(edited by Death Slayer.1468)
Showing Posts For Death Slayer.1468:
Did Keep Construct today and randomly it mid fight decided to follow me as a 1k toughness warrior instead of our designated chronotank with over 1.5k toghness. Since I’m in a middle of a raid atm I’ll post back later with screens if needed.
#features
Edit: I could not really get any good shots out of my footage so I’ll have to leave this blank with no screenshots.
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I have not noticed KC do the jump and break it bug. So it could be fixed. When my group did w3 this Tuesday we did somehow managed to bug KC entirely causing the orb in the push phase to never spawn. The only way for us to fix it was to reset the instance. The following happened in the boss area.
- The orb ring AoE was always visible but no damage was given, same goes for push phase.
- The orb never spawned as mentioned.
- The phantasms that interrupts the orb was stationary and visible from the beginning of the fight. In push phase they remained stationary (probably due to no orb).
At the moment I have no clue on what could have caused it to fail. This only happened since last patch for my group. Hopefully someone have some more knowledge on what can cause it. Have not really seen this one being mentioned yet.
Keep Construct:
- There is a bug where KC can land in the burn phase in places other than the middle, and another where the orb cannot be moved by any player, but these are extremely rare (have only seen a couple times in hundreds of runs) and I have no idea how to reproduce them.
I did a bug report on how this happened a while ago in the bug forum but I can post the details again. In order for it to bug you will need to:
- Break the cc bar.
- KC need to perform the AoE jump.
- The AoE jump can never finish the execution and the land marker must be visible.
- The spawn core phase begins. (The Land AoE marker will disappear about 1 or 2 seconds later).
Hopefully this will help figuring it out.
We had the 2 spirits switch person 3 times in under a second, very weird I dunno if it’s intended cause some runs it doesn’t happen at all.
We’ve also had the keep construct spawn halfway up the wall for burn phase
Also everyone dying when there’s 2 people in each circle.
Only fought this boss for 3 hours all up since it was released and seen these multiple times.
sent some reports dunno how useful they are to vids tho
The first bug my group encountered yesterday was the first one you mentioned or similar to it, where it was stuck next to the wall. I explained a possible reason in my bug report. Hopefully Anet will see it. This one happened to us twice.
For the second bug where we had two people in each circle, I also reported and attached a gif.
During keep construct fight once we where on the green circle to spawn the core before the burn phase, we have at least 2 people in every circle yet if failed causing a wipe. The attached gif will show what happened.
What happens when this bugs occurs is that the Keep Construct will spawn in the last known position before the burn phase. This will make the burn phase last shorter if it respawns on the outer circle. I attached an image showing that he is in the wrong position during burn phase.
The reason I think is the cause is the following.
1) you break it.
2) It launches into the air and dissapear (looks like a normal phase transit).
3) After about half a second the stomp circle appears. But Keep construct never lands. (probably due to core phase being engaged).
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Same issue here, I did some testing to find when I get the message and when I don’t get it.
I get the message in PvE maps (Only checked 2 cities and Verdant Brink) but most likley the rest are also going to give the message.
I get the message in PvP lobby.
I don’t get the message in any instance, this are instances such as Fotm and Guild hall.
To add I also don’t get kicked from guildhall. Guild chat works normally other than that spam of server connection issues.
Hopefully this can help in finding the cause as it is rather annoying.
What he mean is that he should not have utility slot 2 and 3 unlocked cause they are unlocked at lvl 15 and lvl 19
Edit, only possible reason I can think of is it is older than like watever they introduced NPE, and that is probably not even the cause
I can confirm this red “!” occurs on map change and character login, this happens on my mesmer but not on my warrior
Found one over here :b
https://dl.dropboxusercontent.com/u/74258353/Games/Guildwars/newLA/Karka.PNG
had to edit minimap in a screenshot, but it is quite easy visible, after the new vendor that likes globs.
https://dl.dropboxusercontent.com/u/74258353/Games/Guildwars/newLA/Screenshot150077.jpg
and one up here
We know about it and have a repro. Thanks anonymous tipster to the exploits@arena.net alias!
This is great to hear, It did take me a couple of hours to actually find out how gamebreaking this issue is.
And something I though of today is how are the ping for the people getting this, is it normal or does it skyrocket(1500 avg) or just bigger than normal?
Edit:
Ping have nothing to do with the issue after doing some testing
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This is what I get when I rightclick sell item on trading post, after closing the popup dialog
Question about Portal to the Heart of Maguuma
in Guild Wars 2: Heart of Thorns
Posted by: Death Slayer.1468
According to the FaQ
I found a “Portal to the Heart of Maguuma” but I’m not on the mailing list. Can I still get in to the next beta event?
Yes! As long as you sign up for the newsletter before the next beta event starts, you’ll receive your e-mail invitation to participate. Make sure you sign up using the same e-mail address that you use for your game account.
https://help.guildwars2.com/entries/91220997?_ga=1.83089174.1413599057.1415227459
If you have the same crash message as I have this might be usefull
https://forum-en.gw2archive.eu/forum/support/bugs/Left-party-and-client-crashed/first#post4891516
I did some more testing and decided to test this change to invisible and back, and that seemd to have resolved the issue, atleast I can leave a party now without crashing…
After helping a guildmate with a dungeon, I left the party but the game crashed showing the following message
—> Crash <—
Assertion: A pure virtual function is called.
File: ..\..\..\Core\Platform\Windows\Common\WinErrorHandler.cpp(93)
App: Gw2.exe
Pid: 5344
Cmdline: -bmp -log -maploadinfo -autologin -streamingclient
BaseAddr: 00090000
ProgramId: 101
Build: 46426
When: 2015-03-17T23:22:23Z 2015-03-18T00:22:23+01:00
Uptime: 0 days 0:43:51
Flags: 0
I can mention we where 3 ppl in the party at the time when I left and one of the other players where offline, I can also mention that earlier today I could leave a party succesfully without crasing, that time we where 2 ppl in the party and the other person was offline.
Edit:
I’ll try a repair and see if that helps and I’ll return with results
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I can mention I have this issue
I think this thread is also better placed on bug section but anyways
1) how to reproduce this is simple start your client
2) change FoV setting to max
3) close client fully and restart it, once back in you should notice default FoV, but the slider remains maxed, change it down one step to see the camera change
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Not a bug it, it have to do with your shaders quality, if you set it to the highest value you will see it as in the wiki
Asuran female warrior. Maybe it doesn’t happen on a male character?
Can confirm it is bugged on male Asura aswell, however the bleeding applied is correct but the number of attacks done is 4 when having one adrenaline bar and up to 6 when you have full adrenaline, please note that the normal behaviour is 8 attacks with one adrenaline bar and 10 with two bars and 11 with 3 bars, hopefully this will help anet more if they ever decide to look into the issue…
It does work as intended with my charr warrior
Since gw2 is a 32bit application it cannot allocate more than 3.5G ram.
From what I can see in your posts of logs I do think that could be the cause, what you can try is lower your graphics settings and see how it goes
The same just happened to me, however after the relog I could read the full mail without any issues
Getting the same issue on Stratis of devastation
Loading hangs on STATE_SERVER_WAIT
21. Number of active illusions indicator (?)
I have had this to happen after the 9/9 feature pack, not sure what causes this but I got it during soloing champs.
31. Magic Bullet goes on CD if used after dodge/moving (?)
Yes it is still happening, atleast when I did the moving part, I did not test the dodge, but it is most likley it is also buggy.
I tested with and without mastery, got the exact same damage on a normal gate, so Golem mastery has nothing to do with the high damage
Mine somehow bugged inside the wall in TA and it was just annoying as hell, specially when the NPC where at me causing mobs to splash all kinds of attacks over there
Sadly the #9 bug is still in game, however they did not anounce a fix for it
What I did was, let the Elite Icebrood Wolf(host) summon a minion using it’s leap attack, then make the “host” get out of combat and then I’ll just attacked the summon that was following me
Also noticed that when trying this out, if I agro the “host” the illusions will change there target to the host instead of the summon, only when the host is in the range for the illusion, makes no sense for me, my illusions are usless against summoned enemies
I had the net::ERR_NAME_RESOLUTION_FAILED and I solved it by turning off my antivirus program, not sure if this will help agains the net::ERR_NAME_ACCESS_DENIED but it sure is worth a try
Crashing to desktop when typing “rune” in the search box on the TP.
I type really slowly so I just got to “r”
I just had to type dwa in dwayna for a crash
You do need to complete the episode atleast once for it to work for some utterly wierd reason
chat suppression is annoying, they way I solved it was simply whispering to myself by typing /w then following my char name, I just randomly noticed it by testing what would happen if you did
When I complained about the same in the guild chat I got a responce I had to complete the story first for it to work.
reason why this is mostly the case
can quit any living story on my main where I have completet all 3 steps so far
on my alt I can quit the episodes that I have completed but not the one that is yet to be completed, making the notification to slide back when trying to quit
Hopefully this is clear enough to get it fixed
So when doing TA the other day I noticed something fun with the clone sword attack chain, it did the following damage
8 damage
8 damage
1 damage
but when you hover over your #1 skill chain it displays
x damage
x damage
2x damage or different depending on boon thingy statment of the skill
So can someone explain this?
Not really a big bug but something of a hmm moment for me
So I decided to do the LS2 EP 2 story on my warrior after I have completed it on my mesmer and when I did the “Discovering Scarlet’s Breakthrough” I unlocked two achivements when I yet have to complete the story first as it is stated in the journal
Was this an intended change or is it a bug that causes you to be able to unlock achives if you have done it on a different char already
https://dl.dropboxusercontent.com/u/74258353/Guildwars/bugs/gw061.jpg
https://dl.dropboxusercontent.com/u/74258353/Guildwars/bugs/gw062.jpg
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Add the -repair to the shortcut
details about commandlines are here
http://wiki.guildwars2.com/wiki/Command_line_arguments
Hope this helps
Still waiting for a fix… why should I even bother
I just made a quick search through all the pages (this thread), none mentioning the combat tonic bug
So another fantastic bug that have been forgotten
Speaking of shatter…
Ever tried distortion when facing a summon like the icebrood wolf in CoE (#IDLE illusions doing nothing usefull)
I got 1-2 sec delay before getting it
specially when it should be instant
I know a location close to the Melandru temple, problem is it takes like a lot of jumping but I think you like the view
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Seriously Anet please fix these bugs. It is starting to get really annoying to not be able to rally since my Irouges just #STARES at the enemy, What is the point with the skills if they don’t work. Worked fine pre feature pack, except Iwarden in that case
EDIT:
If it aren’t broke don’t fix it, but I guess it was to hard to keep the fingers away
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Didn’t notice anyone mention it yet, but I have experienced my original clones not attacking since last patch, eg GS #2 clone not attacking, same goes if I use mirror images
From what I know this is happening when you are attacking an summoned enemy and the “owner” of that summon is out of your range.
But if the “owner” is in range and are following and attacking you, the clones will attack the summoned enemy if I directly target the summon.
Could also add that the clones don’t play any animations in this state and using a shatter skill will only make them go boom, making me waist skills
Hopefully the attached image will tell a bit more what I mean
I suggest you read the post before posting
Possible Fix:
change map
EDIT:
Also some say relog will fix it but for me it didn’t
(edited by Death Slayer.1468)
I had the same issue then I changed map and I got it, I suggest you try that out
I noticed IRouge was not mentioned, but it suffers from the same bug as IWarden, just stands there looking funny, really fun when you hoping it will rally you and you turn up “why did it not attack….” instead.
Also I can mention that I noticed feedback have an offset of 1 sec before it starts and before it ends
Cast feedback and dome appears, 1 sec later the feedback starts reflecting
Feedback dome disappear, 1 sec later the feedback stops reflecting.
I managed to get this feedback issue in LA when playing with twisted reavers, they have an obvious AoE instakill throw animation, really easy to test the offset delay since all the other attacks the reaver does is ranged and reflectable
Hope this get fixed too
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I did have the same issue this should be looked into really fast sine it’s gamebreaking
Just found these in LA, Go to POI “Gangplank” and you should notice
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thanks for the answer
I just finished the second instance where you should put Bloody Prince Thorn back to the reliquary
screenshot explains it all.
if this already been mentioned i apologize for it, but the forum search is broke