Dev Tracker

This is (almost) Halloween!

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Hey all,

I see a lot of questions about what’s coming, and sadly, I can’t answer those because I’m really not sure of the answers. We’ll put out a blog post and a release page that will have a lot of info about the event. That will be coming up in a couple of weeks.

Like you I have a few store items and a few drops that I’d like to see return, so I’ll be looking for that info, too!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Character Creation: Temporarily Disabled

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Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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We have temporarily disabled character creation while we address a serious issue. We are sorry for the inconvenience and will restore the character creation functionality as soon as we are able to do so.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

This is (almost) Halloween!

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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It’s my favorite holiday! I decorate my house to the rafters, and I love, LOVE the event in Tyria. I could tell y’all sappy stories about my first Halloween in Lion’s Arch, but suffice to say that I’m really looking forward to it.

(And thanks, Adula — it was too tasty to resist! )

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

This is (almost) Halloween!

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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We are happy to share a message of seasonally-appropriate cheer from Mad King Thorn and his minions: A Halloween festival will be taking place this autumn in Tyria!

We know that some of you may have pondered a bit about Halloween this year, wondering if we were brewing up anything in relation to a celebration. Fear not! Our haunty, headless hero and his band of creepy cohorts will be stopping by Lion’s Arch, to give plenty of chills and thrills (and potential rewards) to new players and old.

Now, you may have noticed that some Halloween-ish items already are appearing in the In-Game Store. You should know that more items that will be rolling out over the next few weeks, and they will include several popular items of the past and a couple of splendiferous somethings that are brand new this year!

Make no bones about it, this will be a festival sure to please. Keep your eye on our website for more information in a few weeks. Then, get ready to costume up and join in the spirit of the occasion!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Game Update Notes - September 29, 2015

in Game Release Notes

Posted by: Mark Katzbach

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Mark Katzbach

Content Marketing Manager

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09/29/2015 – September 29 Release Notes
BALANCE, BUG-FIXING, POLISH
General

  • Holding the Alt key will now show the player’s nameplate.
  • Altered weekly guild-mission resets so that they now take place at 12:30 a.m. Pacific Time each Monday beginning October 5, 2015.

Dungeons

  • Caudecus’s Manor (Explorable)
    • Seraph Path: Fixed an issue that prevented Taylor and her turrets from becoming hostile.

Personal Story

  • Fixed a bug that caused players who completed the “Disturbance in Brisban Wildlands” story instance to be incorrectly redirected to the Silverwastes instead of Dry Top.

Items

  • Salvaging that requires confirmation will now resume use of the salvage kit after confirmation.
  • Minor Sigil of Air: Fixed a bug in which this sigil required a 5-second recharge instead of a 7-second recharge.
  • Superior Sigil of Air: Fixed a bug in which this sigil required a 5-second recharge instead of a 3-second recharge.
  • Tonics: Fixed a bug that would allow leaving a tonic transform to trigger the effects of traits and runes that worked from heal use.
  • Pact Med Kit: Fixed a bug that allowed this item to drop med packs that were not consumed on use.
  • Medical Kit: Fixed a bug that allowed this item to drop med packs that were not consumed on use.

Profession Skills
General:

  • Cripple: Reduced the maximum stacks of this condition from 9 to 5.
  • Frost Aura: This aura now replaces itself as other auras do instead of stacking duration.
  • Prayer to Dwayna: Added skill-fact functionality for Healer’s Retribution.
  • Revealed: Fixed a bug that prevented this skill from removing stealth when multiple stacks were applied to the foe.
  • Rune of Vampirism: Updated this rune so that profession abilities are no longer able to be used while transformed by this rune set.

Elementalist

  • Blinding Ashes: Increased the recharge of this trait from 5 seconds to 8 seconds.
  • Burning Fire: This trait will no longer grant might when a cantrip is used.
  • Drake’s Breath: Decreased the burning duration from 3 seconds to 2.5 seconds.
  • Ring of Fire: This skill now applies 2 stacks of burning for 4 seconds when foes are initially hit. Decreased the burning when foes pass through the fire wall from 3 stacks for 5 seconds to 1 stack for 2 seconds.
  • Renewing Stamina: Increased the recharge from 5 seconds to 10 seconds.
  • Flamestrike: Increased the damage by 33%.
  • Dragon’s Tooth: Changed to a ground-targeted skill.
  • Shatterstone: Increased the vulnerability from 4 stacks for 15 seconds to 5 stacks for 15 seconds. Increased damage by 10%.
  • Glyph of Lesser Elementals: Decreased the recharge from 45 seconds to 40 seconds.
  • Glyph of Elementals: Decreased the recharge from 120 seconds to 90 seconds.
  • Updraft: Updated this skill to no longer be affected by movement-speed increases or decreases.
  • Powerful Aura: Increased the effective radius of this trait from 360 to 600.
  • Arcane Wave: Added skill facts for the underwater version of this skill.
  • Fire Shield: Removed an erroneous skill fact for condition-duration reduction.
  • Signet of Restoration: Removed the flame-aura skill fact present when the Conjurer trait was equipped.
  • Power Overwhelming: Removed inconsistent skill facts that occurred for skills that caused burning when this trait was equipped.
  • Conjure Frost Bow—Ice Storm: Reduced the damage by 50% and lowered the number of targets per impact to 3. Fixed a bug that caused all impacts to fall within a smaller than intended radius when casting this skill.
  • Meteor Shower: Fixed a bug that caused all impacts to fall within a smaller than intended radius when casting this skill.
  • Written in Stone: Fixed a bug that allowed the duration of passive boons to extend longer than the recharge of the skill when signets were used.

Engineer

  • Acid Bomb: Fixed a bug that allowed this skill’s movement distance to be affected by movement-speed increases and decreases. Fixed a bug that prevented HGH from properly functioning with this skill and granting might to nearby allies.
  • Cleansing Synergy: Fixed an issue in which this trait was only removing a single stack of a condition. It will now remove all stacks of a condition.
  • Elixir Shell: Fixed a bug that prevented HGH’s recharge reduction and duration increase from being correctly applied. This skill will now function properly with the Alchemical Tinctures trait.
  • Elixir X: Added a condition-removal skill fact when traited with Alchemical Tinctures.
  • Flamethrower Kit: Increased Flame Jet damage by 11%.
  • Fragmentation Shot: Increased bleeding duration from 2 seconds to 3 seconds.
  • Healing Mist: Fixed a bug that prevented this skill from correctly functioning with the Alchemical Tinctures trait.
  • Healing Turret—Cleansing Burst: Updated this skill to be affected by the Automated Medical Response trait. Fixed a bug to allow this skill to scale based on 50% of your healing power.
  • Tool Kit: Updated Magnet to allow it to pull a target the full distance to you if the target was near maximum range.
  • Medical Dispersion Field: Reworked this trait. The internal cooldown has been removed. This trait is now only triggered by your own healing, and the percentage has been increased from 12% to 20%.
  • Med Kit: Increased Med Blaster’s base healing by 36% and its scaling with boons by 36%.
  • Mortar Shot: Added a radius skill fact.
  • Mortar Kit: Updated the skill facts to display initial damage. This kit’s skills are now affected by the Explosive Powder trait.
  • Streamlined Kits: Fixed an issue that allowed miniatures to detonate mines created by equipping a grenade kit.
  • Takedown Round: Updated this trait to be affected by Shrapnel. Increased damage by 50%.
  • Transmute: Updated this trait to use the standard conversion list for conditions into boons and to affect all stacks of a condition.

Guardian

  • Shield of Judgment: This ability now applies aegis for 4 seconds. The protection duration between Player vs. Player and PvE has been normalized to apply for 4 seconds in each mode.
  • Shield of Absorption: Updated this skill to function while moving and no longer root the player in place. Increased the casting time from 1.25 seconds to 4 seconds to ensure that the bubble doesn’t break early. Using another skill will now interrupt this ability.
  • Selfless Daring: Removed an incorrect skill fact split in PvP. This trait remains unsplit between PvP and PvE.
  • “Feel My Wrath!”: Increased the recharge of this skill from 30 seconds to 45 seconds.
  • Judge’s Intervention: Updated this skill to prevent it from being used in midair.
  • Absolute Resolution: Fixed the radius skill fact to indicate the correct radius of 600.
  • Indomitable Courage: Fixed the radius skill fact to indicate the correct radius of 600.
  • “Save Yourselves!”: Consolidated this skill between PvP and PvE to make the PvE version applicable for all areas.

Mesmer

  • Shatter Skills: Updated the description of these skills to include the effects added when Illusionary Persona functionality was made baseline.
  • Arcane Thievery: Updated this skill to transfer blindness.
  • Chaotic Dampening: Increased the recharge reduction from 2% to 2.5%.
  • Duelist’s Discipline: Fixed a bug that prevented this trait from granting a bleeding chance to your Illusionary Duelist. Lowered bleeding stacks applied by this skill from 2 to 1.
  • Fencer’s Finesse: Fixed a bug that caused this trait to apply ferocity when reflecting projectiles. Fixed a bug that could cause the ferocity boon to be applied when attacking with weapons other than swords.
  • Harmonious Mantras: Increased the duration from 8 seconds to 10 seconds.
  • Inspiring Distortion: Updated this trait to prevent the distortion granted from being applied to objects.
  • Null Field: Updated the skill description and skill facts to reflect that this skill removes boons and conditions on pulses.
  • Phantasmal Disenchanter: Reduced the attack recharge by 2 seconds. The attack from this phantasm is now referred to as “Disenchanting Bolt” in the combat log.
  • Portal Entre: Updated this skill to show an icon for the duration that you have to place the exit portal. Fixed a bug that could cause a noninteractable portal entrance to remain in the world if the mesmer died before casting the Portal Exeunt skill.
  • Prismatic Understanding: Fixed a bug that prevented this trait from functioning while downed. Reduced the stealth duration increase from 100% to 50%.
  • Signet of the Ether: Updated this skill to include an additional pulsing heal when no illusions are present.
  • Temporal Curtain: Removed functionality that prevented the swiftness applied by this skill from applying to allies that already had swiftness. Now applies 12 seconds of swiftness to allies the first time they cross the wall and 1 second of swiftness to allies that cross it again after receiving the initial swiftness.
  • The Pledge: Fixed an incorrect skill fact that displayed the recharge reduction as a percentage instead of a duration.
  • Mind Slash: Increased damage by 10%.
  • Mind Gash: Increased damage by 10%.
  • Mind Spike: Increased damage to targets without boons by 10%.

Necromancer

  • Blood Bond: Fixed a bug that caused this trait to have an incorrect internal cooldown. Fixed a bug that prevented the actual healing values from matching those listed in the skill facts. This trait will no longer attempt to activate Lesser Signet of Vampirism if the player is either out of range or does not have a line of sight to the target.
  • Signet of Vampirism: Fixed a bug that prevented the actual healing values from matching those listed in the skill facts.
  • Corrosive Poison Cloud: Updated this skill to destroy projectiles that enter its area. Increased the poison stacks from 3 to 4 stacks and reduced their duration from 3 seconds to 2 seconds. Decreased the duration from 12 seconds to 8 seconds. Increased the frequency pulses from every 3 seconds to every 2 seconds.
  • Rending Claws: Increased the range to 900. Increased damage by 10%.
  • Ghastly Claws: Increased the range to 900.
  • Unholy Feast: Decreased the recharge from 15 seconds to 12 seconds.
  • Signet of Spite: Fixed a bug that caused this skill to apply 1 stack of vulnerability instead of 5.
  • Blood Curse: Decreased the bleeding duration from 5 seconds to 4.5 seconds.
  • Rending Curse: Decreased the bleeding duration from 5 seconds to 4.5 seconds.
  • Putrid Curse: Increased the poison duration from 4 seconds to 6 seconds. Now also applies bleeding for 4.5 seconds.
  • Grasping Dead: Increased damage by 14%. Increased bleeding duration from 7 seconds to 10 seconds. Increased cripple duration from 5 seconds to 7 seconds. This skill is no longer split and applies 3 stacks of bleeding in all game modes.
  • Feast of Corruption: Now grants 8% life-force gain on hit, plus 1% per additional condition on the target. Now applies 2 stacks of torment for 4 seconds on hit, plus 1 additional stack per condition on the target. No longer deals bonus damage per condition. Bonuses cap at 5 conditions.
  • Lingering Curse: Decreased effectiveness of the condition-duration extension to 50%.
  • Lich Form: Updated this transformation to no longer destroy your active minions.
  • Plague Form: Updated this transformation to no longer destroy your active minions.
  • Vampiric Aura: Updated this skill to no longer be applied to allied objects such as WvW siege weapons.

Ranger

  • Windborne Notes: Fixed a bug that caused Call of the Wild to only grant half the intended duration of regeneration as well as granting it to more than the intended amount of targets instead of 5.
  • Beastly Warden: Fixed an issue in which the taunt from this ability could not be blocked or evaded.
  • Lingering Magic: Fixed an issue that was causing this trait to be applied twice to your pet.
  • Most Dangerous Game: Changed this trait to grant 5 stacks of might for 3 seconds every second you are below half health.
  • Nature’s Vengeance: Increased the might per pulse for Frost Spirit from 1 stack to 3 stacks and the duration from 1 second to 3 seconds. Increased the swiftness per pulse for Storm Spirit from 1 second to 3 seconds. Increased the regeneration per pulse for Water Spirit from 1 second to 3 seconds.
  • Quick Draw: Updated this trait to stack with any recharge reduction from other sources.
  • Clarion Bond: Fixed a timing issue that prevented the ranger’s new pet from gaining the boons from this trait upon appearance. An icon will now display when Clarion Bond is available.
  • Call of the Wild: Updated this skill to grant 3 stacks of might for 15 seconds, increased from 1 stack of might for 15 seconds.
  • Frost Trap: Fixed an issue that caused a delay in chill application upon trap trigger. Increased the number of pulses from 3 to 4.
  • Sun Spirit: The activated ability of this spirit, Solar Flare, now has the same casting time as the activated abilities of other spirits.
  • Storm Spirit: Changed the on-hit boon to now apply 3 stacks of vulnerability for 10 seconds.
  • Call Lightning: Fixed a bug so that the daze will properly be increased by daze-increasing effects.
  • All ranger traps have had their in-world durations increased to 300 seconds.
  • Short Bow: Updated skill facts to reflect piercing when the player has equipped the Light on your Feet trait.
  • Updated ranger pets to have base condition damage determined by their family.
    • Pets of the armor fish, bear, canine, and moa families gain 400 condition damage at level 80.
    • Pets of the bird, drake, jellyfish, and porcine families gain 700 condition damage at level 80.
    • Pets of the devourer, feline, shark, and spider families gain 1,000 condition damage at level 80.
  • “We Heal As One!”: This skill now simultaneously copies all boons from your pet to you and from you to your pet.

Thief

  • Vital Shot: Increased damage by 24%.
  • Unload: Increased damage per shot by 26%.
  • Sneak Attack: Increased attack damage per shot by 25%.
  • Traps have been normalized to last for 5 minutes before expiring.
    • Shadow Trap has been increased from 2 minutes to 5 minutes. All other traps have been reduced from 1 hour lifetime to 5 minutes.
  • Potent Poison: Increased poison damage from 10% to 33%.
  • Vigorous Recovery: Increased vigor duration from 5 seconds to 7 seconds.
  • Expeditious Dodger: Increased swiftness duration from 2 seconds to 4 seconds.
  • Ankle Shots: Removed the hidden range increase that this trait unlocked.

Warrior

  • Rousing Resilience: Increased base healing by 130%.
  • Last Stand: Decreased the recharge from 90 seconds to 40 seconds.
  • Fierce Shot: Increased the damage by 10%.
  • Aimed Shot: Decreased the recharge from 10 seconds to 8 seconds.
  • Rifle Butt: Increased the knockback distance from 400 to 600.
  • Shield Bash: Decreased the recharge from 25 seconds to 20 seconds. Increased the stun duration from 1 second to 2 seconds.
  • Shield Stance: Decreased the recharge from 30 seconds to 25 seconds.
  • Versatile Rage: Decreased the recharge from 5 seconds to 4 seconds.
  • Versatile Power: Decreased the recharge from 5 seconds to 4 seconds.
  • Arcing Slice: Fixed a bug that allowed this skill to benefit multiple times from the condition removal provided by Cleansing Ire.
  • Burst Mastery: Updated the description and skill facts for this trait to better reflect its intended functionality.

Structured Player vs. Player

  • Fixed an issue where meditation channels would sometimes fail in Temple of the Silent Storm.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • Halloween Weapons have returned to the Black Lion Weapons Specialist for a limited time, priced at 2 tickets each.
  • The Raiment of the Lich outfit has returned to the Style category of the Gem Store for 700 gems.
  • Winter style items have arrived. Check out all the returning favorites in the Style category of the Gem Store.

Improvements

  • The Black Lion Chest has been updated. Keys are available in the Special category of the Gem Store for 125 gems.
    • Tradable finisher unlocks have been added to the Black Lion Chest as rare drops. To discover which finishers are available, check the unlock instructions for each finisher in your Hero panel.
    • Metabolic Primer, Utility Primer, Guild Influence, and Boost Enchantment Powder have been removed from the Black Lion Chest.
    • The drop rates of all miniatures in the Black Lion Chest have been reduced.
  • Player instruments have been updated to utilize asset precaching for the user wielding the instrument. This should help prevent dropped notes while also decreasing latency between a note being played and that note being heard.

(edited by Mark Katzbach.9084)

Queue's Broke

in PvP

Posted by: Ray Patrick

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Ray Patrick

PvP Server Programmer

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I’ve made a config change that should fix the long queue times. Please let us know if you continue to have long queue times.

Thanks!
Ray

Slings and Arrows
Vox Machinum, 80
Hyper Threaded, 80

Queue's Broke

in PvP

Posted by: Evan Lesh

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Evan Lesh

PvP Gameplay Programmer

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Stand by, things are happening.

Edit: We may have to wait til the morning to fix this. In the meantime, Unranked should not have this problem.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

(edited by Evan Lesh.3295)

Queue's Broke

in PvP

Posted by: Josh Davis.6015

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Josh Davis.6015

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Definitely seems fishy. We’re going to have a server programmer check it out this evening. Thanks for your patience!

Anet looking for an idea for Earthen Proxy.

in Elementalist

Posted by: Karl McLain

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Karl McLain

Game Designer

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It’s totally feasible to have an aura trait, as they’re fairly generic and supported throughout multiple lines (you have at least one application with every weapon set). Being that auras are fairly bountiful for the Tempest, it would likely be more beneficial to have something without an ICD (or really low) so that you’re not running into a wall by just using the tools you’ve got. Stability’s already an option in the master line, so we probably wouldn’t want to have two of the same applications in the same slot.
I’ve got to run for now, but wanted to stop by and talk traits.

-Karl

Add Stronghold Disabling Option again

in PvP

Posted by: Evan Lesh

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Evan Lesh

PvP Gameplay Programmer

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I was also placed in stronghold once when queuing unranked, even though I only had conquest ticked on.

This bug shoooould be fixed for the next beta weekend. Anytime a substitute player was found during the match-ready process, the mode preferences were getting cleared.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

(edited by Evan Lesh.3295)

Anet looking for an idea for Earthen Proxy.

in Elementalist

Posted by: Karl McLain

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Karl McLain

Game Designer

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These are all great ideas. Earthen Proxy and Latent Stamina are two traits that need a bit more. It’s a possibility that E.P. could be merged with H.C.. I’ve seen quite a few mentions of that so far and it’s something that we’ve talked about a bit internally. If that were the case, we would need another Master slot trait.

One way that E.P. will probably change is that it will only affect the elementalist, because it’s just way too difficult to tell if someone is being affected by your protection, or someone else’s… so it would be the case that 100% of protection applied to you would reduce 40% damage.
It’s possible to add a ‘no crit’ line to H.C., but it would start to be crowded for the master slot and might overlap too much (and be out of theme) when compared with Stone Heart.

With that being said, what sort of support/boon trait would you like to see it replaced with? Keeping in mind the roles of Tempestuous Aria (Shout ally DPS-add/Enemy weakness trait) and Harmonious Conduit (DPS/anti-control trait), is there something that you’d imagine would fit AoE support in a generic way.
H.C. was intended to be a generic anti-dps option (with ties to the spec’s stengths), so keeping it in that vein would be something we’d want to shoot for.

Cheers,
-Karl

Guild Mission Reset Time Changed

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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My guild does missions every Saturday right after reset – are you saying we shouldn’t bother this Saturday?

Pretty sure that’s accurate, because the reset will happen a week from tomorrow and not this coming Saturday.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Guild Mission Reset Time Changed

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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In order to accommodate development and hosting of Guild Wars 2 raids, we will be changing the time that guild mission resets take place each week. Starting Monday, October 5, 2015, guild mission resets will take place at 12:30 AM Pacific time each Monday.

Note: In order to make this adjustment there will be no reset on Saturday evening, October 3. Instead, that week’s guild mission period will be extended slightly to allow for this update. Subsequently, guild mission resets will occur each Monday morning, at 12:30 AM Pacific time.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Add Stronghold Disabling Option again

in PvP

Posted by: Evan Lesh

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Evan Lesh

PvP Gameplay Programmer

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This was fixed this morning.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Guild Teams

in PvP

Posted by: Evan Lesh

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Evan Lesh

PvP Gameplay Programmer

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Guild teams have a unique name within the guild, and will be displayed alongside the main guild name and emblem.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

API for posting and canceling trades?

in API Development

Posted by: Pat Cavit.9234

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Pat Cavit.9234

Web Programming Lead

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APIs will be only providing read actions for the foreseeable future.

Issues with Account APIs (Bank/Inventory)

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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Hello, really enjoying using the API.
I was tapping into the inventory/bank but some people are getting 404 errors. Those who were have purchased additional bank slots. Could there be an issue or is it just my programming error?

Could I be passing too many ID’s at once?

Dunno. Could you PM me the full request URL (including the API key) that’s returning the error?

New endpoint: /v2/wvw/objectives

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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Will the int->str change be going into any of the other API endpoints (pvp, item, etc)?

No, it’s only for WvW objectives (and even then, only for the v2 for now — the v1 stuff won’t change without a good deal of notice).

In the old system, the borderlands maps were literal copy-pastes of the red borderlands. For the new borderlands maps, we added support for a programmatic copy-paste that uses almost all of the same data (so same map details, objectives, etc) but with map-specific overrides. So all of the same keep on each of the borderlands would have different metadata (e.g., different name) but same objective id because the name was just overridden. To work around this, I made the objective ids be the concatenation of the map id and objective id just to make them unique.

This change is pretty WvW-specific, so no other endpoints need to change.

HoT, new and old API

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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So is there any clarification on how it will be?

I don’t know how recipes/discovery/etc will work in HoT. All I know is that there’s no way to determine which maps an item can be acquired on (without an insane amount of work, at least).

Add Stronghold Disabling Option again

in PvP

Posted by: Evan Lesh

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Evan Lesh

PvP Gameplay Programmer

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Nevermind, Stronghold was still in ranked arena, but shouldn’t have been.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Add Stronghold Disabling Option again

in PvP

Posted by: Evan Lesh

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Evan Lesh

PvP Gameplay Programmer

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There are two check boxes to choose whether you want to play on stronghold or conquest under the Unranked/Ranked buttons.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Squad endpoint

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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(i heard there may be websockets access at some point in the future)

It’s up there with “make render.guildwars2.com output character portraits” and … some other monumental task that I can’t recall at the moment. But yeah, I’d really like to replace/supplement MumbleLink with a local websocket for a large number of reasons.

RE: squad endpoints. Supply is stored in the character blobs which the API can only access with 5-minute granularity — so it’s almost never going to be up-to-date. This constraint is so that the API can’t affect any other game system performance-wise (so it’ll probably never be lifted). Because of that, it’s unlikely that we’ll be able to have a v2 endpoint that’ll match your use-case.

Sorry

Twitchcon appreciation thread

in Guild Wars 2: Heart of Thorns

Posted by: RubiBayer

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RubiBayer

Content Marketing Manager

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Thanks everyone! So many people pitched in to make this a good show for you all, and all of us were glad to see how much you liked it!

(Note to self: Chat. Guild CHAT.)

New endpoints: pvp and char specializations

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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Can we get an idea of the data coming to the pvp api in the coming months? I’m not looking for a date, more so an idea of what will/will not be added long term. The info well help drive the design of my website.

Specifically things like:
Account names for all players
Per player score
The detailed stats tab
Builds
League info

Ideally I’d like all of those things in (and more), but I can’t really commit to features or a timeline. Especially when it’s the competitive team doing all the backend work for me on those parts

Bug in Guild-Details API

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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:<

The fix should go out with HoT; my bad.

Trait Build Save Request Reminder

in Guild Wars 2: Heart of Thorns

Posted by: Crystal Reid

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Crystal Reid

Game Designer

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Templates are something we would love to do. We have talked about this quite a bit, and with the frequency we’re seeing raid builds get tweaked we agree this would be a huge help.

General Dungeon Discussion Thread - Part 3

in Fractals, Dungeons & Raids

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Please post here as a continued general discussion about dungeons and fractals.

Thanks!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Hey all,

This thread has reached 100 pages (and that’s on largest threads per page)! We’re going to create a new general discussion thread, so please post there. No harm, no foul, no intended confusion or inconvenience, but the load time is a little daunting from some of our visitors, so it’s time to kick off a new one.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Artists -- We hope to spotlight YOU!

in Community Creations

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Hey all,

If you caught our coverage of TwitchCon, which wrapped up yesterday (9/26/2015), you may already be aware of this, but just to share with the whole creative community:

I’m going to be hosting a new show on our Twitch stream along with our PR Manager Elizabeth Stewart. The show is called Community Showcase Live. We debuted the show yesterday, and it was a ton of fun to show off the creations of our amazing community. Future programs will feature as much art and other fan creations as we can stuff into each episode!

The sky’s the limit, really. The inaugural show had drawings, paintings, sculptures, digital art, figures, recreations of in-game items, cosplay, videos, and even baked goods.

If you’d like to be considered for a future episode, please add your art to this forums or to our Tumblr page. If you’re doing the latter (Tumblr) please be sure to use the hashtag: “GW2 Fan Submission.” That tag gives us permission to share the art on our show. Posting here does not require anything special — post and you’re good.

Placing your art on both sites is perfectly fine; we’ll be looking for art to include on the show in both places. The forums automatically give us permission to display your work. Just be sure that on the Tumblr you use that all-important tag so we have the optiont to share your work when it comes in that way.

Thanks for all that you do to enrich our community!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

Balance Changes

in Ranger

Posted by: Irenio CalmonHuang

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Irenio CalmonHuang

Game Designer

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Hey all.

I just returned from San Francisco and am going to crash hard from the busy weekend at Twitch Con very soon, but first I wanted to clarify something:

During the skill balance stream on Friday we weren’t able to go into depth or even talk about the reasons and expected results for changes we did reach due to time constraints[sub]1[/sub]. Because the June 23rd patch was mentioned during the stream many people seem to expect a patch of that size and magnitude.

This coming patch is NOT that big.

Tuesday’s patch will have those changes we discussed in the livestream, some bugfixes, and more, but it is a step in the right direction. It is not the end-all.

There shall be more.

1. (Although maybe Ice Bow 4 changes didn’t really need explanation)

Druid Reveal Feedback Thread

in Ranger

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Yay! So sorry for the mixups and seriously I’m calling across the plane to the team and they will be reading. Already are. (Personal note: do us rangers proud and keep this on topic and constructive. I have faith in you guys.. )

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Druid Healer Confirmed - Feedback [merged]

in Ranger

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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I’m going to close this because it’s become a little overly merged. We do have a new thread into which we hope you’ll contribute your feedback.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Druid Reveal Feedback Thread

in Ranger

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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I’m sorta praying to the six gods that this thread is visible. We’re on a plane about to take off and this IS the thread the devs will be tracking for post-reveal feedback!!

~crosses fingers that it’s working ~

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

Druid Healer Confirmed - Feedback [merged]

in Ranger

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Hi,

I’m sitting at the San Francisco airport right next to a Irenio. We’re just flying back to Seattle from TwitchCon. I apologize that a moderator merged this thread. That is not what we want. As soon as I get home I will try to undo the merging but it’s going to take some time.

I am very sorry this happened and apologize to you guys here on the forums and to Irenio because I know he wants to read what you have to say. We’ll get it tidied so that he can read your feedback. Thanks for understanding.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Question about refunds

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Please direct your inquiries about refunds to the Customer Support Team. As others have pointed out in this thread, no player can answer the question of what you’re entitled to. Creating threads with intentionally, aggressively incendiary subject lines (which I have modified here to something neutral) isn’t appropriate, when no one here knows your specific situation nor the refunds to which you may or may not be entitled.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

Trailer!!

in Guild Wars 2: Heart of Thorns

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Thanks for posting the schedules, guys. It really helps keep people informed on what’s coming up! Right now, it’s Legendary Journey.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Awesome music!

in Guild Wars 2: Heart of Thorns

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Yep, they’re warming up now. Soooo excited!

I talked to Maclaine, and he said they’d be doing a similar set to yesterday, so if you missed it, or want to hear it again, I highly recommend you tune into Twitch.

And we have some a really good conversation going on with Colin, Mike, Rubi, and Anthony.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Druid Reveal Feedback Thread

in Ranger

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Please share your constructive feedback about this weekend’s Druid reveal.

The dev team will be reading this thread and really appreciate all your thoughts.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Moderator)

Hacker. Dunno where to report it.

in Account & Technical Support

Posted by: Chris Cleary

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Chris Cleary

Game Security Lead

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exploits@arena.net is best

This individual has already been taken care of.

Professor of Bearbow Math @ Tyria State // @Shazbawt // “The Crippler”

Incoming War Buffs

in Warrior

Posted by: Robert Gee

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Robert Gee

Game Designer

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RR with Bezerker could become interesting. The 130% buff is a bit vague (duration? healing? both?).

Just the healing.

Balance discussion on twitchcon

in Necromancer

Posted by: Robert Gee

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Robert Gee

Game Designer

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What about moa form?

Moa specifically will still destroy them. When we decided on these changes we felt that the behavior of Moa vs pets was one that needed more discussion. We didn’t feel comfortable changing this behavior for this patch as it affects more classes than just necromancer.

Lich and Plague form was more of a clear cut issue of “hey, let’s not punish minion masters for pressing their elite”.

Balance Patch Discussion on Twitch

in Mesmer

Posted by: Robert Gee

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Robert Gee

Game Designer

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Do they mean the focus now stacks swiftness?

Not quite. I think they mean that it’ll always set your Swiftness to exactly 12s?

It means that Temporal Curtain will always apply it’s full swiftness duration (12s) the first time you pass through it. Previously if you had swiftness from another source it would not apply. There are a few other details but I’ll leave those until Tuesday.

Balance discussion on twitchcon

in Necromancer

Posted by: Robert Gee

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Robert Gee

Game Designer

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We keep our minions when transformed!!!

I want to quickly clarify something about this note. The change is that specifically Plague form and Lich form will not destroy your minions. We can’t do this universally for all transforms because it can cause problems with the balance of events or story steps that transform you.

Trailer!!

in Guild Wars 2: Heart of Thorns

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Ta daaaa! I love it. Did y’all see it?

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

HoT, new and old API

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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Oh, while we’re at it: is there something under /v2/account which lets us know the account type (f2p/basic/HoT)? Haven’t tracked that API in a while.

It’s on the backlog :<

How can Ventari compete with Druid?

in Revenant

Posted by: Roy Cronacher

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Roy Cronacher

Game Designer

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Druid is more about burst healing in key moments as it takes a while to build up astral force to enter celestial avatar, Ventari is more about sustain healing.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

HoT, new and old API

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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AFAIK there’s no way to distinguish between core and HoT items and recipes.

Additionally, we don’t have an index to see which items have been unlocked/discovered by which account. It’s something we could technically track (retroactively, even) but would be a lot of effort/time (probably a week to go through all of the existing logs) for little payoff.

Awesome music!

in Guild Wars 2: Heart of Thorns

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Thanks for sharing all your thoughts. Keep ’em coming.

In the meantime, the team definitely knows you’d like to see this performance preserved and shared!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Awesome music!

in Guild Wars 2: Heart of Thorns

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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This has been the best day! The music is amazing! <3

TwitchCon Quote:
OMG, real art, right here. Thank you!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Awesome music!

in Guild Wars 2: Heart of Thorns

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Please, for the love of all 6 gods, POST THAT SOMEWHERE!!! I want to listen to that, like 4 million more times. PLEASE post it on youtube or something! Would be an amazing advertising!!! PLEASE!!!

Amazing! 10/10!

Totally agree. I hope we post it. Let me pad across the booth and put in that request.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet