Showing Posts For Ditrah.5128:
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That is incorrect. The update is just as much part of HoT as the new PVE maps. They’re simply being released before the expansion releases, just as Blizzard has done with THEIR pre-expansion updates.
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And you still don’t have to pay 50 Usd for it, there is no wall keepin you from it. The discussion is about getting moneys worth for the price you pay, so ofc a free patch can’t be considered content you pay for because it’s simply not.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Ditrah.5128
First of all your math is incorrect and wow doesn’t release an expansions every year. Usually 2 years plus in-between.
Secondly I see this all the time about how one must support the company. It’s truly great marketing on their part to come across as a small indie-dev when they have a company such as Ncsoft in their back, a concern with I don’t know how many games. Guild Wars 2 is an AAA title as well…
It’s nothing but common sense to skip any big release on the first week and wait for reviews to avoid nasty surprises. To pre-purchase is pure gamble. It’s somehow ok to not give the customer the full info but demand the full price. The only thing to do is to wait and make sure it’s worth that and not buy into the industry uping the prices for less every year. Please don’t be a sheep and wait and see if it is truly worth 45€.
I wonder if this still will be a “thing” once the new maps and expansion are released. But just send a report about it and they should fix it in time.
Would be nice if we could stop the whole argument of if there are more kitten -hats then legit users then the kitten -hats are in the right. This is a game; designers makes the rules, not the public and they will block any behavior they see fit.
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Unless someone jumps your person and call you slurs for being or not being part of a religion, they have done nothing wrong. Talking about the subject in general can not be considered a personal attack.
Besides there are plenty of people who believe that God exist, is a great entity and the spark of all life in the universe. Be it via big bang or however it happened.
They just don’t confess themselves to any religion because they believe that the Bible and the like is the production of small-minded men. Who project their agenda and ideas onto God, claiming it to be his words.
So don’t mix up believing in God and being religious, it doesn’t have to be the same thing.
Unless someone jumps your person and call you slurs for being or not being part of a religion, they have done nothing wrong. Talking about the subject in general can not be considered a personal attack.
Besides there are plenty of people who believe that God exist, is a great entity and the spark of all life in the universe. Be it via big bang or however it happened.
They just don’t confess themselves to any religion because they believe that the Bible and the like is the production of small-minded men. Who project their agenda and ideas onto God, claiming it to be his words.
So don’t mix up believing in God and being religious, it doesn’t have to be the same thing.
It’s very likely that the great amount of income that comes from selling precursors will drop a great deal with the changes to crafting.
Seems a lot more sane for people to want to progress and craft them themselves, rather then farm gold for hours on end to buy one.
To be quite frank if you make a great amount of gold, then paying the TP fee shouldn’t be an issue in the first place. You still have more then you can get rid of for materials and skins.
All it does is limit how quick you can move your gold and once you traded 500g, the rest will have to be via the TP. It takes a bit more of planing that’s all.
It will by no means limit your game-play or make any items unobtainable. It’s an inconvenience, that’s all.
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It can also vary a lot between servers, servers that are highly ranked in WWW for example tend to have guilds with like-minded and progressive players. The attitude towards new players is less welcoming. The smaller servers is a better choice for a more casual audience and guilds to join. (I’m not saying this is 100% true for every single guild, but you get the point on why people join that type of server.)
Starting your own group is indeed a good idea and make sure you clearly state what you are looking for.
Check the forum guild-pages and see if there is anything interesting there to join.
Start taking names, add people that you come across and like so you can keep running dungeons together.
However I agree that for example giving some extra candy to those bringing a none max level character in their group would be a good idea. Doesn’t force anyone to do anything, but it might make it less of a hassle to bring them through.
As someone that love PVE in most games I can’t but feel a little disappointed still.
Part from fractals there is not much out there that is really hard game-play and most of it can be worked around in one way or the other.
Most of the group content can be soloed or 3 manned – it will just take more time. You do your thing, your teammates do their’s, trigger a combo-field now and then but group interactions are fairly simplistic stuff.
The variation in builds is slim if you want to be effective and it mostly comes down to “Bring max dmg, don’t get hit and don’t fall down!”. If everyone gets that part right for their own then you won.
Playing a support role is more often then not a liability to a group rather the support. (I am talking about a full trait support)
As far as grinding gear and gold I just gave up on that in the end. I’m still sitting on my legendary staff only missing a precursor, but I suppose there is no rush.
Was it in pvp / www in that even nail-biting fight that was even all the way to the end and your team turned the score at the last min?
Was it when your guild got past that wall you together worked so hard for?
Was it when you got that difficult achievement that took so much research, trial and error?
Or was it when you realized that the grinding and moneymaking was over?
The point I’m trying to make is that since fractal and some of the temporary content there has not been much that is a big group challenge and that will require a set team.
Once you have beaten a challenge you really don’t have much to show for it. Nor can I tell beforehand if the guy in my group did 20 hours a day grinding or if he is super skilled at his class.
If I truly want to shine my best bet is to get an extra job, buy gems and then visit the TP.
Some of the new content is fun but so far it has come alongside a new grind. Porting around for 45 min and kill stuff no exception to unlock a dungeon is no fun. So far I haven’t meet anyone who feel that it is. More like “yay champ loot!”.
When you realize its more hassle then fun, its a bad design. I can’t be the only one feeling this way.
This path needs some fixing as it bugs out a lot on the two last events.
I’ve been trying to teach people this path and most of the times this happens if you don’t do the fight right. I don’t think it’s suppose to work as a punishment for failure?
The Charr NPC will be stuck in combat with the oozes in the other room. Even when these mobs have gone back out of the room and reset themselves out of combat. This will get her stuck and unable to start building traps.
Pulling her away from them won’t work, only way is to pull her to the oozes and let her be killed by them. Then she will reset and event can start once she is resurrected.
If the Graveling boss is hit by one trap at a time during a long period of time – without going down. (this can happen with bad groups who can’t keep him of traps or who won’t reset him and charge them all again).
He will eventually reset by himself and go stand on one side of the room – in height with either east or west traps. ( I’ve seen both)
When pulled into combat he will then react as if this is the middle of the room, causing the opposite trap to be beyond his reset point. Pulling him there will make him run back to the side of the room and his health will recharge to 100% again.
Nobody said it is 3g.
Only that it should not be 3g (as that’s on par with path 4 and the max) but perhaps it should be more then 1.5 (current value).
They really dropped the ball on this-one and I hope they make up for it soon.
At least try to take some feedback (its been on the forum for months) and scale the value more between paths.
If you don’t have all the data (feedback / testing) that you need: then pleas, pretty pretty pleas, do NOT implement it live! Give us some details and ask before, not after it goes live.
There has to be some middle ground on the scale.
Even if Arah path 3 should not be 3 gold, why not make it 2 gold? It still does have Lupi in it and that is not on the same lvl as a speedy AC path.
In the post they spoke of length but that’s not represented here at all.
You can always do some experiment with exotics and rares to see what the result is from that. But I doubt it’s doable even with several transmutes.
If you are not after the skin of exotics, it’s a lot of work for getting something you don’t like.
Better sit tight for the ascended weapons with your desirable stats on it. (whenever that is) As that will probably be way easier to obtain and you can max out on a exotic weapon in the mean while ( on par with current legendary).
Nobody will know that you have a legendary or not if it does not have the look and you don’t link it.
So don’t go for a legendary if you do that to save yourself work (grind).
The helper’s reward system overhaul:
This system will reward players for helping other players get their achievements and completion of dungeons. The idea is to make this a positive thing to go after, but to avoid exploits of easy grind-runs in story-mode.
With a few changed this could also be used for new players in other areas of the game.
Two groups in one:
Right now when you complete a story-mode dungeon / get your achievement – you will get a one-time reward as well as unlocking the explorable mode of said dungeon. The second time you complete that dungeon you will not get a reward, this makes a lot of players reluctant to spend the time helping others get through.
By making up a group of achievers and helpers which will work a little bit like the sidekick system this can be worked around.
Achiever:
This is the person going after the achievement and the dungeon completion. An achiever can mark another person as their helper if this person has completed said dungeon.
This will grant the helper a reward by the end of the dungeon (when the achiever- achievement trigger) which can not be received without at least one achiever in the party.
Helper:
To be a helper you must have completed said dungeon in story-mode and to team up with at least one achiever. You can be the helper of several achievers in one run and your reward will increase the more people you help.
Extra bonus:
The achiever will also get a small extra bonus for each achiever he brings with him, this is to prevent the choosing of experienced players over new players needing the dungeon completion.
The same principle will apply to a helper for bringing more achievers with him on the dungeon run.
Rewards: [debatable!]
Helpers: Will earn 30 dungeon tokens for helping an achiever and will receive 10 extra tokens for each achiever beyond that – with a maximal amount of 60 per day and dungeon.
Achiever: Will earn normal story mode reward as well as 10 extra tokens per additional achiever in the party.
Terms and rules:
Upon entering the dungeon all group members will get a message of how many achievers and helpers there are in the group. An option to accept and enter or decline and stay outside. This is to avoid misunderstandings or people trying to pass as one or the other.
(unpleasant surprises are not needed)
[debatable!] The cut-scenes in this type of group-run can only be cancelled if the achiever chancel’s it. This is to avoid speed runners leaving new players behind or pushing for them to skip them.
[debatable!] The achiever must be in the group from start to end and can not just change character at the very last boss. This is to avoid for exploits of the system where only players with alts get a benefit from it.
A player can maximum received 60 dungeon tokens a day (24h) from running the same dungeon. This applies even if he/she run as both achiever and helper in that dungeon within this time-span.
Question:
Should there be a dungeon-cap of tokens or a token cap from this system. In other words should you be able to help and run as many story dungeons as you would like or should you be able to benefit from this bonus only once a day.
Should the rewards be changed in some way?
Thanks for input.
(I will edit this post with your suggestions)
(edited by Ditrah.5128)
Make the achievement for Dungeon Master more of an achievement, rather then something you can buy for a couple of gold’s. You can still buy a full experienced run, but you you will have to do it all yourself and not just join in at last boss for title.
My suggestion is a boss by boss achievement that leads up to the completion of the dungeon / path once all bosses have been killed by you.
Also a better overview of which bosses and even more so which dungeon paths you have finished would help. Both for guild organisation as for ones own tracking of what you done – over the course of a couple of months and different characters.
I always form my own groups and this is what I’ve noticed.
Most people are looking for a group since that is faster (they think). You can even end up with 4 people looking for group and that will leave on an invite before you can invite the next one. (or we would have a group of 5 already)
If you can’t start up groups then there will be less groups around for you to join. You might end up waiting longer then just taking the invite and stay put for 30 seconds.
But feel free to do as you pleas.
This is not ban-able and I don’t see a problem with it as long as they don’t kick pugs to do this. Simple fix would be to set the achievement to dungeon by dungeon and boss by boss. You haven’t killed all bosses = you didn’t complete the dungeon for master.
When doing the jumping puzzle for the vista I must have hit something outside the map, it instantly killed me in the middle of a jump.
Location of the issue: The Drowned Brine Vista Point (in the far Southwestern part of the region) in Malchor’s Leap
Server on which the issue occurred: Gandara EU
Screenshots or video highlighting the issue:
(edited by Ditrah.5128)
Been guiding plenty of new players through the TA paths and more, my conclusion is that a good player will preform well no matter. As long as he knows what to expect and what to look for it’s usually not a problem.
I always ask if there are any first-timers and if they are: it’s easy to give some quick hints on things. Takes you 5 seconds to type it out.
Happened more then once that someone claiming to have done the path 100 times do worse then the new guy. So not knowing the dungeon and not knowing your class is not the same thing and doesn’t have to go hand in hand.
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How do you expect people to run dungeons now ?
Properly, or not at all?
Everyone complaining sounds just like the players complaining at Beta because AC was “omg impossible”, to paraphrase. You learn, you adapt, you IMPROVE. Why is it wrong for ArenaNet to not want people to stagnate and get lazy?
That’s a good way to lose more casual players.
Since when did casual equals wanting everything to be a walk in the park?
Plenty of casual people and pugs doing these encounters just fine. But yes you have to actually talk to people, make a plan and sometimes sort out traits and that kind of thing. Don’t create your own headache by making it harder for yourself then what it needs to be.
Doing the slightest of prep work does not make you a hardcore player, not by my definition. That is just being smart about it – but I guess that’s subjective.
(edited by Ditrah.5128)
i was excited when i read about this change .. because im always forced to play with people that are low lvl “family friends blah blah”
i spent most of yesterday running around low lvl areas most below 20 with people and i think i found only one lvl 80 item and one 76 rest was all lvl 5 to 15 crap … i dont see much of a changeIt’s not meant to give you lvl 80 loot all the time. The lower the zone you are playing in- the more DR you get on your max level loot. If not it would be possible to plow through low level zones, 2-hit mobs and get the same loot as a more difficult zone, but more efficient. If people are grinding which one would they pick? What they have done is simply tuning it up a bit, it’s not a U-turn.
There is still no “new” added benefit to playing in lower level zones. I am still getting the same amount of level specific gear i was getting before the patch…which was rarely.
Think you need to re-read my post or do you know what DR means? You have simply been reading too much between the lines here and all of it was not even in this patch. But there is still meant to be a difference between lvl 10 and lvl 40 for example.
That system together with the daily and monthly achievement is what they were talking about, nothing more, nothing less.
“Dynamic Leveling
Attribute calculations for dynamic level scaling have been rebalanced. In general, this means weaker when adjusted down, stronger when adjusted up. Rewards when adjusted down have been increased to compensate. It is now possible to receive your own level of loot from any level of enemy.”
(edited by Ditrah.5128)
I’m just curious of how many of these groups that actually talk before going into a room and make up some sort of tactic – as they know there is a risk of wiping…
But maybe that is also being elitist, as you should always be able to do things the old way although the circumstances change.
(edited by Ditrah.5128)
i was excited when i read about this change .. because im always forced to play with people that are low lvl “family friends blah blah”
i spent most of yesterday running around low lvl areas most below 20 with people and i think i found only one lvl 80 item and one 76 rest was all lvl 5 to 15 crap … i dont see much of a change
It’s not meant to give you lvl 80 loot all the time. The lower the zone you are playing in- the more DR you get on your max level loot. If not it would be possible to plow through low level zones, 2-hit mobs and get the same loot as a more difficult zone, but more efficient. If people are grinding which one would they pick? What they have done is simply tuning it up a bit, it’s not a U-turn.
(edited by Ditrah.5128)
When you leave a dungeon while dead, you appear where you were when you entered the dungeon, which may or may not be at the dungeon entrance. And while loading screens may not be a problem for uber computers, it’s still an annoyance and makes this functionality you speak of more of a pain than it is worth. Once you get back into the dungeon, if your team is in combat you can’t use WPs, and thus have to run to them. There are very few encounters that could feasibly be zerged in this way.
Furthermore, I don’t think it’s a fair solution to say that you can’t enter a dungeon while your team is in combat. What if I just start a dungeon and haven’t joined yet, but a couple people from my team are fighting the Spider Queen from AC without me? Does that mean I am disallowed from joining, helping, and being rewarded? I don’t think your proposal is a fair solution, and addresses a problem I’d hardly consider a problem at all.
Thats a team spirit problem if people start before everyone is there, not fault of the game.
Yes and this might even help team-building in dungeons if done right. If you know you will be in a disadvantage not looking after your team, people might do less solo-play in groups. Making sure everyone is with you and ready before you pull and not running of or going in blind without everyone being on the same page on what to do.
(one boss can have several tactics)
Yeah, seemed like the was no warning on the aoe spew. Like I would take damage at the same time the red circles appeared, whereas in other dungeons I get time to dodge. And the respawning flowers! I can’t even tell you how annoying those are. Keep in mind as an engineer, about 3/4 of my kits and abilities would just miss them completely.
For bosses there will be a warning before things happen, but don’t look at the ground for circles. It’s in the boss-animation (glowing, loading up, turning towards you .etc), so pay attention to what the boss does and you can instead avoid things before they even hit the ground. (circles only appear when stuff is on the way)
For some attacks and large AOE’s you don’t even get a ground warning (circle).
So it’s a good thing to keep in mind for all dungeons.
If you can’t get out of a large area of incoming dmg, time your dodge to the moment when you are about to get hit and you will evade the dmg even if still in the AOE area.
Honestly couldn’t care for what impact this game has on the universe. As long as I find people to play with I’m okey with it. There have always been periods of increase and decrease of player activity.
Some have said they will take a break until there are more ways to get ascendant gear – (we know there will be) – as they enjoy variation in game-play. (I think most do)
Others are bummed out that people don’t do WWW as much (and themselves don’t enjoy PVE) so they take a pause until people have calmed down from the dungeon-bashing.
What I find unfortunate is not that they released this patch as it is already confirmed there will be no higher tier gear added again.
But that they decided to add only this part of the content, instead of waiting and finish the rest. If they had kept the buffet of “do anything you like and get gear” there would not be a problem. But you are now restricted not only to dungeons but to 1 dungeon and can’t go beyond what levels you been grinding.
I’ve seen it too many times to believe it that people will leave for ever.. for ever… for e’va e’va?! They might come back at some point or they don’t, who knows. Bottom line is they won’t be shutting down the servers any-time soon.
As far as rude players go I just go by “kitten happens”, I simply can not be pissed about a game more then 10 min, it’s like letting them win.
If I don’t enjoy the run because of someone – I’ll block and go on in silence. Second option is to ask the rest of the group to remove the person in question. So far it’s never been a problem to 4 man a dungeon. 3rd option is to leave, but then I might punish people that don’t deserve it – if I’m leader.
It’s usually not hard to find a group if you jump between overflow and main map when you ask for people.
This would be so much easier if you had a proper group-tool though, as you can join the overflow from any EU or NA server. There are obviously players needing and wanting these runs, finding a mate is the problem.
Not to mention stuff gets buried in chat if there is a discussion going on.
(edited by Ditrah.5128)
Find thisone fast and easy for the most part being a ranger. But even with 3 warriors in the party it’s more then doable.
These dungeons are suposed to be and get harder, not everything is ment to be done with a pug-group without communication. You can’t blame the game if you are stuck in a group that don’t understand you or can’t follow simple comands. Talk to people before you go in.. You know this can take some time so make it easier on yourself. Make sure you add good players to your friendslist(and people on the same steps)and get a likeminded guild. Not like there are not plenty of guilds around to do these runs with. Guilds that are actively working with leveling their members up throug dungeon-steps so there are more people for the harder ones.
Plenty of tactics you can use, such as baite, minesweeper and timing. I don’t see why people are so uppset over having to use the enviorment to make it work, it’s not a new concept in mmo’s. To have to acctually take 2 seconds before you start; for the group to talk through and change skills and roles, depending on what fractal you are doing. What I read is that zerg is fun and if it dosent come with a manuall on how to do it, it’s incomprehensible.
If it is account-bound you can put it in the bank. Any character can withdraw items and gold from there to use. If you dont have an alt that can use it now, you might some day.
Race: Sylvari
Profession: Ranger
This bug occur sometimes when I switch weapons from longbow to sword and off-hand war-horn. The skills appear on the bar correctly but the character still holds the bow and do the war-horn animation with this weapon in hand. (when using skills)
This will go away after logging out and back in.
A bit amusing, but probably not intended
I’m surprised over this reaction I have to say, it’s not that big of a deal really.
This is not a “gear-treadmill” for the simple reason that there is NOTHING in this game you can’t do in lvl 80 blues, that is the main difference and it is still there.
Nobody can inspect you and check what gear you use other then what skins you have on-top. I don’t think that every single player in this game like the same look, so anyone trying to cut you out of group because of it will be the fool impersonated.
They don’t have that tool and it will never happen either.A lot of people are fine with slowly getting their exotic tokens right now and they were never going for the legendaries in the first place for the simple reason: They enjoy the game-play and not the grind.
I don’t understand what some of you were expecting.
Did you expect there never to be hard-modes of any kind?
If there was hard-modes should these be completely without any extra reward what so ever?
How quickly did people get done with the old dungeons because there was nothing to get from there?
If you are stuck in the new dungeon (someone leaves) and need someone to help, why would they step in other then their love for you?
Give that some thought.Just because there is new content out does not mean you have to bash your head against it days on end. I find the whole argument a little bit ironic that people don’t want any more progression when this is not even the top-notch stuff in the first place. Just another mid level that will be there going forward and it makes sense as there will be more harder dungeons in the future too.
“I can’t help myself but to grind days on end just because it happens to be there”
That must be a hard situation to be in, but in my book that is a matter of self punishment rather then enforcement. If you feel you can’t play because of it, then I’m sorry but I think you’ll be the one losing out on something you could get a lot of fun out of.
The new dungeon is not for everyone, I don’t think everyone will enjoy it. This was a good timing to implement this patch. The old dungeons-runs are now a lot easier as people know the hows and most have better gear. (I still invite lower levels into my groups mind you).
There will always be groups with interests going apart in an mmo, you will never get away from that. To toss out the argument that anyone not from your pool of players should go away and shut up is not vial. You can’t cater everyone as a developer all the time, it is simply impossible.
But people should at least try to approach this with some dignity rather then cry and quit. I have a feeling it’s all talk anyhow.LOL… I have already quit. Will uninstall soon, but I need to talk to one more person in game before I go. Following this forum for comedy at the moment.
Obviously you are either Anet pr or have not read a lot of posts in this thread. I will bite on this one for the heck of it.
A lot of us bought the game because it had a firm max tier.
We planned on playing spvp, wvw and some pve for fun when new content came out.
We had planned on having 3-5 full sets of exotic gear for 1 of each class for WvW.
This update has destroyed the game for us, as we have no intention of farming 448+ items, for WvW, just to have to farm it again whenever Anet wants to put in another tier of gear. LOL. If you are serious about WvW and pvp, you will want max level gear, so do not post anything about that or you are confirmed Anet pr.
I do not care what they do now, I will not come back. The damage is done Hellgate: London style.
A game I was looking at a while back is looking pretty good now… Neverwinter online lol. It has actual action combat and similar skill system… and if they screw it up… guess what… it actually is ftp! LOL.
You sure like the term “lol”, good for you and why would I try to stop you?
No I am not PR just because I don’t share your opinion, talk about being childish. Get that out of your head, the world doesn’t work that way.
What I find interesting is that many of you seem so convinced that they WILL in-fact add a new set of gear and that you won’t be able to transmute that skin onto your old one. That you won’t be able to change an infusion of your gear either.
Even when you don’t have any evidence for such a thing or anything about any new gear-tier being added either. “Must be the case” is simply not good enough.
This could very well be the final gear model and be the same 5 expansions from now.
I’m surprised over this reaction I have to say, it’s not that big of a deal really.
This is not a “gear-treadmill” for the simple reason that there is NOTHING in this game you can’t do in lvl 80 blues, that is the main difference and it is still there.It was possible to raid most of Icecrown Citadel in blues. That didn’t make WoW any less of a gear-treadmill.
That’s a bad example for the simple reason that those guilds could never complete the whole raid due to number maths. Gear-check bosses does not exist in the same way in GW2.
The new items are a help it’s not a necessity, make what you want out of it but the only one forcing you are yourself.
I’m surprised over this reaction I have to say, it’s not that big of a deal really.
This is not a “gear-treadmill” for the simple reason that there is NOTHING in this game you can’t do in lvl 80 blues, that is the main difference and it is still there.
Nobody can inspect you and check what gear you use other then what skins you have on-top. I don’t think that every single player in this game like the same look, so anyone trying to cut you out of group because of it will be the fool impersonated.
They don’t have that tool and it will never happen either.
A lot of people are fine with slowly getting their exotic tokens right now and they were never going for the legendaries in the first place for the simple reason: They enjoy the game-play and not the grind.
I don’t understand what some of you were expecting.
Did you expect there never to be hard-modes of any kind?
If there was hard-modes should these be completely without any extra reward what so ever?
How quickly did people get done with the old dungeons because there was nothing to get from there?
If you are stuck in the new dungeon (someone leaves) and need someone to help, why would they step in other then their love for you?
Give that some thought.
Just because there is new content out does not mean you have to bash your head against it days on end. I find the whole argument a little bit ironic that people don’t want any more progression when this is not even the top-notch stuff in the first place. Just another mid level that will be there going forward and it makes sense as there will be more harder dungeons in the future too.
“I can’t help myself but to grind days on end just because it happens to be there”
That must be a hard situation to be in, but in my book that is a matter of self punishment rather then enforcement. If you feel you can’t play because of it, then I’m sorry but I think you’ll be the one losing out on something you could get a lot of fun out of.
The new dungeon is not for everyone, I don’t think everyone will enjoy it. This was a good timing to implement this patch. The old dungeons-runs are now a lot easier as people know the hows and most have better gear. (I still invite lower levels into my groups mind you).
There will always be groups with interests going apart in an mmo, you will never get away from that. To toss out the argument that anyone not from your pool of players should go away and shut up is not vial. You can’t cater everyone as a developer all the time, it is simply impossible.
But people should at least try to approach this with some dignity rather then cry and quit. I have a feeling it’s all talk anyhow.
(edited by Ditrah.5128)
My /age shows that I have now played for 327 hours in 33 days. Do the math, I play this game for 10 hours a day (roughly), for all intents and purposes, I spend more of my time in Tyria than I do in the real world [with sleep]. (Sad, yes)
By all means I have recieved my money’s worth from this game, but I have also watched the server population rapidly (if not exponentially) decline in the last weeks.
You cannot judge the population by what you see during your peak hours – but I feel I can judge my server’s population (Sea of Sorrows), over an entire day.
You cannot get a dungeon group, you are doing dynamic events alone, and literally you are the only player on an entire map.
The game is in decline, because knowing that at least among the “hardcore” community, Sea of Sorrows was the unofficial Oceanic server – and has been full or close to it since launch.
If this is a full server at near desertion – I shudder to think what playing on a lower population server must be like.
Even when I log on to help a guildie run a dungeon (SE for example) – we have to wait for literally 30 minutes to find just 1 more player.. just 1.
Sure, everyone may be 80 and unwilling to go back to lower level dungeons – but this is the point, a “growing” game would not have a problem with lower-level areas — new players would be coming through. It wouldn’t be a problem if the game was enjoyable to level again, because alts would be flooding the zones.
Instead, it’s deserted, even the nearest main city Hoelbrok.
So keep up the fanboy act if you like, I’ve given this game my life for the last month – without pretending like its a good game (it really isn’t a good “game” – you’re not ‘playing’ anything if you have to stand around for 30 minutes trying to find other players for content) and try not to drown in tears when the game finally goes under.
It’s not that odd at all.
- People took time off to play GW2 (weeks for some) – they are now back at work during the day.
- Students are back to Uni-work.
- This is a busy time of the year for a lot of people.
- Most people don’t play 24/7 a month after release if they played a lot.
- People might have gone back to splitting their time between GW2 and other games they like.
- Most people only have time to play during the evenings as they have families and work.
So yes, less people are playing during the days but it’s not rocket science and not something exclusive for GW2 either.
You should not compare the health of a server during the low-pop hours…
Bottom line is you must enjoy doing events, dungeons, pvp or achievements to enjoy this game.
Yeah if that’s what Anet is going for then…well that’s just plain stupid. I do not know anyone who enjoys those things without any progress/rewards. Just farm events for the sake of farming …events ? Same with everything else. I wont farm dungeons/events if they give nothing. I’ll have 45 million karma and 83983 tokens and nothing to do with them.
Yeah, well thought.Progress is a must in mmorpg. What most people don’t seem to get. I can not progress further with my character at this current state…
Well let’s just agree to disagree then, I still don’t understand why you though there to be endless progress in an anti-grind game?
I love the progress the guild is doing in WWW, it’s not my character progress though.
People claiming WWW to be about zerg don’t get the concept. Just because you don´t understand where or how the tactic is, doesn’t mean there is none.
WWW is for organised guilds and a good guild can kill of a random zerg without much problem. But you don’t care about kills, that’s not the main goal.
There is also ranking of the servers which is what these guilds are working towards.
I don’t understand what people expected.
To never have to do the same dungeon twice unless they need tokens from there?
There is no infinite game-play in any game and if you don’t enjoy doing events and dungeons then why do you play the MMO format?
You knew there would be no super-wow-status to earn from doing it all. If you can´t sit back, relax and just do whatever you feel like but only what you MUST to progress, then this is not the game for you.
Bottom line is you must enjoy doing events, dungeons, pvp or achievements to enjoy this game.
Personally I don’t need a second job, I just want something where I can have a bit of enjoyment. An open world where I can grab a few people and do whatever for an hour or two.
(edited by Ditrah.5128)
During the puzzle in Metrica Province, at the wind-part you can fall twice (you don´t get tele-ported but keep on falling). This will put you on the ground alive between the two zones (outside map).
WoW had innumerable bugs after each expansion that didn’t get fixed for months. Months.
People keep saying “Oh WoW has sooo many bugs”, but I’ve played it since release and I’ve had no problems with any bugs. Not saying there has not been any but they haven’t affected me enough to care.
Can’t say the same about GW2. Blizzard are usually very quick fixing serious bugs.
Yes glorifying is easy after a few years.
Wow had a lot of game-breaking bugs / problems through the years.
- NPC´s moving under terrain (stopping quest completion) or bosses pinning like mad with cone abilities, shooting through walls – are all common bugs.
- During Wrath the dungeon servers were so full a whole team had to run in and out of the dungeon entrance for a good 15 min to get in and do their daily-dungeon.
- Several exploits to the way the Arena rating system worked let people get an unfair advantage and get hold of weapons too early.
They are there, people tend to forget quickly once something is fixed.
I’m sure Arena will get around to all the events. But as they have to babysit the community, that will use any exploit they can to get an advantage. They simply have to put that on priority.
Also iirc they’ve said english IS the language of the servers that don’t specify a language.
Didn’t know that about the RP-servers, however question is what is the best system for everyone, but yes it’s off-topic so let’s drop it.
To answer quote:
According to the links on page 2 in this thread, it’s quite the opposite really. There is no pure English server, but most people choose to speak English on servers with no tag.
Edit: See below.
(edited by Ditrah.5128)
To ask for special servers is useless as we all know, —>we don’t even have GW2 RP-servers for people in that bracket. There are not enough people from every languish in the EU to make a working server out of it. The community itself was suppose to sort itself out from the start.
So simply put there will be no catering for that kind of thing, the languish on the servers usually apply to what you speak the best outside of your own mother tough and for support / bug-report.
If people were talking over your head in a dungeon knowing you didn’t understand, fine – that is really rude.
But for the general chat it really is not a problem as long as it’s kept on a low. Blocking people or ticking off the general chat is possible.
Lost count on how many times people start to talk bullkitten in the general chat in English, why is that so much better?
It’s quite simple really, just go by what we already know.
EvanTeicheira:“Hey everyone. We are currently investigating the issue with dungeon rewards not being awarded properly, and will be implementing a fix as soon as it is available. Thanks to everyone who has taken the time to bring it to our attention, as well as those who have provided as much information as they can to help isolate the problem!”
If you truly find it to be so much of a pain to do the dungeons right now with possibly low reward, then don’t.
Havne’t had too much trouble with the explore dungeons myself as I’ve always done the starting run with guildies. That said I’ve done far from all of them, nor do I see a reason to burn the content out in 1-2 months. Ending up having nothing new to see.
But am working on the TA explore gear atm.
(edited by Ditrah.5128)
Gathering and crafting is good to keep up as you go along but also to look for hidden areas and puzzles. Another thing you might want to think about with the events is that there are chains. So if you stick around once you finished one event there is usually another one starting that you can go with again.
So far my experience is that WWW is the largest source of XP if you have a good group to go with.
When you play big events or dungeons your pets are usually completely useless, unless you constantly heal them and add boons which makes them immune to dmg for a little while. Even then the pets always die within a few seconds on bosses that do a lot of AOE dmg. Poison clouds in particular is nasty as pets don’t follow you close enough to get out of them before they die. When they take dmg they slow down even.
My suggestion would be that the pets still took the same dmg from direct attacks but that they have a much higher resistance to AOE dmg.
You want to rely a lot on your pet when you play ranger and in some fights it works really well, in others I have to keep my pet passive as their is no point in sending it in at all. That will take away a great portion of my control and dmg I otherwise have.
How do you feel about this, happy for input.