I’ll show you exactly what a Mesmer can do, SS cost extra.
I’ll show you exactly what a Mesmer can do, SS cost extra.
man, i really don’t want another 3 weeks of chest thumping and “excuses” … I know BG took a hit in population but this week been far more pleasant and enjoyable-ish forums chat with the remaining competition oriented BG. Regardless, I wish BG best of luck and fun, and looking forward to rematches with their current core of players in the future.
I have 2 kids home sick all day, they took over my whole living room and have banished me tot he far reaches of the house with their coughs, sniffles, and moans… whats the score??
and can someone post the link to next week projections? (I’m on phone and lazy)
/hugs
I’ll show you exactly what a Mesmer can do, SS cost extra.
A 20-30 unrendered toon portal bomb is a mindless culling exploiting zerg. I prefer to actually see the mindless zergs I’m fighting.
those porting in cant see you any better than you can see them. Portal does not have a culling buff. It isn’t an exploit when it effects both sides.
I’ll show you exactly what a Mesmer can do, SS cost extra.
When did I ever say remove those skills? The problem is how strong it is compared to everyone else in the game and the fact they can bring both of those abilities at the same time.
if it’s about other classes not having enough “luster” why is the call to take away from one to make us all “lack-luster”, why are there not ideas to give other classes or use the current abilities that are overlooked already more.
We move people via port but we can’t sprint or move ourselves very fast compared to all other classes. Mesmers aren’t saying hey nerf all swiftness ability. You know how annoying it gets to HAVE to be in a zerg to be able to move at the same pace as all the other classes. We are part thief yet we don’t get a theifs innate runspeed abilities. We are Part protector but don’t wear heavy armor, we are a Utility class, we serve the forces on the map. Our whole purpose is service.
We have a strong identity, we know what our job is, and many other now know how to use us properly form months of Mesmers educating their commanders and community. It was not like this in the beginning. Take away a professions identity pulls down one leg of the WvW survival balance, as the same people who are angry with portal today don’t even know much of how it or the class works, and they will next week be saying Ele’s can heal too much, a guardian can block too much, until we get to necro’s.
Portals are not what any of these replies are angry with it’s culling/render, it’s AoE restrictions, It’s the requirement to sweep, it’s “my” class doesn’t have enough individuality… Start giving constructive feedback to improve THOSE things you are really upset with.
I’ll show you exactly what a Mesmer can do, SS cost extra.
I think the idea that an engineer has a “scan” ability, or a ranger has a “track” ability that can reveal hidden charecter via showing their footprint path (track) or a glowing trail (scan) on the map, and see where players went within the last say 60s or so showing where people ran to hide to. Putting them on par as perfect Mesmer Sweepers.
But it’s not portal that the person who is upset a mesmer hid they are upset they couldn’t find them reasonably easy, and the fix isn’t kill mesmer it’s what’s another viable option to have a CHANCE to find said mesmers also giving other classes the ability to contribute tot he war efforts.
I’ll show you exactly what a Mesmer can do, SS cost extra.
AoE heals are unlimited and also part of the problem people place on portals. 5 people ported is far too limiting when you drop a portal to get people and any PUG can jump on it let alone the xserver spies and griefers who already use up castle supplies wont get out of time warp rings to allow the x number of people meant for the buff to get it.
As it is you already hear get out of the time warp ring if you aren’t xxxx players, and that is it’s own drama and annoyance, doing the same thing to portal to limit it to number of uses. You port in and instead of 5 people who can fight you get 3 lvl 10s and 2 players who were meant to take the portal.
A lot of people who do not know how the mechanics work are the one who keep just parroting restrict it to x number of people. Or the ones from groups who don’t have Mesmer only have to counter them.
The problem people are upset with is just as easily fixed by lifting AoE caps, restricting AoE heals/Shouts/Invul buffs just as much as culling/rendering issues. But mesmer’s annoy people who don’t regularly play with one, so it must be a portal thing…. When I see nerf portal to 5 people I see a call to reduce heals to 5 people, or forget the AoE restriction all together … nuke em all and let entropy sort it out. We are a support oriented role, least those that use portal heavily, just as much as guardians and ele’s who spec for support/heals.
My only complaint ever with portals is the actual exploit use of it and that wasn’t the number of people using it, it was how often they could use it. IMO shouldn’t be able to port more than once a minute, total number is irrelevant in this situation.
I’ll show you exactly what a Mesmer can do, SS cost extra.
there inst a single other thing in the game outside of chat that is party only why would portal be party only? A lot of people get cranky they got bested by a class and want to put em chop block but funny thing is who do u think is next, cuz the same people complain regardless.. they are never happy.
I’ll show you exactly what a Mesmer can do, SS cost extra.
we lost a TON of golems and were on a multi map retake when it happened.. stuff happens its not personal and happens to all equally unsuspected. If no one had an advantage it is fair.
I’ll show you exactly what a Mesmer can do, SS cost extra.
to change it to only one person per second etc. you need to open portals for a far longer period. ATM were talking like 12-20s of active portal time. If only one person could use it at a time i need to be open for minutes at a time, letting people stream in for upto 3-4 minutes imo.
and culling is not a Mesmer issue it is a game issue. Stop confusing the 2. Portal is used 90% of the time for things that have absolutely nothing to do with mass or culling/rendering issues. We have so many things that we give up for being a near pure utility class, to say we can’t use our class defining abilities because of rendering/culling is like saying take all stealth and invis from the game or remove all AoE because the cap cant be removed… ask them to fix the problem not the side effects.
I’ll show you exactly what a Mesmer can do, SS cost extra.
as a NA (EST/US) Daytime Player primarily I can say we have good times, good fights but could defiantly use more players for the time block to really get to use more exciting tactics. Being out-manned during the day nearly always.
I haven’t seen a queue during the main time-frame (or nearly any time) since I joined months ago, and really dig the people I play with during that time. We are a very internationally friendly server and love the diversity of players our community draws because of it.
A few more bodies even a seasoned leader (or new, but willing to work with the JQ community), or so wouldn’t hurt at all and be nothing but more funzies for all if you are looking for a less active environments for that time-frame. We appreciate our new commanders and help them as much as possible learn to work with and for the community.
We have some new Oceanic blood who seem to be great peeps and fitting into the community great, and with a little more NA daytime players I think all of us “daytime” players would really enjoy the WvW aspect of the game at that next complexity level.
Thank you for reading my I <3 JQ reply and GLHF to all!
I’ll show you exactly what a Mesmer can do, SS cost extra.
SBI likes to put on rocket boosters on midweek. I don’t think anyone with any real weight on JQ would count any unhatched chickens against SBI, or any server, especially so early in the match-up.
Please do your best to ignore such claims. Thank you in advance and for the continued gamesmanship that has really forced our servers to step it up and give it all we’ve got.
I’ll show you exactly what a Mesmer can do, SS cost extra.
@ OP in this case/this map you held the harder to defend easier to take Keep than SBI. They needed your supply to push further north so they took it.
it’s all about the opportunity and needs of th4 next goal.
T1 is more than “we just need this keep right now”. Its “we need this tower, to take that keep, to defend this Castle/Keep, to push them off that map, to draw them to this location for special fun…” It’s far more chess than checkers and always evolving.
I’ll show you exactly what a Mesmer can do, SS cost extra.
@Surbrus.6942, you get this is a humorous thread right? :-P
I’ll show you exactly what a Mesmer can do, SS cost extra.
So far it’s been good times. Really exciting times on JQ this week, hoping week stays fun and exciting in Wv3
lots of flip flopping of lead for potential points all day!
JQ, SBI, BG
32k, 22k, 20k
265, 260, 170
I’ll show you exactly what a Mesmer can do, SS cost extra.
I kind of see it like the imagery of you see Mesmer as king duelist, so pistols and swords are what i think for dueling… so Mesmer out there duel wielding swords looking flashy and moving around so fast you cant keep track of who is who… speed…
Then she claps them together and its now one great sword and becomes a power focus. She moves slower but with more raw power rather than the speed and evasion of the dual swords, with all the trickery of the fun house hall of mirrors she blasts you as you are forces to smash each mirror one by one until you find the right image. If you can find her before she finishes you off you have a chance…
this is my imagery of the Mesmer great-sword.
I’ll show you exactly what a Mesmer can do, SS cost extra.
Some extra questions about sieging…
1. I see some Mesmers attacking targets (players and siege equipment) on walls with illusions/phantasms. How do they do that? When I try that, I always get a Blocking error, because I don’t have a clear line of sight
ALL clones require LoS and cannot bypass obstruction, but melee phantasms, or phantasms that spawn on target bypass most obstructions. GS is the primary siege weapon atm for this purpose.
2. I see Mesmers blink themselves onto walls. How do they do that? When I try it, I always end up on the same side of the wall as I was
This is a bug and done intentionally is an exploit. It was supposed to be fixed a few patches ago however I’m told it still happens. “Blink” does not intentionally let you bypass obstruction not does the other telephoning abilities we have (Aside from portal).
3. I once saw a Mesmer in my group create a portal outside a wall, then created one inside and let us all come in. I suppose that was done with blinking onto the wall?
A lot of non-mesmers don’t realize the first side of the portal was already dropped inside first. But Portal is 2 step drop one side then the other, 2-4 seconds later it’s active for use.
You can either drop one side run to the people you want to port (like when you are inside the keep and they are outside) then drop other side of portal, or drop one side on the people you want to port (like when you want to breach/portal bomb/bypass choke points) and run to the objective to port them to it.
The only accepted way to enter a keep is via a physical breach, a Mesmer portal who planted during said breach and waited for opportunity to get peeps in or to remain in a keep after its been taken by the enemy and wait for friendly forces to return and port them in. At some point walls/doors had to have gone down for the Mesmer to have gotten in unless it was a turn-over.
Jumping/glitching through or over walls is considered an exploit and tends to give us all bad name and hurt the profession… keeping in mind.
I’ll show you exactly what a Mesmer can do, SS cost extra.
10 minutes? There’s your problem. The longer the fight, the stronger the mesmer.
I agree with with Phoenixfudge: roll yourself a mesmer and try it. Best way to get to know the pros and cons of a mesmer.
Agree, with my build thieves are pita so I rolled thief to figure out what they have under the hood, and Yes mesmers are supposed the be the 1v1 power house, much as ELE are the kings of AoE “massive damage”.
Mesmer
Mesmers are magical duelists who wield deception as a weapon. Using powerful illusions, clones, and phantasmal magic to confuse and distract their foes, mesmers make sure every fight is balanced in their favor and their opponents can’t believe their eyes.
Elementalist
Elementalists are multi-faceted spellcasters that channel elemental forces, making fire, air, earth, and water do their bidding. What they lack in physical toughness, they make up in versatility and the ability to inflict massive damage in a single attack.
we don’t have an Ele AoE or heal etc, but we do have a lot of tricks up our sleeves that are nearly ideal for the 1v1 environment.
Some mesmer builds worry about warriors while others it’s thieves, some even elementalist. Personally only a thief or another Mesmer tends to be a problem with my build, and it’s not they win, just we can all get away quickly if it’s gonna be close.
I’ll show you exactly what a Mesmer can do, SS cost extra.
you do get a bag/xp if it was tagged recently. If you lose combat I think it untaggs it, but then why don’t they just WP if that’s the case.
I’ll show you exactly what a Mesmer can do, SS cost extra.
It seems to be all the rage nowadays for less reputable groups to send a player to be assigned to an enemy server for the sole purpose of causing dissent, distraction, drama and chaos on the enemy server.
When it crosses the line of espionage into verbal harassment it isn’t “a legit” tactic, but flat out harassment and a danger to the entire Wv3 community.
Making racial or religious slanderous remarks trying to bait people into political debates over government policy as well as religious hot topics are only the tip of the iceburg of why this is driving people not just from a server but from WvW as a whole.
Last night when the server didn’t take the bait of the normal "Aradea is just a spy for ‘them’, don’t listen to her don’t take portals "Which is personal harassment enough on it’s own… and much of the same with other known server names and leaders replaced, the griefer went on to call me and others “satanic pedophiles”, referring to taking slaves using many inappropriate terminology that passes the “Kitten” filter.
For hours he was reported for both spam and verbal abuse as he not only used the inappropriate verbal griefing but put it on cut and paste changing it slightly each time. It should not take hours and days to get someone like that removed or banned from the wvw and game.
There needs to be a stricter punishment for verbal abuse/grief reports in the very least, not to mention disallowing same tier competitive server from transferring to each other. This is full out verbal abuse, griefing, harassment not some neat espionage tactic.
The answer is not “grow thicker skin”, “get over it, it’s just a joke”, as most people didn’t take the bait, but it drives people from the game regardless, to expect play in this atmosphere, and it’s not funny. It has been escalating over the last few weeks from these guys and many are about done with WvW because of it.
Thank you for your time and consideration.
I’ll show you exactly what a Mesmer can do, SS cost extra.
“hey mesmer sweeper guy, you missed me.. over here… warmer … warmer… oh cold cold freezing… "
I’ll show you exactly what a Mesmer can do, SS cost extra.
think if you heal, when those you healed for x ammount should extend the tag
ie i heal x player for whatever the tag amount is when they tag someone it counts for me too. Then again this gonna make ELEs even more tagalicious than currently but idc
I’ll show you exactly what a Mesmer can do, SS cost extra.
“I don’t know if I can handle this one, send help…”
I’ll show you exactly what a Mesmer can do, SS cost extra.
“The MOA Elite is a sign of a truly skilled Mesmer.”
Not sure if being sarcastic but honestly that is one of the best, if not the best, skills as a Mesmer if you are duoing an opponent.
I can probably talk about it now because every within 3 sec I kill you thief seems to be doing it now, but previously against such thieves, the moa skill was the only way I could kill them until they started cloaking while in Moa bird form…
Or are they logging out now whenever I use it? O_o
I will about-face and peck a Mesmers eyes out when moa’d and if she lives through that I’ll timewarp her soon as it wears off to show how lame Moa is (WVW)
But I will show appreciation for now giving me a speed buff lol.. nice to be able to move huh thanks MOA
I’ll show you exactly what a Mesmer can do, SS cost extra.
“The GS totally makes the Pink Dress and Butterflies manly”
“look at all these loot bags!”
“Hey, Check out my AoE, children should stand back..”
“Wanna Race”?
I’ll show you exactly what a Mesmer can do, SS cost extra.
Arizona and Indiana don’t do DST
Corrections:
AZ and Hawaii do not use DST
(Before 2005, Indiana didn’t observe it.)
Puerto Rico, Guam, the Virgin Islands, and America Samoa, also do not use DST.
I’ll show you exactly what a Mesmer can do, SS cost extra.
(edited by Arani.9057)
take away swords also take up part of the “ramp up” for new players to wvw. Back in the day .. I know that’s kinda funny in a new game right… but back waaay back tlaking beta etc and launch for many, when you popped on wvw the first thing you did after you hit the map button was aim for those swords.
This isn’t out of newbness, but you need somewhere to start when you don’t know anyone yet, or even much about wvw. Some will claim they are blathazar’s gift to wvw and were pullin l33t stats from the char creation screen and all, but even the guilds the joined together still saw swords and said lets head there for starts.
I’ll show you exactly what a Mesmer can do, SS cost extra.
Arizona and Indiana don’t do DST
I’ll show you exactly what a Mesmer can do, SS cost extra.
Just to clear out any misinformation, HB are still on BG and have no plans on leaving. We are still out in wvw every day, causing tears and grief to SBI and JQ.
wishing you many weeks of tear jerking hyjinx~
—————————————————————
To any that may have come to JQ or any server: Be part of the community, play WITH the community the PUGs the commanders the guilds all of em, and JQ tends to welcome with lots of love, but if expecting the grass to be greener anywhere on any server because of a weeks score placements and there is a heartache on the horizon.
I’ll show you exactly what a Mesmer can do, SS cost extra.
There’s good WvW utility employment for a Mesmer in the main push force (Zerg), as well a high desire for a Mesmer on the gank/yak/supply group, not to mention the spec ops/scout.
The utility spells depend more on if you are spec ops, Scrapper, anti siege or pure utility IMO. I’m a spec opsy type so forgive if my input is slanted that way. You can defiantly fit into multiple categories at once.
— Siege/Zerg—
We are very limited during the siege especially if not wieleding a GS, this doesn’t mean its the only option by far but against siege equipment doors and wall defenders its pretty much up there. The GS does more damage the further away you are… not so good for close up fun. great for sieges, an option for scrappers (although the Sword and scepter as a shatter weapon also great for duelers.) For sieges Time warp is heavily loved by the Zerg, as well as portal on command.
point defense/supply camps/solo—-
Staff is a great defensive weapon and rocks at close range even more than at range, as you can use i to trigger Chaos armor over and over with any field, as well as “jump” back with #2. Great for both the scrapper, and spec ops. With a staff you can solo any camp, your gear and expertise might effect how long it takes. A staff can render you unkillable in many non zerg situations.
Scrapping/1v1——
Any of the 1h weaps give good aspect to a dueler, I don’t use them anymore myself but their effectiveness dependent on builds, much as all of our weaps IMO.
Spec ops—-
Need defensive ability, survivability, mobility, as you will be sent head first into the nastyest choke points first, evade enemy forces behind enemy lines (keeps) for however long it takes them to rally up and get back to you and scout roads/towers/camps etc… Have to never really be decisively engaged so lose a lot of the 1v1 needs and more get in see what they got, maybe kill it, get out fast, perhaps even go right back in lol. Scepter is popular for the speed, Rune of the Centaur a must IMO, Staff great for defense too. Much of this also fits with gank group IMO.
I don’t heal at all, and never have, apologies I have no info whatsoever for this.
I use a GS/Staff exclusively now to cover all the roles for WvW the best. I hope this info is helpful.
I’ll show you exactly what a Mesmer can do, SS cost extra.
Centaur runes. Don’t WvW without it.
10s swiftness + 20% swiftness duration + 15s cd heal = profit
Don’t forget to get a level 60 karma breather from cursed shore vendor and put a 7th centaur rune in it to have swiftness on heal underwater as well!
I strongly considered using divinity runes but unless you are always in the company of someone with swiftness, it’s not worth it imho
I’ve been rocking the rune of the centaur since I first saw it on the market… Agree it’s pretty hot Wv3 wear!
For mantra healers its perma swiftness btw
I’ll show you exactly what a Mesmer can do, SS cost extra.
why a GS?
- The izerker would look kitteny with a pistol
- the #2 ability would look silly throwing a riffle over your head all last of the Mohicans style and all
- Chics dig scars and big swords
I’ll show you exactly what a Mesmer can do, SS cost extra.
I got a “your post was deleted” mail, and said why it was deleted but I can’t see what it is I said that was against the rules or even what thread/forum it was in. I can’t reply to the mail either to get the info.
I went through the list of forums posts by me but saw nothing with a broken link so either it’s deleted form that list also or I’m still missing something?
It’s kind of hard to not repeat a mistake if I don’t know what I did? I sincerely don’t have the slightest idea what I wrote that could warrant the infraction given. How do e get this info?
Thank you in advance.
I’ll show you exactly what a Mesmer can do, SS cost extra.
OMG how many times has WM toootally ruined all of our SBIBL best laid plans of world domination lol!
I’ll show you exactly what a Mesmer can do, SS cost extra.
You are supposed to have your players do that. You can also tell alot by looking at the map, when contested and orange swords pop, how long it takes for map points to disappear and by corroborating information from your scouts (to rule out quaggans, scrit or other such anomalies).
Communication and information gathering is a big deal in this game. Yesterday in Mag BL I was dismayed by the quality of information being passed on in mumble. Stuff like: “HUGE Darkhaven force at Spiritholme! Need help now” (Numbers? Direction? ETA?)
If lots of people give really unreliable information its absolutely devastating for your chances of winning. Your commander will make really dumb decisions based on the position and direction in which a Zerg is travelling in, only to find when they get eyes, its like a 10 man pubbie supply cap team and those crossed swords at Garrison that everyone told you was “probably” Quaggan but neglected to check out? Yeah thats a 6 Golem rush on the water gate.
I was not talking about replacing players scout input but adding onto giving guilds incentive to “own” the property they claim and getting smaller guilds to be less run whit the zerg and more control their area.
I’ll show you exactly what a Mesmer can do, SS cost extra.
I can see that.
Another way to accomplish this would would also cure another issue I have.
Make claiming a tower or a keep worthwhile. The tower guards should report how many enemies are in the area. That should be reported in Guild Chat and then can be relayed to the /map.
I like this idea. I think NPCs claimed by a guild would do some /report in guild either periodically or upon event.
Example:
let guilds claim sentry points (they have a flag), gives smaller guilds and assigned scouting route. The sentry reports whenever it’s been aggroed by Small/Large/Immense enemy forces, it saw x# of friendly/enemy yak heading south in the last 30 minutes. The road scouts would still work their areas but that guild would have to relay the information to /team for it to become viable intel and encourage smaller guilds to become involved int he larger war effort with sense of purpose.
Supply camps, have the supervisor report to the guild x# of supply in camp, yaks leaving for garrison, small/large/immense enemy forces sighted. A small guild could double as scouts and supply camp defense, reporting what their subordinates (the supervisor) has reported to them.
Just adding onto the idea that claiming a point for a guild actually engages them to “own” it and relay that intel to the /team rather than claim/buff and roll on. I think it gives smaller guilds more interaction ability rather than it just being large guilds or conglomerates only the power on the map.
I’ll show you exactly what a Mesmer can do, SS cost extra.
there’s already been a couple people to point out that the dependance on HUGE zerg forces and how “swords” are used are based on the Tier and organization of the servers. T1 on optimum server capacity has 2-3 medium forces hitting key locations with multiple gank/yak/camp groups + moving and stationary scouts…
It’s not 80 people just running from spot to spot trading turn overs all the time. Granted some servers/commanders have different preferences to troop allocations but most the time it’s fairly similar to this when optimal troops on the map (ie not out-manned etc)
T1 we know when someone is planning to hit any keep/tower based on what was flipped when, and roaming scouts. The swords don’t tell us so much theirs an attack coming just that yeah, that attack we were expecting is there or closer now, aside from the occasionally well placed blitz or ninja.
The fact is with swords in place, as a small group you have the advantage to NOT trigger swords and ninja siege or walls etc, when you are trying to set up for a ninja hit. Swords are used to trick the enemy into think your full force or large zerg is hitting a target by using the minimum numbers to trigger swords draw their forces to defend, then blitz another… Using swords agaianst the enemy who doesn’t have active scouts is more viable that that they become zerg magnets, on T1.
Having played in T2/T3 also, I do know how swords on an unorganized server will just be a lot of knee jerk reaction, but that’s the server coordination, and if it’s not there, removing swords wont be some magic wand to make it happen.
But no swords some guy who lost the draw HAS to sit there making no badges, no cash and eventually grow complacent watch each keep door, each camp along with those traveling scouts who report troop movements, because “hey they are here at godsword” is waaaay too late to know. You should have known when the flipped the sentries or the other supply camps or the road scouts said hey "xxxx invaders moving north towards gods… "
I’m not saying it’s a dumb idea or that it’s not worth giving a test drive, but there’s trades and I think the higher tier servers will not overly change too much, where as the lower tiers will find it’s not some anti-zerg cure and find a whole new type of dissapointment.
I’ll show you exactly what a Mesmer can do, SS cost extra.
I didn’t find tufy.7859 post as crying. I thought it was a mature correction of “misconception” about guilds on their server, as well as telling their own server cry less fight more…
I don’t think making derogatory nicknames for any server does anything but make your own server look poor. I don’t think it helps any of us. We need 3 competitors to give it their all the truly enjoy a weeks match.
I’ll show you exactly what a Mesmer can do, SS cost extra.
I disagree.
If your 80 man zerg is gonna take the Bay vs an outmanned zerg, that Bay is already lost.But the outmanned zerg could at the same time backstab 1~3 of your towers, making you rethink of stacking all your 80 people in 1 location or take the losses.
An outmanned server already has less territory so they can scout whatever little they have much faster.
But it gives them the chance to sneakily backstab the server with huge numbers unlike now where any chance of sneak attack gets insta zerged by 5x the numbers
The 80 man zerg when one side is out-manned is a bit rare, it’s closer to 20-30-40 with gank groups about, and 10-20 players can hold off a 30 man zerg, turtled or not.
When you drop from normal to out-manned, you had territory, and now you defiantly will not be able to hold onto it until the next shift comes on if 50% of your remaining forces must now play permanent scout.
This week we had a fully manned map held all of our 1/3 map territory and were harassing the enemy well, stuff happened and bam we dropped to out-manned within 10 minutes… even greatly out-manned we held the same keeps for hours, so having out-manned does not mean you have no territory.
I’ll show you exactly what a Mesmer can do, SS cost extra.
This is a case of different tier play IMO. When we see swords it is not “drop everything go run run run”, it is “hey scout assigned to that area, whats going on at the swords?”, and most the time they have already reported that x amount of defenders/invaders were otw there anyway. Then assign how many to go take care of it or rally the troops as needed.
No swords would mean all the servers that don’t now use scouts already will have a harder time as you will be blitzed no warning. Now if that forces those servers to use scouts great, maybe that helps, but swords are more helpful to the less organized servers than the organized IMO, and the less organized ones are the less happy these days it seems.
I can see how unhappy a server will be when they are already upset they get zerged, but now they got zerged and lost their bay in under 3 minutes while out-maned because no swords triggered at the sentry or the supply to give them any chance to hold off the zerg at all. I think this hinders the lower tiers a lot more than it hinders the upper tiers, but I think it’s an interesting idea to look into for it’s desire to encourage organized scouts and defense perimeters.
I’ll show you exactly what a Mesmer can do, SS cost extra.
we can’t see the enemy either. There is no portal culling buff. Those on the portal have a giant pink circle that says “enemy here”, we have to estimate where we think you are or go on scout reports. The Mesmer can usually see and you can see the Mesmer we the zergs cannot see each other.
When both sides are fighting blind, I think there’s a massive advantage to the side that knows it’s coming. Rendering isn’t as big an issue if you already know the enemy is in the area. It’s much worse when the rendering prevents you from even realizing that there’s an enemy there.
Wont argue that point, but you CAN see the portal, you can see the Mesmer before they drop the portal (when visible), we an’t see ANY of you. There is a 2-3 second delay from portal drop to activation that everyone is now shouting “Portal everyone AoE the portal”, and we are all on the nice pink target on the ground waiting to port into that AoE, you are all around it somewhere unknown completely.
This is exactly why portal goes wrong often, especially if a Mesmer gets lazy and just thinks all they have to do is drop a portal for an easy win.
I’ll show you exactly what a Mesmer can do, SS cost extra.
Why are the SBI not completely insulted that JQ is “just giving” you first place so we can reside in second place? Every-time someone says that crap it’s not insulting JQ it’s saying SBI doesn’t deserve their spot because JQ could just take it if we wanted it… I know it’s cuz SBI is Loling all over the place of course rhetorical question… Why can’t some peeps just say GG win or lose and be happy with the competition and experience, especially in a free to play game lol.
I’ll show you exactly what a Mesmer can do, SS cost extra.
Pointing out some fixes to blatantly wrong “testimony”
- IZerker does not strike 6 times.
- Mesmers don’t cast 4 clones ever, under any circumstance 3 is max, if you can get them to live.
- Illusions are not pets, they don’t act like pets they act like DoTs that you can kill, and dodge.
- Izerker does not hit for 900×6, nor does it hit for 6k it’s closer to 900-2k
- IZerker does not ignore the 1200 range, it is a “DoT” that will follow you a short distance only. Walking 200ft away makes it poof.
- Izerker is not the “only” illusion to bypass walls, all melee phantasms do, because they spawn on the target, ranged ones spawn next to caster.
- Izerker and other Melee Phantasms are not “bugged”, as all melee phantasm act the same way.
- a clone is not the same thing as a Phantasm and does nearly 0 damage on it’s own.
- the amount of damage an Izerker does compared to any AoE ring is laughable, not “insane”
- all Phantasms are 1-shotable, or close by any class, not “OP”.
If it’s not MOA it’s Portal, If it’s not portal it’s, stealth’s, If not stealth’s its Izerkers, If not Izerkers it’s what next, we get to use a GS, we look great in purple?
This is what a Mesmer does we sneak around and get to hard to reach stuff. We play tricks with your head and annoy the enemy… Not drop comets from space nor control pets, nor shoot arrows, nor spin to win, nor even run fast for that matter. We do what we do, you do what you do.
If you can’t get over the classes are not cookie cutters and not supposed to be the same then you will never be happy with us or any other class in the game, and nothing can help you.
I’ll show you exactly what a Mesmer can do, SS cost extra.
- underestimating a foe at all tends to be a nice pride before the fall thing, let alone what they would look like after xfers for hitting T1. Aside from how much SBI and JQ would love to paint our houses in each others blood, other servers seem to want nothing but “take down” whoever seems to be holding #1 at the time.
- I don’t think anyone who gets to T1 and wants to hold it for any amount of time would do well by pre-trash talking a potential competitor, or assuming anything is a given.
- The match isn’t over
I’ll show you exactly what a Mesmer can do, SS cost extra.
there isn’t anything you can’t find the inspiration to solve from SunTzu, much like all modern stories come from Shakespeare… granted not 100% accurate but pretty darn close /wink
I’ll show you exactly what a Mesmer can do, SS cost extra.
If you’re quoting Menaace as the driving force of anything server united you are way out of the loop on JQ politics. EC is not a “large alliance” on JQ by any means, it is more closely a group of Menaace/MMAC and WvW oriented friends site. It’s ok though at one point it thought was similar to an organized alliance, but before le dramas begin will say this doesn’t help your argument.
I’ll show you exactly what a Mesmer can do, SS cost extra.
^ If the stomper has invulnerability they wont be interrupted.
I’ll show you exactly what a Mesmer can do, SS cost extra.
“We’re in it to win it. If you’re not, you’re out.”
Thats the main issue with the 2v1. As I have constantly stated.
It’s not SBI. It’s JQ.
As the team in second they NEED to start attacking the team in first in order to actually take first. But they arent. JQ is literally playing to lose every time they focus blackgate.2v1 is expected, nessecary, and obviously going to happen. But if anyone on JQ actually maybe thought about how to get themselves into first place, they might come to the realization that they arent going to take BG territory faster than SBI will, and all they’re doing is solidifying their second place position with every attack.
Now, maybe that’s acceptable to them. But I have a hard time believing that the previous rank 1 server finds it acceptable to roll over and take a second place position.
inb4 5 SBI posters with absolutely no clue come in and falsely accuse this post of crying.
When one leg of the triangle stops putting pressure in the 3way fight, it screws with the entire 3way balance. So look inward.
By taunting the server for “intentionally getting second” and not getting first which you clearly think we are passing up just to mess with BG, where are you even gonna go to defend that…
If you haven’t learned yet it’s up and down. Its not meant to be a boring 1 server uber dominance forever. We fall, we learn, we regroup, we rise, rinse repeat. Some cycles last longer than others at times but its the basic math of it.
When I joined it and I don’t think I recall anyone was thinking jeez we would totally rock if we could just aim for second place. And although no one is accepting it’s over, none of us should feel like we should hang our heads in shame for dropping to second place for what we have accomplished, been through, and continue to learn from. None of us think BG is important enough in it’s state to “give” SBI a win.
Where SBI is known to bleed till there’s no blood, then likely hit a blood-bank somewhere just to throw some more blood at the enemy on wed night, JQ rides the waves of success and “learning experiences”, we don’t expect to always be #1 or it would break us whenever we lost. JQ is a community of Guilds, PUGs and random eccentric personalities that strive for the best game-play we can give in a 7 day period.
I think JQ is more about the long game and building a legacy to be proud of, not just our weekly ranked position. To try to shame us as a parting shot is shameful to those on BG who are going to have to mop this mess up. I am sympathetic to them.
I will share my symbolism for the 3 servers, easily bored feel free to skip:
#StormBluff Island: They are a Storm and a relentless force of nature, never to be underestimated, and occasionally unpredictable. They can be thousands of points behind and they will return like a tempest and teach you humility while giving their competitors everything they have. They Push through, they avenge..
#Jade Quarry: We are slow and steady process of everyday digging a little deeper to find that precious gem, and then the next, and the next. We will siege for hours, plant in a keep for hours, guard one supply camp for hours to give the best to our competitors. We outlast and persist.
#Black Gate: A great powerful gate with the ominous potential to hold out the hoards without a flinch, if only they would hold, if stronger materials were used in fabrication instead of focusing on the facade of it’s appearance to the world. They will mock you for losing to another team, they will not win or lose gracefully, they will begin tight and unified then turn and scatter with a “boo”. They look tough, but looks wear off.
*of course these are my own opinions and not any unified server viewpoint, and if we lose, drop to another tier or somehow find ourselves int he casual tiers after Friday, we will still be made of a precious material of no less value, and more than begun our legacy of quality competition, community and sportsmanship.
I’ll show you exactly what a Mesmer can do, SS cost extra.
If I cast a condition on you within the 1200 radius and then you run outside of 1200, the DoT doesn’t drop off, so yeah If I get Zerker on you (essentially a killable DoT), and you run out of my range it should still damage.
Arrows fall from the sky and meteors fall from the sky and makes sense why you can cast it on the ground under the wall, and they come down, just like when you sick a mental ghost image on someone it passes through a wall, it has no physical form. It is a trick of the light/mind, it’s all in your head etc, not a pet.
You an control pets. Pets don’t die when the Mob dies. These are ILLUSIONS, not pets
protection and invulnerability are different points. If only x amount of classes can hit something they have some protection but still some vulnerability. If EVERYONE could do it then it’s not very protected.
Rangers and ELE hit things I cannot a lot for example. In fact it’s often called out weather it’s a ranger/ele/Mesmer target based on what/where it is for ranged.
People want Batista and arrow carts to be invulnerable and have an easy push off the invaders siege. There is not support to be any “safe” place (outside of spawn), just levels of difficulty to breach, and different specialized professions to most efficiently accomplish them.
I’ll show you exactly what a Mesmer can do, SS cost extra.
The biggest challenge we faced at BG this weekend was the lack of players. Historically we have always been strong on weekends. I don’t know if we had a mass exodus or people just didn’t want to play but being out-manned on 3 out of 4 maps was not at all uncommon. Hence we could only focus on a few maps and were forced to leave the rest without any BG presence. I think our opponents can agree that wherever we had the numbers we gave them a good fight.
The other issue I have seen is lack of confidence in our commanders. We have a handful of well known, outstanding commanders and when they are around we do well. Unfortunately they cannot be on 24/7 and on all of the maps. For every outstanding commander we have one or two that purchased a status symbol for 100g. Case and point: last week I was in BG BL and the commander that was in charge was performing rather poorly. After several of our zergs got wiped in pointless attacks people started questioning his tactical decisions. This is what he had to say: “I don’t care what the peasants think. I am a commander and you will do what I say.”. The end result is that even when one of our excellent commanders is in charge people tend to ignore their orders and go off doing their own thing. Since Anet made it relatively easy to obtain commander status I wish they would implement some kind of performance based rating system.
yep, this happens to all servers I fear.
- a lot of what commanders do is focus the players. Give them something to aim at and on competitive servers people already kinda know what to do. If they trust the commander they do it, if they don’t they start to straggle or falter or talk back or question etc and then the downhill rolls begin of course.
- any player who can effectively get a majority of the map on the same plan without alienating large portions of the players can step up when the commanders log off. Its partially confidence and we all know what happens to commanders that mess up and say what they were thinking out loud… don’t do that it goes a long way.
- the peasants are a lot sharper than they look… there’s many OMWTFXZERS mixed in of course, if you can handle it with dignified assertiveness it will pass, otherwise none of us like being told we are useless or treated like the only person on the map that knows anything is the one with the mic keyed. Commander’s can’t solo anything of lasting worth on the map, they need the “peasants” for it all.
- It sucks to be the boss. Every comment is a crack in confidence, some have thicker skin naturally some gotta grow it over time, but none of them are immune to self doubt. Lashing out at the “peasants” is always self doubt taking over in the form of it has to be someone else fault. Win or loss it’s always the leaders fault, so giving them some space to mess up a little goes a long way to thickening that confidence level and, making better leaders to work for.
Might sound cheesy but the server communities build leaders as much as the guilds build the community. IMO of course.
I’ll show you exactly what a Mesmer can do, SS cost extra.
and this is when everyone stops taking the entire thread seriosuly /lol
Anyways I’ve not seen PvP like EVE since once your stuff is gone it’s gone for starters… So if I want pure “sandbox”, that’s where I’ll be not here crying about a dead game being so awesome… it died.
I’ll show you exactly what a Mesmer can do, SS cost extra.