Class balance in WvW is just fine
Explain the mechanics I’m missing for me then will you?
I told you I’m done trying to help you, play the game.
you have not tried to help in any way shape or form.
So explaining to him how to counter fear isn’t trying to help him? Or explaining that his gear selection will cause him to lose due to a lack of health pool needed to deal with the conditions? What is your definition of help?
Your “counters” only work on the kittened Necromancers. I don’t understand how you expect someone to counter play an instant cast ranged ability. Then also counter play another instant cast ranged ability that counters the one counter to fear. Health pool gives you what an extra 3-7 seconds of life by using vitality gear stats against condition builds? The more time passes the more conditions are on you so its not like those extra seconds are gonna make them all go away and let you heal up. As I said before this is only fear we are talking about. Necromancer can easily sustain 10 bleeds on you, poison and get a 6 second burning during this time. Once that’s over you get to deal with the massive cripple and chills as you die out to the damage conditions assuming you even lived through the massive terror damage with Doom almost up again.
You could just CC the necro and he is dead. We have no Vigor, very little access to Stability little to no defensive cool downs, we can’t escape a fight either.
How do you cc a Necromancer as a Warrior that isn’t terrible? Warriors have only 4 ranged cc and they all have obvious animations plus you can only have 3 in one build max, all of the complaint about builds use only 1. No class has instant cc besides Necromancer and they also have the counter skill to its counter.
Explain the mechanics I’m missing for me then will you?
I told you I’m done trying to help you, play the game.
you have not tried to help in any way shape or form.
So explaining to him how to counter fear isn’t trying to help him? Or explaining that his gear selection will cause him to lose due to a lack of health pool needed to deal with the conditions? What is your definition of help?
Your “counters” only work on the kittened Necromancers. I don’t understand how you expect someone to counter play an instant cast ranged ability. Then also counter play another instant cast ranged ability that counters the one counter to fear. Health pool gives you what an extra 3-7 seconds of life by using vitality gear stats against condition builds? The more time passes the more conditions are on you so its not like those extra seconds are gonna make them all go away and let you heal up. As I said before this is only fear we are talking about. Necromancer can easily sustain 10 bleeds on you, poison and get a 6 second burning during this time. Once that’s over you get to deal with the massive cripple and chills as you die out to the damage conditions assuming you even lived through the massive terror damage with Doom almost up again.
You could just CC the necro and he is dead. We have no Vigor, very little access to Stability little to no defensive cool downs, we can’t escape a fight either.
Honestly he just doesn’t get it lol
How do you cc a Necromancer as a Warrior that isn’t terrible? Warriors have only 4 ranged cc and they all have obvious animations plus you can only have 3 in one build max, all of the complaint about builds use only 1. No class has instant cc besides Necromancer and they also have the counter skill to its counter.
That is still more access to CC than we have access to Stability….
You have access to Stability, you know when a Necro goes into DeathShroud there is a chance you will be feared so use that to your advantage. With stability Necromancer becomes MUCH less of a threat.
You have skills that make you immune to damage and another that makes you immune to conditions as well as traits for condition removal iirc as well…
How do you cc a Necromancer as a Warrior that isn’t terrible? Warriors have only 4 ranged cc and they all have obvious animations plus you can only have 3 in one build max, all of the complaint about builds use only 1. No class has instant cc besides Necromancer and they also have the counter skill to its counter.
That is still more access to CC than we have access to Stability….
You have access to Stability, you know when a Necro goes into DeathShroud there is a chance you will be feared so use that to your advantage. With stability Necromancer becomes MUCH less of a threat.You have skills that make you immune to damage and another that makes you immune to conditions as well as traits for condition removal iirc as well…
All classes have 100% endurance at the start of the fight and the base regen is 50% per 10 seconds. If you cannot dodge Earthshaker it is a huge learn to play issue since a Warrior cannot hit moving targets without a greatsword or rifle and neither does the damage to kill anything decent unless the target isn’t moving nor do they come with any ranged cc. If they use Bull’s Charge they are lacking stability or physical immunity and if they use Shield Bash or Tremor they lack all forms of damage on moving targets. Do not waste your dodge on anything but ranged cc on a Warrior and you will win 100% of the time if you kite him.
Rangers need far more and the fact a necro can out-condition a ranger is a joke. The need to be evenly matched
So, you want a class that is MEANT to be a master of conditions to be equal to a pet class? No, Just no. Rangers needs buffs i agree but in no way should ANY class be “equal” to condition Necros – I mean they ARE the condition class and yet recently everyone else is getting buffed in this area (or the removal of them) while the Necro is nerfed…
You realize how silly this sounds? The necromancer is pretty close to a pet class too. They have the same conditions overall. Why shouldn’t the Ranger be a viable condition class like Necros and Engineers? I mean Necros make a better power oriented class than Rangers too.
What exactly should Rangers actually “DO” in your opinion? Should they be nothing more than a pet class that turns their pet on aggressive and AFK’s in WvW? Because that’s the impression I get from you.
All classes have 100% endurance at the start of the fight and the base regen is 50% per 10 seconds. If you cannot dodge Earthshaker it is a huge learn to play issue since a Warrior cannot hit moving targets without a greatsword or rifle and neither does the damage to kill anything decent unless the target isn’t moving nor do they come with any ranged cc. If they use Bull’s Charge they are lacking stability or physical immunity and if they use Shield Bash or Tremor they lack all forms of damage on moving targets. Do not waste your dodge on anything but ranged cc on a Warrior and you will win 100% of the time if you kite him.
Right now look at other classes defenses, several of which can have near perma Vigor by just using Autoattack. We have NO access to vigor unless we take sigils, runesets or get them from allies. The All classes have 100% endurance at the start of the fight and the base regen is 50% per 10 seconds" simply falls apart when you understand we have NO self gained access to a VERY important boon without the use of food/sigils/runeset
Its okay saying “dodge this” or “dodge that”…Then what? wait 10 seconds before we can dodge again while being a punching bag while other classes can sit back and laugh as they have silly access to a very important and very strong boon.
we have lack combat movement abilities EVERY other class has access to. We have low survival options as well unlike classes that can make themselves IMMUNE to damage and/or conditions
Doom is pretty much our defense, that is it minus throwing down wells for a second or so of stability woohoo….
If as ANY class you can not catch a Necromancer then you have some serious issues, the SLOWEST class in the whole game, no access to say Rush, Ride The Lightening, Blink or other movement skills once we are IN a fight its going to end One of three ways:
1) We win
2) We Lose
3) The other person runs as we were close to killing them but with no access to mobility skills we simply cant catch them
You realize how silly this sounds? The necromancer is pretty close to a pet class too. They have the same conditions overall. Why shouldn’t the Ranger be a viable condition class like Necros and Engineers? I mean Necros make a better power oriented class than Rangers too.
What exactly should Rangers actually “DO” in your opinion? Should they be nothing more than a pet class that turns their pet on aggressive and AFK’s in WvW? Because that’s the impression I get from you.
“pretty close”
Necromancer can play 100% as a player only class if they like, Can Ranger? We have access to minions of course, does that mean that EVERY build uses them? No. Where as EVERY build of EVERY ranger uses Pets then you also have access to Spirits. Come back when they give you the option of not using any Pets.
Ranger IS a pet class
Necromancer CAN be a Pet class
Small difference, but a difference none the less and Condition builds WONT be using any minions anyway.
I would as much as the game is hated here – like to see the Ranger as more of Hunter class from WoW. give the pets more uniqueness, make some have rare/hard to obtain skins with unqiue and powerful skills
I spent MORE time in WoW on my hunter hunting down rare and unqiue pets than i did doing anything else. I was a Pet Hunter, plus the combat felt much better than it does on Ranger, i tired them but the pets, the class, the skills it just doesnt seem to “click”
Maybe one day we might see patches for SPECIFIC classes that could be used to change them up, make them fresh again with Rangers i would:
1) Redo Pets – Introduce more species, introduce like “Rare” obtainable pets that require certain tactics that would be different for each one, so that when people SEE them they will know that you had to do something something tough to get
2) The species also need a bit of work, You can tell something is iffy with it when SO many people run the same pets.
3) LongBow, i dont know what it is, something feels “off”
All classes have 100% endurance at the start of the fight and the base regen is 50% per 10 seconds. If you cannot dodge Earthshaker it is a huge learn to play issue since a Warrior cannot hit moving targets without a greatsword or rifle and neither does the damage to kill anything decent unless the target isn’t moving nor do they come with any ranged cc. If they use Bull’s Charge they are lacking stability or physical immunity and if they use Shield Bash or Tremor they lack all forms of damage on moving targets. Do not waste your dodge on anything but ranged cc on a Warrior and you will win 100% of the time if you kite him.
Right now look at other classes defenses, several of which can have near perma Vigor by just using Autoattack. We have NO access to vigor unless we take sigils, runesets or get them from allies. The All classes have 100% endurance at the start of the fight and the base regen is 50% per 10 seconds" simply falls apart when you understand we have NO self gained access to a VERY important boon without the use of food/sigils/runeset
Its okay saying “dodge this” or “dodge that”…Then what? wait 10 seconds before we can dodge again while being a punching bag while other classes can sit back and laugh as they have silly access to a very important and very strong boon.
we have lack combat movement abilities EVERY other class has access to. We have low survival options as well unlike classes that can make themselves IMMUNE to damage and/or conditions
Doom is pretty much our defense, that is it minus throwing down wells for a second or so of stability woohoo….
If as ANY class you can not catch a Necromancer then you have some serious issues, the SLOWEST class in the whole game, no access to say Rush, Ride The Lightening, Blink or other movement skills once we are IN a fight its going to end One of three ways:
1) We win
2) We Lose
3) The other person runs as we were close to killing them but with no access to mobility skills we simply cant catch them
Necromancer lacks in combat mobility but it has easily obtainable chill and cripple spam to stop Warrior mobility and as I said Warrior can easily be beaten by a class without vigor. As I said most Warriors will have only Earthshaker to let him hit with his other 3 skills and possibly Pin Down which is countered by many Necromancer skills. If he uses off hands for cc he lacks any form of ranged damage and they have long cooldowns. Bull’s Charge sacrifices a ton of survivability for an obvious animation cc that no one really uses.
Necromancer lacks in combat mobility but it has easily obtainable chill and cripple spam to stop Warrior mobility and as I said Warrior can easily be beaten by a class without vigor. As I said most Warriors will have only Earthshaker to let him hit with his other 3 skills and possibly Pin Down which is countered by many Necromancer skills. If he uses off hands for cc he lacks any form of ranged damage and they have long cooldowns. Bull’s Charge sacrifices a ton of survivability for an obvious animation cc that no one really uses.
Well… they DO need it. Without that they wouldnt stand a chance. Remember though most classes have either immunity to conditions through skills or traits and even come with it passively down some lines.
Also, if you going to say something make it HONEST “spammable” really!?
Dark Path: 5 seconds chill on 15second cool down…shame that it is VERY and i mean VERY unreliable to the point its near useless. Would be great IF it worked.
Chillbains – 4 second Chill 20second cool down. Not bad skill easily dodged most of the time
Unholy Feast – 5 seconds of Cripple. Mid Range skill 1 second cast time can be dodged. 15 second cool down.
Grasping Dead – 5 second cripple 10 second cool down, 3/4second cast time, can be dodged as well
Locust Swarm 2second cripple, 30 second cool down. Solid skill can hit more than once short range easily avoided by kiting.
Spinal Shivers – 5second chill, HUGE cast time and VERY easy to dodge. 20second cool down
Spectral Grasp – 4second chill, same issues as Dark Path, unreliable in most cases, 30second cool down
Signet Of Spite – 10second cripple, decent skill, plenty of conditions, long cool down.
PlagueForm – useless in most cases, decent in group and zerg fights mostly and long cool down.
Necromancer lacks in combat mobility but it has easily obtainable chill and cripple spam to stop Warrior mobility and as I said Warrior can easily be beaten by a class without vigor. As I said most Warriors will have only Earthshaker to let him hit with his other 3 skills and possibly Pin Down which is countered by many Necromancer skills. If he uses off hands for cc he lacks any form of ranged damage and they have long cooldowns. Bull’s Charge sacrifices a ton of survivability for an obvious animation cc that no one really uses.
Well… they DO need it. Without that they wouldnt stand a chance. Remember though most classes have either immunity to conditions through skills or traits and even come with it passively down some lines.
Also, if you going to say something make it HONEST “spammable” really!?
Dark Path: 5 seconds chill on 15second cool down…shame that it is VERY and i mean VERY unreliable to the point its near useless. Would be great IF it worked.
Chillbains – 4 second Chill 20second cool down. Not bad skill easily dodged most of the time
Unholy Feast – 5 seconds of Cripple. Mid Range skill 1 second cast time can be dodged. 15 second cool down.
Grasping Dead – 5 second cripple 10 second cool down, 3/4second cast time, can be dodged as well
Locust Swarm 2second cripple, 30 second cool down. Solid skill can hit more than once short range easily avoided by kiting.
Spinal Shivers – 5second chill, HUGE cast time and VERY easy to dodge. 20second cool down
Spectral Grasp – 4second chill, same issues as Dark Path, unreliable in most cases, 30second cool down
Signet Of Spite – 10second cripple, decent skill, plenty of conditions, long cool down.
PlagueForm – useless in most cases, decent in group and zerg fights mostly and long cool down.
But they do not need the vigor to beat a Warrior. I am assuming 100% condition duration increase on the Necromancer for all my posts since that’s what a good Necromancer uses. Most classes do not have condition immunity and only Warriors, Elementalist and Engineers have it. Warriors take 8 seconds of kiting if he used it at the start of combat and then hes a free kill and if he uses it during the middle it won’t remove any conditions so the chill and cripple should make it easy mode. Elementalist takes 30 trait points for a useless trait that 99% of Elementalists don’t use and only useful against condition Necromancers. Engineer takes 30 trait points and it doesn’t remove already applied conditions so all you can do is hope he doesn’t remove all your damaging conditions which is unlikely.
But they do not need the vigor to beat a Warrior. I am assuming 100% condition duration increase on the Necromancer for all my posts since that’s what a good Necromancer uses. Most classes do not have condition immunity and only Warriors, Elementalist and Engineers have it. Warriors take 8 seconds of kiting if he used it at the start of combat and then hes a free kill and if he uses it during the middle it won’t remove any conditions so the chill and cripple should make it easy mode. Elementalist takes 30 trait points for a useless trait that 99% of Elementalists don’t use and only useful against condition Necromancers. Engineer takes 30 trait points and it doesn’t remove already applied conditions so all you can do is hope he doesn’t remove all your damaging conditions which is unlikely.
So from the start you are assuming that the Necromancer is a Condition build. That alone is silly as Necromancer isn’t ONLY a condition based class. What about Power Necros? What do they not count for some strange reason?
But they do not need the vigor to beat a Warrior. I am assuming 100% condition duration increase on the Necromancer for all my posts since that’s what a good Necromancer uses. Most classes do not have condition immunity and only Warriors, Elementalist and Engineers have it. Warriors take 8 seconds of kiting if he used it at the start of combat and then hes a free kill and if he uses it during the middle it won’t remove any conditions so the chill and cripple should make it easy mode. Elementalist takes 30 trait points for a useless trait that 99% of Elementalists don’t use and only useful against condition Necromancers. Engineer takes 30 trait points and it doesn’t remove already applied conditions so all you can do is hope he doesn’t remove all your damaging conditions which is unlikely.
So from the start you are assuming that the Necromancer is a Condition build. That alone is silly as Necromancer isn’t ONLY a condition based class. What about Power Necros? What do they not count for some strange reason?
Power Necromancers have 54k base hp with immunity to Warrior stuns and 5k auto attacks so I don’t know if you want to go that way.
Power Necromancers have 54k base hp with immunity to Warrior stuns and 5k auto attacks so I don’t know if you want to go that way.
Their you go again, assumptions, so many assumptions. Now you may have found SOME that have that much health though i would gamble and say it would require things like Fortitude which everyone can get so that doesnt really count.
To assume that ALL of them are built the EXACT same way and have the SAME health is rather silly. Just like plenty of other builds not all Power builds are the same.
Also “immunity to warrior stuns” No, simply No. They would REQUIRE a 30point trait to get a measly 3 seconds, 3 whole seconds of stability when going into DeathShroud if you can’t wait that little bit and use a few other attacks then that is YOUR fault.
Warrior have Healing Siget which is MILES better than any regen we have passively. They have BOTH damage AND condition immunities among other things.
We have DeathShroud…Yay, bar its Auto Attack which requires a total of 20 trait points (10 in 2 different trees) it is rather average. the second skill is bugged to hell and rarely works. The Fear is pretty much our only defense Life Transfer and Tainted Shackles long channels easily interrupted and rather weak/useless in duels minus the immobilize IF you can stay with them long enough for it to proc
…It is pretty much a Meat shield that locks us out of our healing, utilities and Elite skills.
No this is base health with berserker gear with a Lich Form hit till 1 life and then going into Death Shroud. Immunity is from the 30 second stability from Lich Form and Warriors do not have boon removal. You have to assume strongest build possible and not morons with weak specs played by bads. Death Shroud is a second health bar and does ridiculous damage with a power spec. A condition spec will only need to sit in Death Shroud long enough to cast 3 and 5 most of the time, you know a second or two unless you need to cast Dark Path.
No this is base health with berserker gear with a Lich Form hit till 1 life and then going into Death Shroud. Immunity is from the 30 second stability from Lich Form and Warriors do not have boon removal. You have to assume strongest build possible and not morons with weak specs played by bads. Death Shroud is a second health bar and does ridiculous damage with a power spec. A condition spec will only need to sit in Death Shroud long enough to cast 3 and 5 most of the time, you know a second or two unless you need to cast Dark Path.
So…assuming they have Lich Form and Assuming they use it. It is not immunity when it can be easily removed or corrupted. Check Warrior THAT is immunity. From the time you use the skills you are immune to damage or conditions, the conditions you have on you before you use it stay of course but you cant be given any more AND these can NOT be removed, unlike the stability from Lich Form.
Yeah it does do good damage, with the right traits shame it has no reduced damage or anything, say like a Warrior skill that makes them IMMUNE to damage…
NO necromancer relies on Dark Path, they use it in the hope the gods are smiling on them and it WORKS but most of the time, yeah its useless. Just a wasted cool down.
Wonder how long you cripple last when warriors have -40 condition duration food, melandru runes and dogged march.
Seafarer’s Rest EotM grinch
Wonder how long you cripple last when warriors have -40 condition duration food, melandru runes and dogged march.
Of course, and how many Warriors dont take at least some, if not all of these options…
No this is base health with berserker gear with a Lich Form hit till 1 life and then going into Death Shroud. Immunity is from the 30 second stability from Lich Form and Warriors do not have boon removal. You have to assume strongest build possible and not morons with weak specs played by bads. Death Shroud is a second health bar and does ridiculous damage with a power spec. A condition spec will only need to sit in Death Shroud long enough to cast 3 and 5 most of the time, you know a second or two unless you need to cast Dark Path.
So…assuming they have Lich Form and Assuming they use it. It is not immunity when it can be easily removed or corrupted. Check Warrior THAT is immunity. From the time you use the skills you are immune to damage or conditions, the conditions you have on you before you use it stay of course but you cant be given any more AND these can NOT be removed, unlike the stability from Lich Form.
Yeah it does do good damage, with the right traits shame it has no reduced damage or anything, say like a Warrior skill that makes them IMMUNE to damage…
NO necromancer relies on Dark Path, they use it in the hope the gods are smiling on them and it WORKS but most of the time, yeah its useless. Just a wasted cool down.
As I said Warriors don’t have boon removal and it does reduce damage you take by 50% since it doubles your health when used. Only 3 classes have reliable boon removal since Engineers don’t use mines normally but this is about one on ones anyways. The only way to escape a Lich Form power Necromancer is teleport skills since you will be crippled and possibly chilled for most of it.
Wonder how long you cripple last when warriors have -40 condition duration food, melandru runes and dogged march.
Of course, and how many Warriors dont take at least some, if not all of these options…
Then the 102% condition duration Necromancer destroys him since he doesn’t waste everything for the ability to be unsnarable against non condition duration builds.
EDIT: Also I just tested Dark Path and its projectile accuracy is amazing since it has a homing aspect and can even be cast from behind so I really can’t see the problem compared to other projectiles.
(edited by glaphen.5230)
^ This guy says the most ridiculous things. I’m convinced he is a troll.
EDIT: Also I just tested Dark Path and its projectile accuracy is amazing since it has a homing aspect and can even be cast from behind so I really can’t see the problem compared to other projectiles.
You are NOTHING but a troll. This comment alone confirms that. NO one that has EVER used that skill has EVER said it’s “accuracy is amazing” and been honest. Then again, i think most people knew you were a troll already, so nothing lost.
EDIT: Also I just tested Dark Path and its projectile accuracy is amazing since it has a homing aspect and can even be cast from behind so I really can’t see the problem compared to other projectiles.
You are NOTHING but a troll. This comment alone confirms that. NO one that has EVER used that skill has EVER said it’s “accuracy is amazing” and been honest. Then again, i think most people knew you were a troll already, so nothing lost.
You may actually be terrible and never played another class. The projectile accuracy and speed on the skill is amazing compared to most other projectiles in the game.
You may actually be terrible and never played another class. The projectile accuracy and speed on the skill is amazing compared to most other projectiles in the game.
Level 80 Necromancer, Ele, Engineer and Mesmer says otherwise. Seriously you making yourself out to be a terrible troll, it is embarrassing. The skill sucks and EVERY necromancer knows it.
You may actually be terrible and never played another class. The projectile accuracy and speed on the skill is amazing compared to most other projectiles in the game.
Level 80 Necromancer, Ele, Engineer and Mesmer says otherwise. Seriously you making yourself out to be a terrible troll, it is embarrassing. The skill sucks and EVERY necromancer knows it.
Leveling up characters takes skill news at 11. Just because you do not know how to counter my arguments and have to result to insults does not make me a troll. Also none of those classes really have any bad projectiles besides a couple rarely used Mesmer skills. You don’t know bad projectiles till you’ve played Guardian, Ranger and Warrior.
Leveling up characters takes skill news at 11. Just because you do not know how to counter my arguments and have to result to insults does not make me a troll. Also none of those classes really have any bad projectiles besides a couple rarely used Mesmer skills. You don’t know bad projectiles till you’ve played Guardian, Ranger and Warrior.
You have no arguments, its all based on different situations, different skills, different this and different that. Your arguments are nothing but opinion, bad ones at that.
You have shown that you have NO idea what you are talking about, Dark Path good? what you been smoking.
You may actually be terrible and never played another class. The projectile accuracy and speed on the skill is amazing compared to most other projectiles in the game.
Level 80 Necromancer, Ele, Engineer and Mesmer says otherwise. Seriously you making yourself out to be a terrible troll, it is embarrassing. The skill sucks and EVERY necromancer knows it.
I called that out yesterday lol
I like to read the class specific forums and I notice that every class has regular posts about another class being overpowered or how their class in underpowered. This makes me think that ANET has pretty much got the balance right.
For every class there are builds that are highly effective (OP to whiners) in some situations and less effective (UP to whiners) in other situations. The game would be broken if any single build was always good or always bad but that is not the case. I have a thief, ranger and warrior and I have owned and been owned with each of them in different components of the game and this is what I want.
Does anyone else think that despite the regular whining in the forums WvW is actually fun for most classes if you choose the right build for your preferred play style.
Ignoring the fact that WvW isn’t balanced around specific classes, your reasoning could not be worse. People will ALWAYS complain, being able to differentiate between valid and invalid complaints is how good balance is achieved. Right now, the class balance in this game is pretty bad. That is just a fact. I just keep an eye on the release notes hoping Anet is working on it.
Dragon Steel [DSL]
Henge of Denravi
Ignoring the fact that WvW isn’t balanced around specific classes, your reasoning could not be worse. People will ALWAYS complain, being able to differentiate between valid and invalid complaints is how good balance is achieved. Right now, the class balance in this game is pretty bad. That is just a fact. I just keep an eye on the release notes hoping Anet is working on it.
Don’t hold your breathe, with Anet in control this game will NEVER be balanced. Not when they balance the game around a mode that hardly anyone plays compared to the other 2 modes.
Ignoring the fact that WvW isn’t balanced around specific classes, your reasoning could not be worse. People will ALWAYS complain, being able to differentiate between valid and invalid complaints is how good balance is achieved. Right now, the class balance in this game is pretty bad. That is just a fact. I just keep an eye on the release notes hoping Anet is working on it.
Don’t hold your breathe, with Anet in control this game will NEVER be balanced. Not when they balance the game around a mode that hardly anyone plays compared to the other 2 modes.
Know what’s funny? I’m not even sure which mode you are referring to, lol….and that is the problem..what mode IS balanced?
Dragon Steel [DSL]
Henge of Denravi
Know what’s funny? I’m not even sure which mode you are referring to, lol….and that is the problem..what mode IS balanced?
Hahahaha, Very true none of the modes are balanced but when you look at it, the nerf to ele healing, movement and such was made for S/TPvP yet it was a BIGGER nerf to WvW (go figure) just like many other changes that were made for S/TPvP without thinking how WvW and PvE would be able to handle these changes.
Trying to force eSport on us with S/TPvP a mode that isnt anywhere near as liked as PvE and WvW and trying to “Balance” it (god knows how Anet decides these balances) has not only damaged PvE and WvW it STILL hasnt made S/TPvP and eSport. Nothing will at this stage, they need to pull away from that obsession and focus on WvW and PvE.
Leveling up characters takes skill news at 11. Just because you do not know how to counter my arguments and have to result to insults does not make me a troll. Also none of those classes really have any bad projectiles besides a couple rarely used Mesmer skills. You don’t know bad projectiles till you’ve played Guardian, Ranger and Warrior.
You have no arguments, its all based on different situations, different skills, different this and different that. Your arguments are nothing but opinion, bad ones at that.
You have shown that you have NO idea what you are talking about, Dark Path good? what you been smoking.
Please tell me how your arguments are any different besides that they are based off a 30/30/30/30/30 4 weapon set Warrior against a guy with no arms playing Necromancer. I just played Necromancer for 2 hours in Spvp again and Dark Path pathing is amazing in comparison to other projectiles. My arguments are all based off facts while yours are entirely what you’ve seen while being terrible. Also balance is completely impossible and no MMO game will ever be balanced.
Ignoring the fact that WvW isn’t balanced around specific classes, your reasoning could not be worse. People will ALWAYS complain, being able to differentiate between valid and invalid complaints is how good balance is achieved. Right now, the class balance in this game is pretty bad. That is just a fact. I just keep an eye on the release notes hoping Anet is working on it.
Don’t hold your breathe, with Anet in control this game will NEVER be balanced. Not when they balance the game around a mode that hardly anyone plays compared to the other 2 modes.
No game is ever balanced. I don’t think the game is that much more balanced in PvE or sPvP. Balance is somethin that you do, not some place that you get. I expect them to keep putting out patches, even when things are pretty good just to shake things up.
MOST classes are fairly balanced.
2 Classes need to move down to the middle.
2 Classes need to move up to the middle.
In each case, ONE class is needing to move up/down far more than the other.
This should be ANet’s focus.
Warrior and Guardian are too OP and need to come down some.
Warrior has too many areas where it is too strong or top tier with no corresponding weakness. I needs the most nerfing.
Guardians need modest toning down.
Few non-warriors/guardians would disagree. Many would disagree over how and how much (that is the real question).
In general, melee needs to be toned down making ranged more significant.
Needless, to say, the two classes needing boosts are ranged.
Ranger needs a buff. Few would disagree even if they think you can play a ranger in WvW (skill beats challenges). Still, they need attention and much more than any other class. Part of it is the wonky pet mechanics. Part of it is the traits being bunched oddly that promotes over reaching in a skill line for a trait versus build diversity and common sense.
Elementalist is probably the second class needing a bit of attention. They have their moments (where the ranger has moments by player not class) but overall need a bit more.
MOST classes are fairly balanced.
2 Classes need to move down to the middle.
2 Classes need to move up to the middle.
In each case, ONE class is needing to move up/down far more than the other.
This should be ANet’s focus.Warrior and Guardian are too OP and need to come down some.
Warrior has too many areas where it is too strong or top tier with no corresponding weakness. I needs the most nerfing.
Guardians need modest toning down.
Few non-warriors/guardians would disagree. Many would disagree over how and how much (that is the real question).In general, melee needs to be toned down making ranged more significant.
Needless, to say, the two classes needing boosts are ranged.Ranger needs a buff. Few would disagree even if they think you can play a ranger in WvW (skill beats challenges). Still, they need attention and much more than any other class. Part of it is the wonky pet mechanics. Part of it is the traits being bunched oddly that promotes over reaching in a skill line for a trait versus build diversity and common sense.
Elementalist is probably the second class needing a bit of attention. They have their moments (where the ranger has moments by player not class) but overall need a bit more.
Zerker staff Elementalist is the best zerging class in the game and needs no help in that department. Everything a Ranger does in WvW a staff Elementalist does better in just fire attunement.
Most people who reroll for wvw usefulness, reroll to just a few classes/builds. This is poor balance, caused by not having a separate wvw balance team.
No this is base health with berserker gear with a Lich Form hit till 1 life and then going into Death Shroud. Immunity is from the 30 second stability from Lich Form and Warriors do not have boon removal. You have to assume strongest build possible and not morons with weak specs played by bads. Death Shroud is a second health bar and does ridiculous damage with a power spec. A condition spec will only need to sit in Death Shroud long enough to cast 3 and 5 most of the time, you know a second or two unless you need to cast Dark Path.
lich form? Really, just walk away from it, you move so slow and the cast times are so long. If you stay to fight that is your problem.
ok so now you walk away let your trinket do its job. Come back. At this point if you run hammer you have three CCs on that and I can dodge twice. Then you have your insta cast fear that is better then the fears I have as a Necro.
meh, I read your other posts. I will leave at this, a well played warrior with a hammer can pretty much hard counter a necro outside of when he is in his elite form (you can just reset the fight and wait for it to go down thou).
It was 2 vs 20 but its ok we got’em both!
Warrior has too many areas where it is too strong or top tier with no corresponding weakness. I needs the most nerfing.
Lets see warrior have no pets, minnions, illusions, spirits, virtues, device kits, stealing,stealth, death shroud, group support(They only have DPS support).
What areas are they too strong in again?
Leveling up characters takes skill news at 11. Just because you do not know how to counter my arguments and have to result to insults does not make me a troll. Also none of those classes really have any bad projectiles besides a couple rarely used Mesmer skills. You don’t know bad projectiles till you’ve played Guardian, Ranger and Warrior.
You have no arguments, its all based on different situations, different skills, different this and different that. Your arguments are nothing but opinion, bad ones at that.
You have shown that you have NO idea what you are talking about, Dark Path good? what you been smoking.
Please tell me how your arguments are any different besides that they are based off a 30/30/30/30/30 4 weapon set Warrior against a guy with no arms playing Necromancer. I just played Necromancer for 2 hours in Spvp again and Dark Path pathing is amazing in comparison to other projectiles. My arguments are all based off facts while yours are entirely what you’ve seen while being terrible. Also balance is completely impossible and no MMO game will ever be balanced.
dark path is a slow moving projectile that you can dodge, you see it coming and dodge thru it. O wait never mind you have two hours of necro play in hot join pvp you must be an expert now, my bad.
It was 2 vs 20 but its ok we got’em both!
Leveling up characters takes skill news at 11. Just because you do not know how to counter my arguments and have to result to insults does not make me a troll. Also none of those classes really have any bad projectiles besides a couple rarely used Mesmer skills. You don’t know bad projectiles till you’ve played Guardian, Ranger and Warrior.
You have no arguments, its all based on different situations, different skills, different this and different that. Your arguments are nothing but opinion, bad ones at that.
You have shown that you have NO idea what you are talking about, Dark Path good? what you been smoking.
Please tell me how your arguments are any different besides that they are based off a 30/30/30/30/30 4 weapon set Warrior against a guy with no arms playing Necromancer. I just played Necromancer for 2 hours in Spvp again and Dark Path pathing is amazing in comparison to other projectiles. My arguments are all based off facts while yours are entirely what you’ve seen while being terrible. Also balance is completely impossible and no MMO game will ever be balanced.
dark path is a slow moving projectile that you can dodge, you see it coming and dodge thru it. O wait never mind you have two hours of necro play in hot join pvp you must be an expert now, my bad.
See the problem is you have only played Necromancer and not the other classes with projectiles. Dark Path is a homing projectile that can be cast from behind if you start from the front. I don’t care how easy it is to dodge because Necromancers have a ton of skills that are more important to dodge unlike Warrior that you clearly don’t know how to fight against. As I said in my earlier posts Warriors have only 4 ranged cc so although hammer has 3 cc, he wont ever hit with the other two if you don’t get hit by Earthshaker and he probably lacks the other 3 ranged cc. Also as I said earlier you won’t escape a power Necromancer without teleports. A good Necromancer starts off with Locust Swarm before he casts Lich Form and possibly a Dark Path, Signet of Spite or Spectral Grasp if the enemy isn’t near you.
Leveling up characters takes skill news at 11. Just because you do not know how to counter my arguments and have to result to insults does not make me a troll. Also none of those classes really have any bad projectiles besides a couple rarely used Mesmer skills. You don’t know bad projectiles till you’ve played Guardian, Ranger and Warrior.
You have no arguments, its all based on different situations, different skills, different this and different that. Your arguments are nothing but opinion, bad ones at that.
You have shown that you have NO idea what you are talking about, Dark Path good? what you been smoking.
Please tell me how your arguments are any different besides that they are based off a 30/30/30/30/30 4 weapon set Warrior against a guy with no arms playing Necromancer. I just played Necromancer for 2 hours in Spvp again and Dark Path pathing is amazing in comparison to other projectiles. My arguments are all based off facts while yours are entirely what you’ve seen while being terrible. Also balance is completely impossible and no MMO game will ever be balanced.
dark path is a slow moving projectile that you can dodge, you see it coming and dodge thru it. O wait never mind you have two hours of necro play in hot join pvp you must be an expert now, my bad.
See the problem is you have only played Necromancer and not the other classes with projectiles. Dark Path is a homing projectile that can be cast from behind if you start from the front. I don’t care how easy it is to dodge because Necromancers have a ton of skills that are more important to dodge unlike Warrior that you clearly don’t know how to fight against. As I said in my earlier posts Warriors have only 4 ranged cc so although hammer has 3 cc, he wont ever hit with the other two if you don’t get hit by Earthshaker and he probably lacks the other 3 ranged cc. Also as I said earlier you won’t escape a power Necromancer without teleports. A good Necromancer starts off with Locust Swarm before he casts Lich Form and possibly a Dark Path, Signet of Spite or Spectral Grasp if the enemy isn’t near you.
besides the guardian and thief in my SIG I also have an 80 mesmer and an 80 warrior, I have a thing for trying to know my enemy. Getting Into melee as a warrior should not really be a problem. You have good mobility. Playing a power necro and having played as a Condi burst necro I can tell you hammer warriors built to last(not zerker) can and do counter necro. As of the last patch where hammer damage got put in line I see warriors moving away from it and now I have started to see Gs axe/warhorn much easier to deal with but harder to catch.
It was 2 vs 20 but its ok we got’em both!
Lets see warrior have no (Snipped the stuff they do not have) group support.
Charge is totally not group support when all it does is increase speed and remove slowing conditions. Call to arms does not give vigor to allies or weakness to enemies. Quick Breathing does not make these two DPS support skills turn conditions into boons. Shake it Off is not condition removal and will not heal people if you have the Vigorous Shouts trait. Banner of Defense is purely for more DPS and doesn’t grant regeneration with the Inspiring Battle Standard trait.
/sarcasm
The only DPS support I see used is For Great Justice, which gets healing if you have the Vigorous Shouts trait and condition removal if using 6 Superior Soldier Runes.
Leveling up characters takes skill news at 11. Just because you do not know how to counter my arguments and have to result to insults does not make me a troll. Also none of those classes really have any bad projectiles besides a couple rarely used Mesmer skills. You don’t know bad projectiles till you’ve played Guardian, Ranger and Warrior.
You have no arguments, its all based on different situations, different skills, different this and different that. Your arguments are nothing but opinion, bad ones at that.
You have shown that you have NO idea what you are talking about, Dark Path good? what you been smoking.
Please tell me how your arguments are any different besides that they are based off a 30/30/30/30/30 4 weapon set Warrior against a guy with no arms playing Necromancer. I just played Necromancer for 2 hours in Spvp again and Dark Path pathing is amazing in comparison to other projectiles. My arguments are all based off facts while yours are entirely what you’ve seen while being terrible. Also balance is completely impossible and no MMO game will ever be balanced.
dark path is a slow moving projectile that you can dodge, you see it coming and dodge thru it. O wait never mind you have two hours of necro play in hot join pvp you must be an expert now, my bad.
See the problem is you have only played Necromancer and not the other classes with projectiles. Dark Path is a homing projectile that can be cast from behind if you start from the front. I don’t care how easy it is to dodge because Necromancers have a ton of skills that are more important to dodge unlike Warrior that you clearly don’t know how to fight against. As I said in my earlier posts Warriors have only 4 ranged cc so although hammer has 3 cc, he wont ever hit with the other two if you don’t get hit by Earthshaker and he probably lacks the other 3 ranged cc. Also as I said earlier you won’t escape a power Necromancer without teleports. A good Necromancer starts off with Locust Swarm before he casts Lich Form and possibly a Dark Path, Signet of Spite or Spectral Grasp if the enemy isn’t near you.
besides the guardian and thief in my SIG I also have an 80 mesmer and an 80 warrior, I have a thing for trying to know my enemy. Getting Into melee as a warrior should not really be a problem. You have good mobility. Playing a power necro and having played as a Condi burst necro I can tell you hammer warriors built to last(not zerker) can and do counter necro. As of the last patch where hammer damage got put in line I see warriors moving away from it and now I have started to see Gs axe/warhorn much easier to deal with but harder to catch.
A hammer Warrior with mobility has to be using a greatsword or a sword which means he is sacrificing a possibility of 1 or 2 cc skills that these Necromancers complain so much of. No class has the condition removal to handle a condition Necromancer one on one so no it cannot last long at all after the initial Berserker Stance. They wont be hitting with a burst skill to proc Cleansing Ire if they aren’t using long bow and if they are a shout build they don’t even have Berserker Stance most likely. Greatsword and axe/warhorn is a spec made to counter snares but it is still useless against anyone with any in combat mobility skills in the slightest once they switch to axe and they lack all forms of cc and survivability besides stances. They also won’t be doing any damage without berserker gear. Getting into melee range against any skilled opponent is completely impossible without using greatsword or sword which only do their good damage against targets that don’t move. Warrior is an easy to play class but also the easiest class in the game to counter play with basic player skills. Problem is everyone who still plays this game lacks these basic skills now. This is once again the Hundred Blades complaints at the start of the game when no one knew how to play. Suddenly without any nerfs or buffs all the complaints started dying out and Elementalists without receiving any buffs thought they were the worst class started being god mode.
Sword/axe + Warhammer = so much immobilize it isn’t funny. Just use Leg Specialist.
Tuck and Roll: Warrior – What Everyone Loves: Guardian -Hardkore Junglist: Ranger -
Kitty Gearwrench: Engineer – Dwomm: Elementalist – Which Kitten Is It: Mesmer
Sword/axe + Warhammer = so much immobilize it isn’t funny. Just use Leg Specialist.
Sword hardly ever hits with Savage Leap and if they used Flurry there goes the adrenaline for Earthshaker. It also won’t do any damage without going berserker with Merciless Hammer. It still wouldn’t kill anything without Frenzy and I have no idea why you would use the axe off hand for any purpose. The build is better going berserker with greatsword/hammer, Frenzy, Bull’s Charge and whatever survivability skill. Also without cast cancelling or condition duration the immobilize wont last long enough for Earthshaker to hit besides a timed Blade Trail.
My savage leap seems to hit. As does the axe throw, the hammer cripple and my sword auto attack #3. If I can keep them locked down, its a win for me.
Tuck and Roll: Warrior – What Everyone Loves: Guardian -Hardkore Junglist: Ranger -
Kitty Gearwrench: Engineer – Dwomm: Elementalist – Which Kitten Is It: Mesmer
Throw Axe is main hand only and Savage Leap has terrible accuracy unless you aim it without a target.
Throw Axe is main hand only and Savage Leap has terrible accuracy unless you aim it without a target.
Sorry, got it mixed up. I sometimes use axe/shield. I meant that I use sword/mace.
Tuck and Roll: Warrior – What Everyone Loves: Guardian -Hardkore Junglist: Ranger -
Kitty Gearwrench: Engineer – Dwomm: Elementalist – Which Kitten Is It: Mesmer
Leveling up characters takes skill news at 11. Just because you do not know how to counter my arguments and have to result to insults does not make me a troll. Also none of those classes really have any bad projectiles besides a couple rarely used Mesmer skills. You don’t know bad projectiles till you’ve played Guardian, Ranger and Warrior.
You have no arguments, its all based on different situations, different skills, different this and different that. Your arguments are nothing but opinion, bad ones at that.
You have shown that you have NO idea what you are talking about, Dark Path good? what you been smoking.
Please tell me how your arguments are any different besides that they are based off a 30/30/30/30/30 4 weapon set Warrior against a guy with no arms playing Necromancer. I just played Necromancer for 2 hours in Spvp again and Dark Path pathing is amazing in comparison to other projectiles. My arguments are all based off facts while yours are entirely what you’ve seen while being terrible. Also balance is completely impossible and no MMO game will ever be balanced.
dark path is a slow moving projectile that you can dodge, you see it coming and dodge thru it. O wait never mind you have two hours of necro play in hot join pvp you must be an expert now, my bad.
See the problem is you have only played Necromancer and not the other classes with projectiles. Dark Path is a homing projectile that can be cast from behind if you start from the front. I don’t care how easy it is to dodge because Necromancers have a ton of skills that are more important to dodge unlike Warrior that you clearly don’t know how to fight against. As I said in my earlier posts Warriors have only 4 ranged cc so although hammer has 3 cc, he wont ever hit with the other two if you don’t get hit by Earthshaker and he probably lacks the other 3 ranged cc. Also as I said earlier you won’t escape a power Necromancer without teleports. A good Necromancer starts off with Locust Swarm before he casts Lich Form and possibly a Dark Path, Signet of Spite or Spectral Grasp if the enemy isn’t near you.
besides the guardian and thief in my SIG I also have an 80 mesmer and an 80 warrior, I have a thing for trying to know my enemy. Getting Into melee as a warrior should not really be a problem. You have good mobility. Playing a power necro and having played as a Condi burst necro I can tell you hammer warriors built to last(not zerker) can and do counter necro. As of the last patch where hammer damage got put in line I see warriors moving away from it and now I have started to see Gs axe/warhorn much easier to deal with but harder to catch.
A hammer Warrior with mobility has to be using a greatsword or a sword which means he is sacrificing a possibility of 1 or 2 cc skills that these Necromancers complain so much of. No class has the condition removal to handle a condition Necromancer one on one so no it cannot last long at all after the initial Berserker Stance. They wont be hitting with a burst skill to proc Cleansing Ire if they aren’t using long bow and if they are a shout build they don’t even have Berserker Stance most likely. Greatsword and axe/warhorn is a spec made to counter snares but it is still useless against anyone with any in combat mobility skills in the slightest once they switch to axe and they lack all forms of cc and survivability besides stances. They also won’t be doing any damage without berserker gear. Getting into melee range against any skilled opponent is completely impossible without using greatsword or sword which only do their good damage against targets that don’t move. Warrior is an easy to play class but also the easiest class in the game to counter play with basic player skills. Problem is everyone who still plays this game lacks these basic skills now. This is once again the Hundred Blades complaints at the start of the game when no one knew how to play. Suddenly without any nerfs or buffs all the complaints started dying out and Elementalists without receiving any buffs thought they were the worst class started being god mode.
I’m glad you can assume no one in the game but you knows anything about counter play. You do know hundred blades was nerfed when anet nerfed quickness? It wasn’t hundred blades that was the problem it was the ability to pull it off when under quickness making it super fast. This change also nerfed pistol whip seeing a decline in s/p thieves for awhile.
It was 2 vs 20 but its ok we got’em both!
Leveling up characters takes skill news at 11. Just because you do not know how to counter my arguments and have to result to insults does not make me a troll. Also none of those classes really have any bad projectiles besides a couple rarely used Mesmer skills. You don’t know bad projectiles till you’ve played Guardian, Ranger and Warrior.
You have no arguments, its all based on different situations, different skills, different this and different that. Your arguments are nothing but opinion, bad ones at that.
You have shown that you have NO idea what you are talking about, Dark Path good? what you been smoking.
Please tell me how your arguments are any different besides that they are based off a 30/30/30/30/30 4 weapon set Warrior against a guy with no arms playing Necromancer. I just played Necromancer for 2 hours in Spvp again and Dark Path pathing is amazing in comparison to other projectiles. My arguments are all based off facts while yours are entirely what you’ve seen while being terrible. Also balance is completely impossible and no MMO game will ever be balanced.
dark path is a slow moving projectile that you can dodge, you see it coming and dodge thru it. O wait never mind you have two hours of necro play in hot join pvp you must be an expert now, my bad.
See the problem is you have only played Necromancer and not the other classes with projectiles. Dark Path is a homing projectile that can be cast from behind if you start from the front. I don’t care how easy it is to dodge because Necromancers have a ton of skills that are more important to dodge unlike Warrior that you clearly don’t know how to fight against. As I said in my earlier posts Warriors have only 4 ranged cc so although hammer has 3 cc, he wont ever hit with the other two if you don’t get hit by Earthshaker and he probably lacks the other 3 ranged cc. Also as I said earlier you won’t escape a power Necromancer without teleports. A good Necromancer starts off with Locust Swarm before he casts Lich Form and possibly a Dark Path, Signet of Spite or Spectral Grasp if the enemy isn’t near you.
besides the guardian and thief in my SIG I also have an 80 mesmer and an 80 warrior, I have a thing for trying to know my enemy. Getting Into melee as a warrior should not really be a problem. You have good mobility. Playing a power necro and having played as a Condi burst necro I can tell you hammer warriors built to last(not zerker) can and do counter necro. As of the last patch where hammer damage got put in line I see warriors moving away from it and now I have started to see Gs axe/warhorn much easier to deal with but harder to catch.
A hammer Warrior with mobility has to be using a greatsword or a sword which means he is sacrificing a possibility of 1 or 2 cc skills that these Necromancers complain so much of. No class has the condition removal to handle a condition Necromancer one on one so no it cannot last long at all after the initial Berserker Stance. They wont be hitting with a burst skill to proc Cleansing Ire if they aren’t using long bow and if they are a shout build they don’t even have Berserker Stance most likely. Greatsword and axe/warhorn is a spec made to counter snares but it is still useless against anyone with any in combat mobility skills in the slightest once they switch to axe and they lack all forms of cc and survivability besides stances. They also won’t be doing any damage without berserker gear. Getting into melee range against any skilled opponent is completely impossible without using greatsword or sword which only do their good damage against targets that don’t move. Warrior is an easy to play class but also the easiest class in the game to counter play with basic player skills. Problem is everyone who still plays this game lacks these basic skills now. This is once again the Hundred Blades complaints at the start of the game when no one knew how to play. Suddenly without any nerfs or buffs all the complaints started dying out and Elementalists without receiving any buffs thought they were the worst class started being god mode.
I’m glad you can assume no one in the game but you knows anything about counter play. You do know hundred blades was nerfed when anet nerfed quickness? It wasn’t hundred blades that was the problem it was the ability to pull it off when under quickness making it super fast. This change also nerfed pistol whip seeing a decline in s/p thieves for awhile.
It was actually to nerf Rangers who could get the most uptime by far. Why do you think they buffed the quickness skills of Thief and Warrior after but not Ranger for awhile.