Showing Posts For Diablo.1384:

Killing an already dead profession.

in Mesmer

Posted by: Diablo.1384

Diablo.1384

ohh but btw we got something that could maybe be a good sign…anet posted:

https://forum-en.gw2archive.eu/forum/pvp/pvp/About-mesmer/first#post3683757

“Nice stuff” im guessing a total ‘Mimic’ revamp… their idea of good never seems to be my idea of good

Killing an already dead profession.

in Mesmer

Posted by: Diablo.1384

Diablo.1384

I really have to disagree.
I play Mesmer myself, ONLY Mesmer. The reason why i do that is because there are so so so many builds out there for this class that are interesting, viable and fun!
There are Shatter builds, Interrupt builds, Condition builds and ofc PU builds and they’re all viable for PvP and WvW.
I’m currently running a non-PU condition build focused on confusion in tournaments.
I also believe a strong build is only half the win. It needs someone to press the right buttons at the right time behind the Mesmer too. . Personally it took me the longest to figure out how to play the builds that focus on interrupts. It takes patience but once you get a “feel” for timing and the timing of skills from others, it’s very rewarding.
Mostly however i do play Shatter builds tho, just like you. They’re very strong builds,
BUT not only you get better at the game, your opponents do too.
You can counter it, if you know how and you can counter PU just as much.

Last but not least i really think the game designers don’t rub their hands in anticipation for the next Mesmer nerf. And after they pushed a nerf through, i don’t imagine them laughing hysterically and plotting the next thing against us.
They try to balance the game… and a big game it is.

say hello to warriors and thieves…
mesmer as a tpvp role is not at all strong considering there’s professions that can do it better. skilled mesmers just still want to play their favorite profession and make it work, they’re just not viable anymore sadly.

(edited by Diablo.1384)

[Request] Fix/change iLeap in next patch

in Mesmer

Posted by: Diablo.1384

Diablo.1384

Should of been fixed ages ago, why its still bugged is beyond me, fix it anet.

Killing an already dead profession.

in Mesmer

Posted by: Diablo.1384

Diablo.1384

So as all mesmers know, there isn’t many PvP builds that are at all viable, even so that people are forced to play PU, once they do, they receive hate messages because they’re finally somewhat viable. Anyhow my question is, why are anet nerfing critical infusion? this will effect nearly all mesmer builds around right now and not just the intended PU build they wanted to nerf. I personally play shatter mesmer, it is not at all strong and the fact anet are speculating over nerfing not only the survivability i have with vigor but also the crit damage (WvW/Pve only) makes me sick, i was also wondering if running double energy which shatter builds also HAVE to run will still be viable after patch due to all the upcoming sigil changes and internal CD’s.

The fact anet are nerfing an already dead profession makes me so mad, maybe if they actually logged and and played their game once in awhile they would realise the utter state PvP is in, why can’t anet hire skilled players to help them out? instead of having wild attempts at achieving balance. IF the patch notes which ive read are going through what on earth are mesmers supposed to play? Signet no clone phantasmal? oh boy that sounds fun.

So the purpose of this post is asking why they’re going through with these nerfs, as far as i can tell its just because condition PU builds can actually stand up to meta, then again it just seems as though they’re pushing us to play PU more due to how we’ll need boon duration for the vigor and how crit damage will be weak, someone make sense of this mess.

Escape From Lions Arch Login Cutscene

in Battle for Lion’s Arch - Aftermath

Posted by: Diablo.1384

Diablo.1384

Straight from the patch notes.

Players can rewatch the cinematic by talking to the refugee camp director at any of the three refugee camps located by the Vigil Keep in Gendarran Fields, by the Durmand Priory in Lornar’s Pass, and on Stormbluff Isle in Bloodtide Coast.

Thank you

Escape From Lions Arch Login Cutscene

in Battle for Lion’s Arch - Aftermath

Posted by: Diablo.1384

Diablo.1384

Hello, can anybody confirm a way in-game to reply the cutscene that is played upon login, cannot find it on youtube but ive heard people talking about an NPC that can replay it? could anybody help me locating this NPC if there is? long story short i accidentally closed the cutscene whilst trying to turn up the volume through options.

Endless Toymakers Tonic only giving dolyak

in Bugs: Game, Forum, Website

Posted by: Diablo.1384

Diablo.1384

Same for me also :/

Summarize The Buffs In The Dec Patch?

in Mesmer

Posted by: Diablo.1384

Diablo.1384

So all over the mesmer forums i hear mesmers saying that the upcoming patches are going to be great for mesmers, i just cant seem to understand what type of builds this is a buff for? can anybody explain what these buffs mean in simple terms, as a PvP and WvW mesmer i dont understand how this will effect me and what the Meta builds will be.

Give us back our focus!

in Mesmer

Posted by: Diablo.1384

Diablo.1384

The focus nerf had zero impact on shatter’s viability. This post is pointless.

Carry on folks, nothing to see here.

Carry on running phantasm thinking you’re viable pal.

Give us back our focus!

in Mesmer

Posted by: Diablo.1384

Diablo.1384

I very rarely hear people complaining about focus or shatter builds being underpowered.

If you get wiped by any class within a few seconds, giving a small buff to focus is not going to help much. Ill assume you’re over exaggerating.

Shatter is still very viable, and thieves still scream its OP.

If the devs listened to every post wanting a buff, we would all become unkillable gods that could one-shot any mob. (Only a slight exaggeration)

so in your opinion focus deserved to be nerfed when there’s builds like s/p thief, stun warrior and condimancer around…

Give us back our focus!

in Mesmer

Posted by: Diablo.1384

Diablo.1384

shatter is most definitely viable my friend

Viable!? so being able to get wiped by an s/p thief in seconds means shatter mesmer is viable? getting condi spammed by necros with our crappy amount of condi removal? no.. shatter mesmer needs some sort of buff, giving us back our focuses would make mesmers everywhere so happy

Give us back our focus!

in Mesmer

Posted by: Diablo.1384

Diablo.1384

As most mesmers will know, our beloved focus was taken from us a few patches ago now i don’t mean to rage but it was possibly THE most stupid mesmer nerf going, let me explain myself. Well the only build to use the focus is shatter mesmer really, the temporial curtain could be used awesomely to link in shatters to enemies or just to pull an enemy team off point, now why the hell would a skill like this need to have a cd between the pull? i see no logic in this? was it an attempt to make it dodge-able? im pretty sure you could easily dodge it before with fast reactions… not like you can dodge fear? if anything focus needed a buff… shatter mesmer is a skillfull build and not everyone can play it well so why nerf an awesome shatter utility? IMO focus should be returned to how it was AND phantasmal warden cast time should be lowered why the cast time is so long as it is i do not know? gs phantasm 3/4, even pistol phantasm is quicker cast. Mesmers certainly aren’t op at the moment, and certainly shatter mesmers aren’t viable. The only OP mesmer builds out there as we speak is condi phantasm, which any low bob noob can run. So please anet, give the shatter community something back and give us our focuses!?

(edited by Diablo.1384)

Best mesmer pve build?

in Mesmer

Posted by: Diablo.1384

Diablo.1384

Hey so i was wondering what the best mesmer build only for PVE would be? is it phantasm or shatter? berserker or rabid? from tomorrow i am starting to craft my mesmer to level 80, i have gold put aside for the cost of the crafting, in pvp and wvw i will use shatter mesmer, even so it may not be so viable in pvp due to it being considered weak since the meta changed but none the less i still have fun shattering nubs, but when it comes to pve such as dungeons/fractals what is the top dog mesmer build, would like to hear what build it would be in your opinion and why you think it is the best? if i took a guess id say berserker shatter would be the best build in pve due to the distortions high dps etc, would like to hear from more of the pve mesmer veterans. Thanks.

(edited by Diablo.1384)

Rangers, please sit down and shutup.

in PvP

Posted by: Diablo.1384

Diablo.1384

The amount of QQ’ing spirit rangers on the forums is getting annoying, you’re arguing to keep a brain dead ranger auto build? let it go.
You do not control spirits… why would watching the “petting zoo” be fun, the pvp part of the game is being ran by UI, any sort of argument to keep these rainbow coloured tree creatures in the game is bizarre, they’re game breaking in a pvp aspect.

As for the update i genuinely think there is a lack of interest towards pvp. That is all.

Who here is happy with Anet and spvp

in PvP

Posted by: Diablo.1384

Diablo.1384

No

gw2 pvp fails, lel

PvP That Doesn't Take Skill? Interesting.

in PvP

Posted by: Diablo.1384

Diablo.1384

It is due to all the skilled players leaving and not many people are left to play the skilled builds.

Thus we are left with the “face roll” meta that is Guild Wars 2 and, very sadly, will continue to be so as more and more players leave.

With all the real pros leaving 3 months after launch and now the “Pros” of this age are starting to stagger out 1 by 1 we will see ever more face roll and less innovation.

This. goodbye xeph hello petting zoo…

http://www.ultraimg.com/images/9KU2V.gif

PvP That Doesn't Take Skill? Interesting.

in PvP

Posted by: Diablo.1384

Diablo.1384

So i was wondering, why is it that this game is ruled by auto builds that take 0 skill, when you have skilled professions such as elementalist, engi, mesmer put to the bottom? it seems as though the more you play a skilled build, the weaker you are? i know this due to the fact i play shatter mesmer, i know all there is to this build, shatter combo’s etc, however what gives the right for a spirit ranger to own me down by spamming his auto attack? why should a braindead noob be able to feel superior over me when he could of killed me with his eyes shut, for one i dont understand why anyone would even want to play such a boring build, i play shatter mesmer because you can tell the noobs from the good players with this build people who know their shatter combos and when to use them.

Now this thread isn’t just me QQ’ing i was thinking about what could be fixed? i just think profession mechanics need to be looked at, more options and complexity given to skills and builds, shatter mesmer has a wide vast of things to learn and ways to do it, no cast bars either? i would love to be able dodge a fear, it would make my day, maybe having cast bars that state what skill they’re casting, or an icon to symbolise what sort of attack it is? for example if a automancer, erm i mean necromancer tries to cast a fear, it shows the castbar with a small icon for fear, giving you some sort of chance to dodge it or interrupt it?

I’d like to hear peoples opinions, thank you.

(edited by Diablo.1384)

Dolyak VS Stamina

in Warrior

Posted by: Diablo.1384

Diablo.1384

i need more survivability against enemies….more dodges or 180 toughness, so in that case stamina wins?

Just comparing the passives? IMHO, stamina wins bigtime. 180 Toughness is just a little bit of damage reduction, but extra dodges are worth a small fortune in avoiding attacks, especially if you know what to dodge.

Thank you, that’s all i wanted to know

Dolyak VS Stamina

in Warrior

Posted by: Diablo.1384

Diablo.1384

It’s a tough call, both are good. The 50% endurance regen makes for some nice dodges in a prolonged fight while the clear-all-condis is great when a condi build trys to slam you with a full bar of debuffs in 2 seconds.

Dolyak passive is not really enough toughness to matter, and the active (insta cast, break stun, stability, 60(48) CD) is beaten out by Balanced Stance (insta cast, break stun, stability, swiftness, 40 CD).

Really, what does your build need more? Evades and condi removal? Or Stability stomps and stunbreaks?

i need more survivability against enemies when im solo roaming so 1v2’s etc, i have enough stability so i was just hovering between more dodges or 180 toughness, so in that case stamina wins?

Dolyak VS Stamina

in Warrior

Posted by: Diablo.1384

Diablo.1384

Dolyak signet is strong now because the active portion of the skill is instant cast with no animation. You may activate the signet mid execution animation and gain the stability.

Stamina signet is strong in theory but it still has a cast time for the active portion; it’s short but still, it means that you cannot cast it mid action. This can be troublesome when facing enemy necros who tend to dump a billion conditions on your face, then fears you to interrupt any attempt at casting.

so passive you would say stamina, active you would say dolyak correct?

Dolyak VS Stamina

in Warrior

Posted by: Diablo.1384

Diablo.1384

Okay so i want to hear personal opinions on which signet is better, Dolyak Signet = 180toughness (i think) or Stamina Signet = 50% endurance recharge

Without dolyak signet i have 2.7k armour, when using dolyak signet it brings me to 2.9k but i cannot seem to find out which signet is better for all-round defence, remember i only want to use one of these two signets, which would be more powerful for me?

note that i use healing signet, gs/hammer and i will not be using the signets for their active effects, im only looking at passive.

M/S GS warrior 4 signets outhealing 10 people

in Warrior

Posted by: Diablo.1384

Diablo.1384

We get a good patch that makes us stable, and people like this ruin it for us and get us nerfed? us warriors are used to it yanoo man, typical trolls trolling us back down to the bottom of the food chain..

Warriors, how are we meant to survive?

in Warrior

Posted by: Diablo.1384

Diablo.1384

Even if you go full toughness and vitality you still dont resist anything because in this game armor dosent matter that much, with all this “no trinity system” they nerfed armor so every class could be a sort of tank right, so classes like warrior that uses HEAVY ARMOR, dont mitigate a lot of damage from having that armor, because if that were true then every one that uses light armor or medium armor could not tank aswell as a heavy armor user, so they screwed some of the warrior sustain with those kind of wrong aproachs, this is why thieves and other light armor classes are OP, because its like the game its balanced around them.

Second we dont have any sort of anything to simple not recieve damage, some classes dont even need to go full armor/vit and yet they can evade or negate tons of damage, for example the most OP class, the thief, can just enter stealth at will heal conditions, heal hp and go back to fight, they have teleports and evades in weapons, they can spam blind wich in this patch were stealth buffed.

Mesmers have clones, stealth too, they have acces to protection/aegis/regen, they have teleports, they have moa, yesterday tried a necro bunker and i was amazed i have acces to protection too, and a lot of boons… i dont know a lot about necros but they recieved an ubber buff, in short, other classes have ways to not recieve damage at all, and warriors have… 4 seconds of endure pain????’ its like an insult.

Every class can kite a warrior and they will do, every class can outdamage a warrior before he even lands the first hit, and they will kill you no matter what you do, and now that conditions are just OP, we are in a worst position you can have like 10 conditions put on you in 1 second, yeah good luck landing those burst damage to remove the awesome quantity of 3 conditions if you land the burst, you still need to worry about other 7 contidions you have…

Warriors are terrible designed, from weapons to utilities and traits, and this conflict its from the “no trinity” system, and you can judge that because all of the classes can be hybrids, but a warrior CANT.

WARRIOR IS A CLASS DESIGNED FOR A TRINITY SYSTEM IN A NON TRINITY SYSTEM, that is why they shine pve but suck in pvp, that is why no one wants them in team fights, that is why guardians for example are in a better position, because they at nature are a class thakittens hybrid in every game, warrior its not, its either damage or tank but no healer, but we talked already about the armor so warrior cant be a tank because armor its not important in the game to tank, so we have a class thakittens handicapped.

This is the source of all of the class problems, devs are trying to fix symtoms, not the source of the problem, until that day, warrior will remain in the bottom.

Dear Anet, please make this dude a dev, that is all.

Warriors, how are we meant to survive?

in Warrior

Posted by: Diablo.1384

Diablo.1384

We kill or be killed.
That’s how we survive.

we cannot kill if we cannot survive

Warriors, how are we meant to survive?

in Warrior

Posted by: Diablo.1384

Diablo.1384

warriors were known for the best lockdown abilities, however anet decided to nerf that too? internal cooldown on leg specialist… can no longer hit multiple foes, it wasnt even that it was op it was what made the warrior good in its role

Warriors, how are we meant to survive?

in Warrior

Posted by: Diablo.1384

Diablo.1384

highest mobility in the game, virtually immune to snares thanks to melandru/lemongrass and dogged march. multiple sources of decent length stability, 2-3 immunities…. gee I wonder how were supposed to survive… whatever shall we do.

Highest mobility in the game? Hah. Hey, Warrior! Meet Ranger and Elementalist!

10s for a 30 minute food buff? That’s crazy. Plus, anyone can use them. Same for Melandru runes.

Not to mention thiefs, their mobility is actually useful as it contains dodges, i mean what’s ours gonna do? all except whirlwind just bring us closer to our target, fair play in catching someone up, but what are we going to do when the opponent actually wants to fight!?

Warriors, how are we meant to survive?

in Warrior

Posted by: Diablo.1384

Diablo.1384

highest mobility in the game, virtually immune to snares thanks to melandru/lemongrass and dogged march. multiple sources of decent length stability, 2-3 immunities…. gee I wonder how were supposed to survive… whatever shall we do.

what’s mobility going to do… its not like we evade whilst we savage leap towards the enemy, id say the best mobility skill we have is the whirlwind because we can actually use it as good in combat mobility

Warriors, how are we meant to survive?

in Warrior

Posted by: Diablo.1384

Diablo.1384

plain and simple we dont mate, anet hates warrior fact, u people see the lazyness in the programming the auto attack on sword, and the so call burt 3 skill lol. av said from day one warriors need a redesign imo.

I agree with you dude, [signet of stamina] is sort of grasping the idea of what we need but still is too little, maybe the signet should be buffed to 80% endurance recharge, i mean it wouldnt be op considering as we would need to play well to dodge at the right times.

I was also considering a reroll due to how warrior is pretty much dead if it ever was alive, but i dont have the patience to get another level 80, id probably quit before then, i think anet need to look deeply into warrior mechanics and come up with something that can at least stand up to other professions like ele, guardian and mesmer, we shouldn’t have to reroll just because we’re a warrior.

Warriors, how are we meant to survive?

in Warrior

Posted by: Diablo.1384

Diablo.1384

So warriors are meant to be high damage professions right? but how can we do this if we are forced to go full tank? why are we forced to go full tank? because we have essentially the worst survivability in the game. Terrible condition removal, no stealth, no teleports, bad heals, we lack blocks, boons and blinds so what have we got going for us in the end? how are we supposed to play a class that is made for dps, when we can’t tank any sort of dps ourselves? it’s almost as though guardians are buffed up versions of us, with their high survivability and still sustained damage.

Anyway this post wasn’t supposed to all just be complaints, i was wondering what other warriors out there do? Is PVT best? is Berserker best? we’re meant to do dps but being full glassy sucks in fact the best utility we have is probably endure pain because it gives us some sort of survivability, at the moment im a full berserker but with 2.8k armour melandru runes + food condition removal, and i get my stability from traits in the defence tree, yet i still cannot beat professions such as mesmer, elementalist and guardian i know this game isn’t meant for 1v1s but i encounter far too many not to consider it, i also like solo roaming so i have to take on multiple enemies usually by myself or with a friend.

How to fix the Warrior's Sustain:

in Warrior

Posted by: Diablo.1384

Diablo.1384

fully agree with everything you have said here great post dude

WvW / sPvP Warriors R.I.P

in Warrior

Posted by: Diablo.1384

Diablo.1384

I would like to congratulate the devs, they have done a great job on nerfing the warrior traits, now we will definitely be balanced in spvp/wvw! i mean, its not like we were the worst profession for it in the first place right!? but of course, it couldn’t just have taken a nerf in pve? we have to be completely useless in any sort of player vs player scenario, why is this!? because right now there is no viable warrior build that is genuinely good, if you find any good warrior they will tell you this straight, oh well maybe we have the odd viable condition build but how unique is that? i for one want to be able to use weapons i like with the profession i like, it needs to be down to skill not profession.

“Guild wars 2 is meant to be a team based game” we know this, yet it is impossible to not encounter a 1v1 in your pvp or wvw experience and professions need to be tuned down to be balanced in 1v1 encounters. We shouldnt have to change profession just to be top dog, we should be able to make viable builds that are unique and balanced instead of having to play a set role.

To conclude this i would like to state that i am completely useless in this game right now, even with all my experience, all my gear. I’ve never been one for pve and WvW has always been what i like, but yet right now i cannot enjoy the game. professions need to be more catered to be viable in player vs player instead of player vs npc however this will not be achieved when traits such as leg specialist are nerfed, why would this need to be nerfed? people could still easily kill us? but it just destroyed a big part of warrior being able to lockdown enemies. Heightened focus and berserker’s power as grandmaster traits? making us have to go for one role and one role only.

Good changes? Yes, here's why:

in Warrior

Posted by: Diablo.1384

Diablo.1384

Leg specialist, opportunist, heightened focus and berserker’s power nerfed and retraited!?
NO.

screw you guys… im going home.
R.I.P wvw/pvp warriors, its been good.

Best WvW Build For Solo Roaming?

in Mesmer

Posted by: Diablo.1384

Diablo.1384

So recently ive been experimenting with various phantasm builds, shatter builds, condition builds, the lot, and i was wondering what the best solo roaming build is? for 1v1 i’d probably say the phantasm is best but what happens when it becomes a 1vX is shatter a lot more powerful in these situations? or is phantasm still top for taking on more than one person at the same time, i’ve seen people running phantasms do 1v2’s and i’ve also seen shattercat builds take 1v2’s?
so i’d like to hear opinions from you guys, i love solo roaming and small group roaming so i just need a great build for taking out enemies in WvW.

Lets rework warrior - need tweaks.

in Warrior

Posted by: Diablo.1384

Diablo.1384

These tweaks would be awesome, especially the heal, however Anet don’t seem to favour warriors so i doubt we will get any of this.

Warrior revamp to suit SPvP/WvW

in Warrior

Posted by: Diablo.1384

Diablo.1384

well the warrior buffs in the new patch sound good, its feels good to know that anet have heard us out, after the patch it will be easier for us to take down guardians and elementalists, in general all bunker classes which is great, although i think we need some more survivability patches, we seem to all just be for dps, it’d be nice to see a trait that gives condition removal without having to shed out to certain armour or use shouts, maybe they should increase the amount of conditions shake it off cures? or lower the cd?

Apr 26 2013 SOTG changes Thoughts?

in Warrior

Posted by: Diablo.1384

Diablo.1384

I take it the ‘+3% damage per boon’ trait is made for taking down guardians? if so then they shall feel my wrath, fed up of guardians thinking they own us, good buffs but i think we need some more buffs to make us more balanced, condition removal traits without having to use a certain weapon like warhorn which lets be honest nobody really wants to use, stuff like that, all the buffs we get seem to be for damage, still no survivability which means guardians, eles and all condition builds will walk all over us.

:( it’s not like we can run away or anything I mean, it’s always when the warrior wants to pick a fight, and stays around just because he wants to kill the guardian. Though overall Good buff, now that I can trait my warrior to kill bunkers now as well. i originally thought the new trait was to deal with bunker eles though.

Yes im happy they’re taking in to consideration what we need as warriors, ye bunkers have more boons but i can still burst out eles guards not so much, i think maybe we need another healing method other than heals or something? i really dislike shouts heal, and i run lemongrass, melandru to deal with conditions, however this cannot be the case in spvp, we still crumble under conditions.

Apr 26 2013 SOTG changes Thoughts?

in Warrior

Posted by: Diablo.1384

Diablo.1384

I take it the ‘+3% damage per boon’ trait is made for taking down guardians? if so then they shall feel my wrath, fed up of guardians thinking they own us, good buffs but i think we need some more buffs to make us more balanced, condition removal traits without having to use a certain weapon like warhorn which lets be honest nobody really wants to use, stuff like that, all the buffs we get seem to be for damage, still no survivability which means guardians, eles and all condition builds will walk all over us.

Viabile build for WvW

in Warrior

Posted by: Diablo.1384

Diablo.1384

as ottohi said, i tried every build in the book, i did a topic on warrior spvp/revamp but hmm could be months before they consider changing warrior, im re rolling a mesmer now, i tried everything with warrior, “guardians, mesmers and elementalists” are top dogs at the moment, a skilled warrior cannot beat these as long as they know how to play.

Warrior revamp to suit SPvP/WvW

in Warrior

Posted by: Diablo.1384

Diablo.1384

Overall warriors need balance, we’re useless to over 60% of professions in 1v1 scenarios, and thats not even speaking about builds, thats just professions, including skills, and playstyle, ive noticed that a lot of other professions are pretty noobish to infact get killed by warrior.

Mesmer can beat us with ease as it can survive long with all of its stealth, clones etc.

Guardian can tank harder, last longer in a fight, and still burst better due to the survivability they still have from blocks, heals etc.

Necromancer if played right they can busk on our ability to have no condition removal, well thats without rune of the solider, shouts or without using lemongrass/melandru they can kite a warrior whilst applying deadly conditions to kill us, i dont have so much of a problem with necromancers though, as i have to use lemongrass/melandru and i just burst them out.

Elementalist d/d bunker can kill any profession in the game due to their heals/survivability, close to unkillable, have to use confusion to do real damage to them, again only confusion warriors have are from a trait “3stack upon interupt” not good enough.

Engineer Can kill us by outlasting londer (more heals) and applying confusion.

Now i left out 3 professions these are warrior, ranger, thief. warriors have moral ground against these professions i feel, although p/d thief and a kiting ranger can have a better outcome.
Now this information has came from my own research, i’ve tried every profession in 1v1s and normal spvp tourns, now i really dont understand how most professions such as mesmer can be as dumb to be beat by a warrior, also guardian, they know they’re doing it wrong when a warrior wins.

WE NEED SOME SORT OF REVAMP
i’ve already started to roll a mesmer after realising how easy it was for me to take on 1v3s against noobs in spvp.

now this post seems as though im a noob, i am expecting replies such as “OH I HAVE NO PROBLEM AGAINST ANY CLASS HURRHURR” which i know is total BS, warriors can beat any profession if the other player is just super bad or doesn’t know how to play the profession, i’ve killed a lot of mesmers, guardians, elementalists etc. but this was down to them being really bad or just having a crap build, anybody that knows how to play these professions kills warriors easily.

The new custom arena mode armours

in PvP

Posted by: Diablo.1384

Diablo.1384

ah, well that put a downer on my day, time to spend hours making a warrior spvp build that doesn’t actually suck against 50% of professions, i think its pretty impossible.

The new custom arena mode armours

in PvP

Posted by: Diablo.1384

Diablo.1384

As this will be an add-on to spvp i take it we won’t be able to duel in our normal gear? this makes me a lot less excited due to the fact i much more prefer duelling in wvw than i do in spvp, but of course we have to organise duels in wvw ourselves. I knew some sort of add-on was coming to let us 1v1 but i thought it’d be a sort of “send a duel request anywhere” sort of thing, maybe im wrong? maybe it is being put in that we can duel in our own armour? from what i’ve read nothing sounded like we could not do apart from an option to “lock armour” in matches, does this mean we choose between normal armour or spvp armour? or is it just an ability to turn off spvp amulets etc, i’d like for someone to get back to me, thanks.

Warrior revamp to suit SPvP/WvW

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Posted by: Diablo.1384

Diablo.1384

Im not saying certain builds aren’t “good” anything that’s tankier than an other profession is probably good, im just stating that warriors do need some sort of revamp to give them more survivability, there is no balance in the game when it comes to playing warrior.

why use shouts heal? elementalists can run the same type of build as you but heal x10000 better, the only way to beat a lot of professions in a 1v1 is to roll berserker and burst them out, the only way to pull off a possible 1v2, is by running berserker, yet take a berserker mesmer? same burst damage, more survivability, there are professions that play every warrior build better, for example.

Tanky warrior – guardians or d/d elementalists do it better.

Condition warrior – not enough conditions to kill professions with condition removal, necromancer for conditions

Berserker warrior – No survivability, berserker mesmer gives you survivability.

id say the only thing warriors excel in is pve. people state that i have “a lack of knowledge” but you’re also saying that to my friend Avlis, if anybody’s heard of him he’s probably the best warrior going, he uploads videos. I’ve spoken with him and had build tests, it is clear to me, him and anybody that has tried 1v1s with a warrior that the professions are unbalanced. Not interested in 1v1s? prefer to roll in big groups that outnumber every other zerg in wvw? well what use is it going to be when you’re in a 2v2 scenario and you let your friend down when you loose your fight?

I personally don’t want to only be effective in groups, too much of the time i don’t have a group around to help me whilst roaming, i prefer to be able to take out people on my own, im not asking for a OP class, just something that can at least stand up to Guardians, Elementalists and mesmers, sure i can kill noobs, but a lot of the time im finding players with no skill being able to kill me, simply because of their profession.

(edited by Diablo.1384)

Warrior revamp to suit SPvP/WvW

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Posted by: Diablo.1384

Diablo.1384

you disagree? well what do you play as? an unkillable warrior? they couldn’t kill a fly, also nice shouts, im sure they stack a lot of kills also…

Since they nerfed omnomberry pie, we need a new way to heal that is almost the same as that, where we can heal up on fighting harder and getting more hits, it wouldn’t be op considering we have no survivability at the moment, lets be honest shouts suck really. for great of justice.. pve skill, shake it off.. only shout i ever run with in wvw, that other adrenaline gaining shout? so useless that i dont even know the name of it.

Warrior revamp to suit SPvP/WvW

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Posted by: Diablo.1384

Diablo.1384

I think warriors overall just need better survivability, but they need to implement this without turning the warrior class into a guardian, maybe a buff on the heal regen trait with adrenaline? something to keep us longer in fights, with automatic condition removal focused around the adrenaline bar, i like the idea that with a warrior class, the harder you fight back, the more survivability you get.

and to the person who made a comment on the juggernaut skill, i was exactly the same “aw cool look at this skill, its called juggernaut, that has to be an awsome rampage skill that i can use to kill various people”
put it on in spvp… i turned red, threw a rock and died.

(edited by Diablo.1384)

Warrior revamp to suit SPvP/WvW

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Posted by: Diablo.1384

Diablo.1384

Okay so the warrior profession, if anybody has played this in spvp/wvw they will know that it is pretty weak no matter what playstyle/build, anybody that says they’re not clearly hasn’t played a guardian,mesmer or elementalist.
Warriors feel suited to only be good in pve, due to their lack of survivability, this isn’t much of a problem against brainless npc’s but when you bring it to a self healing guardian in wvw… You won’t stand a chance.

This is down to how the warrior has been made, bad healing, low condition removal and boon hate leaves the warrior with bad survivability already. The only thing warriors really excels in is damage output/burst damage, this leaves warriors with only one build to go for in order to stand a chance and thats a glass cannon build? Bursting someone out before they manage to kill you. I’ve played warrior from the start ive tryed the tankiest of builds down to the hardest hitting kind of builds and i know what i’m talking about, it makes me wonder why guardians have it so easy, with all their blocks, protection boons and near enough the same damage?! And everyone knows that a good defence is the key to having great offense.

Take my self healing hammer guardian friend for example.. Never been beaten by a warrior in a 1v1 situation, berserkers can’t burst him enough, tanky warriors can’t outlast him… There is no build a warrior can play to beat a self healing guardian as long as they’re a good player and don’t hand over the fight easily. The guy doesn’t even need to dodge? Not to mention how he can hit a higher crit with his hammer whilst not being a berserker than i can with my full dps berserker eviscerate?
Fair? I think not.

Now i don’t mean to be all moans and complaints, Anet have done a great job with the game and how the warrior profession plays out in pve, and i certainly could not do a better job, although it is clear to a lot of spvp/wvw’ers that we need a buff/revamp to help us out in player vs player scenario’s, more protection boons… Healing options.. Something? The “shouts heal” trait just doesn’t cut it, 1500 health for a shout, nobody even wants to use shouts in wvw, well apart from shake it off as a cc break maybe.

I want to hear people’s idea’s on what would make the warrior profession more well suited, disclose the bugs and glitches we have with our skills such as the “bull’s charge” bug.. That makes running the skill sometimes a waste of a skill slot anyway, but besides that what would make a warrior much more powerful to bring to spvp/wvw i really want anet to do something before i end up making a guardian alt just to use for wvw/spvp, or even a elementalist? They seem to have good survivability and good damage, what gives? Why do warriors only have damage?

EDIT: I like the idea of being able to gain more survivability the stronger i fight focusing around adrenaline bar, maybe gaining automatic condition removal or a bigger health regen/protection the higher the adrenaline bar is, this could be implemented well as it would stop the warrior class from turning into a guardian, giving off that offensive strategy when running a warrior.

(edited by Diablo.1384)

*Are* Warriors OP?

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Posted by: Diablo.1384

Diablo.1384

In pve situations warriors could be considered as being “OP” with the ability to take out multiple npcs that another class might struggle with, however warrior is probably one of the weakest professions for wvw/spvp due to their lack of healing, condition removal and boon hate, this makes players have to use a full dps type of warrior, otherwise you will simpily end up with no kills, no warrior can ever beat a good self healing guardian, due to the fact we can’t do enough bursts nor can we outlast one.

So personally i wouldn’t mind taking a pve nerf for us to get a revamp to suit the profession more for wvw/spvp, the bugs the skills have are also a big problem for warriors, it feels almost as though the profession has only been made for pve situations, so to summerise my reply i’d like to say that i don’t think warriors are op, take mesmers for example, they have it good both ways, pve and spvp/wvw.

Healing as a warrior (Complaints)

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Posted by: Diablo.1384

Diablo.1384

I feel a favouritism from anet towards Guardians, call me what you like, when you have a 1v1 duel with a guardian on a warrior you will understand, no anger fills me more than when i am beat by guardians that aren’t actually better players but they just have a lot more healing abilities, i just wish that AreanaNet would get back to us on this post and tell us whats going to happen with warriors in wvw/spvp.

The day boon hate lets us rip apart their brainless boontank builds is the day I’m going to laugh at guardians’ tears. I already make it a point to pin every one of the kitteny fools in WvW with well-timed Leg Specialist immobilizes just to make sure that bad players can’t waltz in and expect to walk away fine simply because the class offers such a ridiculous amount of survival options when being hammered on by 10 players. Nothing is quite as satisfying as ruining the day of someone who thinks they’re immortal by putting a flag in their skull.

The day when we’ll be balanced to them and comparable 1v1 is coming and is going to be excellent.

Only just realised how well this describes how i feel, being beaten by crap tanky guardians makes me so mad, especially when i know im a more skilled player than them, we just cant survive long enough to kill them whilst they tank everything.

(edited by Diablo.1384)

[Warrior] This class is already dead.

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Posted by: Diablo.1384

Diablo.1384

Great post, something needs to change about the warrior class, playing a warrior is playing a class with a disadvantage, especially when you get meat head guardians tanking everything you throw at them, even the crap players that roll guardians can beat really skilled warriors, unbalanced is the word.

Warrior 1v1 Duel & ownidge builds?

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Posted by: Diablo.1384

Diablo.1384

Well Generally GS/Axe-shield, GS/sword-shield are the best dueling sets for roaming builds that offer the ability to fight 1v2’s if you play properly. And yes Full zerker is the way to go since bunker warriors are not the best for 1v2’s or 1v1s. I have heard of a few PVT Axe-Shield/x shout builds that say they do well against other builds, but I personally don’t think they can 1v2 or fight another class specced for bunkering as they will just have to part ways not being able to kill each other.

I run a Hammer/Sword-Shield Build that boasts considerable Toughness and 22k HP but bursts like a glass cannon for a few seconds every time i have Earthshaker up. I don’t recall losing to anyone in 1v1 yet, but I have had a couple of stale mates against ele and guardian bunkers where neither can kill each other. If you Earthshaker + staggering blow a group of squishies, its possible to do 1v2 or 1v3 if you land your full burst and down 1 or 2 right away, but its very difficult for warriors to be able 1vgroup like other classes.

Thank you, this was the answer i was looking for i’ll pm you for build details if thats okay? im fed up of feeling like im running a profession with a disadvantage, anet need to do something about us and stop limiting us to running the most squishy heavy armour in the game.

Warrior 1v1 Duel & ownidge builds?

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Posted by: Diablo.1384

Diablo.1384

I take it there isn’t any builds that can make this profession playable in wvw