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Spellbreaker isn't very good in pvp

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Posted by: Azure.8926

Azure.8926

Except CC doesnt strip stability because the trait doesn’t work like that so your entire feedback doesn’t make any sense?

Except it does? Unless its not supposed to? I vividly remember some guy having 5 Stability stacks and I hit him with something that removes Boons and all 5 stacks dropped immediately.

Spellbreaker isn't very good in pvp

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Posted by: Azure.8926

Azure.8926

I remember the FIRST thing I attempted, and im THAT kinda of person, and it was a Mace/Shield + Hammer Bully Spec. The fact you can Boonstrip Stability with the dozens of CC skills you have makes it so people cant even get away from you, and if they try to retaliate you just Full Counter them and restun them.
Spellbreaker even gets to use its Burst Skills as much as Berserker, if not more when you get on a role because Full Counter resets Burst Skills and is also affected by the 33% Adrenaline Refund. Though that whole “When you remove a boon deal damage” trait makes it not god awful at damage.

Build wasnt much in 1v1s but in Team Fights it just turned into me Constantly CCing the enemy team inside my Elite Field with Hammer Burst and Magebane Tethers and watching them all die to the rest of my team.

Jumping the gun.

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Posted by: Azure.8926

Azure.8926

Ashes is not a unique buff, or a buff at all, it’s just some burning stacks. It’s a venom.

Imbued Haste – Condition Damage +250, Healing power +250, Toughness +250

Thats for all allies affected by your Quickness which can help be maintained by Chronos if you cant keep it up most of the time. Its a Unique Benefit of the Firebrand which stacks with other stat boosting effects and benefits your Condition specs, Healers, and entire party with extra toughness.

And the fact you think Aegis is useless in Raids shows how little you actually know about it. If you are just looking to be a Healer the Druid seems more your cup of tea.

Jumping the gun.

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Posted by: Azure.8926

Azure.8926

I applaud your enthusiasm. I, on the other hand, don’t see anything that supportive in firebrand. Aegis, stability, condi removal and minor healing are all things guardian had already and we couldn’t play support, because their use in pve is very limited. Firebrand is not changing that.

So, that leaves us with quickness, which while nice, it alone is not enough. A severely watered-down chrono with no unique buffs. I guess I’ll have to switch classes to play support after all.

I also forgot to mention Firebrand has its own Unique Buff from Quickness application.

If by Support you mean something like Healing then the Firebrand also has you covered on that too. Guardian has a Healing spec, and a kitten potent one at that but it always lacked the range and was only ever a decent choice if the fight had a lot of moments where you would have to stack up.
But now Firebrand is giving us all that Aegis which synergizes with Pure of Heart and the Tome of “Totally not Celestial Avatar” Resolve which has potent healing skills and even a skill that increases healing effectiveness by 33%. Just combine that with the trait that gives Extra Tome Pages, Receive the Light, and a few other Utilities.

But if you mean something like Tanking then no they really dont have anything for that.

I put together about 4 Theory Builds per new Elite Specs in my spare time.

Jumping the gun.

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Posted by: Azure.8926

Azure.8926

When you are so excited for the Xpac you are already theory crafting builds based on current knowledge of the new Elite Specs.

http://i.imgur.com/NHodM7C.png

Currently thinking of a Condi/Support

I currently have a for fun build that does nothing but poop out aegis(which is can hold about 90% Aegis Uptime per frequency of attacks if im paying attention)
What Firebrand does for this build is makes the ridiculous Aegis output good for support AND damage as Firebrand’s Aegis modifiers make it apply Quickness and “Ashes of the Just” which lets allies apply Burning on hit.
The new Tomes can assist you in either Support or more Burn Stacks and the Firebrand’s Healing Mantra can Provide EVEN MORE Aegis for attacks and the Burn Mantra a good replacement for Intervention.
Get some Seraph Gear to help out your Boon Application and Condi Damage and grab some Runes to bolster your Burn uptime and you may just have a pretty involved Condi Support. Cant say if it will be any good though, have to wait and see for that.

Also looking at some of the new Stat Sets featured in the Demo and previews the Core Guardian and Dragon Hunter could be getting a CONSIDERABLE jump in damage.

Guardian and Dragon hunter naturally apply a lot of Burn stacks but they tickle because of the lack of Condition Damage.
And a Condi Spec of either Loses steam after the initial burst as it doesnt have the Ferocity to make its Power attacks threatening enough.

They have a new Stat Set in the preview that gives Power, Condition Damage, Precision, AND FEROCITY. Now Guardian can be an effective Hybrid taking advantage of both its strengths.

(edited by Azure.8926)

How Does Shield of Courage Work?

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Posted by: Azure.8926

Azure.8926

A small tip when fighting people using that shield. Dont get inside someones hitbox or let them in your hitbox because it messes with the shield and pretty much allows someone to hit you from any angle. Probably has something to do with how the server sees player positions.

Mace/Shield Changes I would like.

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Posted by: Azure.8926

Azure.8926

Whether these would be exclusive to certain game modes I dont know since im not knowledgeable enough on PvP and WvW.

Mace-
True Strike – Unchanged
Pure Strike – Unchanged
Faithful Strike – Cast Time reduced to 3/4 | Heal Radius Increased to 240

Symbol of Faith – Cast Time reduced to 1sec | Increase Symbol damage to 975 from 890

Protector’s Strike – Protection Increased to 6secs | Added new skill “Strike” | Reduced Channel Time to 3 Seconds | Added “Field” – Range 240 | Allies in Field will have incoming attacks diverted to the guardian instead to trigger Protector’s Strike(Now you can actually PROTECT party members)

“Strike” – Immediately attack using “Protector’s Strike” | Immediately attacking will have 10% Reduced damage and will not give Boons to you or your allies.

Shield-
Shield of Judgement – Increased damage 10% | Changed Cone Hit box to a circle around user | Range 600

Shield of Absorption – Unchanged

Can Anet please explain this....

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Posted by: Azure.8926

Azure.8926

5 Dragon Hunters on a team called Dragon’s Despair? Glorious.

Leveling Guardian

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Posted by: Azure.8926

Azure.8926

Scepter/Torch is actually very good damage output for Power as well.
More than anything your Traits are gonna decide a lot of how well you do out in the world and your weapon is supplementary. Getting good use out of your Virtues is nice too.

Scepter – Guardians’ only ranged weapon till Elite Spec. Its a good ranged weapon, arguably better than DH’s Longbow for both Power and Condi damage.
It has a Soft CC, and a low cooldown AoE in its Symbol.

Sword – Straight forward melee weapon. It has good power DPS. It has an AoE Symbol that also doubles as a teleport to your target, it also has a projectile destroyer on its 3 which tends to help a lot in higher areas where ranged enemies become a pain.

Greatsword – Go to PvE Power DPS Weapon, more so with its recent buff. This thing hsa a bit of everything! Movement skill with a blind on Skill 3, a unique DoT/Grouping ability on Skill 5, an Auto attack that grants might, a symbol, and a heavily damaging skill 2 on a short Cooldown.

Mace – Its pretty much a sword but catered to more defensive abilities. Blocking and granting Aegis while also having a Symbol and Auto attack that heals you or grants regeneration. Its not the best but its also not the worst. Its nice if you want some extra survivability.

Torch – It offers a hefty DPS boost through its burning and raw damage on skill 4. It can be a bit finnicky at times and Skill 5 is largely useless except in very rare situations.

Focus – Defensive skills. Skill 4 lets you gain regeneration and Skill 5 lets you block the next 3 attacks.

Shield – Projectile defensive. Skill 4 grants Aegis to you and allies hit while Skill 5 will destroy projectiles and heal you when you end it early.

Lately ive been running Greatsword with Scepter/Focus. The Scepter for range and the Greatsword for grouping up enemies and then nuking them with either Greatsword 2 or Scepter 2. But really its what ever you feel you need at the moment, try experimenting a little.

Zone Exploration as a Guardian.

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Posted by: Azure.8926

Azure.8926

Well I guess I can always just run around with Staff and “Retreat!” or a Movement Speed Rune… Too bad Lynx Runes are PvP Only then I might have considered using Runes.
Camping staff it is!

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"Symbol of Blades" has changed?

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Posted by: Azure.8926

Azure.8926

Hello, I have been playing Guardian since day one and recently I have noticed that the “Symbol of Blades” doesn’t work as it used to. I usually don’t read the patches that go into the game, so instead I ask my Guildies. My Guildies said that the “Symbol of Blades” still works the same as it has always been, but I’m not convinced, and that’s why I am here. I remember that you could use “Symbol of Blades” to Teleport close to an enemy even if they are far, but it seems like there are times where it doesn’t work if you aren’t in the range where your Teleportation will allow you to be on the top of the enemy. Did they change the range? If they did, I don’t quite remember the original Range number. I have noticed this, especially in sPVP, any thoughts?

Thank you

If your completely unsure you can check the Guild Wars 2 Wiki since they usually keep a change log history of what they do to skills.

DH Spear pull should NOT work on evade!

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Posted by: Azure.8926

Azure.8926

Just increase its cast time in PvP Only then so it doesnt mess with them in PvE.

Increasing its cast time will allow people too lazy to figure out how to tell when the Dragon Hunter is gonna burst more time to react to it and for the people who learn the class they can still use it to pull people into their burst by baiting out rolls or other defensive options or setting up the spear throw with something else.

Problem solved.

You can use the increased cast time as an excuse to give it a cooler effect too where when you reel back to throw it a big blue spear forms in your hand like Zeus throwing a lightning bolt

25% movement speed - Unscathed Contender?

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Posted by: Azure.8926

Azure.8926

Depending how much you tend to get hit UC is either one of the best damage bumps for guardian or one of the worst.
In PvP though you will most likely never have an aegis up consistently enough to make full use of it.

Havent played in awhile, Hammer still viable?

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Posted by: Azure.8926

Azure.8926

Hammer hasn’t seen any changes (except for the trait which is meant for PvP anyway), but it is still great for PVE; excellent AA with perma protection on the right build, and perma protection really helps with the guardian’s sustain.

Hammer actually has seen some changes. Hammer 2 can be used while teleporting again and the Hammer 5 Ward can knock people down multiple times now and shears through Stability.
Needless to say its not the best thing you could run for PvP but it is viable. A lot of weapon combinations on Guard/DH are pretty viable actually.

Personally I love hammer and watching people try to panic dodge through Hammer 5 Ward when I cast it right on top of them using Judge’s Intervention it pretty much means I get to hit them with what ever I want and if they stun break immediately the wall knocks them down again.

Raid Healer/Support Guardian

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Posted by: Azure.8926

Azure.8926

Ive played a raid heal Guardian before. It can work extremely well in certain places but the big problem is that all of the Guardians heals, minus some of the staff and utilities have a very short range and require heavy team coordination or a boss where the group will be stacking most of the time.
Healing Guardian really shines in fights like Sabetha where the group is constantly stacked on each other but suffers heavily in boss fights where the team is often split up.

Elite Spec Shroud Idea.

in Necromancer

Posted by: Azure.8926

Azure.8926

What if instead of a Shroud that just transforms you into something and then uses Life Force as a second HP Bar be used for something else.

What would you all think about our shroud being replaced by a sort of stance.
When you enter said stance all your Utilities would be replaced by Powerful Minion Summoning skills.
These minions would be Souls and each Soul Minion would have its own specialty.
Your Q Utility would be a second heal where you could transfer Life Force to your health as a Heal with a Cooldown in line with Necros existing cooldowns.
Each Minion would have no cooldown BUT cost Life Force to summon and if you didnt have the Life force to summon said minion it would take it out of your HP.
Obviously there would be a cap to how many of these minions you could have out at once.

Why isnt this obtainable...

in Guild Wars 2 Discussion

Posted by: Azure.8926

Azure.8926

Seriously just look at this rifle skin! It looks amazing and its pretty well detailed for a Bundle Weapon.
Just seems like a shame you cant get it as a permanent skin for your wardrobe.
For those wondering. Its the Temp Rifle you use for the Karka achievement in Lions Arch

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(edited by Azure.8926)

[Suggestions] armor skin ignore weight

in Guild Wars 2 Discussion

Posted by: Azure.8926

Azure.8926

I think it has more to do with Anet wanting a class to look like its class in terms of armor. Themes and all that more than anything else.
It would be easy for them to lift the restriction and just do what they did with Gliding in the open world at first and go “At your own discretion”. I mean hell there are already armor combinations that have cuts or horrible clipping with armor from its own weight class that its been designed to work with to an extent…

Power Necro Builds for PvP

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Posted by: Azure.8926

Azure.8926

For PvP.
Disclaimer! These builds are in no way competitive and are mostly for fun or a change of pace. Most skills and runes can be swapped to what ever.

Build 1
http://gw2skills.net/editor/?vRAQNAodWn0ICd2gV2AebC0biFcBTKHsDCbxVxuYYE6qFAWAA-TpA4gAA7PUXGAA

TL;DR – Its just a power variant of the signet build.
Idea: Taking advantage of the fact necromancers have a high base health pool and life force using the Destroyer Ammy and building toughness to make more effective health rather than a large health pool. This would naturally make you more vulnerable to conditions but the necromancer has a number of ways to control Conditions and Boons through traits and utilities. Since this build uses a number of Signets I decided to try out Rune of Resistance on it for the Aegis every 30seconds while also using “Rise!” damage mitigation for even more effective health. Converting enemy Boons into Conditions will make your enemy weaker and you more durable.

Build 2
http://gw2skills.net/editor/?vRAQNAodBnc0gdbCW2A0biliBLKA8tKASfgQwRLeHGEPiA-TpQCBAw+DaZAA

TL;DR – Making everyone feel as fat and slow as you are.
Idea: MOAR TOUGHNESS STACKING But this time with base HP to back it up. A Power Build that takes the Curses Specialization I have lost my mind. The Idea behind this is just tons of damage mitigation while being as annoying as possible.
Cold Shoulder, Weakening Shroud, Toughness Stacking with Death Magic and “Rise!”
Chilling Darkness in the Curses Spec turns Nightfall into an annoying Soft CC that inflicts CHILL AND CRIPPLE for a massive movement penalty that bypasses Stability keeping them in range of that big ol sword.

From Ember Bay

in Living World

Posted by: Azure.8926

Azure.8926

Where do you get those?

You get them from the Heart near the Mursaat place with all the Jade Armors.
The Hearts in Ember Bay have some pretty neat stuff as well as a daily refresh number of petrified logs.
Also this isnt the only Consumable Combat Pet in Ember Bay

From Ember Bay

in Living World

Posted by: Azure.8926

Azure.8926

Don’t you ever invade this base on me or my son’s watch EVER again.

In all seriousness the consumable battle pets are a pretty neat thing to spend extra karma on.

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Why Class Stacking Needs Addressing

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Posted by: Azure.8926

Azure.8926

I would take longer queue times if it meant having better general match quality

The what if Greatsword change.

in Necromancer

Posted by: Azure.8926

Azure.8926

Ok the auto and gravedigger gets essentially speed up but why take the chill from grasping darkness, i think that was fine.

The biggest change is death spiral. You take its lf generation and vuln application and give it a aoe pull with a debuff that prevents stability. Do i understand this correctly?

I dont really like it. Even if you give grasping darkness more lf reg i dont think it would be enough for gs and removing the vuln makes it lose its synergy with decimate defenses.

Honestly death spiral should ether just get a leap/teleport or if this is to much mobility for Anet maybe something that prevents mobility ether with a debuffs that disebles movement abilites (teleports, leaps etc.) or make it so that the attack chains the targest to the necromancer and when the chain breaks (maybe at 450 range) the targets get stunned or pulled back.

I took Chill Away from Grasping Darkness and gave it much more Life Force generation

Yes the change to Death Spiral is now its a pull and drill that removes stability and prevents them from getting stability again. I originally had Vuln application on the skill but was unsure about it.

Trying to work within the Theme Anet set for Reaper is pretty difficult. A relatively slow, lumbering figure that chills, cripples and pulls targets back to them instead of charging forward at them so no leaps or teleports… I didnt really think of a chain skill because that kind of enters the realm of what the Dragon Hunter has.

For Cripple and Chill people have condition removal and for all your pulls they kinda get stopped short by the amount of access most classes have to Stability so I thought what would happen if you deprived classes of Stability. Once you caught someone it would be MUCH harder for them to get away from you since they are free to CCs but classes with heavy mobility wouldnt just get insta gibbed

Well i dont think the chain is a dragonhunter only thing we also have something similar in form of tainted shackles. Also i am pretty sure the guardian/dragonhunter chains dont have an effect when you break the chain by running out of range. The idea is that it forces them to stay close or the get punished which is different spear of justice and co. In my idea you cannot manually actived the effect (other then running away of course).

I can work a bit off that idea with the current set… What if for Nightfall it was instantly its max size on cast and the field follows the Reaper.
Next maybe remove the cripple and give it an affect where if the enemy tries to leave the field they take a heavy CC

The what if Greatsword change.

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Posted by: Azure.8926

Azure.8926

Ok the auto and gravedigger gets essentially speed up but why take the chill from grasping darkness, i think that was fine.

The biggest change is death spiral. You take its lf generation and vuln application and give it a aoe pull with a debuff that prevents stability. Do i understand this correctly?

I dont really like it. Even if you give grasping darkness more lf reg i dont think it would be enough for gs and removing the vuln makes it lose its synergy with decimate defenses.

Honestly death spiral should ether just get a leap/teleport or if this is to much mobility for Anet maybe something that prevents mobility ether with a debuffs that disebles movement abilites (teleports, leaps etc.) or make it so that the attack chains the targest to the necromancer and when the chain breaks (maybe at 450 range) the targets get stunned or pulled back.

I took Chill Away from Grasping Darkness and gave it much more Life Force generation

Yes the change to Death Spiral is now its a pull and drill that removes stability and prevents them from getting stability again. I originally had Vuln application on the skill but was unsure about it.

Trying to work within the Theme Anet set for Reaper is pretty difficult. A relatively slow, lumbering figure that chills, cripples and pulls targets back to them instead of charging forward at them so no leaps or teleports… I didnt really think of a chain skill because that kind of enters the realm of what the Dragon Hunter has.

For Cripple and Chill people have condition removal and for all your pulls they kinda get stopped short by the amount of access most classes have to Stability so I thought what would happen if you deprived classes of Stability. Once you caught someone it would be MUCH harder for them to get away from you since they are free to CCs but classes with heavy mobility wouldnt just get insta gibbed

The what if Greatsword change.

in Necromancer

Posted by: Azure.8926

Azure.8926

Some Ideas that randomly popped into my head one day after a play session with my Reaper. These are probably in no way balanced so keep that in mind.
While trying to keep with the general theme Anet had for Reaper. Numbers assuming base stats.
These changes make it so you can get still stay away from the Reaper but once he finally catches you it becomes harder to run

Dusk Strike
Damage: 395 |Cast Time: 0.5sec |Number of Targets: 3 |Range: 130
1% Life Force Generation

Fading Twilight
Damage 470 | Cast Time: 0.5sec | Number of Targets: 3 | Range: 130
1% Life Force Generation

Chilling Scythe
Damage: 540 | Caste Time: 0.80 | Number of Targets: 3 | Range: 130
Apply Chill(2secs) | 1% Life Force Generation

Grave Digger
Damage: 1271 | Caste Time: 1sec | Number of Targets: 5 | Range: 170 | Cooldown: 8sec
Recharges Faster when hitting Low-Health or Downed Foes
Health Threshold: 50% | Recharge Reduced 100%

Death Spiral
“Pull in surrounding dark energies and foes unfortunate enough to be caught with them forming a dark drill along your blade to rend foes”

Damage : 350(x6) | Pull Damage: 15 | Pull Knockdown: 1sec | Cast Time : 1.25sec | Number of Targets: 3 | Range: 230 | Cooldown: 14secs | Pull Range: 400 | Vulnerability(x6) | Applies “There is no escape!”(6sec) to foe
There is no escape!: Removes stability from foe and foe cannot gain stability from all sources
Added Skill Range Indicator
Not a Projectile

Nightfall
Damage: 265 | Cast Time: 0.5sec | Number of Targets: 5 | Maximum Radius: 350 | Cooldown: 20 | Pulses: 4 | Interval: 2| Combo Field: Dark | Blinds(2sec) | Cripples(2sec)

Grasping Darkness
Damage: 321 | Cast Time: 0.75sec | Number of Targets: 5 | Range : 650 | Cooldown: 25sec | Life Force: 10% | Cripples: 8sec
Added Skill Range Indicator
No Longer a Projectile
Widened Claw Hitbox 10%

Traits
*Soul Eater* -> *Overwhelming Power* Greatsword Skills deal 5% More damage Gravedigger is now Unblockable

(edited by Azure.8926)

(PvE) Guard Heal/Support Current Meta

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Posted by: Azure.8926

Azure.8926

There is a video out there by Ren where they ran 10 guardians

You got a link to that all Guardian Raid maybe? I tried searching around for it but came up with nothing.

Guardian’s Healing is pretty good even in healing minor gear and it does very nicely in fights that have groups stacking up a lot.
The things we are lacking though is range and a wanted class specific boon.
Its wholly viable but unless you got a nice Guild dont expect to be a healing guardian in any PUG raids.
In fractals it kinda doesnt matter what you do. Healing is always nice to take stress off people… or add to it because they get anal about you not being balls to the wall DPS but either way.

how to farm precusors no crafts

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Posted by: Azure.8926

Azure.8926

Pledge your faith to RNGesus and offer up a blood sacrifice every night after brushing your teeth AND ONLY after brushing… If its before… Nobody can save you.

This game is pay to win, Slightly.

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Posted by: Azure.8926

Azure.8926

Man the theme of pay 2 win has changed so much since back from when i used to play online consistently… I mean if we’re talking PvE or WvW ive seen people in Masterworks demolish people in Ascended gear…

Back when I could play games a lot Pay 2 Win meant buying power. Getting a definitive advantage over other players that those players can not attain unless they also wanted to spend money. Playfully called Wallet Warriors

Everything here is just paying for convenience. Is your time worth more to you than your money or is your money worth more than your time? You decide and no matter what you decide it doesnt stop those players from attaining the exact same thing as you.

In the recent months since ive come back Ascended Gear has been more and more common… Fractal Daily Missions hand out ascended equipment like candy on halloween.
Some reward tracks in PvP have a chance of giving ascended equipment.
And you are guaranteed Ascended Gear from Raiding WIN OR LOSE and raiding isnt as hard as everyone makes it out to be.(obviously faster if you win though)

In the couple months since returning to the game with some friends we have gotten more Ascended gear than we know what to even do with from on-off Raiding, Fractal Daily and PvP without spending Gems or Gold.

For me people throw around the term Pay 2 Win far too often that its lost most of its meaning… I mean hell theres 5 Tiers of it now?

Love them nerf screams

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Posted by: Azure.8926

Azure.8926

Ya man, the nerf screams from mostly clueless are no longer funny. I do however think there are some changes that can help the class and make it a bit less effective against clueless:

1) Traps: The following will make traps weaker against less skilled players, but slightly more useful.
Reduce the daze to 0.25 sec from 0.5 sec.
Reduce their duration from 3 minutes to 20 seconds, to prevent the doubling up.
Reduce test of faith upfront damage by 25% and redistribute over the duration, so overall damage stays the same.
Increase the boons provided. Test of faith protection 7.5 secs up from 6. Procession of Blades fury to 10 secs from 8 secs. Light’s Judgment Swiftness 20 secs up from 10. Dragon Maw might duration from 8 secs to 15 secs.

2) Celestial Weapons: We can all agree that these utilities suck.
Give them all a standard CD of 45 secs and duration of 45 secs. The CD starts with casting not after it terminate/dies. Increase the weapons HP significantly so they do not die in a matter of seconds.

3) Shouts: Not terrible, but rarely used except stand your ground.
Hold the line base CD 25 sec from 30 sec.
Retreat base CD 25 sec from 30 sec.
Save yourselves base CD 40 sec from 50 sec.

4) Mobility outside sPvP could be better. Since signet of Wraith is almost never used, it could be changed to provide 25% movement speed. It will never see day of light in sPvP, while still be useful in PvE (maybe WvW?).

5) Great sword needs love. Rarely anyone use it anymore. Not sure how.

1) That wont really fix anything nor do things really need fixing anyways. Most traps in the game dont even begin dealing damage within 0.5sec. I do believe the initial damage on Test of Faith could be scaled down a bit considering the whole gimmick with that trap is the outer ring anyways and not its up front damage

2) So you pretty much just want Anet to revert Spirit Weapon to how they used to be in ages past? I do agree that they need some love as much as Ele Conjured weapon need some love though.

3) Shouts could use some more tweaking. Changing “Save Yourselves” into a 40sec CD could be nice since that brings it in line with the Contemplation of Purity CD allowing you to cleanse nearby allies more frequently. I dont see it being used in PvP much but it could be very handy in PvE like Fractals with those annoying Condition Instabilities

4) Signet of Wrath is being used more and more these days in PvE. Personally I think “Signet of Resolve” should be changed to Movement Speed +25% as its current passive overlaps with an existing trait and we recently got a buff to our condition cleanse with the Virtue of Resolve buff and rename it to “Signet of Zeal” or somethin

5) I dunno I tried using Greatsword recently and its still pretty decent when paired up with certain weapons.
Guardian’s weapons are in a pretty nice spot right now aside from Staff. You can pretty much use any weapon viably right now.
Im currently using Hammer/Greatsword. People have no idea how to deal with Hammer 5 so I just swap over to Greatsword and Greatsword 2 inside their hitbox for some pretty hefty damage.

(edited by Azure.8926)

Love them nerf screams

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Azure.8926

Guardians/Dragon Hunters are EVERYWHERE right now so people are just doing the usual thing of complaining about what kills them the most. Kinda like when Dragon Hunter first came out and all anyone did was complain about its traps then they learned how to fight against them and we never heard a peep since… until now…

Lets talk about Guards

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Azure.8926

I love it. When the second ranked season was out people were constantly complaining about Guardian traps and then halfway through the season nobody complained about them anymore and you would barely see any guardians because people learned how to play around them.
Now in this season there are more guardians out and about than ever and people are back to whining about traps. History sure does like to repeat itself.

Healing Power Scaling Not Good

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Posted by: Azure.8926

Azure.8926

It’s no druid (druid’s honestly OP and if anyone tells you otherwise they’re a liar) but when you’re all sticking together it’s very very solid, just that range healing that’s not there (teleport/leap heals, but you have to move there basically).

Guardian healing is terrible because there is not a good weapon to use for it.
.

Mace – Auto Attack has an AoE Heal. Mace Skill 2 is an AoE that applies regeneration and further HoT if Trait’d, Mace 3 now applies aegis which when trait’d can heal allies on block
Shield – Applies Aegis on skill 4, Large Area Heal on Skill 5 detonation with projectiles destruction

Staff – Orb of Light(Ranged) heals when passing through allies and has a 3sec CD when not detonated for consistent healing with the option to detonate it for a large area heal on a 10sec CD, Empower has a decent CD while providing medium healing and might. Staff also has a Symbol which can be trait’d to heal.

All healing above deals over 1.2k, has High HoT, and relatively Short CDs and very short CDs when trait’d

Comparing these to the Elementalist’s Weapon Heals ours are arguably better when Cooldown, heal amount, and boon application are taken into consideration. Specially Staff Ele which most of its Healing is on 20sec+ CDs.
Dagger Heals are horrendous…
Scepter would have pretty decent healing if it wasnt for its relatively long CD to Heal ratio.
Warhorns healing is also held back a fair bit by its relatively long CDs

You can trait them to have 20% CD Reduction but they still have decently long CDs

What really made Elementalist a viable healer in the first place wasnt even its weapon healing skills. It was the Elemental Bastion Trait and the Elementalists ability to constantly pop out Auras for 1.5k Heals or higher along with “Wash the Pain Away” if more intensive healing was needed. It had Water Fields and what not but the long CD pretty much lent them to only being used in emergencies.

as a side note
Ive also personally Raid Healed as a Guardian and its perfectly viable in fights that have the group huddling up like Sabetha.
Thats the major thing holding Guardian back as a major healer… Its limited range…

(edited by Azure.8926)

What to do with all these Ascended Chests

in Guild Wars 2 Discussion

Posted by: Azure.8926

Azure.8926

Meanwhile im sitting here with my 0 Ascended Chests doing Teq and T4 Fractals Daily for the past 5 months.

Healing Power Scaling Not Good

in Guardian

Posted by: Azure.8926

Azure.8926

TL;DR – Guardian’s Healing Power Coefficient/Scaling is HIGH AS HELL what are you talking about?

I dont know ive messed with Guardian’s Healing Power scaling, not in PvP mind you. But in most instances even using Healing Power Minor stat sets like Zealots the Guardian gains 1.5~2.0x additional healing on most skills.
Compared to other classes the Guardian’s Healing Power Coefficient is ridiculously high and not only that but you can bypass those Healing Power Soft Caps by using Out-going Healing effectiveness to increase your healing to allies Drastically.

(Most Numbers are rounded from me being lazy to look up the exact value in game and do not take Out-Going Healing Effectiveness into account unless stated AND using Minor Healing Power 1200~1400)

“Signet of Courage” can go from 800 Base healing all the way up to 2.2k Healing per 10seconds which can be further increased drastically to nearly 3.4k per 10seconds using Out-going healing effectiveness and the “Perfect Inscriptions” Trait.
As a Guardian you are applying constant healing with anything you do to your allies when Spec’d right the only downside is they have to be huddled up pretty close to you.

“Selfless Daring” like stated above can easily do over 1k healing in an area even with Minor Healing Power Gear.
“Monk’s Focus” can do nearly 3k Healing up from 1.9k
“Virtue of Resolve” can have its indicated healing increased from 300 to over 600 if its fully Trait’d and be shared between allies.
“Pure of Heart” can be increased to over 1300 healing when Aegis breaks up from 600 AND this applies on allies when they block using an Aegis you have applied from either Shouts, Mace Skills, or “Communal Defense” Trait.
“Writ of Persistence” is increased from 100 to 200 Healing per tick which may not seem a lot but like with regeneration this is per tick and adds up very quickly.
“Regeneration(10secs)” Can be increased from 1700 to 3000 and you have a lot of ways of applying regeneration to allies and ties into Writ of Persistence for giving high per tick healing
-Staff Weapon-
“Orb of Light” can do 540 when passing through allies and an additional 1640 on detonation up from 200 and 700.
“Empower” can do 2800 up from 1500
-Mace-
“Faithful Strike” can heal nearly 1300 in a small area and thats an Auto Attack.

“Receive the Light” can be increased to Allied Healing per Pulse 1500 for FIVE PULSES over the course of 3seconds.
“Merciful Intervention” can be increased to nearly 3000 as a Teleport and Area Heal.

(edited by Azure.8926)

Daze on traps

in Guardian

Posted by: Azure.8926

Azure.8926

Sorry just trying to enjoy the game after hot as a thief -.-

Just do what everyone does and dodge through an area you think traps are in. As a thief you should have an easy time doing this, specially if your running dash and for panic moments you have your Shadow Steps like getting caught in Dragon’s Maw.

Your average Dragon Hunter isnt exactly subtle with their trap placement either…
Half a second is also gone faster than the more damaging traps can activate
Bringing Interrupts can help slightly since Guardian in general doesnt have consistent access to stability most of the time.

Yeah interrupts but u have so many passive blocks which makes interrupts useless, im running a thief interrupter which means im kinda expert at other classes skills which can be interrupted which build gonna use a skill which can be interrupted but these random blocks kills the fun for me but okey-okey lets just say this is your mechanic but u know its really annoying when u finally could win but oh look that DH just placed a trap which ripped your 25%hp nearly instantly + dazed hs, autoattack whatever u tried to use i also play warrior a lot same problem on it too but but double balanced stance helps a lot…… also(thief interrupt if we use headshot we uses 4 Initiative, so rip restealth)

Also telling me to dodge through the problem is not when he sits on it (howerver spear of “Justice” which kinda undodgeable so u just can pull in…) the problem is when he place intant traps while healing or reading an article about how condi mesmers still in-game on his phone and bamm u just got dazed and kitten d…. also major adept trait…..

Guardian was always hard for a thief but i get to the point where i just stealth away not even try to bother, the spawn is far away……

Wait you have trouble dealing with traps on WARRIOR as well? man this sounds like a pretty heavy Learn 2 Play issue. I dont think ive ever met a warrior whos said they have had trouble with DH Traps.

For the record you can move and DODGE while Dazed.

Daze on traps

in Guardian

Posted by: Azure.8926

Azure.8926

Sorry just trying to enjoy the game after hot as a thief -.-

Just do what everyone does and dodge through an area you think traps are in. As a thief you should have an easy time doing this, specially if your running dash and for panic moments you have your Shadow Steps like getting caught in Dragon’s Maw.

Your average Dragon Hunter isnt exactly subtle with their trap placement either…
Half a second is also gone faster than the more damaging traps can activate
Bringing Interrupts can help slightly since Guardian in general doesnt have consistent access to stability most of the time.

LF NA Raiding/PvE Guild

in Looking for...

Posted by: Azure.8926

Azure.8926

Im looking to join a Guild that raids consistently and doesnt mind someone whos semi-new to the raids.

I can currently bring to raids
Dragon Hunter – DPS/Support, Tank, Healer
Reaper – Condition DPS
Berserker – Phalanx Strength
Chronomancer – Chrono Tank(Still practicing though)
Tempest – DPS

Think I found the worst Clipping issue yet

in Guild Wars 2 Discussion

Posted by: Azure.8926

Azure.8926

You want bad clipping on a heavy armor character? Try using the Banded Pauldrons with 80% of all the armor

Survey: Who wants 2h Battle Axes?

in Guild Wars 2 Discussion

Posted by: Azure.8926

Azure.8926

I would love a 2-Handed Axe even if its just a cosmetic skin for something like the Hammer… You know the thing they were gonna give to the hammer a few times and opted out of doing…

Conjured Weapon Change Idea

in Elementalist

Posted by: Azure.8926

Azure.8926

From what it sounds like, you want to change the Conjuring utility line into an elite skill.

While I’m not against the idea, I feel like the weapon charges holds back weapon conjuring’s potential in general, I mean. The whole idea sounds unique enough to be an elite spec of it’s own.

Not exactly turning it into an Elite Skill and there isnt really enough there to turn it into an Elite Spec.

To me the charges are in place so that you cant permanently have a Conjured weapon while also making it so the Cooldown of the Conjured Weapon isnt ridiculously long.

To me what is holding back Conjured Weapons is that the Conjured weapon replaces EVERYTHING, you no longer have access to other attunement skills. All the Utility and damage of those Attunements now gone. It also makes it so Elementalist has some form of Weapon Swap.

Theres a lot you would have to go into though like each Conjured Weapons separate balancing which also needs to be looked at to make them more worth it.

Conjured Weapon Change Idea

in Elementalist

Posted by: Azure.8926

Azure.8926

This is EXTREMELY WIP and may not even be possible in engine(Doubt it though given how some things function taking away or replacing profession skills)

make it so Conjured weapons can only be used when in a certain attunement.
Lightning Hammer is assigned to air
Earth Shield is assigned to earth
Ice Bow is assigned to Water
and Fiery Greatsword is assigned to Fire

After using a conjured weapon skill for example the Lightning Hammer in Water Attunement you will still have your weapons. When swapping to Air your weapons will be replaced by a lightning hammer for as long as the skill’s duration or charges last.

This means now you can have a Conjured Weapon and still have the other Utilities of your other Attunements/Weapons. This also means you can Swap between multiple Conjured weapons at the risk of using up more of your utility slots.

(TL;DR Have the Conjured weapon replace an attunement correlated to its element while also not overwriting Tempest overloads for as long as its duration or charges last)

Next REMOVE FLAME AXE. Replace Flame Axe with a utility that will benefit your conjured weapons instead of it being another Conjured Weapon.

Trait/General
Reduce Charges on Conjured weapon to 10 from 15.
Remove Conjured Weapon passive stat boosts.
No longer Conjures a second weapon.

Conjurer(WIP)
Conjured Weapons gain 10 Additional Charges.
Swapping to a Conjured weapon will grant you boons based on Attunement

(Durations undecided and Boons granted may change)
Lightning Hammer – Fury, Swiftness(10sec ICD)
Earth Shield – Stability, Protection(10sec ICD)
Ice Bow – Regeneration, Vigor(10sec ICD)
Fiery Greatsword – Might(5)(10sec ICD)
All Boons Share ICD and are not separate

Because of how this Change functions it may clash with currently existing builds but may open new builds up. I havent really gone that far into it.

(edited by Azure.8926)

If Arena net lifted the armor restrictions?

in Guild Wars 2 Discussion

Posted by: Azure.8926

Azure.8926

Cause its not like armor skins of the same weight class which were designed to go together dont already clip a lot.

I see no real down side to removing the restriction on skins and there are some NPCs in the world who already mix and match different armor types. More freedom to the player in terms of customization isnt a bad thing.

Runes for dps

in Players Helping Players

Posted by: Azure.8926

Azure.8926

Another rune set you could also try out is the Rune of the Flame Legion since your a Staff Ele im guessing you spend plenty of time in Fire Attune.
Flame Legion runes will give you better burning up time for your Burning Rage Trait(+10% Damage to Burning Targets) While the rune will also give you +7% Damage to Burning Targets as well as 175 extra Power. Though in group play you will mostly likely already have Burning covered.

Some of the prefer’d Builds right now pretty much stay in Fire Attune the entire fight(Staff DPS)

Support/Healing Build?

in Guardian

Posted by: Azure.8926

Azure.8926

If you have gold to blow for Healing you could attempt
http://gw2skills.net/editor/?vVAQNApeGl8AhahYpQgmIOCIqcC+g1AuDShdwGAZbCA-TRSBABmqP45DBQFKBZ18HAnAgs2fAV1f0/JAoqyPA-e

Replace Radiance with Valor if you need more personal healing. A lot of things can be swapped around.

Or you could play the more popular DPS/Support build
http://metabattle.com/wiki/Build:Dragonhunter_-_DPS/Support

What I find funny is classes like Druid who are made to heal barely benefit at all from Healing Power and have ridiculously low scaling but Guardian can gain double to triple its base healing on skills from healing power.

Action Camera, it could be perfect!

in Guild Wars 2 Discussion

Posted by: Azure.8926

Azure.8926

Action Camera Improvements.
Remove slow back peddling animation
Allow the option for Manual Aiming or No manual aiming in action camera (Attacks the enemy you are locked on to regardless of where your camera is facing to help alleviate issues of forcing your camera into a wall in some instances)

Arc Lightning origin point bug?

in Elementalist

Posted by: Azure.8926

Azure.8926

When you have UNLIMITED POWAH! You dont need common sense.
Still though it does happen to me as well but I never really paid it much mind. I’m more miffed that Arc lightning doesnt Arc between enemies in a group like the description says it should.

Legendary foot imprint nerfed? Why?

in Guild Wars 2 Discussion

Posted by: Azure.8926

Azure.8926

I like the shorter footprints. Now I can actually see boss tells that will kill me in one shot on the floor.

Post a Screenshot of your Guardian

in Guardian

Posted by: Azure.8926

Azure.8926

Contemplation…Did I pick the right outfit for this quest…

Attachments:

Post a picture of your Elementalist [Merged]

in Elementalist

Posted by: Azure.8926

Azure.8926

My attempt at a more armored look. They really need more Light armor that looks armored.

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Splitting Game Balance

in PvP

Posted by: Azure.8926

Azure.8926

As far as im concerned a Split in balancing would help a great deal. I mean first of all they already took initial steps in separating PvP from PvE in the sense your gear doesnt matter and everyone has access to Amulets instead.
Separating Balance would also help make things easier on the Balancing Teams imo because they wouldnt have to worry about changing things too drastically in the other modes which they seem afraid of currently.
And while we’re on the “Teams” Apparently the game does have “Teams” Dedicated to just PvP, just WvW, or just PvE Balance changes which in the current system I cant imagine works out very well…