I just feel that the class designers for Anet has never played a necromancer in GW1. At the very least, they have no idea what makes necromancers in GW1 so fun. That’s why they have no idea how to transfer that fun in GW1 over to GW2 for necromancers.
It should be obvious to all that the GW2 necromancer has NOTHING to do with the GW1 necromancer. It is a 100% new class. The GW1 necromancer are built around 4 very strong themes: Blood Magic, Death Magic, Curses and Soul Reaping. And each traits are very thematic and fits the class. The GW2 necromancer has these IN NAME ONLY. The essences of these traits weren’t carried over from GW1 into GW2 at all. Instead GW2 necromancer is built around ONE SINGLE WORD: Attrition.
What does attrition even mean? Because every OTHER class in GW2 does attrition better than necromancer.
Hence this is the core of the problem for the GW2 necromancer. That’s why it still isn’t fixed after the game’s 5th birthday and might never be fixed. That the GW2 necromancer is build around attrition INSTEAD of the GW1 necromancer.
Yes that’s right. It should have been a REQUIREMENT for the GW2 necromancer to be designed around what made the GW1 necromancer FUN TO PLAY. But nope. It is all about attrition. That is why the class is in ruins and is still in ruins after 5 years.
A lot of people only played GW2 and never GW1. They have no idea why the GW2 necromancer is such a disappointment for us veteran GW1 players that has been there since GW1 beta. You have to understand that I took my GW1 necromancer from beta all the way to finishing Winds of Change in Hard Mode.
If Anet wants to fix the GW2 necromancer, they have to first play the necromancer in GW1. They have to FIRST understand what Blood Magic is about, Death Magic is about, Curses is about and Soul Reaping is about in GW1. And then maybe there is hope.
There are certainly very clear problems, like Death Shroud. Yes it is totally useless except for some extra HP. The problem is because Anet choose PASSIVE FACETANKING instead of ACTIVE DAMAGE CONTROL. Death Shroud is all passive facetanking. You just turn on death shroud and face tank damage. Where is the player skill in that? Instead a successful attrition class should have used active damage control. That is we can block when we want, stun enemies when we want, “Backfire” enemies when we want, etc. This is true attrition. Facetanking is not attrition. It is just an excuse to make a very-underpowered class. Death Shroud is the bane of the necromancer and should be removed completely until Anet figure out what to do with it.
But even these obvious problems aren’t even the core problem. The core problem is that the GW1 necromancer is missing. Instead this idea of attrition is ruining the class.
I will give a clear example.
Let’s say a GW2 necromancer has 200HP, 60 healing rating and 80 damage rating.
And then we have a standard class that is standard at 100 HP, 70 healing rating and 90 damage rating.
Necro has double the HP and only a bit less damage. So it looks good right? Nope!
After the first time period of fighting the necromancer will have 200-90=110 health. It is healed by 60 back up to 170. The other class will have 100-80=20 health. It heals by 70 to back to 90.
After the 2nd period the necromancer will have 170-90+60=140. Other have 90-80+70=80.
3rd Period: Necro 140-90+60=110. Other 80-80+70=70
4th Period: Necro=110-90+60=80. Other 70-80=>Dead.
Yay necro wins right? On paper yes. And that is the struggle that Anet has. On paper necro looks good. The mathematics looks good. So if necros keep lossing, it is the player’s fault.
Of course what wasn’t said was stuff like the necros keep on getting pinballed around. etc. And it is NOT due to bad player skills that the necro gets pinballed around. This is VERY IMPORTANT. It is due to necro’s total lack of actual counter to things like this.
Also keep in mind that if the match keeps on going to the 5th around, the necro would have died. So the match is actually very close. Also we have to keep in mind that I am talking about a double of health at start, 200 vs 100. Meanwhile the healing power is different by a much smaller amount, 60 vs 70. And damage is also different by a much smaller amount, 80 vs 90. But look at how close the match actually ends up being. Point here is that just doubling the health doesn’t mean all that much. At the very least, not nearly as much difference as Anet seems to think.
And of course Death Shroud isn’t actually double HP. That’s because the necro’s whole skill bar becomes DISABLED when they are in Death Shroud. So a necro actual hurts its own effciency by entering Death Shroud.
What I am getting at is that if Anet only look at the numbers and math, perhaps the necromancer looks good. But numbers and math means nothing on the actual battlefield. And certainly they mean nothing in making the class actually fun to play.
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs
(edited by CHIPS.6018)