She’s a young, inexperienced, naive, overly trusting queen whose realm is plagued by bandits and pirates. I don’t think you’ve done the Caudecus’ Manor storyline, the human personal story, or any renown hearts in Kryta.
Well… thinking is a crapshot by times, isn’t#it? I’ve done it all, and no, I can’t really find most of this traits. The way she handles Caudecus himself is actually a clever move. Ever heard of “keep your friends close and your enemies closer”? Not trying to hang him and achieving nothing but losing the image of a kind and benevolent ruler and waiting for him to “hang himself” instead while giving the Shining Blade a better shot at unraveling the whole conspiracy is neither naive nor inexperienced nor overly trusting.
No, the way she handles the daily business in times that can hardly be described as a Golden Age of peace or prosperity, is not that bad unless the treshold is “solve every problem immediately and as if you wouldn’t have limited time and ressources”. That’s not how the whole “being in charge” thing usually works.
Nothing of that defines her as a character, though, and that was the point. Yes, she might be a clever politician or she may have good advisors or both, or she might not be as you see it, it doesn’t tell us much about who she is as a person. That’s not enough to build a romance upon or to continue one in a way that’s not just annoyingly superficial. And yes, I have ideas who it could be done propery, but I don’t think that it would be a very compelling story for kids – and you can’t ignore them since they’re part of the intended playerbase of the game. But they could do a little bit more for sure.
That’s interesting. I’ve always considered romance to be one of the series’s weakest and rather disgusting points. You know, the requisite and largely unavoidable legion of hot and powerful (optionally monster) girls, all willing and ready to sleep with the protagonist after you complete their respective quest chains. The first game even offered you cards for each such encounter which you could collect – I’m not sure how can you possibly trivialize romance any more than that.
At the same time, the single most meaningful romantic relationship in Geralt’s life, i.e. his relatioship with Yennefer, was barely hinted at until the third and last game, and then you could simply walk away from it.
Yes, the card collection “mechanic” of the first game was cringeworthy, no doubt about that. But most of that doesn’t exactly try to be romance, it is about sex and Geralt taking advantage of being sterile.
The romance part depends on your choices, though, and whether you’ve read the books or not. In short: The trilogy doesn’t build the actual romance on lust. No matter who you choose, it’s not that hard to spend the night with the potential love interests, but even though that’s a part of Geralt’s way of life, it’s way harder to build up and maintaining relationships, which is rather close to real life.
The foundation of the romance ark of the whole story are two questions: Who is Geralt deep inside and who does he want to become? Geralt is up and foremost an aging monster hunter. He is good at what he does and being a witcher has defined him for most of his life, but the result of him being part of a game of thrones wheter he wants it or not, fatigues him. After decades of living on the edge he is tired and a part of him wants to move on with his life.
How you as the player experience that depends largely on the choices you make. The path I’ve found to be the most interesting one is to build up a relationship with Triss at least for the first two games. While not being an especially likeable character in the books but rather a great manipulator, the games do something interesting with her. Even though she doesn’t stop taking advantage of him by times, if you build up this relationship it becomes aparent that she genuinely cares about Geralt.
Being one of the few persons in the world to understand his plights and his fatigue, the relationship with her offers a way to “move on”. At the beginning of the second game, all Geralt wants from Foltest is Triss being free from her duties so he can start a new life with her far away from courts and kings. As usual, the world enjoys ruining his day, though, and what starts out promising ends up with Foltest being murdered and the kingdoms sinking into total chaos.
The romance ark culminates in the third game with the return of Yennefer. While Triss would allow him to move on and represents his more peaceful and caring traits, thus helping him to develop a new perspective in life, Yennefer represents his wild and violent side, the life he knows and has always lived to the fullest. Yennefer once was his one true love and he remembers that, but depending on how you played and experienced the first two games, things may be a lot more complicated now.
Geralt eventually ends up between two women he loves and cares about. Both represent parts of his personality, both know and understand him, both care about him. The choice he makes eventually defines what he wants his future to be and who he wants to become. There is no “right” or “wrong”, there is no better or worse option. It’s a painful decision because he has to sacrifice the relationship to one person that means a lot to him. He can even choose to abandon both, but one way or the other, it will leave a mark on him.
As I wrote before, experience may differ depending on how much you know about the characters and more importantly how you’ve played the games. The downside of interactive stories is that not all paths you can choose from might be particularly moving and interesting. Nevertheless, I’m impressed by the result, it is a royal pain in the * to write a story with that many different options and outcomes and as far as I’m concerned, they did it well.