Showing Posts For BladeDVD.6234:
http://wiki.guildwars2.com/wiki/Silver_Doubloon
“Mystic Forge, rare reward from throwing in 4 random Pebbles, Nuggets, Marks or Copper Doubloons.”
The success rate is pretty low. I have a few lvl 22 characters parked at the pirate JP in LA. Once I mystic forged the marks, peggles and nuggets I had and I think I only got 3 Silver Doubloons.
I have about five lvl 22 characters at that chest now and get about 1-2 a day right now. I’m waiting for a character slot sale to buy more.
Good luck!
Is there somewhere that has reviewed all the released permanent gathering tools?
I know about the Watchwork Mining Pick and the sprockets, but I thought I had read that some of the other tools have faster animations that make gathering or logging go faster.
So, what are the “best” tools (ie. most efficient or profitable).
And to make this a little more fun, what are your favorite tool “effects”. I really liked the volcanic like effect of the Molten Alliance Mining pick when it first came out, but it’s getting a little old.
Thanks!
I was just about to post this same topic. lol
Notes.
You can still finish the scavenger hunt and feed Grawnk the delicacies after Wintersday 2014 ended. When you go to your home instance, Grawnk and the orphan will still show up. Talk to Grawnk and he will tell you where Sous-Chef Seimur Oxbone is and you can still find him, although his icon won’t show up on the map like it did during Wintersday. After feeding him three times, you will still get the collection unlock item and you can then go do the jumping puzzles to get the ornaments. Once done, you will receive credit for the achievement and get your home instance node and the Orphan’s Generous Gift.
I have tried this. I never saw Grawnk.
I think this was put in for after the event so people who were a little late to it could still get it. But at some point it was removed and the wiki was never updated.
I would love to be wrong about that, though, so if someone could tell us exactly where Grawnk is in any home instance and then I could actually find him, that would be great.
I think the above poster who said it will probably be back with the next Wintersday is probably correct.
In the mean time, I continue to craft plates of piquant food for Mawdrey II. :-)
I finally found some posts that seem to indicate that you are right. (I say finally because I had done some searching before I made the original post.)
But when I look at the story journal and click on the steps I see in there, they are all locked on all characters, so I don’t know how I would have done that. I guess I saved myself some money some how.
Thanks for the reply!
They have the S2 “Complete Pack” for 800 gems right now.
It does NOT however, come with story steps 3 (Dragon’s Reach pt1), 4 (Dragon’s Reach pt2) and 7 (Seeds of Truth).
If I buy this, will I still be able to buy those missing three steps at the 20% discount at a later date? And I mean just those three steps, not as part of a larger bundle.
Or will I have to buy them through the story journal? Can you even still do that?
random mumbling about the one time I take a break from the game in 9 years….
Once you start GW2, can you see it on your task bar?
If so, you should be able to right click on that and choose the maximize option which will make it take over your whole screen.
Hopefully from there you will be able to fix whatever is causing the problem.
Good luck.
The first Guild Wars had the kind of customization you are talking about.
I forget why they took away this option for GW2, but I thought it was a definite step back as well.
You can move the mini-map though, so knock yourself out there.
I seem to recall that GW2 has given away stuff based on buying gems before. I think this is the first time they announced it beforehand though. Not sure about that part….
https://www.guildwars2.com/en/news/introducing-the-black-lion-wintersday-rewards-event/
In early January, you will receive your gift based on gems you purchase and gem codes you redeem between 12:01 AM December 1 and 11:59 PM December 31 PST.
I have one molten and one bone pick, but i changed them to acc bound before reading that refunds are possible, can I refund the bone pick? because I dont need it now..
The refund process is intended for duplicates of the same item. For example, if you had two Bone Picks, we could refund one. But with two separate items, the refund offer does not apply because they are different items.
They may look different, but they essentially do the exact same thing. Is this really a materially different purchase than people who bought multiples of the exact same gathering tool?
Of course the time it takes for Anet to effect these refunds isn’t free, so I can see where at some point you would have to say, sorry can’t help you on that one.
Never expected Anet would even consider refunding these gems, but if they do, kudos.
I’m also incredibly surprised this.
“I willingly bought tools based purely on my own made up assumption of something so I demand you reimburse me!”
I don’t know that you’re being entirely fair with your made up quote (it’s not like it was an unreasonable assumption) but now that I think about it, they are probably just going to refund the gems, not the real world money used to buy them, so other than the employee time to fix it, it doesn’t really cost them much to make some very good customers happy.
Pretty decent of Anet to see it this way too. That is good customer service. Well done.
(edited by BladeDVD.6234)
It’s only been that way for 2 months. I think lots of people still don’t know this. It just doesn’t seem right when you can’t get to 500 in 5 of the 8 crafting professions.
I’m not sure I entirely understand what the problem is, if someone could elaborate objectively on the argument I would appreciate it.
For anything regarding the currency exchange I will say that the currency exchange is NOT a good indicator of market prices or inflation, it wasn’t designed to be.
I think they feel that these are in game rewards that they should be able to get however they like to play the game. Any restriction that “excessively” delays them getting the reward beyond their own personal opinion of how long it should take to get is unfair.
Their opinions of other people in the game being able to get this stuff varies a lot, but I think the above is the crux of the issue, put in the most objective terms that conveys their feelings.
Unfortunately, that flies in the face of human nature in an MMO, so I don’t think there’s too much you can say to placate them.
“Past performance is no guarantee of future results.”
You said it yourself, you “invested” in them, you are “speculat[ing]”. This is an inherently risky thing to do. Anet changing loot tables is just the risk you take when you play in this market.
As you say, it is already inherently risky. We should not have to guess how benevolent John Smith is feeling at any particular time (i.e. we should not have to speculate on supply as well as demand).
You can’t be serious. This is part of the inherent risk of market speculation. Everyone who does this kind of speculation is subject to these kinds of worries about demand AND supply.
High reward does not come without high risk.
I made 3 last night in the Mystic Toilet
I did some web research, bought pebbles off the market + some I had in storage
total spent about ….. well I didn’t really look but I have less than 2 gold on my account, and the pebbles I bought didn’t break me
(ya the pebbles I already have are free)
I did end up standing in front of the Toilet for about an hour …. so just the time and research makes it ineffective for people that can farm 30G / hr to dothat seems a much better way of getting them than parking someone at a jump puzzle
I’m sure older characters have stacks of low level stones, so people just aren’t trying very hard.
When lots of people learn that you can throw say 10C worth of stones in the Toilet and get 1.5G back the prices will come down. They do have to pray to the great RNG god tho
(10C is a guess as i didn’t really look at costs of pebbles)Ralph
When I looked at the cost of pebbles and nuggets and marks and the approximate success rates shown on the wiki, it worked out to about the same as just buying the doubloons. FYI, pebble sell prices range from 1.38 to 1.78 silver on gw2spidey as I type this.
I think the point people are trying to get at here… Is for the level the item ACTUALLY is at (meaning in game, the crafting discipline level etc.) is more expensive than it really should be. Its almost like saying copper ingots should be going for 50s a piece on the market which everyone knows is just a little ridiculous. The justification behind the silver doubloon price is shoddy at best. This whole time I was worried about how much the molten lodestones would be for quicksilver then I look at doubloons and face palm. Essentially these items are much rarer than lodestones and are way way inflated.
I’m not sure that a lot of people are saying this, but if so, then silver doubloons is not the only example of this. There are wide swings of value between items of the same rarity throughout the game because only a few stat possibilities are popular, and because only certain skins are valuable.
The Pirate one and Ogre cave one are very simple (tho the Pirate one takes some significant time). The Troll’s End has a few very frustrating jumps compounded by horrific camera issues (my main beef with that JP). I suffer thru it once every month, but I’d likely kill myself if I tried to do it every day. Granted I am mediocre at JPs and your mileage may vary.
It’s irritating, no doubt, but if you tried it every day for a few minutes, it gets easier and easier to complete. Though the first slippery hills to get to the hole you jump down after you get out of the water still make me want to break things on a regular basis. Jump! JUMP!!!! lol
3 puzzles instead of 4 isn’t too bad though if you only have a few characters that can do this. You would still be tripling your chances vs. just doing one puzzle a day.
Will the ticket numbering stay the same? (i.e. still have the date built into the ticket number?)
Also, while I’m fine with the change up to the system overall, a system that doesn’t carry old items over during the change up being implemented with less than 12 hours notice feels sloppy.
Something like this should have a longer notice period, even if just 48-72 hours.
Happy Upgrade day!
Perhaps they just mean that the existing ticket system will no longer be available so you won’t be able to log in and check your old tickets yourself.
I would assume that the past ticket information was transferred over to the new system in some format, otherwise it would be like wiping the slate clean for players with past offenses on their record, not to mention the huge loss of past solutions and problems they would be losing out on.
I’m flipping these, why don’t you just pay the high price? I invested a considerable percentage of my gold into this asset.
It would be extremely unfair to me and my fellow speculators should Arenanet change the supply IN ANY WAY.
“Past performance is no guarantee of future results.”
You said it yourself, you “invested” in them, you are “speculat[ing]”. This is an inherently risky thing to do. Anet changing loot tables is just the risk you take when you play in this market.
Yes, logging in, checking chest and logging out takes only 5 minutes, but it’s still one chance per 24 hours. You don’t account for it at all.
It doesn’t take 5 minutes to do that, it takes 30 seconds AT MOST. You can invest playtime to get lodestones or opening chests for doubloons. If you take an hour to farm one lodestone, at worst I can get 120 opportunities to get a silver doubloon from a chest in that same hour of invested playtime. It’s not relevant if that’s 30 seconds for 240 days for a single character or 1 hour straight for my 120 characters. Time invested is the relevant measure … and the idea that if you can invest the time at all? ANYONE can most definitely find the time to log for 30 seconds to loot a chest so, please get real here. In fact .. you can open the chests multiple times if you have more than one character in the correct range camping the chest. You can’t do that with farming lodestones.
… and yes, it’s easier to farm a chest with a level 20 than it is to actually DO events, etc.. to get a lodestone.
No matter how you want to approach this, it’s easier and a better ROI to get doubloons than lodestones in every way.
Level 21, at 20 you are still going to get copper doubloons.
And in all fairness, while it’s 30seconds a shot, people here tend to want to get their legendaries quickly. It’s not the 30 seconds, but the MONTHS that will pass by if you try to get 250 silver doubloons this way opening only a 2-5 chests a day.
Once you get the patterns down, you can do the 3 JPs in LA and the easy one in Southsun Cove in about 10 minutes per character for a total of 4 chests. Don’t forget that the marks (along with then pebbles and nuggets) can also be used in the mystic forge for a chance at a silver doubloon. Plus some of the drops are worth a few silver and then the rest can be salvaged for essences and materials.
I do this on 4 characters and I get about 1 to 2 a day on average.
Quite honestly, as I understand it, there are much better and faster ways to just make the money you would need to buy them. shrug
EDIT: From here on out Devon and I will just answer questions inline because the OP is too long to add to and maintaining a second list halfway down just feels impractical and confusing.
Jon
This might be too much trouble, but maybe move the content from the OP to the second dev post, and then just put questions and links to the answers in this thread in the OP.
At least this way, people can more easily see what’s already been asked and answered.
I tried this but it just messages on the map and people are telling me to stop spamming, etc
Scroll up to the top of this page and click the word “wiki” at the very top of the page above the right side of the Guild Wars 2 logo. Then search for bag.
To be frank, I personally spent my entire afternoon yesterday reading and gathering feedback from the WvW subforum for yesterday’s report.
I don’t know the format of your reports, so this might not be practical, but what about posting them in the related forums so people can see what is being reported to the developers. If it can just be copy/pasted that might be worth extra time. Of course if there is personal commentary given randomly throughout the report this wouldn’t work. I was hoping just the bare bones stuff “someone suggested this, players are asking why you can’t do this instead” would be easy enough to cut/paste from the write ups.
It is not as simple as having both, it is something that is within the code and the interaction of multiple different elements of the game. So it might look like an easy thing on the outside – under the hood there is a lot of programming magic going on.
So if you need to have a bankspace to protect yourself from – well – yourself, you have to use the “individual guild” route.
In all fairness, sometimes the game lags and people make mistakes. Which is why some people chose to keep the bulk of their gold in storage. Given Anet’s (reasonable) position of not taking action to correct player caused mistakes, it seems a bit unfair to take away methods players use to keep themselves from making such mistakes. This will probably lead to a lot more support tickets where Anet will have to say sorry we can’t help you which isn’t going to make players or support people happy.
Perhaps the developers could add in an option to having a warning pop up whenever you were going to spend more than 90% of your gold?
Otherwise, this seems like a great new feature. I’m looking forward to having a few storage slots freed up.
It isn’t that we cannot kill the bounties with those 10-15, it is that we are spread so thin searching, and within the 15 minutes we have to look across massive circuits, or random rats, or random trees.
Please consider upping the timer to something more manageable, not on the “ESCAPE” feature, but on the overall mission timer. I have no problem with the macro guilds doing it easily, but feeling zoned out of the content as a smaller group isn’t fun. Morale gets lower and lower, everytime we work our rears off chasing our T1/T2 bounty unicorn around and fail because we just don’t have the manpower to canvas the map effectively.
Yes, running into this problem with our guild too. We have about 100 members, but only about 10-13 on for a given bounty attempt. Success is very dependent on the bosses we get due to how hard some are to find with so few people and such large paths to search (which many don’t have memorized either).
Which really sucks when you break into two groups of 5, and one group gets an easy to find bounty and the other group gets a hard to find or hard to kill bounty. That ends up leaving one team with no reward for the same effort.
I would hope that in 3 years, some guy with his SAB scepter is feeling that way about it.
Likely not, since that same guy could have, that day, shelled out whatever the gold cost is for the item and gotten it all the same. If you want limited edition stuff that “you had to be there to get”, you can’t make it purchasable on the TP. If you want prestigious things that showcase “you did this and have great skill / dedication”, you can’t make it purchasable on the TP. If you’re going to have them purchasable on the TP, you may as well have them come back down the road because the prestige simply won’t be there regardless.
I don’t care for any of the SAB skins because having one says nothing about my ability to complete the content or be exceedingly good at it or whatever. Meanwhile, I have hunted so many Fractal skins that you’d probably be shocked. Those Fractal skins carry prestige, while the SAB skins never will thanks to them being purchasable on the TP.
I like the SAB skins, but they aren’t my favorites. And I’ve enjoyed the SAB content but I wouldn’t say I love it.
But I will keep the skins I am able to get and look at them from time to time and it will remind me of something that I thought was pretty awesome: a game company having fun with it’s own game rather than taking things too seriously to have a little fun with things and a small team of people showing an amazing amount of creativity and talent in pulling something like this off in an MMO engine. I don’t know how many people will think that (and it’s surely not the only reason to do so) but I think you’re taking too narrow a view of the whole thing if you don’t think it’s likely that someone will be able to look at their SAB skins and think of their source fondly a few years from now.
It’s like a concert t-shirt. It’s proof you were there. This can be seen negatively (ie, it’s cool because you don’t have it) or positively (it’s cool because it shows I was there). I think the later is what Anet is shooting for. The former is just an unavoidable fact of human nature that you shouldn’t stop you from doing stuff that sane people will like.
These are, after all, just skins. It’s not like any of the rewards give you an in game advantage. (Though the skin drop can make you money, but that’s not different from many of the other rare drops in the game already.)
3. It’s unfair that a player can receive another 2 bauble bubbles by playing a different toon. It strongly encourages farming SAB. For example, I have 8 toons. Basically, I just play all of them and get a skin within 2 days. Comparing to my friend, she plays only one toon, so she can earn only 7 baubles per day unless she farms baubles. And because she hates farming, she just buys her favorite skin from TP. My suggestion is to make those drops from chest account bound and increase the reward of bauble bubbles to 5 per chest AND per account, not per toon.
SAB can be done at any character level, can’t it? I’ve done it with a lvl 9. Everyone gets 5 slots, and it’s easy to get to Rata Sum. Everyone can do that if they want to.
HOW does it demonstrate proof of concept?
Hopefully John will chime in here, but I imagine he means Anet’s concept for how an in-game trading post should integrate into the game economy. I’ve only played GW1 and 2, so I’m not familiar with how other games have done it, but as I understand it WoW’s in game trading post works on a per server basis, whereas GW2 works across all servers.
How does the TP show increased efficiency? IF you wanted it to be efficient you wouldn’t require us to run to an agent to pick things up.
Again, I’d like to see John’s answer to this, but my guess (I haven’t taken an econ class in over 20 years lol) is that by increased efficiency he means that as more and more people use the TP and/or the game population increases, price corrections based on supply and demand as interpreted by the players happens more and more efficiently, which is another way of saying that prices reach some kind of stability even more quickly as the levers move (those being the supply of the items and the demand for them).
TP- Did not work at launch for how long again? Oh right… like a few months….
TP DOesn’t work how often? Pretty much like atleast ten times a day it encounters an error.
TP Loading takes how long? Well let’s see… about ten seconds to a full minute.
WoW loaded how long? Instant
WoW had how many problems? Virtually none.
You did beat wow here though, in WoW you had to go up to an agent to sell, on the TP you don’t. I guess you win there. . . . .
My memory may be hazy, but I thought it was only really borked up for the first month or so, then it worked with intermittent problems. If you are still having problems though, you should do some forum searches to find a solution, or just contact support. You shouldn’t still be getting errors like that. The TP has been great for me lately.
It does take a few seconds to load, but it’s interfacing with a website external to the game and has a lot of information and moving parts. If it’s taking closer to a minute, then, again, I suggest you take a look at the forums or contact support.
WoW’s been out a long time. Are you saying the current trading system was in place from day one and worked flawlessly from the start? Not to mention that having a subscription fee allows them to have a lot more support people than Anet’s business model.
I think having to go to the TP to get your items is by design to introduce delays between buying and selling things to give the player time to think over their transaction, but I’m not sure about that. Alternatively, it’s an incentive to spend money in the gem store on BL trader express items.
How is this good for the industry?
All you did really was take what WoW already put into action and made a lot of changes for the worse( errors, loading time, not working correctly initially) and one change for the better ( sell anywhere in the world).
Isn’t WoW using an auction house? I know that’s what they call it, and I saw you could bid on things, but I’m not sure if it actually works like a real auction where you put up an item (with maybe a min bid and a buy out price) and people can keep trying to outbid each other until the date the seller set. If so, that’s a bit of a different system than the GW2 Trading Post. There’s no real bidding, you decide what the price should be or what price you are willing to pay and you succeed in selling or buying if there is another party that agrees to your terms. So I don’t think it’s fair to say they just copied WoW.
If they have come up with an efficient way for players to buy and sell what they want with other players while still working as a significant drag on inflation and keeping scamming (and its related support headaches) to a minimum, I would think that would be good for the industry, players and developers both.
But if you make a “rare” item more common, via adjustments to the drop mechanics of Dragon Chests or from RNG of the Forge, then these items wouldn’t be rare anymore.
The underlying problem isn’t the TP or the people who use the TP to sell their goods. It’s the people who really want said rare item, but can’t afford it, so they complain or yell “manipulator” at every corner.
Adjustment must be made with both side helping: the community discuss prices. Anet read and actively do real time something.
I can convinve this community to do his part. I cannot help about the Anet side.
They are not interested to help us, seems.Rise, my friends. Let them know we are tired of manipulators.
I’m jumping in a little late here, but if I understand correctly, you think that precursors cost too much for some reason. Part of this reason is that it doesn’t drop enough.
You didn’t really answer penguin’s point about rare items being rare. This game has chosen to focus value on skins rather than weapon/armor stats so that people don’t feel they have to grind to play the game. In order for the game to have goals for hardcore players they need to have skins that are numerically rare.
If the developers were to increase drop rates, then the item wouldn’t be as rare and of course the price would drop due to normal supply/demand mechanics. Which would be fine if it didn’t destroy one of their key design goals: having numerically rare items that lots of players want to own.
I think you need to remember that Anet is making an MMO here and in order to keep the population up, they need to have things that keep people playing the game for a long time. Creating items with this kind of demand is one of the ways they do this.
Since Legendary Weapons are purely optional for playing the game, I could really care less what they do with them. I would actually like to get a few of them myself, but I don’t have the free time or pocketbook to get one right now, but from what I understand, there are a number of ways to earn these things in game over time, and they are actually working on more ways to get the parts of the Legendary Weapons, so it will probably just get easier over time (especially if they put in a LW even cooler than the ones in demand now).
As for price manipulation…with a global TP, I just don’t see it happening in any significant manner. Too many sellers and (since they currently don’t know who each other are) too easy to just price according to their own self interest. Which makes the TP a pretty decent implementation of the supply/demand mechanic.
Now if you disagree with Anet’s goals and with supply/demand, then you’re just never going to be happy with the TP, and you’re really just wasting your time as you have basic, fundamental disagreements with the game design. This would be similar to insisting that the game can only be played with monks and trying to run a guardian as pure heal and then saying that the other players aren’t helping you play the way you want to and ANet needs to change the way the guardian’s skills work so you can play the way you think the game should be played. At a certain level, you really just have to accept that this is how the game is played. There is plenty of room for individuality and creative play, but they can’t allow that in all aspects of the game. Even sandbox games have to have certain rules (like you need to use some kind of physical input device to issues some in game commands).
I understand the concept of the casino. How would this concept work for a store that would sell durable goods like clothing and electronics?
It’s been a long time, so not sure if they still do this, but this is how baseball cards used to be sold. You would buy a pack of 20 cards not knowing what were in there, trying to get the rest of whatever team you were a fan of.
Sure it would be nice if they put everything in the store with a set price, but in order to help take gold out of the economy have to put things in there that will influence people to buy more than they should.
They are mostly cosmetic though, and you can use in game money to get them, so I don’t really think it’s worth getting too riled up over.
What bothers me more is how Alt-unfriendly the game is right now in regards to purchases, but that’s off topic, so….
So what Anthony’s saying is that you should reliably be able to beat any given bounty with 5 people in 15 minutes without pre-locating. That makes a lot of sense to me. If the bounties reset after 7 minutes of fighting, you have 8 minutes for 5 people to find them to still have the full 7 minute fight time. Now if you have trouble with the fight and wipe, that’s a different story…
My guild has completed a tier 3 bounty every week since release, and the only two times we have ever failed it was because of a certain NPC called Half-baked Komali. Now, this NPC is a very special case because unless you zerg her with 50+ people, you will not kill her unless you understand her gimmick. She is a boss where you need a certain party build in order to actually kill her (i.e. at least 2-3 necros/mesmers). Having to take this into consideration and create a special party just for 1 of the NPCs is just another thing you can add to the list of things that need worrying about. Komali is a very anti-zerg boss once you understand her mechanics and she can be unintentionally or even intentionally griefed by other players who do not understand her mechanics.
Sotzz is not a problem for our guild, but this is because I find him hours in advance to the appointed bounty time (Sotzz never ever moves and will literally stay in one place for days at a time, the only time he can actually move is when he is engaged by a guild when he is a bounty target). Also, most people rely on Dulfy’s map, which, let me tell you, is really bad and should probably not even be looked at with the amount of locations its missing. I spent about a week going out and tracking down Sotzz and suspicious barrel locations and as such, I have a map that shows every single location he can spawn. Most guilds do not do this however…
Ok, these two posts are making me rethink my position on this.
Now it’s true that those 5 people will need to be a good working team who have a good handle on the (soon to be) 18 boss paths and boss mechanics. Now that’s not really very realistic to start out with (especially given how hodgepodge a guild group can be), but it sounds more like an attainable goal for a small group when you break it down like that.
So better influence options for small guilds and T1 bounties being realistic for groups of 5. I think it would have probably helped if it had been revealed that they tested these with decent 5 man teams soloing each boss (assuming it’s fair to extrapolate that from Anthony’s “30” answer). At least everyone would get the boss reward, and with quick spotting and killing, a good chance at the merits too.
Oh, Diviner, you can attach images to forum posts if you felt like sharing that map of yours! ^^ lol, Awesome work though.
All of the missions are designed to be completed in the fifteen minute window. The pre-scouting methods were never used by the testers. Most found it far more efficient to start the mission and the search the map by dividing up our efforts.
Some of the new bounties are designed to actively encourage this approach instead.
Interesting.
Could you tell us what you think the fewest people you could do Tier 1 with reliably ?
Haven’t missed it. I’m fully aware of this perspective, however, we have always said that these guilds who are extremely limited in number will have to work together to attain these goals. That’s what this content is about. That’s WHAT these rewards are about.
Not to split hairs, but the initial press on this didn’t give that impression. People felt it would be accessible to every guild. That was certainly the impression I had. I can see my guild unlocking the next guild mission type in about 9 weeks (probably more like 6 with the training missions, thank you for that!) but with a 105 member guild, I’m wondering if we’ll actually be able to do some of the other guild missions. Heck we failed T1 bounty two times this past weekend due to unlucky boss spawns and only having about 9 people available to participate.
More on point: guilds that care about being a guild want things they can do as a guild. They don’t want to have to work with other guilds, they want to do it on their own (although this is a good place to ask when Alliances will be coming back, which would solve a lot of the problems you are having with guild mission complaints from small guilds). Not to mention that it’s a big enough pain to organize a guild bounty for one guild. I can’t imagine what a pain it would be when guild chat doesn’t reach everyone participating.
And adding more bosses actually makes it even harder on small guilds since the only way for small guilds to do the bounties reliably is to have one person locate the bosses before turning on the Guild Bounty. Right now you can get away with about 13 people doing that (1 is in a really small area, and the other is so random you just have to pray you don’t get that one (over 300 possible spawns isn’t a challenge for small guilds it’s a waste of 200 guild influence unless you’re lucky). Any less than that and you start having to rely on luck more and more.
I think your real problem here is you have created content for large guilds without creating content for small guilds, did not make that clear in the initial press on this content, and continue to think that small guilds teaming up to do this should be a satisfactory response without flat out saying this was content aimed at large guilds. In all fairness to you, I don’t know how you do small guild content and give out decent rewards and create something large guilds wouldn’t get an oversized benefit from. But telling small guilds to band together, especially without an alliance system, is just not going to be a satisfactory answer to the people who are upset about this.
I know your response is that there is already a ton of content that small guilds can do with their members, and this is true, but they can do that content in large guilds too. So why not move to a large guild and have all that and the shiny new guild mission content?
Like I said, I don’t know how to fix this (maybe scale the rewards and challenges better, say by having a guild trek T1 unlock at 15k instead of unlocking all trek content for 50k (or whatever it is)) but I think it would help if would state flat out that this is meant for large guilds and you’ll have something for small guilds coming out in the future or acknowledge that the current system is not small guild friendly and this is just a first step in trying to correct this. (The current article makes it clear that you are trying to help small guilds, but it (and your subsequent posts) haven’t hinted that we can expect more to come.)
I know this sounds like a big complaint post, so I want you to know that I have really enjoyed the new content so far and the training missions will probably really speed things up for the rest of the unlocks for my guild which takes care of one of my concerns for my own guild. I just think there have been some valid complaints and I don’t think this change addresses all of them.
Thanks for reading,
-David
(edited by BladeDVD.6234)
If you took and still have any screenshots right after making your account, that would have a date stamp.
If you didn’t play in the beta, and created the account the same day you first installed the game, then the folder you installed it in should have a date created entry when you right click it and select properties.
While you’re waiting for this to happen, you can guest on Ring of Fire to keep playing with your friends. This is an option from the same screen you use to do world transfers from. (Major drawback of doing this is no WvW with your friends. You can only do WvW on your home server.)
Keep in mind that if you were hacked, or if there was some odd thing that happened with your account, if they are able to help you it will probably be with some kind of rollback. If that is the case, anything you’ve done since picking the game back up will be erased.
Hope it all works out for you.
Just come up with a short sentence. You can uses spaces and some special characters in your password.
The point about the four word comic is that longer = better security (generally speaking) and it is usually easier to remember words than a random selection of letters or using an 8 character word with numbers and symbols swapped out for common letters (like 3 for e or 1 for L).
Did you check the suggestions forum? This is probably already mentioned there. (Edited to add: I posted this before the thread was moved.)
I ran into this when trying to send in game mails to all the officers in my guild (about 13 or so).
You just have to wait a few minutes, but it is a pain.
Another solution would be to let you send as many emails as you want if you are on each others friends list.
For my needs, it would be great if there were an assignable guild function that allowed you to mass email selected guild members/officers the same message.
(edited by BladeDVD.6234)
Oh I would imagine it would be in one of the normal updates.
Hmmm… Do I take this to mean that the March update will be coming “very soon,” or that Ms. Gray defines “very soon,” as possibly by the end of the month…unless circumstances out of my control push it to April…or maybe later."
Decisions, decisions, decisions….
;-) Thanks for the answer.
It is on the list, and I anticipate it will come very soon indeed!
Is it safe to assume that it would go live with one of the big monthly update patches or is this something that could go live whenever it is ready?
How is the supply of gems NOT unlimited? Every time someone buys gems with dollars, gems are created out of thin air by Anet. Every. Time. That’s unlimited supply or am I missing something?
You assume that people are buying more gems with cash than people are exchanging gold for gems. And even if that were true over time, it doesn’t mean that at any given time there are more gems available in the game than people want to exchange for gold. Also, gems used to buy things from the gem store are destroyed which I would think is what happens to a lot of gem cash purchases given how easy it is to make gold in game vs. the gold to gem conversion rate.
Not that I would like that: I am fully aware that these promotions are pure marketing stunts, created to make more money for Anet. Anet would have to come up with other ways to make money, if they don’t trick people with borderline-false advertising.
And let’s face it, it IS borderline-false advertising: the price of bank slots did NOT go down with 20% when you buy the gems with gold, in fact, the price went UP.
Something tells me that the marketing people at Anet are high-fiving themselves cause they managed to trick people into buying the same thing for more gold with this action, lol.
I think people forget that being able to buy gems with gold is not something that Anet had to do. It takes money out of their pocket for purchases people would have spend real money on.
I, personally, don’t make much money in game, so I don’t get much benefit out of it (I don’t think I’ve ever had enough free gold that I thought to convert some of it to gems), but it seems like a huge boon to those who do play the game a lot.
I assume that people accumulate lots of gold in game due to having fun (and time) playing the game. I would look at being able to buy stuff in the gem store using in-game gold as extra. It’s like Anet is giving people free stuff for having fun playing their game. I have trouble sympathizing with people who criticize how Anet gives away free stuff.
Presumably, Anet is being cryptic about this because not all the gold in game mail spammers have figured out the ins and outs of the naming system. Putting an official word out would make it easier for them to randomly generate in game names for their gold spam mails.
http://wiki.guildwars2.com/wiki/Item_nomenclature#Triple_attribute
I think Rabid is it, and it is not craftable.
If you look again at the entrance dialog box, it does say that the recommended group size is 5. With a full party, it’s pretty easy.
I got that message on my necro once when I went in solo to check it out. I had a glop of goo thing equipped and I tried to weapon switch so I could fight. I’m not sure if I hit the right button or something else (and I was next to one of the machines) but that’s when I got the message. I tried it again a few seconds later and was able to weapon switch with no problem. I had moved away from the machine by then too.
I then went back with a full group and finished it on both accounts with no problems. Kinda fun. Try it again with others. Good luck and have fun.
Same problem for me. My alt has run into a dead end and cannot continue because every time he tried this mission I can disconnected. My brother had this problem too.
I had this problem on Sunday night. There was a small update yesterday and I tried it again a couple hours after that and I was able to complete the mission. Though I don’t remember the fight in the courtyard after lighting the beacon taking so long the last time. That might be because I was fighting in the wrong place the first several minutes. Either way, no disconnects to character screen this time and I was able to finish. You might want to try again. Good luck!
No, Tixx’s airship flies very high. And fast.
It is worth noting, however, that we could feasibly make this happen. I’m just not sure we get much gameplay out of it since the airship is too big to fly low enough to be interacted with.
I’m sure it’s too late now, but can you imagine how cool it would be to be fighting in a zone and then all of a sudden you see a huge shadow on the ground and hear Wintersday Music playing and then you look up and see the air ship? Talk about your one time event moments!
I still jump a bit when the big dragon shadows fly across where ever I am in the game. When I first saw it I’d start looking up in the air trying to figure out what the heck was going on. Very cool effect.
This is still bugged. I read this before accepting the reward (I had a different problem with the quest (which I reported in game…basically, don’t use the anchor until you killed everything on the first and basement floors…do, however, try to draw agro from upstairs to downstairs as they will help to kill the dimensional monster).
I got the knight ring and checked to see that it was ok once it was in my inventory. It was. I then moved it to another space in my inventory and then WP’d to the next story point (claw island) where I decided to equip the ring and found the upgrade slot now empty. Not a biggie, but it should be fixed when you have the time.
Which character you open it with does not make a difference. No worries.
While this is true in terms of Proffesion, don’t make the same mistake one of my guildies made and opened it on his low level character he was on at the time. He opened it on his level 2x Ele and ended up getting low level items.
So if you have a level 80, make sure to open it on your level 80.
Where were you before I opened mine? lol Ah well, there was still a couple lvl 80 exotics (at least one was account bound though) and a 20 slot box, so I’m still very happy about this.
I did get the chest on one character, but I tried to get back in on two different accounts as I heard people were able to repeat the event on over flow servers. Those I missed out on, so maybe that’s part of how they are determining who gets this?
Adding my thanks too! Very happy about this, especially since I was down to about 2-3 g across 2 accounts after maxing a few professions.
Which character you open it with does not make a difference. No worries.
Just in case you only meant the items don’t check character profession… does character level matter?
Basically, I want to know if it’s possible to have characters on two different servers without having to purchase another copy of the game. Thank you for any help on this.
It will be. They are working on a guesting feature so that you can play with friends on servers other than yours. No ETA yet, and they’ve been saying it’s coming since the game was released, so I wouldn’t expect it in the next couple of weeks. They’ve already said you won’t be able to WvW via guesting (for what I would think would be obvious reasons) but the delays are starting to make me think they are trying to avoid potential exploits (like farming high value mining nodes faster than you could when restricted to a single server) and having trouble doing so. That last part is pure speculation on my part though.
