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I agree to this.
Casuals need to git gudTell me how auto attacking doors and standing in circle for 2000 hours = skill? That’s the most efficient way to rank up so.
What do you know about wvw in the 1st place? you have an average or just over an hr per week since release in wvw. 20 mins per day if you do the math from your other post, just enough to get dailies. if thats all you do in wvw then you SHOULDNT be able to obtain it.
i got 10 ranks playing last night with my guild for 2-3 hrs without boosters. if i done that for 30 days (which will happen) i would exceed your current wvw rank. 2000 is obtainable for people who actually play the game mode and it doesn’t feel like a grind because its not, we actually play the game mode.
if you spend 1 hr a week in wvw WHY DO YOU THINK YOU ARE ENTITLED TO SOMETHING THAT IS MEANT TO BE PRESTIGIOUS. you should be thankfull you can atleast craft the legendary backpiece… you only need 350.
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The rank of 2,000 is easy to obtain but you have to put the work in. When I started playing wvw daily all the time. I was rank 400 now 1.5 years later I am 1,356. So its not going to take you forever to get the ranks. 3 nights a week 3 hours each of those nights. Run your booster, guild boost, foods, and play in a zerg. It is very obtainable. It looks insane to the new people joining the WvW player base. But to us so does your raid armor and some of the other pve items you all have. Each game mode is different. Its not fair to the people who play this section of the game to have to wash away all of their hard work to make your life easier.
you say its easy and then in the next sentence you outline how you’ve done it for 1.5 years – 9 hrs a week and your still only 3/4ths the way there, that seems very unreasonable to me. Every other reward in the game is easier to obtain except for the 30k achievement point weapons. Why not lower the requirement? there is no good reason not too, why make it so frustrating?
you start off saying you have spent 360 hours since release in wvw and you are rank 364. What makes you think you should have the t3 chest and make it feel more useless to someone who plays the game for wvw? 360 hours to me is not a ‘good’ amount since release. its casual dip my toes in the water never run a proper build or coodinate with people or never joined a wvw guild.
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Rank 364 with about 360 hours in wvw is not a good amount of wvw since launch. Maybe you should have stuck with it more?
its annoying hearing people cry about spending 300-500 hours of their 6k + total hours spent in the game not being able to obtain the 2000 rank chest.
I have spent thousands upon thousands of hours in wvw since a year after launch and i am rank 4727 Without EoTM. Someone who has spent 1/2 the time i have in wvw would still be able to obtain the t3 chest
I dont believe it should be obtainable by everyone who feels they are entitled to having it.
Kicking them from squad once or twice doesn’t get rid of everyone but publically calling them out in team chat usually does and if that doesn’t work you usually just need to let them die a few times before they get the message and move on.
Dunno why you took the time to type this. I already told you it is completely irrelevant to the topic at hand.
The point of an invisible commander tag would be to allow guilds to run privately but still have the tag visible to everyone in squad without constantly having to deal with unwanted randos.
We know. And anet has already explained why they won’t do it. Want your squad markers, put up a tag. Don’t want randoms, don’t use a tag. Simple.
its not so ’’simple’’ as you think and i dont think you understand why people want private tags. Or how frustrating it is.
You either tag up as a guild so you can use squad features properly so you can target things like most guilds are doing these days to fight, which draws people to you and you end up blobing things down (which is directly related to people leaving wvw is it not?)
or have a few less people to even up a fight, not being able to target things propely outside of your 5 man sub group just because you dont want random people following. those people that are nott included are not going to be on you anyways. and yet you cant target/fight properly.. . just because you dont want randoms following.
its a huge problem outside of NA prime.
its something guilds have wanted for a long time. myself included since squad groups have been around. and yet nothing.
Putting a target on your drivers head is not a solution, it hinders your play.
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Do what neven suggested, then target the leader if needed. Most groups running tagless are organized enough to follow someone without a marker though.
this doesnt work at all. the way most guild groups play today is by using squad markers and targets. putting a target on your drivers head only hurts your groups capability to play properly.
having a squad only visible tag would be a lot more beneficial. the game is boring running a tag and out numbering other groups. and boring having enough people to fight another group and then not being able to because you cant target things properly. voice comms only get you so far.
if people want a guild group to tag up so they can follow them, then why dont they join the guild? they choose by choice not to join a guild and it just hurts group play of those who do by having them follow blindly.
Such a shame that the ele isnt in a group with a rev or anything (yes this is sarcasm).
Yes, epidemic being obscenely overpowered is totally OK because another obscenely overpowered mechanic like having close to 100% uptime on resistance exists…
if the ele in the revs group was positioned where he should have been he would have had the resistance and all other boons which the rev had is all im saying. if he was where he should have been and had the resistance, he would have had enough time to react. If he didn’t react at all thats on him and the people around him cop the epi. or visa versa if the rev is oblivious to what is going on around him.
If your in an organised group and you run away from your support classes you need to rethink your gameplay because 9/10 you get punished for it.
Congratulations, you missed the point. The fact that there is an abusable mechanic allowing you to completely ignore a major part of this game’s combat is no healthier than the fact that there is an abusable mechanic allowing necros to one-shot people with impunity.
and you missed the point where i say if he had resistance up from the rev in his party he would have had time to react. you only need a few seconds of resistance to manage it.
Nope, you still missed Fay’s point. Epi could come at any time, and in a large fight it can range from hard to near impossible to see the Necro cast it. If it is killing you in 1-2 ticks that means you have 1 second max to react and get resistance up to counteract it. With a half second cast time on PA from Revs, this is reduced to 1/2 second to react after being hit by an epi bomb, and its not your own reactions that will save you, but those of someone else.
Realistically the only practical counterplay to this is to have Resistance up a substantial % of the time, closer to 100% the better. Which means the only practical counterplay is perma-Resistance or kitten near close to it. And that is also fundamentally broken.
If the only realistic counterplay to epi bombs is another equally broken mechanic then it means both need to be nerfed, not that both are somehow balanced because both of them are OP.
What this?
Such a shame that the ele isnt in a group with a rev or anything (yes this is sarcasm).
Yes, epidemic being obscenely overpowered is totally OK because another obscenely overpowered mechanic like having close to 100% uptime on resistance exists…
I make a point of the ele not having resistance to react to manage and communicate needing condi clear while being in a party with a revenant due to w/e reason who already has his resistance up. but i miss the point. good job
i know that resistance isnt 100% uptime , but neither are high condition stacks.
Epi could come at any time, and in a large fight it can range from hard to near impossible to see the Necro cast it. If it is killing you in 1-2 ticks that means you have 1 second max to react and get resistance up to counteract it. With a half second cast time on PA from Revs, this is reduced to 1/2 second to react after being hit by an epi bomb, and its not your own reactions that will save you, but those of someone else.
Relying on others can be hard.
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Do i think epi is op? sure. how do i think it could be changed? restrict it to only scale off of the casters conditions only.
Not sure what you’re saying there. The transferred conditions utilize the caster’s condition damage stat already.
I am aware. casters condition sources only. to not scale a gaurdians burns to match the necros condition damage so its, say 8 burning at 0 condition damage (if the guard has 0) after epi. not 8 burns at 2xxx condition damage. if that makes sense.
Such a shame that the ele isnt in a group with a rev or anything (yes this is sarcasm).
Yes, epidemic being obscenely overpowered is totally OK because another obscenely overpowered mechanic like having close to 100% uptime on resistance exists…
if the ele in the revs group was positioned where he should have been he would have had the resistance and all other boons which the rev had is all im saying. if he was where he should have been and had the resistance, he would have had enough time to react. If he didn’t react at all thats on him and the people around him cop the epi. or visa versa if the rev is oblivious to what is going on around him.
If your in an organised group and you run away from your support classes you need to rethink your gameplay because 9/10 you get punished for it.
Congratulations, you missed the point. The fact that there is an abusable mechanic allowing you to completely ignore a major part of this game’s combat is no healthier than the fact that there is an abusable mechanic allowing necros to one-shot people with impunity.
and you missed the point where i say if he had resistance up from the rev in his party he would have had time to react. you only need a few seconds of resistance to manage it.
This guy Akashi is so right. Why nerf Epidemic when there’s near perma-Resistance from Revenants? Why do we even have dodge when Mesmers can provide near perma-Invulnerability? Game would be more interesting if dodges were removed and people used their overpowered skills instead. /sarcasm
Im not defending epi in any way. if someone wants to cherry pick a ele getting 1 shot thats in a party where you can clearly see a revenant with resistance up thats fine. if people want to live through eveything by being unorganised thats up to them, im just pointing it out.
Do i think epi is op? sure. how do i think it could be changed? restrict it to only scale off of the casters conditions only.
Such a shame that the ele isnt in a group with a rev or anything (yes this is sarcasm).
Yes, epidemic being obscenely overpowered is totally OK because another obscenely overpowered mechanic like having close to 100% uptime on resistance exists…
if the ele in the revs group was positioned where he should have been he would have had the resistance and all other boons which the rev had is all im saying. if he was where he should have been and had the resistance, he would have had enough time to react. If he didn’t react at all thats on him and the people around him cop the epi. or visa versa if the rev is oblivious to what is going on around him.
If your in an organised group and you run away from your support classes you need to rethink your gameplay because 9/10 you get punished for it.
Such a shame that the ele isnt in a group with a rev or anything (yes this is sarcasm).
It is random for a necro. A thief steal which will take stab 1st and or other classes if it is specified in the tool tip. Absorption sigil will take resistance 1st (then random).
You should go tell those people who have tested it to go and keep testing.
@ Crinn . The user error kind. If you have ever been against FA you would know this.
If the nerf for epidemic comes everyone will run DH, REV and maybe a few ELE only. Great diversity incoming.
Power necro is still a thing you know.
tablet deal with current meta that group was running nerco bomb lol.
So a cherry picked fight that featured an organized guild group (you) whom outnumbers a pug group is what it takes to deal with epidemic necro bombs? Eh. I’m not convinced yet.
If a guild group who out numbers pugs dies to epi they have some work to do to their comp. any guild group who somewhat is competetive should be looking for ways to deal with it. which is what he is trying to showcase. to what extent idk, cant say much for the comms.
Gaurds have purging, healing and condi clear. Staff ele has large water, d/f has auras, overloads, healing and condi clear. Druid has healing, condi clear and stealth. Scrapper has small healing and stealth. Rev has resistance and boon duration. Warrior has stances. And classes still have some personal condi clear.
There is a TON of things you can coordinate to recover if you actually communicate.
If people didn’t just spam their skills carelessly they would have a much easier time.
As for being in a pug group, if you come across a guild OF COURSE the fight is more then likely going to go to the guild whether its due to epidemic or not. Unless they are largely outnumbered. If its pug group Vs pug group then you should be looking at your own build and your own gameplay if you are dying.
if you have never played on a high ping before your idea of gamebreaking is completely off. i doubt you will find any actual ocx players playing wvw on an eu server.
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Ocx here.
200-240 ping NA
350 ping Eu
It will never happen as servers aren’t just some magical thing that people just decided to call a server that is on the internet.
The only thing pve that NA and Eu are linked by is the trading post (correct me if im wrong). maps and instances are not linked at all between them.
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Please delete epidemic from the game or fix it. I beg of you anet. This is absolutely insane. every single guild is running it now
Have you ever thought that your groups comp is no longer valid against it? have you tried any comp at all… to try and play against it? are the people you play with unable to press any condi clear not at the same time? do you look out for it at all? are you reluctant to even try it? do you blindly listen to just the tag and no one else in teamspeak?
my guess is your one of many who go ’ im not playing that cancer ’ and do nothing to adapt.
and yes. i fought you on sbi bl on reset if you were on. cant say much more then that without this post getting deleted.
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No. not entierly
The reason its op in wvw is because anything with 0 condi damage but access to condi will scale 100% the necros condi damage when epi goes off.
a guard can stack say 10 burns. no condi damage on any of his gear and hit for nothing. once the necro epis those 10 stacks its now 10 burns scaling from the necros condition damage not the guards. add more gaurdians and necros to the mix and you see where im going with this (max 25 stacks per epi).
a solo pve necro would still be able to epi his own damageAnd this would make the spell useless in pve, pvp and wvw. Nobody cares about solo pve and why would you even consider using it?
ask yourself. i dont find anything pve fun
end of the day i couldnt care at this point if it got the nerf or not, its mainly people that use condi clear carelessly or take none at all that complain or people who expect to beat everything on the class they play. if they are getting 1 shot by it its a thing called a blob or multiple necros. meta changes. get used to it.
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Change it so condition damage applied from sources that are not the necro, dont scale off of the necros condi damage. Huge part of the problem (that people cant seem to adapt to) solved for wvw
So many people on these forums seem to not even know how the skill itself functions and im glad non of them are in charge of balancing things.
Which would mean when using it while not in a group (solo PvE for example) it would be useless, correct?
No. not entierly
The reason its op in wvw is because anything with 0 condi damage but access to condi will scale 100% the necros condi damage when epi goes off.
a guard can stack say 10 burns. no condi damage on any of his gear and hit for nothing. once the necro epis those 10 stacks its now 10 burns scaling from the necros condition damage not the guards. add more gaurdians and necros to the mix and you see where im going with this (max 25 stacks per epi).
a solo pve necro would still be able to epi his own damage
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Change it so condition damage applied from sources that are not the necro, dont scale off of the necros condi damage. Part of the problem (meta shift that people cant seem to adapt to) solved for wvw. but then anyone calls anything op these days.
So many people on these forums seem to not even know how the skill itself functions and im glad non of them are in charge of balancing things and im not saying that im there either.
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I just recently built a new pc and was running with just a 6700k running at 4.6ghz for about a week before getting a gpu. The game ran fine with it since the hd530 integrated on the chip is reasonably strong. about 40-50 frames in lions arch and with low settings never played on powerpoint in WvW. All while still having music and other things open in the background. Although a dedicated gpu will alleviate some of the load from it and will give you a much better experience.
You will still dip to 25-30 frames in a large fight though regardless of how good your cpu is. Im using a 1070 too.
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is this a dx 12 issue?
—> Crash <—
Exception: c0000005
Memory at address ffffffff`ffffffff could not be read
App: Gw2-64.exe
Pid: 5296
Cmdline:
BaseAddr: 00007FF7F5040000
ProgramId: 101
Build: 67732
Module: d3d9.dll
When: 2016-10-17T10:10:54Z 2016-10-17T23:10:54+13:00
Uptime: 0 days 0:01:24
Flags: 0
not sure whats doing this. just recently fresh installed windows 10 and am running a 6700k with 16g of ram.
try 230+ ping for us ocx players and theres more then skill lag for us. skill lag happens here when its 3 large groups fighting and its a horrible experience.
thanks for looking into it, i hope its high on the priority list to get fixed. na prime looks unplayable for me today. i either deal with it or play at 8 frames.
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i am aware of that. where is the tag and the nameplates of the players though.
this has been happening since the patch for me. dont know if its just me or intended. has there been some sort of culling added to try remove clutter? or are we excpected to play with max model limits at 10fps. nameplates dissapear into the ground and the tag i cant even see on my screen at times (it lags behind)
the Heroic notary guy standing at spawn
oh i mistook them coming from these instead of the rankup chest. my bad. i save them up so i dont open them daily
Are these no longer giving out proofs of heroics?
i don’t like this change as it was my main incentive of wanting to play spvp. yet, im still waiting to be able to differentiate between who is in my subgroup in a squad and who is not. that would have been something i could appreciate.
your build looks alright to me, if you are in a group and have a lot of fury uptime you could probably drop a little crit chance for some more survivability. as for the traits in blood your probably better off taking ritual of life for hot ressing, and vampiric aura to help combat retal for your party. transfusion depends on how much support you want to bring to the group. otherwise well cooldown would be best
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both if i have to say. imob mid air and from skill movement. /sit shouldnt be what i have to do inside a blob
This is happening alot more now that theres population on each map. are we going to be getting a fix for this? reaper shroud 2 does it a lot.
HP bars doesen’t slow the game down. And you don’t need to be a straight healer class to have a need for HP bars. It’s nice to know where to place water fields. PPl who want to have it on should have the option for it.
Actually it does slow down the game as does names, etc. because all those items have to be rendered (mini-pets even slow the game down). As far as waters, that is what a commander and voice comms are for.
visual reference is FAR better then relying on voice comms. i play with a driver. i utilize voice comms. i play a necro. i prefer a visual reference of where people are over someone telling me.
I also run perplex
230 ping avg up to 350 ping avg. yeah no thanks though it would be fun
full dire is still a good way to go. the precision is not a huge loss for the amount of survivability you get out of it when the majority of your damage is condi based. the precision can also come from the curses traitline (2% per condi on target) if you choose to run it or decimate defenses from the reaper traitline along with bitter chill from the spite traitline. shroud scales along with Vit. Boons like fury and might also exist.
This isn’t correct. The scaling from Target the Weak only comes from your actual Precision stat, not from crit chance modifiers.
^ correct. was referring to the crit chance not the damage modifier. i should have said that instead of precision
edit: was not referring to decimate defenses either
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as much as it hurts you have to pve for the recipe
Running into a few things while running the 64bit client in wvw (ebg) and jumping around everywhere (im sure im not the only person who jumps around everywhere :/). Every now and then my game will either freeze and i fall through the map for a few seconds then reappear where i was in the fall damage animation and get rooted for about a second/die if i was in mid air, or i freeze for a second and randomly teleport a short distance to somewhere that is nearby and sometimes unreachable by any means and then get teleported back to where i was. happens about every second night while the populations are lower. it stops when i swap back to the 32bit client.
Anyone else experienced this using the 64bit client?
gpu: Nvidia GeForce 810a
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ascended options exist for dire and rabid (the dire one has a little precision on it) . i believe there is only an ascended trailblazers neck available that you get from finishing the HoT personal story achievements but i could be wrong.
edit: accessories
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full dire is still a good way to go. the precision is not a huge loss for the amount of survivability you get out of it when the majority of your damage is condi based. the precision can also come from the curses traitline (2% per condi on target) if you choose to run it or decimate defenses from the reaper traitline along with bitter chill from the spite traitline. shroud scales along with Vit. Boons like fury and might also exist.
i run trailblazers armor/weapons and either sinister trinkets or dire/rabid (the ascended dire with some precision on it) when roaming around running condi.
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Smaller groups running together in teamspeak would get perma pushed by much larger groups. when 1 person from the smaller group goes down 5 people in the much larger group could potentially rally. rallying off of any npc that dies in a matter of seconds doesnt have a place in a pvp zone when numbers come into play.
the changes to the rally system in my eyes is one of the best changes to wvw so far.
and you are who exactly?
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commander tags visible only to guild members. aswell as a lot of the above that wvw players want. none of this pve content.
bug or patch notes please? why has the color been changed to something that is going to be hard (dark maroon) to see in a sea of red? when guild groups dont want pugs on them, they run tagless because you refuse to give us a guild only tag so we resort to putting call target on our drivers (which is stupid) that now is even harder to see. when we do run as a guild with a tag, we ask them to move to another (this is the reality in a competitive mode) we cant put symbols ontop of people without having a tag up, as soon as you tag down they all reset aswell as the lieutenant rank. we still cant even tell who in squad is in our subgroup. sure the colors are a slightly different shade but you tell me whos in my subgroup and who isn’t. revert the call target color on friendlies.
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So i noticed that this wall is now just a solid block of gold that destroyed a jp that i sepnt hours making. how am i meant to get everything back that this has swallowed without removing all decorations inside the hall or spending more gold to fix it and or cut the loses of everything inside of it. gold doesnt come easy from someone who spends most their time in WvW. (Theres 100 tables and 100 crates atleast, further along. not including whats inside the wall) What even was the reason for this change?
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