Showing Posts For Barghaest.3061:

Boss Fights, No healing class, is there any point to this?

in Suggestions

Posted by: Barghaest.3061

Barghaest.3061

The way I see it is that ANet want something similar to the system in Monster Hunter, where mostly everyone taking care of their own health while still working together to bring down the boss.
Players are suppose to avoid/prevent damage in the first place.
The reason healing skills aren’t effective is because there to help lessen the punishment from failing to prevent/dodge and not the main function of the battle.
This is probably also the decision behind the reason why there is “no healer” in game.

The system does not really work though because of low death penalty (including way point in dungeon). So people just does not really care about their health. Taking off way point or have a dungeon lost condition upon total death might force player to be more cautious.

Yes, I have to agree with this to a point; however, there’s still flaws in the system.

Damage mitigation is tied to dodge rolls but the mobs are often so tightly packed in an area dodging a big whammy means getting more mobs on you (unless someone else happens to be hunting in the same area – which despite being an MMO will not always be the case) or, worse yet, the area prevents being able to dodge – Windy Cave in Lornar’s Pass where you’re balancing on a beam or narrow ledge while facing Veteran Shadow Imps is a stark example of this and trying to run the bomb through Griffonrook Run is another.

The limitations on dodging (endurance, rolling off cliffs, agroing more mobs) is not offset enough by the healing skill due to the cooldowns on them being equally as long… one or the other could be adjusted downwards.

The few skills that purge conditions give no immunity to them being immediately re-applied and often have long cooldowns whereas abilities that apply conditions frequently have low or no cooldown… so while I might remove snares/confusion with a use of Consume Conditions, I’ll have to wait 25s to use that skill again and usually get those or other conditions re-applied before the animation has even finished on my ability.

Some champions hit HARD… meaning even a high Vit/armor class is gonna be reeling after one shot…. a good example is the Champion Destroyer Harpy in Kessex Hills… yes, you can dodge her big attack however even her regular attack hurts… and you can’t constantly evade. While trying to kite her around there’s other mobs spawning in the room so even with two full groups of people there will probably be frequent deaths… I don’t know how many times I’ve seen total wipes from 15+ people trying to tear down either the Champion Destroyer Harpy or the Krait Bloodwitch but the rewards for the event are not worth the effort in my opinion. I’ve done them each a few times now I just avoid them… not worth the risk of damaged gear for the piddly coins I’ll get for participating in the event when I can get better rewards doing easier events – like fighting off the krait trying to abduct the quaggan villagers… or killing the risen krait in Lychmere.

With no means of agro management and no true tanking classes… “boss” mobs need to be made so that, while tough to tear down and challenging to fight, they don’t utterly destroy people in medium or light armor with a swing or two. I can understand the easily telegraphed (red circle style) attacks being one-shot kills… if you don’t move it’s all on you, but their basic attacks need don’t need to be as overly devastating as some are… if I annoy the destroyer harpy, nobody can really peel her off of me so I’m stuck to playing keepaway but after two dodges I’m going to get smacked. There needs to be a little more forgiveness in the battles – not asking them to be made cakewalks – since there’s cooldowns on healing skills, limited endurance for dodges, and not really agro management. As it stands, the sole source of agro management I have found is invisibility which WILL cause a boss to swap to a different target, but if this is what people are forced to rely upon you haven’t done away with the holy trinity as much as changed which classes people might consider “must haves”, since only a few classes have access to invisibility or combo fields to create it.

(edited by Barghaest.3061)

not really possible to even keep up two crafting skills

in Crafting

Posted by: Barghaest.3061

Barghaest.3061

I can’t even finish ONE… spent two weeks farming level 25-35 areas and still haven’t gotten enough fine materials to complete all the discoveries for the second tier of artificer (which only has FOUR different items – scepter, focus, staff and trident – far less than weapon, huntsman or any of the armoring crafts)… although I DID finally gain enough xp to skip this and start working on tier 3 finally.

All of my coin was going into new gear or the Mystic Forge requirements for my other profession (cook) so I really couldn’t justify spending 10-15s on the TP for materials needed for one item I’d sell at a loss.

Why does Anet hate chefs?

in Crafting

Posted by: Barghaest.3061

Barghaest.3061

And then there’s the feast recipes… to get all of them (assuming OCD and need for completeness) you’d be looking at dumping several hundreds of gold and an equivalent amount of skill points into the mystic forge. No other tradeskill comes anywhere close to that level of investment…

Weapon swap for Ele's

in Suggestions

Posted by: Barghaest.3061

Barghaest.3061

Weapon swapping between two sets would give elementalists a total of fourty weapon skills, to be decided between combat. In PvP, that would make it possible to go against the same character 8 times in one battle and get a different set of skills being used on you, and that’s a bad idea.

Um… how is that a bad idea? As it stands now… elementalists are extremely predictable in PvP (assuming you’re familiar with their skills). If you see one wielding a staff it’s possible to know every attack he can potentially use against you by swapping attunements whereas if you see a guardian with a greatsword… you have no idea what his secondary weapons are until he swaps to them.

Plus, despite having more potential skills off one weapon, attunement swapping is on a longer cooldown than weapon swapping (15s compared to 10s)… so in the time an elementalist could smack you with 10 different weapon skills, a non-elementalist has struck you with 10 different weapon skills and likely 5 of them a second time (depending on individual cooldowns)… and if said non-elementalist was a warrior, they can get weapon swapping down to 5s and likely slot sigils that proc effects on weapon swap.

Speaking of which… do the sigils that proc on weapon swaps trigger when an elementalists swaps attunement? Or an engineer reverts from kits to his weapon?

Botting is out of hand

in Suggestions

Posted by: Barghaest.3061

Barghaest.3061

I’d like to suggest all bots relocate to Griffinroost Run and spread out to farm to the rapid griffon spawns. That way no one would ever complain about botters since they’d be performing a useful service and making it easier for people to carry the bomb to the chest… I’d NEVER report a botter I saw there.

Reward those kittensurrect the fallen

in Suggestions

Posted by: Barghaest.3061

Barghaest.3061

Unfortunately, the length of time it takes to revive a defeated player means few people stop to do it during an event (since it’s a long chunk of time in which they don’t get contribution for the event). And trying to quickly revive a downed player often ends up with them (and the rezzer) being defeated because of attracting AoE attention from mobs (“it’s a twofer! A downed and a guy bent over him! Target that area and fire!”).

Easiest fix for this would be to add event contribution for reviving. Every tic of healing you do for a downed/defeated player would be the same as damage on the event mob for contribution.

EDIT: Zerospin apparently had the exact same idea I did as I was posting this…

It's disappointing that legendary items require 100% world completion

in Suggestions

Posted by: Barghaest.3061

Barghaest.3061

So, you say you’re a guild leader. Then my suggestion is to lead. Set up a night when you and other guildies (and possibly other guilds if you can coordinate with other leaders) will go into WvWvW with the objective of hitting POIs and Vistas in towers/forts. There’s three realms out there and both the others won’t be constantly concentrating on your realm so there’s often a chance you can get at least one nearby tower or fort and move on.

I’ve been paired against Henge of Denravi when they controlled everything and we still managed to get out there and get our map completes… we got seriously steamrolled on several occassions and it wasn’t a load of fun but we got it done.

If this still isn’t possible, then I suggest you concentrate on the other items needed for Legendaries first. There’s tons of other stuff needed to be acquired outside of the 2 items from 100% World Completion. If by the time you’ve gotten everything else your server is still unable to get the map completions in the WvWvW zones, then I’d say you have cause for complaint… until then it’s entirely possible that enough people who care about WvWvW will join your server and make the difference you need.

Bowl of Fancy Tangy Sautee Mix Not Appearing In Discovery Window

in Crafting

Posted by: Barghaest.3061

Barghaest.3061

The tarragon recipe are likely not discovery if tarragon isn’t showing up in your discovery. More likely they’re auto or unlocked recipes (from heart NPCs or event vendors).

Vanilla (and the lack thereof...)

in Crafting

Posted by: Barghaest.3061

Barghaest.3061

I think the people who are complaining are the ones being gouged by those making the profit…

Personally, I seldom use the TP for crafting materials… too many people see them as a source of easy profit because high level characters with disposible income are always willing to pay more for someone else to do their harvesting.

I’ve got friends and guildies who sent me harvestables and I spend a lot of time running around zones with alts getting completions that I eventually find enough of whatever I need without buying it off TP.

Does Maintenance Oil stack with Sharpening Stone?

in Crafting

Posted by: Barghaest.3061

Barghaest.3061

No, similar icons don’t appear to stack. Can have one wrench nourishment buff and one apple nourishment buff but if you use a second one with the same icon it’ll override the first.

Apples , any help on where I can find them ?

in Crafting

Posted by: Barghaest.3061

Barghaest.3061

Eda (heart NPC) in NW Queensdale sells them for karma in bulk (easy to find her, she’s the one with the apple orchard overrun by spiders).

Suggestion: WAYPOINT FEES!

in Suggestions

Posted by: Barghaest.3061

Barghaest.3061

Maybe this problem gets better at 80.

Actually it gets worse… WP costs scale UP as you level… so if you’re level 80 running around in a level 1-15 zone to get World Completion, those WPs that would cost a newbie under 10c to hop between cost you 2+s… and since the coin looted off mobs and rewarded by events is still set at level 1-15 rewards and NOT level 80, between that and expensive repair bills you’ll use WPs even LESS as you approach 80 unless you’re hunting in a 70-80 zone.

One thing they could do is remove the cost scaling based on level and give WPs fixed cost based on zone that scales by distance from your current location instead.

(edited by Barghaest.3061)

Reward those kittensurrect the fallen

in Suggestions

Posted by: Barghaest.3061

Barghaest.3061

I go out of my way to rez people as well, don’t care if I get a reward for it honestly (karma would be nice though) but the main reason I do it is for actual karma… I’m hoping people will rez me when I need it especially since the cost of respawning at a waypoint is atrocious at my level… once I died during an event and was maybe 2 feet from a waypoint but it would cost me 2s to respawn there… normally 2s isn’t a big deal for a level 80, but I was in Queensdale and it takes quite a while to re-earn 2s there (was finishing off lowbie zones and got overwhelmed by a centaur event). If they’d remove the asinine scaling of waypoint costs with level and make them fixed based upon ZONE level instead, it wouldn’t be so big of an issue, but with both escalating equipment repair costs and coin being necessary for crafting/gems/culture armor I’m loathe to use waypoints in zones where I don’t earn large amounts of coin to compensate for the price.

Cattlepult - Remove event trigger

in Suggestions

Posted by: Barghaest.3061

Barghaest.3061

Since the event is both random and buggy that leads to the Cattlepult in Diessa Plateau being accessible so one can visit the vista on top of the tower, why not remove the trigger and make the cattlepult always able to be accessed by players to get to the vista?

It’s one thing to require a quest that be can be done any time as a pre-req to access things (like completing a heart for example) but another to make things like skill points/vistas needed for zone completion to be tied to a short interval of access after an event that begins randomly and might get bugged out preventing completion… so until events become stabilized, why not remove the trigger entirely for this vista and allow players to access it at any time?

Reward Yak escorts if you get attacked

in Suggestions

Posted by: Barghaest.3061

Barghaest.3061

If people want to farm xp, there’s a bridge in Kessex Hills full of botters who do just that…

As for farming the yak event for xp, like it’s hard to get xp anywhere in this game. There’s easier places to farm events for rewards than trying to queue for Battlegrounds and do it there with less risk of actually getting steamrolled by an opposing server. When I was trying to acquire Vials of Blood and the like I found many areas where events pop with more frequency than yak escorts and are more enjoyable to complete.

Reward Yak escorts if you get attacked

in Suggestions

Posted by: Barghaest.3061

Barghaest.3061

If people want to farm xp, there’s a bridge in Kessex Hills full of botters who do just that…

As for farming the yak event for xp, like it’s hard to get xp anywhere in this game. There’s easier places to farm events for rewards than trying to queue for Battlegrounds and do it there with less risk of actually getting steamrolled by an opposing server. When I was trying to acquire Vials of Blood and the like I found many areas where events pop with more frequency than yak escorts and are more enjoyable to complete.

Snowden Drifts bugged heart

in Bugs: Game, Forum, Website

Posted by: Barghaest.3061

Barghaest.3061

There’s a heart in Snowden Drifts near the Loneholme Range for helping the crafters. Where the heart is located on Jade Quarry there’s an arrowcart named Auda’s Turret that occassionally turns and shoots at mobs but there’s no heart NPC nearby. I assume it’s supposed to be Lionguard Auda but I haven’t seen her in over a week. I did a bug report a week to ten days back and the heart NPC is still missing.

Bring back the "Take a break" message from GW1

in Suggestions

Posted by: Barghaest.3061

Barghaest.3061

On this note, I’d say being a smoker who doesn’t smoke indoors has probably saved me from a similar fate. I tend to spend most waking hours in front of the computer either playing games or watching movies/videos. The fact that I get up every 45-60 minutes to go outside for a 4-5 minute smoke break (during which I’m usually pacing along the porch rather than sitting) has actually been healthy. Heh. Ironic that smoking has been good for me.

People that kill profit margins

in Black Lion Trading Co

Posted by: Barghaest.3061

Barghaest.3061

What I’d like to see is a fee for posting orders to buy (as opposed to buying existing posts) the same as for posting items (thus making those putting up under-vendor value bids or bidding for account bound items start paying more attention).

I’d also like to see both items and bids for items dump out after a week or so… that’d clear a lot of the trash out after people started seriously losing money reposting bids/items that won’t sell repeatedly.

Our Time is Now Trailer. What are your thoughts?

in Suggestions

Posted by: Barghaest.3061

Barghaest.3061

Yeah, my first thoughts on the trailer was… what does this have to do with Guild Wars 2?! A person committing vandalism, a guy proving his manhood and a super-model swimming… um, okay? The only one here who might be an MMO player would be the first one, providing she wasn’t too busy tagging the neighborhood…

Bugged Events

in Suggestions

Posted by: Barghaest.3061

Barghaest.3061

I spent the weekend trying to complete Snowden Drifts and ran into no less than four bugged events (one even caused a Heart NPC to become AWOL so I couldn’t interact with them to see what they had as rewards) and another was a skill challenge. During my trips back and forth from Lion’s Arch I also noticed a bugged event in Gendarran Fields.

Now, the sad part of all of this is those events remained bugged all weekend (poor Professor Bamm standing in the same spot in Gendarran almost to his goal all weekend)… I kept checking that Heart NPC hoping she’d be back but no luck. I even tried getting people to go to the zone so we could create an Overflow where people could go to interact with the areas that were broken on the regular server, no luck.

Here’s an idea for a fix… give all events a 30 minute timer where they’ll fail/reset if not completed as a short term fix until you can determine how to prevent them from bugging out. As an even shorter term fix, rebooting the servers daily would be welcomed so I don’t have an entire weekend where I can’t quest/interact with people in a given area.

R.I.P. Drop Rate

in Crafting

Posted by: Barghaest.3061

Barghaest.3061

Play Dungeon Fighter Online

Try to level enchanting

?

you’d rather level a craft in GW2 100 times over

Play EverQuest 2 and level any tradeskill and realize how broken THIS system is. They have a crafting system with far less grind and far more utility. Even LotRO feels less grindy even if their products are mostly vendor trash compared to drops and dungeon/skirmish gear.

“Fine” materials being required for 90% of the recipes above level 0 (in increasing quantities in the tiers) means they should drop far more frequently. EQ2 has rares required in crafting, but there are recipes you can make without them and the ones that require them require ONE per piece (not 3-15). LotRO has single-use recipes requiring rares but again there’s plenty to make without them and those require ONE per piece.

The rares in EQ2 are found almost with the same frequency as “Fine” materials are here. I could make a suit of Blackened Iron Armor with but an hour or two of farming for the rares in EQ2 while an hour or two of grinding for fine materials here might get me enough for one piece of equipment. I can run enough skirmishes in LotRO to purchase almost enough rare shards for a full suit of armor there (yep, can use their skirmish currency to barter for rare drops needed in crafting) in about the same time.

Why do Jewelers get hosed at 400?

in Crafting

Posted by: Barghaest.3061

Barghaest.3061

Incorrect. Jewels can go into any piece of gear.

Armor, weapon or jewelry.

Jumping puzles

in Suggestions

Posted by: Barghaest.3061

Barghaest.3061

The rewards for 100% map completes aren’t must haves… most end up as useless to your character. If you can’t get to a vista, ignore it and move on. It’s not necessary to play the game. If you suffer from some compulsion that you MUST get a full map complete, I wonder why you aren’t doing the jumping puzzles in every zone since they award achievements and chests with much better loot than most map completes.

As for buying this game as an RPG over an arcade game, I take it you haven’t mastered the combat system yet since it has more of a console-game feel than traditional RPGs because your defenses are active instead of RNG if you dodge/block/parry… plus if you don’t move constantly in combat and make frequent use of evasion you’re going to have a harder time with battles (as many of my friends accustomed to PvE in MMOs where you just go toe-to-toe with mobs and slug it out often bemoan the difficulty of combat in this game).

R.I.P. Drop Rate

in Crafting

Posted by: Barghaest.3061

Barghaest.3061

Yeah, it’s a little ridiculous… add to the fact there’s 6 pieces of armor and each piece requires 15 fine ingredients at later levels and you’re looking at needing 90 fine ingredients just for your armor.

I’ve given up on crafting at this point, to anyone who claims this is one of the better systems because of discovery hasn’t played many other MMOs… EQ had a discovery system and it felt far less grindy than this one because I didn’t need to far semi-rare drops to craft anything and skill up… you could skill up with common drops or vendor purchased materials. The uncommon drops were required for uncommon gear.

EQ2 didn’t have discovery but it did have utility and the ability to make useful items for yourself when you could use them.

Asheron’s Call was all about discovery (even in magic system, not just crafting) and it was a fun crafting system, but when I played was limited to cooking or alchemy, no weapons/armor.

This is a grind-fest because anything you can make requires multiple fine ingredients which are uncommon drops at best (closer to rare now) in increasing quantities. Add this to the fact the equipment you make from crafting isn’t any better than the abundant drops or task reward items. No point wasting my time trying to farm enough vials of blood to make level 15 armor when decent gear drops from most kills like coins in Mario Bros and the market is so flooded I can buy it for pennies off the TP.

I’d say the fix for this would be to reverse the chances of crafting materials (fine ingredients and salvageables for leather, cloth) and item drops… make pre-made gear the rarer drops and crafting materials abundant. That way material prices would drop and finished products would be more in demand.

(edited by Barghaest.3061)

Please remove drop caps for farming the same monster!

in Suggestions

Posted by: Barghaest.3061

Barghaest.3061

One issue with that, Cameirus is it makes the 30m buff potions you can make for fighting the same type of mob (Grawl Slaying for example) a bit counter-intuitive. Especially since they come in stacks of 5. You’d think the diminishing returns would happen after 2.5 hours so you could at least clear a stack of the potions you made…

Why I think that crafting is broken

in Crafting

Posted by: Barghaest.3061

Barghaest.3061

Leveling crafting isn’t an issue… getting a useful return from it is… it takes around 48 fine ingredients to assemble a suit of level 20 armor. By the time you get all that you’ll probably have outleveled the armor and need to start acquiring ingredients for the next suit instead. As for those who say “just buy the fine ingredients on the TP”… if I wanted to spend coin on armor, I’d just save up for culture armor instead of trying to be a crafter in the first place.

Crafting here seems to follow suit of most MMOs… it’s almost entirely useless to the crafter and instead best utilized twinking alts. Get to 80 and farm materials to craft gear for other characters.

I’m glad I never cancelled my EQ2 account, whenever I want worthwhile and useful crafting I can log in there.

Experimenting on low lvl not possible

in Crafting

Posted by: Barghaest.3061

Barghaest.3061

The skill level on the items is the minimum level at which they’re useful for a profession and doesn’t necessarily reflect the level of discovery. Bronze ingots will show just “Armorer” for example because starting recipes all use them for armorer but any discovery will be 25-50 or higher using them. Almost every profession has at least 1-2 recipes you can discover below 25 skill, but since you have to churn out components and refine materials, you’re expected to hit 25 fairly quickly anyway.

Anti-farm code does exist for Fine Crafting Materials

in Crafting

Posted by: Barghaest.3061

Barghaest.3061

I already told you why in my very first post – because it would render the trading post worthless if everyone could just farm what they needed when they needed it efficiently…I am pretty sure that the devs and the majority of the players of GW2 do NOT want the trading post to be rendered worthless…

As far as I’m concerned the trading post is already worthless… I tend to vendor almost every thing I find or make because I check on the TP and it’s posted for 1-2c above vendor price… that doesn’t cover posting fee much less the 10% TP cut. So the TP is worthless to me because it’s flooded with people who either don’t have a clue that they’re losing money or don’t care that they are.

I’ve also seen request to purchase items that is below vendor price… or people placing requests for Account Bound items. So, until they idiot-proof the TP (upping the min bid/post to cover the costs would be a start as would making bids/posts dump out after a week and have to be re-entered), it will remain worthless in my opinion.

Potion Buffs, Rare materials, and crowd control.

in Suggestions

Posted by: Barghaest.3061

Barghaest.3061

Already did an in-game bug report on this but in case it isn’t a bug, I’d like to suggest the potion buffs be changed to work just like food buffs. Potions tend to require rarer ingredients and losing them every time I crash or zone while the food buffs remain is a little irritating (since I either have to do without using the potions until I move out of overflow or stay in overflow for 30m to avoid losing the benefits).

I’d also like to see the rares like Crystal Fragments added to the collections tab. Rather annoying these crafting materials chew up inventory/bank space while others do not.

And finally, I’d like to see an immunity to crowd control added to purge effects. It’s rather annoying to use a skill (usually on a 30+ second cooldown) to remove a root, cripple, stun only to have it immediately re-applied before the animation completes. At least 3 seconds of immunity would be welcomed because I don’t know anyone who enjoys being locked down completely while they’re beat to death (by mobs or players) and with the prevalence of control effects but the scarcity of protection against them this is an all to frequent event.

Authentication Token

in Suggestions

Posted by: Barghaest.3061

Barghaest.3061

A “gold lock” type feature akin to Rift would be nice. Where if someone accesses your account from a different IP they can’t chat, use mail, buy or sell anything, delete characters, etc. without an authentication code sent to your e-mail address.