http://www.youtube.com/EPEquinox
http://www.youtube.com/EPEquinox
Thanks for re-opening the thread, moderators.
Also, I’d like to point out that GvGs don’t need to be 20v20. 20v20 creates a pretty large barrier-to-entry for a lot of guilds, not only in recruiting enough people to have a reasonable composition on any given night, but also recruiting enough GOOD players to put into that roster or trying to train a large group of people to all be able to compete. The skillcap in GvGs has definitely risen dramatically over the past year with the meta shifts and being a decent player doesn’t always cut it, and I believe this is especially prevalent in a 20v20 GvG.
One of the main reasons I feel like guilds still do 20v20’s is because they’re still following in the footsteps of old guilds and as guilds continue to make the demand of “we won’t do less than 20’s,” it’s only continuing to force this mindset that 20v20 is the only size that matters for GvG.
Plus, with the average player skill increasing over the years and the mindsets of players changing from spamming AoEs to focusing single targets, the concentration of damage with 20 players compared to something the size of 15 is a big difference.
I think a 20v20 option is fine, and there are valid reasons to prefer it to 15v15 and especially 10v10. Playstyles are very different between the three roster sizes, and preferring one to another is alright.
That said, I think everyone should be open-minded about smaller roster sizes, possibly even 8v8 or 12v12 to give other examples, if you are going to expect a positive response, or possibly even a response to this at all.
That’s my two cents. Getting support for the gamemode is more important to me than the size of it, so whether it’s 20v20, 12v12, 15v15, or whatever isn’t as important to me as just HAVING the official support, and I encourage everyone to approach this with a similar mindset.
http://www.youtube.com/EPEquinox
Also, there were 1,000+ viewers for other GvGs like EP vs ST, and Scnd vs VII, and I had thousands of views on the EP vs Agg upset video from years ago. Talk about hype.
And of course, GvG Showdown, which can still be searched for on YouTube was a huge deal back in the day.
-waves from Tier 8-
Hello Anet. GvG is even popular down here in Bronze Tier!
[VOX] vs. [SN] 2/10/2015 (4 – 1)
[VOX] vs. [HK] 2/17/2015 (1 – 4)
[VOX] vs. [Jynx] 2/19/2015 (1 – 4)
[Bard] vs. [Maki] 2/20/2015 (0 – 3)
[VNG] vs. [Jynx] 2/25/2015 (8 – 1)
[Jynx] vs. [VOX] 3/3/2015 (8 – 3)
[VOX] vs. [DoD] 3/12/2015 (1 – 4)
[Krew] vs. [Jynx] 3/21/2015 (2 – 1)
[SL] vs. [BAT] 3/22/2015 (6 – 0)
[HT] vs. [Jynx] 3/23/2015 (0 – 6)
[VNG] vs. [Jynx] 3/29/2015 (8 – 2)
[vox] vs. [BAT] 3/30/2015 (5 – 0)
[SL] vs. [ALS] 3/30/2015 (3 – 0)
[MOA] vs. [Phnx] 3/31/2015 (7 – 3)
[Jynx] vs. [Phnx] 4/5/2015
[HK] vs. [Noop] 4/6/2015 (5 – 1)
[Krew] vs. [Jynx] 4/7/2015 (9 – 4)
[NK] vs. [Jynx] 4/7/2015 (10 – 3)
[Jynx] vs. [Phnx] 4/12/2015
[vox] vs. [BAT] 4/13/2015 (5 – 0)
[vox] vs. [ALS] 4/13/2015 (5 – 0)
[Noop] vs. [HK] 4/24/15 (3 – 0)
[MOA] vs. [SA] 4/24/2015 (3 – 0)
[Krew] vs. [Jynx] 4/26/15 (2 – 3)
[Noop] vs. [Jynx] 4/26/15 (8 – 3)I could go on, but I think you get the point.
This makes me sad because there are so many guilds outside of the tiers we’re stuck in. People are constantly feeling like GvG is dead and there’s nothing to fight. The truth is that we simply can’t fight all the guilds that do exist, but outside of our tier. I want to one day fight your guilds under the tag [EP]. Here’s hoping ArenaNet implements something to make that a possibility.
http://www.youtube.com/EPEquinox
This is a bug, not a feature, Bran. I’m not asking for a nerf: I’m asking for this to be patched like it should have been 9 months ago, or at least for ArenaNet to admit they intended to imbalance their game.
http://www.youtube.com/EPEquinox
Wait, are you two serious or trolling me? I have a feeling you’re just trolling by trying to justify why the class is broken so ArenaNet never fixes it because then the game would actually present a challenge to you again. That the only scenario that your posts can be taken seriously. And though I refuse to believe either of you are actually serious and are solely hoping that ArenaNet is deterred from fixing it by taking your fallacious replies seriously, I must still respond as though you are being serious.
While it is true that projectiles with an arching motion can travel farther than intended, which is especially noticeable when you have a vertical advantage on any enemy, going 500 range beyond what the skills and traits indicate even when on even ground can not be intended. In the case of the screenshot, it was actually something like 2100 range, and on the same elevation as the training golem, it was 2000 range.
I’ll also remind you that the behavior of projectiles you’re suggesting to justify the bug I’m pointing out in my post does not apply to any other projectile in the game, at least not to the degree you think it should. My question in this post is rhetorical in case you didn’t figure that out.
This is a game. Not real life. You’re SUPPOSED to have limitations. That’s what BALANCE is. And Balance, dear children, is what makes content challenging and what gives PvP an even playing field for all parties involved.
The tooltip is not there to tell you when your character will stop autoattacking: it’s there to tell you your limitations. The red bar underneath your rapidfire and autoattack, which by the way also hit from the same ridiculous range, is to indicate when you are out of range of your target, not when you will stop autoattacking, which should immediately prove your assumption wrong. Why? Because that’s how it behaves with skills that require you to actually be in range to hit your target, such as Steal or basically any other ability in the game.
Something I noticed while testing this bug that should also convince anyone that the range you get from Eagle Eye longbow is unintended is that when I shoot the golem at that range, both the golem and I break combat before the next arrow lands, which should very clearly indicate that you have no business dealing damage or putting yourself and the target in combat from that distance in the first place.
Also, no, it is not blocked by small rocks on the ground because the hitbox on arrows is not ground-based like some projectiles such as Spectral Grasp.
http://www.youtube.com/EPEquinox
Inb4 it’s the underside of your shoes (would not be surprised, as it does exist on other armors)
Also hoping it’s the fiery effect, though I have no expectations.
http://www.youtube.com/EPEquinox
Thanks for targeting small snippets of my overall statements and replying, you guys really caught on to what I was saying perfectly and provided valid and useful feedback.
Just kidding.
Because Foot in the Grave is an on-demand 3s stability …
I know what the trait does, but I don’t see how it is in any way related to channeled skills being interrupted when leaving DS.
Flow, I explained perfectly why the short duration and cooldown of Foot in the Grave necessitated another method of stopping a necromancer DS stomping for the sake of balance, which is getting them to 0 Life Force to interrupt the stomp. However, this intended balance made it so that all animations are interrupted at the end of Death Shroud, which I think was an awful mistake on their part and not worth the trade-off for necromancers.
It shuts down so many traits centered around our Death Shroud skills.
Transfusion is really the only trait affected by this change. Then again, this trait was only ever used in some MM builds, so I really couldn’t care less.
That was just an example of how the change imposed limitations on the class and how it could utilize a trait in a unique way. Life Blast traits are affected as well.
Depending on how much life force you can expect to regen between the times you go into death shroud, the less life force you generate, the larger the impact of the nerf.
No it isn’t. Regardless of how much lf you have, you’ll always be able to do just one Life Blast less than before the nerf. And btw, are we talking PvE here? Because that’s pretty much the only place where you can free cast Life Blasts until your life force runs out.
Also, a single stack of might and vuln from Reaper’s Might and Unyielding Blast is not a big deal.
It is a big deal, and the damage from that Life Blast being lost is also a big deal. 1 Life blast out of how many life blasts you could expect to land during a Death Shroud rotation being lost creates a percentage of DPS lost. If you could expect to land 5 prior to the nerf, then you lost 1/5 of your life blasts, which is 20% of your DPS, after the nerf. If you could expect to land more or less, that percentage changes.
In 1v1…
I’m just going to stop right there.
This, in my earnest opinion, completely invalidates any argument you make. Until ArenaNet implements a “dueling” mechanic (and subsequently re-balances the entire game), you enter such matches at your own risk and acknowledge they may be grossly unbalanced, for or against your favor.
I said “In 1v1’s, quite often,” but I also went on to explain that it could happen regularly in any gamemode. I’ve played the class long enough to understand the ramifications of the change. I don’t expect them to balance the game around duels. That just happens to be what I was doing when I noticed the issue after coming back to the game briefly after quitting two months ago.
However, I would like to point out that 5v5 does not mean all fights in sPvP are 5 players vs. 5 players. Often, there are 1v1, 2v2, or 1v2 fights happening in a map, and this nerf made power necros even less noticeable in small skirmishes. The lack of a Life Transfer as your LF runs out is pretty huge since necromancers are often prioritized over other targets for our high threat, low survivability playstyle. Building and maintaining Life Force under pressure is difficult, and the change made the LF you manage to build up far less impactful.
EDIT: Fixed a quotation by Sors Immani
http://www.youtube.com/EPEquinox
(edited by Equinox.4195)
To clarify, I understand why you would want to end a revive or stomping animation when Death Shroud ends because of the Foot in the Grave trait
Foot in the Grave? Why?
Because Foot in the Grave is an on-demand 3s stability for a guaranteed stomp. It is specifically powerful for stomping because its duration is just long enough to be useful and on a cooldown that’s short enough to essentially always be available when you need it. You essentially can’t stop the necromancer with CC unless you save a boonstrip specifically for that necro when they go for the DS Stomp. They’d have to allow people to burst the necromancer out of the stomp for the sake of balance.
I would find removing the ability to stomp/rez while in DS HIGHLY preferable along with the animation interruption when DS ends.
Really? Imo DS interaction was the best change we got in a long time. Don’t get me wrong, interrupting channels when lf runs out was yet another unnecessary nerf, but are you really more often in that specific situation than rezzing or stomping someone in DS?
In 1v1 on a power necromancer, yes quite often, but even outside of that, it is a glaring issue. Leaving death shroud with a final life blast or ending it with a Life Transfer so you generate enough life force to already know you can go into Death Shroud again the next time it’s off CD are important. Instead, I’m forced to either drop DS when I think it’s almost ended, or have a full second of my time wasted doing nothing, which is a huge window of time.
It’s a pretty hard nerf to our core class mechanic. It shuts down so many traits centered around our Death Shroud skills. If you’ve ever played around with the Transfusion trait, it used to be possible to heal yourself with it when you get damaged out of Death Shroud because the channel continues. That has been taken away, which is rather sad. I don’t really use that trait anymore, but it was an interesting mechanic. That’s one less might stack from Reaper’s Might than before, and for builds using Unyielding Blast, you just lost a percentage of your piercing DPS and a couple more vulnerability stacks from not being able to land that last life blast. Depending on how much life force you can expect to regen between the times you go into death shroud, the less life force you generate, the larger the impact of the nerf.
http://www.youtube.com/EPEquinox
Please take back the stomp/rez changes to Death Shroud and take this awful mechanic that interrupts any skills I cast in Death Shroud when it ends back with them. It’s not worth it. I would MUCH rather be able to exit DS while still channeling a life blast or a life transfer than to have DS stomp/rez solely under the condition that I don’t get bursted down to 0 Life Force.
I was thinking about jumping back into the game every now and then to do 1v1’s in the Obsidian Sanctum on my power necro, but this change to necro is utterly ridiculous. Yet again, you have convinced me not to bother playing your game.
To clarify, I understand why you would want to end a revive or stomping animation when Death Shroud ends because of the Foot in the Grave trait, but to include all animations in that condition such as Life Blast and Life Transfer, as well as the very brief casting animations on Tainted Shackles and Dark Path, is unreasonable. If you can’t find a way to isolate the revive and stomp animations, I would find removing the ability to stomp/rez while in DS HIGHLY preferable along with the animation interruption when DS ends.
Please please please please please please please please please for the love of Grenth change this asap
http://www.youtube.com/EPEquinox
(edited by Equinox.4195)
…Really???. This video is a month old. When this video hit the forums, the forums pretty much exploded – with everyone (vets mostly) venting their frustration at Anet for lack of content.
Sorry OP, but this post looked more like a shameless plugin in for your YT channel :/.
I’m well aware. Like I said, I’ve been busy, but I planned this video a long time ago.
I’m sharing a video with people, not my Youtube channel. At no point in this post, my video, or even the video description, did I ask anyone to like, comment, or subscribe. I don’t care. I don’t make videos for teh youtubez moneyz or some shallow, self-gratifying fanbase of nerds.
Sorry if you didn’t enjoy the video, but a lot of people I know did and I enjoyed making it; and that’s all that matters to me.
Honestly, I’m just waiting for this thread to get deleted and for me to get a permanent forum ban. I figured this would be a good way for me to officially sign myself out of Gw2 for good.
http://www.youtube.com/EPEquinox
It took me a while to get around to it, but I finally made a shorter version of the GuildMag interview with developers Matt Wuerffel and Devon Carver at GamesCon for those that were interested in ArenaNet’s plans for content additions and improvements without wanting to watch the full 18-minute video, which I will link below:
http://www.youtube.com/watch?v=gjo8MklCiLI
And here is the shorter version with everything you need to know from that interview:
http://www.youtube.com/watch?v=4Kk3CDbAO0M
Enjoy!
http://www.youtube.com/EPEquinox
I was a little skeptical about this idea at first, but it’s true that the Obsidian Sanctum change breathed life back into our guild, and it would be nice for other guilds to experience this same thing with a “cross-server OS.”
http://www.youtube.com/EPEquinox
Streaming Official 20v20 Agg v EP @ www.twitch.tv/masonofequinox
EDIT: Link to the GvG with Aggression. Heavy RP intro included.
http://www.youtube.com/EPEquinox
(edited by Equinox.4195)
EP had an Official GvG with HOPE last night. The upload has finally finished uploading and processing and you can check it out here:
Thanks for the fights, HOPE.
http://www.youtube.com/EPEquinox
It was around 10:30pm server or so when I took over and what you describe wasn’t the case we wiped SOS a few times near Golanta, Jerrifer’s, and LLK. Only FA re-took our outer towers but once y’all left for the last time we took the outer’s back and FA then lost their t3 Anzalias and t3 Mendons, I think you guys pushed ogre/pang after they went durios or maybe it happened in the reverse. As far as sieging we just played for fights til 2am server. We had some people tap smc, do upgrades, and hold our camps but we went on the hunt for 4 hours so I’m not sure about your tower-siege story. And yeah I don’t remember fighting you except maybe once I believe the SOS commander was Reese from EP.
See you in the field
Yeah, you didn’t start commanding until Reese was half-way in, and that was around…12:30 Server? Because I didn’t actually enter EBG until somewhere around 11:15-11:30 server time because Luvpie left the map and the 1-hour-long queue was gone, and Bane was still commanding for the longest time when Generalrob and Reese had been tagged up. By the time you started commanding, it was over an hour after Luvpie left, we lost the queue on the map and most of our force. Reese had anywhere from 25-30 with 45 being the max in one fight, whereas you could probably cover a minimap in green dots with the zerg you assembled given your celebrity commander status on TC. You definitely weren’t going to find good fights with that disparity in numbers. Maybe next time you can get on the map before Luvpie leaves. That’d be fun to watch.
Just so there’s no confusion. Was still a very interesting night. Too bad I didn’t come sooner.
http://www.youtube.com/EPEquinox
I’d like to second this. The “GvG” we had was completely unofficial and cheesy. It was fun, and we really enjoyed it, but it wasn’t representative of either guild’s skill, and shouldn’t be used as such. If Scnd had their full numbers and gear with no ping, it would have been a very, very different fight. To imply otherwise is just disingenuous.
Very much agree with you and Zacharus on this.
Transitioning into a more general topic, people should stop treating scrimmages like official matches. With the Obsidian Sanctum coliseum in place, giving us somewhere to stage official GvG’s, scrimmage actually has meaning again, if it didn’t still during Orbageddon. If you want a representation of skill, then make it official and put it on gw2gvg.com. Otherwise, scrimmages will continue to be for fun and/or experimentation. It’s not easy trying to test new ideas in GvG’s because setting up these fights takes a long time and you can only schedule so many within a week or do so many rounds in one day, and you could end up having 2 elementalists online when you wanted to test what 5 could do in a composition. There’s really no point in using a scrimmage to determine a guild’s potential unless you know for a fact that both sides were treating it like an official GvG.
http://www.youtube.com/EPEquinox
Not a lot of activity.. or am i missing something? Underwhelming :/
Nah, you’re not really missing anything. Seems some guilds are still hesitant, if not completely opposed, to GvGing again for whatever reasons they may have.
Even some scrimmages would be nice to see. If guilds need to train new blood, give them real experience. Nothing is more valuable.
http://www.youtube.com/EPEquinox
Excellent video, Ogre. Thanks. I’ll be sure to let people know when I’m streaming official GvGs in the coliseum when that becomes a thing, so you guys don’t miss out on the action.
http://www.youtube.com/EPEquinox
That EP staff ele general in EB… you rock, dude. So much fun chasing you around. LOL
We miss you guys on TC, hope SoS is fun for ya!
It was fun chasing Nightlight around the map and staticking his zerg. Just trying to help you guys stay cohesive with Swiftness blasts.
http://www.youtube.com/EPEquinox
Im pondering doing a GvG showdown update, but rly there is little to mention, albeit important. I might do it anyways.
maybe talk about the matches that happened before the bloodlust patch and the few matches that have happened since.
Still waiting on that EP v TW highlight haha
http://www.youtube.com/EPEquinox
You should actually be thanking Pryan for telling you to bring in AGG, without them you looked like an average T5 guild in the field. Again, thanks for the fights tonight and definitely looking forward to more!
http://www.twitch.tv/masonofequinox/c/3200353
^ Only 2 minutes and 34 seconds long
So, what tier does that classify you as that you have to hide until all three guilds(TW, ONE, and FEAR) can push on us at the same time when we have 15 or less before our main driver even got online to lead our raid?
http://www.youtube.com/EPEquinox
(edited by Equinox.4195)
Necromancer:
For the necromancer, we felt that a few traits and skills were too powerful, while others were lacking in efficacy. We brought down some of the raw DPS conditions that necromancer enjoys, while also maintaining their pressure and sustain elements. The necromancer’s mobility will remain where it is currently, as we want the Necromancers to be focused on sustaining themselves through death shroud, siphoning health, and slowing down their opponent’s ability to act.
I like the approach, mostly, but I would really like to see some mobility added to the necromancer. A lack of stability makes escaping even more important. Having a weapon on the necromancer with a gapcloser, and changing Dark Path to behave identical to Judge’s Intervention on Guardian would be two important changes you could make to compensate for what Necromancer’s lack. I’m a WvW and GvG player primarily, and if you’re truly deadset on not giving us stability that also acts as a stunbreak for any meaningful duration, I’d at least like to be able to move out of a DPS bomb, or maneuver around and away from it more reliably.
- Death 5 – Reanimator. Decreased cooldown from 30s to 15s.
- Death 25 – Deadly Strength. Increased conversion from 5% to 10%.
Reanimator needs to be removed from Death Magic entirely, as well as “Protection of the Horde,” and Deadly Strength isn’t even worth consideration for any setup. Death Magic trait line needs a huge makeover. The Greater Marks change makes the traitline a wasteland. I will literally never take a Death Magic trait since that change.There’s no reason to unless you’re a Minion Master, making this traitline very undesirable. Not to mention boon duration, which a necromancer can barely take advantage of. I’d like to see some love given to this line, but these changes are definitely not them.
On the topic of Minion Masters, they need to be nerfed. The Death Nova trait deals too much damage, especially for how short the cooldowns are on minions, and whether your stats are set to full Soldier’s or full Berserker’s, it doesn’t make a difference on your damage.
Please stop trying to buff minions. They’re already viable where they need to be, and anybody that claims they need to be made more viable in WvW and PvE need to adjust their playstyle. If Mass AoEs are killing your build, then maybe you should run something else. Making it viable will just overpower it. #EndRant
http://www.youtube.com/EPEquinox
at the moment all gvg’s in NA are being flagged unofficial due to orb buff and other small factors
but they are going on, hopefully anet can pump this new map out bug free soon so we can start logging all of these on gw2gvg.com and start keeping count / record
Until then, we’re still having a lot of fun, and NA guilds are trying new things all the time, which is very encouraging to see. It would be nice if GvG’s were official again, though. We’ve had 2 cancelled on us in this week alone, which has royally sucked.
http://www.youtube.com/EPEquinox
Here’s some roaming from the weekend. Shows some sweet thief skills and a 3v4 vs EP at the end.
Ah, I remember that. I was running back to our raid after AFK’ing or something and saw you trying to 3v1 some poor guy and tried to help before others arrived. That was an entertaining fight.
http://www.youtube.com/EPEquinox
Ahem.
Maguuma doesn’t play for PPT we don’t care about the score board we have some of the best guilds and roamers in all of NA and you guys are all a bunch of mindless zergers anyway you hide behind arrow carts and stuff and that’s stupid we don’t do that ever we fight with honor we got that #magswag you think your big but we don’t care we’ll kick kitten in gold you guys are just a bunch of bandwagon servers enjoy getting your fairweathers and stupid unskilled players who don’t care about anything but karma nerds lol gg ded game anet you may be tough but you ain’t got magswag bro you don’t even play the game so qq and go back to devon carver and maybe he’ll nerf other guilds btw we’re recruiting oceanic players if you want to come maguuma is really good we got a strong na but we need more oceanic ocverage cuzt his game is just about who has bigger numbers lol except when we win of ocurse that’s straight p stkill bro you don’t even know but yeah anyway enjoy your pvdoor were just in it for the fight ands the gvg well take on anyone in ag vg 1v1 us bro send me a message on the forum unless we ruin someones game mode lol can you believe that that was so lmae but yeah uh no PPT is dumb #420 ppt karma train zushin biggest zerg eh yeah just keep throwing people at the problem lol thanks for the badges yaks bend you guys got such tiny wieners you don’t even take a fight when you got bigger numbers you already be running from us bro gg not even mad haha magswag baby magswag gonna rip it up in boring gold league kittenty servers on here we gonna clean hours probably gonna stop wvw cuz itsll be so boring yknow what I mean?
If you have any questions or complaints please direct them to oldsmeller, Lord Reagent of the Maguuman Kingdom
That’s one hell of a run-on sentence. l2grammar.
http://www.youtube.com/EPEquinox
We raided AFTER the quick-patch for the mesmer bug….
And I’m still experiencing it now in WvW. Is this going to be patched before Leagues?
Hopefully it’s patched before the GvG we have planned for tonight or tomorrow.
http://www.youtube.com/EPEquinox
Lots of talk about that Descent into Madness bug(which was quick-patched, mind you), but is nobody else experiencing the same kind of lag we were?
Terrible lag when there wasn’t even a massive number of people. Fighting 60-man groups doesn’t usually cause skill lag for us, but we were still getting some horrendous lag tonight trying to find fights. Hopefully it’s patched before tomorrow.When two server’s collide lag happens. Story of life in WvW these days.
Let me make it a little easier to read:
Terrible lag when there wasn’t even a massive number of people. Fighting 60-man groups doesn’t usually cause skill lag for us, but we were still getting some horrendous lag tonight trying to find fights.
Mind you, my guild isn’t an entire server. We had about 28 on an initial supplycount, so roughly 30 people throughout the night.
I’m suggesting the patch caused some kind of horrendous lag to occur when groups (not servers) collide. 90 people fighting in open field shouldn’t cause 3-way-SMC-Fight skill lag.
I was curious if anyone else felt this that would like to speak up.
http://www.youtube.com/EPEquinox
We were experiencing the same problem trying to find fights tonight. Everywhere we went and every group we fought there was horrendous skill lag. It was nearly unplayable. Normal fights were on-par with 3-way SMC battles in terms of the lag.
http://www.youtube.com/EPEquinox
Lots of talk about that Descent into Madness bug(which was quick-patched, mind you), but is nobody else experiencing the same kind of lag we were?
Terrible lag when there wasn’t even a massive number of people. Fighting 60-man groups doesn’t usually cause skill lag for us, but we were still getting some horrendous lag tonight trying to find fights. Hopefully it’s patched before tomorrow.
http://www.youtube.com/EPEquinox
I didn’t claim any other t1 servers didn’t blob. and as for the tags you listed i see a lot of them in the omniblob.
Just curious, how much of a number would you consider a blob?
35+ starts to feel blobby to me, but for t1’s sake, I’d say hitting 45 or 50 players in one zerg is privilege to claim “blob.”
An omniblob, which I believe is synonymous with monozerg, implies the entire map is running together in a zerg. That’s about 75+ people. Like any decent WvW karma train, basically.
EDIT: 454 + 1 = a bad word, apparently.
http://www.youtube.com/EPEquinox
TL;DR version, please.
I was just offering an opportunity for SoS/DB to karma train some since we were doing it. Lots of wooden stuff to backcap for leveling those alts when we’re not defending.
http://www.youtube.com/EPEquinox
If anyone’s out there on DB or SoS, could you recap some stuff? Haha
oh so witty laughs behind white gloves.
forum rules prevent me from giving my standard reply to such comments; though it could be considered in historical context that I quote our last Vice-President.
Just want to karma train a bit, man. Relax a little
http://www.youtube.com/EPEquinox
If anyone’s out there on DB or SoS, could you recap some stuff? Haha
http://www.youtube.com/EPEquinox
[EP] just manmoded Fergie’s House, DB. Where are your gods now?!
http://www.youtube.com/EPEquinox
Hey TC, I was there when this happened. We were on the gate hitting it and a guildy was inside like what a mesmer clone does and we realised it was a warrior and we all laughed because he was dying to npc’s. We were all a bit like wtf how did you get in there and then a few more pvd’ing ended up inside. we were all like how the hell you getting here. While most of us were still hitting the gate. Looked on reddit and there is apparently a glitch that has been around for months with that tower where that same thing happens. We had 3 superior rams down and we ended up knocking the gate down anyways, we obviously had no intention or knowledge of this glitch. I understand the frustration and we aren’t the kind of people who would abuse that stuff because it’s unfair obviously. Some guildies ran to the lordsroom before the gate was down but I mean it was the heat of the moment and we were all thinking what the hell the whole time. So we apologize for that.
I don’t care much about whatever happened, but I do like your fantastic name.
http://www.youtube.com/EPEquinox
I don’t see the problem going out of combat btw. It offers enemies an advantage in number and you can also get nuked by a thief or w/e. It’s a choice.
Same kitten for rezzing, if you’re bad enough to let your enemy rez and waste their time on it without taking the opportunity to bomb them it’s your fault.
That’s a very good point made, and the only line I really draw in running OOC is if it’s being done far outside of the battlefield (behind the windmill or into the forest), which is more of an out-of-bounds debate than an out-of-combat debate.
http://www.youtube.com/EPEquinox
Here’s the NS vs EP video, for all those interested:
http://www.youtube.com/EPEquinox
you are both making a bigger deal than it needs to be, the buffs aren’t the problem. ever play a game called dark age of Camelot? they had a similar system with buffs but it increased your crit, crit dmg, and spell pierce but people still played and people still attacked the stacked servers. In the end teamwork and skill will win. im not trying to start a fight or anything but stop acting high and mighty. I was merely pointing out that if the shoe was on the other foot we would have lost no biggie gone on our way and continued to play (since its a scrim). it was fun times and should be fun for all.
I think I’m starting to see the point you were trying to make.
had a scrim NS vs EP tonight with buffs didn’t make a big difference
I interpreted this as saying “Had a scrim tonight with buffs, but it didn’t make a big difference. We had have won anyway.”
Whereas I think the point you were trying to make was that buffs shouldn’t matter and people should continue to GvG like this regardless even though it’s only as scrims, at least until something changes.
My apologies for misunderstanding. Skritt happens. Wasn’t trying to act high and mighty, just thought you were taking shots at us.
We agree that skill matters over buffs, and I think we both agree that when two extremely talented groups clash like we did, the buffs do start to make a difference. Let’s face it. [NS] would have been a handful even without the buffs.
Anyway, I’m going through and editing right now and every fight lasts a minimum of 3m10s. Some really intense kitten right there. Perhaps it goes without saying, but I think [NS] is definitely #2 NA if we are #1.
http://www.youtube.com/EPEquinox
no the buffs weren’t that big of a deal because we lost when your server had 2, it was a scrim doesn’t matter but rewatching the match and seeing the ele and necros running out of combat all the way back to windmill to stay alive shows how much it mattered to EP and it mattered to us. SO don’t complain about a little stat boost both teams were equally matched and it was fun. we wouldn’t have made the excuse with the stat increase since each match went so long it didn’t make or break anything it was fun all around.
That’s very ignorant of you to say that buffs do not make a difference. I never complained about it; I was merely educating you on the difference they actually made since you decided to leave your salty post on here.
Nobody ran OOC. There was no running behind the windmill or into the forest like certain guilds in T1 that I won’t name. If you wanted to chase someone across the field, since none of us ever left the playing field, then why didn’t you? I teleport away from your entire frontline to avoid dying and heal myself with my Heal Skill? Not fair. Must be cheating. QQ
I’m going to give [NS] the benefit of the doubt here since I still respect them and assume that you don’t speak on behalf of your guild and I encourage everyone else to do the same until proven otherwise.
http://www.youtube.com/EPEquinox
had a scrim NS vs EP tonight with buffs didn’t make a big difference but until things change probably just scrim, but it was probably one of the best gvgs we have had in a LONG TIME
NS 4 EP 2 or 3 had some pugs interrupt us but I hope someone recorded it because man what an epic fight, each fight went on for a good 5 minutes.
Didn’t make a big difference? +50 to 6 stats is 300-point stat difference between players. Every fight, with the exception of one (started 1-1, ended 2-0 in NS’s favor), NS had 1-3 buffs over us. 3 buffs was only in one round, but that’s a total of 18,000 stat point difference between the two teams. Don’t tell me that doesn’t make a difference.
EDIT: And to put this into perspective: In full exotics and all traits spent, a player gets 3964 stats added to their base stats. Therefore 3 buffs is equivalent to having 4.5 extra players in full exotics, 2 buffs is equivalent to 3, and 1 buff is equivalent to 1.5.
So, a 20v20 match can turn into a 21.5v20, 23v20, or 24.5v20. If 1 or 2 interferers can make a round not count in a fair fight, why wouldn’t every fight in a GvG now be considered unofficial because of the discrepancies in bloodlust buffs?
(Of course, it isn’t the exact same as adding people, but this is only trying to add perspective to the amount of difference these buffs make.)
Why just scrim? Why are so many so fixated on the rankings. Just put it all as rated, it shows your history, gives no excuse for not taking it “seriously”.
Its about fun. I will continue to have rated matches as will several others I know.
With no intention of waiting 10, 20, or 30 minutes for one round (not the whole GvG, just one round) to see how the bloodlust buffs change so they’re not 3-0 or 2-0, we’re going to continue fighting with the odds stacked against us, no matter how high, because it’s something we enjoy. That said, I really don’t see any point in official GvGs, unless there’s an effort by third parties to balance the buffs for the two teams involved. If I’m not mistaken, you can submit “Friendly matches” on gw2gvg.com website if you’re insistent on keeping a history of fights.
The final score was 4-3 and we lost. I’ll have the video edited and uploaded for public view hopefully tonight. It was a fun fight, regardless, and it would have been nice to fight such a solid guild on a more even playing field. NS showed their strength and we appreciated the challenge.
http://www.youtube.com/EPEquinox
(edited by Equinox.4195)
It wasn’t exactly a GvG lol
By any stretch of the imagination, in fact
But it was fun
http://www.youtube.com/EPEquinox
night shift streaming http://www.twitch.tv/numberonemesmer
please stop running away
We’ll never run from you, NS <3
http://www.youtube.com/EPEquinox
“All stacks will be lost if you are downed or if you enter a new area.”
No more to say. Just try and avoid fighting if you don’t have advantage/enemy is stronger aka L2P
I’m talking about the new upcoming Borderland mechanic that will effectively replace what the Orbs of Power once were. Not the sigil of bloodlust.
http://www.youtube.com/EPEquinox
QUICK NOTE: I’m not talking about a sigil. I’m talking about the new upcoming mechanic for Borderlands known as “Bloodlust in the Borderlands” and the buff that is a result of this new mechanic that replaces the old Orb of Power system.
How difficult would it be to implement a debuff that causes -50 to power, precision, condition damage, vitality, toughness, and healing power, and stacks up to 3 times?
It could be a consumable that you purchase with badges, and lasts 1 hour long. Like any other buff, you can go into the Heart of the Mists to get rid of it if you need to go from 3 stacks of the debuff to 2 depending on how the course of WvW changes. (Or have some way to easily right-click the debuff and remove stacks of it)
The reason I’m suggesting this is because it would specifically counter the stat disparity that many people in the WvW community and especially the GvG community are upset with, but would keep the +1 total score per stack when you stomp someone.
Would that work for you, ArenaNet? It would not only encourage people who want to use it for GvG to go do WvW in order to buy it, not that we don’t already WvW extensively anyway, but it would also not make the total score per stomp part of the buff pointless.
I think this would be a pretty fair compromise. It’s not as simple as a toggle, you’d have to pay to use it so it would have limited and very specific applications, and it doesn’t fully defeat the purpose of the buff. And guilds will be able to continue GvGs, with only a little extra inconvenience.
Please respond and tell me what you think.
http://www.youtube.com/EPEquinox
(edited by Equinox.4195)
Yes you can do 10v10 in a custom arena, but none of the maps are big enough for deathmatch
That’s very true. We’ve tried doing it some times as practice with another guild or even amongst ourselves, but current sPvP lacks the potential to host GvGs, in terms of build variety, numbers, terrain, spectatorship, and more that I haven’t considered because my head hurts and I’m tired.. (Spectatorship is a word now, by the way…if it wasn’t already.)
http://www.youtube.com/EPEquinox
i personally dont do it but i wouldnt QQ over it, necros do if for life force b4 every round
Agreed. It’s not exactly game-breaking, and both sides are free to do so. It’s a mechanic built into the class and not an external factor that would be hard for both sides to replicate each and every round, such as stack weapons, or armor/strength/speed/regen boosters, which create noticeable disparities.
http://www.youtube.com/EPEquinox
Stream for GF vs Agg http://www.twitch.tv/xxkakarot
My god that necro’s clicking physically pains me.
Don’t get me started…….
i’ll be honest. i’ve never participated in a GvG. i’m mainly a map objective style player, with penchant for dropping an absurd amount of siege on a daily basis. i like defending and attacking towers and keeps (in that order), escorting yaks and running supplies. judging by the dev posts, i play how they intend WvW to be played.
that being said, however, i am…… very very confused. i mean….. a separate GvG map wouldn’t really need much to it at all. some have said just a big flat area would work, though i think sinking the floor to create kind of a pit-fighting deal would be better. then spectators could watch from above. there doesn’t need to be much scenery, just some collision boxes to keep spectators from jumping in, a repair merchant, some sort of portal entrance, and maybe some walls. all in all, not a major undertaking at all. and if Anet really wants a part of the game to be an esport, BLAM, there it is. the GvG community appears to be taking care of everything else about it, from organizing matches to working out rankings.
it really doesn’t seem like something that needs to be destroyed, just…. moved slightly. then everyone’s happy. GvG players can do their thing without worrying about stat discrepancies or interference. WvW players can do their thing without worrying about queues being affected. Anet gets a legitimate esport. i can’t think of any logical reason for it NOT to happen.
Go to the Black Citadel. Such a thing already exists. And consider the new maps they have put out during monthly events, I wouldn’t think a GvG arena would be extremely. Mechanics: Fight until all the opposition are dead, or one team forfeits.
shrugs I don’t know…
http://www.youtube.com/EPEquinox
(edited by Equinox.4195)
Amongst the doom and gloom about orbageddon here, I hope I can bring some smiles with a video of one of Yippi’s creative rings from our extra rounds against EXG after the GvG.
Why didn’t we think of that?!
http://www.youtube.com/EPEquinox
This is mostly something I want to see for GvGs. GvG guilds still raid in WvW, and they use Applied Fortitude, weapon stacks, and Guard Leech to their advantage, but the beauty of those buffs is that there are simple ways to remove them (i.e. downed state) in order to make GvG fair. The simple ability to at least counter this buff by some means, like a consumable you can purchase with badges to cause -50 to those same 6 stats that stacks up to 3 times would save an entire community. Even if they had to take another month in order to implement such a thing, people would at least know to hope for that and hang on for that. And you’d have to earn badges in order to buy it? So you’d have to do actual WvW, which we already do. A lot.
(Jump puzzles aside…)
http://www.youtube.com/EPEquinox
Naw, nobody can replace Ogre. It was his baby, and likely no one can match the level of passion he brought to the shows.
Well, I don’t want somebody to replace him. He’s unique for sure, but I’m sure there are people out there with passion like his, even if they lack the same style. That’s why I chose the words “their own version of GvG Showdown.”
http://www.youtube.com/EPEquinox