Showing Posts For Ferny.8250:
This is good but you should roll mesmer and necromancer as either one of them (most likely mesmer) can be just as good at any of the rolls as the other professions. For example the mesmer could be as good at DPS as the ele and to an extent the thief. The same goes for support as well.
Basically this :
1) Bunkers will be nerfed
2) Eles do have weak weapons/builds and they will look at them
3) Ele healing skills will be nerfed
What healing skills?
Does Stone Splinters work with AoE?
I use a staff build for orr farming where I jump into the thick of the mob, pop arcane shield and use meteor shower, lava font and glyph of storms to tag everything while I’m invulnerable then I use burning retreat to escape. Since I’m within melee range of many mobs I want to know if stone splinters will increase the damage of my AoE skills even if there is no target.
I have been levelling a warrior for a brief time and I find it to be a pain to have to switch weapons for different situations. I’m not used to having to open the hero menu and switch my weapon sets around if I want to use a different combination. For example if I want to get to a place quickly I used sword/warhorn + greatsword but then I need to switch sword/warhorn with longbow or axe/axe and I just hate opening the hero menu to do that.
I love that elementalists get 4 weapon sets and I don’t need to open a menu to use them. If I want to quickly get to a place I just switch to air and then when I need to set fire to something I switch to fire and do exactly that XD.
Plus Kholer is the hardest boss in AC exp imo
lol yeah cause using dodge when Kholer starts to shine is “hard” XD
Not sure if I should be angry at this post for picking something out of what I said or grateful because I have been banging my head against my desk wondering how to deal with Kholer’s pulling whirlwind projectile spin of doom.
I don’t have anything against glitches and exploits but this is kittening stupid, it just takes longer, same level of stupidity as “troll on Kholer”. I’m all for the speed.
I think Anet secretly intended for us to pull the troll to Kholer and let them fight as the troll was hidden to us and players have to look for it. Employing that tactic is a reward for being adventurous. Plus Kholer is the hardest boss in AC exp imo so Anet gave us a hidden trick to make the fight easier.
EDIT: I think my point is that pulling the troll to Kholer is smart use of the environment given to you and is not a tactic that should be regarded as an exploit.
If you played GW1 you can translate this change to “waypoints are now resurrection shrines.”
I think this guy is a good boss to practice with. I did p3 ac for the first time a few days ago on my ele and I had the balls to use d/d. I liked his telegraphed attacks that I could use for dodging practice (and eating his screech). Most of all I learned how to use my cantrips as stun breaks to magically get back up after being kded.
I’ve done this before. A guildie asked me to do TA exp with him and I was only level 51-52 on my elementalist and it is recommended that you are level 55 for TA exp (IIRC you are not prevented from entering the exp mode of the dungeon if you are below the recommended level for exp mode). The non-guildie party members even commented that I was doing better than the level 80 warrior (or thief, I forget which one) for an underleveled ele. I simply hung back and concentrated on spamming my staff’s healing skills when I could.
Forgot to mention that I have tried geomancer’s alactricity with eruption too…. it’s just insane.
Eruption creates insane amounts of bleeding quickly. That will work well with condition damage. If you spec into condition duration in combination with pyromancer’s alactricity as well then flame burst will also apply permanent burning.
If I was drunk when I agreed to the UELA, am I bound to it?
Yes, unless Anet made you drunk against your will or knowledge (such as spiking your drink or something) and you signed the UELA, then you are bound. Or you might be bound anyway… someone correct me on this?
I named my mesmer: I’m the real clone.
I can bombard you with heaps of info but I’ll just add on to what these guys have said.
A major sigil of battle gives you 2 stacks of might when you swap weapons. What you might not know is that even though ele’s can’t swap weapons, swapping attunements counts as a weapon swap.
If you like you can spec 0/10/10/0/0 for earth attunement’s equivalent of zephyr’s boon. It grants protection. 10 points in earth also gives 100 toughness.
Basically you need to learn how to chain skills together and that you need to change attunements all the time.
I HAVE A SOLUTION
Let’s ask for a buff to arcane power in the hope that after the buff there is an exploit to its functionality and when they ‘fix’ that ‘bug’ then arcane power will work as it should!
it would be cool if ele could do stealth out of water. it would make sense for us to have smoke fields somehow
where there is smoke there’s fire
i reckon its the combined fury duration from proccing shocking aura, frost aura and fire aura from the leap finisher. the durations add up
When I was playing a dungeon with some people, one of them told me to choose an element to use, since there was already two elementalists (including me). I told him I would use lightning. But this doesn’t make sense. Isn’t the idea that people don’t really have their own “roles” to fill in combat? Why was I assigned to an element? What is the strategy in that? It went against all my instincts to use one element more than others. I feel it’s much more effective to use the skills from all elements.
Did you ask the guy if he has ever played ele?
Don’t finish 100% map completion if you are a Mesmer.
why?
Dat star.
(doesn’t show on your clones)
Whoa. Not good, players in pvp/wvw can differentiate between you and your clones because of that star. That has to be fixed.
People want to switch weapons while in combat because they may be kept in combat during a meta event while a champion spawns. It is much safer and more effective to fight in a group with a staff against a champion, however, throughout the earlier chains it is up to personal preference on what weapon sets you use. Many things can keep you in combat during a meta event that are beyond a player’s control, area effects that cause conditions/damage such as poison or chill. A player may also come across an unfamiliar scenario and realise that a different weapon set may be more appropriate for the situation however they are forced to get out of combat which requires kiting.
I posted a simple solution above. There just needs to be a skill downtime after weapon swapping to prevent potentially OP combos.
(edited by Ferny.8250)
Churning earth on earth attunement is CRAZY with a lot of condition damage.
A long cooldown of 30-60 seconds (or even more) between weapon swaps in combination with skills being disabled for 5 seconds after weapon swap will prevent many if not all potentially OP combos from being executed.
These changes are obviously for Elementalist only and could even be applied to Engineer however their weapons don’t affect combat as much as their kits.
Once you get zephyr’s boon and the earth attunement equivalent, all will be revealed. OH and set the auto attack for air attunement to 3-shocking aura and on water attunement to 4-frost aura. when you switch to these attunements the aura’s will automatically activate and grant you boons with zephyr’s boon.
I agree smapty. Its simply due to the fact that you have a lot more buttons to push then most. And the majority of the skills are situation dependent.
I second this opinion. My main is an Ele and that was pushing it. Now I am strongly considering buying a gaming mouse because I plan on making a full investment into the engineer class. They’re similar in that I find there are hidden intricacies in their traits and combinations.
Just today I was farming Orr and I was having a lot of fun using the frostbow’s 3 and 4 skills for aoe and the hammer’s auto tack. I never thought of using greatswords whirl skill for mobility :O or that the earth shield had a pull.
We must stop Toymaker Tixx and his army of reindeer!
I saw a deer take on the fire elemental in metrica province…. and win.
Elementalist fits the definition of GLASS but their cannon is more like a water gun with no water.
Go warrior or maybe thief
Actually the elementalist is not a cannon or a water gun, more like the alien weapon in district 9 that a human hand can’t use. You need to figure out the combo’s a glass-cannon ele can pull off first.
You said you want to dodge around so ele and thief are the most dodgy classes because they have many ways to regenerate endurance. Ele’s also have a lot of gap closer’s and evades in their weapon sets which are basically weapon skill-based dodges.
Just a question about evasive arcana. Does the blast trigger at the start of the roll or at the end of it?
at the end
go to options then tick/untick the box that says show skill cooldowns. this will allow you to confirm this better.
Someone wants to know how to beat us? We are formidable in pvp? This gives me hope! Every D/D ele has a combination/chain of skills in mind. They never spam an auto-attack, ele’s just don’t have one. As someone said earlier, they almost always open with ride the lightning, a gap closer, then they use updraft to knock you down, activate shocking aura, then switch to fire for another gap closer. Basically this opening is quite predictable so you can prepare by using stability or immobilise. As someone also accurately stated, if you remove an ele’s mobility they are going to spontaneously combust.
For conditions if you put 30 into Water and Earth you could use the two traits in water and the other trait in arcane that synergise with vulnerability.
You can keep auras up with signets for a long time especially if you use D/D’s auras however auras are most useful in fights so you need to take into account the duration of a fight and decide if you need short term auras from D/D with utilities or long term spammable aura’s from signets without utilities. I only just discovered the build and I don’t have specialised armor for it but with your runes of the monk/water do the boons from the aura’s outlast the recharge of D/D’s auras or signet’s auras?
For arcana use VI renewing stamina or X Arcane energy if you are using signet’s.
I have also discovered the power of Powerful Aura. You have to decide what method of proccing auras works best for you. You can spam signets to create aura’s everywhere with Fire’s Embrace but you can not use other utility skills. The aura skills on air magic and water magic on the dagger’s can’t be used as frequently but their cool-downs can be alleviated a little if you spec into arcane and you have freedom with your utilities. Another point though is that going the signet route means that you can use staff and you may prefer it for dungeons because staff is a ranged weapon.
Someone mentioned to farm rares to salvage for ecto or throw them into the mystic forge. Which areas have mobs that drop rares?
I am going to do this myself eventually. Find a friend or two to play with. I think 3 people can tackle most events (that do not involve a champion, even then it might be possible with some). Identify which maps have popular event chains that a lot of players participate in. The Harathi Hinterlands which is a level 35-45 area has a really popular Meta Event called Assault on Thunder Rock. Because you are level 33 you should be able to do this pretty soon.
Buy new armor every 10 levels only if you consistently advance to higher level areas. The benefit of exploring all the low-medium level areas first is that all the mobs are of the same difficulty therefore you do not need to upgrade armor.
Focus on toughness and vitality. Or one of them depending on how well you can evade/prevent damage by dodging or damage mitigating skills. It’s worth learning how to prevent damage entirely. If you play guardian, equip ‘Retreat!’ and time the aegis it produces. You can also use one of several blind skills that the guardian possesses to force your enemies to miss. One is in sword and the other is in focus.
The idea is simple, kill your enemy before they can kill you. If you make yourself hard to kill then you have all the time in the world to kill your enemy. This game actually has a greater emphasis on preventing damage entirely rather than reducing the amount you take.
What do you mean by enchanting? Do you mean upgrading with components such as runes and sigils?
Since when was it a blast finisher?!!! :O 
Also has anyone else noticed that you only gain might after the skill has finished channeling?
I will thank the humble basilisk for teaching me how to dodge. It’s attack is that high pitched purple beam that immoblizes/stuns you. Try being hit by that from 3 different basilisks and being locked down as the AI in each basilisk somehow coordinates their attacks so that you are stunned continuously…. I got triple-teamed. Now I dodge and avoid that attack like its a disease.
My main is an Elementalist which is a very dynamic and constantly changing class to play. It can do both melee and range and its melee weapon sets, most notably dual daggers and scepter/dagger, are very fun to play with. (warning: a skill on the scepter is bugged/broken due to the latest patch).
I have found that I need to move and dodge all the time and I never stick to the one attunement ever. The attunements are basically your weapon sets and you don’t focus on a single one. They all do different things, primarily focusing on damage, support, control and defence in that order.
The dual dagger build focuses on burst damage up-close with lots of movement and it is very good at applying boons. The staff build is excellent in a group of players because of its many combo-fields but if you know how to it can be used solo quite effectively. I will change weapon sets at my whim/whenever I get bored or want to try something different. There are so many combinations.
(I have not looked into focus extensively though, I will soon. Granted, its not as popular as the other two.)
EDIT: You may have overlooked Elementalist because traditionally a caster class never does melee however dual daggers has been said to be the most pure-melee weapon set
out of all the professions.
The combo’s it has usually go as follows. Start in Lightning attunement: skill 4, (any combination of skills 1, 2, 3 or none) skill 5. Switch to Fire attunement: Skill 3, skill 4, skill 5. Switch to Earth attunement: Skill 4, skill 5. After this combo everything should be decimated.
I use water attunement mostly for healing. However, it should be noted that skill 2 does a surprisingly high amount of damage and skill 3 applies chilled which is debilitating.
I could go on for ages about the class but hopefully I have just covered the basics or enough according to what you want to know.
(edited by Ferny.8250)
I have only seen sigils and runes on the trading post and I don’t know how players who are selling them got them in the first place. I have checked the wiki and the sections I have read don’t tell you whether you craft them or buy them from a vendor. Can someone please tell me how to get them?
ADDITION: 11/15/3:38
I’m seeing a lot of people reacting to Magic Find being an issue here, so I felt I should clarify something.Magic find has always effected dungeon creature drops – we haven’t changed that at all. Magic find does not effect chest drops however. This has always been the case in dungeons.
The mention of Magic Find for the sub bosses, is to say that we have given them unique loot drops, and that Magic Find is a factor in what you get from them. That is no different in the past as it has been in the future. The more Magic Find you have, the better chances of obtaining a rarer item.
He was merely clarifying that magic find influenced the rate at which the dungeon creatures drop these new items, its nothing new.
You would have not been told that magic find increases the drop rate but would still have used magic find to get better chances if you wanted to take advantage of it.
Therefore the number of players with MF gear will not change because some players will decide not to use MF as they would prefer to have more beneficial armor bonuses.
You are all jumping on what he has told you just because he said it. It would have made no difference if he didn’t mention magic find at all.
They are focusing on releasing events like halloween and lost shores. That’s where all the development focus is being placed. Next is wintersday in december. I seriously am considering playing a different class because I feel that I won’t be able to fully enjoy these events with the elementalist
I think they said in the update information that magnetic grasp was a leap finisher, so it was ‘intended.’
I am soooo close to making a war and turning my ele into its personal armorsmithing slave.
Dragon’s tooth does not cause a blast finisher at all.
How to I get to the point of interest in Kessex Hills that is just south of Viathan Waypoint? I have a screenshot of the one I’m looking for. I’ve been trying to find it for ages, I’m assuming the entrance is underwater but I have circled the island as best I can without having to fight a horde of krait or skales with regen.
IMO, they should have just put a target limit on it for pvp… but they’re not doing splits for some reason =/
Yeah they did pve/pvp splits for skills in GW1 eventually so that nerfs to skills that were motivated by their use in pvp did not effect their use in pve and it should be easier for this game because there are not nearly as many skills.
An issue with that though is creating a distinct divide between pve players and pvp players because you create a definite difference between the two game modes in-game. This can lead to tensions between each community and a split between players. Although there is sort of a split now, if not, there inevitably will be.