Showing Posts For Armo.6208:
i wish i would get points for mercenary camp capture when i actually capture one, the last 3 captures and got no points. captured hylek twice no points and ogre once and no point.
In Lunatic inquisition i have fallen and been feared of the edge, but instead of spawning near the edge inside the maze, went into downstate at the bottom of the world where i could heal up and survive. Giving the villagers the win.
1. Defending structures
2. player assume to role as lord of a structure.
3.
what would you think if, when a guild claims a keep/tower person from that guild with certain priviledge become the Keep/tower lord with its stats? Perhaps the be able to give 4 other players buffs that make them take the role of the other npcs in the lords room with their?
Of course you could only move as the lord inside the keep/tower area, once outside you lose it. And when no guild members of the claimed guild is in the map of the claimed keep/tower you lose the claim and someone else can claim.
have the same problem and all influece and upgrades are gone. playing on Whiteside ridge EU server
they could change the oil pot to be repairable and make mastery in it give huge damage boost against rams/golems or something like that.
what i dont understand about this buff is that igf you have 1,2,3 buff you get 1,2,3 point per stomp, why give that to the stronger server? shouldn’t it be the otehrway around, if you have the buffs you are worth points if killed, not be stronger and get more points.
IF it were to move to that direction i would prefer the upgrades remain even after capture. Enemy upgraded everything to t3 and you captured it… gratz now you have a t3 keep/tower/camp.
Defend a keep 3 times
that could be really hard to do succesfully, daily, for the lowest tier servers.
i would be satisfied if we got heads on spikes with server coloured rags on the field near the keep showing of a succesfull defence.
we do need some rewards for defending.
Perhaps have the rewards for both capture and defence scale depending how long it has been owned. An objective that is immediately recaptured should be give smaller reward than an objective that has belonged to one colour for x hours/ x days.
sign me up. Will bring my hobosack
give servers that are losing badly like 100/150k points a fast way to capture keep/towers, a Big ol’ bomb type siege to blow walls but only usable when you got the outnumbered buff. 1 bomb for t1 walls and so on.
Change the camp buff, decrease it for camps taken by winning server and prolonged when captured by losing server.
i wouldn’t mind if they would show some numbers on how outmanned you are. Are you outmanned 2 to 1 or 3 4 or what. And perhaps change the RI buff on campss, if you are winning by 100k 150k points your server gets no buff when capturing a camp while the camps captured by losing servers have it perhaps extended to 6 7 8 mins
it would be nice with something to show off for server loyalty.
Ah but Remember the Alamo! Were they actually fighting Santa Anna’s overwhelming force for the experience or gold? No, they fought for a free Texas and that ideal pushed those few defenders to fight braver, harder and with more ferocity!
Throughout history a few have stood up against many and although they may have fallen they were inspired to fight harder because they were fighting for their homelands, their freedom.
So why do we get a useless buff such as more magic find and experience over something that will actually allow us to fight harder against overwhelming odds?
Remember the Alamo!
but throughout history they had permadeath,
will worlds move up and down in this leagues system? Will the winner of Bronze league move up to silver and the last place in silver move down to bronze?
we got a new blue colour that is something … right?
i simply got bored, partly because I personally feel it lacks a goal to fight towards., Don’t know what they could do to change it but that is why i have stopped wvwvw.
i had this bug that starts too feel like to often, few times everyday. I move then stop and simply can’t move again. All abiliities work but i simply can’t move. It requires me to relog. Resenlt it happend during Melandru after i changed back from animal form, couldn’t move
either change #2 so it pulls us towards someone or something away from the enemy. if not just let it staked us so all engineers can F themselves.
what engineers need is a critical failure chance for out random elixirs, instead of getting swiftness or whatever we get 25 stacks of poison
great post..
on the positive note they didn’t nerf our downed skills
i rather take balanced matches as they are now rather than how matches used to be. Now the match is over the whole week rather than ending after the weekend when one server lead is so great that the losing server population stops doing wvwvw.
And if you get bored figthing the same servers you can still transfer
There is no need for me to group up, since i don’t do dungeons and i don’t see a point in grouping for DEs
agree we need new sklills, why can’t I use the second skill to target an ally and pull myself to it? And that third skill is useless, when i have it ready for use i have no need for it since no enemies are nearby and i can use 4 to heal myself.
I started running with dual pistols, tool kit, , personal battering ram and elixir B, it has been a fun change from rifle and grenades. Still not sure if i should have bomb kit instead of the battering ram.
agree with what has been posted. I haven’t gone that far in my personal story yet but that is a bad move. Since dungeon crawling isn’t really my cup of tea i hope this is changed so i can still finish it and not left hanging
well since the puzzle is in a wvwvw zone one simply has to count on the possibility that there might be enemies trying to kill you.
If you removed the possibility to kil enemy players since it is in a “different zone” then they should change the rewards also, remove the badges of honour for example.
barricades would be nice to be able to build
we have only been able to upgrade garrison to reinforced walls and second worker, more is impossible since its stuck somehow on mortar upgrade. When we try it simply says you can’t upgrade two things at the same time. What i know it was stuck on mortar since we captured it. this is on Whiteside ridge borderland.
dolyaks should be more tough and the escorts should be killed before dolyak can be touched.
Since thery don’t seem to have any intensions to remove free transfer in the near future, how about only free transfers between the match-up servers? that should balance the match, can’t become any worse than it is now?
you should be allowed to build siege (excluding treb) in spawn
i like it even though not too fond of the skills. atleeast engineer 3rd skill is useless rarely have the time to use it.
I like the ress system as it is now. sure it sucks when you dont get anything for downing a player. and not having the opportunity to finish him/her off.
i could be ok if they at least bound your account to your original server when it comes to wvwvw. so you transfer toa a server but you cant join wvwvw until after let ssay 72 hours. and if you after 72 hours decide to transfer again ou are bound to the last server when it comes to wvwvw for 72 hours. That would limit somewhat their affect on the wvwvw score.
The orbs exist to provide boost to the winning team, because in 3 way wvw, the second and third place teams are supposed to gang up on the winning team.
But there is no point in that if the first placed server has too big of a lead. first and third will fight primarily the second placed so that the first will secure its lead and the third for a hope to get the number 2 spot.
i have never understood why some people see it as natural that the 2 losing servers would ally againts the leading server? For me it would be more logical for the last placed server to concentrate fighting against the second placed server as would the leading server in order to secure its lead..
As in my match where the last placed server (from my point of view) has been given free reign to claim back its territory and is attacking my server all the while the leading server is concentrating its attacks on us. when we are wipe by them both then the last placed will lose its territory to the leading one.
They should throw in a voting system, if a world leads over the others by 100k or 200k points, the losing worlds can vote to let the winnig world win by W.O. thereby ending the pain early instead of forcing to suffer a week or 2. If people stop joining wvwvw might as well end it early. If several worlds forfeit their games maybe a amatch between the losers and a match with the winners until friday/saturday when the bracket matches start again.
all i can say is that i agree with your points, can’t see this holding for 2 week matches as it is now.
The real problem here is invisible enemies. Give their algorithms time to match servers properly.
in WvW
Posted by: Armo.6208
it does suck when the enemy clearly sees me and is hitting me but i can’t see it instead i am forced to hit or shoot in the air and hope that i hit something
yea that is fun,. thought i would take the ballista and shoot enemies when defending a keep. I saw skills going of spells and such but no people so couldn’t target anyone becaus ethey were all bloody invisible.
Not to forget the occasions one runs with a group of people to suddenly find yourself in the middle of the enemy zerg that wasn’t there a second agp atleast not on my screen.
i wonder if this is still working like this? after death i dont have that buff. IT should remain as long as your world is outmanned even though it is pretty useless
Not sure if its a bug or not but i can vendor/salvage some souldbound items but not others. It doesn’t seem to matter if its green or blue or whatever. If it’s not a bug what decides what souldbound item can or cannot be vendored/salvaged?