Thank you all for your Feedback!
Please take the time and read the Patch Notes carefully, before posting Feedback.
Adding Tornment to the Fire and Earth Attunement isn’t exactly focusing around Power from our perspective.
We tried to adress as many Features of the Elementalist as possible this time and we also want to be a lot more vocal and open about our thoughts behind certain changes, to give you Players a better understanding and the possibility to contribute to Guild Wars 2.
We noticed, that in the past, we left here and there the impression of not beeing as passionate about the Game as you players are and with this and further attemts, we want to show you that this is absolutely not the case.
Thank you all for participating again and let us look into a brighter Future for Guild Wars 2.
Utility
*Arcane Power : The cooldown has been reduced from 45 to 20 seconds.
*Lightning Flash : The cooldown has been reduced to 30 from 40 seconds.
*Mist Form : You are now able to perform actions while in Mist Form. However, your damage is reduced by 50% during that time.
*Conjure Earth Shield : Now holds 5 additional charges.
*Conjure Flame Axe : Now holds 5 additional charges.
*Conjure Frost Bow : Now holds 5 additional charges.
*Conjure Lightning Hammer : Casting time has been reduced to 1/4 seconds from 3/4 seconds. Now holds 5 additional charges.
*Glyph of Elemental Power : Trigger Chance has been increased to 33%. The cooldown has been reduced to 30 seconds.
*Glyph of Lesser Elementals : Casting time has been reduced to 1 from 1 and1/4 seconds.
*Glyph of Storms : Casting time has been reduced to 1 second from 1 and 1/4 seconds.
*Signet of Air : Now increases movement speed by 33%. The cooldown has been reduced to 15 from 25 seconds.
*Signet of Earth : The cooldown has been recuded to 20 from 25 seconds.
*Signet of Water : The cooldown has been reduced to 15 from 25 seconds. Cures now 2 conditions every 10 seconds.
*Conjure Fiery Greatsword : The cooldown has been reduced from 180 to 120 seconds.
*Tornado : The cooldown has been reduced to 100 from 150 seconds.
*Rebound! : Now heals regardless of recieving a killing blow. The Aura based on your attunement is now applied immediately.
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AUXILIARY SKILLBARS
Conjure Frost Bow
*Water Arrow : Projectile traveling speed has been increased considerably.
*Frost Volley : Projectile traveling speed has been increased considerably.
*Deep Freeze : Projectile traveling speed has been increased considerably. The casting time has been reduced to 1 second from 1 and 1/2 seconds.
Conjure Lightning Hammer
*Wind Blast : Casting time has been reduced to 3/4 second from 1 second.
*Lightning Storm : Castimt time has been reduced to 1 second from 1 and 1/4 seconds.
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ELITE SPECIALIZATION
Tempest
*Overloading an attunement now no longer causes the attunement to have a longer recharge.
With this major change we want to give back the original Elementalist feeling to the Players. Overloading an attunement should be a benefit for the Tempest and not this much of a drawback, when getting interrupted during it. The cooldown of overloading will now run seperately from the attunement recharge cooldown, unless you are using the “Fresh Air” Trait, which will remain with the same mechanic and effect.
TRAITS
Fire
*Conjurer : Now also reduced the cooldown of conjured weapons by 10%
*Blinding Ashes : Internal cooldown reduced to 6 from 8 seconds.
Earth
*Diamond Skin : Now has a 50% chance of removing a condition from you when beeing struck. 1 second cooldown.
*Written in Stone : Now also intensifies the active effects of signets.
Water
*Soothing Power : Has been replaced with Bountiful Power from the Arcane traitline
We wanted to give Players who dedicate themselfs to a support Role the opportunity to still deal some Damage and defend themselfes, especially in Raids and higher Fractals.
Arcane
*Arcane Fury : Now lasts 3 instead of 2 seconds
*Arcane Precision : Now has a 50% Chance on Critical Hit. When attuned to Water, your attacks have now the chance to inflict Chill for 1 second.
*Renewing Stamina : Vigor increased up to 7 seconds from 5.
*Final Shielding : The cooldown has been reduced to 60 from 75 seconds.
*Elemental Enchantment : Boon duration now increased by 15% up from 10%.
*Bountiful Power : Moved to Water traitline. New Trait : Magic Addict.
*Magic Addict : Whenever you applie a Boon to yourself, siphon life from nearby enemys.
Life siphone damage : 100
Life sipon healing : 85*0,1 Healing Power
Radius : 360
Cooldown : 1 Second
Tempest
*Gale Song : The cooldown has been reduced to 30 from 40 seconds.
*Latent Stamina : Endurance gained increased to 15 from 10.
*Harmonious Conduit : Now gain 2 stacks of stability when beginning and overload. Upon successfully completing an overload, gain 10% increased damage and 10% less damage recieved for 5 seconds.
*Lucid Singularity : Has been removed for “The Orcans Voice”.
*The Orcans Voice : Shouts have a 20% reduced cooldown. Auras you applie last 20% longer.
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The Feeling when you wake up and it never happens. FeelsBadMan. Anyway, leave a +1 if you like it to show ANet what’s up, even if you don’t like everything.
Have a good one so far.
(edited by Amaya.1483)
10/04/2016 – Oktober 04 Release Notes
Elementalist Rework
For this Patch we are heading towards the goal of bringing the old Elementalist Gameplay Feeling back. We realised that the current ways to play for an Elementalist are somewhat frustrating, beeing cut down to a nearly Support only Role in PVP and only having one Set of viable Weapons in each game type. In order to bring back more variety, viability and looking into the Future, we decided to give the Elementalist a bit of a Rework this time, besides the normal balance changes.
WEAPONS
Dagger Main- and off-hand
Fire
*Dragons Claw : Damage increased by 10%.
*Burning Speed : The cooldown has been reduced from 15 to 12 seconds.
*Fire Grab : Increased the Radius by 15. This change has been made to make this Skill more reliable.
Water
*Vapor Blade : Damage increased by 15%.
*Frost Aura : The cooldown has been reduced from 40 to 30 seconds.
*Cleansing Wave : The Cooldown has been reduced from 40 to 30 seconds, in addition to that we reduced the casting time to 1/2 seconds from 3/4 seconds.
Air
*Lightning Whip : Damage increased by 10%
*Ride the Lightning : The cooldown has been reduced from 40 to 20 seconds. If a foe is hit by the burst, the skill’s recharge is halved.
*Updraft : The cooldown has been reduced from 40 to 30 seconds.
The changes on Ride the Lightning and Updraft were originally made to prevent the Elementalist performing extraordinary in every segment, with the introduction of Heart of Thorns, other Professions experienced many buffs to their mobility, aswell as their survivability. This made us rethink our position on those skills.
Earth
*Impale : Reduced the cast time from 3/4 to 1/2 seconds. Damage has been increased by 15%.
*Ring of Earth : Casting time has been reduced from 3/4 to 1/2 seconds.
*Earthquake : The cooldown has been reduced to from 45 to 40 seconds. While performing Earthquake, the Elementalist now evades attacks.
*Churning Earth : Reduced the casting time from 2 to 1 second.
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Scepter
Scepter has always been our Weapon of choice, if it comes to condition Damage and with this attempt, we are pursuing our initial Ideas further, while reworking some of its Skills entirely to keep the Feeling you are used to in balance and making it viable outside of the famous “fresh air” Build.
Fire
*Flamestrike : Has been reworked. Flamestrike now uses a fiery projectile animation like you know it from Fiery Greatsword 1. Damage has been increased by 25% and the cast time has been reduced to 3/4 seconds. Flamestrike still applies one stack of burning but doesn’t create an area that delivers a lesser attack a short time later. Instead, the third attack makes your foe crinkle under the heat of your attacks and will now applie 2 stacks of Tornment for 4 seconds.
*Dragon’s Tooth : Has been removed. New Skill : Meteor.
*Meteor : Meteor leaves a Mark on the ground for everyone visible. After a short delay, a giant Fireball strikes the Area, dealing damage and leaving a Field of Fire behind that burns enemy and removes conditions from allies.
Damage : 1200
Mark casting time : 1/4 seconds
Meteor falling time : 3/4 seconds
Radius : 260
Fire Field duration : 3 seconds
Burning pulse : 1 second
Condition removing pulse : 2 seconds
Combofinisher : Blast
Skill Cooldown : 10 seconds
Water
*Ice Shards : Damage increased by 10%
*Shatterstone : Now applies one additional stack of Vulnerability. Just kidding. The explosion time has been reduced to 1/2 seconds, the radius has been increased to 240 from 180.
Air
*Arc Lightning : Damage has been increased by 10%
Earth
*Stone Shards : Damage has been increased by 10%. Now applies also one stack of Tornment.
*Rock Barrier : Hurl now also applies 2 stacks of Tornment.
*Dust Devil : The cooldown has been reduced from 15 to 12 seconds.
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Focus
Fire
*Flamewall : Casting time has been reduced to 1/2 seconds. Flamewall now also deals damage each time a foe trespasses the wall
*Fire Shield : Has now the same effect as “Feel the Burn!”
Water
*Freezing Gust : The cooldown has been reduced to 15 from 25 seconds.
*Comet : The cooldown has been recuced from 25 to 20 seconds.
Air
*Gale : The cooldown has been reduced from 40 to 30 seconds.
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SLOT SKILLS
Healing
*Signet of Restoration : Increased the healing per cast healing power contribution by 100%
*Glyhph of Elemental Harmony : Inreased the Protection duration when used in Earth Attunement from 3 to 7 seconds.
(edited by Amaya.1483)
I’m exclusively running D/D Tempest and barely play anything different. I’m winning against every Class so yeah….. (yes Legendary Players…… LUL)
PM Me if you want the Build.
Still Ele is superworthlesstrashtier compared to everything else when I look at the example of RTL and Ancestral Grace. That’s a neat one.
Edit : Forgot something.. check him out : https://www.twitch.tv/excode24 Classic Ele only Player…
(edited by Amaya.1483)
What do you think it will be and what do you want?
I can imagine it will be the Torch, considering it is not a already summonable Weapon. That beeing said, I would kittening hate that. Warhorn already was just such a slap in the face…
I would like a GS…
My nickel’s worth – I’m thrilled, all the way around. Love the map. The story was great. No complaints at all.
/SIGNED
Okay, it’s a bit of a bait here and quite a long shot, but still. Given the Mechanic from a certain Story Quest, it would be possible to design something like this. Would you like to see something like this? A possibility to fight people from your Server without beeing in sPVP?
Really nice to see that I’m not alone with my Impression.
The Maps you designed are finally like I for myself always wanted every HoT Map to be. Structured, full of use with our new Abilities from Mastieries and still no messy Maze like the Maguuma Jungle. Everything is looks so in sync ! GREAT JOB
To be fair here, E-Sport is basically Advertisement, eventhough I think It is the worst Part of GW2. I still kinda enjoy it, so just to get a Idea of how great the Game is besides that.
Dear ArenaNet,
as I improved quite a lot, there are not many, if any Situations at all which I can’t win in as a Tempest. The Fact still remains, that I have to put in tripple or more times the Efford than with any other Profession.
Sincerely…..
Iam playing a d/d ele with Menders and have actually 2 builds which are working really well for me and I do not feel inferior to other Classes anymore. That beeing said, for a Fact, the Ele is inferior and there shouldn’t be a doubt about that. Noone asks for insane buffs, just tweaks and some previous Nerfs beeing taken back.
A thing on the side notes, I do agree with Mr. Godlikes Post here.
A thing I might like to add to my original Post :
I would like to tie the Ability to use Gliding in central Tyria to a 100% Map completion on one Character. This could unlock 10 additional achievement Points, the Ability to Glide and would prevent new Players from having a from my perspective, not so epic Experience when first setting Foot on Tyria. I don’t know exactly if Jumping Puzzles are a “no gliding Area” already, but if not, make them to.
I’ll stick to the rest.
Dear ArenaNet,
I really like my Elementalist, but the truth is, that everything a Ele can do, another Profession can do it way better. There are many Situations were I just can’t win with a Elementalist no matter how hard I try. If Iam using any other Profession, the same task is solved with ease. Everything about this Class is just way, way below everyone else.
Sincerely……
Here is my unrequested part of Contribution to things where I think Guild Wars 2 needs to improve and Ideas of things I think of would be healthy for the Game.
Keep in mind this is only my point of view and eventhough I honestly think, that atleast the majority of my Ideas would benefit the Game in a great deal, I’m not taking any high ground and am thinking, that I couldn’t be wrong or am not biased in a certain way.
Since I really don’t know how to start this whole thing properly, I will just start with calling random things I don’t like and why they should be improved. If Iam lucky, I can keep some kind of order in this whole mess.
Oh yeah and by the way, I know… trying to contribute to a MMO in 2016 LUL.. actually thinking that ANet does something .. LUL, Gw2 is P2W anyway, crying for more elitist content omg, I have no clue whatsoever. Now we got that out of the way…
1. One thing Iam very sad about, is that the Game doesn’t give me a satisfying feeling of progression throughout the Game. So one reason why I feel like this is, that getting the best Gear in the Game is pretty easy, because there is only one Tier of Ascended Armor and Weapons and Legendarys are not additional 5% better. I know Guild Wars 2 doens’t want to jump on the Train of a Item Spiral on and on to keep player interested in the Game and overall I do think this is the right way, but getting additional 5% Stats on ones Armor / Weapons every 1 or even 1 and a half Year barely qualifies for me as that. The fact alone, that right now even Legendary Equipment isn’t superior to Ascended is from my point of view a huge flaw. I can’t see any reason why they are not supposed to be 5% better, considering the amount of efford they take to get.
To sum that part up ; I’m for the progression through Gear, like Ascended Tier 1 to 3 and even Legendary Tier 1 to 3 or whatever. I think combining a upgrade System for the Gear through professions would give the Game and professions a whole new meaning. The upgrading Materials could be tied to other progression achievements in the Game like clearing a Raid, getting the highest PvP Rank, a really high WvWvW Rank or other achievements in ones personal Story and so on. The possibilities would be so diverse and would also add new meanings to other Parts of the Game if done right and in addition to that, you could combine all this with the need for buying HoT to hav acces to these features. Last but not least to that Point, I think it is really important to introduce better Stats on Gear very slowly and like I said, once a Year or even just once 1 and a half Year, to avoid too much pressure for the Players, aswell as the fact that the Improvement should be just like the mentioned 5%, in order to keep things fair if a Player falls behind and for new Players in general. On the other Hand, this would be a great reward for Players who are willed to put in more time and efford without making them too crazy. Besides, it woud only affect PvE and WvWvW or potentially upcoming PvP Zones anyway and sPvP would be left out.
This isn’t the only way I do think Progression should be added though. The introduction of the Mastery System was a Step in the right way, it just doesn’t feel rewarding enough. Besides the Fraktal Masteries I miss actual rewarding things. I would suggest to look at the Paragon Level System of Diablo 3 here to get some Ideas and again, I can’t really see a point why a Player who plays a lot more shouldn’ be rewarded for it and aswell be atleast a bit stronger. Calling these things unfair is hardly how the World or any Game works and it is a mistake from my point of view to do things like it would be. Keeping Players close together and an eye on newer or Players with less Time and Commitment is one thing, but by only doing that Players who are actually spending more Time within the Game are kinda left out and I feel like that is a big mistake. Eventually, the people who are keeping the Game alive and are throwing real money around, are those Players who keep playing even after Years. The Key is to find the right Balance between those things and I hope my vague Suggestions are qualified for that.
2. This is a minor one and I highly doubt this would will ever change but, I hate the the possibility to Glide in central Tyria. I don’t know what ANet thought when enabling Players to do it, but it hurts the overall experience and takes away some of the magic central Tyria offeres from my point of view. The World was initially designed without this possibility and many “secret” Spots and jumping Puzzles are only cool because they are so hard to reach. Now with gliding, many of this is gone and all for the sake of getting people to buy HoT? This is what I think atleast, because it makes no sense to me otherwise.
3. Dungeons should have some kind of Hardmode or Fractal progression. This Point goes along with my previous one, because I think it is one of the best things about Guild Wars 2 : Every Zone has some kind of relevance and it is almost always worth a Trip back. GW2 feels so alive because of it and I think it would be a huge mistake not to take advantage out of this and forcing people to camp on a small part of this huge and beautiful World. I know it’s again for the sake of getting the Expension into Player Hands but with adding a Hardmode, which could only be accessed if a Player has HoT would be a win win Situation for everyone. HoT has proven, that even the normal PvE Content can be way more challenging than before and by adding some new and simple Mechanics and buffing a whole Dungeon like it is in Fraktals can’t be that much of a Challenge for Game Designers.
4. I don’t like the multiple Layer and Maze like Design of HoT Maps. Maybe this is a complete mistake from me, but I really wish new Maps to have a maximum of 2 Layers. For me, when I first arrived in HoT, it felt not only very intimidating, but also very confusing and therefore not fut at all. It also makes the Map feel so “gated” and a complete mess. Like when I turn around a Corner and am running into 3 Ninja Frogs who are assaulting my kitten with their poisoned blowgun. I like challenges, so I killed them of course without dying (…), it still was and is annoying af since this happens all the Time. I love the way you still put in nice secret Spots, but I missed the jumping Puzzles for example and like I said before, this could only be me and my bad Taste for enviroment here I know that.
5. WvWvW should have it’s own rewards. I mean rewards like unique Skins, Armor Sets, Weapons, Materials etc. Things that you don’t get from playing literally any other Mode in the Game. I know there are already some things but they are just way to insignifcant. So please add more good things to this absolutely awesome Mode and a Feature, which really seperates Guild Wars 2 from other MMOs. It really deserves it and it is a shame that I feel like ANet forgot about what a bless it is, to have something noone else has. Besides that, given the fact people hate the new Desert Borderlands ( which I don’t ) and I can understand that, just add some Teleport Gates to this Map which every Server can use, so that running doens’t become such an Issue that keeps Players away.
6. Something that really buggs me is the lack of new Armor Sets. Not Costumes, but real Armor Sets. Costumes are funny because they are independend from your Armor Class, but they are just limited to one appearance and if one thing is so great about Guild Wars 2 Armor System, it is that everyone can dress in his own Style with nearly unlimited possibilities. So please, please add more Armor Sets obtainable in the Gem Shop, Dungeons, Fractals, Raids, sPvP and WvWvW. One thing at the sidelines, what the hell you think when you removed the dyes from the Game? Making everything Newcomer friendly but this… Free to play Accounts couldn’t even sell them properly if I remember correctly, so there wasn’t even that. Just a “cheap” cash in move. Iam sorry for those words, I just can’t find other ones for that.
7. Please add a Spectator Mode for ranked Games in Diamond and Legendary Division with a 2-3 minute delay like League of Legend has. This mode could also have a chat aviable, seperated from the Match of course, so that the Players won’t get distracted etc. I believe this would benefit sPvP in a great way. I think it would be wise to add a little Healthbar on top of a Players Head to hav a better overview of what is happening, especially when we look at casted ESL Matches.
In addition to that, a Duelling option would be really, really cool and if that, than maybe a open PvP Arena within Divnity’s Reach, a open PvP Zone (Map) which is not WvWvW.
8. At the very last, structured PvP. Structured PvP is the worst designed, most uncreative, linear and limiting Game Mode this Game has to offer and it is also by far the weakest Part about the whole Game from my perspective. I know it is the fastest growing one, but that still doesn’t make it good. It is on the other Hand the Mode with maybe the largest Potential and also a thing that keeps Player going. For those who are thinking this contradicts what I just said, it is very simple. People like Competition and killing other People in a MMO and because Guild Wars 2 offers no Duelling Option, no open PvP Zone and no Arena so far, the only 2 Options are WvWvW, in which you can’t kill people from your Server and the sPvP.
To explain my negativity about this Mode, eventhough Iam playing it quite often let me say this : I think it is the worst designed Mode because it only offers Conquest as a competetive, even E-Sport viable choice of play. It limits every player with only a handfull of Options, because of its Amulet and Rune System, which is the same reason why I think it is so linear and the inability of ANet to balance things, rework Classes / Maps / Modes and therefore my feeling that they just don’t understand PvP are making this Mode the weakest one for me. It doesn’t help there, that the casted ESL Matches are a big mess, badly explained and casted and therefore overall unpleasant to watch, eventhough I do love watching PvP.
How I would fix those things :
I would devide the Amulet Stats through 3 and spread them among a Armor, Amulet and a Weapon to offer a bigger variety of Stats and finer tuning possibilities. So this would work against the Limitation and Linearity. That way it should be possible to convert every existing Set into the sPvP again, even Celestial. Straight to Celestial, one hasn’t to be a Genius that a combined amount of Stats of 3521 (Cele) is better than 3220 (Mender for example), so instead of removing Celestial in the first place, ANet could have just nerfed it.
This is also a very important point because it shows to me, that there is a general misunderstanding about the balance. I don’t see bunker or hybrid builds beeing Op, it is rather that they are just too rewarding to play in a Conquest mode. Therefore the Mode, which is by the way a fault in general to be the only one viable for E-Sports should be changed and not everything around it. In general it always looks to me, that ANet tries to work against Hybrid builds and if Iam correct here, this is a fault in general in this Game.
First of all, GW2 has no hard Trinity, which makes Hybrid needed right in the first place and secondly, Hybrids will always prevail since this is simple science and evolution. This gets even more forced through the Conquest mode in which it is so rewarding to play a Hybrid if every second you are on a Note counts that much. There is no best thing. Only best at ( Thanks Nemesis ) and this is exactly the point. Instead of running in circles and trying to fix a thing which is obviously impossible, ANet should make other Modes, in where it is not this rewarding to be a Hybrid or Bunker. Don’t get confused now, it is always rewarding to be Hybrid since you have no obvious weaknesses, but also no obvious strengh and the Conquest mode turned that “no strengh” into a actual strengh, which was and is surviving on a Note and maybe even supporting your allies while doing so (which strengthens this even further). A Bunker on the other hand would lose a lot of its value in a simple Deathmatch. So in addition to changing the Conquest Mode, ANet has to do add some other Modes aswell, like a Capture the Flag Mode, the mentioned Deathmatch (WoW Arena Yes.) and something other I just can’t think of now.
This would not only offer way more variety and fun for everyone, it would also add way more Strategies in a Best of 3 and more viable builds in general.
I guess that’s it for now. Thank you all so much for your time and reading this. English isn’t my first Language and I deeply apologize for any inconvenience.
Best regards, and for gods sake fix ELE. LUL
(edited by Amaya.1483)
I really like to see Druid PvP and your Skills are without a doubt quite decent. The Video itself though was horribel from my perspective. The Quality, 720p in 2016, literally LUL and it felt like it was not even that, so blurry was it. Music is of course everyones own taste but HipHop? Feels too tryhard and like a 13y old, besides that and what was more important, your cuts were actually unbareable.
Like I said, your Gameplay is decent but you should check out some other GW2 Montage Videos first before making Videos if you want to provide something actual relevant.
GS → EVERYTHING EVER, (maybe until Great Axe comes)
Depending on how good Protect me turns out to be, I think the substitude of Herald Rune with Soldiers is quite nice. So far its also nice to use Signet of Renewal.
I would use Instinctive Reaction or Allies’ Aid also. I barely use the 1% dmg boost tbh, it was just a coincidence that it was on that picture. Sorry for that.
I don’t like the trooper rune so far, because i wanted to have the boon duration for perma swiftness and the protection. Its kind of a Bunker hybrid build. Atleast that is how iam playing it.
It has massive condi removal, endless armor and heals for the team. Condi removal goes also for the team so yeah, pretty good from what i have experienced and i can actually kill someone alone, which i personally really, really, really want.
(edited by Amaya.1483)
Good thing i don’t have to agree
Traits : http://i.imgur.com/XzDV2tU.jpg
Weapons : GS, Staff
Amulet : Crusader – http://i.imgur.com/SDiYGBL.jpg
Runes : Superior Rune of the Herald – http://i.imgur.com/pwouLYE.jpg
Utility Skills : http://i.imgur.com/2qGkYx2.jpg
“We heal as One” Glyph of Equality, Signet of Stone, Glyph of Tides “Strengh of the Pack”
Pets : Smokescale (Burst, Stealth), Bristleback (Burst) , Wolf (Fear), Tiger (Fury uptime)
This Build works against any kind of Opponent you will be facing. Gl hf
Okay besided the warriors cant catch your target, he is right. Warrior is still the most mobile class.
Quick funny add : He apparently doenst know there is a Necro / Reaper Class. xD And the Video after his i got shown by Youtube, "Extreme Dinosaurs Episode 38: Cliff Notes " LOLZ
Warrior is not the most mobile class anymore. Since they changed the boon/length change.
Doenst matter, noone has this much skillz to close a gap or get away. GS 3,5 Sword 2 etc. BUUUT dont get all over it. Its the only thing warrior is that good at atm.
(edited by Amaya.1483)
Okay besided the warriors cant catch your target, he is right. Warrior is still the most mobile class.
Quick funny add : He apparently doenst know there is a Necro / Reaper Class. xD And the Video after his i got shown by Youtube, "Extreme Dinosaurs Episode 38: Cliff Notes " LOLZ
(edited by Amaya.1483)
The Patch went into the wrong direction. Damage was never the Issue with Warrior or Beserker for better say. The new F1 skills sucked in the majority of cases and Berserker has no survival, thats it.
You should thanks those people, having some really really bad Players on DH will maybe show people that you can kill them hahaha
“The first honest Guard/DH” OKAY. Dont make me laugh guy, thats so pathetic, ill make a Scrapper / Reaper or whatever you do see fit, play it and after that i will complain about them beeing op because i hate them. Biggest kitten someone ever wrote. Learn how to dodge or block…….. Chronomancer Shield 4 so OP, makes all Traps useless, please nerf that! -_- JEEEZ
MMHHHH NO Dh, Chrono, Reaper, whatsoever Nerf from this Patch.. Sorry whiners, let me give you some delicious piece of Cheese. <3
I agree with the OP, there should be nothing in this game with doenst reward you at all…
Worst.Idea.Ever. Let people clear HOT content due CoF1 Farm? No thanks.
Short answer : If Mordremoth isnt the ultimate Raid Boss for this Expansion until a new Set of Raids comes out iam VERY dissapointed.
Its impossible to get verdant brink to tier 4
in Guild Wars 2: Heart of Thorns
Posted by: Amaya.1483
Its possible.. it has been done already multiple times, check out wp on youtube
I have to agree about not being rewarded for your efforts. Simply put, the rewards should be appropriate for the content you are doing. In WoW, that is the case. In GW2, it’s not.
The frustrating thing about GW2, is the constant junk loot it gives you for doing the hardest content. If I run Fractals or Raids, I should get Ascended or Exotic level 80 gear to drop. If I run Dungeons, I should get Rare or Exotic level 80 gear to drop. The only time I should be getting blues or greens is doing open world content. Unless it’s one of those massive world events, you should get gear that is relevant to the content you are doing. I shouldn’t be getting level 70 blues or even whites for doing high level Fractals.
As for grind, it all depends on what you are doing really, or what you are looking for. In my opinion, there is less grind in WoW than in GW2. Gold rains from the skies in WoW, enough to easily support any crafting or gearing you need. Even paying for your subscription with ingame gold. Especially now with WoD and Garrisons, you can easily gear up for raiding in a matter of hours.
GW2 on the other hand, seems to nerf any sort of gold making that you can find and has basically made it to the point of, buy gold with gems, or be poor. Or be prepared to farm for months on end to get anything. Gearing up in at least exotics is not too bad, if you have the gold to spend of course. If you don’t, good luck getting drops. Crafting is out of the question if you don’t have the gold as well. Ascended, don’t even think about it. When it comes to gearing, yeah. GW2 has more grind than WoW. The only good thing is, by the time you do finally get some decent gear, you won’t have to worry about the next expansion out-dating it. That is of course if they decide not to add another gear stronger than Ascended.
In my opinion, it is easier to gear up in WoW than it is in GW2. But they both have drawbacks. While GW2 is a grind to gear up if you don’t have the gold, your gear won’t ever get out-dated by an expansion (as long as they don’t make a new gear with better stats than Ascended). In WoW, it is really simple to get the gear you need to do any content, gold is easy to come by and you can craft raid tier epics. But when the next expansion arises, your gear will be out-dated and you’ll need to get the next highest level gear.
As for the events and tired of doing the same ones over and over, be glad you have events to keep doing over and over. In WoW, once you finish the quests in the area, there is no reason to go back to that area (except for mats). There is no more quest there for you to keep doing. At least the events in GW2 are always there for you to do, even if it is the same thing over and over.
So honestly it’s kind of a mix really. They both have good and bad sides, just decide which appeals more to you and then go from there. Hope that helps somewhat.
You can easily aquire your whole Exotic Set with tokens from Dungeons, not even a single copper is needed for that. GW2 is as grindy as a MMO should be. Yes they nerfed many methods of Gold making, but i cant see the disadvantage so far, eventhough its annoying when it happens.
DH is not too strong, traps can easily avoided… serious. THX
Every succesful E-Sport has a Solo Que … so lets hope for some seriousness here.
Hy Anet, will you bring the Solo Que for sPvP back? I think it is a important feature…
Well i was really shocked by the little amount of Players in WvW recently and today a friend told me my Server isnt just playing anymore WvW and i was like O wtf? Has anyone further information?
Well your point looks plausible but i wonder what i did wrong, right or whatever, i tested the dps on invinite dmg Golem with Mesmer, Ele and so on and i never felt like i was behind, i felt like i was even ahead of Ele for example. The uptime of my skills and phantasms were so high, i could have kept GS in close combat… Oo
Thanks so much guys for the infos <3 Gw2 Com still better than WoW

Sorry but how much did you play before? One month? Just guessing from what you wrote, but it cant be much so you didnt like the game in the first place that much so yeah, nvm but noone cares.
Im really wondering why this piece of bad tasting cake is a requirement for a Mastery point. I for myself just came back to the game a month or two ago and i never saw any group getting even close to killing ONE of that kitten things…
Its really super annoying and im quite desperate, if there is any group out there who is determinated to kill that thing, please let me know -_-
Holy kitten nice
I have to strongly disagree that shatter builds are inferior to phantasms or a Elemtalist lava font, have you tried a build with endless illusion spamm and max cd reduce on shatter and phantasm? its literalle perma aoe bomb and just crazy, you also have up to 20-25 mightstacks yourself and support for your team, perma well active…. chrono did alot of work… negative point, you are spamming buttons 10x more than a elemtalist..
Does Persistence of Memory effect Mental Defense when activated by the Inspiration Grandmaster trait?
Im having also really much fun with DH, i just cant stant that attitude
Game and Set, Anet.
Uhm serious? You are already nerfing those things, which everyone complained about earlier because they were so bad and you agreed on buffing them?! Whats going on here? I could understand the Dragonmaw nerf, but Procession of Blades also?
Isnt that a bit impertinent? You recieved the greatest kittenstorm on DH when he came out and dont get me wrong, i dont want to be harsh, but that was justified. Now you are taking your also justified buffs back, nice policy.
Quick edit : I know that DH isnt bad now just because of this nerf, but that gives a deep insight…
(edited by Amaya.1483)
Enjoy the game and dont rush things, or be satisfied with your own work if you rushed it. GG