Showing Posts For Coolguy.8702:
People still qq about dh?
If thieves are so popular jjst queue on their natural counters
They don’t have any because all of their counters have been nerfed in every single patch for the last year.
You play necro and you’re not that good at it which would make sense as to why you hate those 3 classes, also thief is hard countered by everything except necro and rev.
“Neco lacks active defenses.”
Gets huge damage negation that doesn’t depend on LF/establishing a resource foothold which is why necros get focused and get shut down so easily by being focused.
“14k baseline damage negation with big healing power scaling/BM synergy on high hp pool isn’t good enough.”
C’mon guys, if you play well it negates a huge chunk of potential incoming damage. Even if it needs some minor tweaks regarding baseline degen speed, the amount of sustain it provides is solid given just how ridiculous its condition bomb/boon application is. Barrier is active defense. If it buys you a few seconds per fight, you’ve basically got traited DH virtues which is great.
Sounds to me like people were getting too used to auto-30+ bleed stacks dire/tb reaper with huge shroud pools.
Maybe the Scourge (condition + healing support) just isn’t your style, either.
I don’t think you understood what people meant when they said that necro needs active defenses, what we wanted was to replace shroud and give us blocks and invulns, almost nobody even thought of barrier. Also if you think the barrier degen is fine then you likely dont play necro cause if you’re being focused (necros always get focused) you’ll die a lot faster than reaper and core necro because the barrier almost instantly disappears after 1 second. Yes barriers might be too strong if they dont degen in combat but at least increase the time it takes to degen to 5 and put the decay on shrouds level.
Also, scourge is by far my fav elite and it fits my style perfectly, maybe you just need to go back to the thief forums
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Title says it all, they decay almost as soon as you pop it up, please remove the decay while in combat as scourge is way squishier than core necro or reaper. Also it’s be nice if applying a barrier counted as healing
(edited by Coolguy.8702)
also the barrier deteriorates by its own almost immediately so it’s really bad.
1 barrier is like entering 10% shroud and expecting to be protected from damage lol… why couldn’t the just give us aegis or blocks, or invulns???
We’ll see, if the barriers turn out to be weak then anet will definetly buff it to op levels just like they did with dragonhunters f3 (it was originally supposed to block projectiles and nothing else though enough people complained and it got buffed). And where did u get the info about barriers deteriorating on their own?
If not, then we’ll still be weak to focus fire and the barrier numbers will have to go up as they seem very low
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Except that Condi necro in spvp has low damage and rarely if ever gets to even 4k ticks. You play a lot of wvw and I’d agree with you in that game mode since deathly chill is broken there. The change should only be in spvp since deathly chill is only 1 bleed per chill and necro sustain is hilariously underpowered .
My argument is that making necro good at sustain simply isn’t how balance should work. You wouldn’t have a tradeoff for taking the trait. You would still do as much damage as you did before just now you have a huge sustain increase in shroud. I would rather this trait not be touched, and overall class dps gets toned down instead of just buffing sustain for every class. Then our sustain would be buffed simply because dps would be down across the board.
I understand the necro sustain in sPvP is tied extremely hard to the quality of the team around you, but I disagree that buffs like this are healthy for the game and favor a dps shave across the board instead.
Tbh aside from mender druid and Condi mes no nerfs are really needed since the game actually feels balanced (much better now than at hot launch). Playing spvp as a necro feels very broken since you get focused almost every teamfight and you rely on your teammates heavily since necros in pvp are basically used to boost teams dps (boon corrupts shut down bunker builds and cover condis make builds like burn guard and Condi rev really strong) you also said that the ops request would make necros even more of a juggernaut in wvw but necros always has and always will be due to the theme of the class.
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Secondly, I see you’re on Ferguson’s Crossing. And from the sound of it, I had no idea you guys were facing off against the A.I. there. For that, I must apologize as I was primarily looking at the trait from a sPvP perspective. But I do step foot into WvW from time to time, and against Maguuma or Blackgate, I see actual players. The only time I see 5k+ condi ticks against 5+ targets is when I solo an undefended supply camp.
You do realize I have fought against every server in this game and every single one gets bombed the hell out by our conditions currently right? Hell I fought Mag last week and just like the rest of the servers they got hit by the 5k bleed ticks. Blackgate has some of the worst roamers I have never witnessed, I would say that I have video of me killing them but sadly they stopped trying to fight me and my guild a long time ago. Mag at least tries to, but doesn’t do a lot better overall.
It wouldn’t be balanced in SPvP either. Stop asking for buffs and start looking at ways to shave classes and nerf things to bring the sustain and damage in line.
Honestly you aren’t worth my time here man. Have a good day.
Except that Condi necro in spvp has low damage and rarely if ever gets to even 4k ticks. You play a lot of wvw and I’d agree with you in that game mode since deathly chill is broken there. The change should only be in spvp since deathly chill is only 1 bleed per chill and necro sustain is hillariously underpowered .
Who else is hoping that scourge finally give us some kind of block or invuln and also bring something new to groups (chronomancer)
1.) Necros are a great offensive support class in wvw (no other class has as many boon corruptions and aoe damage)
2.) Average ( only non shiro revs are slower)
3.) Depends on which mode your playing, greatsword is amazing in pve and average in pvp (better off using axe), dagger is decent too.
4.) Berserker
As much as I love being nearly invincible already, that would make shroud necros fairly op. Wouldn’t need to take your soul is mine, wouldn’t really need rise, or any other life force generator. Would ruin the point of any other life force generator.
Necros being the only class to not have a single block or evade outside of the 2 that every class have already balances that out. Besides, if you’ve ever been in teamfights you’d notice that lf is already easy to gen using staff and spectral armor which is why the meta build isn’t using the skills you’re talking about
Make it turn incoming damage into life force.
Title says it all, I can’t even go 3 matches without me or someone else dcing. It’s gotten to the point where the lag affects the game launcher and you have to try like 7 times just to log back in the game just to experience the same kittening lag again. What makes it worse is that you not only lose rating, you get dishonor that lasts 30+ mins. It’s enough to make me quit the kittening game
They can double blink with mimic but mimic is generally bad.
Thief also has it, with a return option bundled in. Necro has a slower version with other perks.
What’s so different about guardian compared to 4 other classes?
Shadowstepping/teleports are kind of an integral part of the playstyles of thieves. Mesmers are a class focused around utility so Blink is also a given. Eles have the least amount of health and armor of all classes. Necros have Spectral Walk which sucks ass as far as I can tell, and Flesh Wurm which needs to be placed beforehand (which is a major disadvantage).
Guardians are already very mobile except when running away, and they have a lot of blocks.
I don’t think MI is weak at all. If it gets turned into a proper blink, everyone is gonna use it and then the healing is gonna get majorly cut as a result. It should be left as a way to get to an ally who needs support.
If Mi isn’t weak at all then how comes nobody uses it in all 3 of the game modes? Cause abilities trash and needs to be fixed that’s why. Why is it bad for all guards to use it when all classes use at least 1 ability in every build? every warrior uses berserker stance, engi with elixir gun, necro with spectral armor, Mesmer and thief with blink, shadow two, ranger with immunity sigil and ele with their blink. Besides, I wouldn’t mind the healing be reduced if mi gets the fix it needs.
“With this change, running both Merciful Intervention and Judge’s intervention would mean a 2400 teleport without a cast time. Finding an enemy to teleport to is easy enough in all game modes, having an unconditional teleport on top of this would be too strong.”
Medis are in a great position and they have been for years. Let’s focus on other skills."
No matter how you put it judges intervention needs a target and there’s plenty of areas where the targets aren’t there or would just lead you to an enemy zerg, how would it be too strong when merciful intervention doesn’t break stun and most guards would only run 1 of the 2 (if you take both then you lose a huge amount of your dps and condi build would also become an issue) besides, war thief ele with oh dagger and fiery Gs, staff Gs druid, and even reapers can all easily cover 2400 range. Going by your logic revs could cover 3600 range in just 15 sec. Right now mi is useless unless you have a thief around you.
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So guard can actually have some mobility outside of combat, especially since the new expac could be dropping soon and we wont have f2 anymore
Thats because no other class has access to a second life bar. Shut up and quit complaining
I can voice my opinion all i want you don’t have to reply.
Im curious what class do you play Mr stop complaining I know its not necro. Its not a “second life bar” as health doesn’t degrade on its own.
I play warrior, and ive seen good reapers camp reaper shroud in 3v1s which is alot better than having blocks and evades
If a full shroud lasts more than 2 seconds in a 3v1 that’s not the necro being good, rather you 3 are playing with no hands.
The necro i was talking about was very good, unlike you guys that must be new to necro he actually timed his dodges, his stab, cc and he also had great positioning. And the 3 were running dps builds and took over 1 min to kill him
Thats because no other class has access to a second life bar. Shut up and quit complaining
That second life bar doesn’t mean kitten when those other professions who have evade and block skills can effectively prevent more damage than the amount of life force a necro can have at once.
That’s why damage needs to go down. The value of a block, evade or immunity is based on how much damage was avoided. Necros have dodge and that’s it. Within a few seconds, a necro can take literally 30k damage. That’s more than the max life force they can achieve with a 1200 vitality amulet. Now imagine another player who has 18k or so hp, like a mesmer. That player, using skills and not dodges, can completely avoid all of that damage with 2 blocks, an evade and an immunity. And then that player can also attack during those blocks, evades and immunities. And in the end, that player still has 18k health. Now of course good players won’t unleash all their damage into an immune mesmer, but they will into a necro, because necro can only stop a portion of that damage by dodging, lasting 3/4 second each
So it was because necros have a second life bar, but HoT introduced a ton of damage boosts across the board, so that life bar has lost a lot of value.
And before we say that conditions are the other defence of necros? Well, that’s actually true, but resistance and increased cleansing ability that also came with HoT has reduced the value of utility conditions as well. Basically, necro defence is seemingly non existent. Other professions gained actual sustain with HoT, and that sustain goes up in value with damage values. Necro defence goes down in value with damage values.
Imagine if damage didn’t go up but HoT came with an abundance of unblockable skills. Necros would be like before. Their defence value would be like, or similar to, pre HoT, but unblockable skills lower the value of blocks. DHs, Chronomancers, warriors and anything that frequently uses blocks to help with sustain would lose value in their defence. But unlike necro, they have other options. DHs would be hit the hardest, but they do have an immunity elite, Chronomancers have sword 2 and Distortion, and warriors have Endure Pain.
So enough with this extra life bar kitten. Necro defence was hit the hardest with HoT. Their damage values went up with everyone else, but their defence values went down. In this game, 50k hp can be dropped in seconds with enough focus.
Thats exactly the point, you’re talking about necros, im talking about reapers, who have alot of damage reduction with spectral armor, rise, the unblockable aoe cc, death magic traitline etc. If necros could evade and block then nerfs would need to be made to the shroud tankiness otherwise necros would be op
Your buzzwords mean nothing
Just like your opinion. And those buzzwords are literally in warrior description
Thats because no other class has access to a second life bar. Shut up and quit complaining
I can voice my opinion all i want you don’t have to reply.
Im curious what class do you play Mr stop complaining I know its not necro. Its not a “second life bar” as health doesn’t degrade on its own.
I play warrior, and ive seen good reapers camp reaper shroud in 3v1s which is alot better than having blocks and evades
A reaper camping in shroud in a 3v1? Those 3 must have not been very good.
How is that better when your not taking any damage with a block or evade. Shroud is also our main offensive tool as well and by taking all that damage now I have no Life force left. Dead Necro.
But as a warrior you don’t really have to worry about these things.
You guys are the tankiest class in the game, have the most unblockable attacks and boon strips, and also has the highest vitality in the game ( Warriors dont have a second lifebar), if u want to have blocks and evades then you should reroll to dragonhunter
Thats because no other class has access to a second life bar. Shut up and quit complaining
I can voice my opinion all i want you don’t have to reply.
Im curious what class do you play Mr stop complaining I know its not necro. Its not a “second life bar” as health doesn’t degrade on its own.
I play warrior, and ive seen good reapers camp reaper shroud in 3v1s which is alot better than having blocks and evades
It doesnt make any sense that the masters of weaponry has to run discipline for this whereas mesmers got to have illusionary persona made baseline
Thats because no other class has access to a second life bar. Shut up and quit complaining
I beg to differ. Seen it myself last night.
U must be watching experienced thiefs beat up on new dhs, who run all traps and never leaves lb
semantics – I watch a new Thief beats up experienced DH who runs all traps and never leaves LB. You see, it’s hard to break old habits especially the OP kind.
Dhs running all traps are very easy to kill, especially if their the new ones who drop them all at once and immediately activate all their virues. Those were the dhs u probably saw lose to a thief
I beg to differ. Seen it myself last night.[/quote]
U must be watching experienced thiefs beat up on new dhs, who run all traps and never leaves lb
Thief’s updated shortbow counters DH in a big way, so who needs to stealth in a bow vs bow shootout?
They’d be lucky to use any skill inside CG given that each of their skill has casting time. The damage increase of Trick Shot vs poisoned target will force them into defensive.
Thief sb doesnt counter dh
Staff thief still trashes mesmer, and yea the nerfs were for the good of the game (or just to make way for the new elite specs)
If you’re talking about condi mesmer, no – staff thieves level the playing field making the fight pretty darn equal, albeit boring as heck.
If you’re talking about power mesmer, Thieves in general only counter the metabattle mesmers who don’t know how to diversify their stats. 100% berserker for the win! Gotta 1shot errbody or its useless, amirite?
I’m sure you’re still learning how to play a mesmer, keep practicing!
You’re really dumb lmfao, if you think mesmer vs thief is fair then u must be one kittenty thief because when i hop on mine, i wreck almost all of them, and btws you idiot, Power mesmers run marauder with s/shield
Things only got nerfed so the next expac can sell, i dont blame em since if the current elites are just as strong or stronger then the new elites nobody would buy it
And thiefs wreck Mesmers even more after this patch, but you dont see us complaining…
Look at all my other posts this was laced in sarcasm. All the nerfs were good for the game and no Thieves don’t Hard counter Mesmer even more Condi Mesmer is still potent….
Staff thief still trashes mesmer, and yea the nerfs were for the good of the game (or just to make way for the new elite specs)
And thiefs wreck Mesmers even more after this patch, but you dont see us complaining…
Dude you used ventari to go with mallyx ( when most use glint or shiro with him) which probably ment u were using a bunker build. Revs shouldnt have to go bunker just to be able to condi cleanse properly
you can use blind with staff, 2 condi cleanse with staff, resistance from mallyx and build it up, shield block and heal. your heal skills very nice which heal more for every condition on you. dodge.
usually conditon build can hurt me unless they run with both power and conditions states
That’s a kitten lie mate, yes you can build 10 seconds of resistance if u waste all your energy on pain absorbtion but then you’ll be very weak and once you swap legends The resistance will be removed as almost every build in the game has so much boon removal . People like you are the reason this class will never get fixed
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I can understand the glint shiro build being weak to it because of all the sustain it has, though its kinda sad that a corruption mallyx build traited for resistance gets wrecked by just about every condi build in the game
No thank you, only nerf warrior needs is arc divider to have reduced range, or if you want to nerf them then nerf all classes so that way warrior without sustain can actually be good in pvp instead of it being the trash it was back at HoT release
And replace it with a class that actually has build diversity, has a ranged condi weapon, and doesn’t have to manage both cool downs and energy.
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Maybe, also warrior is fine. L2p
In fact, Berserker is fine, core warrior is not fine (as I claim p2w logic here)
L2P? I think I can pwn you if you run core warrior build as I do.
Use berserker then, even core warrior is fine (its kinda broken tbh). What warrior really needs is nerfs instead of buffs due to the insane cc, dos (see 20k gunflame and 21k hundred blades) and their stances which pretty much make them immune tk everything. When warrior gets nerfed then we’ll talk about buffing it. Also your sig says retired warrior, so that tells me u havent been on in a while
Maybe, also warrior is fine. L2p
This would be a bad idea
They were fine before the patch. All this even did was add more power creep to the game. Please reverse the buffs
Scepter is fine, what it needs more than anything is nerfs cause of all the insane blinds, and instant dps. When scepter gets nerfed then we’ll talk about buffing it. L2p
d/p is weak tbh, d/d is way better… free access to stealth with… What more could u want?
[Laughing/Facepalm gif]
+1; proper gif response.
I’ve beaten an overwhelming majority of D/P players proclaiming skill when beating me while I play D/D by subsequently equipping an offhand pistol and three-shotting them with Shadow Shot when we fight again. And then again. And then again. No stealth, backstab, or heartseeker needed.
D/P is about as skill-less easy-mode as the class gets.
Shadow shot is one of the easiest skills the thief has. it ports. it hits HARD. It blinds. it unblockable. D/D has nothing like it.
Wrong. Death blossom is life
d/d is fine, l2p
which is why i encounter them all over the place and dedicated d/d thieves haven’t dropped it for the objectively superior d/p
oh wait.
d/p is weak tbh, d/d is way better. You get a spammable evade, free access to stealth with c&d that applies vuln. And a cripple that dkes fair dps with 4. What more could u want?
Amber pve player spotted. 30 seconds? l2p issue. Have you ever heard of condi removal?
Lol? Im in diamond now and it does last 30 seconds. Yeah i could remove it, but they can just apply it over and over again cause they have insane access to it. Maybe if u were the ine getting chilled that long youd be complaining too. But no, l2p riggt? Well i guess scrapper, bunker mes, ds ele shouldnt have been nerfed cause “l2p scrub noob”
The fact that YOU let them apply it over and over and keep on dying is your OWN mistake. Be somewhere else, not with the necro. And if you die to a necro in fact, it’s also your own mistake. They’re pretty easy to kill. No excuses for sucking. It’s all l2p issue. A minor nerf to chill and reaper will become useles like mesmer after the patch. I don’t get chilled cause I know how to press a dodge button, and also dodge their #5.
Diamond skin doesn’t need a nerf, Anet just listens to all the crybabies like you. DS was never a problem before, only now cause because it’s a bunker meta. Ele only focusing on healing to keep above 90% hp, no more D/D ele era.
You’re stupid lol, what happens if u run out of dodges? Obviously blocking wont work cause of their unblockable marks. If u play dd with dash then good for u, pretty sure rest of us dint have as much ways to deal with chill. And yes ds needed a nerf, it was impossible to hurt them with a condi build cause of their protection and healing. And are u seriously saying a reaper with full lifeforce is easy to kill? Lol stop
“I’m a diamond” nice abuse, mr. amber. Don’t fool yourself, anybody will agree with me that necros are easy to kill. If you run out of dodges, it means you were trying to fight a fight that is unwinable (from your point of view). Just stop it, you’re terrible. I bet you also run into 3vs1 and die, then blaming team and asking “Where is my team?” Instead of focusing on killing a class, focus on improving, cause you’re garbage. Your arguments are easily countered by better players. If reaper chill was that big a problem, why aren’t they used in ESL tournaments? Cause condi rev > necro. Did you also forget what I said? If you can’t win and “It’s so hard to kill reapers with full life force?” then run away, you’re doing something wrong if you stay. Go help your team instead of dying to one.
You’re a funny guy, I’m out. Can’t win against a brickhead, I rest my case.
You need help, lmao. Reaper chill is very deadly, it reduces your move speed by 66%, increases your cds by 66%, and goes up to 1k a tick. Reapers were used lmao, people just stopped using them cause of bunker mes, ele, and rev. LOL u said reapers were easy to kill, but then u say run away when they have full lf? Wtf? And yes i am diamond.
LOOOOOOOL. Nice utilities. How can you die to a reaper kittenter mesm? It’s the easiest to kill reapers with. If you want, I can find Leeto’s old stream (a week ago’ish?) where I killed him in every single 1vs1. And he is playing full condi. He is not good, but not bad either, just decent.
Of course I tell you to run, cause you obviously can’t kill one, roflmao. Condi rev does way more damage than reapers, and yet you wanna kill reapers only source of damage? Great!
I dont eve main mesmer…. And chill isnt reapers only source of damage, torment, bleeding and poison are. You should just stop defending your op class
Sorry, don’t let me outtalk you again. I don’t main reaper. Maining a warrior, but playing power rev/shatter mesm
Oh, you’re a big noob. I checked your previous posts on the forum. It says alot about you.
Im pretty sure everyone knew the nerf war/thief was a troll thread but i guess you’re too dumb to figure it out. Also nice job on stalking my forum posts. Says alot about u
Amber pve player spotted. 30 seconds? l2p issue. Have you ever heard of condi removal?
Lol? Im in diamond now and it does last 30 seconds. Yeah i could remove it, but they can just apply it over and over again cause they have insane access to it. Maybe if u were the ine getting chilled that long youd be complaining too. But no, l2p riggt? Well i guess scrapper, bunker mes, ds ele shouldnt have been nerfed cause “l2p scrub noob”
The fact that YOU let them apply it over and over and keep on dying is your OWN mistake. Be somewhere else, not with the necro. And if you die to a necro in fact, it’s also your own mistake. They’re pretty easy to kill. No excuses for sucking. It’s all l2p issue. A minor nerf to chill and reaper will become useles like mesmer after the patch. I don’t get chilled cause I know how to press a dodge button, and also dodge their #5.
Diamond skin doesn’t need a nerf, Anet just listens to all the crybabies like you. DS was never a problem before, only now cause because it’s a bunker meta. Ele only focusing on healing to keep above 90% hp, no more D/D ele era.
You’re stupid lol, what happens if u run out of dodges? Obviously blocking wont work cause of their unblockable marks. If u play dd with dash then good for u, pretty sure rest of us dint have as much ways to deal with chill. And yes ds needed a nerf, it was impossible to hurt them with a condi build cause of their protection and healing. And are u seriously saying a reaper with full lifeforce is easy to kill? Lol stop
“I’m a diamond” nice abuse, mr. amber. Don’t fool yourself, anybody will agree with me that necros are easy to kill. If you run out of dodges, it means you were trying to fight a fight that is unwinable (from your point of view). Just stop it, you’re terrible. I bet you also run into 3vs1 and die, then blaming team and asking “Where is my team?” Instead of focusing on killing a class, focus on improving, cause you’re garbage. Your arguments are easily countered by better players. If reaper chill was that big a problem, why aren’t they used in ESL tournaments? Cause condi rev > necro. Did you also forget what I said? If you can’t win and “It’s so hard to kill reapers with full life force?” then run away, you’re doing something wrong if you stay. Go help your team instead of dying to one.
You’re a funny guy, I’m out. Can’t win against a brickhead, I rest my case.
You need help, lmao. Reaper chill is very deadly, it reduces your move speed by 66%, increases your cds by 66%, and goes up to 1k a tick. Reapers were used lmao, people just stopped using them cause of bunker mes, ele, and rev. LOL u said reapers were easy to kill, but then u say run away when they have full lf? Wtf? And yes i am diamond.
LOOOOOOOL. Nice utilities. How can you die to a reaper kittenter mesm? It’s the easiest to kill reapers with. If you want, I can find Leeto’s old stream (a week ago’ish?) where I killed him in every single 1vs1. And he is playing full condi. He is not good, but not bad either, just decent.
Of course I tell you to run, cause you obviously can’t kill one, roflmao. Condi rev does way more damage than reapers, and yet you wanna kill reapers only source of damage? Great!
I dont eve main mesmer…. And chill isnt reapers only source of damage, torment, bleeding and poison are. You should just stop defending your op class
Amber pve player spotted. 30 seconds? l2p issue. Have you ever heard of condi removal?
Lol? Im in diamond now and it does last 30 seconds. Yeah i could remove it, but they can just apply it over and over again cause they have insane access to it. Maybe if u were the ine getting chilled that long youd be complaining too. But no, l2p riggt? Well i guess scrapper, bunker mes, ds ele shouldnt have been nerfed cause “l2p scrub noob”
The fact that YOU let them apply it over and over and keep on dying is your OWN mistake. Be somewhere else, not with the necro. And if you die to a necro in fact, it’s also your own mistake. They’re pretty easy to kill. No excuses for sucking. It’s all l2p issue. A minor nerf to chill and reaper will become useles like mesmer after the patch. I don’t get chilled cause I know how to press a dodge button, and also dodge their #5.
Diamond skin doesn’t need a nerf, Anet just listens to all the crybabies like you. DS was never a problem before, only now cause because it’s a bunker meta. Ele only focusing on healing to keep above 90% hp, no more D/D ele era.
You’re stupid lol, what happens if u run out of dodges? Obviously blocking wont work cause of their unblockable marks. If u play dd with dash then good for u, pretty sure rest of us dint have as much ways to deal with chill. And yes ds needed a nerf, it was impossible to hurt them with a condi build cause of their protection and healing. And are u seriously saying a reaper with full lifeforce is easy to kill? Lol stop
“I’m a diamond” nice abuse, mr. amber. Don’t fool yourself, anybody will agree with me that necros are easy to kill. If you run out of dodges, it means you were trying to fight a fight that is unwinable (from your point of view). Just stop it, you’re terrible. I bet you also run into 3vs1 and die, then blaming team and asking “Where is my team?” Instead of focusing on killing a class, focus on improving, cause you’re garbage. Your arguments are easily countered by better players. If reaper chill was that big a problem, why aren’t they used in ESL tournaments? Cause condi rev > necro. Did you also forget what I said? If you can’t win and “It’s so hard to kill reapers with full life force?” then run away, you’re doing something wrong if you stay. Go help your team instead of dying to one.
You’re a funny guy, I’m out. Can’t win against a brickhead, I rest my case.
You need help, lmao. Reaper chill is very deadly, it reduces your move speed by 66%, increases your cds by 66%, and goes up to 1k a tick. Reapers were used lmao, people just stopped using them cause of bunker mes, ele, and rev. LOL u said reapers were easy to kill, but then u say run away when they have full lf? Wtf? And yes i am diamond.
Amber pve player spotted. 30 seconds? l2p issue. Have you ever heard of condi removal?
Lol? Im in diamond now and it does last 30 seconds. Yeah i could remove it, but they can just apply it over and over again cause they have insane access to it. Maybe if u were the ine getting chilled that long youd be complaining too. But no, l2p riggt? Well i guess scrapper, bunker mes, ds ele shouldnt have been nerfed cause “l2p scrub noob”
And a fast one at that. Its just not normal being chilled for 30+ Seconds AND having it hit for 1k a tick. Anybody who thinks this is balanced really needs help as Reapers have way too much acess to this and it covers their weakness of being easy to kite.
Suggestion, get rid of their traits that apply chill on fear and cold shoulder. Also remove chill from staff 3 and reduce chill from elite to 4 seconds. This way, they can keep their chill doing 1k a tick but also not perma chilling the other player
Yeah looks like ele and mes will be the new war/thief and thief necro will be the new mes/rev. It’s disgusting