Showing Posts For Arietta The Broken.1875:

[Suggestion] Key Ring [merged]

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

Ironically, 5@500 gems with 4 slots would have probably made them more money :v

They just need to add the keys to the wallet :/

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Can dishonor not apply if you reconnect...

in PvP

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

..
For some reason since the Tuesday patch Gw2 is making my PC crash a LOT. It takes me about 3 minutes from crash to back into the game.. 60 seconds to load HoTM, then 6 seconds back into the match.. .
.

Now I have to sit around for 50 minutes (not the first time it’s happened) even though I got back into the match; and got max reward etc.. I know there has to be some cut off but.. like I got back into the match after the crash this is kinda dumb.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Adding Replay Value to fractals 51-100

in Fractals, Dungeons & Raids

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

I personally pick the daily fractal and do 2 above/2 below. OR 1 before 1 after.. Saves zoning out over and over and under 50 all the fractals take 10minutes or so anyway.

For the 51+.. my group only beat 100 last night so I’m not sure exactly what we’ll do today but.. :/

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Anet needs to fix this game.. and quick.

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

This sort of thread.. just no.

The problem everyone is having is that the things you want to do might be bugged. And that sucks but there are plenty of things that.. aren’t bugged and are actually working.

I can’t get my Mesmer’s Shield because VB map completion doesn’t work for me. Oh well I do have an ascended shield so that’s not the top of my priorities.

I can’t get good rewards from doing Fractals.. and that sucks but I still had a lot of fun clearing 1-100 with my guild mates.

My Story bugged out a few times at multiple steps. That was to be expected at launch of HoT. But you know what; I restarted it a couple of times and got it to work.

Please stop complaining because a few things in the game aren’t working when the majority of things are working.

It’s not going to get fixed overnight. It takes time to replicate the bugs, find fixes, test the fixes, check those fixes don’t screw other things up.. then actually implement the fixes.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

I think the real problem is that the elite specs and masteries gate off content that people want to experience. Some people want to jump straight into raids, however to access raids we already have been told we have to build our our masteries.

Elite specs also are going to be significant for raids so again unlocking these means that people have to invest time and effort before doing the thing they actually want to do.

Yes it’s great anet have put content in, but it feels in someways like the trait system (spend loads of gold on each char, or go and basically put in a 100% world map effort worth to unlock all the traits)

I remember even back when Fractals was first released. A group of friend and myself built up 4-5 characters to be able to do 50+ fractals. (Back when fractal level was character bound) this was actually a nice thing in our opinion.
But then when someone wanted to reroll to a new profession; they had to rework up through all the levels. Anet decided then to make fractals account wide. As such you could make an alt and it’d be ready for fractals as soon as it hit 80.

Now, we are back in the position that if someone hasn’t 100% map completed all of their characters, they are at a significant disadvantage if they want to reroll due to lack of elite specs.

I am not saying that this was an overall bad move; I am just saying that gating off content in this way is going to have a negative effect on those that just want to jump into raids.

Edit especially since this game really caters to a more casual audience. The fact that there is going to be this gated content, I think confuses people.

The more hardcore people in the game, do dungeons and fractals and will be jumping into raids. Thats where they want to grind excel. However to do that they are forcing on open world content which may not be something the “hardcore” player base wants to do.

I felt this personally when I was doing 50+ Fractals with my group of friends (5 man guild) and then suddenly we could get laurels for Necklaces and Guild Comms for Earrings. Our 5 man guild, only doing Fractals didn’t earn any influence… It forced us out of Fractals, to find a guild and do Guild Missions with to get the extra AR (in truth it didn’t make much difference since this was about the time they gated natural progression of FoTM to 50 even if we were still pushing higher)

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

(edited by Arietta The Broken.1875)

How much gear does ANET expect us to carry ?

in Guild Wars 2: Heart of Thorns

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

No problem! Just buy some new character slots, use all those left over tomes of knowledge on new level 80s and gear them with a different armor stat.

Now you can have a zerker warrior, a condi warrior and a tanky warrior each with totally empty bags since they dont need weapon swaps. Need to swap specs in a dungeon/raid? NP Just swap characters!

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Prediction: everyone will hate this idea

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

Did Phalanx Str get nerfed or something?

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

If history is anything to go on, these will get fixed when gw3 has been released for about 9 months.

In gw1 we had glitches that were way more game breaking.
The ability to teleport through non-permanent objects using res scrolls was only fixed when I myself plus others I’m sure, as users of said res scroll exploit detailed exactly how this bug was being abused.

We had a skill that would teleport you to a dead corpse of an enemy. This allowed us to travel through gates, and into areas otherwise inaccessible. This again, was not fixed until Gw2 had been released, and had been present in the game since the skill was released.

Honestly, I feel the reason they didnt fix this was due to it being done by such a small percentage of people, and there were much more important things to fix

A lot of the game breaking exploits are only fixed when they are having a significant enough impact on the game experience.

The thing about Fractals, right now if they fixed Mossman and Mai Trin, a lot of people would just stop doing Fractals.
I ran a 50 earlier, and rolled swamp. I had 2 friends with me and 2 pugs. I swam up to the mossman start, and people asked land/swamp? so I said land.

Long story short, the 2 pugs left, and calling me rude names for not pulling it into the water

The same Fractal with 2 new pugs, we get to cliffside and a similar thing happens, they want to stack on the rock for the boss. I say no, lets do it properly and we had 0 deaths. Maybe a couple of downs but it wasn’t an issue.

We then got Grawl, where we had maybe 1 full death on Lava shaman, but we slowed dps and that was easy enough.

Then we hit Mai Trin, and people died on the canon stage. A lot. I think I was the only one not to die during the whole fight, but thats rare for me, I’m a euro on Na and get 200+ping on good days.
THe point really was that, really the mechanics of Mai Trin (the canon stage is so rng – circles hitting when they shouldn’t/not showing) .. getting a lag spike. or whatever means that if 3/5 or 4/5 of your team is down/dead.. one person can’t res them.

This was on a 50 too. I know it happens on even the best 50 fractals, people die to the canon stage because its dumb time gated nonsense that shouldn’t have been implemented in the first place.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

(edited by Arietta The Broken.1875)

Changes in daily system - a real shame

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

The daily AP has a cap. Assuming you’re focusing on AP, which you’re sort of not.. if you’re whining about doing dailies.. then skip it for a day. If you don’t intend to be playing by the time you’d naturally meet the cap.. then.. what does it matter if you get that 10 AP today or tomorrow?

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Mordrem Invasion Broken [merged]

in Bugs: Game, Forum, Website

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

I thought anet was actually moving forward in this, having used the event reward system in Silverwastes (every event pops a reward box) I am somewhat unsure why they have neglected to follow this route for this event.

Surely being rewarded 1 token per event (maximum is going to be what 20? per event) is far better than having to build up to 10 stacks of whatever -oh dw guys if you dc or have to log out in the middle of it, you get no rewards!

I really don’t understand why Anet thinks it’s okay to assume that people will stay connected when there are threads upon threads in this forum that are to do with;

DC AT TEQ NO REWARD
DC AT VINEWRATH NO REWARD
DC HERE. TY FOR WASTING MY TIME
GAME CRASHED KITTENOFF NO REWARDS

- I mean I understand they want to prevent people event hopping like in silverwastes.. but having this buff just encourages it.. so.. -

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Changes in daily system - a real shame

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

Problem is, people refuse to enter wvw because its PvP. So killing a dolyak or some NPCs at a camp is too PvP for them. Even afking for 30s to capture a ruin is too PvP.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

DO SOMETHING ABOUT kittenING MOSSMAN

in Fractals, Dungeons & Raids

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

Don’t roll swamp?

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Changes in daily system - a real shame

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

I hate the 12 point argument. Because of some people feeling the need to grind those out every day I lost my change of gaining AP. I was happy getting that 5 AP, or 4, or 3, or 6, or 1, depending on a day, and I was happy playing.
I did specifically go to do those dailies as I didn’t particularly have any normal playing routine. Most of the time I only fought enemies because of the daily, and so on.

To me the PvP modes do not exist. And I hate events, especially when everyone is now made to go on one map to do them. This daily system looks really limited and bad. It asks too much.

I think this is the wrong game for you.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Changes in daily system - a real shame

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

I am unsure how you can call the old daily system flawless. Having to complete 12 tasks to get 12 AP took up a lot of some peoples play time every day.
That didn’t leave them time to complete dungeons, fractals or whatever events/living story events were going on around them.

The new system, can be completed by everyone in about 15 minutes and rewards AP and other goodies.

The old dailys were naff anyway. (Not saying they aren’t naff now) but getting 1 AP for dodging 15 times?

The old daily system took you out of your way anyway. To get the maximum AP you had to do WvW/PvP and PvE.
Now you can complete your daily for the maximum AP just delving into one of them. You can even do one in each, or two in one and one in another.. It’s a lot more open now than it ever was.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

New player icons

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

I’m surprised they don’t already have it. I mean anet already has AP on display (friendlist) (which does show the rough /age of an account already) :v

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

no reset is really bad

in Guild Wars 2: Heart of Thorns

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

This is about testing the game, not how pretty you look.

As for ascended gear. Fractals are changing so thats kind of moot.

Go test the game, find bugs report them.

If you don’t want to do these things, you shouldn’t be complaining :v

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Raid Leaders?

in Fractals, Dungeons & Raids

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

Just because it will be at launch, doesn’t mean that later down the line pugs wont be able to complete it.

You also have to remember there are still a lot of small guilds that have less than 10 members that play together. I myself only play with an exclusive group of 5 or 6 people. That means that for me myself, I will be looking for other people to play with in the coming months.

I’m sure others would agree, getting 50% into content only to be kicked by a trio of random guild members that joined to invite the rest of their guild would put you off attempting said content in the future.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Raid Leaders?

in Fractals, Dungeons & Raids

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

So with the announcement of Raids I think it’s worth discussing the need for a Raid Leader or if there are any plans to counter hijacking parties.

Given that we already have abuse of this in both Dungeons & Fractals; People kicking 2 players from a near complete instance and either selling or inviting friends for the last few moments.

Are we going to have a Raid Leader type option in HoT?

The reason I ask for this.. is with the current system, 3 people can effectively kick an entire team. If the team is made up for 10 people, thats 7 spots that are potentially on the line.

Having a Raid Leader.. while this eliminates the option of a hostile take over (3 people joining and kicking the rest of the team) this inevitably allows a single person to do a similar thing.. however I think it’s probably safer for preformed groups to keep control over their own parties.


Workings~

I imagine a raid leader would be the person who formed the team.
They have the power to kick/invite/ban people from parties
They have the power to talk in an announcement (special chat everyone can see)
They have the power to mark enemies (1,2 3) sort of thing
They have the power to make a Vice Leader

Vice Leader

Power to Kick/Invite
Power to Mark
Power to talk in Announcement


Additional – Will we get a raid subsection added to the forums or is it just going to be lumbered in with the ever forgotten Fractal&Dungeon section?

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

2 Months and Farewell Fractals.

in Fractals, Dungeons & Raids

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

my suggestion is they add a bonus fractal mode, or option on completion of a fractal;

  • keep going?
    • throws you into a random higher level fractal difficulty scale, from +1 to +10 levels of the one you beat. (highest teir throws you to any other fractal in that teir)
    • disconnect leaves you in a new fractal lobby
    • no items or repairs available in new lobby
    • no use of revive orbs, canisters, bank tabs
    • party wipe=ejection
    • fractals in this mode sometimes have bonus events that on completion give things like repair anvils/bank access
    • random chance on completion to get daily reward type shaky chest.
    • standard reward boosted by 150%

point is to give people who enjoyed the randomized more endurance/variety based 5 man content a way to play it, ans some benefit with some added difficulty in terms of surviving longer

This. This I like.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Please make Guild wars 1 - Free to play....

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

Honestly for that $20 you can get well over 300 hours of game play (just doing GWAMM/HoM) so it’s well worth the investment.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

My major issue with "hard content"

in Guild Wars 2: Heart of Thorns

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

So because you don’t have time, those that don’t are punished with short content that isn’t as demanding because it has to fit within the window of time you can play?

Content being this short, has to either be incredibly easy but take some time, or monstrously hard and be very short.

I’m sorry that you don’t have the time to play, but some people do. This game should cater to everyone, not just you.


Forget for a moment that Fractals is being changed in the new patch. Some Fractals can take pug groups at least an hour, even on the lower difficulties I know some people that really struggle with them and it does take a long time.

Arah – I was in a relatively inexperienced party only a few months ago, they were inside for nearly an hour before I joined, and then we spent at least another hour inside.

I remember the first time I went to Arah this time 3 years ago.. (Maybe even 3 years ago today.) We did P4 (which was bugged) and we spent nearly 4 hours in there. We killed everything.. and we couldn’t complete it due to it being bugged.


I’m sorry that you don’t have the time to play for long periods. I myself have to afk regularly during my play time because of RL reasons, I have to excuse my self from teams on nearly a daily basis. But does that stop me wanting content that’s going to consume a larger chunk of time in a day? Certainly not.

I remember in GW 1 when Hard Mode first came out, I spent 8 hours in Fissure of Woe in a 5 man team and we cleared everything. It was the most fun I’d ever had in a game. (That 8 hours included a lot of people going afk for lunch/dinner etc) but regardless it was fun.

While it is true we’re going to see a lot of people raging over being kicked or whatever.. I think this might be the time Anet needs to think about introducing a Raid Leader that has sole control over who is in the party and who isn’t.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Please make Guild wars 1 - Free to play....

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

No.
/12 chars.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

2 Months and Farewell Fractals.

in Fractals, Dungeons & Raids

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

I agree with this, a lot of people will end up doing Swamp at 91 or whatever and boosting their personal level up. Those same people will probably do their daily Fractal on the easiest scale of Swamp they can for each tier.

Not a lot will change except that all your Fractals can be completed in an hour and then you’re forced to find other things in game that are rewarding.

I’m interested to learn how they are planning to scale the rewards. There was something to say that Swamp would be less rewarding then Cliffside for example.. but honestly I don’t see it being the case. I honestly see it more likely the Fractal scale being the rewarding factor and going from that.

It would be nice given that we now have a release date to have some feedback on what the reward structure will be like depending on the specific tiers and the specific stages.

For example, will a scale 91 Swamp give better or worse reward than a 90 Cliffside?
While the Swamp is a higher level, the Cliffside map is longer and therefore should be more rewarding.

Is there simply going to be a daily chest for that tier or will doing multiple Fractals in the same tier actually be rewarding.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

and that is exactly the problem.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

I think most people are in agreement here that we want the challenging group content to be a challenge.

I don’t think anyone replying to this topic is stating otherwise. However I think most of us are sceptical that the challenge part of the CGC won’t actually be challenging, due to the way the game caters to the casual gamer.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

I am perfectly aware of what Challenging Group Content means to you and me. But you’re assuming your opinion of challenging is reflected by the content that Anet considers challenging.

Given they are apparently not in tune of how long a single Fractal should take, unsure of how long it takes a player to reach level 80. I am slightly concerned they are are similarly unsure of what challenging content is.

I strongly hope that they prove me wrong. I really do. But so far there has been nothing to suggest that the challenging group content provided will be any more difficult (if even that difficult at all) than a high level Fractal, which a lot of us consider to not be challenging content any more.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

I have considered that, but the idea of Hard Mode has been completely swept aside from Anet in the past in favour of catering for everyone.
So yes it is true that this is the most likely outcome, them making time so people can run both the short fractals and the longer CGC, it doesn’t mean that people aren’t going to complain that whatever the CGC is, is too hard or too long.

And given the nature of the game so far, and given what we have seen in the past (bosses being nerfed, instances being nerfed) the chances are we will see any CGC released be made considerably easier due to people finding it too difficult.

I mean I’ve played with people that really struggle in the open world let alone instances. The idea of Fractals is wayyy too difficult for them. These people complain things are too hard. Now while my response to that is “then the content isn’t for you”. That isn’t a good response from Anet. Their response would be, “it’s okay we’ll make it easier so you and all your friends can enjoy our CGC!”

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

2 Months and Farewell Fractals.

in Fractals, Dungeons & Raids

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

Neither choice was particularly good, but I’d argue if there was no rewards in PvP at all, no ranking up (which includes new finishers, loot drops, small amounts of gold, chance at ascended chests) no leaderboards in ranked, no ESL.. then there would be very few people that would be in PvP.

WvW would be an even worse example, people don’t really do it for the rewards. But remove what rewards they do have completely and I can guarantee a lot less people would be doing in than they are now.
If you suddenly removed the loot bags, champ bags, rank up rewards and karma from WvW (and EoTM I guess) it’d be a lot more desolate than it already is.

I am not saying the new system is terrible. I like the aspect that it opens up for more people to explore and enjoy Fractals.
In a way, they are downsizing Fractals, and I understand that they are changing it from doing 4 Fractals for 1 Chest, you’re now doing 1 Fractal for 1 Chest.
Sounds great. But suddenly 4 hours of the time I choose to log in and play is being cut down to a single hour.

I would just like to see an option for those that would like to continue the current format (and be rewarded justly) and not just be swept under the rug to get more people to play the game mode I enjoy.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

My issue is that given anet are cutting down the time required to do Fractals on their reasons of “Not all players have the time to do a Fractal” how is this going to translate to the CGC in the months to come?

As soon as it is released people will complain if it’s too long and it will be made easier (as always happens) If it is too hard for some, it will become easier for all. We’re at the point where the percentage that find it too hard/long dictate that it should be easier so they can get the rewards for the harder content.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

2 Months and Farewell Fractals.

in Fractals, Dungeons & Raids

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

I think a lot of people missed the point of this entirely. Perhaps it was due to my tiredness upon writing this post initially, however I’ll try to clarify some points.

While it might be true, that we are getting challenging group content. We are aware this will be tailored so that everyone and their mother can complete it. The arguments for this have been outlined by the responses given.

Anet is tailoring their game for the casual gamer. In some ways I feel it’s becoming the Nintendo of the MMO world.

Anet has stated, that their Fractals/commitment time should be between 30-60 minutes (this will be a single ‘island’, as opposed to 60-90 minutes. I’m pretty sure most people run 50s regularly (which is 4 fractals) take less than 60 minutes. Some pug runs I’ve done recently are even under 40 minutes and I’m not ashamed to admit I’m not one of the best players out there.

So unless they are intending to dramatically increase the difficulty of each Fractal through instabilities (I doubt this is going to be the case) they aren’t going to take a fairly competent pug group longer than 20 minutes per run.

It’s entirely possible that the CGC is going to be able to replace Fractals in terms of re playability and daily content, however that would imply there are multiple rewards for doing the CGC per day, it would also imply that the content is going to be ‘challenging’.
Now while we will have to wait a few hours and indeed a couple of months to see if this is actually true or not, given the arguments in this thread already (being that Anet is catering its content to the casual gamer) the chances of the CGC actually being a challenge is questionable.

While I understand that Anet wants more players to delve into Fractals and enjoy the content, I am unsure why people such as myself wont be rewarded for playing the game modes we enjoy as much as we want.

This again, is a similar topic to the very old Dungeon topic when they began to introduce DR and eventually it was replaced by a daily chest.

What truly stumps me is that if you log into GW1 now, 10 years after the launch of the game you can find, if you really look hard enough, the die hard instance runners that log in day in- day out and do the elite areas for the end chest.
Is this because they are rewarded? What is there to buy in a 10 year old game when those players have stacks of Armbraces (high end currency) and there is few people playing any more?
The reason they do these instances is for the enjoyment of running them. The incentive to run them is while they enjoy them, they also get some small reward with a ‘chance’ of something special at the end.
No matter how fun something is, for no reward or no achievement at the end, it’s difficult to see why anyone would do anything.

If you suddenly removed all the rewards from PvP. I mean completely removed PvP rewards the amount of people that would quit PvP would drop dramatically. While I am not saying the PvP rewards are the reasons why people PvP, it is certainly an incentive. You aren’t doing something for nothing.
If you suddenly removed the 1 gold reward from dungeons, the vast majority of people would stop running dungeons. (This is a poor excuse since the majority of people only run dungeons for the 1g at the end these days) however the point is, if there is no reward for completing something in a game, why do it at all even if you enjoy it.

At whoever told me to run multiple instances to get my 20 Fractals in a day.. what would be the point? While I do enjoy Fractals every day, I enjoy all the instances, I enjoy all the different group comps, random pugs, it does to me feel like no 2 Fractals are the same. But at the same time, there is a small chance of getting something special at the end. If I don’t get it.. so what? I enjoyed the time spent and don’t feel like it was time wasted.

However I’m not going to run the instance again and again for absolutely no reason. There has to be some goal at the end of the tunnel.

As much as I enjoy running Arah, or enjoy doing Jump Puzzles, I’m not going to repeat the same JP or dungeon paths in a day simply because it’s not going to reward me for doing so.

People eventually will run Swamp in the 1-20 21-50 and 51-100 scale and that will be that. That is what is most likely going to happen when the majority of Fractal runners have reached 100.

So what would my solutions be to this? While I am positive people disagree and have obviously voiced their opinions on the matter, I’d like to share my ideas and perhaps it’s picked up and considered by someone with the power to do something. Even if no action is taken, at least I have voiced my opinion and I can honestly say I put forward my ideas in the best possible way I could and I can live with that.

I like the changes to Fractals in some regards. Having 5 scales to complete was too many and while it encouraged some people to complete them all, very few people actually did.
The various scales were quite confusing for people. Given that how agony increases and how reward levels increased at different levels (Agony from 1-9 10-19 20-29 etc and reward levels being 1-10, 11-20 etc, one can see how some people would get confused and possibly put off.
I am also in favour of having a daily fractal being a specific scale (ie. Scale 63 to be run by everyone for that specific daily)
All of those changes are welcome to me completely.

However, I do also feel that the longevity of Fractals came from the fact they took some time. While 60 minutes is too much for some people, it’s certainly not for others.
If 60 minutes is too much for people now, how is the CGC going to be tailored for those same people? Are we going to continually get content cut/shortened to appease the people that have no time?
Some paths in Arah can take pug groups up to 120 minutes to complete. They get stuck on Lupi and it takes them a very very long time, sometimes they even quit completely. If this is the case, why hasn’t Arah similarly been shortened to cater to those players that just don’t have the time to play for over 60 minutes per day and get their 10 AP from a daily and be able to do some Jumping Puzzles and do 101 other things.

Just because Fractals is time consuming for some, that shouldn’t mean that those who do have the time to invest into it should have that same content / time investment be cut.

So what I would like to see one of two things happen.

Solution 1)

Keep the current system, however change the reward tiers to 1-21 21-50 51-100.

The 1-21 Fractals have the boss stages removed.
1-10 have 2 Fractals only. 11-21 have 3 Fractals
The first Fractal is always either Swamp or Underwater
The second Fractal is always either Urban Battleground or Uncatagorized
The third Fractal is always either Volcanic or Cliffside

The 10th and 20th Fractal do include a boss stage (this is in addition to the number of Fractals already there)

While I understand this removes the random element of the Fractal a bit, it severely reduces the amount of Fractals that new players encounter, it shortens them slightly (removal of the boss stage)
This would give new players to Fractals the ability to learn the Fractals, it would also give them chance to experience Fractals without them being ‘too difficult’ or ‘too long’

From 20+ we keep 3 Fractals, with 30/40/50/60/70/80/90/100 having a Boss stage (similarly to how the old Fractals had a boss stage of Maw)

The boss stage has a chance of dropping X (maybe the tonic, new weapon skins, special super loot of extraordinary potential) these would only be available from 60+ and an increased chance as the scale goes up.


Solution 2)

Keep the proposed system anet is already giving.
However, instead of the new ‘1 island system’, make that an option. You can either do a single Fractal (63 Swamp) or complete a Full Fractal (63 Swamp/Cliffside/Grawl/Mai Trin).

The single Fractal would reward the same daily chest as the Full Fractal.
The End chest of the FULL Fractal, would give a chance of dropping special loot like weapon skins/tonic/super special loot
The End chest of the SINGLE Fractal, would give a token. This token (would take 10+) could buy a single weapon skin etc 250 for a tonic..

The chances of the Full fractal dropping the special loot would naturally have to be fairly decent to give incentive to run it, however if you don’t have time.. which is fair, you can still get the same loot.


While I am aware this is a massive wall of text, I hope that it wont just be shot down by people telling me my ideas are stupid. It’s my opinion and I would like to voice them since it is the game I play and I’d like to at least try to have some influence in the direction it goes in (as much influence as anyone else has) and while it will most likely get disregarded at least I can say I made my opinion known.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

2 Months and Farewell Fractals.

in Fractals, Dungeons & Raids

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

But it’s clearly not that unapproachable for some people. I’m all for making it more inclusive but I don’t see why they removed the option of completing 4 in a row.

Include a single fractal at like the lower levels 1-20

Have 2 or maybe 3 maps for 21-50..

and then the higher scales 51-100 having 4 again for example.

I don’t understand why the expansion is in some ways removing content.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

2 Months and Farewell Fractals.

in Fractals, Dungeons & Raids

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

Or rather edit

They are removing 3 hours/day worth of my game time by releasing an expansion with no new confirmed fractals, and removing the randomness and longevity that I loved about Fractals.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

(edited by Arietta The Broken.1875)

2 Months and Farewell Fractals.

in Fractals, Dungeons & Raids

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

I wrote a whole post on how I hated the concept of having my favourite game mode stripped of its beauty.
It was at the character limit, but then I decided that it wouldn’t actually get read. So I’ll give a quick TL;DR version.

Fractals was a challenge, it was long and challenging group content that made people need some coordination to complete.
While it has been over simplified with cheesy tactics and gimmicky builds, don’t let that distract you from the fact that currently it is the best pve content in the game.

Instances like Cliffside, running a hammer to break seals and getting sent to the cage during the boss fights. The legendary shaman in the volcanic fractal, destroying the bubble while getting constantly immobilized by millions of little lava elementals.

These instances show the real potential of Gw2. These instances being in a random order made no 2 Fractals the same. They each had their own rules and their own challenge.

I know a lot of people dislike Fractals. It is a time consuming instance, it is a tough instance, especially for new people.

Did the reward structure need a revamp? Certainly. It’s not surprising it was changed. But now, being rewarded for completing 3×15 minute maps is going to be the same kitten 40+minute runs is just breaking my heart.

Oh well, it was fun while it lasted.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

PvE Stability Useless, yes USELESS!

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

It’s not useless, it just doesn’t work in that particular instance … you think there is a reason it wipes stab so fast? Probably because you shouldn’t be using stab there in the first place.

Yes I agree, using stab to prevent knock down is a terrible idea.

Tbh, Fractals has been skewed since the Stability update.

The hammer on cliffside doesn’t provide stability to prevent being knocked down by the wind on the ladders.

Snowblind is just scrwed. The amount of KD is just stupid, I mean few classes can keep stability up for a decent amount of time as it stands. Given the amount of strips of stability that can occur in this instance. it’s just stupid.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

1k gems for... an OUTFIT?!

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

Can I like.. just buy the female human one :/ I only play female humans.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Privacy Discussion [merged]

in Account & Technical Support

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

I’d like to build on this topic and expand it a little. I am sure that this post will just get buried and ignored but I can but try.

The online presence itself needs addressing.

Whispers

I agree thoroughly that there should be a system in place to give the player direct control over who is able to whisper them.

As has already been suggested, this could be done by giving a player the option of receiving whispers from:

All Players
Friends and Guild Members
Friends only
No one

Additional but maybe more controversial options could include:

Players over 500 AP
Players over level 15
Player with over /age 7 days account age.

note – I doubt these would get considered

Online presence

Additionally to being able to control whispers, I think it’s important that the online stats are looked into. Currently we have, Online, Away and Offline.

Currently, being online allows you to be a part of a guild (ability to write to and read the chat in a guild), receive whispers from other players and connect successfully to the LFG system (I’ll expand more on this later). You also get a little green icon in Guild Roster and on Friends list to indicate you are online.

Being away, as far as I know simply changes your online icon to Orange in both Guild and Friends list.

The offline feature however, is royally messed up. Appearing offline cuts you off from Guild Chat (can’t read it or write to it) yet you still keep the [Tag] of the guild next to your name so people can still identify you as being a guild member.
Now that in itself isn’t such a problem. If you are appearing offline then you don’t want your online presence to be seen so why would you need guild chat.

Except that you aren’t actually hidden when appearing offline. Your location still updates (hover over someone appearing offline and you can see where they are) this is true in both Guild Chat and Friends list.

Additionally, when you are appearing offline (if you log out, and log in while appearing offline) you will consistently (at least this holds true for me) bug out in LFG. By this I mean, all the groups in LFG will be from the Euro Server if you’re on NA

To improve the offline feature – I feel the following changes need to be implemented
-This however could be made a bit redundant if DnD is implemented-

Stop displaying locations (others can’t see where you are)
Stop breaking the lfg tool

Additional Status

‘Do Not Disturb’

Depending on if the above is considered regarding whispering, a ‘Do Not Disturb’ presence might not be necessary.

However, this proposal is similar to the Gw1 feature, it would have a few restrictions however. If you are under the DnD setting:

Still have the ability to use guild chat (read/write)
Still have the ability to join LFG groups (regardless of logging off DnD/logging on)
Unable to send/recieve whispers
Unable to display location (others can’t see where you are)

Improvements to the block feature

Currently blocking someone, is really.. just not working as I feel it should be. I feel if I have cause to block someone I don’t want them to know where I am in game, I don’t want them to see what character I am on, I don’t want them to know if I am even online.

Blocking someone, should immediately stop the person being able to see:

AP
Online status
Character names – account name only visible to verify who you blocked
Location

Even if the blocked person adds you to friends list.

Blocking someone should also prevent them from being able to join a group in LFG that you create.
Obviously if you’re in a party, and someone else makes the LFG, that shouldn’t prevent them joining, but if person A blocks person B and then person A makes a group in lfg, person B shouldn’t be able to join that team.

Additionally, if person A blocks person B, person A shouldn’t have the ability to whisper person B. Regardless of if person A is on person Bs block list.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

How is this considered a sale??

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

The thing that shocks me the most is the communities acceptance of the lack of content/events/everything..

I used to stand by anet in all their decisions, i’d defend them to the hilt. But I just can’t do it anymore and can’t see how anyone can..

I get that gw2 is a totally different game from gw1 but does that mean we can’t have events?

f2p games like AionEU/Tera have events ALL THE TIME
Valentines day
Spring events
Easter
Summer
..random double exp. random double drop rate.. random special drop events..

The mobile phone game I am playing is getting skill balancing/new content/events every single week.. Every weekend there is something different to do..

Gw2.. for people that have played since launch and are above even 10k AP will be struggling with things to do by now. After LS2/Achievements we’ve had nothing to do except 1 jumping puzzle. I’d love to go back to standing by Anets descisions and playing the game I love. But at this rate, I’m going to move to another game.. and by the time I come back.. kitten price tag is going to seem way too high given that it might be followed by another 7 month content drought.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

How is this considered a sale??

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

Why would they discount a returning item that was previously unavailable to purchase in the store? Surely making the item available again would be considered a “sale” on its own?

I would only expect there to be discounts on items that are already currently available to purchase. This is how ArenaNet’s anniversary sales have worked in the past, and it is how they will work for the present and future.

Regardless. The phrase, “check in every day for big discounts” strongly suggests that there will be big discounts, every day. To open up the Anniversary sale with no discounts at all is making that phrase look like click bait.

Only if you choose to stop reading at the comma.

Check in every day for 21 days for

  • big discounts
  • returning old favorites
  • exciting new items!

And since I believe this sale is additive and not one day only, by the time we get to the last day, all three of those categories will be well represented.

Yeah. No doubt.

What I wouldn’t give though for a Guild Wars 1 style real anniversary rather than the “let’s sell you more stuff” anniversaries they have in this game. :/

/sigh.

Unluckily for you and me. It seems the majority of the community on the forums/reddit (the vocal minority that is seemingly steering anets thoughts) is that:

Hey! We get to spend our money on the game? Great!
Skins anet discontinued? SHUT UP AND TAKE MY MONEY!!
Just spend $50/£35 on an xpac without a release date? NP I can spend more in the shop!

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Guild wars 2 anniversary sale [merged]

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

Honestly it feels to me like..

“Hey guys, you’ve played the game for 3 years? Great! Buy some stuff from us that we discontinued in the shop!”

when as a long time player of gw1 and gw2 it feels it should more be..

“Hey guys! That’s for sticking with us for 3 years! You’re the reason this game is as great as it is! Here’s some stuff to celebrate!”

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Guild wars 2 anniversary sale [merged]

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

Is this anet saying ‘we need even more money to finish the xpac’.. or what..?

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Where are the good old days with content?

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

7 months without content is enough to drive anyone away from the game. What is going to bring them back? $50 price tag? when they’ve already had a 7 month drought of content whats to stop that happening again after they drop that cash into the game.

I don’t understand people sticking up for Anet here. We’ve had no events, nothing new to do except one jumping puzzle and one scavenger hunt in the last 7 months.

Their model might be b2p. As in, people come and go.. but what brings people back when they have proved content can’t be produced in a satisfactory time scale.

The anniversary should have been the announcement of the expac release date. Not ‘give us more money so we can finish the xpac’

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Guild wars 2 anniversary sale [merged]

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

Apologies if someone else has mentioned this..

So are we only getting to pay anet more money to celebrate that the game has been out 3 years?
No new content//events//even drops.. would be nice to have even birthday cupcakes drop from every mob.. that gave a temporary stat boost :v?

Just going to leave this here..

http://wiki.guildwars.com/wiki/Special_event

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Wishlist for future Expansions

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

Content would be nice.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

IT'S HAPPENING! Challenging Group Content

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

10/10 this guy is a secret anet employee trying to hype gw2 challenging content.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Is GW2 P2W for you?

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

Guild Wars 2 is Pay2Skin not pay 2 win

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Are people moving away from MMOs?

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

I think the biggest problem now is that gaming companies are – they always were but I think the competitive nature of the MMO market now is a lot worse than it used to be – a lot more worried about how much they are making per quarter than perhaps they were 8 years ago.

This coupled with the fact, younger generations (perhaps the largest percentage of most online games player base) are more in tune with technology than they were even 10 years ago, at least the western market is more of a ‘we want it all now’ attitude.

People don’t want to spend months on end grinding a specific armor set. They want to have the set the moment its released. Thus meaning either companies and developers respond – making games more user friendly / easier for the majority – or they potentially lose a lot of their player base.
The issue with this ofcourse is that it undermines the very nature of the genre.

We are now seeing kittenised MMOs such as Aionf2p[EU](aka pay to win) that rely on people spending arduous amounts of money in their cash shop to stay afloat. While they don’t have a sub based model; they allow players to get what they want, when they want it for an exceedingly high price. These items allow players to press ahead of non paying customers putting them at a significant advantage that pressure non paying customers into either quitting the game, paying money themselves, or sinking a lot more time in to try and keep up.

Luckily for us, Guild Wars 2 doesn’t follow this same model, however we are seeing a radical shift in the monetization ideas that Arenanet is pushing since the days of Gw1.
Back then the in game shop items weren’t exactly shoved in your face like they are now. If you want to open the trading post and sell an item; you first have to look at the gemstore, where upon you are shown the latest offers. A special deal of a character slot, a special deal on the latest mining tool skin that is unobtainable in game, rewards you with items that sell for in game gold and is only on the shop for a limited time.
From a business point of view this is a very clever scheme, people that want everything, will purchase these items.. and potentially even multiples since they aren’t shared across every character without using the bank (this is tedious)
It’s not all doom and gloom however, we are able to purchase everything in the shop for gems – gems can be acquired in two different ways in gw2 ofcourse, we can get achievement chests, and we can exchange our hard earned gold for gems (132gold = 800 gems at this time)
This I do feel was a very positive descision from Arenanet. The one downside is that without tedious grinding (we have already discussed how the younger generations are probably against this) and limited time offers (think of the black wings) sometimes gold>gem conversion just isn’t practical

All in all, I personally feel that companies now developing MMos are too hung up on making as much money as possible. While it is true they are a business and turning a profit is the point, perhaps MMOs are being negatively affected by the greed of companies.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

The content drought continues

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

I’m sorry what?

Appreciate what you get? HoT is a paid for expansion, if it’s not going to release content that caters to me, why should I buy it/appreciate it?

I should appreciate the game modes that I enjoy are being grossly ignored and overlooked while esports/open world pve’ers that log in for 30 minutes/day(or week) are being catered too?

Given my history with the game (something you know nothing about by the way, so drawing your own uninformed conclusions about me is a bit naive) I have been content with new Fractals. I didn’t really like the fact that they were just rehashed living story nonsense, but at least it was something different.

I have since done those Fractals countless times, with well over 300 pristine relics.
When the new TA path came, I was doing that a lot and gained all the achievements associated with it. I’m not even a massive fan of TA :s

So I offered the kind of content I think would be good to include in an expansion; what I would pay for in an expansion. This is the sort of content I’m looking for in a game that already offers this content so why is it so crazy to want/expect more of it

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

The content drought continues

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

New Fractals – Not rehashed living story crap – Ideas

All the Missions from GW1
Elite Areas from GW1 – The Deep/Urgoz/FoW/UW/DoA
Dungeons from GW1 – Shards of Orr/Cathedral of Flame/Oolas Lab

Re-work the entire Fractal structure/rewards. More gold/Pristine Relics/Relics

Introduce a Fractal NPC Vendor with Fractal Weapon skins (10 pristines each) – needs work idk im spitballing.

Imo this was what fractals was designed for in the first place

FoW/DoA/UW type instances -Elite Areas
Requiring 8 man teams to spend 40+mins in to actually clear
(High risk/Reward System) being able to fail instance (not just keep trying till I win/give up)

Change dungeons to require all paths to be completed. Or remove the path system completely and make a Normal Mode/Hard Mode explorable of each dungeon incorporating the elements from each path.

(This would mean Normal Mode and Hard mode are different paths)

Up the rewards to 120 tokens NM 200 tokens HM (once per day NM or HM not both)


New maps – Already here

Open world

More bosses like Tequatl/Vinewrath/Trip Trouble – However even those do tend to be do mechanic then spam 1.

Buff up older maps – Queensdale, make rifts that appear at certain times and change the shadow Behemoth into the Shadow Aataxe (idk random thought) and make it actually a challenging engaging fight.


WvW – Not HoT specific but included

Remove the WvW concept that is “World Vs World” instead make EBG a multi server bloodbath (similar to EoTM but the same map as EBG)
Borderlands still work in the same way but point gain gives buffs (to ally servers) and reduction in siege stuff.

Obviously increase the EBG cap limit. But the home borderlands would be split into 6 servers in each kinda thing.

Home borderlands would need some sort of incentive to defend/attack too so some specific rewards for home BL fighting/enemy BL fighting (different to the multi server EBG)

Winning the round (weekly) granted the winning participating servers(and participating players) with unique rewards EXCLUSIVE TO THE WVW FIGHTING
Similar to how tournaments worked etc)


20vs 20 PvP guild Raids (Guild Battles)

Open world (like WvW maps but much much smaller with no buildings) for open world 20v20 death match fights. Maybe a bit smaller(15 or 10) would be some terrain (hills/corners/bridges)
Winning teams gain 3k PvP rank points/Guild Comms
Losing teams gain 1k Pvp Rank/less/no comms

New PvP Maps for COnquest

New PvP maps for Teamdeath match (ie courtyard)

Underwater combat map returns!!!!!!! (qq)

Yeaaaaaah you know what the funny thing is? You’d still have a “meh” reaction to all that too.

So, you ask me what I am willing to pay for/what I think is worth paying for.

So I provided you with what I felt was worth paying for, and you can’t disagree with any of it, realise you’re wrong and give a kitten reply. gj.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Fractal weapon Reward Chest PVP?

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

Not really. For those that have done 250+Fractals to get their weapon skins (Most haven’t finished the full set still)
This would be a massive slap in the face to do some PvP and get them.

If the fractal weapon skins become obtainable for lets say (25 pristine relics each)
and PvP reward track rewarded 2 per complete. I’d say that was justifiable.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

The content drought continues

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

New Fractals – Not rehashed living story crap – Ideas

All the Missions from GW1
Elite Areas from GW1 – The Deep/Urgoz/FoW/UW/DoA
Dungeons from GW1 – Shards of Orr/Cathedral of Flame/Oolas Lab

Re-work the entire Fractal structure/rewards. More gold/Pristine Relics/Relics

Introduce a Fractal NPC Vendor with Fractal Weapon skins (10 pristines each) – needs work idk im spitballing.

Imo this was what fractals was designed for in the first place

FoW/DoA/UW type instances -Elite Areas
Requiring 8 man teams to spend 40+mins in to actually clear
(High risk/Reward System) being able to fail instance (not just keep trying till I win/give up)

Change dungeons to require all paths to be completed. Or remove the path system completely and make a Normal Mode/Hard Mode explorable of each dungeon incorporating the elements from each path.

(This would mean Normal Mode and Hard mode are different paths)

Up the rewards to 120 tokens NM 200 tokens HM (once per day NM or HM not both)


New maps – Already here

Open world

More bosses like Tequatl/Vinewrath/Trip Trouble – However even those do tend to be do mechanic then spam 1.

Buff up older maps – Queensdale, make rifts that appear at certain times and change the shadow Behemoth into the Shadow Aataxe (idk random thought) and make it actually a challenging engaging fight.


WvW – Not HoT specific but included

Remove the WvW concept that is “World Vs World” instead make EBG a multi server bloodbath (similar to EoTM but the same map as EBG)
Borderlands still work in the same way but point gain gives buffs (to ally servers) and reduction in siege stuff.

Obviously increase the EBG cap limit. But the home borderlands would be split into 6 servers in each kinda thing.

Home borderlands would need some sort of incentive to defend/attack too so some specific rewards for home BL fighting/enemy BL fighting (different to the multi server EBG)

Winning the round (weekly) granted the winning participating servers(and participating players) with unique rewards EXCLUSIVE TO THE WVW FIGHTING
Similar to how tournaments worked etc)


20vs 20 PvP guild Raids (Guild Battles)

Open world (like WvW maps but much much smaller with no buildings) for open world 20v20 death match fights. Maybe a bit smaller(15 or 10) would be some terrain (hills/corners/bridges)
Winning teams gain 3k PvP rank points/Guild Comms
Losing teams gain 1k Pvp Rank/less/no comms

New PvP Maps for COnquest

New PvP maps for Teamdeath match (ie courtyard)

Underwater combat map returns!!!!!!! (qq)

You’re dumb. You’ll die, and you’ll leave a dumb corpse.