Showing Posts For Chairface.9036:
Server B had an entire guild, that queued maps on their own, that PvDed for weeks on end during OCX/SEA.
Server B still has guilds that full rally during those timezones, they just get wrecked by a single pugmmander with 20 on tag.
tbh I keep hearing people saying that guy has to be on cocaine and all I can think is ‘if that guy has enough money for cocaine binges for that long, why is he spending all his time playing video games?’
Coffee the first two days then just little bumps here and there to stay even. We’ve seen how good he is at managing supply lines.
That’s why you shouldn’t care too much about PPT during other times.
Simply enjoy the capture and defend during the timezone you play.
Because the carebears log in, see their keeps flipped, waypoints gone and ragequit.
Gotta have a full map queue super glued to the pin to beat (Edit: server A) so keeping those numbers up is of the utmost importance.
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I thought the maps will all be different with the new stuff. Like red gets fire BL, blue gets air, green gets earth or something?
Beyond that, it’s taking a major form of incentive away from getting non-regular people into standard WvW and removing a way to get potential rewards from WvW. Granted they can be time consuming to get, but they’re still okay rewards nonetheless.
Just says it won’t count twords the 100% completion not that they are removing. Mapping is PvE stuff anyways. If anything they should make the Gift of Battle cost more than 14 ranks and 500 badges.
It’s a flipping / backcapping game because there is no progression to the maps whatsoever. It’s turns it into a sheer numbers game. Throw focusing (2v1) into the mix and you can forget about battles altogether, just PPT zergs looking to flip as much as they can.
At least with EB each server has their own corner of stuff. But those BL maps are basically designed to put 2 servers against the 1 defending server, and theres no progression so they can hit everything at once with their numbers advantage.
That HoT map can’t come soon enough. They should put it out as a WvW feature pack or something.
The 1 vs 1 vs 1 structure was supposed to allow for the two weaker servers to team up but this is not the case with GW2. It might have worked in DAoC but not with GW2.
To begin with there’s no easy way to communicate between servers and the intensives for attacking and karma training the weakest server is way too great.
Pugmanders whispering each other is pretty easy communication.
Or say when a angry pugmander leaves SoS for FA and does nothing but instigate 2v1’s because mad.
Lets all eat nacho’s and enjoy the 2v1 meta.
2v1 is the new meta guys. just sayin…
So who won the 500 gold?
Q: Should Omega Golem Be Nerfed?
A: https://www.youtube.com/watch?v=ei-P8KUgVrgNow try doing that when you dont have an equally sized zerg to take them on.
Show a video proving he can’t.
I see a great deal of people “claiming” you cannot defend against them, or that they are too strong, yet not a single poster has shown a video themselves losing to golems when there were even numbers of players on both sides of the battle. Until you have a video with yourself in it, it is by definition, nothing more then unfounded claims.
Hey coglin I miss your objective/subjective quote where it go?
Don’t think people are saying their OP with “equal” size zergs altho it does give a sustain advantage.
Mostly it’s about min/maxing to cap a keep before the response time of the defending army.
So let me get this right the complaint is that you can’t just stick 40000 AC’s on a wall and sit there raining death on the people trying to get in because GASP they countered your AC’s with Golems which from what I can tell is pretty much what they are designed to do. Otherwise what is stopping you from just building 40000 AC’s on anything and just sitting inside yawning as you murder anyone who comes near the place.
There’s plenty of ways to clear ac’s, if your good. Treb’s, cata’s, counter ac’s, well placed ballistas , elementalists.
That requires a proper assault tho and you can’t just rush a cap in under 1 min like with an omega army.
had an enemy server rush our keep with over 8 omegas several times and we defended each time with nothing but 4 ACs and a catapult so they are counterable as long your server isnt brain dead
They didn’t just 1 shot your AC’s with the omega’s? Your server might not be braindead but sounds like theirs is.
a guildraid is not for PPT/fights, it’s for having fun as a guild, having fun with your friends..
Your guild should try out guild missions. Missions also have nothing to do with WvW whatsoever, just like a guild raid that is not for PPT or fights, and the guilds have fun doing them together. You also get guild commendations which are pretty valuable.
If you don’t play well you die with or without stab.
Agreed. Sounds like people either don’t know how to use their stun break abilities, or don’t bother to equip any because of all the group stabs going off as it is now.
Most personal stun break are also a stability.
Did everyone forget that lines exist? Now stability will only block a finite number of stuns, but line skills allow you to apply an infinite number of stuns. How do you expect to be able to push a choke or even close to melee range with an enemy group when they can strip all of your stability stacks instantly?
Assuming you move through it in one motion the line will only strip one stack I think e
Yeah don’t stand in any red lines or circles I would say. Making stability require a little more skill could be good.
Being able to walk thru all CC for most of the fight mostly benefits a hammer train zerg. If they have to fire off stability like they would a shout I think that’s a fair tradeoff.
They’ll probably add stability stacks to a lot of skills and traits anyways.
EoTM works pretty well I’d say. The keeps come ready to use so no dropping 5 gold and walking yaks while you wait all day for a waypoint. The supply generates in a more competitive way. The champ NPC’s actually last a few seconds.
As long as they take the good parts and leave out the Mario pitfalls and autocannons it could be pretty good.
Nothing wrong with better rewards, just saying that it isn’t the reason for the unbalanced match-ups or the population problems. Better rewards is a Quality of Life upgrade. The top post listed it as one thing to use for attracting new players to fix the population/unbalanced match-ups.
The thing is WvW already rewards you for stacking and running in map queue blobs.
If you haven’t been on a stacked server steamrolling and K-Training then you wouldn’t know the amount of loot you get compared to roaming/scouting/small man on a smaller server.
HoT definitely going in the right direction by focusing on defense and strategy, and not just overwhelming multiple maps and targets.
The idea they are tossing around is making WvW reward tracks the end game of GW2.
As of now the only attraction to WvW is when the K-Train is running full steam ahead. Most people haven’t learned the fun of fights and how to create fights with PPT.
Karma is the only attraction? That doesn’t make sense. WvW was known as the weakest way to earn karma for most of the games duration, and developed a healthy community. That in itself disproves that odd claim.
Who are these “most people” ? In my experience, it appears more people know how to have a great fight over a garri rush, or a long battle over bay, hills, or another keep then there are of players who do not.
Comon coglin you know full well the term K-Train means flipping empty maps. Which means karma(ok sure why not), Champ Bags(lets hop on the train), gold(yes please), XP, random NPC loot drops, farming the few people defending… the list goes on…..
Ever heard the term fairweather? Or how about “K-Train Thursdays”? They don’t trade keep flips on Thursday for the Karma it’s for the loots, xp for uplevels, wxp for the newbies..
That’s why people are asking for WvW track rewards for playstyles other than “bag’s per hour”. Things like defending, winning, scouting and the like.
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Please feel free to give feedback on this report, and ideas for next weeks topic.
Cheers!
Thanks for your report.
I think it shows that there’s too many voices advocating the wrong things. It boggles my mind, for example, how better rewards will make matchups more balanced.
If you think better rewards will make WvW more fun, then that should be in a “Make WvW more fun” report, surely?
The idea they are tossing around is making WvW reward tracks the end game of GW2.
As of now the only attraction to WvW is when the K-Train is running full steam ahead. Most people haven’t learned the fun of fights and how to create fights with PPT.
I like the reward idea’s and keeping them separate from PvE rewards.
The battle historian worked well for that and if some decent stuff was added people would want to earn tickets for 1st place victories each week.
I wouldn’t mind a arrowcart mini. Or to be able to buy sup siege, some new WvW infusions and maybe make the infusions worth getting.
Practically any MMO. Don’t know why your citing WoW.
Just, the over use of the word “raid”, and somehow I link that to WoW.. :-)
Oh LOL never actually played that one. Warhammer was my favorite their open group/open raid joining system works so well and the RvR was pretty great.
EQ/EQ2 was always better than WoW tho for PvE MMO. hehehehehehehe BETTER
It’s the lack of a raid party like you see in all other MMO’s.
WoW much? :p
Practically any MMO. Don’t know why your citing WoW.
Huh? Most raid groups are guild groups with specific setups..
If you would make a raid party with random PUG’s, I’ll quickly see you at the armor repair station I recon.. :p
Sorry if I’m not being clear. These "raid groups are guild groups " don’t get a raid party to join together. The max group size is 5; joining the squad does not let you see your squad on the map.
The norm for MMO’s is to have a group start a raid party..that is group 1. The raid leader can then invite other groups into that raid. Nomally you have a raid window that’s shows all the 5 man groups in the raid, and allows the raid leader to move people to different groups for class comp. Pretty basic MMO stuff really.
That being said: Ever tried asking in map/team chat "Looking for some other people to go small scale raiding
again there is no small scale raid or raid at all that’s just another player made Ideal. And yes I join roaming groups.. usually just get invites while solo roaming and finding other brave souls running around.
Yes WvW suffers because of commander tags.
Not having any means less people will be playing, and roaming/havoc groups will not have anything to visibly support.
But its not the tags or lack thereof that is the real problem. It’s the lack of a raid party like you see in all other MMO’s. There is no way to see “open” groups and join them. The “join squad” option does something I guess.. not many people know what. No raid groups or raid window is the real problem IMO.
Embellishing a bit, aren’t you? Since this is a post about defending against omega golem rushes, where would you be defending that your spawn is on the other side of the map?
The spawn your defending will be contested except for spamming.
The “suiciding” means that there’s no point in just milling around behind the gate waiting for it to drop – you get out there with whoever isn’t manning siege or protecting siege and you put pressure on the group that can’t proceed until the gate is down. If you die on it, so be it – you respawn and haul tail back and abuse them while they try to break through inner.
Manning siege protecting siege?
I’m assuming you know omegas can shoot up over walls and hit all siege? The main point of the omega is kill everything on the walls in mere seconds, players and siege both drop in just a couple hits. That frees up the blob to build as many sup rams as they want and with the help of the golems melt the gate down before you can say gg wp.
It’s called a rush because its meant to be done very fast before you meet any defense. You know…PVD stuff.
Which you are supposed to protect with your ACs, before the golems get there. If the golems are within range to hit the ACs, they’re close enough to get hit by the mortars.
Golems can double dodge roll and pop a anti-ranged shield till they are under the arc of treb/mortar, that is if they are not simply being portaled in.
If golems are in range to hit AC’s they are under the high arc of the mortar and cannot be hit, and can hit the AC and mortar at the same time.
Works on omega drivers who are trying to stay spread out from each other but still within range of the gate. Their range is already known, and dropping large aoe blasts will hit something. Their ground crew if not the golems themselves.
Taking a few pot shots at stuff while they melt the gate down doesn’t really help much….
You missed the “while your people are attacking/suiciding on the golems/zerg” part?
Suiciding into 50 people + 15 golems only works when counterblobbing, otherwise its just feeding bags.
Anyways saying you have to suicide and respawn on the other side of the map just to weaken their OP siege should prove that it is OP.
500 badges is trivial for a non-casual player. For a more casual player, it’ll take a bit longer but it’s not some epic quest.
If it was trivial they wouldn’t cost 2.5 – 3 gold per golem.
If I have videos of my guild using 15 players to defend and push back a 30 man zerg with 2 omegas, and videos like it, are all over internet, wouldn’t you agree that it is fact that it occurs, and not opinion?
I don’t think so. On Kaineng, we were defending our keep (hills) with about 15 people against about 30-35. They had 4 Omegas.
What about a 50 – 60 man zerg with 15 – 20 Omegas? A handful of defenders won’t stall enough for backup or respawn or anything.. they just bought themselves a PVD session.. pay to win.
*cough*Ranked mortar from a distance*cough*
Mortar placements are easily taken out by ground force AoE.
Plus instead of doing the “build a treb behind a gate to kill rams” thing, you build it so that you can still do the aoe through the gate, but can also arc over the wall to hit at least some of the area a bit back from the gate.
arc over the wall to hit at least some of the area a bit back from the gate… that doesn’t work on a omega driver with a brain.
Ideally you use the ranged siege while your people are attacking/suiciding on the golems/zerg. I’ve suicided omega rushes down many times. And if it doesn’t succeed on that particular objective, then they have a bunch of damaged golems when they get to the next one.
With mastery golems can stand in siege fire long enough to wipe all siege and still have plenty of health.
And to people calling them pay to win – all it takes it 500 badges of honor and a few skill points to make one. If you don’t have ten people on your server who can afford that then you’re at a more serious disadvantage than a few golems.
500 badges + 10 Mithril Ore + 10 Elder wood logs+ 3 skill points for a single golem.. why do think they are almost 3 gold each on the black lion trading company.. they are very expensive.. pay to win expensive.
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Golems are pay to win.. need nerf.
Shouldn’t be able to use portals, shouldn’t be able to waypoint them.
I don’t really like this idea. How is it really going to be implemented so that it helps more than hurt? I mean, say I was tagged up fighting in a keep and the auto-balance kicked in
I think they mean more like maps should fill up in an even fashion, not based on which servers are linked to which color for the week. Because the servers themselves are very imbalanced.
If I have to buy it to play WvW yes.. otherwise probably not. Maybe for the new class if its the right price.
Please autobalance please please please.
No, its so that new people who buy the game, and who are put on a low population server, because the others are full, get disheartened and frustrated, and quit the game. Because anet does not want new players to have a fun gaming experience.
WvW was meant to be a sort of casual endgame from what all the vets say. If you really want to fight/play war, everyone will encourage you to bring a lv 80.
New players have a ton of stuff to enjoy before lv 80.. PvP, Crafting, PvE, Jump puzzles, map completion.
But don’t forget to start selling and trading to get those gems banked up, you’ll probably want to browse the recruitment on community corner for a real WvW guild or server when your ready.
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The built in siege of keeps is powerful. Falling back to inner cannons, mortars, and oil at the right time helps a lot.
Adding some sort of arrowcart device built into towers or keeps would be nice tho.
You have such a salty kitten for FA it’s actually quite sad. This is the server that has been T2 for almost 2 years now.
I have no problem with any particular server. Only problems I see if you actually do want balance is extreme recruitment and collusion with enemy commanders. But doing both at the same time jeez, now that is actually quite sad.
Collusion? We’re just focusing YB. If DB and SoS don’t want to hit us, that’s not our fault. Where is your solid, hard evidence that any collusion at all is happening? We’ve been trying to recruit OCX and SEA for the past year and the half, we weren’t actively looking for NA guilds, they just decided to come on their own.
The proof is commanders and guild leaders admitting it openly on the private forums.
I agree tho that DB and SoS don’t want to hit you. They do the same to YB.
You have such a salty kitten for FA it’s actually quite sad. This is the server that has been T2 for almost 2 years now.
I have no problem with any particular server. Only problems I see if you actually do want balance is extreme recruitment and collusion with enemy commanders. But doing both at the same time jeez, now that is actually quite sad.
The server that paid for their wins will probably fall first. Bandwagons usually do that. Now which server had to pay people to keep them warm at night?
You know, the way WvW was meant to be played.
Huh?
It was never “meant to be played” a certain way.
Servers were never meant to be so empty. They fixed this problem in PVE by adding the megaserver. For your WvW server alliance you can transfer.
As an example in Elder Scrolls online their WvW started with around 10 servers. When it didn’t take off the way GW2 did they quickly reduced it to just a couple of servers, and affordable costs to change your server.
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So many saying thief is balanced simple because its not impossible to catch/kill them.
That’s not the point, the point is they are not balanced with the other classes in many different scenarios, especially WvW.
Best ways to solve T2 problems is to have ANET stop manipulating match ups. Find it hard to believe that FA gets a Tier 3 match up this week allowing YB to stay in tier 2. What were the percentages off this happening ANET? Some crappy match manipulations going on that are making lots of people salty. ANET, #1 trolls NA lol.
Does ANET post the % chances of the server matchups? I thought everyone was just going off of some numbers a guy crunched from mos.
He even says that depending on what day he crunches and how the final score will end up that these %’s are not real.
YB has made a hard push every Friday that they get 2v1’ed. Nobody really knows what was up.
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The problem with destacking and implosion is.. where are they gunna go if they decide they’ve imploded? Theres nowhere left. T2 is the only real tier for competition. T1 is a choice but they probably wouldn’t handle it too well, they like artificial balance that they can control. Everyone backing their dark horse is what got us here. Aren’t many horses left in the race.
But how do you really tell between a 2v1 and “being opportunistic”?
Very simple. Provide evidence. If you want I can post the screenshot again where one of your server commander explicitly said he had deal with DB server leader to fully focus YB. Now go on with your usual rant of how we made a deal with DB too, bla bla bla without any actual evidence to prove it.
TBH, I won’t be surprised if we get 2v1’ed again next week. So yeah, bring it on!
A screenshot of one commander doesn’t show a server effort. At the same time other commanders were hitting DB, like we got waypoints up on DBBL hills and after it was lost we almost got a waypoint up again there. There’s also little point to dig up screenshots of stuff you can read on the other forum of Tyrion saying how he’s pushing on SoS.
Yes read that other stuff you’ll see just how dedicated they are to 2v1. Everything from going into detail about how they worked closely together to how famous commanders have spies on every server and even server forums. Its like night and day to this stuff.
To an experienced player stealth is a get out of jail free card. One class can stealth over and over again, all throughout the fight, none of the other classes can, I have to call that overpowered as in not balanced for competitive play.
Again GW2 is the only PvP I’ve ever seen that allows constant stealth once your in combat. Wonder why people say its OP as in not balanced for a PvP game mode? They must have played just about anything else in the MMO PvP genre.
Yep anyone who has been playing in T2 knows YB has done the least of the 2v1’s, and they only did it to stop the 2v1 nonsense and keep those love birds apart.
Is that what El Lider told you? Pay more attention to the map its pretty obvious.
By your logic, YB and DB are 2v1’ing SoS this week. So obviously we can’t tell how strong/weak they really are.
I’m talking about playing the map when your in WvW, not just being a zergling…
If you were in the matchup looking at the map you would see YB owns 5 waypointed keeps, DB owns none, SoS owns none.. Just popped both DB and SoS waypoints in EB..
When YB lets DB have all their waypointed keeps all week long and stays off their BL.. then its a 2v1.
so the TL:DR solution is to keep begging for 2v1 alliances, keep throwing gold at people, and talk up SoS like that have the staying power of DB or YB.
There was no 2vs1 a week ago when they beat YB and came in second.
There’s no reason to believe otherwise.
Is that what El Lider told you? Pay more attention to the map its pretty obvious.
You T2 servers need to get real. Stop being kitten (looking at you DB) and start thinking in the long term. In the end it’ll be the 3 servers with the best coverage that remain in T2 and the 4th will drop down the tiers. Think long term. SoS might look like it’s the weakest right now but they have a natural ocx population and come expansion it’s gonna balloon in size. Same thing with DB and their SEA. Those two servers are inevitably going to be in T2 in the future.
So now you look at FA and YB. Look at their histories. Which one, historically, has been stronger? Which ones numbers will rise more once expansion hits? Which one has better coverage right now? And of their coverage, which one is ACTUAL coverage and not artificial coverage caused by people playing 24 hours straight? Artificial coverage diminishes faster than real coverage because of burnout.
So you set it out plainly:
- Which server has the best coverage at the moment: FA or DB
- Which server has natural off peak population: DB, SoS and maybe FA (FA ocx was massive in the past and now that they’ve absorbed all of IoJ’s ocx on two separate occasions, they can easily market their server for other potential ocx players/guilds)
- Which of FA or YB has historically had higher coverage: FAThere’s your answer. And it’s already happening. SG (i.e. their pst coverage) is leaving. cA (i.e. 50% of their SEA) is bored and transferring back to T1. That means their remaining coverage lives and dies with NA overtime. That won’t last. No matter how many days they can pull 12 hour shifts, they will always reach a point where they have to stop. And you know that’s already happening because they got 3rd place two weeks in a row.
Stop dilly-dallying. Get kitten done. You want your fights? Purge the server that brought the siege humping, over timing and ppt kitten to the tier. It helps that more than half of their NA will transfer off immediately as well.
QFT. Best long-term projection I’ve seen.
so the TL:DR solution is to keep begging for 2v1 alliances, keep throwing gold at people, and talk up SoS like that have the staying power of DB or YB.
Is that really the commander? They get ganked a few feet and the heavies just hang back in the zerg and watch their commander die? No leaps, no banners, no stuns?
Guess it’s T1 fights so can’t expect much.
Heh, well Chairface doesn’t seem to be familiar with the history of server and guild movements that are having a direct impact on decisions guilds make today.
What Lord Kuru said is basically what has already been happening. But it is silly to try to intentionally implode another server by putting them into a T3 match and expect that players on that server are just going to roll over and die.
The only thing I don’t get is why people who say they don’t like PPT, and will not participate in PPT, would decide to move to the #4,5,6 ranked server, other than greed.. wanting to have your zergs and eat them too. Much easier to fix matchups in T3 or lower, or T1 I suppose.