Do you have the latest graphics drivers for your card? It was a common issue for a big majority of models, that they simply couldn’t work correctly with GW2, even for latest and high-end models.
Most companies have published viable drivers by now, so you might want to check their sites.
First of all, you don’t know whether you are the majority, unless you can back it up. Neither end can claim this.
Second of all, sorry, but if you don’t talk, then obviously noone will listen. If you don’t state your opinion, then obviously you can’t complain about why it wasn’t heard afterwards.
Oh, and if they are changing something, then,once again,obviously there was quite enough fuss about it. Especially when it comes to DR, something that I can’t understand why you find bad to loosen in the first place, especially since it shouldn’t be there to begin with.
If a change doesn’t affect you, then you might as well not QQ about it. If you weren’t hitting DR before the change, then you won’t be hitting it now either.
And ye, this is how human societies work. If you don’t speak, then you don’t exist as an opinion and are by default ok with what’s happening.
(edited by Apos.5184)
It’s active for a few minutes after the harpy events most of the time. So if you camp the spot you should get it sooner or later. I wish that you are on the “sooner” part.
These are some good changes. It would be nice if they would at least officially address some major problems though, like the abysmal drop rate of badges of honor.
But the abysmal drop rate of badges of honor is actually thanks to the diminishing returns being active in WvW as well.
They should disable it altogether for player kills to be honest.
…between a full cast Meteor Shower and a half-one?
The AoE starts pretty much around 40% of the cast, so what does the rest 60% do, if anything? What gives?
Can’t say I blame you, the botting alone is bad enough to drive people away.
Being treated as a potential bot with diminishing returns is much more insulting to be honest. Especially since it barely hurts actual bots who can just load multiple accounts and make up for the lost rates.
“I like brunnetes, everyone who likes blondes is obviously doing it wrong and I’m obviously superior for doing so as well.”
Your logic and why you are wrong in a nut-shell.
This thread is a prime example of the toxicity of MMO forums in recent years.
Just over a month and we’ve gone from this is amazing to this could be better to I don’t even like this at all.
Which, if you’ve done the research and arrived to this conclusion after giving the game a fair chance, fine. But if you guys got here because you’re letting forum people convince you that you don’t like the game, you should probably stop being parrots and sheep and start being humans. Make your own decisions.
Having fun with a flawed game? Good, that’s what matters, and they’ll fix the flaws eventually.
Not what you expected to be? You didn’t do enough research. Sorry for your shortcoming, but if you guys are really taking your time investment so seriously, you might wanna do it based on research and not hype.
Not having fun? Not everyone will. Why are you still playing? Why are you still reading the forum?
Get over yourselves, people.
See the bold part? This is exactly what proves the toxicity of MMO forums. People that feel entitled to the fun that the game has to offer, like you did just now.
Ok, so you wouldn’t like more classes or more skills? You wouldn’t like new weapons (aka also new skills)? You wouldn’t like anything new, because you enjoy everything as it is right now? Right?
Seriously, what’s wrong with you people…are you afraid of change so much?
The minor rune says “on your attack when hit”, so no, it doesn’t make any sense. That’s why I reported it. :P
Thanks for moving it to a sub-forum that has nothing to do with what I’m reporting.
I didn’t ask for clarification…I reported that the tooltip requires more clarification because right now it makes no sense…
Didn’t know where else to post this, this is not exactly a bug.
Rune of the Flock 2 set bonus says:
5% chance to summon a bird on your attack when hit.
This doesn’t make any sense, is it on my attack or when am I hit? This one could use some tooltip change and clarification.
…at least learn what helping someone who is downed means?
Seriously, I’m beyond tired of having to tank absolutely everything because any friendly NPC in missions is on a lower priority level when it comes to aggro. I play an elementalist, not a guardian, there’s a reason why I stay behind.
Even without doing any damage, as soon as I get within aggro range, everything comes on me. Why? Why don’t they even bother focusing down one of the NPCs to begin with?
And at least, program those NPCs to help you get up, seriously. This is beyond ridiculous, having to die 4-5 times before completing a story mission, only because apparently, a story mission feels incomplete without having at least two to three group fights implemented.
I’ll be most likely done with story mode long before anything is done about it, but I really can’t bother with stories on alts as long as I know that this will happen.
Yep, let’s ban everyone. Ban those who play the game differently, ban those who buy gold because anet is incapable of dealing with the bots. Why don’t we ban those who didn’t buy the game on the release date as well, because obviously they didn’t care enough for the game.
Each new release, the malice on the forums and the need of people to have a game just for themselves astonishes me more and more.
Wasn’t having grubs all around the world drop nothing for so many days enough? Now you have to go and exploit ice elementals as well? -_-
DR cap does slow down some botters, but they need to ‘tweek’ it a little. Like if you are offline for X hours, you get bonus time before DR cap kicks in. At the moment they current system hits 24/7 playing bots and the casual 2hr a night player just as hard.
Grinding is bad and only botters normally do it (or afk players with a G15 programmed keyboard)
So until they can remove all botters (which will never happen) DR is a start
G19…at least get your facts straight…
And DR barely stops bots, but let’s just pretend for a second that it does, sure. So now, instead of having 1 bot, the botter uses 3 to make up for the lost loot. Obviously that’s a start, let’s increase the population instead of decreasing it.
I used to work for logitech. The G15 is just as programmable as the G19. In fact even my cheapo G11 that I got for free has 18 programmable keys and each one can hold 3 different macros.
I’m aware, I have a G15 myself.
Only the G19 has the drivers to repeat button mashing without the user though. Macros doesn’t equal botting, not being active does. Only the G19 has the feature to repeatedly press keys on its own. At least last time I checked.
DR cap does slow down some botters, but they need to ‘tweek’ it a little. Like if you are offline for X hours, you get bonus time before DR cap kicks in. At the moment they current system hits 24/7 playing bots and the casual 2hr a night player just as hard.
Grinding is bad and only botters normally do it (or afk players with a G15 programmed keyboard)
So until they can remove all botters (which will never happen) DR is a start
G19…at least get your facts straight…
And DR barely stops bots, but let’s just pretend for a second that it does, sure. So now, instead of having 1 bot, the botter uses 3 to make up for the lost loot. Obviously that’s a start, let’s increase the population instead of decreasing it.
You do realize that GW2 players simply had to click a button on the buy.guildwars2.com site to get a key and download the thing? Why on earth would they order it from Amazon?
Hey that’s a good point. However, not all new players knew to buy GW2 from Arenanet directly (for instance, I bought mine via box from New Egg for a discount), but ALL Wow players know how to get their Xpacs via Blizzard.
That’s quite a biased opinion, don’t you think?
After all, there are many people who prefer to buy the box just for novelty, even when they are aware of electronic transanctions.
So no, it doesn’t make any difference. The people buying the box of MoP would be roughly around the same percentage of people buying the GW2 box, within an error margin of course, but relatively close nevertheless.
On the second cinematic where that big Hylek becomes empowered, you find yourself being on that cannon, destroying the poison blobs. When the cinematic ends, it forces you to leave, but the camera stays there.
In the end, I had to do the battle from quite a distant (and obstructed) view.
http://i219.photobucket.com/albums/cc209/Aposthebest/gw002.jpg
I placed the healing seed so that you get an idea where my characters is exactly.
I’d have to say yes, according to modern standards at least, but also no, because there are games with less than half the cost that can give just as much and more playing time.
The game itself does have the potential to be worth every single penny and more though, I give it that, but I really don’t see the developers to be willing to let that potential grow, not the way they treat their playerbase.
The DR system is something Ubisoft would do and the way they are handling the forums is getting closer and closer to Blizzard every day. Those 2 are not good signs for me and are getting me worried.
All in all, I’m kind of neutral at the moment. If the devs manage to wake up and make sure that the game doesn’t punish players in any way and add a couple of mandatory features (like parties in SPvP,seriously…) then I’ll be more than satisfied and will understand the time they require in order to add new content.
But, if they instead decide to focus on a system that they shouldn’t have imposed in the first place, which also happens to punish players more than doing what it’s supposed to, then no, I’d rather I kept that money for some other game.
Yeah, that does not happen.
Or rather, if you log in, do 3 events in an area that you haven’t just done and aren’t repeats of failures, it means something bugged.
Really? Oh my, I guess that DR being active in WvW is also a bug, right? It’s a bit too obvious to forget, don’t you think?
Oh, and by the way, you just got yourself into a corner. Why would repeats of failure have to result upon DR? You’d rather that people didn’t even attemp something instead? Alright, go cap those temples in Orr yourself then, because I don’t want to risk DR due to a failure.
Is this how the game is supposed to be played? Avoiding activities in order to avoid being punished?
(edited by Apos.5184)
The individuals who believe we should be playing an MMO “ArenaNet’s way” are missing the point of the genre all together. Every MMO I have played for any length of time has allowed me to play certain core aspects of the game unlimited.
No, they haven’t. You just didn’t understand how they were limiting you.
Some of the games you mentioned had dramatically lower drop rates, dramatically lower leveling and advancement rates, and all of them had competition for spawns and nodes that also slowed you down. All of those things served the same purpose as the DR in GW2…but you accepted those things as givens simply because it was the way the games had always been. GW2 does things differently, and they have good reasons (based in their design philosophy) for doing those things differently.
Sorry,but I don’t any dramatically high drop rates on this MMO either, quite the contrary I’d say.
I’m fairly certain that back-pieces, spare the few backpack ones, were removed from the release because arenanet wanted to better refine the cape animations and add them later on.
I don’t mind that, I’m sick of games where capes end up going inside the player’s sprite or whatever. I guess I could give them more time for this one, that’s if they focus on actually improving the game of course, instead of punishing everyone by the slightest relevance to bot behaviour.
@Manifoldgodhead:
That is not what I said AT ALL. Don’t twist others’ words, it only makes you look less credible. Did I complain about “infinitely repeatable events”? No I didn’t. Did I praise WoW’s once-per-character questing system? No I didn’t. I was simply stating that DR is not the right way to go about increasing the longevity of the game. You went off on a tangent to basically accuse me of being a WoW fanboy.
Actually, what I attempted to use your words to discredit the arguments of the complaining morons on these forums. The likes of which seem to spend their leisure time getting all worked up over a system that is at best highly suspect since I have yet to see any proof either personally anecdotal or screen capped in game. Or at worst a highly preferable system comparably to ANY mmo which seeks to mitigate the obsessive nature of its clientele.
MMO’s need these types of systems to make them bearable. Could you imagine if every 80 were grinding in Orr all day. New players would have no where to go. They would not even be able to tag mobs in the events because they would die so fast. You need some type of system to limit playtime. As evidenced by liberal use of daily and weekly hard caps in other games.
So, instead of actually bother doing some proper work and give the population a valid reason to spread over the map, instead just force them to do it or just log off instead.
Yep, sounds legit. I mean, really, why would they even bother creating proper coding that will give rewards throughout the map, causing players to want to go away from Orr? (and trust me, most players want to go away from Orr, badly)
The power of exaggeration. Smaller, sometimes non-profit projects have survived and managed to do steady updates on much, much less. GW2 is not geared for very small number survival mind you, but that statement is very generic and by my own experiences very, very untrue.
Depending on how the “framework” for it is created, adding in new events to existing zones should not require that much manpower nor time even on a limited budget.
Expecting content, not mechanics and fun coming from overcoming such, to keep you in a “long term” game like an MMO is a flawed approach in the fist place imho.
Hmmm, last time I checked, wasn’t it the arenanet developers that said that creating dynamic events is harder and more time consuming than creating just simple quests,etc compared to other MMOs?
So no, I’m not really exaggerating. No income means slower developing cyrcles. And since it’s them who stated that even under normal circumstances their cyrcles can be quite big, I’m not being overly dramatic at all. No people means that you might as well forget of big content in the future.
You just feel that you are responsible of not allowing anyone to spoil the reputation of you oh-so-favourite game.
It will be a bit late when you understand that a big part of those who make complaints (emphasis on part) are doing them in order to progress the game forward, not backwards.
But hey, what do I know anyway. I guess if Arenanet told everyone that they would be able to play only 1 hour per day in order to counter bots or whatever, there would still be someone to root for them.
The days of the Mega- MMO are over; like most mature genres it is becoming more niche. GW2 will do just fine with a few hundred thousand players.
Logistics disagree. And you know, they tend to make the decisions when it comes to companies.
If GW2 ends up with a few hundred thousands players, then you and those few hundred thousand players will end up seeing new content once every five years.
Of course that’s something that every one who keeps telling other players to quit because they don’t like the game forget.
Well, unless you plan on making up for the potential economic loss due to pushing more and more people to quit, then you really shouldn’t. That’s of course if you actually care about the game’s well being.
(edited by Apos.5184)
By the way, “have all the best stuff 8 weeks into the game”? Have you seen the amount of materials legendaries need? If not, please go ahead, then come again.
Legendaries are exceedingly hard to get.
But also..
Legendaries are no better than exotics.
Of the people I play with and talk too about the game not one has told me they intent to own a legendary. And most of them have told me that they dont intend to progress past exotics.
Im happy legendaries are there for people who want to grind cosmetic items but its a minority of players.
That’s completely irrelevant. The point is that some people do want to get legendaries and actually are also willing to give the required time needed. They know it’s not easy, they didn’t plan for it to be easy.
Which is exactly why a system that tells them “ok, enough for today, come back tomorrow” is just plain bad design. If they are willing to invest time into something hard, then nothing should stall their progress towards that something.
If they thought that things that can be farmed were too easy to farm, then go ahead and increase the costs, no problem with that. But having a play limit is just nuts.
So, setting a barrier and saying that you have progressed enough for the next 24 hours is a better solution you say?
Something being hard and something being easy but not allowing people to do it is a long way from each other.
By the way, “have all the best stuff 8 weeks into the game”? Have you seen the amount of materials legendaries need? If not, please go ahead, then come again.
Diminishing Returns…oh no,wait…final fantasy did that first…scratch that!
@Apos I highly doubt that they want to destroy their company and bleed players. Before DR this game was selling like hot cakes and sold out everywhere. I honestly think had they handled the bot problem the right way it would have continued to sell out.
Like I said DR is a simpletons fix to a real problem. They need to hire people who know what they are doing before the game tanks harder then the Titanic!
Ye,I know, just saying it wouldn’t surprise me even if they did. They wouldn’t be the first ones attempting something like that anyway.
For now, I’ll just assume that it was a bad decision. Now, whether they decide to keep that bad decision is up to them. Each action has its concequenses.
DR is a simpletons fix to a real problem which is why its not working! They need to crack the wallet and hire some people!
Funny thing is that the code behind a diminishing returns system is not entirely bound to be easy to make, nor cheap. Additionally, it took them minimal amount of time to integrate it, only a few weeks after release, so that means that they gave quite an amount of money and manpower into its development.
So ye, let’s waste resourses on something that affects both players and bots, when they could easily use the same resources to bring the battle to the bots themselves.
Sounds fishy enough to at least think they had bigger goals than just reducing the bots. Even though I will give them the benefit of doubt.
Ye, ok, I guess it’s ok that Orr and WvW battlegrounds are transformed into 30 minute theme parks before DR kicks in and the players stop getting rewarded for their activities there. Obviously everyone who stays there for more than that is a bot. (hey, at least they know that Orr is badly designed and that only a bot would tolerate it for more than 30 minutes. They are also aware that bots are keen strategists and rule WvW)
You forgot:
5. Take into consideration that this game just might not be for you, personally. ArenaNet said it best themselves; “If you love MMOs, you want to check out Guild Wars 2. And if you hate MMOs, you really want to check out Guild Wars 2”. Basically, Guild Wars 2 was primarily made for people that really don’t like MMOs. So if you love the original MMO structure, as seen in WoW, SWTOR, or Rift, then that’s probably why you don’t like Guild Wars 2. Which is perfectly fine. What isn’t fine, however, is coming in here and complaining that the game should change, because it’s not what you are use to from other MMOs. There is not going to be raids, or a gear treadmill. This is a game that’s trying to introduce something new to the genre.
Ye,sure, if someone was actually asking for that.
The common request is simple, we don’t want loot to be stripped away from us just cause, due to diminishing returns. Especially since it’s arenanet who introduced crafting proffessions that require such an extensive amount of the same materials that drop from the same type of monster. It’s not like we made that design ourselves you know.
And we are not the ones who decided that Orr should be populated with only one type of monster actually, making it a 30 minute theme park for the players before starting to ignore them. (and same goes to WvW, because hey, bots obviously do that as well, so why bother deactivating the code for those battlegrounds, right?)
Generalize the complains all you want, they don’t come from the same people.
If someone wants raids, then obviously he is asking for a different game, if someone wants to look for gear over and over again, then the same goes. If someone wants to just have a stop on the game punishing his legit actions that are within the game limits, then there is nothing wrong with complaining.
(edited by Apos.5184)
I’m fairly certain that dieing by a sneeze as a thief means you are doing something wrong. Even though irrelevant to the main point, their survivability is a bit high with the correct tools. (now,you might just be one of those guys kittenfuse to play with the cookie cutters builds, that’s something I would respect)
I hope you get to enjoy the guardian though. Have fun.
I just log in so people see my tier 3 armor and commander title, as I watch shows on my computer…
notin else to do at 80… I could just keep WvWing but farming those badges aint fun when your server not doing so good.
Not to mention that after 30-50 minutes the system considers you a bot and will stop giving you badges as well, right?
A: You don’t.
There isn’t anyone playing this game anymore anyways. I shall LFG for eternity.
That makes me and all the other people and all the people on the forum confusing. Are you sure there isn’t anyone?
So the queue for WvWvW is all no people right?
You’re just doing some off topic rant on someone that already has it’s own threat of arguments against it where you feel you are safe from people pointing out you are wrong with data.
WvWvW Queue, now relevant with people trying to do a dungeon.
Your argument is as good as pandas going extinct because there are too many frogs in a lake on the other side of the world.
I’d be more than happy with 2 things for now:
a) Diminishing returns going away so that I can actually level an alt through crafting.
and most importantly
b) Non-tournament SPVP needs a party join feature…seriously…I could wait for new content to be made if I could at least get to PvP with my friends without having to cross our fingers to be on the same team…
At #1. So you defenders of the game thought that we should play the same way that you do and stop farming so that DR are justified. Now you plan on dictating the amount of time given into the game as well?
Want us to log on on a specific time as well maybe? Is there no end to how much you want to restrict other players to play the way you see fit for a game?
(edited by Apos.5184)
@Gehenna:
We have already established that the DR returns barely affect bots. Alright?
Having the DR system punishes those who “are not the target audience”, like you like to claim.
Not having the DR system punishes noone. Since it doesn’t affect you when it exists, its absence won’t have an effect on your type of players, right?
So…I’ll let you make the logical conclusion of this. Especially since most of the players can see that the DR system has barely scratched the bot activity in-game.
You can still go farm your money by relocating to different areas regularly. In the end, it’s your own problem if DR is kicking in and your too stubborn to go farm somewhere else for a bit. It’s a HUGE world, but instead of making maybe slightly less than you would be farming the max level areas, you would rather not make anything at all because you’re too stubborn to backtrack.
It’s really not that hard to make money/get stuff by just running along the roads back through previous areas and just killing everything you run across. And you’d be constantly switching areas/seeing different mob variety, and so DR wouldn’t be kicking in as prominently.
And if you can’t actually use the mats you pick up doing this, then just sell them. Less income is still better than none at all.
I didn’t say anything about farming money,I said about farming for crafting.
If I’m willing to give the required time, then there should be absolutely no mechanism stalling my progress towards a goal. It’s simple as that. If they want something to take longer, then just make it take longer, don’t hinder the player.
And no,I won’t farm lower materials and sell them, first of all because it’s most likely to keep them for an alt instead of selling them, but this is not what I want to do at that time. I want to progress towards a specific tier of crafting, not a different one. Not to mention that the tax cuts will mean that I’m also progressing slower once again.
If I want to pvp for a whole day,I should and I am able to do it.
If I want to WvWvW for a whole, I should be able to do it. Right now I can’t, because the diminishing return system is so badly made that it affects killing players as well.
If I want to level up a crafting proffession for a whole day,I should be able to do that as well.
A game gives options of doing X,Y,Z, whatever. Noone should dictate that you did enough of X for the day.
It has nothing to do with botting, it’s about the fact that what you are supposed to offer is a world where the player is able to log in and do what he wants from the options he is offered.
Isn’t that what Anet was bragging about trying to make?
I like doing low level events. Fun and easy and still get 250 karma each time. I don’t need a legendary weapon today. It can come next week or next month for all I care. I have full exotic gear and can do any content, anywhere. That’s good enough for me and the reason I enjoy this game.
I feel the same as well. Sadly, though, I think people like us, who actually have a bit of patience and a higher maturity level are somewhat of a minority. Most of the people complaining about the DR are probably in the “I want my shinies now now NOW!” camp.
And then they complain once they get everything they want, demand more content NOW and ragequit because they purposefully rushed and ran out of things to do when the developer doesn’t immediately fall all over themselves and cave to their demands.
You don’t get it, do you?
If I want to stay in any Orr area and do events and stuff LEGITIMATELY, then I’m still punished by the DR system, because every single of the monsters there is tagged as “risen”.
If I want to farm copper and collectables in order to level my crafting proffessions, then I should be able to do it within a day IF I want to give the required time to the game. Noone should tell me “ok,enough copper and collectables for today from this area”. Especially when the amount of materials needed for each crafting tier are humongous.
Additionally,I will just ignore your 2nd paragraph, because that’s just generalization and it’s only there to try to make your argument stronger due to lack of actual facts. Sorry, but the request is only one and it’s simple: Remove the diminishing returns.
I don’t know if you have noticed, but most of the players who ask for this are aware of how long bugs take to fix or how long new content takes to be created. If you haven’t,then you only prove your blindness and bias towards anyone who makes a complain about something.
Got to love the “I don’t get affected by the DR, thus everything is ok” joke.
So, whatever is best for you means that it’s best for everyone?
You want to tell us how to play something?
What’s next? You’ll want to dictate others on their job, study or whatever?
Ye,sure. You are not entirely wrong. Yes, it’s the developers that make the game and it’s we that get to play it.
That doesn’t mean that we can’t give feedback about how much satisfied we are with something in the game and why removing/tweaking it would make the game more enjoyable for a big part of the playerbase. You know, last time I checked, games are sold because people want to have fun out of them.
They make the game, but that doesn’t change the fact that:
a) Having crafting that requires items who drop from specific monster types.
and
b) Achievements of killing specific monster types up to 1000 times.
while having
c) Diminishing return on xp and loot when killing the same monster type
is a decision that contradicts the previous decisions.
They make the game, yes, that doesn’t mean that everyone is obliged to suck up on a bad system. The developers provide the food, but the playerbase is the blood of the game.
People who like to craft and sell armor, for instance, or people who want to make money/get better gear for WvW. It’s not as if we’re all in here complaining that we’re not allowed to mindlessly kill the same mobs all day as an endgame.
Case in point of what I said.
So Crib, tell, is it that bad that some of us are willing to go through a drag in order to enter pve or pvp a little better prepared? Do we fool ourselves on what we find enjoyable?
So you want everyone to quit? Right?
If you enjoy playing a game on your own, why buy an MMO then?
You can do without farmers, ok, nice. What else do you want out of the way in order to please you?
It’s not me who seems to have trouble accepting people with different opinions actually…
So when I say “I can do without farmers” you read:
1) I want all players to quit
2) I want anyone who farms to “get out of my way”
3) I play MMOs even though I prefer not to ever see other people online
Lol, with reasoning like that, it kinda doesn’t matter what I say – you’ll just drama queen it into something else.
To clarify – when I say I can do without farmers, it means if some people quit GW2 who would otherwise be sat on one small area kill the same mobs repeatedly, I don’t expect I will notice their absence. I do however want the game to be full of active, fun players who are PvPing and participating in dynamic content.
Those are called bots, someone who farms is not what you describe.
Do you even know what someone describes by saying “farming”?
It means that if I want to spend this day farming mithril and poison sacks in order to craft the gear that I want with the stats that I want, before I do any sort of pvp or pve for example, then I should be able to do it.
That’s what farming means, it means being able to devote some extra time into a boring task in order to get a reward that you will use on the other, more enjoyable, tasks.
But hey,I am the one who is using hyperboles, right?
So you want everyone to quit? Right?
If you enjoy playing a game on your own, why buy an MMO then?
You can do without farmers, ok, nice. What else do you want out of the way in order to please you?
It’s not me who seems to have trouble accepting people with different opinions actually…
Because none of those “zombie farmers” will stop to do an event if they happen to pass by right?
You really miss the whole “farming” idea. If they want materials so bad, then it’s fairly certain that they will want karma just as much.
But ye, you know all I guess.
Woah wait. OP, so they added a DR to loot? I already hated Orr with a passion for not being able to walk 3 feet in the zone without aggroing 3-6 mobs. Now they won’t even drop loot? ._.
And the endgame PvE is my alternative to PvP when WvW (My pvp poison o’ choice) is FUBAR’d for the week? Skyrim. Soooooo much skyrim this week! xD
It’s a good thing there’s no monthly sub for this game. .-.
No,you don’t get it entirely.
The diminishing returns work even inside WvW. Ever wondered why you stop finding badges of honor after a while?
Actually, D3 is the perfect example of the fate a game has when the developers decide to invoke how its playerbase should play the game.
Actually, D3 is a perfect example of what happens when a classic ARPG franchise turns into an online-only cash shop.
Not only was the drop rates crap on their own, but the developers decided that they wanted their playerbase to kill the rare/elite packs instead of bosses in order to get decent loot. Packs that had random affixes and were insanely hard,oftenly one shotting people.
True, ’twas garbage.
Then the playerbase abandoned the game. A lot of the playerbase. And they never returned, even when they reduced the difficulty of these packs.
See the pattern? Some mistakes are better fixed back, otherwise they are not reversed easily, if at all.
No, I really don’t. You said that “D3 is the perfect example,” but then went off about something else.
Then you refuse to see the patern, it’s not that you don’t understand it. You just refuse to accept it.
The fundamental flaw is the same,the details are not. In the end of the day it’s about how a bunch of developers tried to force the players their way of how a game should be played and then the players reacted and abandoned them.
You know what your problem is? You think that we bash GW2 just for the sake of bashing it and that you feel the urge to defend it, which is wrong. No, we just don’t want to see the above example happen again, doesn’t matter whether it’s different genres or not.
@panh, first of all, skill is irrelevant to class balance. When talking about balance, a person should assume that both ends are at equal terms of playing ability.
And no, I don’t assume this game is about 1v1, that’s exactly the problem. That the rest of the classes have better utility when it comes to large fights as well as duels.