Showing Posts For Arietta The Broken.1875:

Trying to wrap my head around gear

in Living World

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

@OP not sure if you’re going to ever look at this again but hey.

There is, imo no point spending RL money on the game to buy your gear. Sure you can do it and nothing is stopping you. But it’d be a lot more cost effective to either spend about 5 gold +1.2k Badges of honor (from WvW) to buy a full Zerker set (with Ruby orbs or similar) and then get yourself dungeon armor.

You can pick up an ascended neckpiece from Laurel vendors, Ascended earrings from Guild mission vendors and AScended Rings from either Laurels or fractals.

Look into doing Citadel of Flame and Sorrows Embrace. both dungeons are very quick and pretty easy and they cater to less experienced dungeon runners (pug groups)

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Making new chars as a Veteran of the game

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

Level a character using Tomes only. Pop into your stack of scroll of knowledges for SPs by the hundreds and spend 10 gold on meta traits.
Job done.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

200 gems per episode is too expensive

in Living World

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

No the guy above me.

For me, I have kids and stay home looking after them. When I get to play revolves around them, like the rest of my life. So it’s quite possible I don’t have the time to log in for a couple of weeks because I’m just too tired to sit down infront of my computer and play where instead I could be asleep :>

$2.5 might not seem like a lot, but the minimum amount of gems I can buy is 800 for £8.50/$10 this means that actually, I have to pay a significantly higher price than you’re all saying it is. So actually for even just 1 living story quest I am ending up paying Anet for 4 even if I sit on 600 gems for the rest of my time in game.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

200 gems per episode is too expensive

in Living World

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

So first you argue that 2.5USD isn’t much money, and then you argue that prices and values are dependent on individuals and their own circumstances.
Sense made 10/10

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

200 gems per episode is too expensive

in Living World

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

I just think it doesn’t make much sense. Their ‘content’ is currently living story. This is the only new update that we’ve been getting. So how does the living story attract players that might have left the game for a break if when they come back they have to pay for it?

- Further, they have to pay for it while other people got it for free.
There is at present nothing new to bring old players back to the game other than living story updates, so they might log in and see that because its been a few days too long they have to spend money on a game to see if they want to come try the living story. I think a lot of people would just log back out.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

What's your theory of what Rytlock is doing?

in Living World

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

MAYBE kitten gets real and the dead ascalonians finally disapear from the world.
No more ghosts, Charr can now focus on retaking Ascalon and rebuilding with their new human allies.

Rytlock makes the ultimate sacrifice however is saved from the void when we return to the underworld to confront Dhuum, after battling our way through the labyrinth, up the mountains, down to do battle with the 4 horsemen on the chaos plains. Rescue the lost souls in pit and conquer the Terrorweb queen in pools. Finally escorting souls from Vale and killing unrested souls 1 DRYDER MUST ALIVE IN LAB and finally defeating smite crawlers in wastes.

During the assault in the underworld, Jormag and Primordus take the opportunity to REK the world up some more and kill of lots of Norn and Asura. This sparks the pact into using their massive air ships (idk how these things fly btw some wizzardry seems to be involved) to attack these two dragons and the HERO player spams 1 and kills them both.

…….

After all dragons are slain it seems this was only the beginning and in a last resort plan the dragons fuse together and become a super dragon which wipes out the pact and all that is left is destinys edge. The fusion of the dragons brings SNaff and Glint back to life and DE assaults the monster with the help of the Human Hero player and comes out triumphant.

The day is won. Legends are created, songs are sung and everyone goes home merry and drunk.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

200 gems per episode is too expensive

in Living World

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

I think peoples real issue with this is that people get this for free if they are fortunate enough to play during the two week time frame. I think a lot fewer people would be bothered paying the £2.50 if everyone else had to as well.

The point is, why should I have to pay when others got it for free?

If I was in hospital or I was working to support my family or if I was just too busy with real life to log into the game (that I might still love and want to play) why should I have to pay for something other people got for free?

Regardless of “you can make the gold and turn it into gems” that’s actually quite a bit of gold. If you’re then paying for multiple story quests, that can be up to what 200 gold. I know quite a lot of players who have never seen over 100 gold let alone have it to spend on content other people got for free.

I guess what really bothers me, is that people that have the ability to log in daily, are rewarded in ways that seem to me, counterproductive to the whole idealism of GW2.

Having achievement points on display for everyone to see, like they mean anything at all (yet you still see p1p2p3 exp full zerker 5k AP )
The majority of people with 15k~
AP most of that comes from daily/monthly achievements which lets me honest really didn’t mean anything at all.

Giving out content for free if you happen to be able to log in during a certain time frame. “oh i’ll have my friend log in for me” breaking the TOS while we’re at it.

Play how you want as long as you play in a way that we deem acceptable and in the time frame we give you, otherwise don’t play

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

(edited by Arietta The Broken.1875)

Matchmaking doesn't seem improved

in PvP

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

I’ve been pvping a over the 10 days (yeah im a bit late to the scene ;/), and I have about a 50/50 rate in unranked. Every time my team wins, it gets harder the next match (generally) and then after about 10 wins, its then 10 losses.
That is how its gone roughly for the last 200 games. 10 wins 10 losses.

And on average i’m quite alright winning 10 and losing 10. It’d be a LOT better if it was 1 win 1 loss, than a load of wins then a load of losses.

The thing that should really bothers me, and while i understand unranked doesn’t take pvp rank into account (at least i dont think so) is being @rank 40 being matched against people @rank 80. It’s not just a bit either. Its nearly every match, even after losing 10 times in a row sort of thing.

Edit- I know rank doesn’t mean a great deal, but if people are rank 80 they’ve either lost 2223~ matches or won enough to outweigh the losses. (obviously no one has gotten rank 80 purely on losing) Someone at rank 40 (ie. me) has only even played about 400 matches. Getting put up against people that have such an experience gap is a bit troubling.

Now again, that doesn’t bother me all that much. What really bothers me is when I’m matched against someone that I know has won 10-15 matches in a row (cuz friendlist and talk to them regularly, and they are regularly playing like that) and I’ve just lost 10 matches in a row. How does that make any sense?

Also, those daily level 2 engineers every day are super fun.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

(edited by Arietta The Broken.1875)

"If you don't like it, don't play it."

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

You paid an initial fee for a game that has provided you with what 4 months of content? It has also provided updates, including bug fixes; living story; new content (fractals/eotm/skills) since launch and is continuing to provide content 2 years later, and will probably continue to for at least another 2 years.

A lot of fault lies in players expecting developers to provide them with entertainment. The game itself is huge, admittedly a lot of the concepts are similar if you choose to stack up and Zerk down every group in dungeons, if you choose to afk spamming 1 on world bosses. If you choose to just PvE and not explore WvW/SPvP then you’re going to be limited to how much fun you have in game.

Playing alone is also not the point of an MMO, if you’re bored and find yourself clearing areas solo, joining random pug groups and doing very little with a core group of friends you’re going to be bored.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

GW2 needs a Huge Tutorial Instance

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

If you can’t pick up the concepts of the game by playing then why are you playing ;/
Explore and try things out. So many people are so limited in this game because they get told what to do and don’t try things out for themselves.

“stack might like this” -never stack might another way
“level like this” -refuse to level a different way
“map like this” -misses out on Jump puzzles/mini dungeons cuz they don’t look for things.

It’s all about trial and error. If you spend a few hours playing a day I’m pretty sure you can work out how to:

Complete a heart
Res someone
Use the TP
Travel to LA!
Use Waypoints
Play the game ._.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Why do they HAVE to role play in public?

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

People are free to do whatever they want, just as you are.
I find it irksome that you feel the need to write walls of texts explaining how others aren’t allowed to do what they want because it interferes with what you’re trying to do.

Perhaps people ERPing might be a bit out of line, but I’ve personally never seen any of that.
A lot of RPers do try to play in less populated zones so they don’t annoy/get in other peoples way.
The fact they were in a usually unpopulated zone (to try to be out of everyones way) and you’re complaining about them being there is kind of rude.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Dumb reasons why you can't play a class/race

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

Sylvari, I prefered the Elfish look we were originally shown, the tree people imo are terrible.

Charr, I can’t find something that looks nice.

Norn, the female voices scare me a lot.

Necromancers don’t do damage. Well I know they can do, but every time I play it I just think “If I was on my [insert other class] this mob would be dead”

Engineers.. same as necro reallly… ;v

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Falling Damage (And Wintersday JP) Bug

in Bugs: Game, Forum, Website

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

Don’t jump onto the candy cane, dodge onto the circle and walk off it to the slope. Works for me at least ^^

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Can not team queue only solo queue

in Account & Technical Support

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

You weren’t by any chance appearing offline were you? This happened to me and a friend, I was appear offline and she wasn’t and every time either of us tried to queue it would fail.

We could both solo queue just not together.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Offline

in Bugs: Game, Forum, Website

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

When appearing offline, it’s impossible to do anything with anyone.

Joining PvP matches in a group
Join dungeons..
it messes up LFG too (loads the wrong server selection EU if you’re NA)

This might have been brought up before but it’s kinda dumb. At least add in Do Not Disturb or a proper offline function that allows me to play without being harassed.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

I’m forever against this new trait model. I’ve said so many times on this forum and in game.
I have a lot of characters, probably more than most. Half of which were created before the update. I quit for quite some time and came back to the new trait system – I didn’t realize it had even been implemented, that is how long I had been gone.

So I started a new character as you do, and I was just appalled at how slow the levelling/progression of a character was.
I went to buy the trait book as I had done before and BAM not there. That initial 12.5g for traits had been replaced with Skill point/Gold.. Whut? I didn’t realize new players had access to that amount of gold so quickly!?

When I’m in Fractals I like to change my traits a lot. Maybe the team sucks for condition removal so I’ll quickly trait into that. Maybe we need more reflect, maybe boon removal.. or more might.. or I need to change to my ele and put some heals down.. or change to warrior and put banners down.. but oh wait these characters are new and don’t have all these traits because it’s too expensive.. I guess I wont do that.

I guess this was implemented as a gold sink/skill point sink, the issue is that it only does this for new players.
Veteran players with heaps of gold / skill points already have all of their traits unlocked. So it keeps the poor, poorer until they have their traits or alternatively it keeps the from playing a build other than what is suggested on Forums/(PvXwiki gw2 version???)
People complain about meta builds. It’s not too hard to see why people go to websites rather than make their own builds:

Why would I make my own build and experiment when this one someone else made works and I only have to buy these 10(or so) traits!

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

(edited by Arietta The Broken.1875)

Serious Error when closing game/logging off

in Bugs: Game, Forum, Website

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

Yes thats the same for me, I’ve disabled a number of other processes recently so I guess it might be something to do with that but I highly doubt it if you’re having the same issue.

Unfortunately due to not being able to see the report we can’t help support further.

Not that they have given any response here at all in over 2 years ^-^"

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Serious Error when closing game/logging off

in Bugs: Game, Forum, Website

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

I’ve started to have this problem (YAY FOR 2 YEAR OLD BUMP) any solutions?

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Asura T3L users would like to thank for scarf

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

I was really thinking about this for my asura ele, luckily i checked this beforehand and realized it would be hidden. I still got it and it looks adorable on my guardian

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

What I really don’t get is why people are so concerned about doing the daily anymore?

If you are actually actively pursuing achievement points then going to PvP/WvW/PvE in my opinion at least shouldn’t make any difference.
Just limiting yourself to a third of the game while hunting achievement points seems incredibly counter productive. Okay you get some experience and karma, some extra materials or a tome of knowledge for doing the new dailies but that is all.

Everyone complaining or feeling obligated to do their daily.. remember you get all the stuff you used to from Daily Log In Rewards now, so there really isn’t that much you are missing out on.

And at the end of the day, daily achievement points have a cap on anyway, so if you miss it.. boohoo.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

Am I the only person that hasn’t had any trouble with finding nodes lol..
It was ascalon lumberer so I thought, okay where are some woods in ascalon. Went to that Waypoint.. found 4 nodes and was done. Tried again on 4 other accounts in 4 separate locations and was done within 5 minutes on each.

You all complain that you don’t want to revisit these maps you completed 2 years ago to get a vista in the shiverpeaks, yet when asked to go cut some trees down/gather some ore/or get some plants you’re all like AMG I HAVE TO TRAVEL ACROSS A WHOLE MAP CUZ I CANT WORK OUT WHERE NODES ARE!!!!!!! Maybe it’s a good thing you’re being “forced” back into these areas if you can’t remember where things are.

Im still a bit lost as to why people feel they are being FORCED into PvP. If you want the achievement points, go and get them if you don’t, dont. The only really good reward from dailies so far has been Tome of Knowledge from Keep flips in WvW/EoTM and Pristine Relics from FoTm. I don’t think anyone is out of the realms of doing these within 1-2 hours. Especially since Everyone else is also trying to get them so you’ll be in company every single day.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

I am really craving for a sequel to GW1...

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

GRIND

Neither game is a grind for the casual gamer unless they decide they want to make it a grind.

GW1 The end game gear was level 20 and you could put on Runes+Sigils on your armor. Similarly in GW2 you can do this, however when GW1 came out those runes were very very expensive, 100k for Runes of superior vigor, 80k for Runes of Superior Protection.
Similarly to gw2, you can buy the best runes for a LOT of gold, or you can buy ones not so good but similar for a LOT LOT less

The difference in GW1 was that the end game gear came with different skins, Obsidian armor for a casual gamer wasn’t really something they had especially at the start. Obsidian shards and Ectos were very expensive. If you actually farmed them and didn’t buy any (a lot of people did this) I would argue this is a considerable grind.

But how is that any different to GW2? You can happily do all the content in the game (barring 50 FoTM) in full exotic gear which lets be honest costs around 20g for a full set if you buy it off the TP, even cheaper if you craft it yourself or even cheaper if you collect dungeon tokens and get the armor for that.
As for runes, Ruby orbs are 50 silver each, 3 gold and you’re good enough to do any pug instance. (or any other orb catering to your own build)
Ascended armor is only useful at level 80 content/fractals. You do NOT need it.
Legendary weapons give you 0 benefit over ascended weapons. It’s like comparing Obby armor to Elite Luxon.

GWAMM – pretty grindy.
ZTitle – pretty grindy
Sweet/Party/Drunk – I don’t think buying/collecting 10k sweet points is grindy at all
LB/ASura/Vanguard etc titles – 160k rep points (iirc)
100% map completion without Texmod?? Have fun
Capping over 300 elite skills (and needing the plat to fund all the elite skill caps 300k+)
10k Unids?
12mil Kurzick / Luxon faction? Please stop me if you don’t consider any of this to be grind.
10k locked chests?
Lucky/Unlucky titles.. you think any of these aren’t grind????
http://i.imgur.com/KCe8UYb.jpg

Tactics

Actually, GW1 mob UI was so terrible that you could manipulate it so much easier than you can in GW2. The right hand wall stack? All mobs at ranged will always run to the right hand wall eventually and you could block them (because enemies had physical models that you couldn’t run through) this technique allowed people to do this.
Cornerblocking, tanking, invinci tanks etc. These builds were OP as hell. And available to everyone to use.

http://wiki.guildwars.com/wiki/Tank – very basic introduction to GW1 mob behavior.

Skills like Necrotic Traversal, Shadow Form, Whirling Defense, Sliver Armor allowed us to do some amazing stuff in GW

http://i.imgur.com/1EH0geJ.jpg DoA HM
http://i.imgur.com/2hBohD1.jpg 3 man Deep HM
http://i.imgur.com/39OJwjQ.jpg Solo Deep HM

Are you truly telling me that these are better than what we can do now in GW2? Glitch and bug instances to absolute hell and get some of the fastest times available

discrimination on classes

Finding groups outside of meta play in GW1 was insane especially in the later half of the games life. People wanted (similarly to gw2 and Zerker only) to complete things quickly.
Eventually pug variations of speed clears for instances came into play.

Ursanway DoA/UW/FoW – Prenerf this allowed completion of all elite areas

FoWSc t2way -This was a slower kitten version of the FoWSc build that allowed pugs to clear FoWHM relatively easily.

DoA Glaiveway – Allowed a majority of classes to complete DoA very easily as long as they brought specfic skills

UWSC – Terraway – Again a more pug friendly version of the UWSC meta build it allowed pugs to quickly and easily complete UW in HM

Now however, we don’t have those elite meta speed clear groups. Well we do but they are a lot less common place, aslong as people have the “optimal gear”. You can however form any group you want using LFG.

“p1 all welcome” “P1 Zerker only 10k+AP” or even “p1 80s exp”

All 3 of them cater to different people and you can be as broad as you want, if you advertise X you can very easily kick people for not meeting your requirement. In GW1, if someone messed up by bringing the wrong build or bringing the wrong armor or not having the right weapons then you had to resign and restart OR carry on with a crippled team.

dungeon difficulty I wouldn’t say any of the GW2 dungeons with the exception of Arah is particularly difficult for a pug group. Even low levels can complete AC/TA/CM which are the lower level dungeons. There are a few bosses which can be a bit tricky but they take time to learn and complete. You don’t just pick up a guitar and play like Hendrix. You practice and then get better and better.
However in GW1, just playing any old builds in Shard of Orr HM or Slavers Excile HM and you would very likely end up back in the outpost after wiping.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

(edited by Arietta The Broken.1875)

I am really craving for a sequel to GW1...

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

Guild Wars 1 was a great game, I myself clocked well over 20k hours on it so I’m never going to belittle how amazing I considered the game to be.

But in reality the state of the game 4 years ago was pretty bad. Realistically I think a lot of people idealised Guild Wars 1 due to the communities that we had there. The speed clear community, the radio communities and the sense of closeness that guilds actually brought to the game.

In Guild Wars 2 I truely believe that the main issue with the game is that by joining multiple guilds, people don’t care for them anymore. I myself haven’t actually managed to find a guild I want to be a part of, rep and actively be involved in. This is mainly due to people not repping 1/2 the time.

…players can just teleport/shadowstep/leap all over the place…

Did you even play Guild Wars 1? Death’s Charge, Heart of Shadow, Necrotic Traversal were all used to travel across maps with incredible speeds. These skills and Resurrection scrolls lead to people completing Shards of Orr HM in 2 minutes.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

There is a larger percentage of people IMO that are unwilling to try PvP because they don’t want to get attacked and killed, than there is a percentage of people that just simply CBA to go into WvW to get PvE elements of it for their daily because they dislike the PvP mechanic.

I did 5 daily achievements in 10 minutes and linked it yesterday.

The point is there is no real point in doing the dailies anymore unless you want the achievement points. If you’re that concerned about your achievement points, why are you not going to PvP/WvW anyway to get the achievements there?

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

The dailies have 4 per area PvE/PvP/WvW..

Today PvE
Fractals
4x Fields of Ruin event
Exotic Craft
Shiverpeaks Miner

WvW
Mists Guard Killer
Invasion Killer
Camp Caputurer
Tower Capture

PvP/
Thief Winner
Warrior Winner
PvP Defender
Rank Points

You can interchange them too.

I mean for a more casual pve’er its pretty easy to do..

Exotic Craft – AScended craft
Shiverpeaks Miner
Mists Guard Killer – Attack a camp
Camp or Tower Capturer

Especially since the Sneak attack bonus is on you can solo/duo towers in EGB/Borderlands pretty easily

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

I’m sure something similar to this has been mentioned, maybe.. maybe not.. but here goes.

I think it’d be nice if they could implement a system like this.

[I] [II] [III] [IV] [V] [VI] [VII] [VIII] [IX] [X] [XI] [XII] [XII]
When you unlock I for Power, (or the first line) that unlocks it for your account. So you unlock trait line 1 skill [XI] on your mesmer and all other characters can also use this skill.

I think this might encourage people to do some of the events for traits since it opens up it for more than just one character, those that have been grandfathered in are happy since they have everything open, those that have paid for it might be a bit upset sinking a lot of gold/skill points into individual characters but it might be better than removing the new system or changing it

NOTE

This would still allow players to buy the traits and it unlocks them for the account also.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

But was it right to reward someone in the past for dodging in the beginning area (you know those NPE dodge things)
Or standing at Rata sum and killing 30 ambient creatures?
Or going to EoTM and getting all their gathers on the same 5 nodes daily?

Okay you could do those anywhere, but rewarding someone for doing the exact same thing every day? Sounds like a real reward to me. At least this way there is some variety. People that just want to WvW can get their daily, people that just want to PvP can get their daily and people that PvE only can do.

Alternatively people that have a bit of common sense can do some of everything and get it done within 10 minutes. But doing that is too hard I guess. :/

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

I think the problem is in a LOT of these “I dislike this change”
Is that people are just simply unwilling to try something, and if they do try and at first they don’t succeed. They quit.
People really just don’t try things in this game.

“I went WvW once and died, never doing that again”
“I went Choir Bells once and died, never doing that again” :/

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

If you love guitar hero, go play it...

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

People try things once and decide its too hard for them and never try again. People should try a couple of times before coming to the forums and raging……

If you fail, try and try again. Practice makes perfect. It’s a game, enjoy it, learn it, get good at it. Like playing an instrument ironically. You’re never going to be playing as well as a professional musician when you just pick it up are you? Try more than once really.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

I think it’s safe to say if you log in at any time you can (unless the entire wvw map is owned by your world) kill a Yak without being attacked.
I think its also safe to say that if you go into any EoTM you can go to a sentry and kill it/cap the point without being attacked or seeing a red enemy.
I think its even also safer to say you can go into any WvW map and capture a ruin without being attacked.

And so what if you die? You waypoint, repair for free and try it again.

I’m not saying the maps aren’t for PvP, but it doesn’t mean you will have to pvp if you enter those maps. People seem to just be arguing “omg i can’t go into wvw i’ll die halp”

Aion was introduced as a PvPvE game and I think WvW is very similar to how rifting was over there. Some people just want to PvE, some people just want to PvP, people complained and ultimately they killed rifting completely. So the whole concept of PvPvE really died for a long time in that game.

I think a lot of people just assume if they go into WvW or EoTm they are going to get attacked and die. Which really isn’t the case. If they don’t want to pvp they don’t have to, but it doesn’t mean they should be allowed to disregard 2/3 of the game because they are scared to try to do those dailies. It takes less than 10 minutes to do them and people would rather spend 30 mins complaining on the forums than trying.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Option for shutting off Login Bonus?

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

Hardly, they merely replaced the daily reward (which the majority of people did anyway) with an auto reward if you logged in. It means that you can now go and play any aspect of the game without feeling suffocated to go and do 15 dodges 20 gathers etc etc and you can just do dungeons all day and your daily is there (laurel wise) if you want the achievement points then you can go and work on them.

Ultimately people think they must do their daily every day or they will explode. After 4 years the daily reward becomes obsolete anyway (sooner than that as people already have a LOT of AP from daily/monthly)
As soon as you reach 15k AP from daily/monthly the AP stops so you really do not have to do those every day there is a cap on it.

I quit for about 16 months and have 2k AP from daily/monthly but for people that have been logging in and doing all their dailies/monthlies and completing everything this will cease to be a requirement for them. For those that are still doing it, they have to do less in a day and oddly this can be completed in less than 10 minutes.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

I don’t see how running to a sentry or killing a yak is PvP though lol..
It’s in an open world where people could attack you, but actually killing the yak, killing the sentry or even running to a ruin and standing still for 30 seconds, none of that is PvPing..

Jut because you enter a WvW map doesn’t mean you have to pvp. Look at EoTM Ktrainers, most of the time they will avoid big fights and never pvp at all. Is that still considered PvP?

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

If you love guitar hero, go play it...

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

Gw2 too hard. make easier please.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

This is just getting sad.

“Some people want nothing to do with PvP”

I didn’t realize that going to WvW and killing a Yak or going to EoTM and killing a sentry and standing still (both of which take less than 2 minutes each) was considered PvP.

Oh better yet

I’m fine with the daily log in thing. I don’t mind doing events in whatever area Anet decides (I don’t like it, but will do it for achievement point), viewing vistas is fine too. What I do NOT enjoy is having to go out to a specific area and gather. I also am unable to complete the “world boss” because I’m not always able to play at that particular time. I PvE only so WvW, dungeons/fractal and PvP are out.

PvE is just, World bosses and map completion to some people?

I really don’t get how people consider EoTM (majority) and a lot of the dailies in WvW to be “pvp”

If you’re on an extremely populated WvW server (and you don’t WvW) maybe think about moving to a less populated one so that if you do go into WvW it will be empty?

People are scared of running into someone in their own 1/3 when it’s all their color too? I mean, really are people just arguing for the sake of it. 10 minutes out of your day is that really so much to complain about. If you really don’t want to do it, don’t do it.

If you want the achievement points that sort of shows that you are capable of doing those areas of the game in my opinion. If you can’t be bothered to experience that part of the game, why are you even worried about 10 AP?

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

You pve only so dungeons and fractals are out? O.O?

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

http://i.imgur.com/WjvyWne.jpg Daily started 9:48 remaining
http://i.imgur.com/8jXgVD8.jpg Vista done 9:47 remaining
http://i.imgur.com/CMPaCMg.jpg Gatherer done 9:44 remaining
http://i.imgur.com/Bi5Jidn.jpg Keep Flipped 9:41 remaining DAILY DONE
http://i.imgur.com/PvkgLZo.jpg Caravan killed 9:38 remaining
http://i.imgur.com/kcjOKQd.jpg Sentry killed/capped 9:38 remaining

Shock horror.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

Do people not understand you can mix and match WvW/PvP and PvE??

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

(edited by Arietta The Broken.1875)

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

It really blows my mind that people are complaining about these dailies.

http://wiki.guildwars2.com/wiki/Daily

The options really take no time at all if you combine WvW and PvE

WvW Big Spender
Ruins Capturer
Exotic Crafter
Vista Viewer
Mystic Forger
Activity Participation
Caravan Disruptor

These all take about 30 seconds to complete, now while I understand these aren’t all active each day, usually 2 of them are. The third takes maybe 5-10 more minutes of your time, so you’re done with daily after 10 minutes and have 10AP some loot/exp for alts and can get on with doing your dungeon trains, or WvW trains or Mapping or Silverwastes farm.

The idea of the new dailies was to maximize achievement points in as short a time as possible. I think people forget that @15,000 AP the cap comes for daily and monthly (Now combined) so at some stage down the line you wont even have to bother doing these dailies for AP because you’ll have reached the cap.

This opens up the rest of the game to you. If you only have 10 minutes to log in, you can do your daily. I don’t understand why people think this is a bad thing.

A gold sink way-pointing to a vista? A total of maybe 10 silver a day, go and do AC p1p2p3 and you can way point every day @10 silver/day for 45+ days. Sit down.

I personally have multiple accounts that took up a huge chunk of my gaming time to get 5 dailies done for the laurels. Now I don’t even have to do that, I just log in every day and still get the Laurels.

The game isn’t catering to one person, it’s trying to cater to all of them. If you feel the only reason for you to log in is to do your daily, then in my opinion the game isn’t right for you.

If we look at the PvE ones for today (assuming you only pve)

Maguuma Vista Viewer (2s26c to waypoint ohnoes I can’t do that)
Daily Ascalonian Lumberer (3s76c to waypoint EXTORTION) and the wood I get in Diessa Plateu makes all my WP fee back. REFUSE.
Southsun Cove events – Content that I probably don’t do regularly NTY!!!!!!!
Maw – REFUSE TO USE TIMERS – IF ITS NOT UP WHEN I LOG IN AT THIS VERY SECOND ITS BAD. OTHERS KILLED IT? BAN THEM PLOX

The WvW ones

Caravan Disruptor – Help my world out in WvW by stopping some supply go to the enemy?
Land Claimer – Kill and capture a sentry point solo – TOO HARD WHYGW2HARD?
WvW Object defender – Protect my keep for 3mins vs an attack – NAH I DONT CARE
WvW Keep capturer – EoTM too hard for me, can’t follow zerg, dont want free level/karma/exp/loots

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

about the new dailys/monthly update coming

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

Do we know if there is going to be a chance of getting:

Black Lion Kits
Bank Express
Trading Post Express
etc

From dailies/log in dailies any more? These were a real godsend, I really don’t want to fork out loads of gold for these on the shop when we could get them fairly frequently in game.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Let us skip cutscenes

in Living World

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

All cutscenes should be skippable. In this day and age, no one wants to sit through something they don’t want to.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

One word: disappointment

in Living World

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

I dislike that while it is “content” it’s all focused around achievement points.

Do our story again but this time don’t do THIS. Or do it like THIS. Your reward for playing through again? 50 bandit crests. Yay!

Achievement points publicly on display are one of the roots (yeye roots in seeds of truth) of evil in this game.

I kind of hope, in the back of my mind that while they are turning over 30-90 min content bites every 2 weeks that they are working on something else.

Like 10 new big maps to explore with big dragon events like Teq/Trip trouble. Increase the duration between normal event spawns (like Karka/Jormag etc) so people will want to go to these maps.
Make pre cursor scavenger hunts(or craftable w/e) release a whole bundle of new Fractals and a new dungeon here or there. A big new Story pack [like the personal story] (that you dont have to pay for per chapter if you decided to take a break from the game (Being made to pay for content because you had RL or just didn’t feel like playing is sick)

Stop rehashing Halloween and the Expected repeat of last years Xmas events. Stop time gating/locking off content.


I wasn’t disappointed with the episode itself. They are just so short. Talking as someone with friends coming back to the game now and then its so disappointing to hear their reactions to “I have to PAY for living story that you got for free? Nah I wont bother”

The price in Gold is a LOT for the CASUAL gamer.

If you had to buy just 4 of them then that is 1000 gems. Right now that is 300 gold. 300 gold could buy me a lot of things why should I spend it on something other people got for free just because they had the fortune to log in when I was unable to?

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

I want to play *my own* characters

in Living World

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

A few points really. Not that many will read another wall of text, so I do apologize in advanced and will give a TL;DR version at the bottom.

I think throughout GW1 history the implementation of “Monster skills” were added to make the bosses more of a challenge. These allowed the developers the freedom to add skills to give specific abilitys to a monster they didn’t want the players to have.

For example they gave giants:

http://wiki.guildwars.com/wiki/Tundra_Giant

Giant Stomp (monster skill)
Stun Immunity (monster skill)
Stun on Critical Hit (monster skill)

This introduced an element within the game that separated enemy NPCs from any Ally or PC in the game. Just from a quick browse through GWW I was unable to find (I really didn’t look that hard) of any instance in which an allied player (NPC) used a skill that wasn’t readily available to the player. Even Summoning Stones used skills that the player could adopt into their bar. There were no special skills that were locked away from players.
The one slight discrepancy might be that I think there are some enemies in the Winds of Change update (again enemy mobs) that could use three professions rather than two.

So why have the developers in GW2 decided that NPC allies have skills that are fundamentally different to their PC counterparts.
Are we as PCs not as good as the characters in Destiny’s Edge? Do Zojja, Logan, Rytlock and Eir also have special abilities?

Furthermore, during these challenge modes (the achivement sections of the living story) why is it only the PC that created the instance is able to use the new skill set. Surely everyone should be forced to use it or none at all. It’s hardly fair to say to someone “you have to open because I don’t like the skills”

I believe in GW1 it was to create a sense of realism. What I mean by that is the characters you are playing are characters in the world you are playing in. There aren’t allied NPCs fundamentally stronger or better than you. There aren’t skills you can’t use just because you are a PC over a NPC.
—————————————————
I enjoyed playing as Caithe in this chapter. I think it was fresh and fast paced and the skills, when I got my head around how they were different to a PC Thief, were strong enough to breeze through the instances.
I disliked the idea that others joining didn’t get similar skill restrictions (or bonuses, however you look at it)
—————————————————-
I disliked the lack of the Replay Mote we saw in Hidden Arcana.

Now while I understand Hidden Arcana was a particularly long instance, the final battle with the Centaur could certainly have had a replay mote next to it since having to restart the instance over and over takes far too much time if you aren’t managing to avoid all the sand storms etc.
—————————————————-
The forums are a place to discuss our opinions on the living story. These forums are (however much we may not believe it) looked at by the developers (or at least someone who takes notes and passes it on) so displaying rage, disappointment, heartbreak or anguish is acceptable. It’s constructive criticism and I really don’t think telling people to “get over it” is something people should do here.
If its shown this living story chapter gave positive feed back then thats good. If it gets negative feed back, then that is bad.
—————————————————-
I agree with whomever above said Anet were probably testing a lot of ideas. I think this is very true, alternative ways on passing through story quests could be seen at some stage in dungeons or fractals. Attacking mobs or luring them while other mobs aren’t looking could be implemented too. Who knows.
————————————————-

TL DR-
Was a shame they changed how allied NPCs relate to PCs
Shame only one person got “forced” to play as Caithe with special skills
I enjoyed playing as Caithe.
Wanted the replay mote for the Centaur boss
Don’t bash people giving opinions on the forums
Think this was a test of features they want to try out in the future.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Why GW2 just isn't working

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

Comparing GW1 to GW2 is fun.

I mean, look at it like this. You could do FoW/DoA/UW in NM and HM with heroes and henchies. Okay its difficult. But it is 100% possible.

You can also do them with a PUG group. It is 100% possible to complete all the end game areas.

You can also have a guild/good group and complete them properly. For example, speed clear (HM speed runs) or Physway or whatever way you like.

The difference between GW1 and GW2 is that in GW1 people had a roll. You had healers and tanks and dps. This allowed instances or dungeons to be more diverse. They could be more challenging and they could be interesting.

Boss fights now is just spank. No tank and spank. Just spank. Oh you have to attack it from over here? great. Its still all attacking from 1 spot.

If we actually had tanks / emnity healers and dps there could actually be some variety. However right now, they have limited themselves to how the game can expand.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Why GW2 just isn't working

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

I find it funny that people say Anet do not want a repeat of Guild Wars 1, when they named their game Guild Wars 2.

People, maybe a small percentage found builds and ways of completing dungeons that utilized skills such as Shadow Form and Whirling Defense. They had loads of options of skills to use and they used those skills to their potential. Anet didn’t like that people discovered these uses and so changed their functionality.

So those same people, found NEW WAYS to do it.

So, Anet doesn’t want people do play like X so players still do X but slightly differently.

Please explain to me the logic here? Our players want to complete things like this, so we will change it!

gwscr.com shows records and screens of the fastest times dungeons could be completed. Shows the fastest or most ingenious ways to complete dungeons.
We had people soloing FoW/UW/DoA/The Deep/Urgoz in amazingly fast times.

The great thing about this^ is that it has different game builds logged. All time records and it used to have (not sure if it still does) meta records. These were based on the Builds of the time. And in some cases, those meta records were faster than older records.
_____________________________________

This whole trait point thing. Having to pay excessive amount of skill points/gold OR doing some random events that may or may not be up when you want to do them is the worst thing i’ve yet to see on GW2.

Frankly, it’s a joke. 10 out of 10 people would click the 3 books and open up the traits instantly like it used to be. I have no doubt in my mind that no one would do this new option over the old one.

It has totally put me off making new characters. Oh you can make a new char, but you’ll have to 100% some maps or do this that and the other to play it properly. No thanks.
_______________________________________

Don’t get me wrong, I do enjoy the game a lot. But I think a lot of the changes have not been thought through or as Apple regularly do, cater to the majority and sc*** the minority.
Guild Wars 1 catered to everyone. Want to play with friends? 4-12 person teams. Want to complete a dungeon without other people? Sure add henchman and heroes.

The achievement system is a joke. In Guild Wars 1 people got titles and that worked. People would grind those account titles. People would grind zaishan/vanquisher/pvp titles. Now, it’s just oh you turned up to a place and jumped a bit? Heres 10 points! No one can see what you got those points for. Its like oh gz you play a lot.


Fractals update. /lol
Take away peoples achievement of 60+ even 80~ and then release stuff for it? Thanks for that.
________________________________________

Living world stuff

I get that the game is evolving and changing. But unless some of the events/areas return its a bit of a slap in the face to newish/new players or even those that had a break from the game to just lock the content away from them or even make them pay for it.

Oh my bad I had real life issues. I couldn’t play your game and do the living story. No worries I can pay RL credit or in game credit to play! Really :v


And finally. I could go on for more but I really just am tired. remove the in combat slow nonsense. It takes long enough to run around areas without slowing me down from a billion mobs :V

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

why people say there's no endgame

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

WvW and Fractals is really the only end game that I see other than dungeons which, let’s face it get boring after a few times. Fractals is getting trashed with the new update. WvW is just Karma/Event farms.
Game is pretty much the same thing day in day out no matter what you’re doing. Focus on 80 really isn’t worth it as it only opens a few things up to you anyway :/.

If you look at the end game in GW1, you had Fissure of Woe/Underworld/Urgoz/Deep/DoA.. in Normal mode.. then Hard mode..

Then we had, vanquishes (kill all mobs in the area for a title)
We had skill capper titles, mission completion titles, kurzick/luxon titles (serious time sinks)
The titles themselves held some meaning, in gw2.. they really don’t.
Cartographer titles, HM / NM mission titles. There really was always something to do even if it was just hanging around in LA or Kamadan for random chats it was entertaining.

We built speed clears that just anyone could do with a little know how. Groups upon groups used to form every day, all day and just do stuff. FoWSc/UWSc/DoASc

Then we got dungeons, and we could do them in NM and in HM. Content Content Content. Okay we had 1 explanion and 2 other campaigns added but even just prophecies the first time through was a huge game. The grind for those Superior Runes, the grind for the greens when Sorrows Furnace was released. It was all there, and it was all enjoyable.
GW2.. just doesn’t have that.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

(edited by Arietta The Broken.1875)

Fractal levels above 30 to be reset?

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

People that pushed to 50+ back before the piggy back system deserve to be compensated for that. I mean, there was no initial cap on it. There was some achievement and some brag rights to be had to turn around and open FoTM 50+ back when 40 was a staggering achievement for people.

The fact that the communities in GW1 preserved the ALL TIME records of people doing stuff : still located here : http://gwscr.com/forum/index.php means that we want to show off that we do X Y Z no matter with exploits or glitches or loop holes or bugs. The fact is, we did it with X tactic. And we got to this level. /Brag.
Now everyone that spent RL money (Res orbs/Repair canisters) to push those super high 80s are now being told they’re getting reset? What a joke.

I personally quit GW2 because 50 FoTM was the cap. It now is a solid cap as far as I can work out from this poorly communicated up coming patch. FoTM Leaderboards? Lol? Really? Everyone wanted that!!

The fact you forced us to do things other than FoTM to progress there (ascended earrings/necklaces) meant that any Joe can get 55 AR if they craft, do some dailies and guild missions and have no clue at all what FoTM is really like past level 26. Why? Like, really. Why?

Fractals 48-50 way back when was for a small community (pushing to the realms of 50 and beyond was like, an epic quest filled with misery and heart break but worth it for the satisfaction) and now everyone is going to push to these levels that we had to find the ways to do when it was actually a challenge with 25 AR :/…

I mean, if you’re going to change FoTM. Make it 50+ Open those levels up and let us actually push towards 80. Not just reset people already there :/.

Well you already quit so why do you care?

I quit and have returned to the game. This comment just makes me sick really. “Oh someone has an opinion about a game they obviously cared about and put in some serious hours to get to the high levels of FoTM” but they quit. Comment void.

I’m not allowed to care about a game I paid for now because I’m not playing it as much or haven’t been for a long time?

Why on earth am I still on this forum if not because I care.
People like you are far too negative and should provide something constructive rather than bumping your own post count.

Fact of the matter is, I can still log in to a 48 FoTM and perform to the highest level of when I was playing back at the start. The problem is now, we’re going to be playing with any old random on any char that’s maybe not done 30 foTM on it before and just expect to be carried by a group of players because he got to 30 on a different char. Was the same issue with the piggy back service they implemented which I was hugely against.

This update to me, is just going to push the “hard core” fractal people away from it and just turn it into a joke of an instance.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Fractals 1-50, consider the alternative

in Fractured

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

No one, at all that pushed higher than 50, did it for a reward. They really didn’t. If anyone thinks they did they should just re-evaluate their reasons for coming into this discussion.

They did it for the same reasons we pushed the fastest times on GW1 (if you have no idea what I mean please visit http://gwscr.com/forum/index.php)
We didn’t do it for reward. We spent ALL our in game gold on fail after fail after fail to get the best time possible.
It’s the same as GW2 for high level fractals. The reward was, hi, I’m level 51 FoTM (pre-piggy backing) or hi, I’m level 80 FoTM get on my level yo.

I mean really. No one at all did it for extra rewards lol. Way back when, the rewards of 50+ were actually worse than the rewards of 30-40 so…. gj on that I guess.

Anet is stripping it’s players prestige from them and sharing it around to everyone. Fair? Hardly.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

Fractal levels above 30 to be reset?

in Guild Wars 2 Discussion

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

People that pushed to 50+ back before the piggy back system deserve to be compensated for that. I mean, there was no initial cap on it. There was some achievement and some brag rights to be had to turn around and open FoTM 50+ back when 40 was a staggering achievement for people.

The fact that the communities in GW1 preserved the ALL TIME records of people doing stuff : still located here : http://gwscr.com/forum/index.php means that we want to show off that we do X Y Z no matter with exploits or glitches or loop holes or bugs. The fact is, we did it with X tactic. And we got to this level. /Brag.
Now everyone that spent RL money (Res orbs/Repair canisters) to push those super high 80s are now being told they’re getting reset? What a joke.

I personally quit GW2 because 50 FoTM was the cap. It now is a solid cap as far as I can work out from this poorly communicated up coming patch. FoTM Leaderboards? Lol? Really? Everyone wanted that!!

The fact you forced us to do things other than FoTM to progress there (ascended earrings/necklaces) meant that any Joe can get 55 AR if they craft, do some dailies and guild missions and have no clue at all what FoTM is really like past level 26. Why? Like, really. Why?

Fractals 48-50 way back when was for a small community (pushing to the realms of 50 and beyond was like, an epic quest filled with misery and heart break but worth it for the satisfaction) and now everyone is going to push to these levels that we had to find the ways to do when it was actually a challenge with 25 AR :/…

I mean, if you’re going to change FoTM. Make it 50+ Open those levels up and let us actually push towards 80. Not just reset people already there :/.

As for people saying it’s a meaninglessly high number that doesn’t affect anything.. Okay, you start leveling a new character, and get it to level 80. GW2 turns around and says “hm, we’ve had a change of heart, we’re going to reduce the level cap to 50 and set everyone to 50 just because we feel it’s better this way”

Suddenly all that time you’ve spent to level, Or gold to spent to craft level, or whatever it was, you’ve now lost it. Because GW2 decided to take it away.
They let us progress to 80, they could have simply put 50 as the number cap when opening the instance. They did not. 80 was the cap. Simple as that. Not getting rewards from it? Lol really? Peoples hard work and time all deleted? So dumb.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

(edited by Arietta The Broken.1875)

LF Fractal Orientated~

in Looking for...

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

First and foremost, I am fairly inactive on Guild Wars 2. I primarily enjoy playing several other games including Aion EU and TERA NA. I am however very enthusiastic about Fractals. I currently am Fractals 51 on Mesmer with 50 AR (almost 55) and 44 on Thief with 30 or so AR.

I am really looking for a Guild that pushes the higher level Fractals, such as 48, however I want to go further. I have been inactive from the game but I do know progressing past 50 is doable.
I’m not going to be someone to always rely on unless, if I can find a steady group I can provide contact information so I can log in when needed.

Fractals is pretty much the only thing that interests me in the game, so I will not really be joining in Guild Missions or Bounties or other things as I just am not interested in them. (Obviously

If you have a guild that does fit this description please send me Mail In game as I am much more likely to see it if it’s there.

NA or EU doesn’t bother me, if I can find what I am looking for I am happy to switch.

I have all characters at 80, all in Exotic armour and would like to push other chars up to 50 and beyond. I feel I am quite adapt at most chars so rerolling isn’t a huge issue but I primarily play my Mesmer.

You’re dumb. You’ll die, and you’ll leave a dumb corpse.

LF Guild Mission Guild - Dragonbrand

in Guilds

Posted by: Arietta The Broken.1875

Arietta The Broken.1875

Group of 4-5 people looking for a guild that is going to be actively pursuing guild missions.

The group is mainly European, and will be looking to do them pre-12am GMT.

We are all 48+ FoTM players, multiple 80s and active in euroish time-zones.

We are progressing new characters through FoTM and basically looking to leech off guilds for influence. No sense beating about the bush ^^.

We are looking to commit to a guild but as we spend time in FoTM don’t expect us to be doing much else. TS/Vent is preferable as we like to communicate in FoTM :o.

We also do some dungeons but not as often. We obviously would be fine taking guildies to fill in the team if we aren’t already full- and fill guild teams for dungeons/events

About me personally –
IGN_

Broken Mariah/Broken Arietta

12×80
2xcommander
2xlegendary
50/43 highest levels in fotm atm
all crafts maxed
1×100% WC

You’re dumb. You’ll die, and you’ll leave a dumb corpse.