Dragon Steel [DSL]
Henge of Denravi
MOST classes are fairly balanced.
2 Classes need to move down to the middle.
2 Classes need to move up to the middle.
In each case, ONE class is needing to move up/down far more than the other.
This should be ANet’s focus.Warrior and Guardian are too OP and need to come down some.
Warrior has too many areas where it is too strong or top tier with no corresponding weakness. I needs the most nerfing.
Guardians need modest toning down.
Few non-warriors/guardians would disagree. Many would disagree over how and how much (that is the real question).In general, melee needs to be toned down making ranged more significant.
Needless, to say, the two classes needing boosts are ranged.Ranger needs a buff. Few would disagree even if they think you can play a ranger in WvW (skill beats challenges). Still, they need attention and much more than any other class. Part of it is the wonky pet mechanics. Part of it is the traits being bunched oddly that promotes over reaching in a skill line for a trait versus build diversity and common sense.
Elementalist is probably the second class needing a bit of attention. They have their moments (where the ranger has moments by player not class) but overall need a bit more.
Zerker staff Elementalist is the best zerging class in the game and needs no help in that department. Everything a Ranger does in WvW a staff Elementalist does better in just fire attunement.
Picture of zerker ele owning players, or never happen….Eles need a flat dmg increase to make them as useful as other classes, or a rework.
MOST classes are fairly balanced.
2 Classes need to move down to the middle.
2 Classes need to move up to the middle.
In each case, ONE class is needing to move up/down far more than the other.
This should be ANet’s focus.Warrior and Guardian are too OP and need to come down some.
Warrior has too many areas where it is too strong or top tier with no corresponding weakness. I needs the most nerfing.
Guardians need modest toning down.
Few non-warriors/guardians would disagree. Many would disagree over how and how much (that is the real question).In general, melee needs to be toned down making ranged more significant.
Needless, to say, the two classes needing boosts are ranged.Ranger needs a buff. Few would disagree even if they think you can play a ranger in WvW (skill beats challenges). Still, they need attention and much more than any other class. Part of it is the wonky pet mechanics. Part of it is the traits being bunched oddly that promotes over reaching in a skill line for a trait versus build diversity and common sense.
Elementalist is probably the second class needing a bit of attention. They have their moments (where the ranger has moments by player not class) but overall need a bit more.
Zerker staff Elementalist is the best zerging class in the game and needs no help in that department. Everything a Ranger does in WvW a staff Elementalist does better in just fire attunement.
Picture of zerker ele owning players, or never happen….Eles need a flat dmg increase to make them as useful as other classes, or a rework.
Lava Font and Meteor Shower are the hardest hitting spells in the game for anti zerg. They also come with area supportx4 and area stunsx4 just from their weapon set. They die and just move even further away from the enemy zerg where they can be revived from all their tags or by the ally zerg they just plopped onto. Also it wouldn’t let me edit my last post but the main reason quickness was nerfed was because of quickness stomps and especially revives. A Ranger uses his short cooldown pet swap to instantly revive an ally in those two seconds and every Ranger had it since it was a 15 point minor trait.
(edited by glaphen.5230)
Balance is just as much about perception as reality.
You don’t want people even thinking that certain classes are “top shelf” and others are “underpowered” even if you want to scream “but that isn’t how either class should be played”.
So, if you find a population gravitating too heavily to some classes and builds, you are by definition out of balance. The game is designed around having all the classes be played more or less equally in WvW, PvE, PvP etc.
So the “eyeball” test for WvW is what classes are over represented. Then you ask, what do you have to do to change that to bring other classes “into parity”?
Now mind you, just because a class has/doesn’t numbers doesn’t mean it is balanced/unbalanced from a power and usefulness standpoint.
You have to balance for both.
But the two are TYPICALLY well correlated.
On that premise, melee is too prevalent (warriors/guardians). There are too few eles and rangers. In short, to achieve balance you need to make these classes more desirable.
Balance is just as much about perception as reality.
You don’t want people even thinking that certain classes are “top shelf” and others are “underpowered” even if you want to scream “but that isn’t how either class should be played”.So, if you find a population gravitating too heavily to some classes and builds, you are by definition out of balance. The game is designed around having all the classes be played more or less equally in WvW, PvE, PvP etc.
So the “eyeball” test for WvW is what classes are over represented. Then you ask, what do you have to do to change that to bring other classes “into parity”?
Now mind you, just because a class has/doesn’t numbers doesn’t mean it is balanced/unbalanced from a power and usefulness standpoint.
You have to balance for both.
But the two are TYPICALLY well correlated.
On that premise, melee is too prevalent (warriors/guardians). There are too few eles and rangers. In short, to achieve balance you need to make these classes more desirable.
Warriors have had the highest population since they were known as the worst class in the game.
Balance is just as much about perception as reality.
You don’t want people even thinking that certain classes are “top shelf” and others are “underpowered” even if you want to scream “but that isn’t how either class should be played”.So, if you find a population gravitating too heavily to some classes and builds, you are by definition out of balance. The game is designed around having all the classes be played more or less equally in WvW, PvE, PvP etc.
So the “eyeball” test for WvW is what classes are over represented. Then you ask, what do you have to do to change that to bring other classes “into parity”?
Now mind you, just because a class has/doesn’t numbers doesn’t mean it is balanced/unbalanced from a power and usefulness standpoint.
You have to balance for both.
But the two are TYPICALLY well correlated.
On that premise, melee is too prevalent (warriors/guardians). There are too few eles and rangers. In short, to achieve balance you need to make these classes more desirable.
Warriors have had the highest population since they were known as the worst class in the game.
LOL…..LOL…. no way…. LOL wow. LOLOLOLOL troll.
How exactly is stating facts trolling to you now?
Warriors have had the highest population since they were known as the worst class in the game.
Find me 5 players who are not trolling to admit that war is the worst class in the game and I will give you 100 gold.
Warriors have had the highest population since they were known as the worst class in the game.
Find me 5 players who are not trolling to admit that war is the worst class in the game and I will give you 100 gold.
"since""were" Now they aren’t and Rangers are and even if I found them you would take them all as troll posts. They are still the worst one on one class in the game against good players.
Warriors have had the highest population since they were known as the worst class in the game.
Find me 5 players who are not trolling to admit that war is the worst class in the game and I will give you 100 gold.
"since""were" Now they aren’t and Rangers are and even if I found them you would take them all as troll posts. They are still the worst one on one class in the game against good players.
Bad players fighting good players has nothing to do with class. Just because you are bad doesn’t mean the class is. Warrior is one of the undisputed BEST classes in several areas. The only reason I’m replying to your troll posts is so that other newcomers that aren’t familiar with classes don’t start taking what you say seriously.
Warriors have had the highest population since they were known as the worst class in the game.
Find me 5 players who are not trolling to admit that war is the worst class in the game and I will give you 100 gold.
"since""were" Now they aren’t and Rangers are and even if I found them you would take them all as troll posts. They are still the worst one on one class in the game against good players.
Bad players fighting good players has nothing to do with class. Just because you are bad doesn’t mean the class is. Warrior is one of the undisputed BEST classes in several areas. The only reason I’m replying to your troll posts is so that other newcomers that aren’t familiar with classes don’t start taking what you say seriously.
Warrior is the best at absolutely nothing besides sheer population which its had since it was the best at being the worst at everything.
Warriors have had the highest population since they were known as the worst class in the game.
Find me 5 players who are not trolling to admit that war is the worst class in the game and I will give you 100 gold.
"since""were" Now they aren’t and Rangers are and even if I found them you would take them all as troll posts. They are still the worst one on one class in the game against good players.
Bad players fighting good players has nothing to do with class. Just because you are bad doesn’t mean the class is. Warrior is one of the undisputed BEST classes in several areas. The only reason I’m replying to your troll posts is so that other newcomers that aren’t familiar with classes don’t start taking what you say seriously.
Warrior is the best at absolutely nothing besides sheer population which its had since it was the best at being the worst at everything.
You don’t say? I wonder why that could be.
Balance is just as much about perception as reality.
You don’t want people even thinking that certain classes are “top shelf” and others are “underpowered” even if you want to scream “but that isn’t how either class should be played”.So, if you find a population gravitating too heavily to some classes and builds, you are by definition out of balance. The game is designed around having all the classes be played more or less equally in WvW, PvE, PvP etc.
So the “eyeball” test for WvW is what classes are over represented. Then you ask, what do you have to do to change that to bring other classes “into parity”?
Now mind you, just because a class has/doesn’t numbers doesn’t mean it is balanced/unbalanced from a power and usefulness standpoint.
You have to balance for both.
But the two are TYPICALLY well correlated.
On that premise, melee is too prevalent (warriors/guardians). There are too few eles and rangers. In short, to achieve balance you need to make these classes more desirable.
Warriors have had the highest population since they were known as the worst class in the game.
you kittening kidding, right?
maybe they were considered bad in that dead minigame that is called ‘s/tpvp’, but never in WvW. And in PvE theyre by far the best class since release.
Warriors have had the highest population since they were known as the worst class in the game.
Find me 5 players who are not trolling to admit that war is the worst class in the game and I will give you 100 gold.
"since""were" Now they aren’t and Rangers are and even if I found them you would take them all as troll posts. They are still the worst one on one class in the game against good players.
Bad players fighting good players has nothing to do with class. Just because you are bad doesn’t mean the class is. Warrior is one of the undisputed BEST classes in several areas. The only reason I’m replying to your troll posts is so that other newcomers that aren’t familiar with classes don’t start taking what you say seriously.
Warrior is the best at absolutely nothing besides sheer population which its had since it was the best at being the worst at everything.
You don’t say? I wonder why that could be.
Tell me why they have had it since launch as the worst class in the game please?
Warriors have had the highest population since they were known as the worst class in the game.
Find me 5 players who are not trolling to admit that war is the worst class in the game and I will give you 100 gold.
"since""were" Now they aren’t and Rangers are and even if I found them you would take them all as troll posts. They are still the worst one on one class in the game against good players.
Bad players fighting good players has nothing to do with class. Just because you are bad doesn’t mean the class is. Warrior is one of the undisputed BEST classes in several areas. The only reason I’m replying to your troll posts is so that other newcomers that aren’t familiar with classes don’t start taking what you say seriously.
Warrior is the best at absolutely nothing besides sheer population which its had since it was the best at being the worst at everything.
You don’t say? I wonder why that could be.
Tell me why they have had it since launch as the worst class in the game please?
Obviously because they AREN’T the worst class, and people very typically in EVERY game play as the better classes.
Balance is just as much about perception as reality.
You don’t want people even thinking that certain classes are “top shelf” and others are “underpowered” even if you want to scream “but that isn’t how either class should be played”.So, if you find a population gravitating too heavily to some classes and builds, you are by definition out of balance. The game is designed around having all the classes be played more or less equally in WvW, PvE, PvP etc.
So the “eyeball” test for WvW is what classes are over represented. Then you ask, what do you have to do to change that to bring other classes “into parity”?
Now mind you, just because a class has/doesn’t numbers doesn’t mean it is balanced/unbalanced from a power and usefulness standpoint.
You have to balance for both.
But the two are TYPICALLY well correlated.
On that premise, melee is too prevalent (warriors/guardians). There are too few eles and rangers. In short, to achieve balance you need to make these classes more desirable.
Warriors have had the highest population since they were known as the worst class in the game.
you kittening kidding, right?
maybe they were considered bad in that dead minigame that is called ‘s/tpvp’, but never in WvW. And in PvE theyre by far the best class since release.
They weren’t even close till a couple months ago when the dungeon changes happened. Even then Warriors were only the best for the easiest dungeons in the game as the easiest way to clear it fast. I really don’t remember any hammer complaints before this and conditions were non existant so Berserker Stance shouldn’t matter plus Healing Signet is terrible in a zerg.
Warriors have had the highest population since they were known as the worst class in the game.
Find me 5 players who are not trolling to admit that war is the worst class in the game and I will give you 100 gold.
"since""were" Now they aren’t and Rangers are and even if I found them you would take them all as troll posts. They are still the worst one on one class in the game against good players.
Bad players fighting good players has nothing to do with class. Just because you are bad doesn’t mean the class is. Warrior is one of the undisputed BEST classes in several areas. The only reason I’m replying to your troll posts is so that other newcomers that aren’t familiar with classes don’t start taking what you say seriously.
Warrior is the best at absolutely nothing besides sheer population which its had since it was the best at being the worst at everything.
You don’t say? I wonder why that could be.
Tell me why they have had it since launch as the worst class in the game please?
Obviously because they AREN’T the worst class, and people very typically in EVERY game play as the better classes.
You may be right, the reason is because of the Hundred Blade complaints everyone rolled Warrior till they realized it was useless when people learned to play. They were also the easiest class to PvE with so every casual flocked to it and everyone just decided to stick with the class they put all their effort into even though everyone with a brain knew they were bad at everything at that point. Why do you think the Warrior balance changes even happened? I’m sure its because ANet just wants to make the strongest class in the game better although they do this every patch anyways.
I just think all classes have their strong and weak points and everyone should learn to live with that…
Warriors have had the highest population since they were known as the worst class in the game.
Find me 5 players who are not trolling to admit that war is the worst class in the game and I will give you 100 gold.
"since""were" Now they aren’t and Rangers are and even if I found them you would take them all as troll posts. They are still the worst one on one class in the game against good players.
Bad players fighting good players has nothing to do with class. Just because you are bad doesn’t mean the class is. Warrior is one of the undisputed BEST classes in several areas. The only reason I’m replying to your troll posts is so that other newcomers that aren’t familiar with classes don’t start taking what you say seriously.
Warrior is the best at absolutely nothing besides sheer population which its had since it was the best at being the worst at everything.
You don’t say? I wonder why that could be.
Tell me why they have had it since launch as the worst class in the game please?
Obviously because they AREN’T the worst class, and people very typically in EVERY game play as the better classes.
You may be right, the reason is because of the Hundred Blade complaints everyone rolled Warrior till they realized it was useless when people learned to play. They were also the easiest class to PvE with so every casual flocked to it and everyone just decided to stick with the class they put all their effort into even though everyone with a brain knew they were bad at everything at that point. Why do you think the Warrior balance changes even happened? I’m sure its because ANet just wants to make the strongest class in the game better although they do this every patch anyways.
I don’t mean to sound rude but I stopped reading after that lol
Warriors have had the highest population since they were known as the worst class in the game.
Find me 5 players who are not trolling to admit that war is the worst class in the game and I will give you 100 gold.
"since""were" Now they aren’t and Rangers are and even if I found them you would take them all as troll posts. They are still the worst one on one class in the game against good players.
Bad players fighting good players has nothing to do with class. Just because you are bad doesn’t mean the class is. Warrior is one of the undisputed BEST classes in several areas. The only reason I’m replying to your troll posts is so that other newcomers that aren’t familiar with classes don’t start taking what you say seriously.
Warrior is the best at absolutely nothing besides sheer population which its had since it was the best at being the worst at everything.
You don’t say? I wonder why that could be.
Tell me why they have had it since launch as the worst class in the game please?
Obviously because they AREN’T the worst class, and people very typically in EVERY game play as the better classes.
You may be right, the reason is because of the Hundred Blade complaints everyone rolled Warrior till they realized it was useless when people learned to play. They were also the easiest class to PvE with so every casual flocked to it and everyone just decided to stick with the class they put all their effort into even though everyone with a brain knew they were bad at everything at that point. Why do you think the Warrior balance changes even happened? I’m sure its because ANet just wants to make the strongest class in the game better although they do this every patch anyways.
I don’t mean to sound rude but I stopped reading after that lol
Doesn’t mean that you are right but what I listed was the only possibility of you being right.
I just think all classes have their strong and weak points and everyone should learn to live with that…
I absolutely agree, however i’d like to note that some professions have a harder time then others performing at the same level.
Oh and regarding quickness, it was due to warriors and zerker rangers being able to pull off 20k hits and insta-stomp/rezz in less then 5 seconds. repeatedly.
I just think all classes have their strong and weak points and everyone should learn to live with that…
I absolutely agree, however i’d like to note that some professions have a harder time then others performing at the same level.
Well, then people shouldn’t play an engineer or elementalist if they cannot deal with such a demanding class (swapping kits/attunements). There is nothing wrong with not being able to play a class to its full potential, there are other classes for you to choose. As it happens, most people can play to the 80% of a warrior’s or guardian’s full potential, therefore more people play warrior and guardian.
Large scale fights also hide many player’s weaknesses because they have so many others to pick up the slack. The same people that zerg around all day will probably not do well in a small scale havoc group when they come across a larger force.
Warriors have had the highest population since they were known as the worst class in the game.
you kittening kidding, right?
maybe they were considered bad in that dead minigame that is called ‘s/tpvp’, but never in WvW. And in PvE theyre by far the best class since release.[/quote]
This. They have never been the “worst” class. That would have to go to the Ele imo, as great as a class it WAS the constant nerfs and no buffs where needed to counter the nerfs have pretty much ruined them.
Well, then people shouldn’t play an engineer or elementalist if they cannot deal with such a demanding class (swapping kits/attunements). There is nothing wrong with not being able to play a class to its full potential, there are other classes for you to choose. As it happens, most people can play to the 80% of a warrior’s or guardian’s full potential, therefore more people play warrior and guardian.
Large scale fights also hide many player’s weaknesses because they have so many others to pick up the slack. The same people that zerg around all day will probably not do well in a small scale havoc group when they come across a larger force.
In my opinion, the BIGGEST problem for ele is the risk/reward. They have to do SO much more JUST to be equal to another class being played poorly. Having to go through EVERYTHING they have just to do what another class can do by using a few skills and auto attacks.
Partly due to how much they have been unfairly nerfed. I mean yeah they were gods at release, insane but they nerfed them, nerfed them again and just kept nerfing them without any idea what they were doing.
All it needed was a few changes to their healing and damage, but no they went through all of that (several times) took away mobility as well and what did they get in return? Nothing.
Well, then people shouldn’t play an engineer or elementalist if they cannot deal with such a demanding class (swapping kits/attunements). There is nothing wrong with not being able to play a class to its full potential, there are other classes for you to choose. As it happens, most people can play to the 80% of a warrior’s or guardian’s full potential, therefore more people play warrior and guardian.
Large scale fights also hide many player’s weaknesses because they have so many others to pick up the slack. The same people that zerg around all day will probably not do well in a small scale havoc group when they come across a larger force.
In my opinion, the BIGGEST problem for ele is the risk/reward. They have to do SO much more JUST to be equal to another class being played poorly. Having to go through EVERYTHING they have just to do what another class can do by using a few skills and auto attacks.
Partly due to how much they have been unfairly nerfed. I mean yeah they were gods at release, insane but they nerfed them, nerfed them again and just kept nerfing them without any idea what they were doing.
All it needed was a few changes to their healing and damage, but no they went through all of that (several times) took away mobility as well and what did they get in return? Nothing.
I agree, they really spun off on the nerfs/buffs and to play effectively it’s pretty difficult outside of an ideal situation. At least they are mint tower defenders lol
I am not certain warrior is OP, but it does seem like every encounter I have with one ends with him running away or me being downed due to burst dmg. I main a rifle engi and tend to not use kits all that much so that may be the problem, but in my experience, the warrior’s stability or zerker/bunker build does make it difficult for me to fight one. I’ve had easier and/or better fights with phantasm mes and d/d ele than most warrior builds out there in WvW.
In addition, engi does have a steeper learning curve due to the skill rotation required to maximize dps and sustain. Condi engis may be OP, but no more so than condi/power necro etc.
Explain the mechanics I’m missing for me then will you?
I told you I’m done trying to help you, play the game.
you have not tried to help in any way shape or form.
So explaining to him how to counter fear isn’t trying to help him? Or explaining that his gear selection will cause him to lose due to a lack of health pool needed to deal with the conditions? What is your definition of help?
You’re still not helping.
But they do not need the vigor to beat a Warrior. I am assuming 100% condition duration increase on the Necromancer for all my posts since that’s what a good Necromancer uses. Most classes do not have condition immunity and only Warriors, Elementalist and Engineers have it. Warriors take 8 seconds of kiting if he used it at the start of combat and then hes a free kill and if he uses it during the middle it won’t remove any conditions so the chill and cripple should make it easy mode. Elementalist takes 30 trait points for a useless trait that 99% of Elementalists don’t use and only useful against condition Necromancers. Engineer takes 30 trait points and it doesn’t remove already applied conditions so all you can do is hope he doesn’t remove all your damaging conditions which is unlikely.
So from the start you are assuming that the Necromancer is a Condition build. That alone is silly as Necromancer isn’t ONLY a condition based class. What about Power Necros? What do they not count for some strange reason?
Power Necromancers have 54k base hp with immunity to Warrior stuns and 5k auto attacks so I don’t know if you want to go that way.
They also have rainbow rockets firing out of their backsides and invincibility and a Battle Cat like He-Man.
You make so many wild assumptions that it’s impossible to take anything you say seriously.
While you’re counting Lich Form and Deathshroud as extra hit points on the Necro, lets take a balanced approach at analysing this and count all the DPS / hit points the Warrior would avoid by using Endure Pain and Bezerker Stance… that would be stupid right?
Let’s also remember that immunities scale in 1vX, whereas extra hit points do not – this is why DS vanishes rapidly under focus fire.
Also, Dark Path is a terrible projectile… it’s like waiting for a flying sloth to grab hold of an enemy, oh wait – there’s a small stick or blade of grass in the way. Dark Path is good for chilling someone who is 6 feet in front of you for extra CC – that’s about it.
(edited by Avigrus.2871)
Well if he started the fight off with Berserker Stance you shouldn’t even cast Lich Form and just wait out the 8 seconds. If he doesn’t start with Berserker Stance he should be perma crippled with a ton of chill. If he has Cleansing Ire just avoid the bursts like you should in the first place. If he has shouts why is this even a discussion. If he has warhorn he lacks cc so you will destroy him outside of Lich Form. If you are in Lich Form with Locust Swarm on I can’t see how you couldn’t kite him for the 4 second Endure Pain. After that assuming he takes 5k each auto attack and dodges two he should be dead after 5-6 seconds if he is wearing berserker? If he is a tank he has no damage so he shouldn’t be able to kill you without being condition tank. Which Necromancers have the best anti condition in the game so I don’t see how you would die to that. Most of zerg damage is physical so 4 seconds of invulnerability that many classes have to both types. Dark Path is amazing since you can’t avoid it with movement. Any other projectile you can just adadadadad or the terrible pathing sends it in the wrong direction in the first place.
Dark Path is amazing since you can’t avoid it with movement.
I don’t get it.
Dark Path is amazing since you can’t avoid it with movement.
I don’t get it.
Exactly. This alone shows he has no idea what he is talking about.
More assumptions and theory-crafting to support whatever argument you’re trying to make… If he has this, if you have this, if he does this… this discussion is pointless. You’re not changing other ppls opinions and they are not changing yours. GG.
Dark Path is amazing since you can’t avoid it with movement.
I don’t get it.
Exactly. This alone shows he has no idea what he is talking about.
Once again you prove you are unskilled not knowing projectile dodging methods.
More assumptions and theory-crafting to support whatever argument you’re trying to make… If he has this, if you have this, if he does this… this discussion is pointless. You’re not changing other ppls opinions and they are not changing yours. GG.
Because you people are morons with terrible opinions based off terrible play. All you give is a bunch of terrible statements and think you have any right to balance discussions.
We have just as much right as you do mate.
No need to lash out and call other people morons just because they have different views.
Dark Path is amazing since you can’t avoid it with movement.
I don’t get it.
Exactly. This alone shows he has no idea what he is talking about.
Once again you prove you are unskilled not knowing projectile dodging methods.
More assumptions and theory-crafting to support whatever argument you’re trying to make… If he has this, if you have this, if he does this… this discussion is pointless. You’re not changing other ppls opinions and they are not changing yours. GG.
Because you people are morons with terrible opinions based off terrible play. All you give is a bunch of terrible statements and think you have any right to balance discussions.
You have already shown that you have no idea what you are talking about Dark Path is ANYTHING but amazing and those of us that have spent more then 30seconds with the class know this. All you do is make assumptions of what builds people are using and compare that to even more assumptions of builds the enemy is using.
Yet it is us the ones that know half of what you are saying is just simply wrong that you call “morons” Funny that because its your constant stupid remarks that are showing everyone that it is YOU that is a “moron”. Then again, i doubt it was ever in question the moment you made your first post.
Play the class for more than 30seconds, then come back maybe with some actual comments that aren’t full of stupid.
“Once again you prove you are unskilled not knowing projectile dodging methods.”
Their you go again, assuming that it is us that have no idea what we are talking about and that your clueless (and wrong) opinions are something other than stupid. Players rarely need to dodge a skill that has SO many issues such a as a tiny bit of raise in the terrain, and such a skill that is SO slow that you have to pretty much use it while standing directly in front of them for it to work and even then it can still bug out and not work.
Again, play the class for more than 30seconds, use it in actual situations that doesn’t involve a non-moving target and then come back and say its “Amazing”. For those of us that have done that we KNOW that it is anything but amazing.
I have 10 hours on my current Necromancer character when I constantly delete them to change their looks in Spvp. I’ve deleted a level 50 and 40 before just to change their race.
I have 10 hours on my current Necromancer character when I constantly delete them to change their looks in Spvp. I’ve deleted a level 50 and 40 before just to change their race.
I have nearly 200hours on this Necromancer alone, i had a level 78 with much more but deleted it as i fancied a range change. So how much of your “knowledge” is actually from modes OUTSIDE of S/TPvP…
I have 10 hours on my current Necromancer character when I constantly delete them to change their looks in Spvp. I’ve deleted a level 50 and 40 before just to change their race.
I have nearly 200hours on this Necromancer alone, i had a level 78 with much more but deleted it as i fancied a range change. So how much of your “knowledge” is actually from modes OUTSIDE of S/TPvP…
I actually have the least play time in Spvp out of all modes. I have done every single temporary achievement besides dailies and probably have like 1000 hours on WvW.
I actually have the least play time in Spvp out of all modes. I have done every single temporary achievement besides dailies and probably have like 1000 hours on WvW.
No. How much time have you spent in the other modes as a Necro.
I actually have the least play time in Spvp out of all modes. I have done every single temporary achievement besides dailies and probably have like 1000 hours on WvW.
No. How much time have you spent in the other modes as a Necro.
None
/15char
No. How much time have you spent in the other modes as a Necro.
None
/15char
That says it all, you know NOTHING about the class. You base all your “knowledge” around a dead end mode that means nothing and is NOTHING like combat in the big wide world.
No. How much time have you spent in the other modes as a Necro.
None
/15charThat says it all, you know NOTHING about the class. You base all your “knowledge” around a dead end mode that means nothing and is NOTHING like combat in the big wide world.
Yes obviously since I never see them roaming in WvW and playing the weaker version of them lets me know nothing. I bow oh great 200 hour Necromancer your knowledge of the class clearly surpasses your skill at the game.
This is the most balanced mmo I can think of but it still needs work. I will say well done for what anet has done so far.
Yes obviously since I never see them roaming in WvW and playing the weaker version of them lets me know nothing. I bow oh great 200 hour Necromancer your knowledge of the class clearly surpasses your skill at the game.
S/TPvP is NOTHING like WvW and had you even played a little bit in WvW you would see just how wrong you are about nearly everything you have said. But carry on thinking that because you play ONE mode and even not a very good or balanced mode that it some how makes you understand Necro in all the modes
Though it now makes sense why you think Dark Path is anything but awful.
Necromancers are stronger in WvW where people aren’t built to sit on points tanking condition Necromancers. They get 3 second Dhuumfire with higher stats and the possibility of 100% condition duration. Power builds get like 30% more damage but tanks aren’t getting much better survivability especially against conditions.
Necromancers are stronger in WvW where people aren’t built to sit on points tanking condition Necromancers. They get 3 second Dhuumfire with higher stats and the possibility of 100% condition duration. Power builds get like 30% more damage but tanks aren’t getting much better survivability especially against conditions.
You don’t even play WvW as Necromancer. You also yet again assume that everyone takes Dhuumfire – Guess what they dont. They have the possibility of getting high condition duration, just like any class. Hell my Mesmer could reach insane condition duration when it was a Condition build
Engineers get the same trait in a Master slot, your point about Dhuumfire is? A Power build does more damage, well i would never have guessed it…
Where as everyone has condition removal or even immunity either skills or traits…
My god I just looked at your build and its no wonder you complain about Necromancers. Also stop posting in Warrior threads when you clearly don’t have one in WvW therefor know nothing NOTHING about the class right. Engineers have so many other sources of burning that its fine but condition Engineer has been broken since launch. That power build was referencing the stat differences of Spvp and WvW. Your build though would be 100x stronger with dire gear and a condition build, if you are just playing the weak build for fun stop posting about balance. If you are going power Necromancer go berserker or go away, tank stats belong on the condition build.
(edited by glaphen.5230)
My god I just looked at your build and its no wonder you complain about Necromancers. Also stop posting in Warrior threads when you clearly don’t have one in WvW therefor know nothing NOTHING about the class right. Engineers have so many other sources of burning that its fine but condition Engineer has been broken since launch. That power build was referencing the stat differences of Spvp and WvW. Your build though would be 100x stronger with dire gear and a condition build, if you are just playing the weak build for fun stop posting about balance. If you are going power Necromancer go berserker or go away, tank stats belong on the condition build.
Which build would that be, i have made several different ones recently and because a specific build doesnt work in S/TPvP doesn’t mean its bad for the mode you don’t even play. Also stop assuming everyone wants to play a condition build, they dont. I like my current build, of course i need to finally get around to picking the sigils but other than that it works well.
It dies like ANY class would against zergs, holds its own in group and works very well in solo as long as i go into combat with reasonable Life Force and cool downs.
You play S/TPvP and yet you seem to think you know exactly what sort of builds work and dont work in the mode you havent even played as a Necromancer…
You can like your build all you want but don’t complain when your not using far better builds about other classes and your own. You haven’t played Warrior in WvW yet you assume every Warrior is magically using the 30/30/30/30/30, 4 weapon set build based off all your Warrior complaint posts right? Tank stats belong on condition builds currently and power is only good with berserker stats, hybrid fails at everything worthwhile. You would do 5x the damage with dire gear and 100% condition duration with more survivability thanks to fear. But again use the build you want but if you don’t take the class to its limits don’t complain about balance.
You can like your build all you want but don’t complain when your not using far better builds about other classes and your own. You haven’t played Warrior in WvW yet you assume every Warrior is magically using the 30/30/30/30/30, 4 weapon set build based off all your Warrior complaint posts right? Tank stats belong on condition builds currently and power is only good with berserker stats, hybrid fails at everything worthwhile. You would do 5x the damage with dire gear and 100% condition duration with more survivability thanks to fear. But again use the build you want but if you don’t take the class to its limits don’t complain about balance.
Lol, i am not even using that build. same number of trait points but several different traits taken, the weapons and armor and accessories are different as well so are the Elite and i dont run with Spectral Walk now either.
It is MUCH more tanky than most peoples with solid damage thats all i aim for. I used to be a condition build months ago but that got boring so i changed it into a more DS based build.
Works great, sure i die but no one lives for ever and i survive much better now than i did. with plenty of Vul stacking and Might it still does great damage, its got a few weaknesses such as CC spamming but any Necro build has that, i wouldnt really say we have that much of a counter. The Elites can easily have the stability removed (which does happen in WvW) and i would rather not spend 30 trait points for a measly 3second stability that might save you from 1 CC but 90% of the tim the player will see you have it (laugh that you wasted so many points for 3 seconds) and just wait for it to end.
You seem to not understand that not everyone runs the same builds. Could i become more Zerker? Sure but that would be at the cost of survivability. So i would rather have the added Toughness and Vit than go full zerker.
“Tank stats belong on condition builds currently and power is only good with berserker stats, hybrid fails at everything worthwhile.”
NJo. Simply. No Not every build requires the same old stats. I might not have a HUGE amount of Crit Damage but that is countered by the fact i have close to 80% crit chance would be higher with Precision food. Combined with the fact that Life Blast gives Might for me and Vul on them i can still do some very nice damage and not melt the moment i get pressured.
The build was posted 2 days ago and practically the same build was posted 4 days ago. Bad build is bad no matter how you put it so don’t put your opinions on balance please. Power scales on 3 stats and your missing 2 of them and you cannot be in Death Shroud forever. You also do bad damage outside of it when that should do far more damage. Condition damage scales with only condition damage so the toughness and vitality are fine. You can have the same traits with berserker even if they aren’t that good too. Necromancer shouldn’t even be targeted first in a group fight with Lich Form and you should be in Lich Form for the start of that with a power build. Either way you would have more survivability and damage with a condition build too for both solo and group. But again use the build you want but no opinions on balance if it isn’t one the best.
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