-Charr Thief-
It’s good to be bad!
As long as we can control if they run on all fours or not, okay.
But else…
No way!
This is the best animation which they have and make them to something special.
On the bright side… you’re revealed.
On the dark side…Anet doesn’t seem to care about their design mistakes.
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I would love this but only if we can dis/able it over the optionmenu.
…because noone use traps.
Warriors shall be weak vs all other classes?
Hard to believe if I see so many warriors who can easily dominate 3 players at once.
Warrior idol is Chuck Norris.
That’s must be it, why so many warriors scream after Buffs.
How is this god mode?
Because stealth.
They still want people to hop casually from pve to pvp and with separate skills its not likely to happen.
Why not? They split PvE and PvP in GW1 and it works good.
It were enough would they split PvP and PvE/WvW
@Lordrosicky.5813
At first I would read your whole text, but as I read this:
So you have a class which:
1, Has no cooldowns which lowers the skill required – its just spam
2, Breaks the only game mode anet have given the players
3, With all this, is still the best profession at combat
4, Probably also the best class at stopping stomps
I stopped.
This is the part, which show me, show us all, that you have no clue about the thief class and write these things only for your own personal benefit.
No arguments, false pretences and stupid comparisons.
Warriors and Engineers need a nerf in their deffense.
They have to many hardcounter.
To have a thief is not the same like to play a thief
I’m a thief and I agree with this nerf suggestion.
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Blind powder was never a problem, only the players, who are just too stupid and stay in the field.
I think that warrior’s weapon traits could be like in another proffessions, targeting 2 or more weapons at same time, and opening trait slot for another more usefull trait.
I think that some weapon trait could be mixed, for example:
Slashing Power (strength IX): 10% more dmg with greatsword and spear, also grants might on critical hit and reduce CD in 20%.
Cant work, “reduce cd 20%” is already on arms, except you want 40% reduceCrack Shot (arms VII): Longbow, rifle and harpoon shots pierces. Reduce CD in 20%.
Merciless Strike (defense X): Hammer and Mace deals 25% more dmg in disabled foes. Reduce CD in 20%.
The mace has three cc skills and then +25% could make it to strong
Quick Providence (Tactics IX): Sheld and warhorn skils convert 1 condition into a boon. Reduce incoming dmg in 10% and CD in 20%.
How should a warhorn reduce the dmg, there is no rly logic
Blademaster (discipline IX): +10% critical hit chance with sword and axe. Reduce CD in 20%.Obs: Obviously some traits would be replaced for another traits
^ Doesn’t change the fact that the nerf that Warriors got are buffs for Thieves.
What a bullkitten.
Since when is a nerf for one class, a buff for all other classes?
That would mean, that thieves are now stronger against every class, therefore Ele,Mesmer,Ranger,etc. just because the warrior gets a nerf.
And this is not true and a stupid way of thinking.
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The thief destroy the PvP or the PvP destroy the thieves!?
Thieves are a very broken class, not only in stealth, also in steal, venoms, traps, mobility, support and general survivability, and this since day one.
My charrs mouth dont move too.
I believe this came with the last big patch, but I’m not sure about this.
I hope the fix it fast
Nah Warriors are fine as they are no need to nurf them or u will see them as weak as the Mesmer’s are now. They need to allow tanking back in this game for warrior’s as far as I can say.
With my suggestions, Warriors would remain the highest damage. You would just need say, an Elementalist to stack might and fury. Or a Ranger to provide Fury with warhorn/pet and another class to stack might.
It really opens up a lot of group compositions.
I agree but only against groups, against only one enemy it should be the thief of course
Hmmm. Well someone is playing thieves. Still see plenty of them in wvw, so they can’t be all that terrible.
Believe me, they most of them are terrible.
But the many thieves in WvW dont mean, that they are good (playable) in PvP or PvE.
Solution to your problems:
Don’t die in PvE
If you’re dying in a non-dungeon pve environment then you’ve got problems
His “skill” is not part of this thread.
BTT:
For PvE: The Downed Skills are very weak.
Shadowsteps and stealth are useless, because the most enemies waiting until you are visible again and the range of SS are too short to escape.
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The thief is UP in nearly every point, bcause it is a very broken and bad designed class, which never get a(n useful) buff, only nerfs.
This is so, because the thief is created around two overpowered and bad designed mechanic like stealth and the combination of ini + the evade effects on the weaponskills. (Ini is fine)
But if you know how to counter this two things, and believe me this is not difficult, then you counter the whole class, especially because nearly every skill or trait which they have is weak, useless or harm the thief.
You should go into PvE. This is the best part of this game, where you can see how UP and dead they are.
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Definitions of “OP”:
1. Every player, who is better than the original poster.
2. Every skill/trait, which is better than the skills of the original poster’s class.
3. Every skill/trait/class, who/which is too strong in relation to other classes.
Please ignore number three, the posts, which based on this point are very rare, so rare that you can not believe it, that they exist
My suggestion for S/D is:
Flanking Strike: Cost: 3 Ini
Larcenous Strike: Cost: 5 Ini ; Steal 3 boons [or Steal 2 boons with the full duration]
Your suggestion is silly. This would turn a fight against an S/D thief into “Dodge LS to win”, or from the thief’s perspective “Save your initiative for skills that aren’t horribly overcosted”
LS was working as intended as far as a soft counter (not a hard counter, mind you) to boon bunkers – it should just be reverted back to how it was, or just shaved a little bit rather than having it’s utility nerfed into the ground.
Another suggestion, Give FS 1 boon steal/strip, and LS 1 boon steal.
Do you (really) think my suggestion is worse, than the abuse of permaevades from Sword #3 how it currently is? The thief is a class, which should have skills to counter bunker or boonspammer, but thieves dont have it, and FS is actually to weak to counter these builds and 8 inis aren’t to expensive.
Another possibility is, to give FS 1 boon steal instead of LS and give FS an ability for +10% (?) dmg for every left boon on the enemy?
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Traps are crap (like venoms)
LoL venoms/traps is really powerfull this is only L2P issues.
Tripwire – 3 sec knock down every 25 sec is really strong and you kill all paper enemy on this single stun.
Ambus – perma minion, really good on venom share build.
Shadow Trap – easy combat breaker or powerfull offensive spell when you use dagger.
And venoms ? All venoms is great with venom share.
Weak skills cannot improved by L2P and the venoms are only good with venom share (if in a group of 5), but without it….
I know no other class, which skills are so dependent from a group like these from thieves.
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At first: ROFL
Secound: Black Powder dont negate the complete dmg, only 1 time per second for max 4 secs and only melee attacks, no range attack, no conditions, and no aes.
the warrior block or negate all physical dmg from every distance, all the time.
And btw Black Powder cost 6 Ini the half of our whole pool, or 9 ini (3/4) with heartseeker, thats mean a stealth for 3 (4) seconds has an recharge time of 12 seconds.
And the 9 inis have on effect on all weaponskills and not only on this one.
But stealth doesnt make the thief Invulnerability, only invisible, every attack, all conditions, and all cc skills have still effect.
Warrior has a maximum of 8 second physical damage negation
13 Sec, after my calculation.
Thief can pop black powder, and combo field stealth a kittened amount of times staying in stealth for like 30 seconds+ if timed right. They have access to traits that allow faster initiative regeneration in stealth.
A thief that use 4 skills or let his inipool at zero to stay in stealth, do no dmg and cannot cap or gives much help to other allies, also make him helpless against cc skills.
And while this time all of your skills end their cd phase, include Endure Pain.
Thiefs have no deff skills or boons so they are heavily dependent from stealth and blinds to reduce the dmg, special with their shrimpy base hp and the paper armor.
IF Anet improve the survivability of the thief, then can we talk about.
For comparison only: Warriors have +80% life and a basic dmg reduction of 15%.
EDIT: If you wont like to get blinded then dont stay in the field from Black Powder and use the full range of your melee weapon or change to a range weapons (Longbow or Rifle).
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When the currently classes are balanced.
@LaronX
As a thief, I full agree to your post.
To bad that the most people can’t (or will not) see the truth.
As a person who also plays a thief, I question how you think nerfing stealth would benefit the class. As it is , if you are caught alone by a Thief, sure it’s bad news, don’t expect an ambush to be gentle. With company by your side however, a spike build Thief that has just come out of stealth probably wouldn’t be as formidable. Slow him down or immobilize him, and that flimsy zerker gear he is likely wearing isn’t looking as good as it did a minute ago.
Also consider that PvP isn’t the most important aspect of this game. Alot of people play primarily for the open world content, and some never even touch PvP or WvW. How fair would this be to the PvE thief players that enjoy using stealth for beating the life outta things in dungeons or the open world content ? They’d suddenly find themselves punished for using the stealth mechanic in the way that Warriors use their adrenaline, or Guardian uses their virtues, as they were intended within the game mechanics.
We’ve all had our gripes about other classes being OP, what makes these arguments any different from people calling Warrior OP? Because you can see him coming?
Currently, stealth is very bad designed and unbalanced.
I don’t think they should nerf it, but the duration of stealth and revealed need a rework.
I would increase stealth to 5 secs (8 secs with Meld with Shadows) and revealed to 10 secs. 100% Chance for revealed after stealth.
I know that SA, Acrobatic (anyway), like many other traits and skills, and their general survivability need then a overhaul, but this is already necessary.
Especially if thieves shall have enough survivability, without spamming stealth or evasion the whole day.
In PvP and WvW stealth is just unfair, while in PvE stealth it’s no help, cannot protect you (unless against trashmobs) and the fact that their survivability is nearly complete build around the use of stealth, make them defenceless.
Btw I’m a PvE thief, so I know how bad they are there and this is one of the reasons because thieves and stealth need a overhaul.
@Topic
If you want, that chill affect more on thieves, then so that chill increase the weaponskill costs by 1 (or 2) Inipoints.
Everything else would make them to much to a freekill, especially for me.
(edited by Black Teagan.9215)
Why dont you ask ANet for a Buff of Moa Skill #5?
Maybe something a la “Remove Chill, Cripple and Immobilize”
If they nerf the burst, then it’s no burst anymore, that’s why is called burst.
The thief make much fun with the ini system, but it’s by far the worst and most constrained class.
Massive dmg + massive cc’s dont fits together, accept it.
Wow, I can not believe that it still give people, who thing the “playtime” is an argument. -.-
If you want to balance stealth, then must you change the duration and revealed time and improve the survivability outside of stealth, to increase the buildvarieties
Meta Builds
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Thieves need no Burning.
“How is the thief in PvP”
Without the variable of a player: Very strong with stealth, but very weak without stealth.
With stealth + the traits of SA, thieves have a good “deffense” against dmg and the trait give you strong heals and condiremove, but without stealth your life will be very hard, because you must use then the acrobatic traitline and these traits (without feline grace) are 3 times weaker or more.
That the pvp – and every other game mode – are so unblanced, comes from the non-exist splitting between the 3 game modes and that they release the balance updates every few months and not 1 or 2 per weeks.
Is this a hidden “nerf thieves” thread?
The most classes have no access to more than 2 dogdes (in a row) and the others need the third to survive.
It’s just part of their deffense and they cannot get constrained, because you dont like it.
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I hate no professions
Rightclick on Item—>Destroy→ Click Yes.
Problem solved.
“We’re also looking at shaving the efficiency of Flanking Strike slightly, so that it now only removes 1 boon instead of 2.”
Thx ANet for the next thief nerf, as if we dont get enough. -.-
Why do you reduce the effectivity of S/D? Thiefs are already very squishy, especially in PvE or group fights. Also are the costs of 5 inis for only two boons not low (or cheap).
Maybe you should buff the steal mechanic from the thief and dont nerf it, except you will that the mesmer stay the best antiboon class in this game.
BTW, have you though about a rework of “Last Refuge”?
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I want to see a “Dancer Class”, who is specialised on grpbuffs, grpdebuffs, midrange attacks with range weapons like whips and missile, and acrobatic (not who the thief but similiar)
My idea based on a para similiar class
30% aren’t so much and beside of that are evades (and stealth) the only way for thieves to avoid damage and they have nothing else to do that unlike to the other classes who have access to many (different) deffense skills.
The Hammer is fine.
The only change that it need is that the daze from the burst skill have to change to a stun.
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Hardmode? Use only lvl 5 gear + no traits and you have your hardmode.
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Traps are crap (like venoms)
Stop Nerfing, stop Buffing, start balancing
_______________________
Most ppl want their favorite class buffed and every other class nerfed.
It’s a sad truth
I love Burnfall, the best example, if you want to know, who have no notion of thiefs
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[…]
Nerf broken part of thief
Why a nerf and no fix?
Virtues have been said to help balance the guardian; for example, they have a lower base health than the warrior profession but compensate for this with their higher health regeneration granted by Virtue of Resolve
lol thats a lie warrior has more health and more regeneration
Congratulations!
You found a good example for the bad and destroyed classbalance of this game. But this happen, if they try to balance 3 different gamemodes, every with his own rules and Dis/Advantages, at the same time.
The same happen in GW1 for a long time, before they accept, that they cant control it. And GW1 have much more skills than GW2.
I think this is a good way, as long it will be ranger only.
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