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Is it just me?

in Thief

Posted by: Delta Blues.8507

Delta Blues.8507

I did have some issues lately to the point i thought it could be my connection but i think i can safely exclude that.
But yeah sometimes is fine sometimes is not, steal and all the movement skills have a little bit of a “rubberbanding” feel and sometimes i notice general delay (on dodges as well ie).
Sometimes it works fine. When it’s laggy i usually alt+f4 and don’t worry about it because playing s/d thief with lag is just not fun at all

So. How to avoid a Scepter Ele spike?

in Profession Balance

Posted by: Delta Blues.8507

Delta Blues.8507

most of ele’s damage come from fire attunement combo, they will tipically pin you down with earth signet while unleashing they’re tooth on you. it shouldn’t be too hard to save a stunbreak for when you’re immobilized.
Also if you have burning on you and ele is in fire attunement stay away from fire grab)

Basically hit them + put all condi you can (especially poison) as soon as they swap to water and keep pressure, keep in mind you’ll have probably have to deal with chill (frost aura) and be carefull of the only 2 hard CC they have which are earthquake (earth attunement) which is fairly telegraphed even if quite quick and updraft (air) which only works in melee range.

But most of all DODGE at all cost fire combos, don’t let him come too close to you if you have burning (or make sure you dodge it) because fire grab (melee range) hurts. A lot.

PvP / WvW roaming D/D viable?

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Posted by: Delta Blues.8507

Delta Blues.8507

I don’t like it much for the lack of utility (it really has nothing but damage)
But is definitely more fun and challenging than a D/P build even though i’d say the latter is quite superior

Only advice i could give you is (if you’re going the standard 2/6/6) try to get runes of the traveler and swap sigil of malice for blinding powder, it will help you A LOT

Remember you HAVE TO carry some movement speed boost, either traveler, malice or perma swiftness or everyone will kite you around like there’s no tomorrow (they still will)

good thing is c&d + bs hurts like hell if you can land them

What i usually do is valk armor + traveler / zerk trink+weapons running 2/6/6/0/0.
anyway this is the vid that at the time made me fall in love with the profession/build
http://www.youtube.com/watch?v=kKzHTFfi3mk

P/P is not really in a good spot, some people say you can make it work, i couldn’t and i haven’t yet encountered yet any half efficient P/P player but that could be just me. P/D on the other side is usually played as condi and is probably the cheesiest / easiest / most OP build for 1v1 in the whole game

Extreme lagspikes in EB + constant mass dc

in WvW

Posted by: Delta Blues.8507

Delta Blues.8507

It’s a ‘many people in same location’-bug. Saw it in eb, eotm, tequatl, 3-headed wurm and other mass people events.

Not really i just logged in EB, got to wp (just a few ppl there) and there’s a solid 1s delay on skill

Can we get this addressed and get some feedback from staff? It’s getting quite ridiculous

ANET DO SOMETHING PLEASE

in Thief

Posted by: Delta Blues.8507

Delta Blues.8507

I think ANET messed up big time introducing the D/P thief mechanic in the beginning.
They made it possible just for this one class to stealth on-demand while blinding and any decent d/p thief can choose to get away and never die at any given point. Which makes the whole thing just too unbalanced because having a class that you simply cannot kill will never be balanced.

Of course that’s more of an issue in wvw where you get costantly ganked by d/p thieves that most times you can simply run away from, because unless they’re overcommitted you aren’t going to take them down. in PvP there’s objectives and all that and being able to run away all the time is not really going to help your team.

The problem is that you can’t really fix this problem without either deleting this build from the game or nerfing to oblivion stealth for thieves which will annichilate almost the whole profession (we have already seen D/D thief gone thanks to this)

Imho the bp field + hs stealth mechanic is just plain idiotic to see in a game. And i’m not complaining about ppl playing D/P, because it’s kind of the only really competetive thing out there, just saying that ANET should have thought of something better.

Because i don’t know you but every time I go out roaming in WvW i’m always chased by 2 freaking d/p thieves everywhere I go and while it might not be gamebreaking it sure is annoying as kitten

Troll Unguent As a Survival Skill

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Posted by: Delta Blues.8507

Delta Blues.8507

I would become WAYYYYYYYYY overpowered

So em... sword pistol is still viable?

in Thief

Posted by: Delta Blues.8507

Delta Blues.8507

This is what i run in WvW from time to time:
http://gw2skills.net/editor/?fZEQNAsaVl0MprplOx7J8PNBNB5dY+SZ0KAdfko0XA-TRTBwAFVi94BAE5UAcVpRXlB3U/Bl+mMKBJu/wkDUwijAACTcAOgCECQ3WA-e
which is pretty much a standard 2/0/0/6/6 S/D evade build
(switching 1st utility and elite situationally)

It works well for small roaming (i usually duo) but not so much in solo.
I really like it because of the great utility that it brings in the fight between daze/stun/interrupt/immobilize, very situational bp field (costs too much to use it over a PW which will make you evade the damage anyway)

I did try switching for valk armor w/ traveler’s runes going 2/6/0/0/6 which will kind of give you the same stats but around 20% more crit dmg BUT for group play i like few more evades better.

It doesn’t work as good in solo because it gets very initiative expensive and it is very hard to pin down a good enemy to get some damage in while you will be very squishy and quite predictable. Maybe for solo i’d go with critical strikes because i find that the longer the fight goes the lower will be your chances to come out on top

Haven’t tried it in sPvP

On a related note why would you go 4/4/0/0/6? Is there something i’m missing? Wouldn’t it be better with 6/2 or 2/6?

Rapid fire needs adjustment

in Ranger

Posted by: Delta Blues.8507

Delta Blues.8507

WHY THE WHOLE POINT OF THE THREAD BECAME COMPARING IT TO BACKSTAB WTF I CAN GET A RANDOM GUY RANDOMLY PULL OFF SOMETHING THAT DOESNT MAKE SENSE BUT JESUS IF WE’RE GOING TO HAVE IN EVERY SINGLE REMOTELY CONSTRUCTIVE DISCUSSION PEOPLE SAYING THAT “RAPID FIRE IS JUST THE SAME AS BEFORE”, ONE THAT SAYS OH THEY HAVE STEALTH TRACKING SO MAKE BS IGNORE ARMOR COMPLETELY AND ANOTHER ONE COMPARING LAMPS TO FREAKING SEALIONS WTF I’M GOING TO BE THE ONE SPAMMING RANDOMNESS IN CAPS LOCK SO I’LL AT LEAST FEEL GOOD WITH MYSELF TOO INSTEAD OF TRYING TO MAKE AN ARGUMENT

Rapid fire needs adjustment

in Ranger

Posted by: Delta Blues.8507

Delta Blues.8507

Have you ever been bursted by 2 thieves at the same time in WvW? Of course you have. And you never see them coming.

Have you ever faced PD thief or PU mesmer? Of caurse you have.

Perplexity engineer, thief, mesmer, warrior?? Sure

Do you know what is common for all of this?? Small scale or roaming specs. Which are in the grand scheme of WvW completely irrelevant. But they are very OP for what they do. Ranger is no where near the power of these specs yet people complain about rapid fire. But none of this has any place in zerging which is what wins WvW matchups.

PvP, power rangers are not there yet. They are being used but we are yet to see how well they perform over a period of time in high tier competitive play.

Knee jerk reactions from an innately imbalanced game mode in a completely irrelevant area. (WvW small scale/roaming)

Well for many people that completely irrelevant area is the only part of the game that is remotely fun because, if you don’t like pvp/conquest, it’s actually the only part of the game that is comptetitive and challenging. It’s the only reason many people still play and yes I think we have the right to speak out for ourselves in balancing issues just like everyone else does.

But if you read my prev post i’m saying that i don’t have many issues with rangers except that one. I’m actually really happy about the improvements they got and when i play (and i rarely do) stealth build i feel like that’s too much.

And it’s not like thieves are glassy because they’re greedy
They’re glassy because even running valk armor and 6pts in toughness traitline you’ll still be very glassy, and if you sacrifice more damage you’re not going anywere

specifically talking about thieves all i’m saying is try to roam D/D thief for a while and you’ll see that there’s really no need to add another hard counter

To get back on topic btw i really am happy with ranger’s changes and don’t have many issues with them, just saying that we’re talking about the ONLY class in the game that can deal great burst dmg from such a long range so balancing it should be treated and considered carefully, because it’s true that you can’t compare it with backstab and both those skills have pros and cons. The issue is you can’t compare it with anything because there’s no other burst skill that has 1500+range

My point about RF being:
-It’s a good skill
-someone proved that LB range is bugged and goes way above 1500 <- needs fix
-It’s not overall OP
-It shouldn’t track stealth because it’s starting to be a bit too much (high damage, huge range, 10x vuln, 8s cd AND stealth tracking?)

(edited by Delta Blues.8507)

Rapid fire needs adjustment

in Ranger

Posted by: Delta Blues.8507

Delta Blues.8507

The problem is that noone can deal that amount of burst from such a long range (which is bugged and goes up to 1900+ btw) so i feel like the problem is that in small fights while you are fighting other people you can potentially have 2 rangers bursting you for 15k dmg from the moon.

Honestly though i don’t have much of an issue with LB rangers, the only thing i think is it shouldn’t track people when they go into stealth. As someone said some classes negate damage only with stealth mechanic, and that already has a few hard counters i don’t feel like a weap skill that is now very good as it is should also completely overlook an entire game mechanic.

Also not to bring logic in a game but it really doesn’t make any

D/D burst build

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Posted by: Delta Blues.8507

Delta Blues.8507

It really depends on what you want to do. If you roam solo or in big zerg you can go full damage and who cares.
If you want to do some small group roaming a full damage/might build will screw up heavily your teammates as you’ll be forced to retreat/die quickly and you don’t have much to give them

I personally don’t like the ALL OR NOTHING philosophy of going full damage, i’d rather have sustain and imho taking 6points in SA just works great.
It also depends whom you’re going after. Good players won’t have such big problems in making you fail your CnD / basilisk venom and there’s where you need sustain and a backup plan to fall down to

If all you want to do is jumping people from behind then it’s a whole different story, imho i’d put 6pts into DA as both panic strike and revealed training do a great job in instagibbing enemies

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Delta Blues.8507

Delta Blues.8507

I guess they really needed a way to eliminate some gold from the game because the only other reason why someone could think the trait change would be any good would be through havy drug abuse and/or being a sadic kitten

Stealth nerf Ele FGS 3-4 But not War GS/SW

in Profession Balance

Posted by: Delta Blues.8507

Delta Blues.8507

Yes, lets nerf everything about the Warrior! While we are on the subject why not mention ranger’s swoop, monarch’s leap, guardian’s leap of faith because they are all the same skills as the ones on fgs am i right? Or the mobility on sword for thief.

Sw2 doesn’t even have a lot of mobility.

Ranger’s swoop is heavily influenced by movement impairing abilities

What did you expect ?

in Profession Balance

Posted by: Delta Blues.8507

Delta Blues.8507

exactly what happened

-the funeral of S/D thieves
-the 3+ blobs of power rangers playing ping pong with you from miles away (i’m not saying rangers are now OP just saying that as a roamer it’s extremely annoying)
-the qq of warriors that are now on the land of the mortals
-no change whatsoever in the balancing of condition meta
-the introduction of gamebreaking bugs

that’s for classes. For WvW again exactly what happened

-absolutely nothing

oh wait right colourful triangles on the map instead of blue triangles on the map

Rune of the Traveler on D/D

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Posted by: Delta Blues.8507

Delta Blues.8507

centaur runes + withdraw… 33% movement speed +175 power > Traveler (unless you insist on hide in shadows)

I did not think of that. But if i’m running D/D whatever can give me on-demand stealth is just too valuable imho, also considering the condi cleansing

Are Rangers Viable?

in Ranger

Posted by: Delta Blues.8507

Delta Blues.8507

I can’t speak for pve but i think the class is overall viable now. There are many different builds that you can use. the 2hsword is good for power builds with either longbow or playing it aside sword/dagger as melee build (which has some hard counters but can be very effective while having a fairly high skill ceiling)
With axe/torch condition builds being quite ridiculously OP/cheese (imho) but noone cares about the condi meta so pff

That said for me necro has more variation in the playstyle and would be overall more fun/challenging to play right but that’s ofc just personal taste.

I think in the end they’re both viable classes and it’s really just down to what you like better, the advise is to make one of each, pick a couple builds on the forum and try them out in sPvP so you get an understanding on how they work and which one you prefer

Rune of the Traveler on D/D

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Posted by: Delta Blues.8507

Delta Blues.8507

Absolutely yesyesyes!
Speaking strictly WvW i run 2/6/6/0/0 and i find movement speed an absolute must, so i recently swapped for trav runes so i could replace signet of malice with blinding powder and it just helps SO INVALUABLY MUCH to have an on-demand stealth (+blind) as utility

I think a possible alternative not to use signet of malice could be running a build 0/6/6/2/0 with maybe runes of the pack and invest in the swiftness on dodge for in-combat movement. And maybe runes of the pack. But i’m not sure how that would work in case you need to run away or even simply for running around…

Ofc that’s always in case you’re looking into investing in the SA traitline

Reasoning for 50% crit chance?

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Posted by: Delta Blues.8507

Delta Blues.8507

It REALLY depends on the build imho. IF you run D/D or D/P you might want to get HK because you kind of need bs to crit every time if you want to take ppl down. I usually aim for 45ish crit chance on D/D because running sigil air/fire you do need something..

Then as lonewolf said going much above it means stat sacrifice which isn’t worth it because if you start losing power to gain in precision you will actually lose overall damage.

IF you’re going for the trickery line you can get good fury uptime, then about how much you should prioritize burst rather than survivability is up to your playstyle and your capability of staying alive with the tools/build you choose

S/D WvW build

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Posted by: Delta Blues.8507

Delta Blues.8507

Yea unfortunality S/D was nerfed to much well sword was so we r looking at new metas for thieves atm since the main spvp build was nerfed. But in the mean time you could go d/p and sb.

Wasnt the nerf just increasing FS initiative cost by one?

Nope, now you need to hit a FS to get access to LS. Problem here being that flanking strike is very telegraphed and can be really hard to land against good players. On top of that, it’s bugged in a way that many times it doesn’t follow the target (acts as if you don’t have anyone targeted and so simply dashes randomly forward) and it doesn’t change into LS even when the enemy blocks.
The problem with that being having a skill that’s unblockable that you can’t use because because enemies can block the attack that make the unblockable attack usable, which is kind of a paradox

Sit down and rethink Thief, Anet.

in Thief

Posted by: Delta Blues.8507

Delta Blues.8507

Yesterday I decided to get back to D/D thief for a while (WvW) and just wow… At first everything seemed right.. then i met a warrior who landed a stun on me, I ss away and i got rubberbanded right back. Then I was immobilized and tryed a cnd+steal while immob to get to stealth up and steal just went on cd without doing anything. Then I took an eviscerate to the face for 9k+ (running with 2,6k armor) and that was it.

It really feels like D/D is not getting you anywere. I haven’t played it for months and CnD feels so telegraphed and slow it’s quite sad really. I think that it would be enough to half it’s cast time to make it viable tbh

S/D WvW build

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Posted by: Delta Blues.8507

Delta Blues.8507

You are not running any defensive trait whatsoever. The most used thing about S/D is usually to get at least 3 pts in acro traitline so you get feline grace that gives you more endurance and so more evade. You are running a very offensive build which means you’ll be very squishy

The point in playing S/D thief is pretty much not to get hit. You have many evades and dodges and you have to time them right to escape all of you enemy’s dangerous skills which takes a lot of practice. Contrarily of people believes S/D thief takes a lot of skill to master because if you miss a dodge twice you’re dead

Down state is extremely unbalanced, fix it.

in WvW

Posted by: Delta Blues.8507

Delta Blues.8507

Why punish players if you already won the fight? Down state is ok.

Is not ok. In a 2v1 fight, downed state favors the 2 players that they already has a numeric advantage.

Downed state always favors the most numeric team. And is not balance like underwater combat. Because Anet just don’t care about it.

True, imagine the improvement you’d get in roaming. Now if you happen to be in a 2v3 and in the other team there’s 2 guards as it is now you might as well just walk away.. same with thieves having more than 1 refuge

[PvP/WvW]The only thing that is truely OP...

in Profession Balance

Posted by: Delta Blues.8507

Delta Blues.8507

This thread is meant to address a misconception that is currently wreaking havoc in every form of PvP in this game. What I am going to talk about probably THE source of most of the toxicity that exists in the PvP and WvW game modes and I have hopes that putting this problem to light will help the players become a little more wary of complaints.

So without further delay, I present to you the source:

It is pride. The inability to accept that you, as a player, have faults and are unwilling to admit that there are personal factors you can improve upon (like experience).


How the problem of pride relates to the misconception is this…

PvP is a game mode where you are pitted against another player using the game as a medium. Since the opposing side is controlled by a living player, the game becomes competitive. Both players striving to come out on top.

In a competitive game like GW2 PvP and WvW, you are guaranteed to run into a player who capitalizes on the required mentality for PvP. These players are usually hard to kill because they actually strive to win. If for any reason said player gets killed, they either find a way to beat it with everything they have at their disposal or they play whatever killed them and continue on winning.

Said player is the kind of PvPer that every PvP mode needs.

Now this is where pride comes in and how it causes this misconception. When a player gets beaten but is absorbed with pride, that player will deny most if not all fault within themselves and place blame on outside sources. Now this isn’t a big deal by itself. However, this problem becomes more severe the more often this behavior is enabled.

And it is not hard to enable it.

A player whose experienced the same kind of grief as another player who previously posted said complaint on the forums will see the thread as a form of confirmation, thus reinforcing their beliefs. Any incoherent, rage-induced complaining then is reverberated throughout the forums and the fallacy eventually becomes a widely believed delusion even to the players who know for a fact that it is false.

Developers can also enable this behavior by listening and acting upon it. By basing balancing decisions off of the complaints of loud minorities, you confirm a problem that never existed. Their belief that the problem lies within external sources instead of both external and internal sources is now reinforced.

Both forms of enabling (combined) leads to chaotic balancing. But more importantly, it lets players comfortably assume that Arenanet WILL nerf something if they complain hard and loud enough.


This SHOULD NOT happen. Nobody should allow this kind of behavior to go on especially when the players themselves have more than enough resources and options to work with their issues in combat. It breeds poor (actually kittenty) sportsmanship, honor, etc. among the community. Everyone pays the price and everyone is to blame.

Gaming forums of pvp games have always been like this, there’s always been a part of complaining and crying that something is OP.

And many times they’re right, it’s downright impossible for a software house to deliver a pvp game that’s perfectly balanced from the start and people will complain
But while the playerbase is wide and filled with many newbies that will jump on the forum righting papers on how thieves are OP because at their first 10mins in wvw they got killed twice by a profession they have no idea how to counter the devs should know better

It’s up to the devs to know how to get their informations on how to pull out the next balance patch, i don’t get all this whine against the community (which for sure isn’t perfect)
On another side, balance issues should be addressed constantly and not once every 6 months

On one more point, we’re talking about a dev team that took almost an year to fix something gamebreaking like the perma-immobilize bug on blinks and that 9months ago said “SOONâ„¢ we’ll introduce new ways to use empyreal fragments”

petless option please

in Ranger

Posted by: Delta Blues.8507

Delta Blues.8507

I think the major problem is that every single cleanse except for the GM trait sotf relies on pets, which kind of is a bit bs imho

Tips for using sword?

in Ranger

Posted by: Delta Blues.8507

Delta Blues.8507

OR try to time your other skills/movements really well between the AA chain, you kind of get used to after a while.. but yeah it is quite annoying, the good think is it’s annoying for your enemy to because it literally glues you to your target, it’s like a freaking marriage

Maximizing Bark Skin

in Ranger

Posted by: Delta Blues.8507

Delta Blues.8507

Bark Skin is seriously underrated IMHO. The problem is most people look at the damage reduction, when they should be looking at the damage transmitted. 1/damage_transmitted = how much longer you can live. So

  • 33% reduction means 67% transmitted. 1/.67 = 1.5, so you can survive 1.5x as long.
  • 50% reduction means 50% transmitted. 1/.5 = 2, so you can survive 2x as long.

So 33% (original Bark Skin) to 50% may not seem like a big change, but it basically doubled the effectiveness of the trait.

But the best part is when you add protection (which you get with dodge rolls if you have Bark skin. Protect gives another 33% damage reduction.

  • 83% reduction means 17% transmitted. 1/.167 = 6, so you can survive 6x as long.

This is just huge. This means it takes twice as much damage to drop you from 25% to 0 hp, as it takes to drop you from 100% to 25%. There are mechanics of the trait which don’t make it quite so effective, and you’ll rarely have protect up the entire time you’re below 25%. But IMHO this is one of the best traits in the game.

I’m not sure but i don’t think it adds up, it’s probably multiplicative.. but i don’t have the math i’m just making assumptions..

Anyway I don’t like it so much because first of all it starts to proc when you are BELOW the treshold. Which means that if you have 5,1k/20k HP and you take let’s say a 3k dmg burst that won’t get mitigated by bark skin and you’ll end up being 2,1k hp

And when you are THAT low it doesn’t take much to get you down… especially because i’m talking group fights.. in 1v1 i’d rather have more condi cleanse or damage than reduction

New player here, noob Skyhammer question

in PvP

Posted by: Delta Blues.8507

Delta Blues.8507

I think it would be cool to allow every player to decide ONE MAP that he can exclude from his soloQ matchups

And then like in a month show us the statistics of how many chose what, just for the fun of it

+1 to OP, i feel the pain

Open Letter to the developers

in WvW

Posted by: Delta Blues.8507

Delta Blues.8507

Wow. It seemed like a good start and it turned out to be the usual thief QQ thread.

BTW If a thief can take over 4-5 EXPERIENCED wvw players I would really much like to meet them so i can laugh at how experienced they are

Is perma immobilize good for noob wars 2

in Profession Balance

Posted by: Delta Blues.8507

Delta Blues.8507

What’s funny is that immobilize didn’t use to stack.
Then ANET thought it wasn’t good enough so they made it stackable.

But then it was still not enough so they implemented a bug that made people who teleport a lot get perma-immobilized at times (the legend says people from anet can’t kill people that move around so they think about how to make their enemy stand still) with pretty much no way to cleanse it.

Then it took them only 8 to 10 months to fix it (the legend says it’s been fixed with this patch).

Anyway yeah immobilize needs some serious diminishing return, it gets pretty ridiculous

S/D hahahahaha

in Thief

Posted by: Delta Blues.8507

Delta Blues.8507

I’ll just join the cheese side and roll P/D now (which I’m sure will just get nerfed soon enough…)

nah, ANET loves condies too much

Axe/Torch PVP build advice

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Posted by: Delta Blues.8507

Delta Blues.8507

strength of spirit isn’t necessary if you’re running condition damage but being a little hybrid doesn’t hurt.
having only one survival utility skill i wouldn’t trait it, take empathic bond and move off-hand training to mid tier. Also hide in plain sight IMHO is useless as you can’t move so ppl are still going to hit you
I don’t like sigil of purity and i don’t think you’ll get much benefit from sigil of smoldering, i’d rather take geomancy, also you’re running an “on crit” sigil and have 4% critical chance

Imho i’d also switch the bird for a cat that deals conditions to add up with yours

Greatsword / Sword + X

in Ranger

Posted by: Delta Blues.8507

Delta Blues.8507

Someone posted a melee ranger video not long ago, here’s the link

He’s pretty good, i run a similar build but going 0/2/6/6/0 and i have to say it’s quite fun
BUT

My impression is that it doesn’t bring so much to the team and it still feels inferior to other melee classes but it works (not against all classes) and it’s fun, so booyah
I even gave it a go in tPvP with fairly good results

Not mayn melee rangers around anyway

here’s what i run:
http://gw2skills.net/editor/?fNAQNAR8YjEq0yaHLGsQ1aALhqdDEAjKrm1dJEt38Jr4BrA-T1SDwA9Uiha/BqKDScRAeq04l6Pw1NERJIATMSeCAkNBRKAdVGB-w

I actually wonder if sigil of strength/battle would be better than fire and i’m considering swapping runes of divinity for melandru

… GS is going to be awesome tomorrow xD

to the kainang bronze knight I salute you.

in Community Creations

Posted by: Delta Blues.8507

Delta Blues.8507

Glad you had fun. Next time just remember that usually if you /bow you don’t stomp your challenger.

I mean it’s not written anywere it’s just really rude

Help my poor ranger!

in Ranger

Posted by: Delta Blues.8507

Delta Blues.8507

Keep in mind that without a pretty consistent and thoughtly focused build you won’t get too far… so ie if you have all mixed stats on armor/trinkets/weapons (dunno maybe condi waeapons 3 zerk pieces random stuff etc) you’re not going anywere, you have to change them, you can have a look on the numerous builds on the forum to get an idea

On glad’s stream there’s a lot of effective builds and he’s a very good rang who plays a bit of every build so you can learn good stuff there

Tbh i don’t think balthazar runes can work on a rang you might have to change them, but firslty you have to work your build towards the stats you’re aiming for
IE if you want to roam with a power build you should aim for something like around 2000+ power, 40-50% crit chance (also depending on how much access to fury your build gives you), around 200% crit dmg, 2500+ armor, 19k HP, decent condi cleanse and one stun breaker

Chill/predators onslaught build

in Ranger

Posted by: Delta Blues.8507

Delta Blues.8507

I too was looking into a chilling build for my melee ranger but somehow i’m really not convinced.

I do like the idea but they both look like very situational builds, you have nearly no condi removal at all and luck any kind of survival mechanism (vigor/LR) and have only one stunbreaker on a fairly long CD…

As melee i worked out something like this:
http://gw2skills.net/editor/?fNAQNAR8YjEqUvaLLGsw1aAAhadAcvHQ7ZoFiBXRxFPMRF-TVyFABEquDVKBLSZGjqEskSjV2fwMdDA8EAQ4iAEAABIsZbG4668o78o7sUAQMBA-w

with lighting reflexes and wilderness survival. it does lose some of the major points of making a perma chill build but it still has good stats and some escapes.

I don’t like it much for the crit chance < 40% and no access to fury…
also i’d consider sigil of hydromancy over ice for the melee weap (someone jumps in your face -> swap -> insta chill)

(edited by Delta Blues.8507)

Adrenaline change gives thieves advantage

in Profession Balance

Posted by: Delta Blues.8507

Delta Blues.8507

I enjoyed reading this thread

was thinking the same thing, it’s quite funny xD

Signet of renewal condition pull

in Ranger

Posted by: Delta Blues.8507

Delta Blues.8507

Yep. Also because that’s pretty much the only reliable condi removal a ranger gets, for the others you need to be traited or use the bear which is still reliable and has cast time

rangers take more to go out-of-combat?

in Ranger

Posted by: Delta Blues.8507

Delta Blues.8507

Thanks OP for bringing up this topic. I’m a rather inactive player and tend to play for 2-3 weeks and be away for months just to come again for another few weeks. Actually this is my first post on the forums, but that’s another topic.

I too have noticed this kind of problem and it sometimes takes double or even tripple the amount of time for me to get ouf of combat. My partymembers, 99,9% of the time guildmates and good friends, just “run away” from me because I can’t get out of combat.

Just for some further information:
I have my pet on defensive-mode in order to have more control and I’m using the F3 “get back to me”-command everytime my target is killed/whatever.
I have no conditions noticed on myself or the pet.
Nothing is attacking us (pet and me).
I don’t know how “bad or good” it was a few weeks/months ago, because I often can’t play for several weeks/months.

The weird thing is, it’s not always just sometimes and this can be really frustrating. If my “observations” aren’t completly off, this happens a lot more in smaller/cramped places compared to wider places/open fields. And this also happens while there are no enemies around, just after killing the last one.

Hope OP and I aren’t the only ones noticing this. On the other hand I tend to create/get the craziest bugs and “hidden features” in computer programms. Thanks to this I’ll probably keep my job forever.

Oh so it wasn’t just me
I’ve had that impression while playing spvp, cause usually with my thief it really takes just a few seconds after you get away to reset the fight while even if the pet is next to me sometimes it just stays in combat for really long times…

The problem is that I don’t want to swap pets to get out of combat, on the countrary i want to go out of combat so i can refresh health and eventually swap pet/weapon without starting the CD so i can quickly get in a new fight being fresh

It does seem that spamming F3 a bit while going away helps, but still sometimes it feels weird

Gems, Consequences, and GW Alternatives

in Guild Wars 2 Discussion

Posted by: Delta Blues.8507

Delta Blues.8507

I don’t think there’s anything wrong with that. Gems’ items are not gamebreaking/unbalancing so if you want them you pay $$ for them, elseway you can live really happily without.

That’s how games with this kind of ingame shop work, the gold to gem thing was just a system that utopically tried to cut off gold sellers from the game

They’ve even put trasmutation charge as pvp rewards, now you don’t even have to buy them from the shop which was the only thing i cared about after looking at my ugly crafted armor for an year

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Delta Blues.8507

Delta Blues.8507

Again another patch that wants to force you to do PvE.

Didn’t they say you are supposed to play the game the way you want to?
I don’t CARE for Pve. I don’t WANT to do PvE. Let me just play WvW in peace for kitten’s sake.

Now i’m leveling an alt and unlocking all the traits is 43g.

It’s a lot for one that does only roaming, ofc if you do dungeons and all that it’s not a problem, try to do only roaming for a week and see how much gold you have in your pockets.

Just hoping they’ll revert something in the next feature patch because it’s really not fair

rangers take more to go out-of-combat?

in Ranger

Posted by: Delta Blues.8507

Delta Blues.8507

So I’ve been leveling a ranger lately and doing some pvp and i had the impression they take more time to get out of combat is it possible? Maybe because of the pet?

I mean it might just be an impression that’s why i’m asking if anyone else has notice

Leveling slow & weak? Discourage new Players?

in Guild Wars 2 Discussion

Posted by: Delta Blues.8507

Delta Blues.8507

For me the point here is that being a wvw-focused player i don’t really care about leveling. I’ve done it already, i’ve seen the story, i’ve played the game from 1 to 80 which now bores me to death and i just wish people would let me powerlevel an alt for roaming in peace without hearing “just enjoy exploring the map and the story etc etc”

And now i even have to spend gold to unlock the low traits wtf

Advice on WvW gear/runes

in Thief

Posted by: Delta Blues.8507

Delta Blues.8507

If you’re playing S/D with the 2/0/0/6/6 build you’re gonna need a lot of dmg to be effective. You should go really close to full zerk gear, air/fire on s/d maybe bloodlust on sb.
Running might on dodge + runes of strength is the best you can get in term of dmg no doubt (there were a few threads with the matemathic of it some time back)

If you want a cheaper alternative i’d say rune of the privateer (dat parrot) or pack (that +125precision on 6 can give you some room for other stats on gear)

I find it really hard to play an s/d thief good but if you want some results against good players you can’t sacrifice damage for survaival and you’re going to have to get all your timings right. It’s really funny playing against stunlock warriors that can 2shots you if you miss ONE dodge while you have to pull out all the circus’ moves just to scratch them

edit: i used to run valk armor but i really felt like i had to swap to zerk cause else the damage was simply not enough. I’d say 40-45 crit chance is going to be the minimum if you can manage to have a really high fury uptime which you should. You need that mostly to proc the sigils which will make a really big difference

(edited by Delta Blues.8507)

Regen ranger wvw solo roaming/dueling

in Ranger

Posted by: Delta Blues.8507

Delta Blues.8507

Loved the action. I’m leveling up a ranger for a change and i was doing some theorycrafting, as a roamer i was going for a condi/regen (easier i guess) or power gs + s/d

Do you think that using perplexity runes with shortbow could work? Or do you need to stick with traveler’s or similar? (I didn’t see the build as the website is down but i guess that’s what you’re running) cause i was wondering about some hybrid apothecary/rabid build with sigil of torment + perplex runes but i’m not sure if it could work at all..

This Patch is Anti Thief

in Profession Balance

Posted by: Delta Blues.8507

Delta Blues.8507

I personally don’t like the changes to FS→LS. LS is the only kind of “low cost” high (not even that high) damage ability a S/D thief has and now it will be even less accessible. It already takes ages to take down a GOOD player while if i make even a small mistake i’m pretty much dead.

The other changes are fine imho.

OFC they didn’t touch the cheese OP P/D build.

perma immobilize bug

in Bugs: Game, Forum, Website

Posted by: Delta Blues.8507

Delta Blues.8507

SERIOUSLY IT WOULD BE ABOUT TIME.

that’s all i have to say, it’s freaking annoyingly gamebreaking and it’s been MONTHS

Best All-Around Roaming Class?

in WvW

Posted by: Delta Blues.8507

Delta Blues.8507

I would put D/D ele way up.

There’s the guy I roam with that’s just insane, it has almost my same mobility (thief with perma swiftness + sb),

NO

can flip a camp in 5secs with FGS and i haven’t seen him lose once, crazy costant healing and costant fairly high damage pressure.

any build can flip camps…
FGS is just wasting an elite for fleeing purposes or PvE in WWW….a bad mindset.

But I have to say I haven’t encountered many really good eles roaming.

That because ele is extremely situational.

You can build for 1VS1 and be a freekill in XVSX (with X<5) or you can build a XvsX and be unable to kill anything in 1VS1

Also you can’t escape thieves and warriors.

Ele are fantastic in roaming ONLY if your opponet is lacking not if you are skilled.
(you find the reasons in PvP differences between WWW… ele has mobility BURST but lack a decent sustained mobility due to Cooldowns).

You should see him playing first, if you can’t do stuff with ele doesn’t mean that noone can. Also while flipping a camp is not hard, doing so before swords even pop means that the enemy won’t have time to react and not everyone can do it. And btw cycling between blink, burning speed and ride the lightning doesn’t have a much longer CD than a thief SB (which costs initiative). Ofc it won’t match him but it’s not that huge difference

Please state your opinions as opinions and not as facts, as you’re not EVERY elementalist in the game and you don’t know what people do with their char and why they do it and how successful they can be.

D/P vs S/D - am i a scrub for playing S/D?

in Thief

Posted by: Delta Blues.8507

Delta Blues.8507

Anyone who insists that any other thief weaponset is better than D/P has clearly never played the other weaponsets.

D/P is the most frustrating, easiest, face-rolliest, and overall scrubby build in the entire game. Yep, I think hambow warrior takes more skill, has more counters, and is generally more difficult to play than D/P thief. D/P blind-stealth spam is a downright insult to a lot of this game’s mechanics and makes thieves appear way stronger than they appear to be when played with other sets.

Best thing you can do is challenge them to use D/D if they think they’re good at dagger mainhand and/or just ignore them.

Yep. I think that P/D is even cheesiest though. Seriously you can condi burst anyone in no time at all and you almost don’t even need to get in melee range

No melee means no Cnd+no Sneak attack +no SA traits usage= noob P/D please make sure you fight at least a decent one I hope that one didn’t kill you >.>

I said “almost”, as for the most time you are not in melee range, infact you just need to jump in to land a sneak attack, and if you use refuge + blinding powder you already have 2 ways of stealthing with no cnd.
I did fight good ones, i’ve lost and won, i’ve played one too and i didn’t like the playstyle as i found it incredibly simple and powerful

D/P vs S/D - am i a scrub for playing S/D?

in Thief

Posted by: Delta Blues.8507

Delta Blues.8507

Anyone who insists that any other thief weaponset is better than D/P has clearly never played the other weaponsets.

D/P is the most frustrating, easiest, face-rolliest, and overall scrubby build in the entire game. Yep, I think hambow warrior takes more skill, has more counters, and is generally more difficult to play than D/P thief. D/P blind-stealth spam is a downright insult to a lot of this game’s mechanics and makes thieves appear way stronger than they appear to be when played with other sets.

Best thing you can do is challenge them to use D/D if they think they’re good at dagger mainhand and/or just ignore them.

Yep. I think that P/D is even cheesiest though. Seriously you can condi burst anyone in no time at all and you almost don’t even need to get in melee range

Best All-Around Roaming Class?

in WvW

Posted by: Delta Blues.8507

Delta Blues.8507

I would put D/D ele way up. There’s the guy I roam with that’s just insane, it has almost my same mobility (thief with perma swiftness + sb), can flip a camp in 5secs with FGS and i haven’t seen him lose once, crazy costant healing and costant fairly high damage pressure.

But I have to say I haven’t encountered many really good eles roaming.

Also i’m seeing more and more guards roaming that are fairly effective