(edited by Culwenimos.1594)
Yeh might be useful in Guild Panel.
but here’s something in the meantime..
I assume you’re talking about the consumable item. This was an intentional change that they made with the changes to summoned pets.
E.g you can now summon only one pet from a consumable. Charrzookas etc now only shoot once
Salvage green/blue texted items for Luck Essences (and space). If you max out (300% Magic Find) then possibly sell them on TP.
Salvage whites for space. Not worth selling.
Rares and Exotics should be questionable. Depends if you need quick cash or ectos.
I think I would like to know that my equipment isn’t being as effective than it could be.
Most people would accept the hint, choose a stat (any if they don’t care) and that’s it, no more spam.
Not really a bug btw. Anyway, enjoy the spam and less effective equipment.
Yes, that’s exactly what I’m concerned about. The Watchwork Pick is the first gem store-only tool that offers a distinct in-game advantage over anything you can purchase normally. The previous tools offered only convenience and aesthetics.
I agree with this. There’s some repercussions of this.
1) People who have the previous tools would think less of/de-value their tools now that an added functionality exists.
2) People now have to decide whether to buy the tool, not only based on the look/animation of tool but whether the bonus material is worth having compared to possible future ones to get the “Best in slot” tool.
Also note that adding the chance to get sprockets is giving an alternative to having the Living Story node in your home instance and will ensure that there’s a steady supply of these in the market. I guess if future tools only give bonus chance for Living Story material then it makes sure that the price of those stay reasonable as well as not giving too much of an advantage in the original markets.
Like:
1. Large scale battles (seeing clashes of people and retreating people/dead people)
2. The gameplay that imitates what any war should consist of. In terms of tactics, positioning, scouting and preparing.
3. Sense of community – good or bad, shows there people are in the map and you’re not by yourself like you do in some Open World maps.
Dislikes:
1. The lack of ability to do more than just stacking and following. (E.g needs more commander options sub-ranks)
2. The lack of ability to see Masteries on fellow players. (E.g small icons by the name to see if a player has Ram Mastery, arrow cart mastery etc)
3. Diverse incentives for people not to just follow the commander. (E.g a commander can “tribute” some reputation or gold to small tactical groups that he/she commands as incentive)
LMAO – thanks for the laugh
Bring Area of Effect skills. Like Elementalist skills which target areas of with damage. There are some parts that are invisible to the naked eye so AoE skills are your best bet. Walls, lines, anything that looks like it’s part of a town.
Personally, I was Elementalist Dagger/Dagger and was whipping everything.
I would assume this is due to some cooldown or re-occurring internal timer that goes behind the achievement expiry etc.
This has happened on some other Living Story where the last few days didn’t count because it internally the expiry was shorter.
Given that in the recent living story updates, the achievements are meant to last for 1 month only. Since we were given 6 weeks until the next story, I have a feeling the dailies of Winterday would have stopped working after the month they were introduced.
Another theory to support the internal timers being a bit off is the fact we got Daily Fractal Runner for 2 weeks non-stop quite recently. That is reminiscent to the 2 weeks that we had for Fractal Fortnight re-occurring unintentionally.
I’ve also noticed this happening to my Engineer when switching skills:
example:
1) running using Rocket Boots and Elixir B
2) Use rocket boots, then trying to switch Elixir B into a Rocket Turret whilst Rocket boots is on cooldown.
3) Rocket Turret imitates cooldown of Rocket Boots.
I can’t replicate it as a definite thing but I do notice it happen.
1. Choir Bells – Like the music, relaxing and fun
2. Crab Toss – fun getting squashed, small arena that means no hiding
3. Keg Brawl – the first activity out, can get competitive
4. Southsun Survival – a bit long if you have someone who hides really well – mechanics good though
5. Sanctum Sprint – you get bored and want to afk at the end but scared to get kicked by the afk system
6. Lunatic Requisition – also long if someone hides really well – mechanics are ok
7. (Costume brawling and that Belching one? the drink game) – no one does it for fun
The message is a generic message, (copy and pasted) since they didn’t tailor it to the awards event.
Not sure why you would have received it for purchasing only 800 gems. It’s probably a bug in the system. But I doubt that they will take it away from you (like when people got two birthday presents when they came out instead of one), so enjoy!
Hmmm… I usually read the forums at lunch when at work. (Friday lunch was the last time I perused it), so it is news to me to find out a sale has happened and gone. I’m also following GW2 on twitter and facebook.
I’ve always had GW2 e-mails (updates news and sales) sent to me in my e-mail (not in Junk) and even double of the same e-mail in cases. So I’m surprised they didn’t reach me. [not sure who’s fault that is]
Oh well, I guess we both (Anet and I) lose out.
What was on sale btw (since the news page doesn’t show it anymore)? I’ve read from other posts that the Aetherblade armour set was on sale as well as this permanent royal pass. Anything else worth knowing that I missed?
Edit: Just searched it in google: character slots – 600 gems, and infinite tool bundle for 2250 gems – things I would actually have bought –
(edited by Culwenimos.1594)
I think this happens when picking up any environmental item or banner, summoned weapons WHILST moving. Another fix is to log out and back in but that can be annoying in wvw.
Hey guys, just wanted to add my support ticket reply.
In my ticket I mentioned things that those who are concerned about had mentioned.
Me: "I just noticed today that the NPC that used to exchange tournament tickets is no longer there. I have 145 tickets that I have not felt the need to exchange, only to use when I switch to a new character to PvP on. So I did not use them.
I hope this was an overlook but worse case, is that you have removed him without warning or notifying the community.
A bit like the karma rollback and advanced warning, would have been nice. I hope that this will be put back or have admin personally exchange the tickets on my character to chests. I’m sure there are people who are still not aware of that the trader was limited time only.
I read the forums on a frequent basis. I’ve subscribed to twitter tweets and facebook. So this is one thing that I’ve not seen mentioned. No patch notes, no advanced warning and considering this is personal and not economy breaking, I hope it’s brought back by whatever means.
Please consider adding the NPC back temporarily. However if this is just a bug, then I apologize.
Thanks for your time."
Reply: "Thank you for contacting the Guild Wars 2 Support Team.
Unfortunately, we do not have any information available about the NPC who exchanged Tournament Tickets. However, we frequently update our official website ( http://www.guildwars2.com ), and we encourage you to keep an eye on the site for announcements and updates about the game. Another resource that you may find of value is the Guild Wars 2 Wiki ( http://wiki.guildwars2.com/ ) which is a player-created resource with a large amount of helpful information for players.
Regards,"
Me: "The NPC was a merchant who stood next to the Tournament Master. He offered silver or gold pvp chests in exchange for the obsolete tournament tickets. He no longer is in that spot, either removed intentionally or bugged.
What should I do with the 145 tournament tickets that I did not use because I was not told or warned about the removal of the NPC?
Should I wait for a fix or get a direct exchange? "
Reply: "Thank you for contacting Guild Wars 2 Support.
Tournament Tickets are no longer used. I would suggest holding on to the tickets in case the NPC comes back at a later time. Unfortunately, we cannot perform a direct exchange for your ticket as this is a service that we do not offer.
If you have any other questions, please let us know.
Regards,"
Conclusion: Ideally, warning would have been great but things do get overlooked on both sides. I didn’t really feel compelled to use the NPC so I guess that could be considered my fault. And they didn’t feel the need to tell us, which can be considered their fault.
Being a frequent reader of the forums, patch notes etc, this is the first time this has me stumped. I’ll hold on to the tickets but I think this time I won’t hold my breath since I guess it’s not as considerable as the karma rollback.
PS: Re-reading my actual ticket, I realize I do sound a bit harsh, in which I apologize. But I do care about the tickets
Treat this as information and not a blame game.
I think the OP means that a person she/he blocked for having a really offensive name is no longer in their block list.
I would assume that this person has had either their character name changed (by Anet enforcement) or terminated and that is why that name doesn’t exist in the block list anymore.
Exp and Loot isn’t divided by the amount of people participating. You are awarded based on your participation which is entirely independent on you and no one else.
Levels aren’t nerfed. You are downlevelled to match a suitable level for the area. So it should provide a challenge and not a walk-in-the-park. Although sometimes this is still the case.
Guild Wars 2 encourages group play by doing these two things. Doing things in groups will be faster but it doesn’t mean you get more than if you did it alone.
A) Rewarding characters independent of others. So no one is trying to steal kills from you.
B) Downscaling higher levels so that they don’t ruin the experience of the lower levels.
Error 42:5:7:878:101 unable to login [merged]
in Account & Technical Support
Posted by: Culwenimos.1594
Same here, although there has been a same problem of getting client crashes when going into Character Selection.
The forum’s going to overload now with disconnected people. ;p
Although the tooltip can be interpreted as an additional10xp per kill. However what it should say is +10% of the amount you normally would receive. So as a low level, if you normally get 40xp from a mob, then you would receive 44xp instead.
The impact of these are better when you get more experience points later in the game when you can get up to 700xp per kill (with the potion would give you 770xp total). You can also have 1 food and 1 potion active at the same time.
(edited by Culwenimos.1594)
I agree. I have the auto-login feature on and sometimes, when there are announcements, the game loads too quickly to be able to read. I have to close it and turn the auto-login off to read the announcement.
Although an option to make it pop up should be made, instead of compulsory. E.g pop up when new announcement is made.
~~~
Hmm, unless you mean the Guild Announcement. Yes that too should be automatically shown when logging on, like GW1.
I’ve been getting gulps of karma, every day for daily.
It could be that the karma gulp and the heavy loot bag are in the same loot table and it’s either one or the other.
Nope I didn’t. I don’t really mind where I start as it gives variation. But this would be useful for those who have problems with large characters in their small characters or if a particular starting path is irritating.
This is where I saw it.
Yeah but the wizard hat isnt wintersday related, it is “The Hobbit” related, it is clearly gandalf’s hat.
Hmm didn’t think of this at all. Just thought it was a counter-part to the Witch’s Hat.
The themed hat should have appeared in that chest Tixx gives if there was one. Although I guess the free minipets were the themed item.
Only a maximum 2 minipets and 3 Endless Tonics can be made.
The 200 extra cogs you have (so I was told) was a compensation for those who received no cogs when the Tixx Dungeon first came out. But keep them until the end of the event, just in case.
The big city models don’t count. The factory sort of things don’t either.
Just two points of interest:
1) Walls of the little towns count.
2) There’s a town with little electricity towers in the middle. Those count.
A tip is to bring an aoe build and just spam is everywhere, even on things that look smashed. Do it also in the middle of the towns as well as the obvious buildings and walls.
The materials for the minipets are one-off. However, if you miss out on any day events, you can do them on the final arrival of Tixx.
As for the chest, I believe you can receive the Green Uncommon items (as an example of expected reward) again once 24 hours has lapsed since you last opened it. Per character. Otherwise, you will receive 3 Wintersday Gifts.
~ The chest counts as the same chest, even if they are in different locations. So if you want the ‘Items’ instead of the 3 Gifts then you have to wait 24 hours since you last opened any Tixx Dungeon chest. Each of your characters has their own timer on this.
The 24 hour since-last-open also includes the Wintersland Jumping Puzzle reward, but this is account-bound, rather than character-bound.
(edited by Culwenimos.1594)
You can do all the activities after the airship arrived at lion’s arch.
So basically none.
This is correct.
Those who were not available during the day events will have the chance to do them at the final arrival of Tixx.
[In terms of required Mystic Cogs – not the exact recipe]
100 × 5 (race days)
you need 250 for a minipet.
So 500 cogs for 2 minipets (as a Dev said.)
Therefore, from the above, those who did it during the day events will also be able to participate in the dungeons again but won’t be able to claim for additional Mystic Cogs.
Yes, I understand what you mean.
Consider this:
A customer has a voucher. It was initially made during certain promotion but the customer asks the shop owners if it is still valid after promotion period. The shop owners said, “Yes, they are.”.
The customer returns with that voucher and it turns out to be during another different promotion period. The shop owners have put out a sign saying that the service is temporarily unavailable during the current promotion period.
The customer didn’t ask whether the service was available during the next promotional period.
In the end: Don’t ask, don’t tell.
no, i think when the person in the other thread asked if she would be there it was obvious that they were asking if they could use the commendations, not if the npc would actually physically be there. asking if an npc merchant is going to be in the game is the same as asking if you can buy stuff from that merchant, and you would have to be quite dumb to misunderstand that question.
Original question: “Will the care package and the Captain’s council commendations stay ingame after the Wintersday patch or will these be removed?”
Original answer: “It will be in the game during Wintersday.”
Nowhere does the question mention Lionguard Lynn and if she will still be functional. So the Dev isn’t dumb because they answered it correctly.
Also I doubt that they disabled it because of the Black Lion Keys. They were way overpriced. 285 commendations for a key. No one in their right mind would get them.
I think ‘popular’ items SHOULD be hard to get.
Allowing people the ability to buy these hard-to-get items through the gem store directly means that they would be favouring people with money to spend over those who just want to use gold. This in turn discourages playing the game over just spending real money, producing a ‘buy-to-have-the-popular-things’ mentality instead of ‘try-to-get-through-gaming’.
You have a 3-pointed triangle. Most popular (Popularity), Cheap (Cost) and Fast (Speed). Favouring one point, will increase the distance from the others.
The popularity of the item is high so in normal cases, the cost will increase and the time taken will also increase.
If you want to get it quick, the TP is there, but it’s more expensive.
If you want to reduce costs then there is the RNG, which will take a much, much, much, much longer.
The place where people get hurt is when they increase their costs by buying gems and chests to play the RNG and lose. However, this is a slim chance of getting a shortcut and people feel entitled to something for their money. So this method should be avoided and treated like a lottery.
So as it is, I think this is right. Some people will make do with the other stuff that is available for cheaper or less effort. This issue isn’t entirely game-breaking than heart-breaking(for those who use the RNG expecting it.)
Maybe it’s their original plan to only have a few of this items in circulation to increase the prestigious status of them. But it will be bad to have that prestigious status available for purchase with gems.
I know this, but i’m just wondering why the dev said she would be here through wintersday, when this most certainly isnt the case.
The Original Question, asked about the donation packaging and Captain Commendations as items. So the Dev’s answer of ‘They will be there.’, remains true.
The question didn’t ask if it was still going to be usable. So there are no grounds to say that the Dev misinformed us.
In your case, ‘she’ as in Lionguard Lynn, is still there. But it tells you that the content is temporarily disabled. So she still exists in her original location but not with functionality… for now. So I’m not sure what else you expect to argue from that linked topic.
(edited by Culwenimos.1594)
Please let me draw your attention to this – https://forum-en.gw2archive.eu/forum/game/wintersday/Captain-s-council-commendation-here-to-stay/first#post982985
So, what gives? Is it because you want us all to fork out real money for these keys in hope of a perma trader/merchant that will drop 1 in 1000 chests?
A response would be apreciated so i know whether to discard my bank full of commendations or not. Once again, thanks for telling us the opposite of what you actually did, allowing us to prepare for one thing only to be shafted when the time comes
I had initially thought “What the hell?”, since I too had read that topic. I guess that answer can be seen as “It will be working during the Wintersday event.” However, it’s still correct that it still exists but has been temporarily disabled. Seeing the word “temporary”, let my mind rest. If it was to be removed at the end of Wintersday then I would have reason to argue.
I don’t understand how black lion keys relate to this commendation vendor at all so I guess that’s just another area, you seem to have been affected by.
Some exaggeration on ‘bank full of commendations’, since they take only a stack or two if you’re dedicated. Also, ‘thanks again’ for jumping to conclusions because as far as I can see from the other posters, they have informed us already of this. But I guess the existence of your topic has re-confirmed my initial assumption.
So thanks.
Personally, although the achievements were the sole reason I was in there. My approach wasn’t so selfish. I never found myself wishing my teammates to die so that I could get the gift for myself.
I enjoyed playing the scout, after trying the them all briefly. So I stuck with scout.
If an ally had the gift, I would chase any enemy chasing the gift carrier. If there was no enemies chasing them, I went to attack other enemies or wait at the gift respawn.
If an enemy had the gift, I would chase them, and try to kill them. If they are heavily guarded, I would go back to the respawn.
As Sokina has mentioned, I found that the two achievements counter-parts with each other. I feel they were quite adequate, given the objective of the game.
I think it is a matter of convenience that the scout role is easiest to play that also helps with getting those ‘Carrier kills’ that forces the team into a damage mentality. But this does not mean there is no teamwork. An enemy who is down and killed is one less enemy to fight. It does help. Sure it’s not like a the support class healing or blocking projectiles but it’s still a team working to annihilate the other team. I never felt that I was alone on the map against a whole other team and that’s what teamwork is and was. And I never saw an ally stand and watch me die.
Personally, I felt no negative feelings about anyone I played with. So please don’t gun down everyone as if we are all on same boat, because there are people who do help.
Just a little analogy:
You have 10 electrical sockets in your room. Extension leads are out of the question due to your father’s strict concern on electrical appliance safety. You use 5 up on your computer, consoles and TV. Your brother uses the other 5. Your brother is usually away on weekdays and is hardly in his room.
Your sister wants to plug-in the filtering system for her fish tank but you use all your sockets. There are however your brother’s sockets that she could use, since he is not there most of the time and isn’t there to defend the ownership of those sockets, you suggest to your sister to use his.
Say that she does. This means she unplugs one the your brother’s plugs and plugs in the filter. She wanders on her merry way, knowing her fishies are nice and clean and alive. Your brother returns home on the weekend and needs his socket. Does he unplug his sister’s plug even though it does keep her fish alive? It was rightfully his.
Remarks:
There are capacities. It’s safer to be in those capacities.
If there is a 10000 limit on a server (example), and all those spaces were filled. How do you justify which accounts to be displaced? Wouldn’t it upset a guild leader that they were told that they could play to their time schedule to only find out that the guild that they built and invested in is no longer his because he was displaced?
Saying this, maybe it is fair to displace people from servers for being inactive for a long period of time.
I would like to see your idea in place but I don’t think their risk assessment allows them to. Not yet anyway.
(edited by Culwenimos.1594)
Since I am a hoarder of crafting materials and armour/weapons, I chose to have a crafting discipline on a separate character. I didn’t bother using the secondary discipline slots either.
The reason for this is that I wanted to keep the items they need or can craft on that character for easier item management.
For instance, my kittenolds all the surplus cooking materials(gatherable ones as well as craftable ones[noodles]). My armoursmith holds all the heavy armour I get from my travels so that if I need armour, I can check if I have a suitable armour already. If not, I would craft it.
If I chose to do all the disciplines on one character, then I would have to pay a couple of silver every once in a while and also my inventory get increasingly smaller as new materials become available. Of course it doesn’t matter if you use the bank, but I like to keep useful things for all characters in there.
Also worth thinking about.
Given that it’s a festive event and not a one-time event, I would assume that it’s just a costume hat. Or possibly a ‘Present’ with a chance to get wintersday skins, minipet or festive consumables. More on the lines with Halloween. Tixx won’t be handing out pre-cursors because he’s a toymaker not a blacksmith!
If this is between a group of close friends or members then this just means that one of its members is sacrificing their time spent on another member. This is sort of a pyramid scheme. The bottom lot who draw the short straw will have to wait longer than if they just did it themselves.
Measuring effort across can also be an issue. Depreciating effort possibly from those who have got their legendary and no longer have incentive to contribute.
As Ayrilana said, better to form/join a dedicated farming guild. Or find those worthy of being your 10 disciples.
Mr Soulzier, it’s good that you haven’t given up ‘faith’ due to this minor accident. But it is as expected. ANet won’t re-imburse “misclicks” because they do not have evidence, other than your word. Quite frankly it’s something that was not in their control, so they are not obligated to rectify player’s human errors. If they let one re-imburse through their policy gate, what would stop others from “claiming” to have misclicked? Bottom line, this time investigating on cloudy claims is best spent on other priorities.
Golgathoth, it stops people from putting anything and everything on the TP, even useless stuff in attempts to sell stuff. The listing fee makes you think, is it worth putting up? Also it is a gold sink.
I agree with the 4 Slot bags, but I guess it’s just the default stuff a merchant is able to sell.
Also Crude Salvage Kits are still used by lvl 80s. Some prefer the cheap salvage over the basic convenience kit.
It’s an interesting idea provided that it’s not abused. You can knock off enemy players in PvP so why not the monsters in PvE? I think it would make sense.
The key point here is that in PvP, the enemies are players. So everything one player can do, could be done back. The behaviour of a player who gets knocked off a cliff by another player is to retreat a bit and heal before returning to the fight (avoiding the edge this time) or go elsewhere. A monster however will attempt to reach you by walking only, and won’t heal. It can even be predictably manouvred to the same spot to be pushed off again, allowing the player to repeat, until it dies.
Only combo I know that can be annoying is the Ranger + Sword. Where they do flips and sorts. But I don’t really find any other combos with sword a problem at all.
This idea is a good one because enemy npc’s have too many advantages compared to players:
1)being able to knock off players to fall to their death.
2)invulnerability trigger that goes off when pulling them too far
3)follows after step 2, the enemy will regenerate to full HP without being vulnerable
4)enemy npc’s suffer no type of combat speed that players suffer from.
1) This is the point of being “intelligent”, AI will not learn that the players will try to push them off. Players will learn that the AI does. So it’s unfair that us players have the ability to learn. Unless you rather play like the AI.
2) Invulnerability was put in place because people were able to stand on elevated, unreachable-without-jump platforms and kill the mobs because the mob was unable to reach them (if melee). You will notice that ranged mobs do not go invulnerable if you stand on these platforms because they can reach you with their attacks.
3) Follows Step 2, do game designers want players to stand on elevated platforms and use ranged all the time to avoid actually using their skills properly. People like to jump but it shouldn’t let players take advantage of it because the NPCs can’t.
4) You mean the the decreased speed whilst in combat? True but I’d rather have a point that they give up the chase (under a slower speed) than them chasing us indefinitely (at normal speed). This is also “realistic behaviour” if someone hits you, you will stagger temporarily, you shouldn’t expect to run at normal speed.
(edited by Culwenimos.1594)
I think all the points made are valid.
I heard that this functionality was there in the Betas but they removed it due to players using it in such a way that the game designers did not want to players to behave this way.
Things to ask yourself:
Can the NPC enemy be killed from falling? Is it easier to push them off than to use skills? Do you get rewarded for a NPC enemy falling or being contantly pushed of as soon as it returns to the top?
If it is the case that they are easier to kill by making them fall or you still get rewarded for minimal effort, then you will find more players using the cliffs as a method to kill mobs. This is probably not what the game designers wanted.
Will there be glitches and bugs from pathing etc?
Probably. Sure they can spend time on this. But I don’t think they have time now.
Will the foe be able to come back to the fight or will it run away and/or become invulnerable or just respawn?
This could cause the battle to be unfair or even extend the amount of time required to kill the foe.
Is this fair for the player or the NPC enemy?
Some say that “If they can push us off, then we should be able to push them off”. Realistically this makes sense. But don’t forget that this is an enemy limited to its AI. The main aim for an enemy foe is to go directly to us (the players) and try kill us or hinder us. It will not run away if it finds itself dying. It will not jump on rocks and ledges to escape its death. We the player are able to do this. We can escape battle by running out of the aggro, by jumping up rocks and places where the NPC enemy can’t reach and if we were able, we would push the NPC enemy off the cliffs to make the combat easier. However, the NPC AI can’t. We can adapt and learn from their abilities. If a foe is known to push you off a cliff, we learn not to stand by the edge the next time we face it. If NPCs started to runaway to heal or run to get help then I would demand that they should be able to be pushed over cliffs. However, as the current AI stands, I think it would just change how the players behave(positioning and skills) around the map, favouring the environmental advantages rather than adapting their skills and movement style.
TL:DR – Only when the Enemy’s AI is as intelligent as a human’s intelligence would this be fair on both sides. Adding this realistic functionality will make it easier to take advantage of the environment and change how the players behave around them. Something that the game designers did not want.
Any offensive skills that damages the life of the enemy, active or passive, should be visible. It lets those who die by them, firstly see how they died but also to adapt their builds to counter it.
This encourages the loser of that fight to adapt their builds and being prepared rather than running into battle and dying by the same person and getting frustrated.
GW1 also has an option to list the skills that damaged you.
I had this issue before but for a different combo.
I was wearing the Mad King Book back item and strangely when my elementalist uses water attunement. Every skill made the book vanish and return. However, for the other attunements it was fine. He uses dagger/dagger.
It was strange.
This could be nice. They will have some form of promotion.
You can expect consumables sales and Christmas styled outfits. But I highly doubt the most-sought-for items such as storage and char slots will ever be in these festive promotions. Not this soon anyway.
You can always hope. I lost my hope in the Black Friday sales, I had expected at least costumes sales but was disappointed.
Yep I agree the fee prevents people from a) filling the TP with undesired or crap items b) adjusting the price for profit. And yes it is also a gold sink.
The problem with adding interest to bank gold is that it is the opposite of what they want to happen. People will hoard their gold because they know that for every gold they save, they will get a bonus interest. This will reduce spending and cause inflation of gold. Item prices will just rise due to the abundance of gold.
Also you have the problem of accounts that stop being active but are still gaining interest. It might give people ideas of just gaining as much gold as possible, stop playing and let the money grow itself and then coming back later to spend it all in one go.
It’s not like a commercial bank because this bank doesn’t need your money in order to provide the service. Consider your bank storage like a ‘piggy bank’ in your home. The only money coming in and out is what you put in and what you take out.
The OP meant the gold rewarded after completing dynamic events.
It looks like you are suffering from a bug. You should contact support.