Showing Posts For Elan.7523:
As burst damage, with “Be Quick Or Be Killed,” you can unload three Three Round Bursts in the space of what feels like a second. It’s kinda scary how quickly you can annihilate an HP bar like that at 1500. Further, you can chain spam skill 1, which inflicts vulnerability at no initiative cost, with skill 2, which, when kneeled, immobilizes at low initiative cost. 3k hits add up fast, especially when you are perma-rooted on demand. I certainly had no issues in making mobs vanish as I saw fit.
That being said, I have two large QOL issues with it, however.
First off, Deadeye Mark, for being so important for the class, is fairly clunky to use. It has a cast time to mark, but any stolen abilities are instacast. I can’t help but feel like the mechanic would feel a lot better if this was reversed, with the mark being instant and the stolen skill having a cast time. Further, the loss of stolen skills when it refreshes is extremely unfortunate.
The second is in relation to the rate of malice gain. It just feels to build too slowly. Most mobs could be burst down when at 2-3 stacks of malice, and then the whole thing resets at their death. This means big payoff skills and traits that work (or work best at) at full stacks don’t get to be fully utilized most of the time. For example, Death’s Judgement is barely touched against most mobs because the damage isn’t worth it for the initiative cost until you are at full stacks, but at the point you could use it the target is typically dead. Similarly, the trait Perfectionist, which triggers boons at full stacks, likewise fails to proc often due to a lack of malice.
If the malice was gained a bit faster by default, or if malice stacks degraded as opposed to totally being deleted upon the death of your target or reset of the Deadeye’s Mark, there would be far more utility in the malice system. As is, usually your targets die before you can capitalize on it and all stacks vanish.
My feedback is limited to two QOL issues with it.
First off, Deadeye Mark, for being so important for the class, is fairly clunky to use. It has a cast time to mark, but any stolen abilities are instacast. I can’t help but feel like the mechanic would feel a lot better if this was reversed, with the mark being instant and the stolen skill having a cast time. Further, the loss of stolen skills when it refreshes is extremely unfortunate.
The second is in relation to the rate of malice gain. It just feels to build too slowly. Most mobs could be burst down when at 2-3 stacks of malice, and then the whole thing resets at their death. This means big payoff skills and traits that work (or work best at) at full stacks don’t get to be fully utilized most of the time. For example, Death’s Judgement is barely touched against most mobs because the damage isn’t worth it for the initiative cost until you are at full stacks, but at the point you could use it the target is typically dead. Similarly, the trait Perfectionist, which triggers boons at full stacks, likewise fails to proc often due to a lack of malice.
If the malice was gained a bit faster by default, or if malice stacks degraded as opposed to totally being deleted upon the death of your target or reset of the Deadeye’s Mark, there would be far more utility in the malice system. As is, usually your targets die before you can capitalize on it and all stacks vanish.
Been a while since I posted an update on my thief’s look. It’s changed a little, but not a ton. Colors shifted, weapons changed, and a couple armor parts have been swapped out. Even have a Predator on standby. Just in case I can finally use the rifle on him some day.
Elan Axisaver.
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If they go pure power, high damage, high spike, it could potentially be a problem. I mean, base thief can be slippery enough as is. On the other hand, if they go control based with it, a la sword except with extreme range, at the sacrifice of raw gobstopping power (outside of, perhaps, an out of stealth killshot), you could have something magical.
Imagine, a 1500 rifle that could lay down a line of caltrops, denying a strip of ground to walk on? An honest to god knockback attack to help the thief maintain range? Shots that cripple or chill to slow their targets? One higher rate of fire attack would be nice, and a piercing AA skill would be welcome. However, the idea of a long range high damage build, let alone on a mobile class like thief would be a problem. Going for CONTROL, however, means you can leverage the range to limit your enemy’s mobility as opposed to just lololoneshoting people.
I greatly enjoyed the old control sword setup precisely because it was raw control. If I could get control at range? Oh my. I’d be happy!
Oh. A-my. A-god. Thank you much, Gaile!
Yeah…. We cannot even make one right now, Gaile. The blocking issue is that the Exalted Vendor does NOT allow us to purchase Sheets of Aurillium, which we need in order to follow the steps to make several collection items, including the Ingots.
Yep. Still borked. What gives?
My issue is timegating. Timegating creates an unnatural delay in progress, independent of skill or difficulty. It simply delays things when you might have already obtained everything else you need to progress. Does it make me log in every day? Sure. Does it make me want to keep playing after I obtain it?
No. No it does not.
I find being FORCED to log in on arenanet’s schedule to get the precursor done as soon as possible, regardless of any prior preparation, farming, and leveling I have accomplished only serves to make me not want to log in at all. I grudgingly log in because I need to, then leave the game as soon as I can because of the awful taste in my mouth it provides.
Difficulty, I am good with. A collection quest I am good with and actually like. But time gating? A forced, flat out brick wall with no flavor, no real context, no anything but still an absolute? That turns me off. It actually lowers my enjoyment of the game.
I already did my farming. I already did my effort. I already have the materials. Let me make some actual progress towards my goal instead of stonewalling me.
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FYI: The recipe guy with the raven staff has a karma option. He sells the quartz vial/charged version of the quartz vial once you obtain them. It is the only part of the weapon that seems to require quartz.
In other words, it doesn’t look like quartz will be an issue outside of the initial 5 required. However, until the Aurilium Sheet bug is fixed so that people can actually, ya know, purchase it… we won’t be able to finish Astralaria yet. :\
I am curious to know if the superheated orb will be reusable per meteorite ingot craft or not. If not, there’s a good chance, given all the other materials seem to be in the karma list the vendor offers, that you can simply reacquire it for a little over 1,000 karma once it is used.
Edit for Screencaps:
http://imgur.com/XLjhO8I.png
http://i.imgur.com/lX781cj.png
http://i.imgur.com/w8leFJQ.png
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sPvP experiences: Catch a squishy class on the backfoot and they’re done, if your main hand is sword. Sword/Shield is fantastic because it offers the spike of UA and the defensive functions and heal of the shield. Shiro/Herald legends in play for that. Not even stealth is an option with Glint form up. It’s kinda scary.
WvW experiences: Roaming was amusing with perma-swiftness from Glint, and it can engage easily enough. Getting OUT of a fight, OTOH, is extremely hard unless you have shiro form and an exit mob targeted to phase traversal to. In a zerg, swapping to hammer and just smacking 1 and 2 is enough to cut lines in the enemy formation. Got into a zerg vs zerg fight, and every time I hit 2 on hammer, I saw people fall down clear through their lines. It hits stupidly hard at long range.
Bonus: Dungeon runs or fractals, Herald was amazing to have. Every group I popped into with it felt like I was providing tangible benefits through boon generation as well as through damage output.
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Pariah Axisdirge. Revenant of the Axis warband. Like all my Charr, it uses technology to either mimic, stabilize, or augment magical capabilities. In this case, he is a fractal copy of a deceased warband member, and the armor stabilizes him in the ‘real’ world outside of the mists. The only thing his look is missing is the fractal sword, but I should get that soon enough.
Like Taku.6352 above, I’m also excited to finally have a heavy class I enjoy playing.
Full album here:
http://imgur.com/a/3MiQhSnippets attached
O.o What armor are you using? I gotta have that.
Hahah! Glad ya like it. Mistward chest, Whispers shoulders, Carapace boots, Aetherblade legs and gloves. Resplendent curtain for the helm.
All my Charr are tech themed. In this case, the Revenant is dead in our perceived universe. Was dead. But fractals being copies of actual or alternate realities or events, a version of reality existed where everyone BUT the character died in the warband, and the armor stabilizes him in his non-native reality outside of the fractals.
As a bonus, the suit emits hardlight holograms for the shield and hammer, derrived from Scarlet’s tech. Yes, I also have Eidolon ready to go to fit that end. The armor is only part of the final look’s equation. :P
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Tomes of Knowledge? Check
Ascended Armor? Check
Ascended Trinkets? Check
Ascended Sword? Check
Ascended Axe? Check
Ascended Hammer? Check
Ascended Staff? Check
Ascended Shield? Check
Ascended Harpoon? Check
Ascended Backpiece? Check
Full Bag Complement? CheckSigils and Runs? Check
Agony Infusions? Check
Infused Upgrade? CheckFoefire’s Power? Check
Eidolon? Check
Fractal Axe? Check
Fractal Spear? Check
Fractal Sword? Nope.I really do wish they’d give us the Eternal Blade Sword skin from the living story episode. :\
I’m going to rip my Warrior’s gears directly and attach them on my new Revenant
I do need to make Ascended shield and axe though :/
All my Guardian gear is going directly to the rev, won’t even need to change sigils. Gonna be awesome
Quoteception starting here. XD I actually had to craft all new ascended gear for mine, as I had no prior heavy class aside from a JP chest opener warrior. Got lucky with FoTM with a free set of pants, chest, and sword. With changes to FoTM, it might potentially be worth running to entice lady luck for some free ascended gear for your missing weapons.
Only missing an ascended Mace and a second ascended Sword (which given I dislike sword OH anyways, might not get). Don’t currently have the armor to support a condi build that the Mace syncs with, however, so that’s a low priority.
Scary how much net worth my Revenant has even before its creation, though. Full ascended armor, most ascended weapons, plus some seriously expensive skins unlocked – including Jormag’s Breath just in case the fractal sword doesn’t fit enough. Oh boy!
Fractal Sword? Nope.
cough dropped yesterday cough
anyway fear not, with hot you will be able to buy it right away. Save those pristines! ^ _ ^
Yep yep. Sitting on quite a few to redeem. Been F50 for a while now (not counting back before Fractured Update, where I was maximum FLevel at the time then too, before that roll back. -_- ) That sword skin will be mine!
Tomes of Knowledge? Check
Ascended Armor? Check
Ascended Trinkets? Check
Ascended Sword? Check
Ascended Axe? Check
Ascended Hammer? Check
Ascended Staff? Check
Ascended Shield? Check
Ascended Harpoon? Check
Ascended Backpiece? Check
Full Bag Complement? Check
Sigils and Runs? Check
Agony Infusions? Check
Infused Upgrade? Check
Foefire’s Power? Check
Eidolon? Check
Fractal Axe? Check
Fractal Spear? Check
Fractal Sword? Nope.
I really do wish they’d give us the Eternal Blade Sword skin from the living story episode. :\
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In my opinion Revenant is turning out into something I wish to not play at all, unlike the reaper (so much more fun)
1 crucial problem for me is the skills which Drain your Energy, while i get why they leave you useless in a fight – Impossible odds – use that in a team fight and you’re dead, yes you pack a bit of a punch but you’ve drained so much energy that you cant do anything else but spam 1,- Unless thats what it was intended for then its fine – or if you’re lucky and have your legendary off Cd (even then you’ve switched out with low hp or whatnot and still die)
Eitherway i think the skills which drain your energy need to be re looked at. Right now they either not used often or cause deaths.
Mmhm. Right now, Revenant has not one but TWO limiters on skill use. Cooldowns AND energy. If offensive skills had no energy cost but used cooldowns only, that would make energy management a lot easier with the bigger utility skills which, IMO, is a good thing. Alternatively, if they are to use energy, then go the way they did with the Thief and do away with cooldowns on attack skills altogether. This would also be extremely fun, but the energy cost for all the utilities and attacks would need to be looked at closely.
Pariah Axisdirge. Revenant of the Axis warband. Like all my Charr, it uses technology to either mimic, stabilize, or augment magical capabilities. In this case, he is a fractal copy of a deceased warband member, and the armor stabilizes him in the ‘real’ world outside of the mists. The only thing his look is missing is the fractal sword, but I should get that soon enough.
Like Taku.6352 above, I’m also excited to finally have a heavy class I enjoy playing.
Full album here:
http://imgur.com/a/3MiQh
Snippets attached
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I’d recommend making the Shiro heal an instacast, then. That way you can pop it mid animation without canceling anything and/or lowering the cooldown a smidge. If they also increase the amount of life stolen from vulnerable target trait, the sustainable healing of the Rev would go up enough to partially compensate for the heal over time nature of it all. Especially if Sword 3 and Hammer 2 get a proper evade frame.
Otherwise, I am really, really in love with how the revenant feels.
Frankly, I love two things about the Revenant:
1) That it is such a blast to play
2) That the problems people have with it are more or less universally agreed upon
Those being the mediocre Shiro heal and the total lack of an evade frame for Sword 3 and Hammer 3.
Aside from those two gripes, however, I am absolutely loving the Revenant. Having a toggle weapon AND legend makes for an interesting mix and match on the fly gameplay feel. It is nearly as mobile as a thief, between Sword/Axe 4 and Shiro 8. Hits pretty hard with full Berserker gear, and brings its own utility to parties in group events. Spamming Jalis 0, for example, was really increasing my party’s survivability in fights, and the stability spam is crazy good. I could definitely see it having a place in PvE groups because of that. The passive +150 ferocity to allies doesn’t hurt, either!
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I suppose I could give my feedback pretty succinctly:
With full zerk, the physical damage ratios across all the weapons was pathetic. No Shiro yet, I know, but I am talking ratios on the weapons themselves. Plus, traits no longer give stats, just modifiers. It all felt like a wet noodle, regardless of the weapons used.
With full condi, the condition damage still felt anemic. It just wasn’t putting out conditions fast enough or hard enough to feel worthwhile, and made the loss of direct damage all the more hard felt.
In both cases, it felt like, with no healing power at all, the passive healing amount was too high.
In addition, the cast times on the Axe/Mace skills felt excessively long for skills 2 and 4, which made chaining them together on a moving enemy … ineffective at best. Just too clunky to allow for effective – or satisfying – combos.
I also have a problem with how extreme each Specialization line focuses on a given weapon. What if you like the play style of Staff but have no desire to put any points in Salvation, or, even worse, put points in other, more directly damaging trait lines like the Mallyx one but don’t want to use Axe/Mace? It is extremely limiting on a class that is already going to be limited with unswappable weapons and only two legends available at any time.
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Charr Thief right here.
Yes, charr are big, but people forget they are also cat-like. Most cats STALK their prey. The only brute force part is when they actually get to the target and put it down. Otherwise, felines will stalk their prey, stay downwind to avoid detection, stay low to stay invisible, and otherwise sneak up on their prey. The only weird thing is CHarr being depicted as rough brutes. :P
Still seems like the critical damage will be low, however. Literally nothing on the example build magnifies the critical damage output. A high power with a crit on swap option seems like more of a sustained damage setup vs a spike damage setup, unless that was your goal in the first place.
To be fair, as a disclaimer I am not a dagger/dagger thief (except on certain rare situations). I mainhand sword, generally speaking. By and large, I just plain ignore the power line, as I hit plenty hard enough without it, and usually run a 0/30/20/20/0 setup. It is probably not minmaxed or ideal, but it works both in PvE and WvW so I cannot complain.
Something like this would grant you mug and increased back/side damage, but it would be at the cost of vitality. That said, you end up with a lot of condition removal and blind on stealth.
Or
5% less damage from the back or sides, but you have about 1000 more HP and easy access to swiftness and a huge speed boost. Can even trade out some trinkets for more Zerker if you really wanted to.
The likely reason you’re looking for is that Critical Strikes is extremely important. The massive backstab crits dagger dagger is known for hinge off of critical hits. Ignoring Critical Strikes means that not only is your base precision lower than it would be normally, but you also fail to have either the Executioner or Hidden Killer traits (of which, it is arguable which one is better to have – though I personally prefer executioner). On top of which, any crits you do have won’t hit very hard since you also give up your Critical Hit Damage modifier bonus from ignoring Critical Strikes.
That said, having 10 points in power for MUG is not uncommon, as it is extra initial burst and a pocket heal.
I agree, Pixel That bothers the heck out of me. I understand it is supposed to be a big facility, but it looks like a totally different one. I see no connection whatsoever to the Fractal version of the reactor.
Yeah, that sounds about right. A 50% increase in speed would be far too much, but a 33% increase seems about right. It also favors both the POWER and the CONDITION DAMAGE aspects of the weapon, as opposed to buffing the bleeds (either in duration or number) or buffing the damage scaling of the weapon. The feel of the skill is what bothers me right now, more than the damage – not that I am happy with that either, but if it attacked faster than shortbow’s skill 1, I think it would work out alright.
Honestly, I like skill 2 as it stands now. Skill 1, on the other hand… The rate of fire on the skill feels slow. If skill 1 fired faster, it would make the whole set feel better IMO.
I like the Magitech chest piece. However, the shoulder pads are extremely bulky as usual, and the leg and foot textures are stretched. The arm model of the set is ugly IMO. The back of the chest piece has stretched textures, but it still looks better than most of how our back items sit or float on us, so I rather have slightly stretched textures there instead of the terribly mounted back items.
However, it looks great in a mixed set:
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Cats do fine without tails. So they wouldn’t be “imbalanced” without one. They just happen to have “more balance” with it. Which means that a tail-less charr would have similar balancing issues as any tail-less humanoid. So by human standards, they are at no balance disadvantage because they can extend their arms to shift weight in order to maintain balance. But by charr standards, they would be at a disadvantage because having a tail negates the need to extend their arms in order to shift weight while maintaining balance.
I would hazard that they would have difficulty standing upright without a tail. Perhaps something that could be somewhat overcome with practice, but a normal cat gets over it easier because they are always on all four. Balancing on two legs is hard, let alone moving on them, and the charr body plan looks front heavy without a tail to act as counterweight.
Big cats, like Lions, Tigers, etc, can purr, but only when exhaling. Other cats, like the Cougar, Lynx, common housecat, etc, can purr both exhaling and inhaling. Conversely, the latter group cannot roar. They can scream, they can howl, they can growl but are not capable of actually roaring. Incidentally, ever hear a cougar go meow? Absolutely hilarious. However, given our Charr can roar (/threaten), they probably have a setup more along the lines of the big cats, and would probably only be capable of purring on the exhale.
As for dexterity, retractable claws. I personally find it a little odd they are modeled as always exposed, though. One would expect they would be protectively sheathed most of the time.
Additional behaviour from lore: Charr suffer from a compulsive, instinctual need to shake off water once they get onto land, like how a dog shakes off water. At least, this was a behavioural point that was constantly, constantly referenced in the Sea of Sorrows book.
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WTB fractal themed armor skins purchased with pristines. >_>
Dredge Fractal.
Shadow Refuge.
You are most welcome.
Long version? I do not see it really impacting the classes any more than it does now. It depends on how the leaderboards are set up, but given the random nature of the shards you get, a full zerk warrior setup may work well for one fractal but be utterly decimated in another.
I say this as someone who cleared to 48 on a thief, who has run plenty of 48s with necros, engineers, and rangers, or even a second Thief , let alone the other classes. In fact, having a Ranger or an Elementalist was extremely useful for 48’s on the Jade Maw before the ascended weapons came out. Why? Waterfields and a thief’s shortbow blast finisher spam actually kept the party alive through the Maw’s agony. No need to resort to weird tricks to do so, just waterfield and blast blast blast.
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Used it this morning to blow up a zerg attacking a fort in WvW. Worked fine for me. o_0
Incidentally, I feel like it is such an under-appreciated skill. Charrzooka 5 is like having your own personal siege weapon. Get in range, cast, back out, and watch the hilarity.
Never play Ranger underwater. You’ll start crying every time you play Thief underwater afterwards. A lot of classes have terrible underwater skills and options, but thief is up there near or on the top of the list of classes that really suffer for it.
Well, comparing anything to Warriors is a bad idea. Much grumbling surrounds warriors, and I will leave it at that.
The focus on single target DPS is probably the problem here. That, and condition thieves, while they can work with an extremely specialized build set or two, tend to be a bit on the underwhelming side in my experience. Try a Sword mainhand, slap on blind on stealth, and you can take on three mobs at a time, alternating with CnD from Dagger Offhand and skill 1 Sword with very steady DPS. Very low initiative requirements, and Sword offers superior long term DPS to Dagger IMO. Alternatively, going Pistol offhand with Sword main, you can rush up to enemy mob clumps, pop Black Powder, and spam pistol whip inside the blind zone to your hearts content – it just does not work particularly well outside of PvE and eats initiative. Dagger is all about the burst damage whereas sword is about the slower, sustained damage game.
As for ranged approach, if you go pistols you want the ricochet trait. Otherwise, it is also a single target weapon system and you can get more bang for your buck out of shortbow. You can agro an entire pack and ground target Cluster Bomb behind you as you run to kill off swarms of enemies pretty easily, assuming they are melee only mobs.
My thief, Elan Axisaver. With the gasmask finally available, it all but completes my character’s look.
Now I just need a stun stick or taser or something for a Dagger skin, and maybe, maybe some new pants.
I knew when I saw the raw datamined skin on reddit I needed it. Needed it to all but complete my look.
So worth the five hour blitz through the Tower of Nightmares.
What is that on your back?
The Magitech chest has a back piece built in. Textures are a little stretched on Charr, but it does not float or move randomly like all the other back items do.
Here is a view all the way around the character for you to see clearly.
Here would be mine. Elan Axisaver, Charr pilot of Ash Legion.
Nice pics, and I’m gonna go with the safe assumption that he is a thief? cuz i don’t see a pet…
That would be correct, sir. Wild animals are not permitted on the aircraft. They refuse to keep the tray tables in the up and locked position.
You can also get JUST Rox in a Nightmare Chamber. With Frostbite, of course.
I knew when I saw the raw datamined skin on reddit I needed it. Needed it to all but complete my look.
So worth the five hour blitz through the Tower of Nightmares.
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Absolutely love the Charrzookah in WvW zergfests. Stopped an attack on an outpost/keep almost single handedly with it. They clumped up, and I hit skill 5. People went down or got extremely near to it. They didn’t learn not to clump until the second time I tapped 5. The two others in the outpost with me exploited the crippling damage beautifully.
As for Artillery, only used it once, and that was to escape from a zerg. Planted it in front of me, and ran through it as a zerg chased. Put them all in attack mode and slowed them down enough to get away. PvE wise, I have never, and will never foreseeably, use it.
T3 leather boots look decent, and functional. The metal plated toe talons and shield seem functional. A cross between metal boot and sandal. The only odd thing is that for some reason they have a red line on them where two surfaces connect.
Elan Axisaver of the Axis warband, Ash Legion thief. Last confirmed survivor of the Axis warband. (The rest were Charr from my former guildmates, who have since quit.)
I’d say 3/10…absolutely not my taste, the gloves dont really fit the rest… But the gears on core somehow fit to engineer.
My warrior: https://d1ej19d7kwigfi.cloudfront.net/uploads/forum_attachment/file/5354/1e12e12.PNG
Not a fan of the wings. At all. It looks funky on any Charr, IMO, and, worse, doesn’t really work with your color scheme. That said, ignoring the wings, the set looks good. A non-spike encrusted heavy Charr. My only armor gripe, backpiece aside, is the color you chose for the gloves. I imagine you did that to attempt to bring the back piece into line with the rest of the set, but it doesn’t really work. Not for me, anyways. In my opinion, it would look better hidden, or replaced with either a quiver or capacitor.
Overall, I would give it a 7/10. It’s close to looking good (to me, as it is subjective), but not quite there yet.
What pistol is that =o
Aetherized pistols. The sight pops up, and they revolve and steam when unsheathed.
I did some minor updates to my character that change the look enough to warrant another post. Swapped the Svanir shoulderpad out with Noble Shoulderpads and tweaked the colors so they are compatible with both Fractal weapons and Bolt – the latter of which I am still just one precursor away from obtaining. >_<
…the charr looked more advanced in terms of war technology…
Charr society is entirely about war though, so it’s a given that they would appear deficient in every other technological aspect.
Important to stress “appear,” however, as the Charr also developed the printing press, and quite a few IRL technological advancements and inventions were generated either directly by or through an offshoot of military technology. Microwaves, for example. Really, it is hard to determine just how much technological advancement the Charr have outside of the war machine as we only ever deal with them from the perspective of a soldier.
Magically, the Asura magitech is beyond others. Physically, the mechanical work of the Charr is beyond others. Magic allows for “shortcuts” in effective technology, whereas the mechanical won’t fail if it is exposed to an area where there is no magic whatsoever. Asuran magic allows for robots without cogs, wheels, circuits, etc. As opposed to a real robot with servos and gears and whatnots.
The look is good. Simple, but nice. My only gripe with it is that it lacks character, but that can come through minor changes to the overall armor layout. A fancy hat, or special gloves or chest, etc.
6/10
Been a while since I last showed off my Charr thief. He’s back, with a fresh new look. As soon as I get Zap, Bolt will be in his possession, and to celebrate that eventuality, a new look was called for.
Parts used:
Determination Headband
Magitech Chest
HotW Legs and Shoulder
CoE Gloves
Charr T3 Boots
Dyes used:
Brook
Abyss
Celestial
Black
Mithril
Blue Sky
In Tyria, you can never be entirely sure where you will end up. Especially as a Durmand Priory representative.
Not sure which to rate, but the more serious looking one looks like the top one. Very professional looking. Clean cut. Actually makes me think he is in a dress uniform of some sort. 7/10, only because while the ensemble goes together well, it feels… I donno, sterile somehow.
This one is mine. Less thief, more scout. I was aiming to reduce the amount of bulk in his overall appearance, though the Molten gloves were too good to pass up!