Disagree with Mesmer as they CAN’T “stealth indefinitely”
second disagree with Mesmer they cant spam Phantasms.
Then again based on your other thread which is mostly untrue i am not shocked you think some of these things.
50% warriors in performing guilds in wvw sounds balanced to someone here ?
Maybe it is because the class is challenging but absolutely not op
Well, zerging, I’ll agree..Ranger’s probably the worst class in the game… even when fury was broken last patch with Longbow, it still wasn’t great, funny but not great.
Soloing though, Ranger is one of the best classes in the game for killing people….Now I’m sure some people in here will say “But I kill ranger’s all the time, they’re so easy” and you’re right… 99% of the Rangers you come across in PvP will be Longbow Zerker Rangers i’d say. I still cream people today who’ve never fought a BM Bunker Ranger.
But I do agree with pretty much them being awful for zerging.
Though I do laugh when people say Thieves are bad for zerging.
Dire Armor with Full Venom Builds and shortbow is hilarious for it.
Bag city.
Xsorus – Ranger PvP movies Creator of the BM Bunker
50% warriors in performing guilds in wvw sounds balanced to someone here ?
Maybe it is because the class is challenging but absolutely not op
Actually most organized groups have as many hammer guardians as warriors in their squad. The only reason is they bring the most utility in zerg fights, not because they are really OP.
“…let us eat and drink, for tomorrow we shall die;.”