(edited by DoogySnowStalker.2069)
Showing Highly Rated Posts By DoogySnowStalker.2069:
Love how once pets become an actual threat, people start demanding nerfs, when the perks of being a Ranger is having the +1 advantage through their pet; people are just too used to seeing the pet as no threat at all.
BBack f2: duration is half’d-> dmg is half + does not require 2 evades to negate
SScale Smoke assault: hope they handle this like Unrelenting Assault
I do agree that the damage for the Bristleback’s F2 needs to be reduced, not because of its raw damage, but because the F2 is bugged to hit 20 times instead of its intended 15 times. If Anet actually did some bug fixes for Ranger, the F2 would have its damage reduced by 25%. Reducing it by 50% would be too excessive due to how squishy the pet is, since that is what Ranger’s have been asking for, a glass cannon ranged pet. Main reason why it does so much damage in the amount of time it does is because when the Ranger swaps their pet (while traited for Beast Mastery) it applies quickness and might to you and your pet, so Rangers will copy their boons with We Heal As One to maximize the damage it will do in that instant.
SScale Smoke assault: hope they handle this like Unrelenting Assault
They have already looked at this, a while ago. The number of hits it does was also reduced from 7 to 5 total hits, as well as nerfing the overall damage by 70% from its original form. Other than the Smoke Assault, the Smokescale has the same stats as bears, so they do very little damage outside of the Smoke Assault when it has no might.
BBack’s projectiles are homing missles this mean you can’t range sidestep them, not to mention they hit 1k dmg on marauder specs.
SScale knockdown animation is too fast && is unblockable if i remember correct.
So, your saying that all projectile attacks shouldn’t home when casted onto a target? Better nerf it to all classes then; warrior rifle/longbow, engi pistol/rifle, thief shortbow/pistol, etc. I’m sorry, but that is the point of it being a ranged pet, attack from ranged.
The knockdown animation is the same as to any canine pet, so no reason to increase the animation speed since you’re not paying attention to the pet, because you’re not used to pets being an actual threat. The knockdown is unblockable, but that is another plus to the pet that Anet made to it.
Before HoT pets were introduced, people always ignored pets since the only purpose they served before was CC and utility. Bristleback and Smokescale are actually functional compared to their core counterparts, which is why they pose a threat. If anything, core pets should be brought up to par with HoT pets because that is what they are meant to originally supposed to do, give the Ranger an edge with their proffesion mechanic by maintaining a prescence in two places at once.
Can’t delete the web cache though :v
http://webcache.googleusercontent.com/search?q=cache:5UE_TlnfUfcJ:www.tentonhammer.com/columns/persistent-worlds/persistent-worlds-where-profession-developer-engagement+&cd=1&hl=en&ct=clnk&gl=au
Do it! Just do it! Don’t let the Ranger remain a forgotten class. For years you’ve said tomorrow, just DO IT! Make Ranger a truly viable class! Just DO it! Some Rangers dream of being an actual good class, while you’re gonna realize and work hard at it! Nothing is impossible! We should be at the point of being good, and you’re not gonna stop there. No, what are you waiting for?! DO IT! JUST… DO IT! Yes you can! Just do it! If you want Ranger to be a desired class… Stop. Giving. Up.
I just want something nice for once, please don’t take it away v_v
Pretty sure someone before me may have suggested the same thing, but if it has not been seen before, I believe that there should be a vendor introduced that allows you to purchase armor that is only accessible through finishing story missions. Reasons why I suggest this is because some story armor is only available through pvp and some story missions. Since it is this hard to obtain through pve, I think by having this vendor introduced would make alot of players happy. It would make us happy because it would make it easier for us players, us being the people who care about how their character looks, will be given another chance to obtain this armor. We can’t replay the story to receive the rewards again from that mission, so this limits us to a one-time chance to receiving this armor. So hopefully, if any forum moderators from Anet view this suggestion, they might take this into consideration due to the difficulty of being able to gain this specific armor.
I don’t want to call out Ireino, since he is the only person we’ve had real commincation with on this forum. Honestly believe that the changes Ireino tries to push are denied since Anet has shown they don’t give a kitten about the class
I got mine first try, and so did everyone else in my raid team.
Are you sure you’re not doing something wrong?
Yeah, I lost the battle against rngesus
Nah, too busy nerfing Ranger/Druid
I kinda like this idea:
Something like.
1. No more spirit avatar. Instead there is a slow-moving wisp that circles your pet with a radius of 600.
2. Each time the spirit passes through an ally, a buff is provided.
3. Once buff is provided, that wisp becomes ’inactive" for that player for 5seconds.
Having to get the buff applied through a wisp oassing through you, most likely similar to Astral Wisp on staff, sounds pretty bad to be honest. Just have it act as an aura being emmited from either you or(and) pet, similar to group trait buffs like Spotter, Empowering Allies, etc.
Can you please make this a guaranteed drop rather than based on rng? It’s my 3rd week at trying for this item for my Envoy armor collection, and still haven’t looted it…. And why is a collection item rng based anyways…
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These changes are ideas collected from the original post as well from other posts in the Ranger forum. Why it was posted here was to improve the chance of a forum mod of viewing this post since their activity on the profession forums isn’t all too known. Before introducing new features to a class, would be better to touch upon the already existing core profession before you begin to add any more to fix any already existing issues. If you agree or disagree with the changes proposed here, please leave a reply.
Pet Changes
1. Pets need their attack ranges increased to 250-300 for their auto attacks so they can compete with Polymorph Moa, Mesmer’s Elite skill, as demonstrated through this video. Our pets are meant to be an actual threat since they are an extension of us; however, as they are now at the moment, they are used mainly for utility and crowd control purposes. Possible cleave for our pets’ auto attacks would be appreciated as shown for the Polymorph Moa’s auto attack due to the lack of cleave for pet species outside of drakes.
2. Better control of our pets through more hotkeys given to control their skills for more of a skill factor when playing Ranger. Having to rely on the pet AI for all situations is rather terrible, especially for PvP and WvW. Ways for this to be implemented is to add two more hotkeys being F5 and F6, allowing us to have control over the other two pet skills: F1 Attack My Target, F2 already existing pet skill tied to the hotkey, F3 Return to Me, F4 secondary pet sill, F5 third pet skill, and F6 Swap Pets. Obviously reaching for F5 or F6 would be tedious, but if they were implemented we can switch the hotkey towards our personal binds. Having better control over our pets would vastly improve the gameplay for Ranger since we have actual control over our pet rather than leaving it up to the AI to decide to use their extra skills off of cooldown.
3. Pets should also receive an evade frame when we dodge to help with their survivalbility factor. They wouldn’t need to add in an animation, just make them receive the evade frame that we do when we dodge. A secondary bar could be placed under their health bar so we can view their current energy through the dodge meter, allowing us to tell when they are and not able to dodge. With the addition of the energy bar for dodging towards our pets would give an actual reason for vigor being given to the pet through Fortifying Bond. Having a dodge given towards the pet will help them survive in environments with alot of AoE pressure such as WvW and some situations in PvP and PvE.
4. Due to the limit of the pet AI, pets will sit in AoEs and end up dying in a quick time span. A buff should be given to them similar to Playing Favorites to help them survive in these cases such as WvW and PvE. This buff shouldn’t be applied to pets for PvP because they will then actually be considered ‘OP’.
5. A unique buff for Ranger needs to be given to the pet that shares group buffs such as Spotter and Empower Allies as well as stealth, spirits, banners, and auras so the pets receive these benefits as well. Our pets constantly lose out on these buffs during fights or skipping mobs with stealth due to the restrictions on these buffs only being given to 5 in-game entities. Due to the restrictions, players will be prioritized over the pet, so our pets will not receive these buffs in situations that have 5 or more players in a setting. You could increase the amount of entities that receive this buff, which would resolve the issue for dungeon parties and PvP. However, large scaling groups like world event bosses and WvW, our pets will continue to miss out on these buffs. That leaves removing the cap entirely, although that would break the game in for some situations. In organized world events like Triple Trouble, Silverwastes, and Tequatl; so long as someone is running these group utilities, everyone else can run personal DPS builds, making this already existing content easier than before.
Trait Changes
1. Fortifying Bond needs to either be moved into the Beast Mastery specialization by merging Pack Alpha and Pet’s Prowess and then moving Fortifying Bond into the now opened Minor Grandmaster trait, or making Fortifying Bond baseline.
2. Condition stats given through Expertise Training needs to be buffed to a reasonable amount. With the reworked condition formulas, the amount of damage our pet can give through conditions is rather weak.
3. Empathic Bond should be changed to where conditions pulled from the player are converted into boons onto the pet. This will vastly help the sustainability of the pet due to conditions melting pets when conditions are pulled to the pet.
4. Predator’s Instinct either needs a reduced cooldown, this trait underwhelming as it is in comparison to the other Major Adept traits.
5. Enlargment should be changed from proccing Signet of Stone instead of Signet of the Wild. This would help correlate with other traits such as Defy Pain.
6. Brutish Seals to also apply fury when activated. This would help synergize with Remorseless, giving us more self fury procs for Opening Strike.
7. Increase the bleeding duration for Sharpened Edges by 200% maximum, bleeding damage feigns in comparison to burning in both damage and accessibility. This shouldn’t also be just restricted to Ranger, Duelist’s Discipline for Mesmer as an example should also be buffed due to the low accessibility towards this condition.
8. The On Dodge buff given through Light on your Feet needs to be reworked, this buff sounds very nice on paper, but is pretty underwhelming.
9. Refined Toxins needs to have a lower threshold or no ICD, bringing a player below 90% health is no task at all outside of PvE.
10. Bark Skin needs to have its affect be reverted to its previous state. Again, bringing a player below 90% health is no task, and having it proc at a lower threshold would synergise with Most Dangerous Game.
11. Possibly move Wilderness Knowledge back into Nature Magic, we have very limited condition removal that doesn’t require sacrificing our utilities or our pet.
12. Nature’s Vengeance to allow spirits to move again and granting mobility towards our spirits, giving more of a reason to bring this trait for PvP and WvW, since the lack of mobility killed the Spirit Ranger build to be honest.
13. Windborne Notes to apply more useful utilities, such as condi removal and reveal on the warhorn 4 ability.
14. Move Honed Axes into a more fitting specialization line. Beast Mastery is meant to improve our pet’s abilities and performance, this trait doesn’t make sense belonging here.
Utility Changes
1. Quickening Zephyr to apply group quickness rather than a self buff, giving more group utility to Ranger. This would make it act more similar to GW1’s Quickening Zephyr as it was a group utility back then.
2. Spirits need an overhaul; give them back their mobility and change their pulsing boons to more useful boons. Example; Water Spirit pulses Resistance, Lightning Spirit pulses quickness, and Frost Spirit pulses fury. Change the duration and intervals of the boons so the pulsing fury from Frost Spirit won’t proc Remorseless as much as it would now with a 1 second interval; 3 second duration boon, 5 second interval. Increase channeling speed for spirit actives as well due to their slow cast time.
3. Signet of Renewal to apply a small amount of resistance towards the pet when this signet is activated. As it is, this may as well be a ‘Kill Pet’ Button due to the condi overload. Having a few seconds of resistance would allow the pet to possibly live through the conditions they are pulling to them.
4. Make it so that traps aren’t activated by ambient creatures. Due to the lack of AoE targeting on our traps now, we have to rely on set areas, that ambient creatures can disrupt.
Weapon Changes
1. The greatsword 4 skill Counterattack to act similar to Revenant’s Duelist’s Preparation so we are able to choose when to counterattack, rather than having it proc when something enters the range of the skill.
With the new wardrobe system being introduced back in April 2014, I’ve loved being able to mix and match armor pieces to create a large variety of outfits. However, creating several outfits and wanting to return to past outfits requires the usage of Transmutation Charges, so creating the problem of either grinding map completion or simply purchasing them with gems either through the Currency Exchange or by micro transactions through the Black Lion Trading Company. This being the only way to get Transmutation Charges, the time and effort to grind for them is rather tedious for wanting to be able to model multiple outfits that I’ve come to enjoy through my time playing Guild Wars 2.
Due to this, I am suggesting that a Fashion License to be introduced and be available to buy on the Black Lion Trading Company. The way how I imagined the Fashion License working is that any outfits that you wished to be saved, it would be saved to the Outfits tab inside the Hero Menu; so, if you wished to change to another saved outfit, it would function like any pre existing gem store outfit where it wouldn’t cost any Transmutation Charges. I’d imagine that the License wouldn’t be infinite on the amount of custom outfits you could save, so Anet could also apply it like the Crafting License where if you wished for more, you simply buy another.
Hope that my suggestion gets viewed and look forward to feedback.
Tragic and Serraphim argueing about axe auto damage being better than longbow again
Attachments:
Adding onto Justine’s post
https://wiki.guildwars2.com/wiki/Superior_Sigil_of_Transference
Main-hand dagger, condi focused. I would like the idea of the weapon being power focused, but with our damaged being kitten by the pet, I don’t see power Ranger being a thing unless they revamp pets or make power dagger heavily overtuned.
Only if there was a -1 button for posts, lol
Wish there was a growth system towards pets instead. We tame them when they are Juveniles, but that’s where it ends. Would be cool as you leveled towards 80, at certain points, the pets visual aspects would change as a way to signify growth for your pet along side you.
I’ve hit some of these compiled issues (like the 150 pet stats, some offhand range items and some pet traits not working while downed) and those should be getting addressed soon-ish.
We are working heavily on HoT and trying to get to these issues whenever time allows.
Do you think it to be possible to raise our pet damage back to what it was years ago due to the nerf back in 2013? With pets being a good portion of our damage, it is pretty underwhelming and unfair that our class mechanic was nerfed due to a PvP perspective. If not applied to all game types, at least for PVE since the balancing team has shown that they have applied separate changes for the different game types; example being confusion doing 33% more damage in PvE compared to PvP. To be honest as well, if the damage boost was applied and to all game types, the pet would most likely be dead before it could deal its damage due to their poor sustain in this PvP meta.
The next thing that I am gonna say doesn’t count as a bug, but shouldn’t Fortifying Bond belong in the Beast Mastery traitline instead of the Nature Magic traitline? The Beast Mastery traitline is to improve your pet’s abilities, so it would better fall under that category rather than Nature Magic.
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That picture is so disturbing it should be framed and hung on your bedroom wall.
Thanks fam
Wish our changes were actually addressed in this manner… double standards is real
In Guild Wars 1, your pet would enter stages as it leveled to signify growth, so would be cool if they brought that back for GW2. Each stage given to us would be toggleable when we unlock it so if we have the pet reach level 80, we could either choose the Elder aethstetic or any of the previous aethstetics for each stage.
Disappointing to see that Anet moved this post into the Ranger forums where it will never see the light of day.
kittening kitten, this thread again
They could do a minor change by increasing the attack range of the auto attacks for the melee pets to make them at least somewhat more reliabe… This video demonstrates how much they could be improved if they matched the auto attack range from 130 to 250 with the Polymorph’s auto attack. Although, the wyvern still won’t benefit as much due to its unneccesary long cast time for their auto attacks.
Maybe… all of these years of neglect and nerfs are all part of something bigger? What if Anet plans to continuously worsen both professions until both are undesirable to the point no one plays them anymore so they have a reason to delete them and not worry about managing them in the future! :O
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bump
/15 characters
I do very hope that Anet actually takes this well summed up information that you have put together into careful consideration. +1
I salute to you, jcbroe. I can only guess what Anet is planning for you :T
Would like to see Poison Volley to be able to proc projectile finishers as well, would love to see extra 5 burning stacks come from it when I am sitting in either Bonfire or Flame Trap
Ranger got something good, time to complain about it
I’m predicting that Bristleback will get nerfed, since it’s vitality doesn’t scale correctly
I see that you’ve decided to make your own thread to cry about after complaining on this thread.
Again, Druid may of not been what you’ve wanted it to be, but that doesn’t mean that everyone shares your opinion of scrapping the entire Elite Specialization. Wanting an entire Specialization to be removed on the sole reason of not liking it is pretty childish in the first place, lol.
That you’re bringing up a dead subject
We got a bunch of polished traits, but even so nothing has changed for us at the moment. We gained access to a very strong burst potential with our new traits as well as improved survivalbitlity; our pet’s stats have been raised to accommodate the stat reworks due to the specialization trees not giving stats anymore (improved stats if we spec into BeastMastery as well, although the bonus 150 stats for reaching level 80 is bugged for the pets at the moment); and skills were reworked to help synergize more with our newly reworked traits. Although, we still don’t have any dedicate role where ever we are situated in.
For every role we can try to act as, another class can do the same but always better.
PVP, we are good at 1v1 fights, but lack in organized team play that another class can offer both. We can build for a more team oriented build, although other classes such as Guardian and Warrior can perform that role even better since they don’t need to sacrifice as much utilities as us. For dedicated skirmishing, another class can do just the same but better mobility like Thief or Mesmer.
WVW, same case, we are good at skirmishing with 1v1 fights, although lack a role in organised zerg fighting. We can either backline it with longbow and offer aoe pressure or decide to frontline with an evasive build involving greatsword and/or sword/X; although, an Elementalist can offer an even greater aoe pressure than we can wish for and Guardians and Warriors can offer more to a frontliner with better group utilities than us.
PVE, we offer two unique damage bonuses with group fury, however that is all we can really offer. Fury uptime agmonst a group is no problem now with how much fury access some classes have gained, both personal and group, so other classes can offer fury to self and group. Our unique group bonuses we offer do add to a group, but still shy in comparison to others; Warrior banners are vastly superior in comparison. We can offer a fire field to help stack might, although fire fields can be also managed more properly through an Elementalist an a Guardian somewhat. Also with every Warrior practically all running EA/PS, might isn’t an issue what so ever agmonst a group. With Remorseless and Quick Draw, we have a good access to vulnerbility, but Engis’ can easily supply full vulnerbility uptime by themselves. Not to mention every class has their own access to vulnerbility so usually the role of someone to stack vulnerbility isn’t truly needed.
As it is, we don’t fit anywhere because any role that we fit in, another class can easily out perform us in said role. We can say we are in a better place now as it is, but in all honesty, nothing has changed. In the end, we were just given a shoe shine…
The purpose of this thread is for all of us to come together and think of changes that are well needed to help improve the class. We all know that the forums mods don’t ever steer near the Ranger forums, so the main purpose is to collect ideas that we all can agree on and then put them up on a separate post in a section that the forum mods actually view. I do hope that all of our constructive criticism that we all will give will lead to an agreement amongst us all.
1. I believe that Fortifying Bond should be made baseline. Reason why I believe this should be made baseline is because our pets are an extension of us, so any benefits we receive from buffs should be also transmitted to them. Restricting this trait to a single specialization requires too much investment to properly maintain both offensive and defensive buffs for our pets. I also believe that Fortifying Bond shouldn’t just be limited to boons; it should also apply buffs from traits such as Spotter and Empower Allies or other sources of group buffs like spirits, banners, and auras. These should also be applied through Fortifying Bond due to the limit these group utilities give; restricted to a max of 5 players, so the buffs will always and only be applied to the players in a group due to the buff application prioritizing players over the pet.
2. Increase the attack range of all pets’ attacks to an fair amount so they won’t be easily kiteable as they are in both PvP and WvW. In this video, it demonstrates how the Moa form applied from the Elite skill Polymorph Moa has a better attack range since the form given through the Elite skill is based on a player transformation rather than a pet AI relayed through a PvE mob. If possible, would prefer have the pet AI be remodeled entirely due to changes to the pet AI could possibly break the mobs in PvE. Sadly, we can’t expect for that to happen at all or any time soon, so we can possibly settle on an attack range increase. The movement speed from Pet’s Prowess should also be made baseline to help against kiting our pet in PvP situations. Our pets are our class mechanic, they should feel like a true extension of us, not just there to be used for utility.
3. Better control of our pets should be implemented so we can better control through a skill factor. Relying on the Pet AI in all situations is rather tedious due to how limited they are with their relayed PvE mob AI. Our F abilities should be changed so we may gain better control through their skill usages. F1 should be changed so if we issue the attack command, we can then toggle it to return. This way, we still have control over our pets actions if we want to have them engage or not. F2 will remain the same as it is with the addition of F3 and F4 being used as hotkeys for their other two skills. F5 will then be implemented as the new pet swap, since Anet has shown that they have added F5 to other classes for more control over their class mechanic.
There are obviously alot more things that would need to be addressed that I did not cover. I look forward to all of your replies and critisim.
Since they seem to be bringing more outfits from Guild Wars into Guild Wars 2, I would buy this outfit in a heart beat if they put it up.
Let’s just forget that Water Spirit exists
Dire Wolf, a revamped version of the current Canine pets, brought up to par with HoT pets (-minus Wyvern)
The reasoning they made the change was because of the zoo effect. Could simply change it to act as a aura, witha wisp floating around you to signify whch spirit is currently up, giving the mobility and getting rid of the zoo effect. But why would you make a simple change to make an entire set of utilities viable again after a year ¯\("/)/¯
Any bug for Ranger is low priority, lol
Astral energy for Celestial Form is depleting for whatever reason, making it difficult to access and maintain Celestial Form, please look into this issue
Wait… wasn’t this post deleted?
As the title says for this post, I’ve decided to create this topic to appeal to those who love to play Dress-up Wars 2 and then to see what they can come up with. Any character from a movie, cartoon, anime, tv show, etc. goes since the purpose of this thread is to bring out the creativity of the player. For my submission, I’ve decided to go with Archer from the Fate Stay Night series; for those who are confused with the outfit he is wearing, this is an side outfit that you can have Archer wear in the PSP game, Fate Extra CCC. Tried replicating his original outfit, but since I couldn’t get it to work due to dyes conflicting with each other and such, decided to go with an alt costume since it looks just as good. As you can see, the attempt at the in-game cosplay doesn’t have to be perfect, but as best as you can do. I look forward to the future replies and hope to see this thread catch on.
The new warhorn sound reminds me of this.
Coming to cry about this on the Ranger forum isn’t gonna get you any support, lol. Thread created by a necro complaining about damage from bristleback when he himself said he was using zerker, of course it’s gonna do alot of damage, same as any other source when you’re running glass
Well, for those that didn’t get to read the article, just copy the URL from the first post and paste it into Google and view the cached version.
Hehe, this works well for this thread since they were also discussing the issue.
Not to derail, but if it is generally known that boon share is as needed (as it seems in the limited target system) how is it not a baseline thing?
Because the people who do the balancing for Ranger have no idea what to do with it due to the lack of experience with the class…
“Thank you for contacting us and I’m sorry you’ve come across this bug. Sadly, we are unable to provide you with the item needed to complete the collection. As stated on the forums, we are currently working on a fix. You will have to wait till that fix is released before any actions are taken. Sorry for the inconvenience.
Regards,
GM Toxic Reign
Guild Wars 2 Support Team"
Awesome, and how long will this take because as far as I am awarem the recent patch was supposed to fix this issue….
(edited by DoogySnowStalker.2069)