Showing Posts For Alkalissa.1706:

Salvaging Legendary Gifts

in Guild Wars 2 Discussion

Posted by: Alkalissa.1706

Alkalissa.1706

So when the new set of Legendary weapons was announced and explained to require new gifts and materials, they also said there’d be a way to salvage ones we’d already made, such as Gift of Fortune and Gift of Mastery, into their component parts.

Has anyone found a way to do this yet? Do we even know if it was implemented?

any Legendary effects on kits?

in Engineer

Posted by: Alkalissa.1706

Alkalissa.1706

So I’ve heard that wielding a kit removes all the effects of the Juggernaut legendary, even the armor sheen. Do any of our currently available Legendary weapons have visual effects while wielding a kit, or is there just no point to get one if you’re a primarily kit-using Enig?

Anyone use gyros?

in Engineer

Posted by: Alkalissa.1706

Alkalissa.1706

If you’re in a big open world event or only move around to dodge aoe, the heal gyro can be pretty handy; it’s instant cast even when stunned, does a large amount of heal (assuming again you don’t move out of its range), and the toolbelt creates a water field that’s always on you, meaning your triple leap finisher on hammer will do a lot of self heal too.

Flamethrower ia still viable?

in Engineer

Posted by: Alkalissa.1706

Alkalissa.1706

It’s more than viable in PvE! It’s a huge source of burst condition damage, and the #4 fire field can be used for stacking might from blasts, or my personal new favourite, combining with the whirl gyro on an immobile/stunned enemy for huge burn. Plus #3 does a significant amount of ‘damage’ to break bars.

Juggernaut effects medium armor

in Engineer

Posted by: Alkalissa.1706

Alkalissa.1706

Is it still true that we only get the splashing metal effect on hammer skill 1, and not any of the others? (it’s especially disappointing if we don’t get it on the leaps of 3…)

Legal? Scrapper AFK Mastery Farm

in Engineer

Posted by: Alkalissa.1706

Alkalissa.1706

Definitely bannable, you’re not playing the game but you’re getting rewarded. Don’t do it, and report anyone you see doing it.

Where is the suicide in the GW franchise?

in Lore

Posted by: Alkalissa.1706

Alkalissa.1706

Also try to remember that many players will have been personally affected by the suicide of someone close to them, and having to re-confront that trauma while playing a game (games are for entertainment and escapism, remember) is a terrible thing to have to go through.

Crafting Legendary Precursor Colossus

in Guild Wars 2: Heart of Thorns

Posted by: Alkalissa.1706

Alkalissa.1706

Colossus, as a hammer, requires Weaponsmith, not Huntsman.

Unable to WP in Guild Hall

in Bugs: Game, Forum, Website

Posted by: Alkalissa.1706

Alkalissa.1706

I should also add that a bunch of us had recently clicked the prompt to enter a new instance of the hall after upgrades.

Unable to WP in Guild Hall

in Bugs: Game, Forum, Website

Posted by: Alkalissa.1706

Alkalissa.1706

As the title says, people in our guild have noticed that trying to use a waypoint in the Guild Hall doesn’t work, saying “You are Already in the selected game.” and error (Code=62.9:18:1693:101)… while taking coin for it anyway. Multiple people in the map said this was happening!

Attachments:

Function Gyro issues

in Engineer

Posted by: Alkalissa.1706

Alkalissa.1706

Right clicking in action camera still has the issue of prioritizing enemies over allies, so you just end up targeting the thing that was killing someone rather than being able to res them.

The problem with the new maps

in Guild Wars 2: Heart of Thorns

Posted by: Alkalissa.1706

Alkalissa.1706

I would also add to this that the “verticality” and layers of the map make it very difficult to find and event even when you’re in the right xy position; and often the place you have to go to change layers is quite a way away and not obvious. I’m sure it’ll get easier as we all learn the maps more, but for initial exploring it’s confusing as heck, and I’m not sure it’s worth it just for more vertically complex maps.

How does Verdant Brink work?

in Guild Wars 2: Heart of Thorns

Posted by: Alkalissa.1706

Alkalissa.1706

So I’ve been running around in the new map for a few hours, but the whole event system is a little unclear on mechanics, and what exactly I’m aiming for; and I couldn’t seem to find a blog post or guide anywhere explaining it.
As far as I can tell, during the day cycle we have to progress events around certain bases, and doing that increases a bar for our personal reward and map based reward? Then at some point it goes into night cycle, and then it seems to be all about individual events and doing as many as possible, but there’s a little tracker icon with a personal timeout that stops if we don’t do enough events?
Am I on the right track here? Have I missed important information somewhere about how this all works?

Function Gyro issues

in Engineer

Posted by: Alkalissa.1706

Alkalissa.1706

My experience so far with the Function Gyro in PvE open world has brought up two issues:
- The tiny mini gyro floating near my head isn’t a clear indicator of the gyro’s readiness state, I basically can’t see it at all during hectic action. The boon-area icon from the beta was much more clear.
- Targeting players to revive is almost impossible, especially using the action camera; I have to toggle it off and crazily try to click on downed people while enemies and other players are in the way. Function Gyro really needs an auto-deploy, or at least the UI need a hotkey to cycle through targeting players (target allies in the keybinds only works on NPCs and minipets, ie, green entities)

Might be bug or am I just too hyped

in Engineer

Posted by: Alkalissa.1706

Alkalissa.1706

No, you just have to have the tree active in one of your three trait line slots before you can use hammer or gyros. I’m currently running with only the first tier of traits unlocked, better than nothing.

Issue Reports: Heart of Thorns [Merged]

in Bugs: Game, Forum, Website

Posted by: Alkalissa.1706

Alkalissa.1706

Also got kicked out of the first story instance (“Prologue: Rally to Maguuma”) and now I can’t get back in, no green star on map, and therefore can’t use masteries…
I have tried quitting story step and restarting, and also changing to a living story and back, neither reset my progress to allow me to re-enter.

New launcher is a spoiler

in Guild Wars 2: Heart of Thorns

Posted by: Alkalissa.1706

Alkalissa.1706

where is that assumption coming from?

Might be bug or am I just too hyped

in Engineer

Posted by: Alkalissa.1706

Alkalissa.1706

did you change one of your trait lines to Scrapper yet?

Mounts [merged]

in Guild Wars 2 Discussion

Posted by: Alkalissa.1706

Alkalissa.1706

What would mounts even do? As above, we already have waypoints so we don’t need faster travel. Mounted combat would be a massive overhaul, and either has to completely change how we play or isn’t any different at all.

Rev: Ascended Heavy Armor stat choice?

in Guild Wars 2: Heart of Thorns

Posted by: Alkalissa.1706

Alkalissa.1706

Don’t forget that you can change the stats of Ascended armor now using the mysic forge; you’ll lose the sigils and infusions, but you don’t have to craft completely new armor if you want to change.

Upcoming Global Change to Player Minions

in Engineer

Posted by: Alkalissa.1706

Alkalissa.1706

PvE is an area turrets have been very weak for a long time, so I’m really glad to have this change come in!

Upcoming Global Change to Player Minions

in Guild Wars 2: Heart of Thorns

Posted by: Alkalissa.1706

Alkalissa.1706

As an almost exclusive Engineer player, this is GREAT NEWS! Turrets will finally be viable in PvE again, and presumably Gyros too. Such a great change, thanks so much for it!

Weapon swap making up for elite mechanic?

in Engineer

Posted by: Alkalissa.1706

Alkalissa.1706

I’ve seen quite a few posts taking about how our new profession mechanic is lacking, and some suggestions that giving Scrapper weapon swap would be a simple addition to help make up for it. I think this could be an interesting idea; perhaps allowing Scrapper to chose between having weapon swap or a kits slotted, to help keep balance (and promote non-kit builds).
I’m wondering what other primary Engi players think?

Action Camera: Further Information

in Guild Wars 2 Discussion

Posted by: Alkalissa.1706

Alkalissa.1706

Will action camera help with the bug where some skills fail to activate (but still go on full cooldown) if the target isn’t right in front of your character with the camera also facing them? I get this an awful lot on Blowtorch (Engineer pistol 4), but I’ve had it happen with a lot of other skills too.

Super Adventure Box [merged]

in Guild Wars 2 Discussion

Posted by: Alkalissa.1706

Alkalissa.1706

We only got 2 our of 4 worlds so far, so I think it’s pretty safe to assume it will be back at some point. All the level designers and programmers would have been busy on HoT for a long while now, so it’s probably been on hold.

Some Function Gyro Advice...

in Engineer

Posted by: Alkalissa.1706

Alkalissa.1706

Yeah, just came to correct myself that it doesn’t even seem to target party members.

Some Function Gyro Advice...

in Engineer

Posted by: Alkalissa.1706

Alkalissa.1706

The problem with this is that “Allies” only seem to count party members and NPCs, and if you’re not partied with someone (say, open world PvE events or roaming WvW) then it will target minipets over actual other players…
The Function Gyro really needs an auto deploy, either a key or perhaps clicking it’s “ready” icon next to boons even.

Post BWE3 Scrapper Changes

in Engineer

Posted by: Alkalissa.1706

Alkalissa.1706

Thanks so much for this Irenio; sounds like the changes will improve the spec and it’s great to hear we’ll still get more revisions after launch.

One thing with the Function Gyro I think still needs addressing, is that in the frenzy of combat it’s can be nearly impossible to manually target an ally to revive them, especially if there are enemies or npcs in the way. Some form of deployment without needing a target specifically selected is needed – wasting time trying to click the few free pixels of some who’s dying and failing is very unfun.

you can click the character portrait on your party menu.

Thanks, this is useful information. It doesn’t help much with PvE mass events or WvW zergs, but still. I think a ‘deploy and auto-seek downed allies’ would be the best improvement.

Post BWE3 Scrapper Changes

in Engineer

Posted by: Alkalissa.1706

Alkalissa.1706

Thanks so much for this Irenio; sounds like the changes will improve the spec and it’s great to hear we’ll still get more revisions after launch.

One thing with the Function Gyro I think still needs addressing, is that in the frenzy of combat it’s can be nearly impossible to manually target an ally to revive them, especially if there are enemies or npcs in the way. Some form of deployment without needing a target specifically selected is needed – wasting time trying to click the few free pixels of some who’s dying and failing is very unfun.

QoL Grenade/Mortar 1

in Engineer

Posted by: Alkalissa.1706

Alkalissa.1706

I suggested an option in a similar thread a few weeks back, where once you press 1, the targeting circle stays until you activate another skill, essentially you would select say grenade 1, and then only have to move the target circle to where you want, then fire, move, then fire, without the need to reactivate the skill. It wouldn’t be game breaking or OP, just allow engi players yo save their hands and have slightly quicker reactions to enemy movements, especially in pvp.

I think this is probably the best idea; just because the 1 skill is ground targeted doesn’t mean it can’t still auto attack and save our fingers!

Make Blast Gyro hurt more

in Engineer

Posted by: Alkalissa.1706

Alkalissa.1706

Honestly I’d like to see either blast or whirl gyro replaced with something more like a portable rifle turret. The feeling of having a drone follow you around and help attack enemies is something that’s really fun, and I feel we’re missing that sort of attack support with gyros.

Undamageable Gyros Counterplay?

in Engineer

Posted by: Alkalissa.1706

Alkalissa.1706

I think an interesting idea would be to leave them with average health, make them unhealable, and then remove the fuel limit of them, so they stick with you doing their thing until they’re taken down. This would at least be fun for open PvE.

Engineer/Scrapper Gearing

in Engineer

Posted by: Alkalissa.1706

Alkalissa.1706

I think celestial is always a good option for engi, you’re literally prepared for any situation. As long as you’re doing a good mix of condition and raw damage, it’s god decent dps with a lot of survivability.

kinda want weapon swap

in Engineer

Posted by: Alkalissa.1706

Alkalissa.1706

Considering every other Elite spec still has access to at least part of their core weapon set (ele gets a mainhand, everyone else gets at least a full set); and our new class mechanic has incredibly limited use in PvE, giving weapon swap to Scrapper might be a good idea to help us feel more rounded.

does map need to show height better?

in Guild Wars 2: Heart of Thorns

Posted by: Alkalissa.1706

Alkalissa.1706

The up and down arrows only show up when you’re relatively close, in many cases only when you’re already on top of the thing at the wrong level. Having them show at a greater distance would definitely help.

Gryos lacking offensive use

in Engineer

Posted by: Alkalissa.1706

Alkalissa.1706

I’m a little sad that we’ve only got 1 gyro that performs any kind of attack, and even then it’s basically just fire it off and then it’s gone. I’d really love the feeling of having an intermittent helper gyro that tracks my enemies and helps me damage them, perhaps by applying a condition, or just having a damage over time field around it.
I’m hoping there’s still enough time and wiggle room for something like this to be considered; the blast gyro just doesn’t feel like thematically like a summoned drone if all it’s going to do is blow up.

Beta Weekend Scrapper Feedback Thread

in Engineer

Posted by: Alkalissa.1706

Alkalissa.1706

Adding to say:

Function gyro is rarely usable in PvE, because when someone’s down they usually have enemies bashing on top of them; so many times so far I’ve been unable to manually target another player because the enemies are in the way.
I think the best solution is an auto-deploy in PvE at least, perhaps by clicking on the “Function Gyro Charged” icon (if the interface supports this)

Rocket Charge also seems to throw me off the edge of very high ledges in Verdant Brink to my death, which seems unfair considering how little space on solid ground there is to work with. A simple check that the leap will land on ground would be good.

(edited by Alkalissa.1706)

[Issue] Lag Gliding

in Guild Wars 2: Heart of Thorns

Posted by: Alkalissa.1706

Alkalissa.1706

I have been trying to think of constructive feedback to give on this issues, but without knowing how the internals of the movement system work, it’s hard to. The problem seems to come from dead reckoning, so perhaps a little trust client-side about where a character is supposed to be will be helpful for players with consistently low ping due to location.

[Issue] Lag Gliding

in Guild Wars 2: Heart of Thorns

Posted by: Alkalissa.1706

Alkalissa.1706

This is really terrible, and not an unexpected problem, since anyone with more than 200 ping had the same problem with the Zephyrite crystals. If something isn’t done to make things workable for us outside of North America and Europe, much of the expansion could be frustratingly unplayable.

Beta Weekend Scrapper Feedback Thread

in Engineer

Posted by: Alkalissa.1706

Alkalissa.1706

My opinions so far:

Hammer is fun! Rocket charge is… not good though. From what I can tell, the first two leaps always go in the same direction relative to camera regardless of where your enemy is; if this is working as intented, it’s really not fun and assumes you play with your camera controls a certain way. Often I would leap right out the range of an enemy such that my third leap didn’t have the range to get back to them. Ideally, it would be great if each leap went towards your targeted enemy.

Medic gyro is pretty useless, because it doesn’t stick on me and give me heals when I need; it seems to barely keep me inside it’s AoE circle. A larger circle or better tracking would really help.
Purge gyro is… why? It seems to be a killable Elixir C with a poison field instead of boons.

Also, I have no way of seeing how long I’ve got left on a summoned gyro. Perhaps a little fuel bar over the skill slot would be useful?

More communication about the Scrapper please

in Engineer

Posted by: Alkalissa.1706

Alkalissa.1706

Hey fellow Engis,

I am reading here and the ranger forums heavily. As others have called out (accurately), working on the last two elite specializations to be revealed is taking up the vast, vast majority of my time, even with assistance from the rest of the team.

This weekend you’ll be able to test out a lot of the theorycrafting (some of which had my eyes widening – in a good way) that you’ve been doing and offer even more awesome feedback.

Things you’ve brought up, like the Scrapper’s lack of a stunbreak on either their utilities or traits is getting acted on, as well as a few more changes to core Engineer and bugfixes.

Thanks for this, it’s really great to have this reassurance; I’m really looking forward to seeing how things work out!

More communication about the Scrapper please

in Engineer

Posted by: Alkalissa.1706

Alkalissa.1706

So it seems the dev tracker has a lot of talk about the Ranger/Druid since it’s reveal, and we’ve had just one short post… I don’t want to jump on the complain train and whine about everything, but as a player that mains Engi and loves it to death, I’m a little worried that we’re just not getting much attention because nobody working on our class is passionate about it.
A little more communication, and reassurance from the devs that we’re cared for and will keep getting tweaks and updates – especially to Scrapper – after HoT is out would be nice, considering how close it is now.

Since the Scrapper Reveal

in Engineer

Posted by: Alkalissa.1706

Alkalissa.1706

Hey all,

Since the Scrapper reveal I’ve been up to my eyeballs in Druid development.

I don’t want to be too pessimistic, but it kinda sounds like Druid and Scrapper are going to be fighting each other for last minute development time, and both specs are going to suffer because of it…
Can you reassure us that you’ve got enough people working on this, and we’re not going to go unloved and overlooked for the sake of deadlines? I think both Ranger and Engineer players already feel like we don’t get as much love as a lot of other classes…
I love what I’ve seen of the Scrapper so far, and just want it to be the best it can be!

split PvE and PvP Scrapper tuning

in Engineer

Posted by: Alkalissa.1706

Alkalissa.1706

So watching the Scrapper POI, all I can think is… this will be great in PvE, and hell to play against in PvP… and as a PvE’er, I’m worried that nerfs aimed at balancing PvP is going to ruin the fun and utility of the Scrapper and Gyros in PvE; similar to how turrets are nearly useless in PvE now…
So please, please! When balancing for PvP, please consider that we still want to have fun and not see our Gyros die a few seconds after summoning in PvE, and consider having separate balances on them.

Chat system issue

in Players Helping Players

Posted by: Alkalissa.1706

Alkalissa.1706

Wow, I never knew that was there! Thank you SO MUCH!

Chat system issue

in Players Helping Players

Posted by: Alkalissa.1706

Alkalissa.1706

When I untick the ‘/say’ option for a chat tab, it doesn’t disable the speech bubbles that pop up over peoples’ heads in the world. While this might not seem like much of an issue, it’s a ~big~ problem for me, and I imagine many others.

While I’ve got a great guild and the community is generally pretty wonderful, there are parts of it that really aren’t, and during some open world content (especially world bosses) a lot of people say some really offensive, hurtful, and trauma triggering things. I know I can block and report, but there’s only so much my sanity can handle, and it would be fantastic if I could properly shield myself from things that make the game really unpleasant during certain content.
I know everyone must be busy pushing the expansion out, but this would be a really big quality of life improvement!

Suggestion: Event Mobs Should Drop Loot

in Guild Wars 2: Heart of Thorns

Posted by: Alkalissa.1706

Alkalissa.1706

I’d also like to disagree with OP; many events in the old areas of the game feel like a race to tag enemies before the zerg kills them just to get a reward (Modniir Ulgoth pre is a nightmare for this); the SW style makes sure you’re not missing out by helping, and also seems to make people more inclined to positions themselves helpfully for the objective, not the loot.

LF1M anything except necro

in Necromancer

Posted by: Alkalissa.1706

Alkalissa.1706

A good guild that’s actually laid back and casual and not devoted to max dps speedruns shouldn’t be worried about what classes they take with them… If you’re feeling left out, maybe have a chat to your guild leader about it?

Robo-legs in firearms?

in Engineer

Posted by: Alkalissa.1706

Alkalissa.1706

Putting it in tools is also a good idea!

Robo-legs in firearms?

in Engineer

Posted by: Alkalissa.1706

Alkalissa.1706

One small thing that’s been bugging me from the livestream is that the robo-legs trait is put in the firearms line, when it feels to me like it belongs in the inventions line. I mean, it’s much more of an invention than a gun tweak, and it also seems like the effects would be more suited to the new defensive/support centric inventions… thoughts of my fellow engies?