Showing Posts Upvoted By Falunel.7645:

Dev Tracker: Suggested Improvments

in Guild Wars 2 Discussion

Posted by: DreamyAbaddon.3265

DreamyAbaddon.3265

Currently, looking at the Dev Tracker Thread, you’ll notice that it’s difficult and quite messy to follow, since you cannot look for what the developers are saying on the specific thread YOU want.

My suggestion is to add a button on the left side of the actual thread that filters the conversation to only show the developer’s replies so it’s easier to track the feedback you want.

An addition, the ability to Reply to the feedback you want on the Dev Tracker would make it accessible for all players to be able to communicate much effectively with the developers.

Here is a short video with a demonstration of my suggestion:

(edited by DreamyAbaddon.3265)

Game Update Notes - January 21, 2014

in Game Release Notes

Posted by: Mark Katzbach

Previous

Mark Katzbach

Content Marketing Manager

Bug Fixes:

  • Fixed a bug that caused inventory bags to start in the collapsed state.
  • Fixed a bug in which the pirate in Crusader Xutt’s escort event would perpetually remain in the game, causing the escort to stall on all future attempts.
  • Fixed an issue that could cause the powder keg counter for the cobalt great jungle wurm encounter to decrement incorrectly.
  • Fixed a bug that was preventing players from being invited to PvP rosters.
  • Fixed a server crash.

GW2 - Ultimate Newb (Guide)

in Players Helping Players

Posted by: DreamyAbaddon.3265

DreamyAbaddon.3265

“So what’s the BEST Class for PvP and PvE?”

The best class is the class that you are best at. For me, it’s the Necromancer however, for you, it could be anything! All Classes are viable when it comes to doing any contents you want in GW2. So it’s the matter of personal skills and playstyle preferences when choosing a class.

Welcome to Guild Wars 2!

(edited by DreamyAbaddon.3265)

GW2 - Ultimate Newb (Guide)

in Players Helping Players

Posted by: DreamyAbaddon.3265

DreamyAbaddon.3265

((Heart Tasks))
Hearts are Not Quests! Hearts are just there as tasks to give you something to do within the area were ((Dynamic Events)) are not active. If a ((Dynamic Event)) is active within that area, be sure to do that instead. By completing a ((Dynamic Event)), you are also completing the ((Heart)) of the area which you are exploring.

((Vista Challenges))
Vista Challenges are designed to challenge the player into figuring out how to interact with the floating map object located in the world which triggers an associated cinematic. It appears as a column of light with a scroll floating near the ground. Interacting with the object will cause the camera to pan across nearby scenery while it rewards you with experience points.

((Skill Challenges))
Skill Challenge is a content which you can do to earn a Skill Point, which allows you to learn new Utility Skills. There are 5 different types of Skill Challenges such as;
((Combat)), ((Puzzles)), ((Orb Activation)), ((Item Challenges))

((Minigames))
There are tons of minigames GW2 offers! Some are tied to Hearts, some are tied to Holiday Events, some are tied to it’s own content and such! Explore the world and see what minigames you love and play them with friends to earn loots and even titles!

((Achievement activities))
You don’t even have to look to know you’re doing it!!!
Achievement Activities are based on what you do in game and by just playing the game, you can easily complete your dailies and monthlies as well as all sorts of achievments available in game. You have the options to go to the menu and toggle which Achievment Activities you want to see as you progress in doing them, however, it’s not required for you to toggle the achievements you want to do. You can still complete them without looking!

(edited by DreamyAbaddon.3265)

GW2 - Ultimate Newb (Guide)

in Players Helping Players

Posted by: DreamyAbaddon.3265

DreamyAbaddon.3265

((Explorable Dungeons))
Explorable Dungeons deals with the aftermath of the events of the Story Dungeon. The Explorable Dungeon’s story is told with fewer cutscenes and little exposition, and is no longer related to Destiny’s Edge. The player is presented with at least three different paths to play through for each dungeon. The party votes on the option they will take through the dungeon and the majority determines the dungeon version seen. The explorable mode dungeon is designed to be repeated, with player actions and decisions determining the occurrence of hidden or random events along with the related changes to the dungeon. This Content requires significantly more coordination between team members and so is far more difficult than the Story Mode.

((Open World Dungeons))
Open World Dungeons are non-instant dungeons which are located in the persistent world of Tyria which you explore. They are hidden in your map and requires you to explore to find them. By completing the Open World Dungeons, you will get a Grand Chest loot!

((Jumping Puzzles))
These are open world Platforming contents with puzzle elements that require the player to find the correct route to the end of the puzzle. The reward for solving the puzzle resets daily and is typically a Grand, Magnificent or Splendid Chest. Completing a jumping puzzle will also reward the player with a Jumping Puzzles achievement. Some common themes for the puzzles are environments matching the theme of the zone, veteran enemies guarding the end chest, other hidden chests, and false endings.

((Super Adventure Box))
This content is truly a “game within a game” experience with an 8-bit platformer theme which can be completed alone or with a group. Talk to Moto in Creator’s Commons at Rata Sum to gain access to this content. The goal in this content is save the Princess who has been captured. To do this, you need to complete different worlds and Stages and collect 250 Baubles by killing enemies, breaking things, jumping on platforms, and collecting keys to open the grand chests which contains even more Baubles. Baubles are SAB’s currency and you can use this to buy more lives, and health as well as other useful things. Converting 250 Baubles gives you BB points which you can spend on getting Epic looking Weapon Skins!

((Live Story Events))
The Living Story Event is a story of the ever changing world of Tyria. Every 2 weeks the Living Story Event will change the game by adding new features, new areas, new heroes, villians, while shape-shifting the world entirely. Once the Live Story Event is done, it’s done for good. The world will change with or without you. Get involved and enjoy the exclusive rewards this content has to offer!!! Be part of Tyria’s History!

((Holiday Events))
This content is based on Story of Legends. For example, 500 years ago, the mad King Thorn used to be a cruel and evil King of Kryta. One day, the citizens of Kryta got together and decided to execute the mad king on October 31s… Thus, Halloween was born. There will be contents such as Story Dungeons, Minigames, Jumping Puzzles, and new explorable contents based on this holiday which gets you, the player, closer and closer into discovering what will happen next. Each Year, ArenaNet adds new contents for the Holiday Events while keeping the most popular events active to keep things fresh with more stories to be told!

(edited by DreamyAbaddon.3265)

GW2 - Ultimate Newb (Guide)

in Players Helping Players

Posted by: DreamyAbaddon.3265

DreamyAbaddon.3265

Here is a List of Contents GW2 has to offer:

((Personal Story))
This content is a story based on your character, and the journey you take in becoming a Hero! The choices you make during this content, reflects the story missions and directions you take!

((Dynamic Events))
This content is a story based on the world which you explore. By exploring the world and paying attention to NPCs gossips, you will encounter Events based on Cause & Effects, Win/Lose basis.

((T-PvP))
This content is balanced for competitive PvP! Hone your skills and strategies against other players and form a good coordination within your team to win matches! This content will boost your character to lvl80, with access to all Weapons/Utilities/Traits and Armor/stats you need to stay competitive! You can level up your PvE Character or get best looking weapons/armor skins as well as titles as you climb the ranks! But you will not get better Stats or Skills during this content because in the end, this is a Competitive PvP, it’s about the best player with the best Skill execution, and Strategy that wins!

((WvWvW))
This is a Real Time Strategy Objective based Game Mode, where 3 servers are constantly in a huge warfare trying to fight over land and recourses. This is not balanced for competitive PvP. You will be boosted to lvl80, however, you keep the same skills, traits, and armor you have from the PvE world. A player with 100 gold can earn the Commander tag. Each Commander leads his/her own squads for different objectives when contributing to his/her server.

((Guild Missions))
There are 4 types of Guild missions with tons of different verities! They are fun and by participating with your guildies, you can earn Guild merits which the guild leader and officers can use to upgrade the guild with Guild Benefits! Missions such as: ((Guild Puzzles)), ((Guild Rush)), ((Guild Bounty)), and ((Guild Challenge)) are available.

((Fractals))
Fractals of the Mists is a special type of dungeon that consists of an array of mini-dungeons called fractals, where each fractal has its own story and environment. Characters are Boosted to level 80 within the dungeon. The dungeon has some unique mechanics and design. The party must choose the difficulty scale prior to entering the dungeon. This difficulty scale starts at 1 and can be increased. The personal reward level tracks the current position of the account on the difficulty scale. This provides progression in the dungeon, allowing players to continuously complete higher and higher levels on the difficulty scale and greater rewards as a result.

((Story Dungeons))
Story Dungeons is played through on the first visit to a dungeon. Story Dungeons are told through cut scenes and exposition, and are focused on revealing the development of Destiny’s Edge situation. One or two members of Destiny’s Edge join the party to guide them through a largely linear dungeon story. This content is relatively straightforward for a pick-up-group to complete. Personal storylines and Story Dungeons are parallel: the Story Dungoen does not affect a player’s advancement in a Personal Story or the outcome of the story, but still occurs at the same time storywise.

(edited by DreamyAbaddon.3265)

GW2 - Ultimate Newb (Guide)

in Players Helping Players

Posted by: DreamyAbaddon.3265

DreamyAbaddon.3265

Hello and Welcome to Guild Wars2!!!
I’m happy to help you get started to prepare for the Guild Wars2 Experience.

Right now, you’re probably wondering these following questions:

“What am I supposed to do in game?”
“What’s the Endgame like?”
“What’s the fastest way to level to 80?”
“How can I make lots of gold?”
“What’s the most useful class in game?”

I’m happy to say this guide will answer all those questions while pointing you into the right directions by showing you what to expect, when playing the game.

“No but seriously… what am I supposed to do in this game?
Where are all my quests!?”

GW2 does not have a “Quest” System that you may be used to from your traditional MMORPGs. Instead, the game has tons of different types of Contents that you can play and enjoy while progressing your character.

Character Progression is self-objective based. This means you pick and choose what contents you love and enjoy mastering it.

The Vertical progression is short and easy to complete. Getting the best stats you want and capping to lvl80 is fast and quick.

“So… You’re saying there are no endgames?”

Wrong…
There definitely is an endgame!
Just not the same type of endgame you see from other MMOs you’re used to.

While it’s true getting to lvl80 and getting the best stats is fast and easy to obtain, getting the best looking Armor/Weapon skins takes time and effort to collect! Making different types of builds and playstyle takes creativity to create. Coming up with your own strategies in taking down harder challenges takes skills to manage. This game focuses more towards Horizontal Progression which gets rid of Gear-gated contents!

This means there are no Gear-Treadmill for you to worry about. Gear is the least important yet, still important to a degree. It won’t save you or make you a better player however, It does help balances your overall playstyle that you have created. In the end, how you execute your skills and choose your traits matter the most, making the game more based on player skills and strategy, instead of gear.

The Endgame Theoretically begins at lvl2 when you start playing the game.
You can start having fun playing the game how you want right off the bat!!!

However, the Endgame Technically begins at lvl30 when you have access to participating in Dungeons and Fractcls! Since lvl30 is when you can fully experience all the contents GW2 has to offer. This does not mean you have completed all the contents! It just means you can do all types of contents, as long as your level range is appropriate for it.

“That’s Great!!! Now how about making money? I hate being broke all the time!”

1. Crafting & Gathering can make tons of money while earning exp!
By Gathering everything as you explore, such as; Mining, Chopping, Harvesting, you’ll earn tons of exp. You can also earn exp by crafting things you want from the stuff you gathered. After crafting the items you’ve made, start selling them at the Trading Post for some Profit!

2. Loot everything and Sell everything you don’t need or want from your inventory at the Trading Post!!! Believe me, these stuff actually sells and money will be stacking up faster than you think. Chances are, if you don’t need it, someone else does and they are willing to pay for it.

3. Try doing multiple paths of Exporable Dungeons and earn more money that way! Dungeons can be a fun way to earn money if you’re into the challenge.

4. Killing Champions can give you loots that sells well too. But try to avoid farming the same champions, the last thing you want is to get burnt out of the game by grinding the same things, over a couple of silvers that could be earned elsewhere.

“So what’s the fastest way to level up?”

The fastest way to level up is by trying different content, exploring the world and doing the things you love without thinking of leveling. The problem with most people who come from other MMOs into GW2 is they think about leveling and repeating the same thing over and over again which makes leveling slower, a chore, and not to mention boring.

Grinding & Spamming the same content is optional and yet, not required.
It is the BEST way to burn yourself out of the game, and the worst way to get started into the GW2 experience.

You experience all contents at lvl 30, so what’s the rush to lvl 80?

The whole point of the game is so you can explore higher level areas, doing the PvE contents you love and enjoy Or getting into Competitive PvP right away and showing people who’s boss!

(edited by DreamyAbaddon.3265)

To clear the air about Berserker

in Profession Balance

Posted by: Taku.6352

Taku.6352

TL;DR.

Read the godkitten thing. He put a lot of effort into it and it was a very good read. Stop being lazy.

Toughness or Vitality ?

in Players Helping Players

Posted by: Pandemoniac.4739

Pandemoniac.4739

Most people who PvE expect others to go into Power Precision Critical Damage to down mobs faster. If this isnt what you want then join a Role Playing guild.

I think you mean “most people that speed run dungeons in PUGs” not most people that PVE. And I’m sure the RP guilds would prefer folks that actually have an interest in role playing. Just because you don’t follow the lemmings doesn’t mean you are an RPer.

Build your characters however matches your play style and ignore the folks who insist that you have to be in full Berserker’s or you suck. I’ve got a high toughness ranger and she does just fine. She’s extremely useful in pulling aggro off of the folks in full Berserker’s who keep getting downed, and she can go mano-a-mano with a Champ and his minions and keep them busy long enough for the folks that can’t wrap their brains around anything but DPS to get rezzed.

Don’t get me wrong – a good player in full Berserker’s tears things up, but simply wearing a full set of Berserker’s gear does not immediately confer an aura of awesome on you.

I also have a high vitality Necro that plays differently, but is just as durable. I figured with Death Shroud it would make sense to go full kitten and focus my build around having a large life pool. My ranger uses more of a combination of toughness and evasion. Whichever way you go, just make sure that your build supports the path you’ve chosen and don’t emphasize one aspect to the exclusion of all others ( there are diminishing returns as someone mentioned earlier in the thread).

Don’t ever think you know what’s right for the other person.
He might start thinking he knows what’s right for you.
—Paul Williams

kitten Trolling takes out GW2

in Guild Wars 2 Discussion

Posted by: Karizee.8076

Karizee.8076

Much respect to ArenaNet for getting the servers up so quickly. I heard League of Legends was down for 10 hours by these idiots.

Thanks for working on the holidays for us <3

kitten Trolling takes out GW2

in Guild Wars 2 Discussion

Posted by: Wasbunny.6531

Wasbunny.6531

Sorry the kittens (actually typed that hehe) are making you and others scramble on New Year’s Stephane.

Happy New Year ArenaNet! You’re all legendaries.

~An intellectual says a simple thing in a hard way. An artist says a hard thing in a simple way.~

kitten Trolling takes out GW2

in Guild Wars 2 Discussion

Posted by: GuzziHero.2467

GuzziHero.2467

Absolutely! Many thanks for the Anet staff who got this sorted so fast!

IMO Anet went against their manifesto (& I'm glad)

in Guild Wars 2 Discussion

Posted by: Danikat.8537

Danikat.8537

I’ve been meaning to make this topic for a while now, but I feel like it’s even more relevant in light of recent updates.

For those of you who don’t remember (and if you don’t believe me you can check) before the November update this forum was full of endless topics about how there is no “end game” in GW2 and this game “needs” a gear treadmill to keep people interested. And guess what? We got it.

Which lead to an interesting situation that looked a lot like a case of “be careful what you wish for” where the endgame/treadmill threads were replaced with (IMO a smaller number of) threads raging about how Anet have ruined the game forever and broke their promise in doing so.

But I suspect, given the number of people I see doing and talking about Fractals (positively) it’s actually that we had two groups – one who desperately wanted this and are now happy and focused on playing the game mode they wanted and another who didn’t want it and are still here raging about how they were lied to.

Now I’ve never played Fractals and I have no plans to do so any time soon. I have no interest in vertical progression and certainly not in the form of a gear treadmill. In theory I got absolutely nothing from this additional content, but I’m happy that it’s there.

Why?

Because Anet saw that a significant portion of their playerbase wanted something and they gave it to us. Even though it was something they themselves were not in favour of and had intended to avoid.

And I take that as a very good sign because it means they’re likely to do it again with other issues. In fact they already have. Not too long ago there was a thread with over 100 replies about dailies being boring and how people wished it would change like the monthly. And we got that too.

Then there were complaints that people were “forced” to grind things they would never otherwise do (like gathering and, ummm dodging) and should be able to pick what they did for the dailies. And now we’re getting that too.

I’d make some joke about asking for unicorns that shoot rainbows but they beat me to it.

And personally I think Anet did a kitten good job of sticking as close to their manifesto as they could whilst still giving players what they wanted. Fractals is pretty much a circular grind – you don’t need Ascended gear unless you want to play the higher levels aka the things that give you Ascended gear.

I have to admit I am slightly worried that one day they’ll also listen to the people who (jokingly I think) said everone should be given a fully geared level 80 of each profession and a full set of legendaries when they create their account. But I think that’s unlikely and I’d take what we’ve got over a lot of companies who seem dead set on giving their fans what they think we should want rather than what we’ve asked for.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

Ho-Ho Tron Vs Marcello

in Black Lion Trading Co

Posted by: Astraea.6075

Astraea.6075

I’m given to understand that Ho-Ho-Tron would be further ahead if he wasn’t having to spend time dealing with customer support due to the numerous botting reports filed against him by Marcello.

whats the point of leveling for pve?

in Players Helping Players

Posted by: Behellagh.1468

Behellagh.1468

I never understand threads like this. There is an entire world of adventure out there, areas you’ve never seen full of events and people to save. What the dynamic scaling of levels buys you is the ability to leave a zone when you want to, you aren’t pushed out because nothing there will give you XP or decent loot and it keeps those zones dangerous to you. It’s up to you to choose to finish all the content in the zone now or come back later to do it. Sure if you are now an exoticed, skill and trait out level 80 coming back you may wonder how one of those critters were so much trouble before since now it takes 3 or 4 to become worrisome. Plus you can play with friends who rolled a new character without you needing to roll a new character as well.

MMOs should never have evolved into a race to max out your character to get to the “end content”. This game tries to break that mold by keeping every zone challenging forever. The majority of an MMO shouldn’t be “leveling through” country, only needing to return if you choose to roll a new character.

Champ trains in zones, even in their current form, are a broken reward system. It hooks new players into a play style that shouldn’t be rewarded as much as it is. It’s poisonous to the game and the OP is an example why it’s poisonous. Why should you leave the starter zone? Because the rest of the game is out there, that’s why. You shouldn’t have to rely on the game to give you a reason to leave.

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

CDI- Character Progression- Vertical

in CDI

Posted by: Isaiah Cartwright

Previous

Isaiah Cartwright

Guild Wars 2 Lead Designer

Next

TLDR/Conclusion:
So, I will be able to run level 39 fractals in a month’s time, 2 months if I were a fresh new account, my friend will barely be able to afford 1 ascended ring, or one ascension item and he will still be running level 1-9 in 2 months because you want to “help” casual players. Timegates do NOT work, they will never slow down a hardcore player, all they achieve is to make us math things out to get max efficiency. Fractals really make a lot of the other timegates useless too, just an fyi for your game.

L2P an MMO tips:
Chase the furthest attainable carrot for your gamestyle (ie: not wvw achieves if you are an achiever), chances are you’ll grab a few of the others along the way without even trying. As well as making a ton of gold, because games are generally misbalanced like that to incite players to even bother going after that far away carrot.

The goal isn’t to make hardcore and causal players have equal times that would make for a pretty unfun game, goal is to just bring the ratios between them slightly closer instead of 100 to 1 get it to 20 to 1 and stop it from becoming 1000 to 1 over 10 years.

Some of the debate your leading into is time gating vs skill gating which is pretty tricky skill gating is important for a game but it drives a lot of people away. I actually think we need to add more skill gating but skill gating progression I think leaves some really strong imbalances and leads to really nitch hard core user base. This is why skill gating into horizontal progression rewards is good because this can allow people to do hard things but doesn’t require people to do it. This is why ascended armor is designed to be achievable by anyone just takes time to so.

~Izzy @-’——

CDI- Character Progression- Vertical

in CDI

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

Hi All,

Here is the next evolution of the original Vertical Progression proposal based on a summary of our discussions:

Regarding Ascended Gear we would like to see more ways to earn it and in terms of drop rates, a higher percentage chance of acquiring them through this method.

A review of current RNG metrics.

The ability to change gear stats (Note there is still a lot of discussion about whether people want this or not)

The ability to build up to Ascended Gear through drops rather than just relying on RNG.

Ascended Gear mats dropping more equally across the game, for example WvW.

No more new Gear tiers that make the existing tiers obsolete.

Additional ways to earn Ascended Gear at accelerated for Alts.

Note this is the formulation of a proposal for discussion. Once the proposal is finalized it will be discussed internally. However there will be no promise of actions or schedule.

Chris

Thanks for a good conclusion to this story

in The Nightmare Within

Posted by: MatthewMedina

MatthewMedina

Content Designer

Next

I also want to chime in and say that I really liked a lot of what you guys did with this release. The puzzle was an awesome change of pace and it was actually fun figuring out the solutions, even if they were pretty simple. And a small touch, I liked that you guys did that panning cinematic around Marjory, Kasmeer, AND our characters when you first talk to Marjory. It was a small thing, but it was inclusive to us, which is something I’ve felt the living story (and even the personal story) hasn’t been. Usually I feel like I’m just along for the ride, and the story hardly acknowledges our contributions. This release, steps were definitely taken in the right direction to rectify that (although there’s still a ways to go). The cutscene at the end of the tower exploding was also, as everyone has already noted, completely awesome. Easily the best cutscene you guys have produced.

And finally, I wanted to mention that you guys did a great job with the dialogue, both ambient and direct interaction, at the camp in Kessex. I spent a good 30 minutes just hanging around there listening to the ambient dialogue and exploring all the conversations. I particularly liked how some conversations you could have would affect others. For example, when I first talked to one of the characters, she asked me if I had heard anything about the fate of a particular skritt inside the tower. The exit dialogue option was “I’ll ask around,” and I specifically thought to myself “Yeah, not like it’ll affect anything.” But I was wrong. Another character did know the fate of that skritt, and I was able to go back to relay that information to the original character. It might not have affected anything (although in the future it would be amazing if this kind of dialogue interaction carried over between releases) but it made everything feel more substantial and fleshed out.

This release has given me a bit more hope for the living story model. Good work guys, I hope we continue to see improvements like those I mentioned.

Thanks for the comments, Cliff.

I was very pleased with how the puzzles eventually turned out. They started off being quite complicated and even esoteric, but as I was implementing them I really began to see the flaw in that design. Namely, that someone coming into the game during this release, who hadn’t played the previous releases would have NO idea or context for some of the solutions. So although you can still see the skeleton of the plans I laid out for those puzzles, in the end I erred on the side of making them as accessible as possible, so they’re simple, but hopefully capture the flavor of those prior releases.

The camera pan including the player character was most certainly a deliberate decision, and will be something that, at the very least, I will continue to advocate for. But I had a lot of fun creating some of the in-game camera sequences during this release, so I hope to be able to do more cinematics in a hands-on fashion.

All of those conversations and scenes in the post-release camp were done entirely by our writing team this time around. A couple of us on the content design side were able to sit down with them and actually teach them how to do basic spawning and scripting, and with that base of knowledge they were able to populate the camp with all those interesting characters, which I think of as a huge win for the studio. It’s not that we’ve not had the capability in the past, it’s just that those kind of things usually end up low on the list of priorities for those of us who do the bulk of the content authoring, because although it’s really not hard to do, it’s also usually not that intense in terms of setup and scripting. When you are faced with the decision to fix a half dozen Pri.1 and Pri2 bugs or implement an NPC with conversation, the former will always take priority. So I would like to think that this is just the tip of the iceberg and that the bar will continue to be raised on content like this.

Thanks for a good conclusion to this story

in The Nightmare Within

Posted by: Cliff.8679

Cliff.8679

I also want to chime in and say that I really liked a lot of what you guys did with this release. The puzzle was an awesome change of pace and it was actually fun figuring out the solutions, even if they were pretty simple. And a small touch, I liked that you guys did that panning cinematic around Marjory, Kasmeer, AND our characters when you first talk to Marjory. It was a small thing, but it was inclusive to us, which is something I’ve felt the living story (and even the personal story) hasn’t been. Usually I feel like I’m just along for the ride, and the story hardly acknowledges our contributions. This release, steps were definitely taken in the right direction to rectify that (although there’s still a ways to go). The cutscene at the end of the tower exploding was also, as everyone has already noted, completely awesome. Easily the best cutscene you guys have produced.

And finally, I wanted to mention that you guys did a great job with the dialogue, both ambient and direct interaction, at the camp in Kessex. I spent a good 30 minutes just hanging around there listening to the ambient dialogue and exploring all the conversations. I particularly liked how some conversations you could have would affect others. For example, when I first talked to one of the characters, she asked me if I had heard anything about the fate of a particular skritt inside the tower. The exit dialogue option was “I’ll ask around,” and I specifically thought to myself “Yeah, not like it’ll affect anything.” But I was wrong. Another character did know the fate of that skritt, and I was able to go back to relay that information to the original character. It might not have affected anything (although in the future it would be amazing if this kind of dialogue interaction carried over between releases) but it made everything feel more substantial and fleshed out.

This release has given me a bit more hope for the living story model. Good work guys, I hope we continue to see improvements like those I mentioned.

Thanks for a good conclusion to this story

in The Nightmare Within

Posted by: Thedenofsin.7340

Thedenofsin.7340

Yes, I really enjoyed the end to the story. The little mini-puzzle was great too

Thanks for a good conclusion to this story

in The Nightmare Within

Posted by: LorVan.1029

LorVan.1029

I agree with the OP! I tend to be very, very skeptical about endings, but this one was very well balanced, and the view from the hill of the tower debris is glorious. There are a lot of ruins in Tyria, but THIS one was made by us! Ha!

Thanks for a good conclusion to this story

in The Nightmare Within

Posted by: Moshari.8570

Moshari.8570

I really enjoyed the destruction of the tower….nice cutscene! Good job on it!

Thanks for a good conclusion to this story

in The Nightmare Within

Posted by: Adventurous Cookie.1658

Adventurous Cookie.1658

This was my reaction when i watched the tower of doom fall.

Attachments:

Anet, you’re breaking my heart! You’re going down a path I cannot follow!

Thanks for a good conclusion to this story

in The Nightmare Within

Posted by: hedix.1986

hedix.1986

Lol, the ratio of “good job” threads to “this sucks” threads is really unfair. :p Credit should be given where credit is due, so I have to say that this was a really nice update: interesting LS NPCs, great cutscene, changes to the world – consequences visible all over Kessex, but without the area being stuck in the nasty green hue as in previous weeks.

With this update and the LW2013 post announcing end of Scarlet “story” and the upcoming big feature, I wil probs continue playing in 2014.

[QQ] – ex RoS, current Piken Square
[DV] – megaboss community

Thanks for a good conclusion to this story

in The Nightmare Within

Posted by: Kojast.6304

Kojast.6304

I realized I often only come to the forum to point out the stuff in the game that I dislike, so I thought I should point out parts of The Nightmare is Over that I thought were really cool above and beyond what I normally expect from the game.

So thanks for a really impressive cinematic after the story instance. It looked great and felt epic. I also appreciate how elements of the Nightmare Within got preserved beyond the 4 week time frame of the release such as the Tri-key chest and Dee’s shop. I like the direction the Living Story is taking in its balance between temporary story content and permanent rewards. And of course, it’s always nice to get more banter from Marjory and Kasmeer.

A Race Dilemma....

in Players Helping Players

Posted by: Carpboy.7145

Carpboy.7145

I have an insanely awesome charr Mesmer. Snow leopard fur with trickster armor. It looks so BA. Whats scarier than 4 full size charr bearing down on you? +1 if you also use warband support


The Use of the Word ‘Cheese’
Lyss The Shadow
Legendary Champion of DB [EDGE]

Why the difference in health pools?

in Guild Wars 2 Discussion

Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

Warrior did not have the sustain it has now. It used to be a free kill, even though we have all these weapons that people like to point out and even though we had all this DPS and still theoretically tanky in zerker we were free kills in WvW(I say theoretically because you need to build tanky to actually be tanky because thinking you are still tankish in zerker will get you killed.) Can’t speak for sPvP.

That sustain that warrior has now is not always good for every situation and there are better skills to use in other fights. Healing signet is not very good for heavy zerg fights because there is too much damage hitting at once when you are the one diving into that other zerg and if you go in glass you will be a free kill. Healing signet is good in 1v1 because there the damage is more metered out and not in high bursts that you will see in zerg fights.

Warrior weapons can also be nice but you are foolish to say they have the best with the best DPS, I’m not talking about PvE here because in PvE, it doesn’t matter except to speed runners. Many of warrior attacks are very telegraphed and the only way you should be getting hit is if you ran out of dodges. If you are trying to run zerker, you got nothing to complain about. Zerker is a free kill in WvW. I chuckle when I see a great sword warrior because it really isn’t that good for 1v1(we all know what they will be setting up for.)

That new healing stance is not very good if it is going to work like I think it will work. I don’t believe it is going to work the way the people complaining about it will work. Even still, it is not a good general skill but more build specific. Some builds may utilize it while other builds that try to use it should just hand the other player a loot bag.

Warriors have a good variety of builds but those builds are not going to utilize all these weapons and skills at one time that people think is OP. Just like all other classes, to get a completely different set available than what is already slotted, we have to get out of combat, so that warrior using sword/horn hammer is not going to also have a great sword while running all these great skills that we have at once because like everyone else, we also have to get out of combat to change skills. We have good builds and a good variety so when you see someone say that warrior has these great skills, you should also consider the build it goes with and realize that these skills are build specific and not something to be run all the time and they will also not be running all these other great skills because just like every one else, we get 1 heal(2 if that heal stance ends up in the utility slot but still other better skills available), 3 utility, 1 elite.

If anything needs to be complained about it is that other classes do not have the wide variety of builds to make use of the skills the have available. I think that many skills that other classes have are junk because there is no synergy with builds to use them(I’m not talking about the truly junk skills that we all know are junk but the ones that can be good with the right situation but there is nothing to go along with them because any build that could utilize them are not very good so those skills are relegated to junk.)

I speak for my self and no one else. Only fools believe they speak for a majority.

(edited by CreativeAnarchy.6324)

Why the difference in health pools?

in Guild Wars 2 Discussion

Posted by: Vanthian.9267

Vanthian.9267

Best group buffing? How can you even remotely be serious about that comment?

Best healing? Again, just a severely uninformed comment. Have you never seen a Guardian AOE BURST HEAL FOR 14K+?

They have more dodges…? How dense must you be about the classes in this game to ever begin to have this thought? Guardian, Mesmer, Elementlist all have perma vigor through critical hits! Rangers have +50% endurance regen for 5 points. The Thief has more teleports and evades on their weapons than a Warrior has access to dodges (Please notice I didn’t even have to include the Thief dodges to already outshine the Warrior. The Thief also recoupes 15 endurance on dodge if traited properly)!

Are you people so inept at this game that you honestly believe the Warrior is the strongest? They are decent, yes, but they will lose to any mildly skilled player of any other class (except for maybe a Elementlist at the moment, even then it is iffy. The Elementlist could easily one shot a stun Warrior if they do their rotation right).

People wonder why the skill level of the general populace in this game is so horrible. You have 0 clue about what class you play or fight. Yet you still call for nerfs and buffs when the vast majority of you have never even played more than one class. Pathetic.

You are spouting an uninformed opinion on a class almost none of you have played (at 80 and geared, because lets be honest, hardly any of you are actual pvpers) formed by a person who got destroyed by the class because they are not good at the game/pvp in general.

Can't find Guild Wars 2 Gaming keyboard any ware ???

in Players Helping Players

Posted by: Ayrilana.1396

Ayrilana.1396

You do realize that it’s likely the same keyboard the company makes but with GW2 decals? The company didn’t exist to just make the GW2 keyboard so chances are you can still get the exact same thing.

Google their Apex keyboard. It’s practically the same thing.

(edited by Ayrilana.1396)