Showing Posts For Aerick Blackmoore.8167:

Yassith's aquabreather

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Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

Question: Is it possible at all to get HoT-statted aquabreathers at this point? Or will the be available at all?

Kind regards,

C

Why no male Norn Necro's

in Necromancer

Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

Been here since day 1 !

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[Suggestions] Please Bring Back these Gem Stores Items

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Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

Mini avian 3 pack hasnt been around for almost 2.5 years now. Be nice to have it again..

[Suggestions] Gemstore Items

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Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

Mini Avian 3-pack would be nice to have… with the mini owl, raven and hawk.

[Suggestions] Please Bring Back these Gem Stores Items

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Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

Dear Anet,

Is there anyway this will ever be re-released? Back in 2014 this was released containing a mini raven, mini owl and a mini hawk.

Seeing the influx of Nevermore owners, I can personally imagine this to be sold like cotton candy at a fair.

Hope we’ll see this item soon™

[Suggestions] Gemstore Items

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Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

Avian Mini 3 – pack to be released in Gem Store again… Raven mini..muchly wanted as a Nevermore owner…

[Suggestions] Please Bring Back these Gem Stores Items

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Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

Mini Avian 3 Pack to be returned? Pretty Please?

[Suggestions] Gemstore Items

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Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

Avian mini 3 pack to be returned in the Gem Store? Pretty Please?

[Suggestions] Please Bring Back these Gem Stores Items

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Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

Jup, definately the Avian 3 pack to go on Sale or just be brought back. More dancing volumes would be nice too

[Suggestions] Gemstore Items

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Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

The return of the Avian 3 pack, containing the mini Raven, Owl and Hawk.

Also more dancing volumes would be cool…

Missed Items on March Spring Sale

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Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

What I don’t understand is why they made the Avian 3 pack account bound when it was first sold. . .

When it was first sold it was a normal gem store mini pack and they’ve all been account bound. Which made sense at the time since it was a direct sale so there was no risk of people ending up with useless extras or spending money to try and get it and ending up with nothing.

But I agree, since they were added to black lion chests instead they really should be tradable so people who are stuck with more than they want can sell them to people who want them.

Thanks for the explanation, sounds plausible indeed, shame they can’t retoractively undo the account bound status on those Ravens, oh well, something to look forward to for… another 2.5 years.

Missed Items on March Spring Sale

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Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

So what’s the list so far:
-Inventor’s Sunglasses
-Aviator Sunglasses
-Boxing Gloves
-Avian 3 Pack
-Sport and Wide Rim sunglasses
-Viper armor
-Expansion slots

What else?

Missed Items on March Spring Sale

in Guild Wars 2 Discussion

Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

Like you, OP: Avian 3 Mini Pack – contains Mini Raven, Owl and Hawk.

I made Nevermore, so it would be nice to have the Raven mini.

Which is the exact same reason I would’ve liked to see them return in March Sale, I’m going for Nevermore too.
What I don’t understand is why they made the Avian 3 pack account bound when it was first sold. . .

Missed Items on March Spring Sale

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Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

So now that the March Spring Sale is over, what items did you miss during the Sale?

Personally, the Avian 3 Mini Pack – contains Mini Raven, Owl and Hawk.

For some I suppose it would be the Wide Rim Glasses and the Boxing Gloves.

Anything you would like to see return in a Summer or Winter Sale?

Kind regards,

Aerick

[Suggestions] Please Bring Back these Gem Stores Items

in Guild Wars 2 Discussion

Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

@ Dean and Randulf – that’s nice of you,…if only that was possible . .. And I quote the Raven, Nevermore. . . we’ll lets hope that won’t be the case…

[Suggestions] Please Bring Back these Gem Stores Items

in Guild Wars 2 Discussion

Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

Dear Anet,

Now that it’s Christm…Arch. . . will we see the Mini Avian 3 Pack again in the gemstore? As a soon-to-be Nevermore owner, it is a bare necessity to have a Mini Raven by my side.

Thank you kindly for a definately maybe anwser !

Kind regards,

Aerick

[Suggestions] Please Bring Back these Gem Stores Items

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Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

Avian 3 Pack… I want and or quite possible ‘need’ the mini Raven ! (you know, as a soon-to-beNevermore owner)

New ES Idea: Megathread

in Necromancer

Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

Blood Ritual: – Enchantment Spell. For 8…13…14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.

What was meant is:

Blood Renewal: – Enchantment Spell. For 7 seconds, you gain +3…5…6 Health regeneration. When Blood Renewal ends, you gain 40…160…190 Health.

And I think Blood renewal is a fitting name for skill #5 Hammer – Blood Renewal

New ES Idea: Megathread

in Necromancer

Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

Thank you for editing the OP Tadsoul.

I should look into renaming the 5th skill! Idea behind the hammer is as a support type weapon but an idea like Phoenix on skill nmbr 5 is a good suggestion.

About the Glyphs, I was pointed out that under differen tcircumstances they do different things, so,… I’ll be redisigning them to work with Death Shroud.

That also anwsers the question about a new Shroud, no not a new one but different mechanics added to it.

Kind regards,

Courage.

New Elite Specialization: The Cultist !

in Necromancer

Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

Having spirits in this game would be kinda interesting. But I think their role is already filled with turrets (immobile minion type). Anet already mentioned that engineer is what they had in mind for ritualist back in gw1 times.

And another problem: The skill type shouldn’t be glyphes if they aren’t changing with some mechanic of the new elite spec like a new shroud. ^^
Typically, glyphes change what they are doing, if you are in a different stance. Elementalist glyphes change for their attunement, druid gylphes change if you are in celestial avatar mode. So if necromancers get glyphes, they should change if you are in shroud.

See I knew there was a thing I was overlooking when thinking of Glyphs as a mechanic for the Cultist. Thank you for pointing it out! Back to the drawing table.

New ES Idea: Megathread

in Necromancer

Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

Greetings fellow Necromancers and Reapers !

With the addition of the Reaper we’ve seen a lot of positive changes to our class.
Yet, personally, I miss the support side our class used to have way back in Guild Wars 1.
We used to support through Enchantments and all sorts of good things in Tombs of Primeval Kings. All the while we had to manage our health, because of the Sacrifice mechanic.

So, I thought of The Cultist: An Elite Necromancer Specialization that uses the Hammer as a weapon and support while also granting the class the use of Glyphs.
With Sacrifice as a new mechanic as opposed to a new Shroud form.

Now, what is the Sacrifice mechanic you may ask.

Sacrifice is a resource cost required by a few skills, mostly from the necromancer profession. After successfully activating these skills, you forfeit a fraction of your maximum health, making it possible to sacrifice yourself to death.
Sacrifice counts as health loss and cannot be eliminated by any means, although you can reduce sacrifice costs by lowering your maximum health.

Now onto the Cultists Hammer Skills!

  1. 1 – Angorodon’s Gaze
    1s Activation time
    Blast a foe dealing 210 damage. You deal 65 more damage if you have a condition on you.
    Life Force: 2%
    Damage: 210 (0.95)?
    Number of Targets: 3
    Pierces
    Range: 1,200
  1. 2 – Awaken the Blood
    1/2s Activation time – 30s Recharge time
    Grant fury, might, and quickness to yourself and nearby allies.
    33% Sacrifice
    Fury (20s): 20% Critical Chance
    5 Might (20s): +150 Power, +150 Condition Damage
    Quickness (6s): Skills and actions are 50% faster.
    Number of Targets: 5
    Radius: 750
  1. 3 – Offering of Blood
    1/2s Activation time – 40s Recharge time
    Grant protection, stability, and resistance to yourself and nearby allies.
    20% Sacrifice
    Protection (8s): Reduces direct damage by 33%
    5 Stability (8s): Protects against control effects.
    Resistance (5s): Negates effects caused by conditions.
    Number of Targets: 5
    Radius: 750
  1. 4 – Vampiric Spirit
    1/2s Activation time – 25s Recharge time
    Grant swiftness, regeneration, and vigor to yourself and nearby allies.
    17% Sacrifice
    Swiftness (15s): 33% Movement Speed
    Regeneration(12s): Grants healing over time.
    Vigor (10s): Increases the endurance regeneration rate.
    Number of Targets: 5
    Radius: 750
  1. 5 – Dark Pact
    1s Activation time – 30s Recharge time
    Heals you and nearby allies for 1,840 (1.0)?
    8% Sacrifice
    Number of Targets: 5
    Radius: 750
  1. 1 – Angorodon’s Gaze: A ranged attack with a twist, our only way of dealing Direct Damage as a Cultist, powerful but with the same attack speed as the Revenant.
  1. 2 – Awaken the Blood # 3 – Offering of Blood # 4 – Vampiric Spirit: Different Group boons for different situations, very powerful but with long cooldowns and Sacrifice penalties to balance them.
  1. 5 – Dark Pact: A quick spot heal a little more powerful than a Druids, but with a twist because of the Sacrifice.

Dear Reader, if you made it this far, thank you so much.

I would greatly appreciate the feedback regarding this concept for the Necromancer, the idea of Hammer, Glyphs and Sacrifice as added mechanics. Also any feedback regarding the balancing of these skills is greatly appreciated.

Next week on the 7th of February I will continue with the Glyphs for the Cultist and the idea is to post the Traits on the 21st of February.

In this thread:
https://forum-en.gw2archive.eu/forum/professions/necromancer/New-Elite-Specialization-The-Cultist/first#post5961383

Kind regards,

Courage.

New Elite Specialization: The Cultist !

in Necromancer

Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

Thank you I wasn’t aware that a thread already existed, any further feedback would be appreciated.

New Elite Specialization: The Cultist !

in Necromancer

Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

Reserved for Traits on the 21st of February

New Elite Specialization: The Cultist !

in Necromancer

Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

As it turns out I was faster than expected, so here are the Glyphs, and they are an other old favorite of mine, Spirit Summoning!

Glyphs:
Glyphs summon spirits from the Underworld at the caster’s location to serve his/her bidding.

Glyph Utility Skills:

Glyph of Recovery
1 1/4s Activation time – 35s Recharge time
Summons a Spirit that heals you and nearby allies
Initial Self Heal: 5,240 (1.0)?
Health per Second: 280 (0.4)?
Number of Targets: 5
Duration: 6s
Radius: 240

Glyph of Displacement
1 1/4s Activation time – 40s Recharge time
Summons a Spirit that grants you and nearby allies 75% chance to Evade.
Number of Targets: 5
Duration: 3s
Radius: 240

Glyph of Dissonance
1 1/4s Activation time – kitten Recharge time
Summons a Spirit that attacks and interrupts actions
Duration: 3s
Range: 900

Glyph of Agony
1s Activation time – 30s Recharge time
Summons a Spirit that attacks and removes 1 boon with each attack.
Duration: 4s
Range: 900

Glyph of Shelter
2s Activation time – 40s Recharge time
Summons a Spirit that grants you and nearby allies 50% chance to block incoming attacks.
Number of Targets: 5
Duration: 5s
Radius: 240

Glyph of Ritual Binding [ELITE]
2s Activation time – 90s Recharge time
Spirits you control Shadow Step to your location and gain Health.

These Spirits make up a few of the things the base Necromancer has been lacking, access to Evades and Blocks.

And yes they are ofcourse taken from the old Guild Wars 1 Ritualist.

Again, your feedback would be greatly appreciated.

Kind regards,

Courage

(edited by Aerick Blackmoore.8167)

New Elite Specialization: The Cultist !

in Necromancer

Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

Greetings fellow Necromancers and Reapers !

With the addition of the Reaper we’ve seen a lot of positive changes to our class.
Yet, personally, I miss the support side our class used to have way back in Guild Wars 1.
We used to support through Enchantments and all sorts of good things in Tombs of Primeval Kings. All the while we had to manage our health, because of the Sacrifice mechanic.

So, I thought of The Cultist: An Elite Necromancer Specialization that uses the Hammer as a weapon and support while also granting the class the use of Glyphs.
With Sacrifice as a new mechanic as opposed to a new Shroud form.

Now, what is the Sacrifice mechanic you may ask.

Sacrifice is a resource cost required by a few skills, mostly from the necromancer profession. After successfully activating these skills, you forfeit a fraction of your maximum health, making it possible to sacrifice yourself to death.
Sacrifice counts as health loss and cannot be eliminated by any means, although you can reduce sacrifice costs by lowering your maximum health.

Now onto the Cultists Hammer Skills!

  1. 1 – Angorodon’s Gaze
    1s Activation time
    Blast a foe dealing 210 damage. You deal 65 more damage if you have a condition on you.
    Life Force: 2%
    Damage: 210 (0.95)?
    Number of Targets: 3
    Pierces
    Range: 1,200
  1. 2 – Awaken the Blood
    1/2s Activation time – 30s Recharge time
    Grant fury, might, and quickness to yourself and nearby allies.
    33% Sacrifice
    Fury (20s): 20% Critical Chance
    5 Might (20s): +150 Power, +150 Condition Damage
    Quickness (6s): Skills and actions are 50% faster.
    Number of Targets: 5
    Radius: 750
  1. 3 – Offering of Blood
    1/2s Activation time – 40s Recharge time
    Grant protection, stability, and resistance to yourself and nearby allies.
    20% Sacrifice
    Protection (8s): Reduces direct damage by 33%
    5 Stability (8s): Protects against control effects.
    Resistance (5s): Negates effects caused by conditions.
    Number of Targets: 5
    Radius: 750
  1. 4 – Vampiric Spirit
    1/2s Activation time – 25s Recharge time
    Grant swiftness, regeneration, and vigor to yourself and nearby allies.
    17% Sacrifice
    Swiftness (15s): 33% Movement Speed
    Regeneration(12s): Grants healing over time.
    Vigor (10s): Increases the endurance regeneration rate.
    Number of Targets: 5
    Radius: 750
  1. 5 – Dark Pact
    1s Activation time – 30s Recharge time
    Heals you and nearby allies for 1,840 (1.0)?
    8% Sacrifice
    Number of Targets: 5
    Radius: 750
  1. 1 – Angorodon’s Gaze: A ranged attack with a twist, our only way of dealing Direct Damage as a Cultist, powerful but with the same attack speed as the Revenant.
  1. 2 – Awaken the Blood # 3 – Offering of Blood # 4 – Vampiric Spirit: Different Group boons for different situations, very powerful but with long cooldowns and Sacrifice penalties to balance them.
  1. 5 – Dark Pact: A quick spot heal a little more powerful than a Druids, but with a twist because of the Sacrifice.

Dear Reader, if you made it this far, thank you so much.

I would greatly appreciate the feedback regarding this concept for the Necromancer, the idea of Hammer, Glyphs and Sacrifice as added mechanics. Also any feedback regarding the balancing of these skills is greatly appreciated.

Next week on the 7th of February I will continue with the Glyphs for the Cultist and the idea is to post the Traits on the 21st of February.

Kind regards,

Courage.

(edited by Aerick Blackmoore.8167)

Glacial Imbued Jar Disabled Temporarily

in Guild Wars 2 Discussion

Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

Thank you for fixing this.

Glacial Imbued Jar Disabled Temporarily

in Guild Wars 2 Discussion

Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

Sadly it appears to still be disabled with todays patch. The silence regarding this matter is rather deafening.

Glacial Imbued Jar Disabled Temporarily

in Guild Wars 2 Discussion

Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

Maybe it’ll be fixed on the 17th when the Raid goes live and the new legendaries will be made available.

Glacial Imbued Jar Disabled Temporarily

in Guild Wars 2 Discussion

Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

Does anyone know how much of the collection you can actually finish before the fix? I just killed the ice elemental in the Snow Blind Fractal and it counted.

Sadly no, I tried the Dry Top one and it gave the content disabled message.

Glacial Imbued Jar Disabled Temporarily

in Guild Wars 2 Discussion

Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

Any word when this is being reactivated, i crafted the jar before reading this and now i dont know when I’ll be able to finish my Journey.

Just one legendary tease!!

in Guild Wars 2: Heart of Thorns

Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

This weapon just needs to happen for my Norn Necromancer.

New legendaries?

in Guild Wars 2 Discussion

Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

Thread Necromancy inbound ! Did this surface anywhere yet? Or is it still even live on any test realms? (dream item)

Rate the Necromancer look above you

in Necromancer

Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

6/10 I’m not really sure where you are heading with the look atm.

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ANet, look: Map Completion Bug with New Patch

in Bugs: Game, Forum, Website

Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

Had the exat same thing happen today on my 2nd character, completed Snowden Drifts and Mount Maelstorm, saw i also needed the 2 PoI’s in LA so went in and got those explored, but no reward

100% World Completion Did Not Receive Gifts Of Exploration

in Bugs: Game, Forum, Website

Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

Just had the exact same issue as Roach. Got the 2 new PoI’s during the Invasion but did not receive my reward for 100% completion. And yes these 2 PoI’s were the only missing ones for 100%.

Races/classes, Tyria & Expansions.

in Lore

Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

Tengu as a race would be great !

Same goes for Hylek and Centaur from Elona, other races im not too sure.

New classes, I don’t know how well they would manage balance wise, new weapons seems more vialbe, Whips for instance

6th playable race, what's your top 3 pick?

in Lore

Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

1. Tengu
2. Hylek, could be from Elona to avoid the Racial Sympathy pitfall.
3. Centaur, again could be from Elona to avoid the ‘black race’, albeit with redeeming qualities, they have in Tyria.

Secretly wants a Tengu Thief, Hylek Necromancer and Centaur Elementalist

Qualdup

in Bugs: Game, Forum, Website

Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

Dear Anet,

From the wiki it is apperent you are aware of the following, minor bug that is there in regards to waterbreather skins.

The medium and heavy ones are properly working, but us light armor wearers would like to have a different skin too. A few months ago we were able to get the circlet, now, its just a regular waterbreather skin. Please reverse this tiny little bug for us.

Thank you kindly.

-B.

[WvWvW]Traveler's Conditions Build

in Necromancer

Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

Dear fellow Necromancer enthusiasts,

Bear with me on this theory crafted mindset:

First of the build:
http://gw2skills.net/editor/?fQAQNArYWjMax7tbab87JEoH7CuAiRKKmghSB8kOA-jQDBYfIYhgohYYNBiqIYkHJk+AKHqIaslhFRjVdDTHjIq2YWo2iWRLKAIC-e

Secondly you will notice that there is a few things missing, namely;

Superior Sigil of Corruption, correct, this would be on an alt Rabid exotic weapon set with dual Sup.Sigils to quickly power the stacks up to 25. (Kill coyote’s / wolves)

And the secondary utility buff;

Again, correct, this would be the Toxic Focusing Crystal; adding 100 Condition Damage and 10% Condition Duration.

Combined these two added buffs would supply a +350 Condition Damage and 10% Condition Duration increase. For a total of:

100% Conditon Duration on all conditions / 150% On Fear
1644 Condition Damage.

The idea behind this usage of Traveler runes is taking advantage of the 25% Movement speed increase aswell as the 10% Condition / 15% Boon Duration.

This could somewhat counter those -36% /-40% Condition duration Food’s that are so popular these days.

Give us a 25% movement buff without equiping Signet of the Locust. Give us acces to a stun breaker with Spectral Armor.

Still leave flexibility when sieging, traits can be modded to Wells are groundcast. To kitten the walls and such / Help support with Well of Blood / Power.

The drawback would be that we would lose a rather large chunk of Condition Damage in an already unhealthy Condition Damager environment.

Please do leave constructive feedback, as it is appreciated.

Thanks !

-Courage

(edited by Aerick Blackmoore.8167)

Weapon Type: Whip

in Suggestions

Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

Today I created a topic about the new weapon I’d like to see and ; guess what ! It was the Whip. However I deldeted it to make it more centralized discussion to here.

I would like to see the Whip on classes like the Necromancer, Ranger, Thief and Mesmer.

I find it would all fit thematically to each and any one of them

Maybe vary in some range differences between the classes.

Bleeds, CC, disarms, and such all fit the weapon type perfectly and some of the suggestions mentioned here, are exactly what i had in mind for them too !

Rate the Charr Name Above You

in Charr

Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

Rend Ashbourne – Ash Legion Thief.
His favorite sparring partner? Dinky. His Order? The Order of the Whispering Kittens, ofcourse !

Rate the Norn Name Above You

in Norn

Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

That’s a good name too! Mine’s called Braegir, no real menaing to it as far as I can tell. Plus it’s fun hearing ppl over voice chat trying to pronounce it.

Arah explorable mode paths 2 and 4. LFP :|

in Players Helping Players

Posted by: Aerick Blackmoore.8167

Aerick Blackmoore.8167

Hey folks,

Just thought I’d try on here to gather a bunch of adventurers for these two paths for completion of Arah. Seeing as ingame it’s bloody kitten hard to find a group of people to undergo these 2 paths.

I’m on during most weekends, and pretty much always up for a good solid attempt at either path, so throw me a PM and let’s get ourselves that Dungeon Master title.

-Blackmoore