Showing Posts For Falanu.4289:

TP bots?

in Guild Wars 2 Discussion

Posted by: Falanu.4289

Falanu.4289

I’ve run into this on a number of occasions as well. There will be one or two items at a low price, and then after purchasing them, there are instantly more at the same price.

Sounds like a probe to me and eliminates the need to actively monitor. If I had to write a script doing that it would simply include all available items or groups of items (otherwise multiple running script could result in sth. like a ddos-attack hammering the tp).
Let’s assume a single item, where the script constantly probes a desired price in low quantities resulting in the described result.
Very often you can detect a rise in quantity offered at a higher price (which acts as the wall later). This way, the seller fills his supply cheap and locks the buyers in to pay his wall price. Only fractions are given away cheaper than that to those who “coincidentally” click faster than the script operates, which doesn’t matter.

Well, anet, better look into it. Trading was fun, after all.

TP bots?

in Guild Wars 2 Discussion

Posted by: Falanu.4289

Falanu.4289

If anyone other than ‘Mystic’ posted about this, I’d be tempted to file this under “Tin Foil Hats for US$100, Alex.”

hehehe, famous people can be paranoid too.
But I hope I’m not crazy; that something weird is going on. Sounds like others have observed stuff too.

Now go and watch for the walls at certain prices and you’ll find a useful pattern that, unless it violates the TOS can make you an insane amount of gold. The TP is as quite some other things that underly player-control in this game.

LEVEL 80 in Starting Area

in Guild Wars 2 Discussion

Posted by: Falanu.4289

Falanu.4289

I used tomes of knowledge and leveled myself to lv 80 in the starting area. I feel so op here, I don’t want to leave :P

Could you finally beat that quest that gave you so much trouble before? Wasn’t around to assist you this time.

Funding What We Like

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Posted by: Falanu.4289

Falanu.4289

Think of it more as paying for the restaurant to improve their current menu. Restaurant opens 3 years ago.

I came into this restaurant long ago knowing what the chef was capable of doing before. I liked the taste of some menu items, didn’t like the others. The other customers at the restaurant added suggestions for the chef to change up some things. The beef was too dry. The chicken was too good. The soup needed salt, etc. The dessert was incomplete.

The chef listened at first but now we see other dishes come out instead of the improvements to the ones we like.

We now propose to the chef that we would be willing to pay him to fix the dishes we like in addition to whatever we pay for the current versions. How does the chef respond? we don’t know yet.

You’re perfectly in your rights to go to another restaurant. I personally like the taste of the chicken at this one and would like to see them finish the dessert to the point where I would be willing to pay them to do it.

But a anet the chef has long abandoned the kitchen. I understand your intention, but it doesn’t work in 2016.

Funding What We Like

in Guild Wars 2 Discussion

Posted by: Falanu.4289

Falanu.4289

I try to. I’ve bough almost every armor skin set to ever appear in the gem store and not a single outfit ever.

But I’d consider paying for music kits and cheerfully put up gems in a kickstarter for some sort of “Add 30 Dynamic Events to Zone X” project. I am a big fan of adding more depth to existing maps through more DE’s.

I know the procedure of “buy questpack x for region y” from Lord of the Rings Online, when they went F2P and it made the game even worse still. We already paid for the expansion and if they decide to add a specific number of DE to an otherwise sparsely supplied area (which I can’t even think of right now), then it’s not something, I would like to spend any additional money on. But, then again, I don’t buy season passes for other games or DLC that only adds what should have been there from the very start.

I think, I object the idea to fund thinkgs we like in a buy-2-play game.

Funding What We Like

in Guild Wars 2 Discussion

Posted by: Falanu.4289

Falanu.4289

What an idea in a buy-to-play-environment… sigh

If you want to fund them, use your effin credit-card.

Server disconnects

in Bugs: Game, Forum, Website

Posted by: Falanu.4289

Falanu.4289

Gosh, my precursors…
Honestly, have to take a break after 5 tries of doing my dailies. kitten happens.
Does it affect the ESL as well? Same servers?

Legendary vs Ascended

in Guild Wars 2 Discussion

Posted by: Falanu.4289

Falanu.4289

3000g for skin is pretty expensive O.o

I’m not sure, it is. I’m in my 4th month of playing the game and I already spent approx. 1000-1200g on gems for LS2, the Account Bump and an everlasting logging-tool. Now imagine how much gold I’m going to have once I got the other 2 everlasting logging tools.
Had I played for more than 2 years, 3000g don’t appear that much any more. It’s pocket change. Gold is more than just accessible in GW2.

World Completion Rush & Hearts in Squad?

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Posted by: Falanu.4289

Falanu.4289

2-3 zones per week, I wouldn’t call it rush. Can do world completion in 3 days. But your idea is good it will help new players a lot.

How could a open-world-rush help new players? I don’t see it… or is it the same kind of help many guilds provide, when new players get abandoned during the first story video in AC?

So, what exactly is missing from PvE?

in Guild Wars 2 Discussion

Posted by: Falanu.4289

Falanu.4289

I think, an option to play dungeons solo (or with henchmen) is missing. I really can’t be bothered any more with the childish “dungeons suck because there are no rewards” or me constantly being kicked because of my group.
Sometimes I’m quite frustrated while playing, thinking how much more fun the game would be if it was a solo-title with the exception of world boss events or world events in general.

How to Condi (in)Correctly.

in Guild Wars 2 Discussion

Posted by: Falanu.4289

Falanu.4289

With all the references to “steal the dps” and “overwrite the ownership” I think OP thinks that the last person to add to a stack somehow “takes over” the whole stack. Therefore, in OPs world if a necro dumps 10 bleeds on something and a ranger comes by with hidden barbs and adds a bleed then he “steals the dps” of the necros 10 bleeds and adds the hidden barbs multiplier to it.

This is not how it works.

If that was true, will we read complaints like “Class x sucks because it’s stealing my stacks”?

I am of the opinion that many players just make it more scientific than it needs to be.

Broken elite specs

in Guild Wars 2 Discussion

Posted by: Falanu.4289

Falanu.4289

And now the wait for the MMO-recommendation that does anything so much better begins…

3…2….1…..

Suck at Love (Banned)

in Guild Wars 2 Discussion

Posted by: Falanu.4289

Falanu.4289

Customer Support has carefully reviewed the data that resulted in the termination of the game account in question. They verified that this account accessed 29 map points in under 60 seconds. It is not possible to accomplish this without the use of a third-party program, the kind of program that is expressly forbidden by our User Agreement and our Rules of Conduct.

Because of these facts, the account termination will not be reversed.

Awesome statement, thank you very much.

Post-Wintersday Investment

in Guild Wars 2 Discussion

Posted by: Falanu.4289

Falanu.4289

As far as the investment goes, there is none. Sell it while you can, because once the last day has passed you’ll be losing cash fast.

I treated the discussion about “Wooo, you’ll all be immensely rich if you hold back now!” the same way I treat a call from my bank: “Get rid of the recommended stuff even before he hung up!”

Snowball Mayhem Trolling?

in Guild Wars 2 Discussion

Posted by: Falanu.4289

Falanu.4289

It’s just bad attitude. Leave the game and join another.

New player thoughts

in Guild Wars 2 Discussion

Posted by: Falanu.4289

Falanu.4289

But I couldn’t get past the following:

- Exclusive focus on dynamic events in newer content. Whenever I go into a newer zone (SW or HoT) I get a serious case of “wtf is going on?” Disconcerting, and less than fun. I guess I could try to figure them out, but there’s nothing about it that makes me want to put that work in. The zones leave me feeling alienated and confused. Not much motivation to play in them.

That’s not supposed to be played that way in SW/TD, as they’re completely interwoven with LS Season 2, story of which explains basically everything you needed to know. It’s the same with the Kraimoss-Spur-Events in Core-Tyria, which I always felt were mis-placed and “funny”, until I learned that they are remains of LS Season 1, which explained that.

The game offers too many short-cuts which leads to many mis-understandings. I wish there was a “guide” on how to optimally get the most out of the “story-content”.

How to go forward with GW2 [Communicate]

in Guild Wars 2 Discussion

Posted by: Falanu.4289

Falanu.4289

I would say though that for the future raids actually put some effort into it, I would argue that a better way to improve raiding to be more challenging would be to add in a system like instabilities where if you kitten up you gain a perma instability or just run the entire raid with every single fractal instability added onto you, that would be a challenge.

I don’t see that happen, because the current state of the raids is the logical step following the game’s progression “effort-wise”. First, there were the dungeons that got perverted by the more vocal part of the community by just running and rushing them. Enter Fractals: Dungeons with much less need to outrun trash-mobs. Raids are just the next step, after which we’ll probably see just a spawn-point in a room with a chest.

As you said, I also never thought raids are challenging, as they just require concentration for about 15 minutes. Measuring and monitoring the failed runs might give insights into data much more responsible for all the “negative” changes games in general require to atract masses of people. Being patient is “hard content” these days…

Spotting Wintersday Jumping Puzzle hacker

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Posted by: Falanu.4289

Falanu.4289

Many of these effects can be a laggy connection. I remember once playing with someone sitting next to me. But instead of gliding like on his screen, he was randomly hopping/teleporting every second without a visible glider. Screams hack, but was really just some weird lag issue.

I also managed to run through a boulder in the wintersday puzzle completely unscathed. Didn’t kick or damage me. And I always see people coming out of nowhere or jumping onto invisible snow flakes in that puzzle. I’d say most of it are just effects related to lag.

It’s easy to tell when it’s lag and when they’re cheating. The thing here is if the Anet is aware of that and working it or not. My guess is not since there have been 3 people doing it on my map all day.
-> Youtube -> Teleport Hack on Wintersday Jumping Puzzle

Oh my, that really sucks for people who “learned” the puzzle. On a side-note, the very person pointed out is on my block-list since day 1 or 2 of my GW2-time for some very funny behaviour.

Mordrem Cleaver looks awesome!

in Guild Wars 2 Discussion

Posted by: Falanu.4289

Falanu.4289

Sorry to burst your bubble but the axe looks really bad…

+1

This was an axe https://wiki.guildwars2.com/wiki/Razorstone

This achievement actually upsets me...

in Guild Wars 2 Discussion

Posted by: Falanu.4289

Falanu.4289

Next, someone is going to make a post complaining about eating virtual sugary sweets in a video game and how it’s disrespectful to people with eating disorders.

It’s not real alcohol being drunk by real people. It’s pixels being clicked on by other pixels. If pixel alcohol bothers you that much then sit at home and read a book or something. (Don’t watch TV or read the bible. TV has alcohol ads and the bible talks about drinking wine).

That whole morality-driven movement upsets me… where do these people live? Welcome to “World”, where perfection is something not overly present. Next, these super-sensitive people demand quest-decriptions in transgender-writing with lots of asteriscs, underscores and so on.

My goodness, I wished these people got a life to live.

Will there be a living story season 3?

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Posted by: Falanu.4289

Falanu.4289

I hope not. I’d rather Anet focus on making this game fun again than trying to rush out poorly coded, ill-conceived content. If we learned anything from the series of major missteps in 2015, it’s that Anet doesn’t know what it’s doing and needs to take a long look at their current game before adding something new.

April, 28th 2006. The same things happened back then.

Endorsement of bad drinking habits...10.000!

in Guild Wars 2: Heart of Thorns

Posted by: Falanu.4289

Falanu.4289

Hello all,

I know we have achievements for killing thousands of mobs/enemies but at least we do it in an environment of killing or be killed, its a survival thing.

Now, endorsing the consumption of 10.000 alchoolic beverages is something completely different.

A lot of young people sees this achievement like something cool and in their brains a few barriers will fall against bad drinking habits. They cant kill thousands of enemies or monsters in real life (for different reasons) but they sure can drink 10.000 beers.

I think a bit more care should be used when introducing this type of achievements.

Best regards.

I had to read twice in order to spot the hidden joke. Killing is perfectly fine, drinking smoking and god beware wearing skimpy clothing is not? Oh my…

Had you said, “don’t make them grind that long to get that much booze while the kids could read a book, go to school” and so on, I’d actually agree.

Personal Story is Great

in Guild Wars 2 Discussion

Posted by: Falanu.4289

Falanu.4289

I just want to say that I feel the personal story aspect of this game is excellent. It is far more developed than any other MMO game that I have played. I especially appreciate the different branches due to the different choices that can be made. It really makes GW2 distinct from the other kill stuff, gather stuff, make stuff, and decorate your guild approach of most other MMOs.

For me, it had too many holes and when I played a second order, I knew I don’t need to play the third. When exactly did I bond with my order-contact, and through what? I bonded more with Price Rurik (the restless) during his passing of the Northern Shiverpeaks than I did during the PS, but what is not shallow as hell these days…

(edited by Falanu.4289)

Join the occupy anet movement

in Thief

Posted by: Falanu.4289

Falanu.4289

Makes complete sense to go there while they’re at home… MindWipe, for sure.

Precursor - forge or buy?

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Posted by: Falanu.4289

Falanu.4289

Please don’t talk about stuff you don’t know about. Qazwersder is 100% right.

So, next time I feed the forge, I simply press the button twice and raise the chance of getting a precursor? Wow, now I understand.

Excuse me, got to laugh my kitten off.

Precursor - forge or buy?

in Guild Wars 2 Discussion

Posted by: Falanu.4289

Falanu.4289

 For your die example. You want to roll a six. A die has a 1 in 6 chance of a six on each roll (0.17). You care going to roll twice. The possible outcomes are:
 
Six (0.17) / Not Six (0.83)  = 0.1411     
Not Six (0.83) / Six (0.17) = 0.1411
Six (0.17) / Six (0.17) = 0.0289
Not Six (0.83) / Not Six (0.83) = 0.6889
 
Chances of you not getting a six is 0.6889 (68.89%). Therefore the chances of you getting a six is 1 – 0.6889 = 0.3111 (31.11%).
 
As you can imagine, the more times you throw the die, the more chance you have of getting at least one six. The chance on each roll is still 0.17 (1 in 6).

Bullkitten. That would apply if you rolled two dice, not a single one twice. Stop deluding yourself and others.

Precursor - forge or buy?

in Guild Wars 2 Discussion

Posted by: Falanu.4289

Falanu.4289

If my memory is correct, when using exotics, the chance of a precursor is 0.79%.

If you can buy exotic swords for 2g per sword, you can have 56 forges with your 450g.

The chance of you getting a precursor with 56 forges is 35.86%. (ie the chance of you not getting one to the power 56)

1-((1-0.079)^56)

Edit 1: Sorry I forgot to take into account the exotics you’ll get from your 56 forges, (an extra 17 forges worth) which will take your chance of a precursor to 43.95%.

Edit 2: my memory wasn’t correct, so my chances were a bit small.

You really put all those numbers into that post to sell him this? You are wrong on the assumption that chances add up. If the chance is 0.79% it is 0.79% every time you hit the button. Stochastics don’t have a memory.

Do all classes have too much of everything?

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Posted by: Falanu.4289

Falanu.4289

Is it good that all classes can perform the same roles (mostly with some exceptions like thief) or that all classes have things now that used to make other classes have their “flair”?

What does everyone else think?

I think, uniformity is doing more harm than many other things.

In my opinion, the next expansion shouldn’t even download if there’s no thief or necro in your group… ok, I’m exxaggerating, but you get my point.

I am convinced

in Guild Wars 2 Discussion

Posted by: Falanu.4289

Falanu.4289

Warning tin hats may be required before further reading.,,, Anet always needs a broken class for people to complain about. Or maybe the players are just too good at exploiting every tiny loophole?? Not sure , anyone else notice 1 class always seems to be broken?? Right now it is mesmer bunker, ask any mesmer, they will tell you strait up its broken. Not only can they hold a point against multiple players, but can now go back in time and ignore cool downs hitting you multiple times with ELITE skills not ment to be played that way ( got moa 3 times in 1 fight)

It is not OP or broken, if a squishy can hold it’s ground against unorganized players. Listen to Chaith starting at 01:26:00 here: http://www.twitch.tv/guildwars2/v/28821906

There you get the solution: Don’t be alone – and be patient.

Mesmer IS OP in PvP

in PvP

Posted by: Falanu.4289

Falanu.4289

Watch the latest ESL match between the Abjured and Team PZ and you get an idea how to deal with them. The solution is out there, but a bit more sophisticated, it seems.

The amount of bugs in this game is ridiculous

in Guild Wars 2 Discussion

Posted by: Falanu.4289

Falanu.4289

coming to the general discussion forum and saying, “this game has a lot of bugs. it has more bugs than game x” is just a waste of time and energy.

No, it’s called ‘viral marketing’.

The amount of bugs in this game is ridiculous

in Guild Wars 2 Discussion

Posted by: Falanu.4289

Falanu.4289

So, will the tens of hundreds bugs be ever fully fixed? FF: ARR has way lesser bugs than GW2 and I’ve been following this game since the start.

Actually, I’d prefer a bug over the sheer boredom FF.ARR delivers. With a bug, my bloodpressure gets stimulated, which FF:ARR didn’t do once. Of the 14 days of F2P they offered me, I played about 7-8 hours and immediately knew that it was boring beyond belief.

So, in essence, it’s shiny surface doesn’t cover the boooring core.

DirectX 11/12 request [merged]

in Guild Wars 2 Discussion

Posted by: Falanu.4289

Falanu.4289

“We want dx12!” – That’s a “we minus me”.

Long live the Queen

in Guild Wars 2 Discussion

Posted by: Falanu.4289

Falanu.4289

Eggs? I hasten to put a single arrow into her. It’s not, as if the tag-carriers wait until the map is full…

Still worth playing (if with no HoT)?

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Posted by: Falanu.4289

Falanu.4289

You don’t think the reduction in gold and experience should matter?

It’s this. How could we run the missions in GW1 over and over, because of the sheer entertainment for various guild members, characters and so on and not get the idea that they’re not worth it. This is a game, nothing you can monetize that has any value other than being bits and bytes.
The mentality of a considerable portion of players is what might keep me from playing if I had to decide again, but thank god there is still enough soloable content left.

Still worth playing (if with no HoT)?

in Guild Wars 2 Discussion

Posted by: Falanu.4289

Falanu.4289

Dungeon gold was also heavily nerfed (66% less now). Fractals: you can’t get some of the dailies unless you have HoT.

So your experience may be degraded from what you saw before you quit.

I read that over and over again… what is so important about that? Yesterday, I reached the mark of two months playtime and I accumulated enough gold to buy enough gems on the tp to afford Living Story Chapter 2 and thanks to people who don’t run dungeons any more, because “it isn’t worth it any more”, I haven’t yet had the chance to see a single dungeon from the inside.

Should builds be gated behind heavy grinding?

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Falanu.4289

Just food for thought…

How did the first players beat the existing content, before the current “requirements” were established?

Silence from GW2 You Tube Celebrities?

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Posted by: Falanu.4289

Falanu.4289

I don’t really understand the complaints. I, honestly, think there is yet more work needed on the visual clutter side of things in combat. I’m tired of seeing nothing but skill effects when I need to be able to see enemy attack animations.

In my opinion, it would be helpful if we saw the name of the skill the NPC uses at the given moment, like we did in GW1. I never understood why this wasn’t the case, until I realized that most people spoke of “staff 5” instead of Chaos Storm.

Account visibility/location- against stalkers

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Posted by: Falanu.4289

Falanu.4289

Although I feel for Tife’s niece, the proposed mechanisms lead to too many problems for the vast majority of people. It might be better to simply create a new account and restrict the niece’s social interaction to desired people.

Why is everyone so mad about the precursor?

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Posted by: Falanu.4289

Falanu.4289

They said they would send us on a huge journey into tyria and we would slowly collect everything we need to get the precurser. So I expected to spend a lot of time in tyria roaming, killing champions, searching for hidden items, doing jumping puzzles and when I have them all I throw some things into the mystic toilet and then craft the items together.

What we got is that we waypoint around for one hour in the world, go to a specific place, pick something up and then the “epic journey” was done. Now I have to go to a crafting station and spend hundreds of gold to craft ascended stuff. Not what I wanted, not because it is not cheap but because it is nearly the same as farming for gold and buying the whole thing.

I wanted to work hard, hike around and spend quite some time, but then get the precurser for ‘cheap’. As it is now you could either just farm gold or farm the journey and crafting mats; it isn’t really a difference because you don’t really have a real story accompanying the journey, it is just another gold sink, like everything else they make.

It is quite frustrating just because there are a lot of guys with thousands of gold that everything nowadays is a goldsink.. even when they do events like the mordrem-stuff everything costs quite some gold beside the stuff you gather.. it’s the same with the journey now.

I bolded the important part of the mistake you made. You (and obviously a huge number of players) expected way too much. Anet gave you the very outlines of the huge journey you’re mentioning, but how huge of a journey this will be for you, is your decicion alone.
Anet provides the opportunity to make this a huge journey by using your imagination, which arguably is the easy way out – I agree on that – but nevertheless…

You can detect this “we take the easy way out” in just about any game nowadays, because the other option – a, for example, quest-based journey would lead to the very same discussion, just involving different participants.

Do not take the provided means at face-value, use them to create your own epic adventures, and the whole matter suddenly becomes much less of an issue.

Math in a void, DPS and the Meta

in Guild Wars 2 Discussion

Posted by: Falanu.4289

Falanu.4289

The bottom line is: if you have any capacity to think for yourself, do so and come to your own conclusions; this isn’t rocket science. The math on a spreadsheet only takes you so far. Don’t be a sheep.

This, but the biggie is openly hidden in the if-clause. As long as people think that a 50% chance means that every second try is going to succeed and base their calculations on this mistake, don’t expect too much.

Quote Mark Twain: [i]“It’s easier to fool people than to convince them that they have been fooled.”

I would love to see anet make these approaches impossible by making the mobs much more flexible, eg. by changing their classes, making them chase you forever. This would eliminate a huge amount of problems from this game and make achievements desirable again.

Of course, this also means that the crafting system had to be overdone in more than one way.

(edited by Falanu.4289)

Rise in Bot Gatherers!

in Guild Wars 2 Discussion

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Falanu.4289

Ladies and gentlemen, that’s kindergarten-behaviour, esp. the Bush-like “you’re either with us, or with the …”-approach.
Keep playing and don’t care, the economy is not going to crash, only you’re income on the tp might take a hit.

Why does everyone think necros are bad?

in Necromancer

Posted by: Falanu.4289

Falanu.4289

it leads to things the more casual gamers don’t want in the first place, like item-stores.

just had to to pull this out because how INCREDIBLY WRONG it is :P

item shops pervade self-titled ‘casual’ games, phone apps, etc. to a far greater extent than they do MMO.

How exactly is my statement incredibly wrong with respect to mmos?

if casual gamers didn’t want item shops, they wouldn’t be in casual games. Enthusiast and hardcore gamers care a lot more about item shops (and pay to win) than casuals do.

Thank you. I have a completely opposing opinion on that matter, but that should not be discussed in this thread.
But the input you gave makes me think, ask around for a while.

Why does everyone think necros are bad?

in Necromancer

Posted by: Falanu.4289

Falanu.4289

it leads to things the more casual gamers don’t want in the first place, like item-stores.

just had to to pull this out because how INCREDIBLY WRONG it is :P

item shops pervade self-titled ‘casual’ games, phone apps, etc. to a far greater extent than they do MMO.

How exactly is my statement incredibly wrong with respect to mmos?

Why does everyone think necros are bad?

in Necromancer

Posted by: Falanu.4289

Falanu.4289

If you’re dying all the time in a party, chances are it’s probably you being bad and not your party, people really need to stop blaming everyone else when they fail at things. And quite honestly, if you aren’t going for world record runs, 2-3 minutes extra on a dungeon path is no big deal.

Now that dungeons are dying, the only real place we’ll see the " meta" bs that forces us to play classes we don’t even like are going to be in raids. Completely discriminating against classes is not good for the health of this game. I agree there are inherent flaws with necromancers, but there are flaws to any class.

Are you talking about world record runs in the bolded part?
In general, I completely despise the attitude that is dominating the mmo-scene in general and that started way back in GW1, because it isn’t just unhealthy for a game, it leads to things the more casual gamers don’t want in the first place, like item-stores.
The more players are shied away by telling them “you are useless”, “we don’t care whether you’re having fun, we want efficiency”, the more undesired side-effects we are going to see, eg me never setting a foot into one of the dungeons, because I want to experience them as they were meant to be played, not rushed into a corner and being blinded by all the flashy effects to some extent.

ANET - A way to Fix Mentor Tags

in Guild Wars 2 Discussion

Posted by: Falanu.4289

Falanu.4289

To those saying “get over it”….

Players that spent 100/300 gold to get a commander tag have every right to be kittened-off, and frankly they SHOULD be kittened-off. Anet just introduced a new element to the game that renders the ownership of a commander tag completely and utterly superfluous.

I don’t think that was the intention.

Many people such as myself spend a considerable amount of our limited gaming time working towards purchasing that tag so that we could better serve our guilds and servers (like in WvW).

How exactly do you serve your guild or server when using our tag. I personally don’t care about your guild when you organize an event. At that moment, you are organizing, not recruiting.

Now that mentor tags are available, everyone gets a tag for free as a simple by-product of playing the game (no additional investment required), where as paying 300 gold to get one represented a considerable sacrifice. No one with any common sense would have wasted 100/300 gold on a tag if they knew they were going to get one for free.

As I stated though, this WHOLE problem exists because there is no meaningful distinction in the functionality of the mentor and commander tags. What Anet should have done was to imbue them both with inherent value by giving them different uses. I don’t necessarily think the OP suggestion is the best option but he is on the right track in searching for ways to make both tags meaningful.

Make quality win over quantity. There are a lot of people out there, who want conversation about what is going on and why.

ANET - A way to Fix Mentor Tags

in Guild Wars 2 Discussion

Posted by: Falanu.4289

Falanu.4289

Derogatory?

adjective. tending to lessen the merit or reputation of a person or thing; disparaging;

I don’t see where pointing out that you’ve seen 2 out of the whole population is derogatory or that pointing out the proper way to handle abusive remarks in game is derogatory, but I guess you do. Soooo.

In addition to your comment about 2 rude people who happened to be wearing a tag, these sort of complaints were directed towards commanders when commanders were new. New tag. New people who don’t want to use them properly tag up. Same problem. Same solutions.

Let’s settle the issue of adjectives. I apologize for “venting”, it’s leading nowhere.

I have no issue with mentors or commanders, if they used the tag in a way that really benefitted the community, not just themselves.

ANET - A way to Fix Mentor Tags

in Guild Wars 2 Discussion

Posted by: Falanu.4289

Falanu.4289

2 already? Out of how many players who now have this tag. I wonder what percent of the population that is. (Hint: whatever it is is not even near 1%. More like 0.00001%)

By the way. Block and report is the accepted way to handle anyone abusing others. Mentor tags are irrelevant,

I don’t need those derogatory ‘hints’. Let me clarify: That was 2 out of 2 maps, where “active” mentoring took place.

The point is, people are making an effort and suddenly the mentor/commander decides that they need better loot and destroys peoples efforts to just play the game.

If you tell them to wait, you get the undesired results that I mentioned and the claim that “it’s really anets fault for making the game that way”.

Don’t get me wrong, I don’t oppose the idea itself. It’s what people make of it, and at the moment it’s 100% (remember: 2 out of 2) destruction of people’s efforts/progress for pure selfishness.

ANET - A way to Fix Mentor Tags

in Guild Wars 2 Discussion

Posted by: Falanu.4289

Falanu.4289

Oh please, enough with these threads.

I was glad we had a bunch of people with mentor tags(again) on my verdant brink map, we only had two commanders(Me and someone else) and those mentors tagged up and got us on track enough to just barely get a tier 4 night completion tonight.

I dont see a problem with them at all. (Despite the one troll we had show up for a few minutes). And yes, those mentors where also explaining the events as they went to the players around them, quite a few who i swear had never done the map before.

Your experience with mentors is quite the opposite from mine. I encountered two already, whose stance was to order people around after spawning and insulting me for defending myself against the mobs, because they seemingly wanted an event to restart. Messages like “Noob, you shouldn’t enter the game and should die. NO REZZ FOR U!” was quite common behaviour.

But that’s just my 2 cents.

Edit: Other than that, I never had any interaction with neither a mentor nor a commander, so I can’t decide (for myself) whether or not they are just event-hoppers who know where to hop to and when. If that’s the meaning of that tag, then they fulfill their purpose.

(edited by Falanu.4289)