Showing Posts For EgonVenkman.1907:

Raid team introductions?

in Fractals, Dungeons & Raids

Posted by: EgonVenkman.1907

EgonVenkman.1907

I could be wrong, but it seems like someone at Anet decided to encourage the raid team to post in this thread. [snip]

It’s pretty simple, you all wanted to know who we are, and we’re big on peer pressure here so we’ll see who else we can force ask to respond as well.

When you have something to sell, communication is wide and open. How long after launch before it goes back to the usual silence, and even ban on talking with the playerbase?

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

Trolls on Silverwaste, ...

in Guild Wars 2 Discussion

Posted by: EgonVenkman.1907

EgonVenkman.1907

From what I understand from OP’s posts, these players kept bursting the poison bubbles at the wrong times.

So the exact same thing that happens even when there is no “organized” group play. If the people on that shard/instance were as grumpy as they are in this thread, I’d have been surprised even more people didn’t go with the “trolls” just to make them mad. Their attitude reminds of of the WvW groups that get angry and vocal telling people to get the kitten out of the map so they can bring their friends in. Doesn’t work for them either.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

Trolls on Silverwaste, ...

in Guild Wars 2 Discussion

Posted by: EgonVenkman.1907

EgonVenkman.1907

What is required to be a commander in GW2?

Gold.

End Requirement.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

Precursor drop, Lucky account is a thing...

in Guild Wars 2 Discussion

Posted by: EgonVenkman.1907

EgonVenkman.1907

http://en.wikipedia.org/wiki/Random_number_generation

True Random number generation in computers can be difficult, if not impossible to achieve currently. If Anet is employing some of the more commonly used methods, it could theoretically be possible to “cheat” the system and get better odds at success. In its simplest form, if pressing forge at exactly 1.98 seconds after the minute gives a higher seed value, then you would have a greater chance at the precursor, or pressing forge at exactly 8.765843 seconds gives the highest value, instant pre. This would be pretty difficult to pull off.

A more likely scenario is that they are simply throwing more kittens in the forge than a sane person should do. Or somewhere deep in the RNG code, Anet made the mistake of basing part of the equation on a value in the character file. Can’t remember the exact incident, but another mmo had that problem. Aggro range was random, but they messed up and based the rng off of a piece of data in the character file, so some characters could aggro everything no matter who/what was currently attempting to fight the mobs.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: EgonVenkman.1907

EgonVenkman.1907

Your rosy-tinted nostalgia-lenses are showing.

It’s kinda the opposite, no?
He’s talking about how much worse everything used to be.

And the starving kids in Africa doesn’t make my poorly cooked dish any better. I’m still going to send it back to the kitchen for them to redo it. Anet claimed they wanted to make a non-traditional MMO, which is what most of the playerbase wanted pre-launch. Over-time, for profit and/or player retention, they continue adding the same traditional mmo features back into the game, simply re-branding them with different terminology. If I want the traditional mmo experience, there are games that can deliver that far better than Guild Wars 2. It can’t compete and win by copying the refined tactics of that industry. They will just continue to alienate and aggrivate both camps of players.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: EgonVenkman.1907

EgonVenkman.1907

Perhaps if it weren’t so terribly time gated it would “feel” less grindy, but that’s neither here nor there.

Isn’t a time gate anti-grind? :p It forces you to wait, which I agree isn’t too fun but I can understand the reasoning behind it. However it aint grindy in itself.

Time gate is supposedly for market protection and to get you to log in everyday (player retention). If it wasn’t timegated, market would have gone bonkers and taken even longer to settle than it did with the timegate.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: EgonVenkman.1907

EgonVenkman.1907

- The best gear/stats: This means to have statistically the best abilities in the game, you shouldn’t need to, by our definition of the word, grind. This goes for leveling and getting top gear (by our definition that’s ascended gear, legendary being an optional extra thing you can do, but don’t need to do.)

- Grind: To us, grind means being required to do the same boring activity over and over again. In particular, the biggest reference we’re talking about here in traditional MMO’s is having to kill the same creatures over and over again to farm for levels or gear. In Gw2, you can gain exp and levels from a massive variety of game play, game modes, and content types. Same goes for the ability to acquire the gear to build up your characters. Similarly, ascended mats can be acquired from a wide variety of content types and game modes to allow you choice and options so you don’t need to grind to complete those goals. Our new mastery system continues to this promise as well, which we’ll go into more detail on soon.

So because there is more than one option to earn it, the task no longer becomes “grindy”? Not buying it. Sounds a lot like North Korea saying they don’t control citizens lives because the give them more than one option for an authorized haircut. Even with multiple methods, acquiring ascended gear becomes a giant slog through activities that by the time you end up earning all the materials to craft your gear, you often lose the interest to keep playing. Expecting to earn all the materials without gold makes the quest ridiculously grindy, which causes players to choose less grindy paths by farming gold to purchase them. Even then, the amount of gold required leaves all but the most devoted players behind. Of course, as intended by your corporate overlords, open wallet, insert cash is the quickest method to obtain both a legendary, and the materials for ascended.

No matter what current method chosen, it is still light years away from your very comment that by level 80, players should have the best statistical loot in the game. Which you just defined as ascended. But I guess you aren’t technically lying if the desired effect is for the player to open their wallet more.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

Effortless gold making

in Guild Wars 2 Discussion

Posted by: EgonVenkman.1907

EgonVenkman.1907

Non-Farming method: Spend Laurels on T6 Crafting bags. Sell on TP. Easy gold and more than enough to support general gameplay.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

What kind of groups tend to be kick happy?

in Fractals, Dungeons & Raids

Posted by: EgonVenkman.1907

EgonVenkman.1907

Kicks I’ve seen are for following reasons:

1. LFG says experienced. After we wipe on part X, two of the people admit to being first timers; kicked. I don’t mind running new peeps through paths, but not those who can’t read.

2. Being Mouthy.

3. Dungeon Switchers – Switch at the end at your own risk.

4. AFK/Late -shows – We aren’t going to 4-man 3/4 of the dungeon and have you show up at the last minute. When we go in, you go in. Or you get kicked. Even if we need a 5th person for last boss; guarantee it won’t be you.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: EgonVenkman.1907

EgonVenkman.1907

Coming soon:
Unlock Minor Trait – 100 gems
Unlock Major Trait – 250 gems
Unlock Grandmaster Trait – 500 gems

Why do I get the feeling the announcement will be some way for Anet to monetize traits instead… expecting three new gem shop items to unlock traits. Ever since their version of “We listen to feedback.” on the commander tag issue, faith in their decisions is drastically reduced.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

Forum specialists

in Guild Wars 2 Discussion

Posted by: EgonVenkman.1907

EgonVenkman.1907

Is there really any reason to make public who the forum specialist are since they mostly are there to report back to ANet? I don’t see why someone needs a tag for that. Having a tag opens up possibilities of them being constantly harassed about being white knights and ANet toadies. Imo, it would be better not to have people publicly labeled as being “semi official” when they have no official function other than collate information and report or linking official posts (which anyone can do).

That is a really thought-provoking comment!

What do others feel about this? I’m very interested in feedback on the subject of making specialists public or not.

This is a very good idea, no need to point out who the people are. All that will do is attract attention and instant labeling.

Really looking forward to this idea, would be great to come to the forums and not have all the negative non constructive posts that are seen on a daily basis.

I disagree completely. If they want to hire (free) lackeys, they should be public. To not have them public invites the kind of secret police forum moderation Anet is already accused of. I honestly don’t have any faith in the system proposed. They are simply to be the corp of Yes Men desired to send people to stickied links and report dissenting opinions. Even should they wish to help, they are forbidden from saying they even can by the very rules of the program “Forum Specialists may make no promises—expressed or implied—about the relaying of information, neither that it will be relayed nor that it has been relayed in the past.”.

As for them not specifically being moderators, all I see is that they hand it off to be rubber-stamped by the “official mod” and not looked into with any true amount of discretion. Anet isn’t known for their fair handling of topics not in agreement with the official path of the game.

Being harassed or punished by the player base is a risk they need to be willing to take. If not to keep them more honest/loyal to the players, then to have them be shunned by the player-base when the unwaveringly defend the actions of Anet, despite the entire community saying Whiskey Tango Foxtrot. (see commander tag or other recent PR fiasco). Legitimate harassment, such as threats of violence, can easily be dealt with via normal ban methods, and serves a service to the general community as well for them to act as lightning rods by being the public face.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

CDI-Guilds- Raiding

in CDI

Posted by: EgonVenkman.1907

EgonVenkman.1907

In all the content we have in GW2 today, one mistake does not even down a DPS player. A big mistake might, a massive mistake does, but I don’t like defending the oneshot mechanics some bosses have either.

first of all thats a content problem. the pve content we have is not really challenging and difficult to beat, except when you are soloing stuff.

now let me give you one example.
imagine in a 15 man raid a boss has a really tight enrage timer and 15 players are required to use dps gear and optimal rotations to kill the boss before the enrage timer hits.
now in this fight there is healing required, more than just your personal healing skill.
how will players deal with this? they will heal each other with water fields, defensive boons.
so EVERYONE in the raid will be required to provide as much support as possible, teamwork and on top of that dps.
or in other words, everyone has to play well and pull their weight.
and all of that happens while players are dodging dangerous hits and abilities.

now lets say 12 people are required to use optimal rotations and dps gear and you have 3 dedicated healer. will this make the encounter more challenging and fun?
it will actually reduce teamwork, coordination and the requirement that players try to play as good as possible, because focusing on only one thing is much easier to do, and doesnt need as much teamwork.

actually situation 1) is exactly why i love the gw2 combat system.

people always say “just dps, just dps, just dps”. what they dont understand, its exactly the other way around.
its support, support, support with the nice bonus that you can deal alot of dps on top of that at the same time.

how much dps you can deal on top of providing tons of support depends ONLY on how good the player is at the game. a player who doesnt react properly, is inexperienced, and doesnt know when and what to dodge needs defensive gear to survive.
a great player doesnt need defensive gear, because he is learning how to react to X situation faster, how to react proberly etc………

this is actually just amazing. because its entirely based on player skill.

i dont know if you understand what im trying to explain here. but i can recommend every player who thinks “only dps dps dps, no support, no cc” to learn to solo arah paths in berserker gear. once you have done that and reached a certain skill level in gw2, you will look at the game and the combat system from a very different perspective that not alot of players seem to understand even after 2 years of playing the game.

I agree 100%. I now don’t understand why folks are arguing.

Cris

Also going to +1 this post, and agree with Chris. It’s difficult to find the relevant posts through pages of arguing.

This is disappointing that both of you would essentially validate the existing zerker meta. The reason it developed was because defensive gear is detrimental to your survival even if you are just learning. Because of the design of many of the mobs and the focus on active defense, defensive gear provides little benefit. With defensive gear, you may die in 3-4 hits instead of 1-2, the fights take longer, if not more than double the time in zerker gear, leaving you open to be hit that much more. Defensive gear still requires you to know active defense, so you may as well slot the zerker gear.

Defensive gear has uses in WvW and PvP, but in the PvE world, the design of the mobs/ai make it so there is next to no option but to focus on damage over defense.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

CDI-Guilds- Raiding

in CDI

Posted by: EgonVenkman.1907

EgonVenkman.1907

Looks like I missed out on the initial concerns discussion as it seems to be focused on mechanics… There are just way too many concerns about this type of content that leads me to believe it won’t be implemented to benefit the community as a whole. With the community being the #1 problem that this content would be designed for.

Issues/Concerns: (in no particular order)
1. Time Commitment – How long should a raid be? The #1 problem with raids in other games is that they essentially require you dedicate an uninterrupted 4 hours of your life on a set night of the week for the lifetime of the game. As soon as you aren’t faithful in attendance or another issue comes up during play; you get sidelined by the group, never to raid again.
2. Catch-22. Requires experience to join. Can only get experience in raid. So you are never experienced enough to compete. Unless you are already skilled AND get in on the intro of the raids, expect to never get in. Especially if the content is time-locked (# per week) and has failure conditions.
3. (insert meta build) Zerker or GTFO. Already seen the defenders popping up in the thread with violent fervor. Content which forces you into a single build to complete the content should be avoided. Problem exists in other areas of the game as well.
4. Difficulty – Some claim only the elite should be able to complete, others want everyone. Unless we are completely ignoring the mantra that GW2 was supposed to be the regular/casual person’s mmo, content should be inclusive. That means that yes, some of the extreme groups will burn through it in a week and complain, but that is going to happen no matter the difficulty set. Introduction of Optional achievements/encounters could add difficulty without impacting the main mission.
5. Rewards – Raids in other games are the end of the line, so they offer the best gear possible. This should 100% be avoided here. People are claiming to want raids for the difficulty, so provide no or absolutely minor unique rewards (such as a reskin or a title). Unless the desire is to drive people into this content for end game, the rewards should be similar to other activities found in the game, whether it be PvP, WvW, or other PvE content.

While there are a few things the devs can do to implement a better design, most of the problems associated with raids are the result of the community. Unless the content is designed perfectly, I expect the same toxic community to take control of raids here, turning it into the same old build your life around the raid, or don’t play the game.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

So TIRED of being a rag-doll!

in Guild Wars 2 Discussion

Posted by: EgonVenkman.1907

EgonVenkman.1907

Outside of the lab, where is all this extra “rag-doll” stuff consistently seen? The lab is like an light version of the old Orr areas. Those had nasty pulling that made every step super tedious. Could be I haven’t done much exploring since they changed it, but I am not finding many areas with the rage inducing pull/knockback that those orr mobs had.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

Please add end game raiding (10-20 mans)

in Guild Wars 2 Discussion

Posted by: EgonVenkman.1907

EgonVenkman.1907

i agree with notrigger posts
i really doesent understood why some ppl are scared about instanced raid… one of the best things of gw2 is you aren’t forced to do anything u want… i dont like www i will dont play it, i will enjoy other stuff.. if someone dont like fractal, agony and ascended grind stuff he can avoid it and enjoy all the rest of the game, if u dont like dungeon u can still play pve etc etc

gw2 key is dont force anyone to do anything, so if some players dont like raid just keep calm and play your favourite open zerg…

CDI and devs work should be make this game much complete as possible to make happy all kind of players, and i also have idea for make happy casual players and hardcore players but i will explain my ideas during the CDI, here is not the right place

GW2 was promoted as the Anti-MMO, an MMO where people can get away from the kinds of things you and notrigger are wanting. So much for the grand experiment. Seems like you just want rehashed generic MMO version 35.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

Please add end game raiding (10-20 mans)

in Guild Wars 2 Discussion

Posted by: EgonVenkman.1907

EgonVenkman.1907

End game does not necessarily equate to instanced raids for all people.

Thank you so much for saying something that should be obvious for everyone, but sadly isn’t.

Remember folks, just because WoW has it does NOT mean everyone must have the same.
Remember (bis), just because GWEN endgame was made of 8 player dungeons does not mean GW2 endgame has to be identical.

These are different games for different audiences.

Don’t get me wrong, I would not mind having something like UW or FoW come back and require like 8 (maybe 10) people

I’m pleased I got what you said right in my previous post.

As I said, GW2 does not have to include the UW.

I never said GW2 must not include the UW.

It was just a general clarification. Some people seem to think I’m dead set against “raids,” which I’m not, necessarily.

Now, if they’re talking WoW style raids with yet more gear tiers, gear stat lock outs, etc.. oh yeah, I’m completely against that.

Hopefully some good will come of the CDI; I seriously doubt it though. Defining what a “raid” is will be the most difficult aspect. GW2 has obtained a large number of players that would like nothing more than to turn the game into a gear treadmill WoW clone. And since the concept of a “raid” is pretty much that exact same experience in almost any MMO; I don’t see this discussion being more than players begging for a way to exclude other players from content to make themselves feel better.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

New Items: Colored Refractors. Thoughts?

in Guild Wars 2 Discussion

Posted by: EgonVenkman.1907

EgonVenkman.1907

I must say I LOVED this, it’s clearly a small well-thought step towards cosmetic progression that’s been asked for quite a while now.

What part of progression is RNG? Does the RNG/Gold Paywall actually mean progression or skill of any type? Or just who is the luckiest/richest?

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

Ticket Lottery for Halloween Weapons

in Guild Wars 2 Discussion

Posted by: EgonVenkman.1907

EgonVenkman.1907

Question: Is it possible for an account to win more than once?
Answer: This is possible. It is minimal, but present.

I wish they would post stats at the end. # of tickets/average per player. Most Tickets spent. Most tickets spent that actually won and least spent that actually won. But they won’t. The data could go a long way to relieving the hatred many of us have for their RNG system. Even with just 1000 prizes; I’m willing to bet someone ends up with at least 5 skins in their mailbox due to thousands of entries.

It would have been better if you had more chances to win ANY prize, but once you won, you were out.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

174/175 Krytan Explorer ! bug or noob )

in Bugs: Game, Forum, Website

Posted by: EgonVenkman.1907

EgonVenkman.1907

Yeah, those are pain to figure out. got a few at 174/175 myself. It would be very nice if they had a checklist under the achievement. Otherwise you end up wasting a day and a half running around maps, attempting to find that one spot to stand, only to wind up empty handed.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

New Items: Colored Refractors. Thoughts?

in Guild Wars 2 Discussion

Posted by: EgonVenkman.1907

EgonVenkman.1907

I so love this. Thank you for sharing, cDKI!

Those goes more money grabbing scheme instead of fixing the game.

Let’s clarify this for Gaile; as there seems to be a special disconnect when it comes to understanding player desires. (see recent Gem Conversion thread).

It is not that you are adding new items to the game. That is great. Players like new items. It is that too often, as is this case, the items are locked behind an RNG wall with no way to obtain other than Insane Trading Post Pricing (if an item is even tradeable) or sacrificing your first born to the RNG Gods. These should have been added to the Candy Corn Cob Vendor. Even as much as I disagree with the price points on that guy, it at least makes it obtainable without relying on luck. Personally, I think all Holiday items would be a good addition to the laurel vendor as well, similar to the Season 1 Rewards.

In regards to fixing the game; there are a number of areas that despite multiple balance/feature patches in the last year, are still woefully ignored. It would be very nice to see effort being done to address those areas, instead of seeing items constantly being fixed or upgraded when it relates to spending real $$. The gemstore is rapidly appearing to be the only place that you can rely on to be working or have guaranteed new content. Like the quoted poster, many of us feel if you spend a little less time on the gemstore, and more effort squashing bugs/fixing content, you would have more players. And more players means more gemstore money.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

Lets talk about the new Gem conversion [Merged]

in Guild Wars 2 Discussion

Posted by: EgonVenkman.1907

EgonVenkman.1907

There have been pretty much non-stop posts in this thread all day and yet the last “feedback” we got was 19 hours ago. Where are the devs?

Having lunch, duh!

I guess it’s taking a little longer than usual because they only wanted a couple of sandwiches but had to buy 400 of them.

Sorry to repost this, but by far the best post on this thread.

Don’t be… This is probably the only way they might even begin to understand the problem. Present them a real life scenario.

I want 1 sandwich please….
Sorry, the minimum number you can buy now is 400.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

Raids are coming to GW2!

in Guild Wars 2 Discussion

Posted by: EgonVenkman.1907

EgonVenkman.1907

Any raid easy enough for pugs to be able to accomplish with no voice communication of coordination will be too easy for competent guilds and won’t be worth the title ‘raid.’ Ideally we want content that won’t be beaten the first day it’s released.

Perhaps you should get a time machine and go back to vanilla WoW…. The sad, unfortunate truth is that there are too many people who dedicate a large portion of their life to do that exact thing; beat them day 1. It is a fact of modern mmo development that you locusts will chew through the entire content that took a year to develop in a matter of hours or days, then cry that it was too easy or you want more.

GW2 is the casual person’s mmo. It was promoted and initially designed as such. If done properly, even their Raids will reflect that. Anyone can complete the content, which means that YES, your highly specialized and dedicated team will probably burn it with no problems. Just like the teams who burn through Fractal level 50 as easier than some of us handle level 1. But the whole point of GW2 content that it is inclusive, not exclusive.

What you are really wanting is a way to justify your personal feelings that you are better than the rest of the population. You don’t really want an enjoyable experience that can be had by all, but an experience that can only be completed by the top x% of players. That line of thinking is going the way of the past. Blame us casuals all you want, but blame your own kind as well. Wildstar raids were developed precisely to cater to your mentality, but the community imploded on itself.

Your type had a chance at the hard and challenging content with Wildstar. And you proved that the hardcore community is too toxic, especially when working within your own kind.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

Raids are coming to GW2!

in Guild Wars 2 Discussion

Posted by: EgonVenkman.1907

EgonVenkman.1907

kitten I really wished ANet updated mobs, since 99% of trash mobs that melt in 1-3 seconds when under berserker DPS “Stand-spam-DPS”…

Well, hopefully the mobs in these raids are not gonna be “99% 1-3 second dead mobs vs berserker DPS”…

That is a big part of the problem with zerker in general. Unless they use other universally annoying tactics for the mobs, Beserker stats just dominate overall. Anet goes for the 1-2 hit K.O. which invalidates the need for toughness or healing mechanics that could be used to support that gameplay. They pretty much wrote themselves into a corner when they decided beserker stats was a good idea.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

Solution to fix the population imbalance

in WvW

Posted by: EgonVenkman.1907

EgonVenkman.1907

Feel free to post your thoughts, but please stay on topic and make positive, meaningful suggestions.

You can learn from mistakes too. You should learn from mistakes.

That is the problem with Anet, only want nice comments. Constructive criticism are good too, this is not kindergarten. You should understand why WvW is what it is now and is not because good decisions. Don’t repeat that please, listen the community, you repeated it AGAIN one month ago with this last, swiss style, tournament.

Don’t take this wrong, I am trying to telling you you shouldn’t repeat the same mistake over and over. Just that.

I read positive suggestions, not don’t post negative feedback. A poster above said something about the thread being over, so I think she’s just saying they are still reading it. Least that’s how I read it.

Have you not been around? Or perhaps you are undyingly optimistic. Anet has shown time and time again that they don’t really want to hear where they went wrong, but what they are doing right. They even posted a while back and went essentially into lock down mode on anyone who had anything remotely negative to say about anything on the game. Their version of “constructive criticism” is to tell them 10 things they do right with only 1 minor adjustment on how it could be better. A good example of Anet being their overbearing selves is to look at the SAB World 2 fiasco. Even the dev responsible got his hand slapped for basically admitting they screwed up.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

Map Completion - Jumping Puzzles

in Players Helping Players

Posted by: EgonVenkman.1907

EgonVenkman.1907

Learn what you can exploit in the environment. Unfortunately, many of the jumps require you to stand on the invisible ledge/hitbox that extends from the edge of a cliff. Knowing how far you can Looney Tunes walk on air before you fall is needed to get past many areas.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

Raids are coming to GW2!

in Guild Wars 2 Discussion

Posted by: EgonVenkman.1907

EgonVenkman.1907

Why do people want raids I don’t understand. Go play wow. I got this game on release because it was it’s own game.

Raids will have better armor I bet. This is going to turn into every single other mmo. I’m not a fan.

no one force u to do raids, if u dont wanna do it, just dont… why u wanna force me to play wow i dont like it, i like gw2

There are a number of problems in general with Raids, but the number one issue that will happen is Elitist;Exclusive mentality that seems to always accompany high-end content. Most people won’t do hard content for the sake of doing the content. They need rewards. Rewards good enough to keep people coming back to the content. Can’t just hand the rewards out to everyone, or they’ll just do the content once and quit. So you have difficult content that rewards the few. While those rewards may be limited to a few at first, it won’t take long before that wonderful “Gear-check” attitude creeps everywhere else. Have X this or Y that.. if not… GTFO. While an area of the game to shove those same elitist wannabes sounds good, their attitude is a dangerous virus that could easily lead this game further down the path it promised (lied) not to go before launch.

Raids can stay the heck out of the game. There are way too many ways they can go wrong, from scaling to rewards to time-sink requirements. Do we really need another game that requires 3/4 of the free time you have to complete one piece of one encounter? Do you really think they learned anything from the disastrous Wildstar “Go Gold or Quit” fiasco?

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

Super Adventure Box [merged]

in Guild Wars 2 Discussion

Posted by: EgonVenkman.1907

EgonVenkman.1907

Unless they fix the WTF difficulty they decided to go with, the SAB can stay gone. Throw the skins up for tickets and let it be. World 1 was a great simple fun distraction. World 2 made playing concert piano an easier feat.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

Communicating with you

in Guild Wars 2 Discussion

Posted by: EgonVenkman.1907

EgonVenkman.1907

I have my doubts about that as well.. but that’s the thing.. they don’t communicate about it lol , so how do I know? I can only make assumptions.

What on earth are they possibly working on that takes soo much time that they don’t want to spend much of an effort on content for WvW/sPvP?

Probably another outfit instead of armor set, for the gemstore, or anything gemstore related. Be sure to BUY BUY BUY so we can add more stuff to the gemstore.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

Stability for Don'tKnockYourselfOut achiev

in Bugs: Game, Forum, Website

Posted by: EgonVenkman.1907

EgonVenkman.1907

You have to avoid the attacks (block, evade or avoid).

I think this is more a but / issue with the mechanics behind how STABILITY actually works, but I agree a note about this would be nice in the description of the Achievement.

Block doesn’t work either. Evade/Avoid are the only ones working right now.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

Don't Knock Yourself Out Achievement

in Bugs: Game, Forum, Website

Posted by: EgonVenkman.1907

EgonVenkman.1907

Is it intended that stability is NOT working for the achievement? It prevents you from being knocked down by either the blue blobs, or the hammer attacks. However, once you are hit, even if not knocked down, it removes the qualifier for the achievement.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

HELP! Foefire's Power or Mjolnir?

in Players Helping Players

Posted by: EgonVenkman.1907

EgonVenkman.1907

Between the two; Mjolnir.

However, I prefer Genesis:
http://dulfy.net/2013/01/20/gw2-hammer-skins-gallery/#17b

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

Banned for chopping ???

in Account & Technical Support

Posted by: EgonVenkman.1907

EgonVenkman.1907

If you behave exactly like a bot (which based on my observation from farming trees) which about 99% of the farmers do, is it really that weird that you get handled like a bot?

lol. It doesn’t surprise me you defend them over this.

Perhaps they shouldn’t release content that requires farming then. It would make their job a lot easier without worrying about botting.

But I thought they don’t make grindy games…..

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

When's the wolf spawn, Anet

in Living World

Posted by: EgonVenkman.1907

EgonVenkman.1907

Why are you worried about the wolf? Anet doesn’t have time to fix your petty little bugs… They are too busy releasing RNG 1 in a million lockbox chances for the hair stylist.

Why don’t you go buy some gems to open a few boxes while they wait? Remember, you can convert your gold to gems today!

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

T6 Mats for Legendaries

in Crafting

Posted by: EgonVenkman.1907

EgonVenkman.1907

I get about 100 fine t6 mats per week without particularly farming them, which would mean about 4 months of regular gameplay for me to get my stacks for a legendary.
I think that is a reasonable timeframe.

What are you doing in game that can get those results consistently? What gaming time frame are you talking about? Unless you are investing an unusual amount of time, or are some sort of RNG demon, those results are highly questionable.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

Fossilized bugs me

in Living World

Posted by: EgonVenkman.1907

EgonVenkman.1907

…. Anyone interested in the weapons has to go out into the world and earn them themselves….

I’m not a fan of the heavy use of RNG involved in this, but I see this step as a very important one when it comes to how content is awarded to players.

So RNG is now earning the weapons. What part of RNG is the merit though? Person A opens one chest, gets a fossil. Person B opens 100 chests, nothing.

Keeping with the theme of the rest of the dry top stuff, the fossils should have been purchasable with Geodes. Still encourages playing the content, but without the kittened off community who want to kitten slap the posters in this thread crying about multiples they don’t even want.

Personally, why not add them to the TP. Anet already went stupid mode with that in regards to legendaries, defending to this day that it allows people to play “how they want” such as earning/buying gold to trade. It seems like their accountants and game design crew are now having disagreements on how to monetize their game.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

Please don't kill off Trahearne

in Living World

Posted by: EgonVenkman.1907

EgonVenkman.1907

The only reason to keep him alive at this point would be to troll the community. The overwhelming hatred of his character from the community demand his death/absence.

The best thing that could happen to him is that he comes to offer his help and is promptly picked up and killed by a vine.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

The ArenaNet Learning Curve.

in Living World

Posted by: EgonVenkman.1907

EgonVenkman.1907

Personally I think co-ordination of the dynamic events and the need to time and plan for the whole phase detracts from the open world experience. Dynamic events which occur on a timer and encourage players to “learn the map” and trigger things en mass is such a huge departure from one of the great things about dynamic events – they are dynamic!

It loses the feel of exploring the world and performing random acts of heroism and replaces it with timetables and planning.

Add to that, what is the plan for post-season 2 world? Will we only be seeing a few dedicated guild runs occasionally making T4/5/6/7/8/9 (whatever final tier will be)? Is there plans to reduce the requirements of the tiers? I doubt that, as season 3 and beyond funnel players into the next hot area, leaving a zone that can not be truly experience by the majority of players.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

*Spoilers* The Locket

in Living World

Posted by: EgonVenkman.1907

EgonVenkman.1907

Confirmed – Logan’s seed has been planted

^ You are a true poet.

But teasing aside, there has been speculation that Jennah might be pregnant in other forums—though she certainly isn’t showing yet if she is. That said, she’s a powerful mesmer and she hasn’t made many appearances since Scarlet’s attack.

And how do we not know the child isn’t a few years old already. Hidden away after Logan left his old gang to save the queen. That is what my money is on.

But why hide the child?

Political scandal. Remember, there is still a class system in play.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

Ley Line Weapons

in Living World

Posted by: EgonVenkman.1907

EgonVenkman.1907

I love the warhorn. I’m just left wondering why the pistol/rifle gets unique sounds but the weapon that is actually an instrument for sound does not.

ETA: It also continuously bums me out that all the weapons are the same ticket price. Is the staff really worth the same as the warhorn? Because I’d argue no.

Now how in the world are they supposed to adjust prices for individual preferences? It’s not like ANet is going to know ahead of time which will be most favored.

Someone playing a warrior would be much more interested in a warhorn skin than a staff. For me, the staff is the best one and the warhorn about the least.

It isn’t about looks but 1 hand vs 2 hand weapons. Instead of making 1 hands cost 1/2 a ticket, Anet would just double the price for 2 hand weapons.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

Feedback - Ambrite Weapons

in Living World

Posted by: EgonVenkman.1907

EgonVenkman.1907

Wait..really? So the chests can only have a chance of dropping the skins at T4/5? Okay, I did not know about that roadblock towards obtaining them. Sigh…they always find some way to ruin it…

That may be true or not for the fossils. It may explain the dry spell many people have when opening. But the Recipes can only be purchases at T4/T5.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

*Spoilers* The Locket

in Living World

Posted by: EgonVenkman.1907

EgonVenkman.1907

Confirmed – Logan’s seed has been planted

^ You are a true poet.

But teasing aside, there has been speculation that Jennah might be pregnant in other forums—though she certainly isn’t showing yet if she is. That said, she’s a powerful mesmer and she hasn’t made many appearances since Scarlet’s attack.

And how do we not know the child isn’t a few years old already. Hidden away after Logan left his old gang to save the queen. That is what my money is on.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

Theory: Anet trying to remove WP for Mounts?

in Living World

Posted by: EgonVenkman.1907

EgonVenkman.1907

The current map instances are pretty small and every class already has access to at least 25% speed buff, some have perma-swiftness.

The one awesome feature that WoW got right was their seamless world. Cross the entire continent without having to wait on a loading screen every 5 minutes. I’d love to do a walk across tyria, but the load screens are simply annoying. So I never explore more than absolutely necessary.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

Feedback - Ambrite Weapons

in Living World

Posted by: EgonVenkman.1907

EgonVenkman.1907

There are 2 flaws with the new ambrite weapons.

1. Fossils locked behind RNG.
2. Requires T4/T5 Dry Top. May not be a problem today, but what happens after Season 2 goes away or people loose interest?

The receipes should have been available at every level, with increasing cost to incentivize you to get T4/T5.

Locking the fossils behind RNG is just more trashy behavior by Anet. No way to work your way towards it, but a roll of the luck dice everytime. As usual, the shady RNG has some people with nothing getting mad after 100 attempts, and the blessed few who get 5 within 7 tries.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

Spoiler : Women in Refrigerator Plotline

in Living World

Posted by: EgonVenkman.1907

EgonVenkman.1907

I guess we are seeing the extremely slow progress of the writing staff. Once they get bashed over the head enough by the community they will learn how to write a compelling story.

Season 1: Almost completely non-cohesive story.
Season 2: Better cohesion, but lacking modern storytelling conventions. Almost as if the writers are stuck in 1960’s plot mode.

With the death of Belinda, and the mindset of Anet so far, we can expect the predictable grief story arc for Majory: Mourning; Revenge Mode; Push away loved ones; Almost die (again); Come to terms. Unoriginal, but Original Storytelling isn’t exactly Anet’s strong point.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

Spoiler : Women in Refrigerator Plotline

in Living World

Posted by: EgonVenkman.1907

EgonVenkman.1907

While I do somewhat agree that ‘we’ hardly had time to get acquainted, there is this thing called ‘empathy’ … I know it’s not present in all and there seems to be shortage of it in general, but it’s somewhat like imagining how somebody else might feel in a certain circumstance and based upon your own experience in similar cases feel for the other person having to go through something like this.

I will say though, that a cut scene where we got to witness her being grabbed, and ‘us’ (including Marjory and Kasmeer) being able to do nothing about it, would have been more impactful and dramatic. Now obviously you have to be sparse with active killings, they can become a ‘there is yet another’… but seeing we had seen so many tangled up already seeing it in action for this important plot twist might have been a good one to have seen it put in action.


perhaps we can see one of our group be grabbed, and given the time to rescue them, that give a nice urgency and despair moment

Redshirts in the original star trek had more time to gain empathy with them than Belinda. Not to mention for a video game crowd, this is very much the been there, done that type of hero-ing we’ve seen and done a thousand times.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

Disapointed about the Lion Chests

in Black Lion Trading Co

Posted by: EgonVenkman.1907

EgonVenkman.1907

Been key running for about 3 months now. Do it as filler content and I enjoy mixing it up a bit to see if I can do it faster (average about 20min/run). Guess I’ve opened about 150 chests since I started.

Paid off on Sunday night….Perma Bank Contract dropped.

…..so yes, I’m laughing at the joke….

So what was it like selling your soul to the RNG gods? Or did you do the sacrifice your first-born deal?

That is like someone who won a $100 million lottery telling you lotto tickets is a good investment.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

Spoiler : Women in Refrigerator Plotline

in Living World

Posted by: EgonVenkman.1907

EgonVenkman.1907

Disappointed with the story. Not like the group plot-wise needed any extra motivation to hunt a dragon. If they truly wanted emphasize the danger, they should have killed off one of the duo immediately rather than at a climax point. Killing a red shirt character is a common occurrence anymore, so any shock/motivation Anet would be expecting falls short.

Killed the character too soon for meaningful impact, but we’ll see how they play out the depressed/out for revenge angle now.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

Any luck for a profession change?

in Guild Wars 2 Discussion

Posted by: EgonVenkman.1907

EgonVenkman.1907

With all the new ways to level up, even quickly, alts shouldn’t be a problem. Though I do feel a bit of disgust, as I got all the 80s before the cool new stuff.

1. Level 20 scroll – you probably have one from your birthday gift.
2. New Level Up Books/Skill Scrolls – I currently have about 30 in my bank. Yours may vary, but that is 100% 1 free level.
3. Personal Story – Gives large amounts of xp. Go do a couple personal story levels when feeling sluggish in the 50s/60s.
4. Crafting to 400. Gives 7 levels now instead of 10, and most crafts can be done for less than 10g each. Almost like spending 1g per level.
5. Dungeon Switching – Personally don’t like this one, but to each their own. Can give almost 1 full level per run.

Unless you are a brand new player, a combination of those items and you can have a brand new 80 in just a few hours. Less if you have a bunch of books.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

gem shop vs in-game rewards

in Guild Wars 2 Discussion

Posted by: EgonVenkman.1907

EgonVenkman.1907

………
So, yes, it’s more likely that the money does not all go to NCSoft — but that the profit does. Regardless, I doubt that solid gold Humvees are the result for anyone in this chain.

References go whizzing by…..
https://www.youtube.com/watch?v=zGM8PT1eAvY&feature=kp

In general, it is the sentiment that they already make enough money to get by, and then some, only to continue on the path of fattening their wallet….

Your comments on anything above expenses going to parent company are likely spot on. I bet they operate similar to how most businesses I’ve been at…

Enter stupid buisiness logic..
Company makes product month 1.
Company ends up making enough profit to fund 10 years worth of operations.
Company doesn’t make any products month 2.
Corporate sees no new income from month 2. Sends warning.
Company makes product for month 3.
Makes even more profit than month 1, corporate mildly amused.
Company doesn’t make product month 4.
Revenues from month 4 are static/not up.
Corporate enraged. Send final warning.
Cycle repeats for undetermined length of time, eventually reducing quality for quantity of products and short term monthly revenue.

Essentially, it doesn’t matter how much you earned last month for corporate, if your company/division isn’t earning the same/more each and every month, enter pink slip/doom mode. This is unfortunately the case of too many environments in the corporate world. I suspect Anet is no different.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3

Rangers Useless in Dungeons

in Fractals, Dungeons & Raids

Posted by: EgonVenkman.1907

EgonVenkman.1907

Want to know why rangers tend to get kicked? At least with groups I play with…. It is because you don’t know how to control your pet. Pet 101 should be part of the personal story for rangers.

Offenses: (not in order of importance)
1.) Go afk while pet attacks mob….. party needs to res, but your pet is in combat with mob umpteen miles away while you are nowhere to be found.
2.) Don’t know when to leash your pet. Unnecessary aggro or screwing with stacking. I prefer not to take a ranger to COE, as they will 99% of the time either aggro the giant after the laser/door blast, or muck with the stacking against subject alpha, causing his aoe to go into hyperactive megadeath mode.
3.) Abusive knockback. Not limited to rangers, but they seem to care less about melee members. It is like a game… how long can I make the players chase the mob?
4.) WoW transfers. Ranger is not Hunter from WoW. Too many think this and play with that mentality.

Colin Johanson: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3