Showing Posts For Donner.6293:

Queens Gauntlet

in Bugs: Game, Forum, Website

Posted by: Donner.6293

Donner.6293

There are threads about bugs in the gauntlet all over the place, but don’t get much attention. Counteless bugs and annoyances exist, but who cares, it’s just temporary content. Any hey, at least the rewards have been nerfed, right?

My new favourite bug: Fall down instantly after entering the arena, because the person before you exceeded the time limit and the arena’s bottom is still open.

Successful build for Guantlet endboss: Liadri

in Engineer

Posted by: Donner.6293

Donner.6293

I just posted how i did the “Light up the Darkness” achievement in another thread in the QJ forum, but i think it’s most useful in the engineer forums. I hope you don’t mind if I add this to your thread.

Traits/Skills
20/0/0/30/20
Explosives: condition duration, bomb radius + recharge.
Alchemy: boon duration, vigor on swiftness, elixir condition removal (not required), and kit regeneration
Tools: swiftness on kit swap (and so vigor), toolkit recharge
medkit, bomb kit, toolkit, elixir s, supply crate

Gear:
Full (ascended) rabid, 30% boon duration, 10% cond duration from runes.
Pistol/shield with sigil of energy (and generosity, which did probably not even help, because of shared the shared ICD)
Cond damage and duration food.

Mobility:
This is probably easy mode and will make alot of other classes want to cry:

With the increased boon duration, you can stack +1min of swiftness and vigor before entering the arena simply by swapping kits.
This means you can completely ignore weakness and cripple and dont even need any condition removal (but you got some anyways).
Sigil of energy gives you an additional dodge every 9 seconds. You should actually never run out of dodges as long as you keep swapping kits.

Damage:
Bombs allow you to deal sustained damage while moving anywhere you want. The confusion from bomb and toolkit skill 3 deal alot of damage and takes most of Liadri’s health down alone. At least i think so, I did not see her most of the time.
You actually have to take care, to not kill her too early.

Survivablity:
Medkit and passive regeneration provide more than enough healing.
You can place medkits everywhere to pick them up later, also remember those from the supply crate.
Pistol 1 (or simply bombs) takes down the rifts without “obstructed” and in case you get pulled, you got Elixir S to save your kitten .
You also got two blocks with multiple seconds duration from shield 5 and toolkit 4,
just in case.

Getting orbs:
Big Ol’ Bomb’s aoe knockback, supply crate’s stun, shield push, and last but not least toolkit’s pull provide a good amount of cc to be able to pick up orbs and even pull a single illusion into a swirl to speed things up. You may also try your luck by using the toolbelt skill from Elixir S to get stealth.

Light Up the Darkness achievement

in Queen's Jubilee

Posted by: Donner.6293

Donner.6293

1. Engineer

2. 20/0/0/30/20
Explosives: condition duration, bomb radius + recharge.
Alchemy: boon duration, vigor on swiftness, elixir condition removal (not required), and kit regeneration
Tools: swiftness on kit swap (and so vigor), toolkit recharge
medkit, bomb kit, toolkit, elixir s, supply crate

3. Full (ascended) rabid, 30% boon duration, 10% cond duration from runes.
Pistol/shield with sigil of energy (and generosity, which did probably not even help, because of shared the shared ICD)
Cond damage and duration food.

4. Probably more than 100 attempts on necro and warrior with all kinds of builds, then maybe 30 using enginer and this build eventually.

Mobility:
This is probably easy mode and will make alot of other classes want to cry:

With the increased boon duration, you can stack +1min of swiftness and vigor before entering the arena simply by swapping kits.
This means you can completely ignore weakness and cripple and dont even need any condition removal (but you got some anyways).
Sigil of energy gives you an additional dodge every 9 seconds. You should actually never run out of dodges as long as you keep swapping kits.

Damage:
Bombs allow you to deal sustained damage while moving anywhere you want. The confusion from bomb and toolkit skill 3 deal alot of damage and takes most of Liadri’s health down alone. At least i think so, I did not see her most of the time.
You actually have to take care, to not kill her too early.

Survivablity:
Medkit and passive regeneration provide more than enough healing.
You can place medkits everywhere to pick them up later, also remember those from the supply crate.
Pistol 1 (or simply bombs) takes down the rifts without “obstructed” and in case you get pulled, you got Elixir S to save your kitten .
You also got two blocks with multiple seconds duration from shield 5 and toolkit 4,
just in case.

Getting orbs:
Big Ol’ Bomb’s aoe knockback, supply crate’s stun, shield push, and last but not least toolkit’s pull provide a good amount of cc to be able to pick up orbs and even pull a single illusion into a swirl to speed things up. You may also try your luck by using the toolbelt skill from Elixir S to get stealth.

Summary of QG bugs and issues

in Bugs: Game, Forum, Website

Posted by: Donner.6293

Donner.6293

Most annoying bug for me, besides the already mentioned “obstructed” joke:
With the warrior minor trait Fast Hands the weapon swap goes on cooldown when you throw an orb, making the this trait line pretty much a no go when attempting the 8 orbs achievement.

Not setting the “revive player” flag on the npcs is either a bug or plain malicious. Increase the ticket cost or whatever, if you think you don’t have enough gold sink included already, but making players walk back up all the time serves no purpose except to frustrate players even more. That is simply no fun and completely unecessary.

Not really a bug, but important to notice:
Different arena’s are not identical, rifts and the white swirls spawn at different locations, making some arena’s easier than others (it’s easier to lure an illusion into a swirl when it’s closer to the center).

Queens gauntlet trivialized by zerker

in Queen's Jubilee

Posted by: Donner.6293

Donner.6293

Nerfing berserker gear really isn’t the solution here.

Nerfing the one shot kills on the other hand. I’d want to pack vitality or toughness if it actually did something useful for me during these fights.

That’s the problem with pretty much all the (more or less) challenging content we have seen: No matter how much defensive stats you stack: it simply doesn’t pay off in the end. You still have to rely on movement, evade, block and invulnerabilty, because you can’t take all the damage. Sometimes you may be able to take a few hits more, but this comes at the cost of killing much slower. And with bosses attacking rather slowly, you always end up taking more damage than if you just burst them down.

But this is nothing new, there is and was no pve content where running a tank build on the long run comes with any benefit. The sad thing is now that the gauntlet mechanics with the ridiculous time limit punish such builds very hard and you are pretty much forced to run a full dps build now.

But obviously this is how ArenaNet wants you to play their PVE content and so you can’t really say zerker gear trivializes it but you have to say that you kitten yourself by running tanky gear. And yes, running a condition burst build is even better than zerker, because the 25 stack limit is pretty much no problem when you play solo.

(edited by Donner.6293)

WvW Borderlands Jumping Puzzle No Achievement

in Bugs: Game, Forum, Website

Posted by: Donner.6293

Donner.6293

Apparently you don’t get the achievement when you complete this JP (Tried Emerald and Sapphire Sanctum). And you can keep the key parts even after opening the door, which is not working as intented and may be related to the missing achievement.

Sapphire Jumping Puzzle

in Bugs: Game, Forum, Website

Posted by: Donner.6293

Donner.6293

Just to add to the topic: Yesterday someone opened the door to the chest for me, but I did not get the achievement, even though i was able to loot the chest.
First I thought that you only get the achievement, when you got the two keys yourself or something, but considering you did that there may actually be a bug!?

Token Wallet! Thank you a-net!

in Queen's Jubilee

Posted by: Donner.6293

Donner.6293

Wow thank you for this insight, I bet people who have been a victim of the trading post lags have not realized this already…Seriously, what is your point, except telling others that you don’t make mistakes? How does this contribute to the topic, that people cannot easily protect themselves anymore from losing too much money – for whatever reason exactly? It doesn’t matter if it’s because of plain stupidity or technical issues or a simple misclick.

yes, the trading post has issues which need to be addressed, but there are very simple and easy workarounds everybody can follow if they really care about a transaction.

thus my point, as I already posted: stop clicking blindly around if you’re not sure what happened and you won’t get any problems. pretty simple imho, works every time and the additional effort is hardly noticeable.

people can and always could protect themselves from losing too much money by thinking before acting (or posting). this change has no influence whatsoever to that, so my question in return: what does your rant add to the topic at hand?

Seriously, what exactly you are arguing about here?
Putting gold in your bank has always been optional and many people use it to limit the amount of accessible gold, just in case… Now this ability is about to be removed and people already posted their concerns here, just to point out that ArenaNet should reconsider this decission.

Your “point”, which is basically that people should protect themselves from mistakes (and technical issues) by not doing mistakes, is hardly useful here. Even if you think this ability should to be removed, because you don’t need it and so nobody else should need it either, you are still not giving a reason why it should be removed.
You can always argue about confirmation boxes, because they are annoying in the wrong place, but if you don’t deposit gold in the bank you you are simply not affected by this, whether it’s possible or not.

Token Wallet! Thank you a-net!

in Queen's Jubilee

Posted by: Donner.6293

Donner.6293

I don’t wanna know how much gold people will unnecessarily lose because of this new “feature”.

They’ll lose gold through their stupidity, laziness or because they’re in a rush, NOT because of this great new feature.

Or because the Trading Post very frequently glitches and lags for me, and other players, in recent patches.

you know.. when you hit buy it’s possible to just wait for the confirmation. if you don’t get one, wait a few minutes and check again before rapidly clicking like there’s no tomorrow. ESPECIALLY if you’re buying something expensive like a precursor.

it’s fun how I never had any problem with expensive transactions as I just was a bit more careful than when I bought 5 copper food, where I didn’t care if I accidentally bought it twice.

Wow thank you for this insight, I bet people who have been a victim of the trading post lags have not realized this already…Seriously, what is your point, except telling others that you don’t make mistakes? How does this contribute to the topic, that people cannot easily protect themselves anymore from losing too much money – for whatever reason exactly? It doesn’t matter if it’s because of plain stupidity or technical issues or a simple misclick.

Token Wallet! Thank you a-net!

in Queen's Jubilee

Posted by: Donner.6293

Donner.6293

Because it’s mechanically redundant feature bloat. It was there pretty much exclusively so you could transfer gold between characters.

That may be a point from a developers view, right, but actually that is simply not the only reason why gold is being stored in the bank. So it’s not a redundant feature, especially not after people got used to it for more than a year.

Isn’t there a confirmation box if an item costs more than a few gold? If you manage to click first once to buy an expensive item you don’t want to, and then again on the confirm, there’s little you can blame Anet for.

There is none on the trading post, which is where you can lose most of your gold with a small misclick. Besides the commander manual there are not that many expensive items sold by vendors anyways (and you can (still!) not buy in bulk…).
The trading post however may even lag, resulting in multiple items bought.

A simple way to lose a lot of gold unintentionally btw. is when you have multiple windows up (bank, vendor, trading post) and accidently click on the few visible pixels of the buy button on the TP window in the background, while you just wanted to bring it to the front. Yes this happened to me, and this is why I started to never run around with more than 2g on any ckitten

Honestly – players should slow down a bit if you click around so fast you make purchase mistakes by being sloppy or not checking what action they’re currently doing…

At least you worded it nicely, but it’s basically the same arrogant statement that always comes up when people talk about safety features (A similar topic wher I have seen this: The missing confirmation when vendoring exotics. Who does intentionally sell an item worth multiple golds, maybe even transmuted with a rare skin, for 5s? Why no confirmation here?).
Mistakes happen, and even though you may think you will never do one, that is simply not a valid argument supporting the removal of the ability to protect yourself if you want to.

Token Wallet! Thank you a-net!

in Queen's Jubilee

Posted by: Donner.6293

Donner.6293

Maybe a designer/developer could explain the reasons for removing ability to deposit gold in the bank?
From my point of view it seems nothing but arbitary and completely unrelated to the introduction of the wallet feature. The wallet could work exactly as described while keeping the bank exactly as it is now, and (almost?) everybody would be happy.

Token Wallet! Thank you a-net!

in Queen's Jubilee

Posted by: Donner.6293

Donner.6293

First I have to say that the wallet is a great feature for dungeon tokens and the account wide karma is pretty nice as well.

However, removing the ability to deposit gold into the bank just sucks hard.
Like many players, I don’t want to lose larger amounts of gold by a single misclick, so I keep most gold in the bank.
But now I’m forced to create my own guild bank to keep my gold secured? Just because the exact same functionality has to be removed from the account bank? Seriously, this is step backwards and I don’t wanna know how much gold people will unnecessarily lose because of this new “feature”.

Stability Bug

in Bugs: Game, Forum, Website

Posted by: Donner.6293

Donner.6293

This is not exactly the OP’s problem, but i noticed some kind of race on a few skills that break stun and grant stability: When you use the skill and get stunned around the same moment, you can end up with the skill on cooldown and stability up but you are stunned nonetheless. Obviously this should not be possible, if the stun break and stability effect occur atomically.

It happened multiple times already and i think it was with both, “Stand Your Ground” on Guardian as well as Balanced Stance/Dolyak Signet on Warrior.

Server Match up is terrible

in WvW

Posted by: Donner.6293

Donner.6293

There will be some blowouts, does it really matter? You don’t get anything for winning.

This is not true. If you are winning, your score (= wvw bonus) is probably higher than if you are losing and certainly a lot higher than if you are being stomped by two higher tier servers.
Besides that, you usually play games to win, don’t you? If you don’t even have a chance to win over a longer a time, the fun is certainly decreased.

Server Match up is terrible

in WvW

Posted by: Donner.6293

Donner.6293

I wish Riverside had a single week with at least one server ranked less than us.
Week 26: as 10th vs place 3 & 8
Week 27: as 9th vs place 1 & 6
Week 28: as 9th vs place 3 & 4
this Week: as 9th vs place 1 & 3

Yea it would be nice to finally get a matchup with at least a little chance of winning.
It’s really frustrating to know right at reset that you have no chance at getting first and probably not even second. Oh and being blue the 6th week in a row also feels like a bad joke..

Btw. look at the earlier weeks with the new matchmaking system:
Week 25: as 10th vs place 16 & 17
Week 24: as 10th vs place 2 & 11
Week 23: as 8th vs place 14 & 15
Week 22: as 10th vs place 8 & 20

There was not a single balanced matchup!!
In every matchup was at least one server without any chance at placing first and in half of the matchups the winning server was predetermined. This new system really failed in the current state. You do fight different enemies, but the outcome of a match is not open.

Playing against servers way out of your tier SOMETIMES is a nice thing, but currently it happens like all the time and that is not fun anymore.

Nerf Black Powder + Heartseeker

in WvW

Posted by: Donner.6293

Donner.6293

A big factor, why I consider this combo to be OP, is the blind, which almost complety negates the damage from melee players. The only clue left of the thiefs location is the black power field, but theres a very low chance to actually damage him there and you can just wait for the thief to repeat the combo until he decides to attack you out of stealth for some massive damage. He is most likely not able to kill you, but you can’t kill him for sure (if he’s good, not even with a multiple allies if they lack channeled ranged abilities).

Now you might say, that if you can’t kill each other, everything is fine. But this is about WvW and here comes the second reason: You can’t kill the thief, but the thief can kill the dolyak or contest your waypoint and may even revive a dead mesmer in a keep. So you actually need to kill the thief in many situations.

I think the Black Powder and Heartseeker combo is a big reason for this imbalance, because it’s often up and not only grants stealth (and all of it’s traited benefits) but also allows to mitigate a big amount of melee damage. If such a powerful ability is spammable, it’s clearly OP.

Oh and the stealth disruptor trap is a joke, because it’s way too expensive and only works against inattentive players or complete noobs. And if it helps with killing the thief, you can take a walk to the next camp to restock your supplies. Let’s see if you’re able to return faster than the thief…

Canach quest buggy for me. Anybody else?

in Last Stand at Southsun

Posted by: Donner.6293

Donner.6293

This single player encounter is simply so badly designed, I can only hope they will never every try to do this again.

Few things that were incredibly annoying for me:
- The only reliable way to get Canach close enough to the mines is to stand right on them. Unfortunately somehow the mines are often instantly rearmed and you die from actually green mines. Sometimes it appeared as if Canach can hit a green mine to make it explode and damage you right at the moment he entered it’s range.

- The poison mines do close to zero damage and the cripple mines have like 1 second duration, so they are completely useless

- Once you get downed, you can only watch how Canach slowly pokes you to death, because there is nothing to rally on and of course nobody can revive you

- The yellow chat messages are very cheap, but that’s okay for free content. What i don’t understand is why those messages can’t be shown in the middle of the screen, like other yellow system messages are.

How many nodes? Blooming passiflora

in Last Stand at Southsun

Posted by: Donner.6293

Donner.6293

From my experience I can confirm that it’s 3 nodes per account per day.
Btw. the normal passiflora seem to have a certain gather limit per character per day.
I noticed that after harvesting a node all other nodes disappear from the map.
Haven’t counted them though.

After the thrill is gone...

in Last Stand at Southsun

Posted by: Donner.6293

Donner.6293

I have to wonder what it says about our base chances in loot that they’re willing to hand out +200% MF for the whole zone to be farmed during this event. Maybe it’s some sort of experiment to see if they’ve been a bit over-cautious with the economy?

To me this enormous free MF boost looks like a last resort to keep at least some players in southsun cove over the event time. Most achievements (including all(?) rewards) can be completed in less than 2 hours and afterwards there is no reason to come back besides farming. But considering the mobs in southsun cove are harder to fight than most others and those few events with enough mobs that give loot scale like crazy, I dont think many people would do it without this ridiculous amount of +200% MF.

[Video] Necromancer's Lower Downed HP

in Necromancer

Posted by: Donner.6293

Donner.6293

I still can’t believe this bug has finally been confirmed by the devs.

After I had to read in another thread, that internal testing ended with the result “everything working as intended”, I was pretty confused and just wanted to post some kind of evidence myself.

Because a more detailed post is apparently not required anymore, I simply post this screenshot here: It shows the moment when you go down and can still see your HP in numbers on the default HUD for necro, ele and warrior.
Screens were taken in WvW on level 80 chars without any gear and traits.
Unsurprisingly, the necro has ridiculously low amount of health shown which is much less than that of the other classes.

Attachments:

Sigil of Corruption stops working when downed

in Bugs: Game, Forum, Website

Posted by: Donner.6293

Donner.6293

After being downed, no new stacks of the sigil will be added and the sigil becomes completely useless. It starts working again after reequipping the weapon or changing zones until the next time you are downed.

This bug must have been introduced with one of the last patches and is already mentioned on the wiki page but I did not find any recent post in this forum about this issue.

Please fix this asap, it’s quite a big handicap for condition damage builds!

Are the Molten Facility rewards too limited?

in Flame and Frost

Posted by: Donner.6293

Donner.6293

It’s really sad. With the introduction of SAB I just thought ArenaNet had learned and decided to lower the player frustration by extreme RNG for temporary rewards. Apparently that’s not the case and the only way to reliably get what you want, is again – surprise – farm COF1 for money and buy it.

Don't clear guild chat on character change

in Suggestions

Posted by: Donner.6293

Donner.6293

B-B-B-Bump.
This is so unbeleavably annoying and imo hurts more players than it helps. Other chat is preserved on map change, so why shouldn’t guild the chat be? Even in the unlikely case that two characters represent different guilds, people should be able to tell it apart.

Orr events and scaling - Feedback Thread

in Dynamic Events

Posted by: Donner.6293

Donner.6293

The new scaling at the temple events is way too much and I seriously hope it gets toned down again.

All the temple events were not exactly easy before, some were already pretty hard and also took quite some time (expecially compared to all the other roflstomped world bosses).

Grenth is now failing over and over within the last minute and you have to start all over again. An entire zerg of players may be one-shot from invisible champions now…how great.

Lyssa is not really harder, because it cannot fail as long as the seals are defended properly. But it takes a ridiculous amount of time now. I did it with alot of players and after over 20 minutes of nonstop beating on the boss, it was finally dead! Reward: 1 rare.

I’m seriously wondering if you forgot that these events are supposed to be fun with the last scaling patch. Hint: Buffing the health pool beyond all measure and adding champions that one-shot players within a big mess of effects on top of heavy culling does neither increase the challenge nor the fun.

(edited by Donner.6293)

Fused weapon drop rate data

in Black Lion Trading Co

Posted by: Donner.6293

Donner.6293

Interesting drops from 34 chests:
4x BLC Key (drops included)
2x BL Salvage Kit
20x Transmutation Crystals
1x Mini 3-Pack (dropped the same blue mini twice and one green…)
1x Self-Style Hair Kit
1x Total Makeover Kit
1x Endless Mystery Tonic (Furniture, can’t even move…)
0x Fused Weapon Ticket

Piken Square vs Augury Rock vs Riverside

in WvW

Posted by: Donner.6293

Donner.6293

We will continue to blame RS for breaking WvW as long as u continue to run 100+ zergs.

I always felt respect for medium population servers like PS doing that well in WvW, but after all this QQing about how RS and other servers decide to play, it has certainly decreased. I know the frustration caused by being outmanned by enemy blobs, but you have to accept that the existing game mechanic simply rewards this behaviour a way too much.

Don’t Hate The Player, Hate The Game.

[Mar26 Patch] Titles below name plates

in Guild Wars 2 Discussion

Posted by: Donner.6293

Donner.6293

Please remove this or add an option. This is utterly annoying, especially with all these trivially earned titles everywhere.

Log in issues

in Account & Technical Support

Posted by: Donner.6293

Donner.6293

“We are aware of and looking into the login issues that some are currently experiencing, thank you for your patience at this time. ^AT”

Have you tried turning the servers off and on again?

Lich Form Stomp

in Necromancer

Posted by: Donner.6293

Donner.6293

Necro’s don’t have any other source of stability and after being mist-stomped by eles (they are even invulnerable fks) and of course stealth-stomped countless times it doesn’t feel wrong at all for me tbh. I say all these possibilities should be disabled though.

Apparently thieves are OP...

in WvW

Posted by: Donner.6293

Donner.6293

I think the revealed debuff should be applied every time stealth timed out, no matter what the reason was. And if you damage an invisible enemy, you should get a notification that you hit something.
These two things simply make no sense and given the current rendering delay issues, it’s no wonder almost everybody not playing a thief hates them.

Then, after they fixed culling (and this actually removed the rendering delay!), they could decrease the revealed debuff duration. But a thief should be visible at least x seconds on any players screen, before getting invisible again.

New Colossus Rumblus

in Fractals, Dungeons & Raids

Posted by: Donner.6293

Donner.6293

Just had an extremely annoying encounter with countless wipes before we gave up.
I have done AC path 3 every day since the update and never had any problems, except maybe the first time until we noticed the bubble…

But this run was different and it was absolutely impossible to keep Warmaster Grast alive. He had the boss’ aggro almost the whole time. And because he has a melee weapon (smart design btw…), he’s always standing right in front of the boss and gets always knocked down and takes insane amount of damage. When he finally managed to put up the bubble with a large delay, the boss was of course standing inside the bubble still beating him and knocking people out of the bubble.

Not sure if there was something broken or out of sync, but in any case Grast should certainely not have the boss’s aggro the whole time…

Guardian Health 50% Loss in all PvP games

in Bugs: Game, Forum, Website

Posted by: Donner.6293

Donner.6293

That’s exactly the health you have without any additional vitality as a guardian.
Check your equipped gear, unless there is some vitality on it, everything is normal.

Daily: 6 categories complete, no reward

in Bugs: Game, Forum, Website

Posted by: Donner.6293

Donner.6293

Same here. Completed two achievements (one was leveler) at once and went from 4/5 to 6/5 but got no chest. Doing the 7th daily did nothing either. I want my laurel

AC path 2

in Fractals, Dungeons & Raids

Posted by: Donner.6293

Donner.6293

Either we did something wrong or anet just released buggy content once again. The health bar was already empty (not a single red pixel left) and the Ghost Eater just kept standing on the trap in ghost form doing nothing but slowly regenerating health. Letting him reset did not change anything, all traps stayed fully loaded but nothing triggered.

Necro Downed Stated Bugged?

in Necromancer

Posted by: Donner.6293

Donner.6293

I have a similar problem with the downstate. I run a full P/V/T gear, but being downed is in >95% of cases a sure death. There is no time to rally at all.

I mostly I die to enemy groups in wvw, so this may in fact be normal, but than I have to say that i regularly see downed warriors/guardians but also other classes survive much longer while a kittenload of people are beating them, so I really think my downed health is ridiculously low.

Is this normal and maybe the gear doesn’t affect your downed health/toughness?

Regarding consumables in WvW

in WvW

Posted by: Donner.6293

Donner.6293

If you think you’ve found a bundle item that should be added to that list feel free to post it in this thread, send me a PM, or send in a bug and someone from the team will look into it.

I don’t really expect an answer but I’m probably not the only one wondering about this:
Why don’t you just have a person go through all existing bundles and set the no-wvw-flag on anything but bundles with visual effects only? It can’t be that hard to build a list of all existing bundles in your game, can it?

power necromancer needs advice

in Necromancer

Posted by: Donner.6293

Donner.6293

I’m also using full P/V/T with dagger/focus + staff in wvw and know the problem too well. Just today I met a P/D thiefs who, after not managing to kill me, happily ignored me while killing one unaware person after the other around me. I can prevent one stealth stomp if my fear mark is not on cd, but thats about it.

Probably 50% of my dagger/focus attacks miss because they require a target and close range. Immobilize is awesome if it hits, but chances to miss are high with the constant stealthing and out-of-range problems.
The only way to reliable do damage is to use staff marks but even if traited there is so little damage done it’s just sad considering you can hardly stack any more power.

And even when I manage to drop their health to like 25% health they often somehow manage to reappear fully healed or simply run away out if combat and come back.
Pretty frustrating and I usually tend to just skip the fight if it takes longer than a minute now. I think the others are right, with this build you can’t do anything against non-glass-cannon thiefs – without support from others that is.

Necromancer Bug Compilation Mk II

in Necromancer

Posted by: Donner.6293

Donner.6293

Spectral Walk removes swiftness when going in or out of water while Spectral Return is active and you dont have Spectral Walk eqipped as both normal and underwater utility.

This has probably been reported before and is written in the wiki, but is not in the list here.
Imo it’s a bug because you can just double tap and keep the swiftness, but it’s annoying having to do so or wait for the the 8s to pass.

Fractal of the Mist Exploit

in Bugs: Game, Forum, Website

Posted by: Donner.6293

Donner.6293

People who abuse this should be banned just like exploiters, though it’s hardly an exploit and more a big fat design flaw in my eyes. And it affects all dungeons as well.

What makes it even worse is that after you are kicked out of the group, the group chat is gone and you can’t even report the others unless you remembered their name.

Switching tool while gathering bug

in Bugs: Game, Forum, Website

Posted by: Donner.6293

Donner.6293

When you start gathering and switch any gathering tool before the process is completed, the newly equipped tool has it’s use counter decreased, no matter what tool-type it is.
Example: You start harvesting a plant by pressing F and quickly equip a different mining pick, then this mining pick will have it’s counter decremented and the harvesting sickle’s counter will stay untouched.

It is not possible to gather higher-tier materials with lower-tier gathering tools, but considering harvesting sickles have only 50 uses but cost the same as mining picks with 100 uses, this could be exploited to harvest plants at half the price. Hardly worth the trouble but still an exploitable bug, at least by bots i guess.

02/15 Aurora Glade - Gandara - Riverside

in WvW

Posted by: Donner.6293

Donner.6293

This is twice now, WvW reset for the patch update, and when I log back in after reloading, Riverside have swept the entire map.
I know there is nothing against it, and some will say it’s capitalising on an opportunity, but come on! I see it as unsportsmanlike, it’s disrespecting yourselves, i’m sure you could take alot more if you put your mind to it, but now i just see you guys as those who can only take something while the whole of Gandara is logging.

Quite funny how upset Gandara is about this…unfortunately I was not there :P.
But seriously, arguing that gandara players take so much longer to relog after maintenance than those from other servers is just ridiculous.
Unsportsmanlike? It’s not like only gandara got kicked out of wvw and RS took advantage of that lol.

When they shut down wvw RS was just about to take the bay on some borderland iirc, and when I rejoined the open walls/gates were almost fully repped again. So there are always winners and losers after a maintenance, just live with it because it will happen again and maybe you will have the advantage next time.

Redvale Refuge Invulnerability Area

in WvW

Posted by: Donner.6293

Donner.6293

I learned about this spot yesterday during an 1on1 and in the following hours I reported at least 5 people for abusing this (of course, since there is no report option for exploiting nothing will happen unfortunately).
But I want to bump this thread because it certainly is exploited reguarly.

If the invulnerable zones at refuge are oversights, they are good ones. Refuge is the only camp in the game without any sort of back door exit.

Yea, it’s a very good oversight that one team can not be damaged while still being able to attack others when waiting for backup from the very close spawn…

As soon as someone stands there and still attacks others, it’s deliberate exploting and should be punished!
If he just stands there doing nothing, it may be an exception, but even then it’s an unfair advantage over others that can not avoid repair costs when losing an encounter.

Asked for rename, got 72h ban

in Account & Technical Support

Posted by: Donner.6293

Donner.6293

Some days ago I contacted the support and kindly asked if my offensive account name could be renamed, after i was asked to rename a non-offensive character name.
After 6 days without response I just received a 72h ban and well, apparently my account name is renamed. Thanks for that at least, but is the ban really necessary considering I contacted the support to prevent a ban?
I’m pretty disappointed by such a harsh treatment.