Showing Posts For Blair.3796:

when is dh traps going to be look into?

in PvP

Posted by: Blair.3796

Blair.3796

Lol I love when DH try to trap-hold mid on foefire.

Don’t even have to dodge through the traps, then.

when is dh traps going to be look into?

in PvP

Posted by: Blair.3796

Blair.3796

DH atm is a slower pew pew ranger with fewer evades, no pet and no escape skills. Also none of that “rapid fire tracking in stealth” bs. And yes, a single dodge makes 4/5 of DH utilities useless. It’s funny to watch them panic and try to run, which they can’t do because they’re guards. Easy to kill, easy to dodge, and any nerf would just make them easier. Way nicer to fight than barbecue guards were.

Sincerely, a d/p thief.

This Guild Hall talk has to stop!

in Guild Wars 2 Discussion

Posted by: Blair.3796

Blair.3796

Holy… The amount of blatant trolling and rude comments on this thread is ridiculous. OP shows up saying, “Hey guys! This is totally possible! Work hard and stop crying for nerfs and playing credit card wars!” and he gets nothing but flak for it.

No, I doubt OP and his wife two-personed the capture event, but that’s what friends are for. This is a MMO, for Lyssa’s sake. Get friends to help you claim, then do all the upgrades yourself. It takes nothing but tenacity.

Seriously, the number of “BS” and “muh small guild” comments is just stupid. Get some class, people.

Nice work, OP! Keep going at it! =D

Collections Disengage Players from Tyria

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Posted by: Blair.3796

Blair.3796

This should be getting more attention. I love the collection structure because it helps me manage skins (“what Vigil weapons do I still need?”), but some of them, like you say, feel a bit lacking.

The elite collections especially are huge. My main is a Guardian, so starting Dragonhunter began the Ydalir collection. But now all I need to do is grind for components and pray for exotic accessory drops; there’s no lore reason or in-game reason for my character to be doing any of this.

Suggestion: keep collections, but add more lore to them and make them into sort of “quests.” Make the individual collection components rewards for mini tasks that together make up the quest. Completion of the quest rewards the final weapon. Less RNG, less grinding, more immersive, more rewarding at each stage, bigger sense of accomplishment.

For example, maybe the Ydalir Quest is given by a blacksmith NPC in Hoelbrak. So a couple of steps down the collection, we arrive at the Icy Dragon Scale. Give us a reason to search for this item in the first place (“I must imbue the components of this bow with the energy of winter itself. Legends say that in ancient times a dragon once perished on the frosted peak of a distant mountain. Retrieve one of its scales for me.”). Rather than simply purchasing this from Rojan for 0 karma (i.e. waste of time, breaks immersion, relatively pointless) instead make us do the Shattered Ice Ruins jumping puzzle and award the scale at the end, similar to the Vial of Sacred Glacial Water needed for Mawdrey.

This system would make the entire process more rewarding and more exciting, and once we finished the collection we would receive a unique item that we truly earned rather than simply grinded for.

Sword of Infinite Light

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Posted by: Blair.3796

Blair.3796

I just finished crafting Infinite Light about a week or two ago, and it was totally worth it. The first thing I did (over time, of course) was purchase the rest of the 500 cores I needed off the TP. Then I went for the sword blades.

When I was buying, cores went for just over 1g apiece. Add ~17s for a crystalline dust and 25s for a bottle of elonian wine and each lodestone cost me about 2.5g, which was far cheaper than buying them directly.

It’s a long process, but you get a cool skin out of it, so imo it’s totally worth it.

Permanent weapon pulled?

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Posted by: Blair.3796

Blair.3796

I have my right “option” key as stow/draw weapon(s), and I use it all the time just for fun.

This seems like a good time to reiterate some complaints over a lack of idle animations for human females, though. I have a bunch of human female characters that I rarely use anymore partially because they feel so soulless and doll-like now. I prefer my Norn, Sylvari and Asura, since they still move and act like living things.

Staff Fractal skin lacks trail effect

in Fractals, Dungeons & Raids

Posted by: Blair.3796

Blair.3796

What’s an effect trail have to do with ego? If you want to curb ego, remove legendaries, exclusive rewards, time-gated rewards, titles and anything shiny at all.

Fractal staff lacks the effects that other fractal skins have. Sort of like how Teq torch lacks the smokey effect that other Teq weapons have. These should be fixed.

its like its a big joke

in Fractals, Dungeons & Raids

Posted by: Blair.3796

Blair.3796

Lol @bladex if dungeons truly are “the only type of fun content,” then you should keep doing them even though the rewards aren’t as good. I play this game to have fun, not to perpetually grind for stuff that I’m never really going to enjoy…because I keep grinding for other stuff.

Now we can level characters, map new zones, test builds with elite specs, raise fractal level, play some PvP… And if a dungeon run sounds like fun (considering they’re “the only fun content in the game”) then do a dungeon run.

I disagree with the way Anet decided to de-incentivize dungeons (and arguably with de-incentivizing them at all), but at least now gold farmers will be farming in the open world, where the average other player can hop on the train and get some benefits once in a while.

Just a simple question

in Guild Wars 2 Discussion

Posted by: Blair.3796

Blair.3796

I doubt it. Nightfury is a shoulder armor skin, and no other armor skin works with outfits. Back items so far are the only things that show up when using an outfit.

[Suggestion] Let alts live in the guild hall

in Guild Wars 2 Discussion

Posted by: Blair.3796

Blair.3796

I’d say put a cap on it. Say Anet is happy with ~100 NPCs roaming around. An instance of the Guild Hall randomly selects appearances from guild member characters totaling up to 100, perhaps with a daily reset.

So there would be no guarantee that you’d see the alt you wanted to see, but it would allow for the system to work even with bigger guilds without having an excessive number of NPCs walking around.

Precursor Skins

in Guild Wars 2 Discussion

Posted by: Blair.3796

Blair.3796

I crafted Sunrise a couple of months ago. I got the new Dawn skin and the new Dawn Experiment skin unlocked today. So yes, it’s all retroactive.

Halloween for Vets

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Posted by: Blair.3796

Blair.3796

I got a mini devil dog from a stack of bags. People are saying the necklaces and other old rewards are dropping more frequently. Frankly, I’m having fun running with new players who are doing it for the first time.

Any surprise BLTP items for the launch?

in Guild Wars 2 Discussion

Posted by: Blair.3796

Blair.3796

2000 gems for account priority for the download. Gonna take forever.

Nevermore vs Solarbeam (Druid staff 1)

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Posted by: Blair.3796

Blair.3796

Should just be a raven that spits out a laser.

Are there even any flying-types that can learn solarbeam?

Tropius (lol), Moltres, Ledian, Togetic, Xatu, Jumpluff, Yanma, Ho-Oh, Beautifly, Masquerain, Ninjask, Altaria, Rayquaza, Mothim, Sigilyph, Talonflame, and Vivillon. Of those, roughly six are bird-looking.

So, conclusive evidence clearly shows that yes, birds can use solarbeam.

Reverse Maize Balm Griefing

in Guild Wars 2 Discussion

Posted by: Blair.3796

Blair.3796

I think he’s doing it for individual Weapon Master achievements, not the Ambient Slayer achievement. So killing them with Maize Balm probably would not count as equipped weapon kills.

Is crafting Legendary weapons this expensive?

in Guild Wars 2 Discussion

Posted by: Blair.3796

Blair.3796

I pulled Dawn from the forge, so I decided to go ahead and make Sunrise. It took me about five months, but because I gathered mats normally instead of dumping my gold on them I only had to buy the charged lodestones, the icy runestones, and the recipes, so it was pretty cheap all things considered.

All depends on how you want to get your legendary. They don’t have to be super expensive, but then they’ll take a long time to make.

[Suggestions] GW2 has much potential

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Posted by: Blair.3796

Blair.3796

I think the idea with the massive map is that, if GW2 remains profitable and explosively popular, more of those areas could be opened up in future expansions.

Day Crafting of quartz gets tiresome

in Guild Wars 2 Discussion

Posted by: Blair.3796

Blair.3796

Wait… Do you mean you’re trying to craft full ascended celestial for 9 characters?

Why no Cape?

in Guild Wars 2 Discussion

Posted by: Blair.3796

Blair.3796

Actually, let me modify my statement. Anet doesn’t want capes because they’d clip too much. Yes, tons of armor in the game already clips, but it seems that rather than say, “to heck with it” Anet is choosing to go the “minimal clipping” route instead. Hence no capes.

This is also likely part of the reason why we’re only getting new outfits instead of new armors; outfits can’t clip with other skins, at least (minus backpacks, hair, etc.). Though I also think Anet wants the higher profit from outfits as opposed to armor as well.

Halloween Event - Yay!

in Guild Wars 2 Discussion

Posted by: Blair.3796

Blair.3796

I love when the same people who grind the same dungeons, run the same fractals, and fight the same world bosses like clockwork day after day complain about repeated content getting added back to the game ;D

Super psyched for Halloween, as usual, and thrilled that it is running even though HoT is coming out. Got all my fingers crossed for some fun new skins and the labyrinth. Well, and I’m hoping RNG will be kind to me this year as well. Didn’t get a single rare or exclusive thing last year (but plenty of 20-slot Halloween Pails!).

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: Blair.3796

Blair.3796

Phalanx Armor Set back again, please. I have a sudden dire need for the boots =)

Why no Cape?

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Posted by: Blair.3796

Blair.3796

It’s not like every armor piece in the game doesn’t already clip with charr anyway.

Halloween Gathering Tools

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Blair.3796

Or get the watchwork pick and actually get something extra for all your mining. If I ever bought an infinite gathering tool, that would be the only one I’d even consider.

My brief impression on the elite specs

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Posted by: Blair.3796

Blair.3796

Agree with a lot, only really disagree with Dragonhunter. I’m personally looking forward to Trapper Guard, a sort of barbecue hybrid, though it will probably take some work to get right.

The time for heavies with stealth is here! All hail WvW roaming!!

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Blair.3796

Blair.3796

The F2P is a good addition. The restrictions are perfectly-pitched…..

It’s a personal choice of course, but I dunno ‘bout that. I brought HoT before F2P so I’m kinda neutral, but I wouldn’t waste my time playing this ‘free to play’. Way too many restrictions when you compare them to all the other good free to play games without those restrictions.

It reminds me of Vanguard, a decent enough old style grinder, but the F2P wasn’t really free to play, more like ‘limited to play’.

I disagree, I think the F2P in this game is a great model. So many other games give you caps or severe restrictions; the lvl 20 cap in WoW, for example, or the inaccessible quests and areas in Runescape. GW2 F2P has a lot of inconveniences and QoL restrictions (bag slots, chara slots, base lvl reqs to access content, etc), but you are fully capable of playing the entire game without ever paying Anet a penny.

That’s a great model, imo. Heavily incentivized to purchase, but you are never forced to in order to do anything at all.

Your greatest GW2 brainfart?

in Guild Wars 2 Discussion

Posted by: Blair.3796

Blair.3796

I used to travel to banks to deposit crafting mats. Then a long time later I realized that you could right-click on each individual item to deposit. Then a long time later I found the “deposit collectibles” button…

Also every time I go to the trouble of withdrawing my stacks of bloodstone, fragments and dragonite, then wp to a different map, harvest one ore node, and hit that “deposit collectibles” button…

The Cooking Show

in Guild Wars 2 Discussion

Posted by: Blair.3796

Blair.3796

While I can’t speak to whether there will be future cooking shows with Chef Jennifer Hale, your feedback is helpful to us—it’s great to know that you and others enjoyed it.

If you’re interested in other Guild Wars 2 related recipes, check out these community sites:

These fans are doing a lot of tasty and creative work!

The wordpress one actually really impressed me! Love that people are using in-game recipes to make real food. Or maybe the in-game recipes were based off of real food? Props to Anet again, I suppose!

Return of the Ranger Bots

in Guild Wars 2 Discussion

Posted by: Blair.3796

Blair.3796

So yes, a ranger camping in SW with the autoattack for his traps turned on would drop them as soon as they went off cooldown. And because unlike the 1 skill for example you don’t need an enemy targeted to use those AoEs, it’s used for AFK farming.

^^ I’d like to think OP knows this before claiming botting is taking place.

The OP is correct in that this mechanic is still used for AFK farming, which is still a punishable offense that violates the code of conduct. I was just correcting the OP by noting that this isn’t a macro or a bot, but is actually an available feature in the game.

Return of the Ranger Bots

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Posted by: Blair.3796

Blair.3796

That doesn’t sound like a bot that sounds like leeching off events to me.

Of course it’s leeching.. but it’s how they are doing it and over the length of time .. the way they lay their traps down exactly as the cooldown finishes on another it’s automated.. unless of course you like to sit their pressing a skill at the same precise moment for hours on end… nah that’s botting and ANET need to get a grip with this mess now F2P is here and all those extra accounts being set up in order to use for such purposes.

There’s reasons for us to dislike it, but that’s not a macro or a hack, that feature is put directly into the game. Just click “enable autoattack” for any skill. Most people only enable autoattack for the 1 skill, but look at literally every skill in the game: the “enable autoattack” prompt is there.

So yes, a ranger camping in SW with the autoattack for his traps turned on would drop them as soon as they went off cooldown. And because unlike the 1 skill for example you don’t need an enemy targeted to use those AoEs, it’s used for AFK farming.

AFK farming is discouraged and violates the code of conduct simply because if you are logged into the game, you have to be actively playing the game. But beyond that things get murky. For example, leaving my ranger standing in a map for a minute while I get up to use the restroom violates the code of conduct, but autoattack trap farming while I sort my inventory and play in the wardrobe does not.

If you play guardian and have that trait that inflicts burning when you block, and aegis generates automatically, then should you get penalized if a centaur shoots an arrow at you, takes damage and dies while you stand up to get a cup of water?

Be good, be ethical, play normally, and report hackers. Use judgement with things like rangers because many of these so-called “macros” are actually built into the game. Report obviously AFK farmers, but don’t penalize people for making use of a built-in game mechanic.

OFC there is auto attack and yes AFK farming is also reportable.. AFK farming is botting just like using a third party program to macro automate what they do.. they use in game mechanics and therefore exploit it.. that is what a bot is doing whether its a haxed programmed bot or a real person AFK farming… both are considered botting and both are reportable and bannable.
Not really sure what there is to defend here – If your using auto attacks then your likely going to be doing something else with it.. like moving around, healing etc etc.. these are well known bot farming spots that have all of a sudden become popular again and needs ANET to intervene again to discourage it.

I know, and I’m not defending AFK farmers, I just think it’s silly that there’s an in-game mechanic that we can potentially be penalized for using. The same argument: if he’s using AA to farm mobs but is actively online messing with dyes and managing inventory, is he doing anything wrong? Or, to put it the opposite way, why can’t he do something else while managing inventory and such? He’s still online, still actively playing, and most definitely not botting or using macros.

But yeah, Anet does need to refresh crackdown on actual botters and AFK farmers. That stuff’s not cool.

Heart of Thorns "Farming Map$$"

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Blair.3796

I think it might be, but I decided to give a real response anyway.

This is (almost) Halloween!

in Guild Wars 2 Discussion

Posted by: Blair.3796

Blair.3796

I want cool skins. I want fun events. I want old rewards and new rewards and rewards exclusive to only me because I’m just that cool (XD)

Actually what I want is for it to…start. Like, HoT comes out three weeks from today, and Halloween will probably be dead come release, and Gaile said we get Halloween before HoT, so…when?

Heart of Thorns "Farming Map$$"

in Guild Wars 2 Discussion

Posted by: Blair.3796

Blair.3796

I’m not sure what “93%” refers to or where it came from, but…

I actually agree for the most part. I don’t really like farming and grinding, but some people love to, and currently all those people can really do is either run SW or else event chains in CS or FS, and SW is clearly the best moneymaker.

Give the farmers and the grinders their maps and options. I want GvG, I want Raids, I want new dungeons and new maps, so that’s how I’ll be spending my time.

Anet and presentation to new customers

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Posted by: Blair.3796

Blair.3796

Yeah, but only to some degree. If you actually want to give a customer a realistic view of what they’ll be getting right when they buy the game, then show a level 2 warrior using hundred blades again and again in Queensdale. We don’t want to see that, they don’t want to see that.

So by all means, show a flashy video of a Norn Dragonhunter kicking kitten in Frostgorge Sound with those flashy new longbow skills instead. That will pull people in, not the Queensdale slog and not the HotM bleeding ticks.

Hello and a few questions

in Guild Wars 2 Discussion

Posted by: Blair.3796

Blair.3796

Thanks all. A definite consensus there. The Mystic Forge was something I had not even noticed and, yes, I’ve been diligently gathering and salvaging materials but not doing anything with them. I think I might be too new to sell at the TP just now but that will change soon enough.

You’ll be amused to know that although new to this game I’m certainly not new to GW1, having accumulated thousands of hours over several years (stopped in about 2009) so I’m now in the somewhat ridiculous position of running around GW2 sporting the GWAMM title whilst fumbling all those confusing Elementalist skills and being generally inept. Maybe I should stow the title until I feel I deserve it.

As for the guild there is no grand plan. It said it cost 1 gold and I thought “Hey. I’ve got 1 gold….”.
I’ll probably join a guild of old fat drunkards eventually but I want to learn the game my way first.

This guy. This is exactly the sort of new player I want to see in GW2. Enthusiastic, willing to learn, willing to ask, and humble. We need more players, new and old, like this guy right here.

I won’t offer you the same answers again (Mystic forge and sell mats, so jk I lied) since everyone else already did. Have fun, and welcome to the game! We’re thrilled to have you with us.

Extra note: When leveling for the first time, you can decide what game functions are your priorities. I wanted to craft, so I saved all my mats and was totally broke even come level 80. My brother wanted skins, so he sold his mats and bought cool cultural armor.

You’ll get to everything eventually, so deciding how you want to spend money is your own personal preference. Guilds? Crafting? Skins? Armor stats? Waypointing from Queensdale to Fields of Ruin instead of taking the Asura Gate in Divinity’s Reach because it will save you 20 seconds? All your call.

Good luck, and have fun!

Anet and presentation to new customers

in Guild Wars 2 Discussion

Posted by: Blair.3796

Blair.3796

HotM is great for test, demonstrations and numbers. But for showcasing and advertising? Go to Orr, go to Maguuma, go to Frostgorge, go to Mt. Maelstrom. There are plenty of awesome locations in the game that would make great backdrops for promotional footage. That will hook new players; when they see GW2 for the first time, they should be saying, “That looks epic and I want in now.

Not, “Woah, look at the bleeding ticks on those golems!”

Dear Internet,

in Guild Wars 2 Discussion

Posted by: Blair.3796

Blair.3796

It’s ridiculous to cry, “Punish him! Punish him!!” and force all the responsibility onto other people because we can’t just say, “He was mean, I’m ignoring and moving on with my life.”

As opposed to you just now shifting the “responsibility” for being harrassed onto the person being harrassed? ôO

As wrong as it is to claim that Anet doesn’t do anything about trolls and other [insert small feline here] in the game, it is even worse to pretend that, when it happens to you, your responsibility of blocking and reporting is greater than the responsibility of the person who was harrassing you to be a decent human being. I hate this excuse (and that’s what it is, and excuse for harrassing people) with a passion. It’s like getting told by teachers to just “stay out of his way” all over again, as if it was my fault some guy decided to pick on me for years. The greater fault always lies with the person doing the harrassing, not with the person at the receiving end.

The responsibility lies with the harasser, and the harasser alone; they should not be harassing in the first place. But people will break rules and people will be mean, so we have to decide how to deal with it. The harasser has harassed, they have broken this social convention, so now what do we do? Do we block them, ignore them, maybe report them, and move on? Or do we whine and cry and appeal to a higher authority to do something about it instead of managing it ourselves?

Sometimes a higher authority is necessary. In cases of persistent and severe bullying, for example, it’s best to get the help of parents, teachers, authorities or managers to eliminate the problem at its source. “Toughing it out” or “brushing it off” doesn’t always work, and it’s not always a good option. This goes for both in-person and internet bullying. It’s important to judge when this is necessary, but it should not become the default option for every case, and herein lies the problem with current social trends and entitlement.

The OP was not specific as to what this “harassment” constituted. Was the OP rudely criticized for his/her actions in PvP? Insulted for his/her armor appearance choices? Told he/she was running a sub-optimal build in dungeons? Cat-called? Rudely hit on?

And then, the most important part: how, or to what intensity? A single isolated comment, “ignore.” Multiple comments, “block” and maybe “report.” Switching accounts to get around the block, getting friends in on the harassment, joining LFG parties and kicking the OP, intentionally losing in PvP… There are a lot of really mean, really bad things that people can do to take what started as an isolated incident or single rude comment too far.

So, use good judgement, be a good person, and try your best to not let downers get you down.

One final note on a part of your post:

I hate this excuse (and that’s what it is, and excuse for harrassing people) with a passion.

I have never harassed anyone, in any medium, and I do not condone this behavior. It is most certainly not an excuse for harassing people, though harassers themselves will on occasion try to use it as such (“If it bothered him, he’d block or do something about it, hue hue.”). This is exactly the advice that a psychologist would offer: when confronted with adversity, do you break down and let it control you, or do you take charge of your own life and do what is necessary to stop it? Sometimes this is a simple block, sometimes this is going to a teacher, sometimes this is calling the police, and sometimes this is a plea to the devs.

But without the facts and more information, we don’t know. Hence the advice and debate.

What is it with this face? o.o

in Guild Wars 2 Discussion

Posted by: Blair.3796

Blair.3796

I have that face on my first Sylvari, who I intentionally designed to look elf-like. But that hardly even matters, as I have a full face mask covering her face anyway.

I love Sylvari eyes, so many options that look good. For my female ranger, I chose the head with imo the best eyes and then gave her a mask to cover her lower face. Then I have a guardian, much plantier, that I made to look more Asian.

Better question is why does a tree have tits? Do they produce sap?

As for the Sylvari body types, I’m pretty sure it has to do with them being born from the dreams and thoughts of other sentient races that the pale tree absorbed. The real question isn’t why they have genders, but why aren’t there sylvari shaped like charr, centaurs, asuras, etc. The lack of centaur body types is especially strange when you consider the influence Ventari had on the pale tree.

To elaborate, as I understood it, Sylvari don’t actually have genders, and they can’t reproduce. They are created by the Pale Tree to resemble other races (i.e. humans, not sure why no centaurs), hence the male-female gender appearance split. But (disregarding the wooden aspect, as they’re plants) they’re all toned down versions of human body types. Sylvari males, for example, are typically much slimmer and skinnier than human males in all areas, from their torsos to their limbs. Sylvari females, note, have very small “breast” options (I think the largest Sylvari is still smaller than the smallest human) because, biologically speaking, they don’t do anything; they’re just contours and bumps in the “wood” or whatever plant material they’re made of.

Dear Internet,

in Guild Wars 2 Discussion

Posted by: Blair.3796

Blair.3796

I’m sorry to hear that you’ve experienced harassment. I’ve been playing for over two years and I’ve never been harassed myself. But, like everyone else says here, there are simple steps:

1. Block.
2. Report.
3. Move on.

Contrary to what you say, online games are better than the real world for this because we can “block” and “report” here. If you’re at the local supermarket and someone says something rude to you for taking the last batch of bananas, do you call the police? Of course not. You glower back, maybe retaliate, maybe recoil (depending on your personality) then you pay for your bananas and go home. When you get home, do you call the supermarket’s corporate number, complain about how some other customer treated you and demand that the store spend its time going through security camera footage, identifying the offending party and filling charges against them? Hopefully not, but some people…

This new era of entitlement is, imo, absurd. People are people, some people are rude, some people snap when they’ve had a bad day, so on and so forth. It’s would be great if no one ever had a bad day and everyone was always nice to one another, but unfortunately people aren’t that cut-and-paste. It’s ridiculous to cry, “Punish him! Punish him!!” and force all the responsibility onto other people because we can’t just say, “He was mean, I’m ignoring and moving on with my life.”

I’d rather Anet fix things like bugs and PvP matchmaking. That would go farther towards eliminating bad feelings at their source than simply hitting the “ban” button for each rude person.

Return of the Ranger Bots

in Guild Wars 2 Discussion

Posted by: Blair.3796

Blair.3796

That doesn’t sound like a bot that sounds like leeching off events to me.

Of course it’s leeching.. but it’s how they are doing it and over the length of time .. the way they lay their traps down exactly as the cooldown finishes on another it’s automated.. unless of course you like to sit their pressing a skill at the same precise moment for hours on end… nah that’s botting and ANET need to get a grip with this mess now F2P is here and all those extra accounts being set up in order to use for such purposes.

There’s reasons for us to dislike it, but that’s not a macro or a hack, that feature is put directly into the game. Just click “enable autoattack” for any skill. Most people only enable autoattack for the 1 skill, but look at literally every skill in the game: the “enable autoattack” prompt is there.

So yes, a ranger camping in SW with the autoattack for his traps turned on would drop them as soon as they went off cooldown. And because unlike the 1 skill for example you don’t need an enemy targeted to use those AoEs, it’s used for AFK farming.

AFK farming is discouraged and violates the code of conduct simply because if you are logged into the game, you have to be actively playing the game. But beyond that things get murky. For example, leaving my ranger standing in a map for a minute while I get up to use the restroom violates the code of conduct, but autoattack trap farming while I sort my inventory and play in the wardrobe does not.

If you play guardian and have that trait that inflicts burning when you block, and aegis generates automatically, then should you get penalized if a centaur shoots an arrow at you, takes damage and dies while you stand up to get a cup of water?

Be good, be ethical, play normally, and report hackers. Use judgement with things like rangers because many of these so-called “macros” are actually built into the game. Report obviously AFK farmers, but don’t penalize people for making use of a built-in game mechanic.

Historical Achievements (Dev Question)

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Posted by: Blair.3796

Blair.3796

The whole point of AP is to more or less denote both how long a player has been playing and how thoroughly they’ve completed all game content, temporary or otherwise. The only rewards offered for AP are things like gold bonuses, titles, Zenith weapon skins and Hellfire and Radiant armor skins. So, people hunt AP in their quest to get these bonuses.

The key feature to keep in mind is that these rewards are constant and simply set at AP intervals. If you started playing GW2 for the first time today, and stuck with it, you would earn the Radiant Helmet (for example) in about the same amount of time it took for that guy who’s been playing since launch to get it. The rewards aren’t gone, and their method of acquisition hasn’t even changed: do the achievements and play for a long time => get the AP => get the rewards.

The suggestion that past achievements should be removed to “balance” AP with new players is, imo, short-sighted. Remove the LSS1 and Halloween achievements, for example: now the veteran players are still head-and-shoulders above the newbies via dailies, collections, crafting, slayers, weapon mastery, etc. The only difference is the amount they’re ahead by.

And even with this method, you would never catch up to them so long as they kept playing, unless you removed dailies entirely and their earned AP as well. So even if you, as a new player, complete every single achievement available to you, you will still be behind the people who have been playing for three years. And that’s the way it should be.

The only way to go against this is to develop an AP cap that is set at the maximum for all permanent achievements. The reason Anet will not (and should not) do this is because this would remove much of the incentive to play daily. AP rewards are already out there, and if I’m suddenly not allowed to pursue these at my own rate precisely because I started playing before all the new players… Well, that’s unfair to us veterans.

Actually, because the number of permanent achievements are constantly growing, it theoretically would take less time for a new player (who actively pursues achievements) to achieve the same rewards as the veterans. So a reward that took Mr. Veteran three years to get might be earned by Mr. Newbie in two years.

I have been playing longer. So long as I keep playing, my AP should be higher than yours. All that gets me is AP-related skins and titles. And, in good time, the exact same things will be available to you as well.

Happy AP hunting.

Outrage Incoming Tommorrow

in Guild Wars 2 Discussion

Posted by: Blair.3796

Blair.3796

I for one like the look of this balance patch. I wish Anet made similarly logical decisions when they decided to turn engi turrets into wet paper and nerf their damage on top of that. I mean, they were kind of OP against newbies, but they didn’t need to get completely destroyed. That’s why I like this change to PU; it’s a reduction, rather than a nerf that completely ruins the build.

Gem Store: Seasonal Transition

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Posted by: Blair.3796

Blair.3796

It worked on me, I jumped on it. Bought the Shadow Assassin outfit and a total makeover kit, used them, ankitten ow finally playing my thief for the first time in two years.

Bug: Inaccesible Portal in Malchor's Leap

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Posted by: Blair.3796

Blair.3796

This happened back in February, but I never thought to post screenshots until now.

I loaded into Malchor’s Leap once some time after fighting the Corrupted High Priestess of Lyssa at the Cathedral of Eternal Radiance. Due to some glitch, I loaded underneath/inside the big platform in the middle instead of on top of it. I couldn’t leave (invisible walls, had to waypoint) and there was a big swirly portal that looks like the change map portals under there.

Any ideas? Even if it’s just a bug, why is there a portal under there?

Attachments:

Mordrem Invasion Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Blair.3796

Blair.3796

My brother is pretty new to this game (full account, though, no f2p) and his first character, a thief, is level 78. He’s done lots of mapping and some WvW. He has saved all his mats from mapping in preparation for crafting. The little gold he’s accumulated from mapping and WvW he’s spent mostly on T1 and T2 cultural armor. He’s got like three gold right now.

Now he logs in and sees that not only does he have to do a ton of work (offering no exp or rewards) to get enough tokens for these cool old skins, but he needs 5-10 gold as well for each. I’m not about to say “oh, well, you need to grind dungeons fast so that you can get those before time is up.” Pretty discouraging for new players.

TL;DR event rewards should be earned solely from running the events. If the events aren’t going to drop gold or items that we can sell for gold, then the rewards shouldn’t take gold either.

Yes yes yes!

I’m sitting here. I’m pretty much a vet I would say. And I am holding onto the gold I got. I can’t afford the prizes, either myself. The event because of the gold sink is just so lack luster.

I can’t imagine how new players must feel. It took me a long bit as a new player to get that first 20 gold. And it’s much harder under level 80. They recommend character level 18. . . new players at that level would show up and be like ? what?!

Poor things. :/

Same for me. I remember the first time I actually had a big “1” next to that gold coin in my inventory… I would have been ticked if the first thing someone said to me was, “cool, now get 9 more real fast because you need 10 by tomorrow if you want this cool thing.”

For now I told him I’d loan him the gold if he decides he wants to grind out blooms.

Mordrem Invasion Update 10 September

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Posted by: Blair.3796

Blair.3796

I’m wondering how we track lost progress. If we get rewards in a couple of days that’s great, but I want to know how many invasions I still have to do to get my rewards.

Mordrem Invasion Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Blair.3796

Blair.3796

My brother is pretty new to this game (full account, though, no f2p) and his first character, a thief, is level 78. He’s done lots of mapping and some WvW. He has saved all his mats from mapping in preparation for crafting. The little gold he’s accumulated from mapping and WvW he’s spent mostly on T1 and T2 cultural armor. He’s got like three gold right now.

Now he logs in and sees that not only does he have to do a ton of work (offering no exp or rewards) to get enough tokens for these cool old skins, but he needs 5-10 gold as well for each. I’m not about to say “oh, well, you need to grind dungeons fast so that you can get those before time is up.” Pretty discouraging for new players.

TL;DR event rewards should be earned solely from running the events. If the events aren’t going to drop gold or items that we can sell for gold, then the rewards shouldn’t take gold either.

Mordrem Invasion Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Blair.3796

Blair.3796

While I love the always running events in the SW that is what I hate about it. That it is always a game of leaving but making sure someone is there to complete the event. It encourages running around tagging as many things as possible by rewarding that … not even something so small as drops to encourage people to stay.

I never really thought about that. I guess I do a service for people then because I always stay to finish events in one spot. For me it’s just way more fun to focus on my one area then run around trying to hit everything, that just sounds stressful

It actually is a little stressful, too much of a “go go go” atmosphere. What makes it worse is if your computer is slow to load waypoints, you can waste a lot of time repeatedly running towards an event only to have it finish right before you get there.

Female human only has 1 animation now

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Posted by: Blair.3796

Blair.3796

I miss the idle animations as well. My female humans just stand there now…

Mordrem Invasion Broken [merged]

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Posted by: Blair.3796

Blair.3796

me ither recoded whole event no reward Not worth trying agin with 3 fps and 400 ping on a $3000 computer

If you were actually getting 3 fps, that’s on your end, not Anet’s fault. I’m playing on a 2011 Macbook Pro and my fps didn’t drop below 20.

Mordrem Invasion Broken [merged]

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Posted by: Blair.3796

Blair.3796

Well at least they’re aware of it. Still, that’s two runs now with no rewards, and if each event really only gives out 5 blooms then to get the potions that’s 90 events, or 45 hours of continuous play. Hope the number of blooms skyrockets.