Showing Posts For Arkanis Drako.5169:

Arenanet hates Warriors?

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Posted by: Arkanis Drako.5169

Arkanis Drako.5169

[…]
You can only run Cygnus’ build in wvw or pve. Defender runes, which are key to making that build work, aren’t available in pvp.
[…]

I´ve been using a similar build which also heavily relies on rousing resilience.
Since I wasn´t able to use defenders runes in pvp I substituted them for Rune of the Tempest, which gives another 1,100 healing per stun break, but for the whole party, which adds a little bit support. So around 3.6k health per stun break for yourself and 1.1k for any friendly player near you.

Completely agree with the rest of your post, it´s really hard to make warrior work and then other professions simply out-perform us or bring more utility than us.

[PvP]Adrenal Health & Warrior Design

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Posted by: Arkanis Drako.5169

Arkanis Drako.5169

I like this suggestion and it would also indirectly buff the berserker traitline,
as primal burstskills are on a lower cooldown and the one adrenaline bar counts as tier 3.

It promotes active play and offers health on demand, instead of the lackluster passive healing which was not brought in line with the improved damage in the summer balance update.

The only problem I see is that you don´t get any healing when you miss. I also don´t think we should get rewarded for missing hits, put with all the block, blinds, invulnerabilities and the like I suggest either a smaller heal (50%) or to revert the adrenaline mechanik to the days where missing with a burstskill would NOT spend the adrenaline you have.

Endure Pain not working reliably...?

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Posted by: Arkanis Drako.5169

Arkanis Drako.5169

I´ve noticed that too, not very often, though.

I remember this one time, when a Dragon Hunter got me with every trap they had in stronghold mode. I immediately activated endure pain and berserker stance to mitigate the damage, only to find my hp pool to be reduced to about 50% none the less. I thought I activated my stances too late, but noticed damage beeing inflicted even though both stances were still active and with no conditions on my warrior.

I used my heal skill and shield block to get through the rest of the 6 second elite trap stunlock and escaped with endure pain, triggered by defy pain and was just glad to not have died on spot.

The second endure pain actually DID reduce any incoming damage to 0.

I can only guess, that the first endure pain was overpowered by the sheer number of damage ticks and cc being applied by all those traps.

(edited by Arkanis Drako.5169)

Greatsword 4

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Posted by: Arkanis Drako.5169

Arkanis Drako.5169

I like the idea.

How many ppl have dropped warrior for now?

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Posted by: Arkanis Drako.5169

Arkanis Drako.5169

I´m still playing warrior and I am not planning to drop this class for anything else.

I pretty much only play warrior, it´s just my favorite class and I don´t want to play anything else. I´ve been playing warrior since gw1 and have not played anything besides warrior in pvp since gw2 launched, but it is really hard to make it work as the game is right now.

I will not give up and keep hoping that anet will finally do something to make warrior viable again and make the class as fun to play as it used to be, hopefully soon, maybe with the raid update mid-november , maybe two weeks before the pvp pro season starts, I just hope soon.

How to buff Berserker

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Posted by: Arkanis Drako.5169

Arkanis Drako.5169

I think Berserkers need to gain something outside of berserker mode.
Most traits in the berserkerline only work at the start or end of berserker mode, which leave us with NOTHING most of the time.

They did well with eternal champion and blood reaction which also grant benefits outside of berserk mode.

My suggestions for some traits:

Savage Instinct
Activating berserk mode breaks stuns and removes conditions.
Conditions Removed: 1
Breaks stuns
to
Activating berserk mode breaks stuns
Breaking a stun (knockback, knockdown etc.) remove s condition

Dead or Alive
Taking fatal damage while in berserk mode ends berserk but heals you.
Healing: 5,220 (0.04) healing factor
30 sec CD
to
Taking fatal damage heals you. Effect doubled while in Berserk mode
Healing: 5,220 (0.5) healing factor
30 sec CD

Bloody Roar
Taunt and bleed enemies when you activate berserk mode.
Don´t have the numbers right now, must be something like 1.5 sec Taunt,
4 stacks of bleeding
to
Bloody Roar
Taunt enemies when you activate berserk mode and gain 3 seconds of regerneration for every enemy within range.
Taunt 3 seconds
gain 5 seconds of regeneration, whenever you are disabled
(This is supposed to be a trait that makes you the target.
instead of the bleeding, something to actually help you fit that role
would be better, in my oppinion.)

Some might say this does not fit, as berserker is a pure damage line, but I think berserkers don´t necessarily have to hit something so it dies fast, but instead could keep hitting until something dies even when they are beeing hit pretty hard as well. Shrug it off and keep attacking, like a berserker without any regard for their safety. Savage Instincts, Eternal Champion and Dead or Alive already represent this image.

Deleted.

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Posted by: Arkanis Drako.5169

Arkanis Drako.5169

Making Dead or Alive work outside of berserk mode would be a most welcome change, as berserkers outside of berserk mode are just weaker warriors, because most of the traits only work when inside berserk mode or when starting/ending it.

Making it trigger at 25% health and restore at least half of the warriors health (around 10k) on a 30 second cooldown sounds decent, in my opinion, as it heals when under massive pressure and can be use more frequently than defy pain at the cost of absolute damage immunity from non condition damage. It helps stay in the fight against both attacks and conditions but is not as strong as either endure/defy pain or berserker stance.

Since this trait can also be influenced by poison it can be countered more easily immunity traits/skills.

Rousing Resilience

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Posted by: Arkanis Drako.5169

Arkanis Drako.5169

This trait is amazing with rage skill Outrage (break out of stun and gain adrenaline for each foe near you – 10 sec cd). I tired it in the last beta weekend and I think it has pretty neat synergy. If you have also traited stability on berserk mode, being cc-ed should not be problem at all = no buff needed actually.

But doesn´t not beeing stunned make this trait useless? I think rousing resilience AND eternal champion work against each other.

I was not able to test the berserker yet, so can someone tell me how to mitigate conditions without cleansing ire or shouts? I guess mending and the ne torch may work somewhow, I cannot say I like either though. I mean in my head it seems like a great idea to take rousing resilience as a berserker, especially with headbutt and outrage, but with all those conditions, first and foremost burning spikes, I´m concerned the armor and healing won´t outweigh the heavy condition pressure.
I´m talking about pvp now, no idea how many conditions will fly around in the expansion areas.

Rousing Resilience and Berserker

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Posted by: Arkanis Drako.5169

Arkanis Drako.5169

Apparently they are going to buff rousing resilience´s healing by 130%.

“Rousing Resilience is getting a huge % buff (130% buff).”
http://dulfy.net/2015/09/26/gw2-twitchcon-skill-balance-update-preview/

The descpription is a little vague but i read somehwere on the forum the healing part gets the buff. That would increase the healing from 1100 without any healing power to
2530. Might be interesting and a well welcomed buff, looking forward to testing it.

[Suggestion] Change physical skills

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Posted by: Arkanis Drako.5169

Arkanis Drako.5169

Physical skills felt lacking even before peak condition was introduced, which actually nerfed them to prevent rampage being even stronger (honestly, the old 100% more damage would have been too much in rampages case). Physical skills are now completly overshadowed by rage skills and I think Anet HAS to change them soon.

I would suggest to double the damage of all physical skills, except rampage, and have them focus on cc and defense, in contrast to the new rage skills which are more offensive oriented. By defense I mean ways to mitigate damage by interupting enemies and keeping them where you want them to be.

I´d change them into something like this:

Stomp:
Launch nearby foes into the air with a powerful stomp.
Damage Damage: 183
Launch Launch: 450
Radius: 240
Breaks stun
Combo Combo Finisher: Blast
grants 1 second of stability

to

Leap into the air and knock down foes where you land.
Damage Damage: 366
knockdown Knockdown: 2s
Number of Targets: 5
Radius: 240
Breaks stun
Combo Combo Finisher: Blast
Range: 600
10 stacks of stability for 3 seconds

Pretty much just like seismic leap in rampage form, which would also make it easier to follow up. It´s also a stunbreaker which helps to get out of a tough spot and counter.

Peak condition should grant endurance per physical skill used, which is a way to mitigate more damage and also has good synergy with the strength line, as reckless dodge can be used more often.

The other physical skills are fairly decent on low cooldowns which would grant much endurance. Maybe make rush inflict vulnerability, too.

Those are just crude ideas but I think it would help to give physical skills a role.

Rousing Resilience and Berserker

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Posted by: Arkanis Drako.5169

Arkanis Drako.5169

I think you over estimate toughness.

Even 1000 extra toughness won´t make warriors tanks.
Those 1000 toughness are good to take a few hits, you´ll still want to dodge the big, hard hitting attacks, though. The real worth I see in this trait is the healing ontop of the toughness. The amout healed is just too little to help recover from most situations.
I´d rather it healed more and the toughness part gets reduced / removed instead.

I, too, like this trait and would like to use it, but i find it hard to give up cleansing ire for it, since I really need that cleansing.

The way I see it the grandmaster traits are damage/cc prevention (stances and vigor when using stances), condition cleansing with better adrenaline gain as a bonus ( cleansing ire) and cc recovery.

So you either prevent situations where you are at a disadvantage, counter conditions
or recover from situations where you are at a disadvantage.
The way it is now i find the last option, rousing resilience, lacking, since the toughness does not help enough, and the healing does not heal enough. You can prevent much more damage through stances and the ability to dodge more often or cleansing conditions, than you can recover from with rousing resilience, which is a pity in my opinion, especially since it also has the condition of beeing crowd controlled.

The synergy with berserkers will be very good, but the trait itself has to be more powerfull.

Warrior will get pets?

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Posted by: Arkanis Drako.5169

Arkanis Drako.5169

Maybe we get to summon mercenaries, just like thieves get to summon more thieves with their elite skill “thieves guild”.

I would imagine something like a mercenary captain as our class with the ability to wield pistols and skills that summon different types of mercenaries, like medics, melee mercenaries and mercenaries that attack with ranged weapons, the elite skill might be a whole squad at once.

I think this would fit the warriors image pretty well, however, I do not think we will get something like this.

[BUG] Arcing Slice

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Posted by: Arkanis Drako.5169

Arkanis Drako.5169

Arcing Slice is not a GS skill, it’s a Burst Skill (“F1”).

It is a great sword bust skill and as such should benefit from greatsword traits.

New Spvp map possible leak?

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Posted by: Arkanis Drako.5169

Arkanis Drako.5169

Any information when we get these two new maps/modes?

The game definitly needs them yesterday and i hope to read more about it soon.

What if Arching Slice was like this?

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Posted by: Arkanis Drako.5169

Arkanis Drako.5169

At 1 bar of adrenaline = 25% damage increase on foe under 50% health + fury 10s
At 2 bar of adrenaline = 50% damage increase on foe under 50% health + fury 10s
At 3 bar of adrenaline = 100% damage increase on foe under 50% health + fury 10s.

What you guys think?

Just like that.
Thats how it should have been.

New Arcing Slice

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Posted by: Arkanis Drako.5169

Arkanis Drako.5169

Are you kidding me? I lined up 6K AoE skills last night with the new GS F1 burst and though wow cool! It’s viable! 100%!?! You want it to be a direct 9K crit to 5 targets?

You probably went fully offensive.
Much helps much.

I compared what I did before the patch with the stats I have, which are balanced, and what i do now and i still say it feels weak.

This skill is 8% weaker, than it was before, unless you hit someone below 50% health.
Unless you actually got someone to that point this skill has been made even weaker, which makes no sense to me, as it was not very hard hitting before.

And to hit 5 people below 50% health is very rare.

If they were afraid of spamming an AOE execution skill they could have reworked it:

50% more damage with 1 adrenaline bar,
75% more damage with 2 adrenaline bar,
100% more damage with 3 adrenaline bar

If they were afraid the fury buff would get out of hand they could have reduced the fury duration or simply take adrenaline out of the equation, so that we cannot stack it for ever. Or just give something else, like swiftness

It just makes no sense to buff a skill, but nerf it before, because the buff might have been to strong, and that without it even being officially released.

The skill, as it was in the preview, would have been great.
The skill with a normal cleave (3 instead of 5 targets), would have been great,
The skill with less fury would still have been great.

But no, on top of nerfing hundred blades, which is SO hard to make all strikes hit,
and the nerf of whirlwind attack, which was pretty strong at times, granted,
they nerfed a burstskill no one used and then buffed it a little bit under the condition that the target is half dead.

It is NOT an execution skill, as it was told,
It´s just a weak burst skills that becomes a little stronger,
but still weaker than rush, when your target has lost half its life.

This feels lazy does not solve anything, disappoints and honestly, makes me a little angry.

New Arcing Slice

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Posted by: Arkanis Drako.5169

Arkanis Drako.5169

I was so happy to hear, that this long neglected skill would see some love and now this.

100% more damage when the enemy is below 50% and NO base damage reduction would have been just about right.

It´s just weak as it is now.
It´s a burst skill without the burst and does not feel stronger than it was before,
no, even weaker.

I know the numbers suggest it does more damage but it just does not feel that way.
Rush does more damage than the burst skill WITH the damage bonus againt foes below 50% health.

Laughable. I was glad to finally use this skill only to be disappointed 3 minutes after the patch.

As things stand now I´d rather see an AOE rush as the greatsword burst skill than arcing slice.

Wvw warrior cheating or what?

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Posted by: Arkanis Drako.5169

Arkanis Drako.5169

That much armor with that much attack power and such high stats for crit chance/ crit damage sounds unrealistic to me, even when i consoder zero extra vitality through your traits and items.

But that aside:

What I could imagine is, that your opponent had healing shouts to negate a lot of your inflicted damage and high condition damage, which renders your defense useless.

Which weapons did he use? had he healing signet, by chance? That could make it seem that did not inflict much damage.

Maybe 30/30 in defense and tactics with 10 points in arms and lots of condition damage through items would be what happened here.

Regarding the Warrior nerf

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Posted by: Arkanis Drako.5169

Arkanis Drako.5169

If anything, warrior’s survival was slightly buffed due to overall damage across all classes going down.

And of course, the addition of traits like +1000 toughness on stun break is a pretty big buff for certain builds.

Every class had their critical damage reduced, which hits the warrior as well.
So it takes them longer to take down threats.

I cannot say that I like this nerf, but I guess 8% less is still acceptable.
What I don´t understand is, why they haven´t buffed the active part of this skill, as they planned before. The main problem I see with this skill is, that there is no reason to activate the signet. They could, for example, multiply the passive healing with the cooldown and make that the active healing.

For example: 360 health per second. When activated 7200 health at once (5760 when the signet trait reduces the cooldown to 16 seconds).

So you can regenerate light damage, and when it gets critical you can heal a large amount to make a last ditch effort in exchange for the passive.

Mending heals less for the same cooldown, but removes conditions,
Adrenaline Surge heals less with a higher cooldown but can heal much more at once when the adreneline is full.

The warriors healing skills would be relatively balanced, had all warrior skills the same cooldown and their pros and cons be scaled appropriately.

upcoming Nerf to Building Momentum trait

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Posted by: Arkanis Drako.5169

Arkanis Drako.5169

Building momentum is perfect the way it is now.
It allows warriors to do one more dodge by sacrificing their
adrenaline, which in turn lowers their damage output/ precision/ healing
(berserker´s power, heightened focus, adrenahealth).

The way most burst skills are now ( really hope they are going to fix arching slice),
this was pretty much my only reason to use a burst skill at all.

15% is nothing, waiting one second or two has the same effect.

Warrior without Toughness

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Posted by: Arkanis Drako.5169

Arkanis Drako.5169

2700-2800 Toughness still is a lot, and a reasonable amount.

I don´t have more than that myself and also use vigorous shouts,
which boosts your survivability by more than a few hundred points of
toughness.

It´s important to evade the big hits as in any build, but with 26k hitpoints,
2700-2800 armor AND healing shouts, you will be more than fine.

A few suggestions for your build, though:

Drop the dolyak signet. You said you don´t want much toughness and another shout would grant you 1500+ healing per use, which is way better.
I´d recomend “shake it off” or “for great justice”, if you want to keep “on my mark”.

If you need the stability, use balanced stance instead, it´s on a shorter cooldown and also grants swiftness.

I would exchange “on my mark” for “for great justice”

It´s on a lower cooldown and buffs not only you, but also your allies with
might and fury, which is much more desireable, than 10% damage on a single target.
(Vulnerability can be cleansed easily, your boons are harder to get rid of).
On top of that it als boosts your condition damage, which would be good, as you seem to use a lot of bleeding and already invested in condition damage.

is 30 strength ever used anymore?

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Posted by: Arkanis Drako.5169

Arkanis Drako.5169

I use 30 Strength all the time.

The only problems I have are the traits for 10 strength and the minor trait for 25 strength.

PvP Cultural and Dungeon Armor

in A Very Merry Wintersday

Posted by: Arkanis Drako.5169

Arkanis Drako.5169

Edit: My stupidity

I also want to know how they will do this. And when is this pvp patch coming out or is it December 10th officially?

You can find the details here: http://dulfy.net/2013/12/06/gw2-pvp-developer-livestream-notes/

It´s semi official, I guess.

Defiant Stance discussion

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Posted by: Arkanis Drako.5169

Arkanis Drako.5169

Sounds like a skill that needs your enemies to be either stupid or just unobservant to work, because you are screwed if you are not hit. That conditions heal for a few seconds could be nice though. Really hard to say if it will be worth using, maybe with a lower cooldown.

By the way: Is anyone else irritated that this skill is not named DEFY PAIN?

PvP Cultural and Dungeon Armor

in A Very Merry Wintersday

Posted by: Arkanis Drako.5169

Arkanis Drako.5169

I´d like to know as well.

I can only guess, that we can purchase these skins with glory and gold starting the next patch for pvp and then have them for pve as well some time later.

I can not believe they´d just destroy the pvp skins we´ve collected so far or those we´ll get to buy with the next patch (cultural and dungeon armor for glory and gold).

Arcing Slice- Greatsword buff suggestion

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Posted by: Arkanis Drako.5169

Arkanis Drako.5169

Sorry but all I read is, that you want to take a terrible burst skill and make it a reliably hitting burst skill, that still is terrible.

The Problem with this skill, in my opinion, is that you use 3 adrenaline bars to cast a slow, relatively weak skill, that buffs you with fury, which most warriors already have almost permanently, because of signet of rage, for great justice, traits or runes.

Other burst skills have a certain benefit, like flurry´s immobilize, stuns, very high damage (axe and rifle) or AOE fields.

The greatswords burst skills does not have anything that makes it worth using, aside from the trait, that restores endurance, when you use burst skills (Building Momentum).

This skill needs either more damage or utility, to be worth using, and if I remember correctly, some devs said that it would be utility.

I´d suggest to give it an additional or new mechanic.

For example:

-lots of vulnerability stacks
-an aoe jump as a gap closer, like earthshaker
-might stacks, as this skill used to work
-another movement skill, like rush
-a sweeping AOE attack that inflicts lots of torment stacks
-a knock up behind yourself (I remember seeing this as the number 5 Skills from some beta video)

Just about anything that would give the burst skill a use and make it worth to give up adrenaline, which gives you benefits like, adrenahealth, berserker`s power, heightended focus or simply any other burst skills that has a use.

(edited by Arkanis Drako.5169)

Why is Performance Never/Rarely Addressed?

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Posted by: Arkanis Drako.5169

Arkanis Drako.5169

I remeber one time where performance optimizations were in the patch notes.
It did adress a very specific issue, but it was highlighted.

In this thread we were told, that the next optimizations would adress performance issues with large groups of players / creatures and combat in general (which would be exactly what I always had issues with).

That would be a big improvement that many of us desired so I cannot believe they would not write it in the patch notes, although it is possible that they would not.

That said, I did not notice any improvements.
After a long time of silence concerning performance, this thread got my hopes up,
just to seemingly fall back into silence again, after rather detailed information about upcoming optimization.

Why is Performance Never/Rarely Addressed?

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Posted by: Arkanis Drako.5169

Arkanis Drako.5169

Still no optimizations? Weren´t there supposed to be some “in the next updates”?

Some unforseen problems?

Why is Performance Never/Rarely Addressed?

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Posted by: Arkanis Drako.5169

Arkanis Drako.5169

I am a little disappionted that there were no performance improvements in the last update, considering that it´s about a world event with 80+.

I hope that we will get what we were promised in the next update.

Frame rate (fps) tied to network congestion?

in Account & Technical Support

Posted by: Arkanis Drako.5169

Arkanis Drako.5169

My frame rate also drops long before I see any action.
It´s like a zerg radar, actually.

Also, maybe just a coincidence:

When I was in Lions Arch once, I had a DC, but stayed in game for some reason,
resulting in lots of player models around me but a big frame rate increase.

Like from 20 up to 45+

Even though I was disconnected, the load on my system should still be the same, so I wondered about frame rate increase ever since.

It never happened again but because of this experience I wonder if somehow the servers impact the frame rate.

Why is Performance Never/Rarely Addressed?

in Guild Wars 2 Discussion

Posted by: Arkanis Drako.5169

Arkanis Drako.5169

Don’t expect double FPS overnight . Also, the changes I mentioned will mostly only be noticeable in combat or in large groups of creatures/players.

-Bill

It´s so good to read that.
I´ve hoped for something like that
since beta and most of the time this topic
was mentioned, it was more or less ignored.

It´s great to read that it´s being worked on,
thank you very much.

Logan Thackery

in Guild Wars 2 Discussion

Posted by: Arkanis Drako.5169

Arkanis Drako.5169

It´s hard to say, as the enviroment´s lightning changes some dyes, but
I use “Icing”, which is a rare dye, on the same armor Logan uses and it´s very close to it.

I like that dye best for this particular set of armor, but I am sure, that I have
the dye Logan uses somwhere in my collection.

Maybe I´ll find it tomorrow, if no one else posts it first.

With PvE culling removed on the 20th

in Guild Wars 2 Discussion

Posted by: Arkanis Drako.5169

Arkanis Drako.5169

Again this is a bandaid for a game engine that can’t handle its intended function…multi player content. What we need is the game engine updated to actually do its intended job rather than bodge fixes to hide the shortcomings in the current one. It amazes me that the game was released on an engine that was obviously, even from beta, not up to the job…especially for the touted highlight of the game…freestyle WvW and large PvP.

Sorry but the game runs decent so i disagree if you want to run max get a decent PC , Blaming the game when you prolly running a p4 , 512mb ram and On board graphics is youre problem lol :P

That it runs “decent” for you does not mean, that it runs “decent” for most of the community.

The problem is, it does not run decent for many people even though it should.
I don´t exactly have a high-end PC, but it´s above the recommended requirements
and the game´s auto detect function sets me to “high”.

That, however, still means that my frame rate can go from 30-60 down to
below 20-30 in most situations (big pve events, wvw, sometimes even spvp and some weird areas where nothing is going on and even standing still won´t let my frame rate go above 30 for some reason).

Some very extreme situations even put me down to measly 7 frames per second, which stays the same even when I set EVERYTHING to the LOWEST settings possible.

Some with worse hardware than mine report better performance, while some people with better hardware report similar problems with the game, which is weird, to say the least.

There also are many threads in the tech support subforum concerning performance problems.

I´m no expert on this but I´d say this hints a problem with the game´s engine utilizing the hardware correctly. At some point the extra power of high end systems compensates for this, but that does not mean there is no problem with the performance most of us currently experience.

This drags on since before launch and was recognised by the developers at first but
they kept silent about this ever since.

Hard Mode Zones

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Posted by: Arkanis Drako.5169

Arkanis Drako.5169

I´d LOVE hard mode for GW2,
most zones just are not challenging anymore
and when I think back to all the fun I had with it in GW1
… just do it!

I would rethink the way rewards given, though.
Maybe make special chests, which are scattered across the map at nice hidden places, which can only be opened by picking locks, which one would have to buy/find/earn first.

Similar to these: http://wiki.guildwars.com/wiki/Locked_Chest

That would add a nice sense of treasure hunt and not add lots of rare+ items
to the economy by farming the hard mode, as you´d have to first find the hidden chests and then open them with lockpicks you have to get.

I read about Quartz nodes being added, maybe even make the lockpicks craftable with
this new resource, which should already be limited as it is part of the home instance.
(Probably 1 node per day/Account)

So many ideas^^, but it´s late over here, so let´s keep it at that.

PvP Conquerer - Stuck at Avenger title

in Bugs: Game, Forum, Website

Posted by: Arkanis Drako.5169

Arkanis Drako.5169

Hello.

I´m stuck with the avenger title for some time now,
it just won´t progress any further, no matter how many pvp games
I play or how often I restart the game or my PC.

The progress bar is seemingly full and the points indicating its progress
always stay the same, so I guess the title simply fails to complete for some reason.

I fear the progress for this and the following titles I made in the meantime is for naught, but is there any way I can unfreeze this title?

Edit:

It seems the progress is no longer frozen.
I deleted the gw2.temp.dat, which might or
might not have done the trick, but my problem is solved.

(edited by Arkanis Drako.5169)

Did the Dev's even try and fix rush??

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Posted by: Arkanis Drako.5169

Arkanis Drako.5169

They tried to fix this skill numerous times now.
If they cannot get it done, they should give it
the “Leap of Faith” animation at the end.

I´m pretty sure it would hit then, although
it might hit more than one enemy.

+3% Burst damage

in Warrior

Posted by: Arkanis Drako.5169

Arkanis Drako.5169

I was talking about 1% burst recharge reduction. 30% burst recharge reduction with 30 points spent.

Yeah^^ I wanted to answer Gasoline, you just happened to post
at the exact same time I did^^.

Edit:

And yes, 1% faster recharge per point would be great, if they change the burst mastery trait.

(edited by Arkanis Drako.5169)

+3% Burst damage

in Warrior

Posted by: Arkanis Drako.5169

Arkanis Drako.5169

It was 1% per point before, so 30% more damage for 30 points.

Eviscerate was too powerfull back then so they nerved the damage
without replacing it with something else for nearly 10 month now.

I really, really hope they do something about it in the next patch,
which is supposed to be a very large balance overhaul.

If not… well, the longer it stays this way, the greater their shame.
(and ten month are a lot of accumulated shame, they´ll need
steel wool and a few weeks under a shower if this drags on much longer)

Supposed upcoming changes to the warrior

in Warrior

Posted by: Arkanis Drako.5169

Arkanis Drako.5169

its not fake. he just copied it from another post earlier, its a repost. Jeez warriors are so negative. SWOOOOORRDD BUFF! its gonna be baws

I don´t care where this has been posted first, that does not make them any less likely to be fake. Copied, resposted stuff of unkown origin is never credible.

I will only believe 100% that these are the official balance changes, when they have been officially posted. And I sure hope we will get something else, than this.

Supposed upcoming changes to the warrior

in Warrior

Posted by: Arkanis Drako.5169

Arkanis Drako.5169

The problem is that, they buffed everything, and what happens when you buff something that was already balanced or OP, it becomes OP, or very OP, and what this have to do with us?, well, warrior was at the bottom of the dirt… they are buffing them (i suppouse? but actually i dont see many good things like other classes) but they are buffing everything so warrior will stay at the bottom of the dirt, so… nice “BALANCE” there, its like they always want to balance in favor to thives and mesmers.

I think that´s a sign, that these are not the upcoming changes or at least not the final
ones, as ArenaNet described that they wanted to avoid it:

https://www.guildwars2.com/en/news/upcoming-skill-and-trait-changes/

" Why don’t we just increase the power of weaker skills to match the most popular ones? Well, the problem is that then we get into something called power creep; the power of all builds and classes keeps rising as we keep making improvements, which causes instability in game balance."

Also while most of these supposed changes sound credible,
others sound just unlikley.

Hamstring for example is supposed to become the third chain skill on the sword
and has it´s cripple duration reduced to 1 second. That´s just useless and robs the skill of its purpose. 1 second immobilize, yeah maybe, but one second cripple, that is nothing.

They also posted a few weaks ago, that warriors lack sustain in PvP, which
5 seconds of reduced cooldown on all healing skills would not account for, in my opinion.

And were changes to the discipline´s measly 0.1% burst damge per point even mentioned?

Same with the greatsword´s burstskill. They wanted to do something about it,
they even accidently updated the tooltip to list might, months ago.
Yet nothing about it in these notes.

I simply cannot believe, that they would make so many changes and not
do something about these issues which they acknowledged for a long time.

Sound effects and music loading times

in Account & Technical Support

Posted by: Arkanis Drako.5169

Arkanis Drako.5169

I´ve had that since the game was released.
Not every time but very, very often, whenever
I have to load a new area.

Considering the terrible performance this game has
for many of us, I´d say it´s the game´s fault
and not defective hardware.

Low FPS and nVidia employee response.

in Account & Technical Support

Posted by: Arkanis Drako.5169

Arkanis Drako.5169

About 3 days ago was the last reply from support team about this issue, will leave the links below, same talk as usual and probably in a month we’ll get another reply asking and saying the same about it, and with the lag issue not solved.

https://forum-en.gw2archive.eu/forum/support/tech/Official-response-on-the-Lag-issues-please/page/2#post2224747

https://forum-en.gw2archive.eu/forum/support/tech/Lag-issues-4/first

Either way, I will leave here aswell what they asked:

Location: Lisbon, Portugal
ISP: Meo Pt

While I mostly agree with you and also have mysterious lag issues from time to time,
that is absolutely off-topic.

This thread is about frame rate issues, which aren´t even appropriately acknowledged
by ArenaNet.

well, after a bit of research I found this, which could very well be linked to the lag issues

http://www.examiner.com/article/guild-wars-2-publisher-inks-unreal-engine-4-guild-wars-3-coming

and this

http://www.tentonhammer.com/news/ncsoft-hit-with-more-layoffs

if there are cut backs …and trimming of budgets…it’s not unreasonable to consider that they did something to cut back costs on the servers and it resulted in lag. Maybe they got pushed into a kmart internet situation for survival reasons ? – “Here’s a 96k modem…make it happen” ?

I am a little worried now. Is ArenaNet actually in a very bad situation,
simply not able to invest money to adress problems, like the horrible frame rates?

That would explain a lot, even though it seems unlikely to me.

Low FPS and nVidia employee response.

in Account & Technical Support

Posted by: Arkanis Drako.5169

Arkanis Drako.5169

[…]
I remember when Anet turned down Nvidia and AMD help with optimization and I really couldn’t believe it.
[…]

So they really did turn down an offer to get help with optimization?
Do you remember where and when you read about it?

And why would they not want help with it?

I mean it´s a really important part of ANY game that should
get as much attention as posible, especially when there are
big problems like in this case.

Low FPS and nVidia employee response.

in Account & Technical Support

Posted by: Arkanis Drako.5169

Arkanis Drako.5169

I´m not saying this all has to be true, and I hope ArenaNet has something to say about this soon, but if it is true it´s a HUGE punch in the face for everyone who has performance issues with Guild Wars 2. And that are a lot people.

Not only does this drag on for almost a year, it seems they don´t even care to do anything to improve the situation and refuse to have anyone else improve the situation.

IF that would be true it would make me lose all my trust in this game which gradually decreased over the past months.

I was and still am a huge fan of ArenaNet, Guild Wars 1 and Guild Wars 2,
but honestly not for much longer if things stay this way.

You know GW1 Armor?

in Guild Wars 2 Discussion

Posted by: Arkanis Drako.5169

Arkanis Drako.5169

change "tactics" minor traits

in Warrior

Posted by: Arkanis Drako.5169

Arkanis Drako.5169

I like the first one, that grants +400 Armor at lvl 80 while reviving.

I agree that the other two minor traits, especially and foremost
the third minor trait (+1 Might after reviving…), need to be changed.

High lag ans Spikes in sPvP

in PvP

Posted by: Arkanis Drako.5169

Arkanis Drako.5169

I could not play PvP without losing my connetion, today.
Completly unplayable.

The last two days before were kind of bad,
but nothing compared to the problems I
was having today.

I am on Riverside, by the way.

Shield Stance Buff?

in Warrior

Posted by: Arkanis Drako.5169

Arkanis Drako.5169

They may not stack if used closley after each other,
but you could hit them with one shieldbash, attack with another
attack and then shieldbash them another time by canceling your suggested
“shield block”.

Not that I would not want it that way^^,
it just seems to be very strong two have
two stuns.

Shield Stance Buff?

in Warrior

Posted by: Arkanis Drako.5169

Arkanis Drako.5169

Off-hand Shield:

4
Sentinel Stance
Hold your shield outwards protecting yourself from incoming attacks!
Protection: 8s
Defensive: 8s (Lowers the warriors out-going damage by 20%.)
Cooldown: 15s.
(You gain unique melee animations when using this ability, you hold your shield in front of you protectively and swing your weapons differently.)


5
Shield Block
Block attacks: 3s
Channel: 3s
Cooldown: 15s

It switches to a secondary ability after you block, you can use this during channeling or 10s after the channeling of block.

Shield Bash
Bash your foe with your shield and stun them.
Damage: 302
Stun: 1 s
Combo Finisher: Leap
Range: 300

I like both ideas, but the second idea
would enable warriors to double shield bash,
which could be a little too much.

A channeling skill which reduces the cooldown
if not used for the entire time sounds great, though.

It would promote smart use of the skill.

Shield Stance Buff?

in Warrior

Posted by: Arkanis Drako.5169

Arkanis Drako.5169

I´d rather they reduced the cooldown.

To block two more seconds would be nice,
but in my opinion Warriors should primarily hit instead
of getting hit.

Shield Stance with a lower cooldown would enable
warriors to use it more often, when they need it,
instead of blocking for a longer time, without dealing damage.

As far as I am concerned, it´s used to block key attacks of
hard hitting npcs(npc-groups) and bosses or damage dealers in PvP.

I hardly feel the need to have a 5 seconds long block for PvE
and in PvP people would stop attacking after the first
or second attack, unless they have unblockable attacks.

A lower cooldown to mitigate damage more often would
benefit the warrior much more.

(edited by Arkanis Drako.5169)