Showing Posts For Azumi.9572:

Why does Zhaitan seem so small?

in Lore

Posted by: Azumi.9572

Azumi.9572

I think both Zhaitan and Mordremoth look small. aNet never really delivered that one shot that made you go “Holy kitten… look at the size of that thing”. At least in my opinion. The scaling picture makes Mordemoth look huge if he’s based off a Chinese dragon – we don’t see his hands or feet in that picture, which means it’s possible there’s a very large portion of him we don’t ever see.

I mean, I imagined something otherworldly if they were capable of affecting things on a continental size. Maybe there was a believability aspect to it – we have to kill these things, after all.

Out of the ones that are left – I’d say Jormag and Bubbles have the greatest chance of being the largest we’ve seen.

Primordious will most likely be taken on underground – I think he’ll be downscaled in size to make it more comfortable. Kralkatorik was badly injured last time we heard about him – though he was supposed to be utterly massive prior to launch.

Jormag though seems to me to be in a wide open mountain area in the Far Shiverpeaks – lots of open sky, and Bubbles has an Ocean for a playground in theory.

Of course – that’s if we even face off with another Dragon in GW2. I got money on 1 more (Kralkatorik) and that’s it.

(edited by Azumi.9572)

Different reasons for OOM Client Crashes

in Account & Technical Support

Posted by: Azumi.9572

Azumi.9572

64Bit Windows 7, GTX 770, Fully Downloaded. Constant crashes. So far only really dug into Verdant Brink and Auric Basin. I hear Dragon Stand is really bad, though. I’m not looking forward to making it there.

Verdant Brink had less crashes than Auric Basin by a country mile. If I was to use hard numbers, I’d say a couple a crashes every couple of days in Verdant, and around 10 to 15 in Auric Basin easily.

Auric Basin has been almost worthless to play. You put the time and effort into pushing the meta (around 1 hour give or take) and then crash (almost guaranteed) at octovine fight and then lose all Map Progression (200%) and get no rewards for doing the Octovine event prior to crash.

I wouldn’t be so agitated if they had a system in place for this that was fair – like a 5 minute holding period where you are locked into the map you were on when crash happens so when you come back in you zone back into that map, but right now the moment you crash – it’s over.

Being in a party provides limited insurance, as if map is full – no luck.

Client Crashing constantly [Merged]

in Account & Technical Support

Posted by: Azumi.9572

Azumi.9572

64 Bit here, constant crashes. Averaging around 10 to 15 a day. Verdant Brink was more stable, Auric Basin is atrocious for this. Crashing at least twice per Meta. Which is around an hours of work (from beginning to end) getting to the climax only to be dropped and lose all progression and a shot at the meta event completion.

The crashes seem more constant during the ending (Octovine fight) but that might just be me being irked as I’ve crashed there A LOT.

The crashes are extremely weird, too. At least I’ve never experience anything like it since I’ve been playing (Since launch):

The game crashes and I get the “send report to aNet” popup – but if I click back into the GW2 client on taskbar, I can continue playing with some major issues, namely item names are gone, none of the ingame menus work (Guild, Invite to party, etc.) no weapon moves have names or graphics.

About 5 to 10 minutes into this, the game will freeze completely forcing a hard shutdown (of the client, not computer).

I was getting maybe 2 of these every couple of days in Verdant Brink (even that might be an exaggeration) but Auric Basin has been stupendous in the amount of crashes. Like I said, easily 10 to 15 a day if I put a lot of time into it.

Issue Reports: Heart of Thorns [Merged]

in Bugs: Game, Forum, Website

Posted by: Azumi.9572

Azumi.9572

Crashing like crazy in Auric Basin. Every Meta Event, spending hours building it up and then – boom – crash right at the climax. Game built around staying logged in for Map Progression and increased rewards – and you release it in this state?

I’m not even laughing. I’m legitimately angry.

HoT is NOT too hard and not too hardcore

in Guild Wars 2: Heart of Thorns

Posted by: Azumi.9572

Azumi.9572

I don’t know. The difficulty on some of these maps has been insane. Like, you put in all this time and effort and then the boss just random crashes you to your desktop.

How can you protect against a move that one-shots your character so hard the game refuse to keep running?

These bosses need to be tuned. I mean, I get the one-shot. But why do they have to cause us to crash so much and rob us of all of our map progression?

Elementalist is extremely weak

in Guild Wars 2: Heart of Thorns

Posted by: Azumi.9572

Azumi.9572

It’s already well noted that most Elementalists won’t be doing Tempest.

They’ll have to look at their numbers a month or so from launch and see that, and then go from there.

Hopefully the person responsible for Tempest/DragonHunter is not given that kind of influence next time around.

Raids excludes players, and it's ok.

in Guild Wars 2: Heart of Thorns

Posted by: Azumi.9572

Azumi.9572

It also tells some players that they can’t play the endgame, so they should find another game to play.

Raids aren’t end-game though… well it is part of end-game but it is not the be-all-end-all end-game. There is sPvP, tPvP, WvW, Dungeons, Fractals, all that open world stuff, progression crafting, and then after all of that there are Raids.

I will never set foot in a Raid – even if the armor was 20% better then exotics in WvW and gave a bonus to amulets in sPvP / tPvP – not because I lack the skill but because I don’t enjoy that kind of content (if you were guaranteed one piece you needed a run I would give it a try but it kitten well better be hard then, heh heh).

I don’t know that exclusion is good – ideally everyone should be able to play what they want – however it definitely isn’t bad. Telling people they should play a different game certainly isn’t; more MMOs should say “I’m sorry but if you are looking for ‘X’ go play a different game because that isn’t what this game is about” (see the bevy of new counter-cultural MMOs coming out like Camelot Unchained and Star Citizen).

Guild Wars 2 is as close to “do whatever the kitten you want” as you can get… just because a tiny slice of content isn’t tailored for everyone hardly necessitates a mass exodus… especially when Raids – like everything else in this game – merely offers QOL improvements (Ascended gear with on the fly changeable stats) rather then a power tier upgrade.

Maybe?

I feel we’ve well moved past dungeons being counted as endgame, they’ve been kind of left behind, old and neglected at this point. We’ll see how much effort they put into keeping fractals from suffering the same fate.

On the other hand we do know that they plan on rolling out a good bit more raids, with story included, though I could be wrong on the latter. With their teams being focused on that I am concerned with how much there will be to do other than farm the new maps for us PvEers after a certain point. If you aren’t raiding anyway.

I can’t say much on the PvP front as I’ve never enjoyed such things so I try to say out of the way.

If you’re a Casual player, then you’ll have the same kind of end-game you’ve had since launch – World Bosses, Map/Event Farm, Karma Train, Low-Difficulty 80 Content (Dungeons, etc.) All Casual content geared toward Casual players.

Raids are different. They are geared toward another subset of players, but they are not exclusive. If a Casual player wants to play them, they can. Nothing stops a Guild of Casuals from Raiding.

And guess what? When you get bored of being a Casual player doing Casual content – Raids will be there for you.

Keep demanding they nerf it – and it won’t be.

Raids excludes players, and it's ok.

in Guild Wars 2: Heart of Thorns

Posted by: Azumi.9572

Azumi.9572

another question before: what is really stopping me from doing fractals? a huge, steamy heap of money and crafting ingredients to stack AR.
what will stop me from raids? with pretty good probability, still not having ascendeds + capped masteries.

I didn’t find Ascended Armor that expensive. Only thing was the idiotic time-gating.

I made a post on here a while ago about Fractals – it was due to Mawdrey being locked behind Fractals at the time. I didn’t want to run 5 Fractals because I had this idea in my head they were extremely hard.

I sucked it up and did them. And they were easy. It was more content I got to enjoy. I made it up to Fractal level 33 before stopping due to bordem.

You never had a reason to make your Ascended Armor before (Fractals didn’t motivate you, obviously) now you do. Now you have something to work towards.

Nothing is holding you back from doing Raids or making that Armor but yourself.

And because you are holding yourself back, you want to punish and hold back others.

That’s garbage.

The cost of ascended armor varies wildly on whether you were a cloth wearer, a leather wearer, or plate wearer.

The cost and required amount of bolts of damask makes a huge impact.

My mesmer’s full ascended armor cost around 470 gold to make. It’s much cheaper on non-cloth toons.

Mine was cloth. I made all the Damask. Ran Dungeons, used Gold to buy Silk. Took maybe an hour to finish like 5 Dungeons (AC, CM, TA, CoF, CoE). All Pugged.

Like I said – only issue was the time-gate. Which was, is and always will be an idiotic mechanic in any game.

I’m not sure what purpose it serves other than punishing one set of players (Players who play a lot/have a lot of resources) for another set of players (Players who don’t play a lot/don’t have a lot of resources) to keep one set from outpacing the other.

Now we can see though, a lot of those people weren’t bothering making Ascended anyway.

And the only reason I even did it was because I was BORED with nothing else to do. Burnt out on World Bosses, PvP. I needed to try something new (Fractals) to give me a reason to keep playing.

I did it for fractals, although that’s an entirely different can of worms. Before my ascended set, when ascended armor didn’t exist, I made the +10 infusions for the rings and amulet, which amounts to about 250 gold.

So if I’m counting infusions and making the ascended armor, it runs to about 700 gold, and if I add the gold I also dumped on several weapons, it’s closer to 850 gold.

And now with their apparent raid design of punishing zerkers with high toughness mobs, it means I gotta dump all that gold in another set of sinister stats ascended armor and weapons for back up.

How much fun!

I think ascended was a terrible mistake and they should have stuck to exotics and merely tied cosmetics and rank emotes to raids.

They recently changed that. You can now switch your Ascended stats in the Mystic Forge.

You need the Insignia for the set you want, Globs of Ecto (5 I think) and a Mystic Forge item bought with Shards.

Does bring up an interesting point, though.

There is no way making different sets of Ascended is economically, or time viable. So if a Raid requires Celes. in one part, Berserker in another, Sinister in another, etc. then it’s not going to be completed in full Ascended.

The time-gate makes it so it’s simply not worth putting the effort into making 4+ different sets of gear.

And they can’t make you have the ability to change the stats on the fly, because that’s the calling card for Legendary Armor.

But then, now that I think about it – This makes Fractals come into play, since Ascended gear drops in there, and since you can Mystic forge to change stats – every piece that drops is usable for you.

Not bad.

Ascended Gear required to raid?

in Guild Wars 2: Heart of Thorns

Posted by: Azumi.9572

Azumi.9572

Well that made that decision easy. Dumping the game. I have no interest in crafting ascended gear just to raid. And for what? More skins to add on to my gear I already made? Whatever.

Raids too strong for you. You’d be a chain around a raid groups neck, anyway.

Can I haves your stuffs though?

Raids Not Available

in Guild Wars 2: Heart of Thorns

Posted by: Azumi.9572

Azumi.9572

Can I have a source for that?

Hey everyone, I have an update regarding the availability of raids.

Due to the issues we experienced yesterday with the Enhance Squad UI and with further internal discussion, we have made the very difficult decision to keep raids turned off for the remainder of the beta weekend.

We are continuing to investigate the issues and also looking into options that would allow us to get more testing on these features before we release.

We thank you for your patience and understanding.

https://forum-en.gw2archive.eu/forum/game/dungeons/Raids-Temporarily-Off-line/page/4#post5566330

Raids Not Available

in Guild Wars 2: Heart of Thorns

Posted by: Azumi.9572

Azumi.9572

I can’t access my additional options for my commander tag apart from creation and color. I apparently need to be in a “Raid” squad to enter the new Raid/Dungeon thing. I want to go inside and see what’s in there as this was stated to likely be the last beta. Can we at least have it enabled for people to walk in freely? Or can we get this feature fixed/enabled in time for us to at least test the Raid a little bit?

They said they won’t activate Raids again this BWE.

Raids excludes players, and it's ok.

in Guild Wars 2: Heart of Thorns

Posted by: Azumi.9572

Azumi.9572

another question before: what is really stopping me from doing fractals? a huge, steamy heap of money and crafting ingredients to stack AR.
what will stop me from raids? with pretty good probability, still not having ascendeds + capped masteries.

I didn’t find Ascended Armor that expensive. Only thing was the idiotic time-gating.

I made a post on here a while ago about Fractals – it was due to Mawdrey being locked behind Fractals at the time. I didn’t want to run 5 Fractals because I had this idea in my head they were extremely hard.

I sucked it up and did them. And they were easy. It was more content I got to enjoy. I made it up to Fractal level 33 before stopping due to bordem.

You never had a reason to make your Ascended Armor before (Fractals didn’t motivate you, obviously) now you do. Now you have something to work towards.

Nothing is holding you back from doing Raids or making that Armor but yourself.

And because you are holding yourself back, you want to punish and hold back others.

That’s garbage.

The cost of ascended armor varies wildly on whether you were a cloth wearer, a leather wearer, or plate wearer.

The cost and required amount of bolts of damask makes a huge impact.

My mesmer’s full ascended armor cost around 470 gold to make. It’s much cheaper on non-cloth toons.

Mine was cloth. I made all the Damask. Ran Dungeons, used Gold to buy Silk. Took maybe an hour to finish like 5 Dungeons (AC, CM, TA, CoF, CoE). All Pugged.

Like I said – only issue was the time-gate. Which was, is and always will be an idiotic mechanic in any game.

I’m not sure what purpose it serves other than punishing one set of players (Players who play a lot/have a lot of resources) for another set of players (Players who don’t play a lot/don’t have a lot of resources) to keep one set from outpacing the other.

Now we can see though, a lot of those people weren’t bothering making Ascended anyway.

And the only reason I even did it was because I was BORED with nothing else to do. Burnt out on World Bosses, PvP. I needed to try something new (Fractals) to give me a reason to keep playing.

Raids excludes players, and it's ok.

in Guild Wars 2: Heart of Thorns

Posted by: Azumi.9572

Azumi.9572

Players are not really being excluded in the sense that they can always learn the raids and get better. The raids are permanent content so that have as much time as they need.

Learning and time cannot fix every issue that may keep people from raiding.

True. They need to have a willingness to try and adapt.

And not have physical limitations that keep them from pulling off what they need to.

I have a mental issue that forbids me from getting on Voice Chat.

Is aNet supposed to accommodate my issue by not requiring high-level, fast, adaptable communication, thereby lowering the Raid difficulty and punishing others because of me?

I’m not an entitled child so I have no desire for that.

Raids excludes players, and it's ok.

in Guild Wars 2: Heart of Thorns

Posted by: Azumi.9572

Azumi.9572

nope. I don’t want to “work” towards anything, because it’s not the reason i bought the game years ago at launch.

2%. tantrum. college and fastfood? a lot of OT.
It’s not punishing anybody, it’s what i like or dislike.
a part of the players don’t like “working” on crafting the best gear, because it’s not fun.

I already quitted a year ago or so, but when i read again the misleading advertisement about “horizontal progression” “we don’t do new tiers” and so on..here I am.

but don’t be afraid, vocal minority or not anet will follow raiders desires…but just like did with ascended, will say “there is it and it’s BiS, but if you close your eyes and think of ponies and unicorns,you may not need it”
there is no way they can cater opposite audiences.

You don’t need Legendary Armor to kill Tequalt for the 1 billionth time, Kevan.

And anyway, Legendary Armor is the same as Ascended Armor statswise.

Raids excludes players, and it's ok.

in Guild Wars 2: Heart of Thorns

Posted by: Azumi.9572

Azumi.9572

another question before: what is really stopping me from doing fractals? a huge, steamy heap of money and crafting ingredients to stack AR.
what will stop me from raids? with pretty good probability, still not having ascendeds + capped masteries.

I didn’t find Ascended Armor that expensive. Only thing was the idiotic time-gating.

I made a post on here a while ago about Fractals – it was due to Mawdrey being locked behind Fractals at the time. I didn’t want to run 5 Fractals because I had this idea in my head they were extremely hard.

I sucked it up and did them. And they were easy. It was more content I got to enjoy. I made it up to Fractal level 33 before stopping due to bordem.

You never had a reason to make your Ascended Armor before (Fractals didn’t motivate you, obviously) now you do. Now you have something to work towards.

Nothing is holding you back from doing Raids or making that Armor but yourself.

And because you are holding yourself back, you want to punish and hold back others.

That’s garbage.

Ranger Juvenile Fire Wyvern (feedback)

in Guild Wars 2: Heart of Thorns

Posted by: Azumi.9572

Azumi.9572

If you can’t select the spot, maybe then it should always fire the area around you. That way you could use it when meleeing to hit the mob you are standing by.

It should do it with the enemy in the middle as most of the skills like that work.

I’m sure they’ll fix it for release.

Raids excludes players, and it's ok.

in Guild Wars 2: Heart of Thorns

Posted by: Azumi.9572

Azumi.9572

98% of the game is built for casuals like you. 2% is now being diverted for other players.

You still got the majority of the pie. Silverwaste grinding isn’t going anywhere. World Boss farming isn’t going anywhere. You still have your casual content to sleep through.

I mean, it’s not like there’s 6 new sets of armor skins (as many as the entire rest of the expansion, I might add!) representing an entire new tier of armor locked behind raiding or anything.

You don’t need that armor if you are not going to do the hardest content in the game.

Sorry. You don’t get to play with this toy unless you put forth an effort.

You have 98% of the rest of the sandbox to play in.

This little slice is theirs. Stop throwing a tantrum and knocking down their sand castles.

Raids excludes players, and it's ok.

in Guild Wars 2: Heart of Thorns

Posted by: Azumi.9572

Azumi.9572

Why would you need Legendary armor if you are not going to do the hardest content? You don’t.

This is pure entitlement, and it kittenes me off. It’s the reason I have such a low view of the casual playerbase – the entitlement seeping from their pores is something that gets under my skin.

I cannot stand entitlement.

It’s like someone paying $400 for a PS4 while you pay $100 for a PS3 but you want to do the exact same things as the person who shelled out the $300 extra for a PS4. You want the PS4? Buy it.

You want Legendary Armor? Do the content you need to do to acquire it.

And this is coming from someone who won’t do Raids due to a personality quirk.

How is it entitlement if i’m suggesting it would take a longer time to achieve for casual players than hardcore players? Currently casual players have the capability of achieving legendary weapons and even ascended armour, is it so distateful to wish that the same be extended to legendary armour that can be achieved through raids only? The legendaries still STAY in raid content. but just like all other legendaries, they’re available to casual players too!

i’m not asking for a vendor outside of raids to provide free legendaries, there’s still going to be work and a lot of it too, but mix the raid with the tangible progress system that they’re implementing for legendary weapons (again leaving certain drops or even all drops needed for legendary armour to come ONLY from raids) gives everyone the ability to gain access to all kinds of gear.

It is entitlement. You want the exact same thing as Y, without doing the hard work of X.

Exclusive content is a must.

Including exclusive PvP armors and weapons, Exclusive WvW armors and weapons (Focus put heavily on Guild emblems), PvE armors and weapons (World Boss weapon/armor sets, etc.)

Legendary PvE Armor coming from Legendary PvE Content (Raids, hardest content in game) makes sense.

Getting Legendary PvE Armor without doing Legendary PvE content is a joke.

The only way I’ll budge on this is with WvW since the ability to switch stats would be extremely helpful there. Maybe add in a Legendary WvW armor set.

Let me ask all you Casuals a question – and be honest:

What is really stopping you from doing the Raids? What reason do you have for not wanting to do that content?

Raids excludes players, and it's ok.

in Guild Wars 2: Heart of Thorns

Posted by: Azumi.9572

Azumi.9572

Why would you need Legendary armor if you are not going to do the hardest content? You don’t.

This is pure entitlement, and it kittenes me off. It’s the reason I have such a low view of the casual playerbase – the entitlement seeping from their pores is something that gets under my skin.

I cannot stand entitlement.

It’s like someone paying $400 for a PS4 while you pay $100 for a PS3 but you want to do the exact same things as the person who shelled out the $300 extra for a PS4. You want the PS4? Buy it.

You want Legendary Armor? Do the content you need to do to acquire it.

And this is coming from someone who won’t do Raids due to a personality quirk.

Raids excludes players, and it's ok.

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Posted by: Azumi.9572

Azumi.9572

Raids won’t last 6 months at release difficulty.

I’ll tell you why: aNet built a casual game. This game is for casuals, not hardcore players.

How do I personally define casual vs hardcore?

A Casual player is someone who wants everything to be achievable at a casual and easy pace (Think World Boss farming, Glints Cave Solo, etc. content like that)

While a Hardcore player wants exclusive rewards locked behind challenging content (So there is a reward at the end of the tunnel). The journey is the biggest part, but the reward makes it worthwhile.

People who just want extremely hard content regardless of reward are what I would call Elites. These are the ones doing legit solo runs of current ‘hard’ content. They’ll mesh with the Hardcore subset, but are different. You’ll see these guys doing solo attempts on the Raids.

They are adding Raids to keep players wanting a challenge to continue playing. Nothing else in the game is aimed towards them outside highlevel Fractals, which simply don’t have the right difficulty/reward setup for hardcore. Pushing the level to 100 is an attempt to placate the Elite subset I’m guessing.

Casuals will get upset (see already) at the idea of Raids, since by their own lack of action, it will be unavailable to them.

They won’t want to put the time into that kind of content (Hard/Challenging) for fear of messing up, or whatever arbitrary complaint they have.

They’ll continue to kitten about it and aNet, as always, will listen to them and nerf it.

Look at BWE 2 and compare it to BWE3 – they nerf’d the every living kitten outta the mobs in the map, and burnt the difficulty of the events down to ash.

All because casuals complained that smokescales were too hard.

So yeah, expect Raids to be nerf’d.

In most games, Casuals are the majority. In GW2, Casuals are the game.

BW3 Difficulty Nerf [merged]

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Posted by: Azumi.9572

Azumi.9572

aNet listened to the casuals who complained about it being hard, evidently.

Yeah, imagine that. A company catering to their core audience and not a vocal minority in a forum. Who would have thought? I mean it’s not like they caved in and gave “hardcore” ppl raids or anything. Which btw will probably get nerfed too after 6 months. It’s almost like they’re trying to make money by wanting ppl to enjoy their product and stay in the game buying crap they don’t need from the shop. The nerve!

The expansion should be ultra hard, 3000 hour minimum /age affair. And! there should be a written exam before allowing us to enter verdant brink. Passing mark of 75% upwards. The test should be ultra hard too, to make sure that only the purest of the pure vereran hardcore players can access it. None of them pleb casuals should play along side the noble veterans. Am I right?

Filthy Casual. Get away from me before you infect me with your grossness.

Will raids require infusions?

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Azumi.9572

Yes. Raid Bosses have Enrage timers. You want as much DPS as you can get, without running Full Zerker. Fusions are needed to pump up your damage without being forced to go full damage set.

BW3 Difficulty Nerf [merged]

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Azumi.9572

Casuals strikes again.

Raid players beware. They are applying pressure on Raids already.

aNet will break.

The thing is, I barely see ANY players calling for nerfs??

Currently there are like 3+ threads on this forum begging for a difficulty increase. What is going on?

Last Beta Weekend, there were complaints about the difficulty of the trash in Verdant. There were also tons people happy about the challenge.

aNet listened to the casuals who complained about it being hard, evidently.

BW3 Difficulty Nerf [merged]

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Azumi.9572

Casuals strikes again.

Raid players beware. They are applying pressure on Raids already.

aNet will break.

Raids excludes players, and it's ok.

in Guild Wars 2: Heart of Thorns

Posted by: Azumi.9572

Azumi.9572

GW2 is the most casual MMORPG out there. Not one of, but THE MOST.

If you are having a whine because you don’t feel good enough to do Raids and threaten to quit – good luck finding some other game to play, you sensitive flower you.

This coming from someone who won’t do Raids – atleast not right away – due to an aversion to voice chat.

98% of the game is built for casuals like you. 2% is now being diverted for other players.

You still got the majority of the pie. Silverwaste grinding isn’t going anywhere. World Boss farming isn’t going anywhere. You still have your casual content to sleep through.

Ascended Gear to be Required for Raids

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Posted by: Azumi.9572

Azumi.9572

Raids are going to be semi-dead content within a timeframe of a year.

Look at TA Aether path (hardest/longest Dungeon), high level Fractuals (50+), Arah (Hardest Vanilla Dungeon).

These things don’t have large participation. Fractals 50 might be done by 10% of the playerbase, Aether less so and Arah maybe a bit moreso.

These are, right now the ‘hardest content’ in the PvE game. And the playerbase by and large, isn’t playing them.

The thing is a good 90% of Guild Wars 2 playerbase are just like 95% of the game – casual players. They don’t want to do the hardest content.

And while some excuses can be made for Aether (Pointless/Long) and Arah (Long/Pointless) Fractals are the end-game right now for PvE and once you get up to a certain scale (Like 41+) the population starts thinning considerably.

If Raids are as challenging as they are being hyped up to be (Mostly by players with side comments from aNet people) then it’s going to be content the majority simply never bothers with.

So two things are going to happen:

The people doing the Raids quit due to boredom (Doing the same thing over and over and over) and Raids eventually die;

aNet nerfs Raids to bring in my players, thereby lessening the challenge of said content.

I know the GW2 playerbase. These people will play this game and do whatever casuals do (World Boss, SW Grinding, etc.) until they get bored then they’ll move on to the next game. They won’t enter Raids or level 80+ Fractals.

And the people doing that content will make it all they do. You’ll have them log in once a week to run their raid (‘Raid Night’) and eventually a new shiny will appear and they won’t log in at all.

I cannot see Raids being successful in this game with this playerbase.

Introverts need not apply.

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Azumi.9572

I’m an introvert. I’ve been in a Guild for like a year or more now – and I bet no one in the Guild knows who I am.

I like that. I don’t want to talk a lot. I don’t want to get on TS and hang out. Hell, I don’t even want to get on TS to run around in WvW.

Voice chat annoys me. It removes me from the game. Not to mention it always ends up in some stupid nonsense which I have no time for.

I’ve been in TS and heard arguments, yelling, laughing etc. it all annoys the kitten outta me.

I’m a rare breed in MMORPGs. An outcast. I shouldn’t even be playing MMORPGs.

Story is the most important game mechanic to me.

Yet I’ve done everything this game has to offer, with the exception of Fracts above level 40 because I got tired of running the same stuff over and over for little reward (common problem in GW2).

You are only limited in this game by yourself. It’s the single most casual friendly MMORPG on the market – it’s the most delicate with new players and the less skillful.

Maybe Raids will finally be that wall I can’t climb past. So be it if it is.

Please AN - Attention to casual gamers

in Guild Wars 2: Heart of Thorns

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Azumi.9572

GW2 is the single most casual MMORPG on the market. It doesn’t get more casual than this.

Honestly, they went way overboard with it already. Adding more on top of it will cause the player-base to hemorrhage more than it is.

They need to start ignoring casuals and adding in things for others to do.

Because this game is seriously stale after the story ends right now. There is barely nothing to do.

I’ve seen a lot of people complain about end-game in MMORPGs, but GW2 is the only one I agree 100%.

HoT Price Feedback + Base game included [merged]

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Azumi.9572

You pay 50$ and will get the initial expansion content and years of living world etc additions with it.

chances are Living World will work the same way Season 2 did. As in, you only get it for free, if you log in. So if anything in your life happens you have to pay again.

As an “old” player you will get -character- times a dye of your choice. Spend it wisely and you can have the price of HoT in no time.

everyone’s 3 year old character will eventually get it. Plus, you can’t sell it. It’s immediately account bound :/

When you go to a sandwich shop and buy a sandwich, do you go back the next day, claim you’re a veteran, and demand a free sandwich?

depends on the seller brand, but every store has promotions. For example “collect 20 stickers by buying 20 sandwiches and get one free”, or “here’s a customer appreciation card, every time you shop here 10% of your payed sum goes to your card and you can use it either for discounts or for free sandwiches later”.

We’ve had pretty decent free content for two years running. I say two years because this last year has been a bit of a drought after the final Living Story episode. If you’re played from release, for three years, and you don’t like that ArenaNet are wanting a bit of income for a much larger amount of content, then I think the line back has to be “sorry bud, sucks to be you.”

Depends on your play time and when you were active, having in mind that LS1 was very temporary and LS2 is buy to play if you didn’t log in.

People who would not have access to their computer during the living story season are going to be very very rare, practically negligible. So yes, with the expansion you can expect the free LS updates.

You sure about that?

I took a break from GW2 before Living Season 1 – nothing was happening, no new content, etc. so I was like “Screw this man, I’m getting a tan”.

4 Months later I’m the color of snow and I missed the entire Living World 1.

With no way of playing it again because, ahem, it was ‘time gated’ content.

Not there on time? You don’t get it HAHA.

People include this in the content I got when I bought GW2 at launch.

That is so mean.

My opinion of GW2 and aNet took a darker turn then.

So I donated $100 to buy HoT – an expansion pack I’m about as excited about as walking in the rain. Naked. With loafers on.

A fool and his money..

Instanced Raids Confirmed [merged]

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Azumi.9572

Playerbase abuse. Or, as I call it, tough love.

Tough love would be if they actively worked with the person in order to help them improve.

Most of the time it’s just a paper thin justification to be rude.

No player is here to hold your hand. I’m not playing with my teacher, Mother, Father, Sibling or Mentor. I don’t expect someone to spend their time teaching me like I’m some delicate flower who if spoken rudely too will wilt.

Tough love is tough love. It’s motivation to get better.

Player A: “You suck apples. This run is taking forever because of you. Your out of position and you’re way behind where your class should be. Don’t join up again until you learn better. Oh, and your rotation is terrible. Work on that.”

Then Player B, if of Mindset A, gets kittened. He wants to put Player A in his place. He reads guides, changes his build, practices his class more. He gets better.

Then he does a raid again and does excellent.

Then he morphs into a Player A and passes on the tough love to the next struggling player who needs it.

But if Player B is of mindset B (Entitled, Thin-skinned, Whiny, SJW, etc.) (s)he never raids again. Makes posts on forums whining.

If GW2 is full of Mindset B (which it is), raids become easier nerf after nerf. Rewards become non-exclusive. Raids die.

If GW2 is full of Mindset A (which it isn’t), raids remain hard and get harder. Rewards remain exclusive. Raiding becomes a thing.

By the way, Player C is the dude who reads all this happening, feels bad but kinda agrees with Player A. He’d put it in better terms and more delicately (treating Player B like a flower) but he also thinks Player B sucks and needs to improve.

Player C’s way is to spend his own time doing so. If this is the case, it’s handholding.

Teach me everything and I learn nothing.

Elite spec today?

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Azumi.9572

Druid is a dedicated healer. Does no damage, just heals. Also buffs party regen and health with spirits.

Forge is a dedicated tank. Does little damage, but all skills have taunt. Also debuffs enemies for team.

Instanced Raids Confirmed [merged]

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Azumi.9572

So yes, I object to the idea that a significant portion of the playerbase can´t make it whatever they do, how often they try and should not even make it.

Setting aside the weird examples everyone gives, that’s how video game rewards work.

So how do you expect to have a significant player base for raids if you rule out significant portions of the players by lack of skill already? And why did you argue with me earlier in this thread with you stating that anybody can do it if he really tries and puts effort and training into it?

Call me old fashioned if you want, but this reeks indeed very much of elitism for me. Not unfounded elitism probably, but with an attitude I don´t want to be a part of.

i’d just like to point out that mad doctor and conski are incorrect. They conflate rarity, with difficulty, and while there is overlap, they are not always connected.
Choosing a static task as means of achieving rarity will generally fail, because people are better than they think they are. I believe anyone(normal person) can succeed at any raid that i have seen.
Raids are group endeavors, Not everyone has to be the greatest player. Not everyone has to be great at all types of things.

the point of content specific items is NOT rarity it is to encourage achievement and incentivize deep play.

The only way difficulty= rarity is if it is competitive, and only takes the top X players.

I think the problem people have with raids is the same problem people had with Fractals:

Playerbase abuse. Or, as I call it, tough love.

No one wants to be told they suck and are dragging a team down – some people don’t want to be told it so bad they remove themselves from the situation (IE: don’t do raids).

Infact, I’m like that a bit, only different. I don’t want to actually suck and cause the other 9 players to have a bad time cause I can’t get my kitten together.

So me doing raids is up in the air at the moment.

I still don’t come on forums whining that I should be able to solo something and get a raid reward.

I want that reward? I do the content to unlock it.

I simply cannot wrap my head around people who feel differently.

[Suggestion]:Return best burn to Ele/Tempest

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Azumi.9572

Tempest is dead before arrival. It’ll be a rotten corpse at arrival.

The only way to make people use Tempest is to nuke the Ele into oblivion and if you do that, people will simply abandon the class.

I’m willing to bet a Legendary weapon that Tempest users make up less than 2% of the total population of Ele in this game 5 months into HoT.

While you’ll see boatloads of Heralds, Berserkers, Reapers, etc. Tempests will be virtually nonexistent.

It’s an extremely bad specialization. No amount of feedback is going to change that. It’s dead already.

All sylvari heard the call?

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Azumi.9572

I think it would be extremely lazy writing to have the Nightmare Court become Mordrem.

I mean some of them? Absolutely. But Faolin and the like? Just lazy.

I think Faolin will resist, but a lot of if not all the other Nightmare Court will not.

I expect her to have a pretty decent sized part to play along with Caithe in HoT.

Imagine if Caithe turned but Faolin did not?

Instanced Raids Confirmed [merged]

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Azumi.9572

That Tetris example was pure killer.

Sad Trinity is Sad

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Azumi.9572

Been playing another MMORPG recently while waiting for HoT and this game has the Trinity.

What I noticed was this:

In this game, you have Tank, Damage, Healer and Support (So not really a trinity, lol) and what you do in the game/dungeon is different depending on your role.

For Damage it’s basically spam your damage abilities as much as possible while keeping an eye on Adds and any telegraphed big shot move from boss. Most of the time it’s sitting spamming buttons.

For Tank it’s basically pulling Boss to safe spot (generally with back to other players) and building threat/agro. Keeping an eye on Boss timing so you can pop Def. cooldowns and tank the big hits to make it easier on healer. Overall, it’s just about building threat/agro and keeping boss locked on you.

For Healer it’s basically constantly casting heals on Tank to make sure (s)he survives, while maintaining awareness of Mana, Team Health (AoE Healing needed?) and Threat.

Support is basically like all those rolled into one. Debuffs and Buffs to enhance team Damage, Defense, Healing, etc.

But everyone has their role and depending on what role you play, how you experience the content will be different.

Contrast that to GW2 and you quickly realize – GW2 doesn’t have a Trinity, no, it simply has the Damage Role.

In GW2 you stack on Boss, do as much damage as possible while dodging his/her/it’s big attacks and healing yourself if you get hit. What your teammates do is inconsequential.

You don’t have a Tank who is responsible for keeping the Boss in check.
You don’t have a Healer who is responsible for keeping the Team in health.
You don’t have a Support who is responsible for keeping Buffs and Debuffs on boss.
Everyone does as much Damage as possible.

It’s very much an individual experience.

If you run a Dungeon Or Fract as a Mesmer it’s the same as running it as Ele, or Necro or Ranger, etc. Everyone does Damage. Everyone has a Self-Heal. Everyone has Conditions. Everyone has Buffs. And so on.

So while the Trinity might be boring, lame, look stupid (and it really does) is GW2 any better, honestly? No.

Run a Dungeon in a Trinity game and watch how the DPS role plays. That’s GW2.

GW2 didn’t kill the Trinity – it just dumped the Tank and Healer roles and made everything uniform.

Which has resulted in problems making hard content and engaging encounters.

This uniformity of role only gets worse when you add in the lack of variety in builds. Pretty much 90% of the playerbase is running the same exact build from traits to gear (Zerker).

New Stat Combinations

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Posted by: Azumi.9572

Azumi.9572

Power
Precision
Ferocity
Toughness
Vitality

Just call it NeoMeta stat combo.

You can only get it in raids, of course. And it only comes on trinkets.

It’s like Zerker, but on steroids.

Describe the Tempest in 3 Words

in Elementalist

Posted by: Azumi.9572

Azumi.9572

It’s Actually Worse

Describe the Tempest in 3 Words

in Elementalist

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Azumi.9572

It’s Not Dragonhunter

Instanced Raids Confirmed [merged]

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Azumi.9572

trying to kill the thread by bringing poltiics in?

Not at all.

Leftist, right?

Elite specs= classes v2.0?

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Azumi.9572

As a main Ele, I have my doubts many Ele’s will migrate over to Tempest. I think Tempest will remain the one Spec (perhaps with DragonHunter) that people remain excited about seeing because it’s going to be so much rarer than others.

I have no interest in it. Zero.

Instanced Raids Confirmed [merged]

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Azumi.9572

It’s always the folks you disagree with that are whiny and entitled.

In all honesty, I think they’ll eventually at least put the tokens into PVP, but are going to wait a while. Almost all rewards now are available through both of the big ‘buckets’ (pve and pvp), and these will probably come.

No, it’s people who act whiny and entitled who are called whiny and entitled.

People I disagree with are simply called wrong.

Instanced Raids Confirmed [merged]

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Azumi.9572

If they give in to the whiny, childish, demanding and entitled of their playerbase on this and provide alternate routes to acquire raid armor – I’m out.

This is a line in the sand and I think anyone else who feels like myself, need to make that known.

I have doubts I’ll even do raids, but this is a subject that is important.

Different rewards for different gametypes. GW2 has the best system for this because it is all in looks, not stats.

Meaning it is never about ‘getting better’ but ‘looking prettier’ and no one has to look like a million bucks to smash heads in this game.

So if I want WvW Skin A I should have to go into WvW and do what the WvWers do to unlock that skin. Simple.

If I want that shiny new sPvP armor, I should have to do sPvP.

And If I want them raid cosmetics, I should have to do raids to get them.

I cannot stand entitled and demanding people in real life – I’ll be kitten ed if I’ll stand them on this.

I fully expect to quit this game over this. I know how aNet operates and they are a Mother Hen to these childish, entitled whiners. They’ll get their way.

Instanced Raids Confirmed [merged]

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Azumi.9572

Speaking as someone who is iffy on doing the raids – if they offer raid gear outside of raids, then raids are pointless and they might as well go the way of Dungeons.

I hate this attitude so much you have no idea. Like I should be able to get x equipment doing y.

No. You do X to get X Equipment or you don’t get it.

And it’s not like people running around shining like the sun have better stats than you – they don’t.

They put the time and effort into doing raids and got reward with Legendary armor – good on them. I shouldn’t be able to put time and effort into something else and get the same reward, unless the ‘something else’ is equally as difficult as raids.

However, aNet has always had kids gloves when it comes to the more entitled and whiny players of their game, so I have no doubt in my mind Legendary Armor will be achievable without doing raids.

Questions on Biomes?

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Azumi.9572

From my understanding it was:

Vines
Floor
Roots

BW2 seems to take place on the Vines and Floor.

My understanding is the bwe only uses the floor. Neither the roots or canopy are open yet. That from a dev comment for BWE1 and i assume the same here

You can reach the top though and it’s nothing but sky. I was thinking the same thing (floor) but it doesn’t make sense when you factor in you can get to the very top of the map and it’s only sky – no vines, or huge canopies or anything.

Sad Trinity is Sad

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Azumi.9572

Don’t introduce Trinity, but some changes are needed I think.

To me it is very boring that all the game content is best done in Berserker gear.

Sometimes I spend some time looking into traits and build for a support build and maybe that would be fun to change things up a bit. Try something new. All the gear, traits etc exists to do it, except game content.
Where would I play it? If I try dungeon I will be kicked. All world PVE/Living Story can be done in Berserker gear. Shadow Behemoth… yeah that would really help!

I think the games needs to be rebalanced so that it would be very difficult to play any content solo in Berserker gear. Most mobs today only attack once every 10s or so, to make sure you can doge most of the attacks. I think we should keep these, but also to add some constant damage in between.

That way you could get a support friend and the two of you team up, one DPS with a little support, maybe a Celestial build, the other could go Berserker.

A dungeon group could be 1 support + 4 DPS. Not trinity but at least some more opportunity to play some other builds once in while.

There is no point. Again, the game is based around being solo. One member building a ‘support’ build isn’t going to have any affect on his or her teammates.

Zerker isn’t the Meta for no reason. Zerker is the Meta because the game DEMANDS it.

Everything is damage. Kill as quick as possible. For this you want damage. Zerker is simply the top dog for this.

The game becomes significantly more boring when you roll a non-Zerker team because everything takes longer.

Instead of doing 8k bad crits or 11k good crits, you’re doing 1k bad crits and 2k good crits.

All of a sudden a fight that is generally 2 minutes is now 10 minutes.

Tempest Feedback

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Azumi.9572

Also, replacing Water or Arcana with Tempest didn’t leave me blown away. Never thought of replacing Fire or Lightning and I doubt any future builds will.

Mainly though, the Warhorn skills didn’t, in my opinion, trump the Focus or Dagger and the utilities didn’t trump the utilities I currently use.

I agree, for PvP anyhow, Water and Arcane is a staple. Tempest doesn’t have any offensive traits, so running Water/Arcane/Tempest only gives you a bunker build.

Water cannot be replaced, I feel arcane COULD be replaced, but it’s a win win and I would not recommend it.

I don’t like Warhorn and agree with you, however I feel it does have a place or variation in WvW so i’m fine with it.

I would honestly like to see Tempest get some trait for damage or stronger overloads cause as it is, Fire or Air traits > Tempest

For me it’s

Fire/Lightning – Staples for PvE (Generally Scepter/Focus)
Water/Arcana – Staples for PvP (Dagger/Dagger)

For WvW it’s Staff for Zerg, D/D for Roaming.

Warhorn simply does not fit into the profiles. Scepter/Warhorn is bad and doesn’t synergize, and neither does Dagger/Warhorn.

I could see using Tempest in WvW with Staff, but the more I think about it, the more I simply cannot see using Warhorn because then you’re stuck with D/W or S/W.

This is just one Ele’s opinion though.

Visually it was okay though.

Questions on Biomes?

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Posted by: Azumi.9572

Azumi.9572

From my understanding it was:

Vines
Floor
Roots

BW2 seems to take place on the Vines and Floor.

Tempest Feedback

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Azumi.9572

I wouldn’t change my Ele setup to use Tempest. Didn’t like how it synergized with any of the main hand weapons (Dagger, Scepter) felt like it ruined the flow I had with Scepter/Focus or Dagger/Dagger.

Also, replacing Water or Arcana with Tempest didn’t leave me blown away. Never thought of replacing Fire or Lightning and I doubt any future builds will.

Mainly though, the Warhorn skills didn’t, in my opinion, trump the Focus or Dagger and the utilities didn’t trump the utilities I currently use.

In short, I wouldn’t run a Tempest setup. I spent the entire beta on my Ele running Scepter/Focus (What I generally use) and rolling Fire/Lightning/Water.

Sad Trinity is Sad

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Azumi.9572

I don’t like trinity because it looks ridiculous.

One guy keeps 20 lizard soldiers on him while 3 other guys slash them/shoot them/bomb them safely and one guy keep healing to keep that one guy alive.

It looks stupid visually. One of the lizard soldiers should probably attack the dps/healer to end the battle faster.

I agree it does look stupid and when you simplify it like that playing it is stupid.

Problem is, we’ve done the other option (no trinity) and for some people, it’s just as bad only in the other direction.

So what to do?