Blob fighting is casual. Only when group size is reduced to 5, does this game become competitive. Even then it’s a bit spammy. Just because you spend a lot of time at a casual activity, does not change the nature of the “game mode”. So yes, casuals.
And, your community is tiny, tiny, tiny compared to the other sanctioned modes. Reality is a tough pill to swallow sometimes, but I do encourage some perspective.
Custom arena and/or stronghold are calling…
Or, just keep playing how you are, Anet is not going to devote development time to a tiny group of casuals.
And this whole relates to the topic in what way?…
I avoided the question as it was irrelevant.I felt it realavent do to your statements in which you suggesting what a commander does or does not want. As well as what you do or do not want other groups to do. To make those claims, I felt your experience, or possibly lack there of, was relavent.
Talking about personal attacks lol. I find it funny you call me out on lack of experience. What guild are you in man? Destruction Engineer Raid Power [DERP]?
Back to topic – Could it be possible to run an Engi in the FP over the D/D ele?
D/d ele is used just as much as engi probable, none.
no, i dont have poor reading comprehension. look:
you said, to mitigate leader focus, you need full tank mode and stealths.
i said, engi can do “full tank mode and stealths” really well. but you misinterpreted my statement, thinking i meant “to give out stealths” and not “self stealth.”Except for the fact that an engi actually can’t tank that good and surely not as good as a guardian while you can already gain the stealth 100x more often and better when used in coordination with a thief.
And please, don’t come up again with these engi commanders before I have to quote myself for the 3rd time…In PvP WTS, one top guardian ran a hammer medi build in a high profile spot. It became meta…the build did not change, how it was played in a meta fashion was revealed. Good players define the meta. If you are content being sheep, please continue business as usual, aka GWEN.
That’s like comparing apples with pears. PvP is the main focus for the balance team at anet, that’s why there are much more changes going on in the Meta (which are already poor) than in WvW and also there is much more room for changes since all classes (should) be equally balanced. With this meaning it should come down to: are you good at class X, then you can make it work in PvP. Also a bad example, since medi guard is only the meta for that certain class and not necessarily required in a team comp as only +/- 25% of the top teams run a medi guard.
What happened to oranges?
The number of teams running it is irrelevant, it is a top tier build when used properly. To your other point, you just repeated what I said…If you are good with the class you can make it work, not sure what you are trying to say…
Side point, the meta is less strict in wvw due to the low mechanical skill required and the flexibility enabled by consumables and runes/sigils not available in PvP.
In PvP WTS, one top guardian ran a hammer medi build in a high profile spot. It became meta…the build did not change, how it was played in a meta fashion was revealed. Good players define the meta. If you are content being sheep, please continue business as usual, aka GWEN.
P/S engineer is also a great counter. The downside is the lack of pressure on the turrets themselves since it’s condition based. Dodge the pull and throw grenades from range. Win and repeat.
We have two meta builds already…cute try, but the others are better.
They are meta, people just don’t know it yet or are not mechanically proficient enough.
Most wvwers are very casual and not suited to the class. Better guilds will use them more and more in the future.
Meta is what players know and use now
Engi is not a meta. Engi is a small scale and 1v1 prof
True, they are top tier in terms of performance, not popularity. It will take top guilds to use them in greater numbers for the masses to catch the trend, hence becoming meta.
To your second point, I disagree. They are top tier in big fights as well, just much more mechanically taxing. People that follow GWEN blindly lack imagination and skill.
They are meta, people just don’t know it yet or are not mechanically proficient enough.
Most wvwers are very casual and not suited to the class. Better guilds will use them more and more in the future.
http://www.twitch.tv/blacktruth009/c/6452625
Still the amount of work that you have to do to kill a Turret Engi is flat out stupid.
I burned everything and all crits, he barely died.
^ This. They are not hard to kill, it’s mainly a matter of the time required and their disproportionate effectiveness at holding points when facing solo teams without comms.
I am playing more and I like the changes. I “feel” the effects of wins and losses more directly. However, it should have been accompanied by a leaderboard reset. (I also understand those that grinded to the top would be annoyed their progress was wiped.)
The vast majority of duelers are actually not very good at fighting, they just think they are. They are so used to fighting the same people (while refusing to fight so called cheese builds), that they never really hone their craft. If they really wanted good fights, they would PvP.
So, when I jump in its bad for the other guy and all my server mate can do is watch and complain. Enjoy the walk back from the WP.
The new system penalizes losses more. So, a low win percentage will mitigate your ladder points to a much greater extent.
The old leaderboard was “designed for win percentage” too, one could just overcome a low percentage easily by spamming more games. Since a loss was usually a zero all it meant was time and it did not affect your score. Now, with negative scores, more time played might equal lower score, i.e. you can’t grind your way out of kitten created by a low (below 50%) win percentage as easily.
Wait MMR leaderboard reset without resetting MMR seems blaintly unfair. So lock people in only certain postions within the leaderboard based on only one season?
So the #7 player under the previous system with a sub 50% win rate is complaining…I wonder why?
It’s good for dailies on alts. I wish more people would do them there, instead of subjecting ranked queue to that nonsense.
If it’s red, it’s dead. Tell them to go to the OS or better yet to PvP where they can actually get a balanced duel without cheesy buffs.
I have been experiencing a high level of desertions . Many people are quitting when they deem the match to be hopeless.
Some questions.
How do they affect my win/loss statistics? Do they only affect my leaderboard stats? Many, many wins are not showing up.
Is dishonor enabled? So the perpetrators at least have to sit out awhile.
It seems there are ways to game the system stemming from the design of the leaderboard.
Anet, the patch did not improve performance.
My FPS is still down 40%. (Currently at approximately 18 FPS.)
Please revert to original performance. (Originally at 30+ FPS.)
Sounds like a GvG…
Who claimed thief was hard to play? I think people generally accept it is a straight forward class with a very defined roll.
If your server does not PPT, there is no opportunity to play for the fights. People will transfer up to a server that has people to fight.
I have also found that guilds that claim to only be about the fights run a lot and complain when facing uneven odds, they want easy bags mostly. If they really wanted fights they would run smaller groups or go to PvP.
Just wanted to add my sentiment that the match making has improved since December. It is much better than before. So, cheers to Anet for working on that side of the equation (figurative and literal).
The leaderboard needs systemic changes.
Any build, press 1…it’s SW for crying out loud.
So basically they’ve made no progress after 5 months time. It’s still all about farming wins. Just wow.
Well done Anet, I see you’re still going at Anet pace.
It is worse than no progress, it has regressed.
The original solo queue leaderboard was flawed but much, much better than the current iteration. At least I could track my relative progress and games did start to get more reliable once in the top 500 or so.
Now I have nothing to track my “progress”. It is not feasible for me to play 30+ matches a day. Even getting in the top 1000 to use a third-party site is a bit of a grind.
I like seeing daily W/L. I like knowing whether I am improving or not. I like seeing familiar faces on my team. I had all those things with the old leaderboard.
PvPers in all games like having a meaningful gauge of relative standing. That is non-existent now. I am not trying to be in the top tier, I just want relative progression. That is gone now. Further, the new combined queue and grind-based leaderboard incentivizes bad behavior.
Everyone is now checking the party status of the opposition, complaining about their teammates, and just in general people are not enjoying the game as much as before. Combine all these factors with daily profession achievements and you have the perfect recipe for a disgruntled, disengaged community.
The first step is fixing the leaderboard, so players of all abilities still have something to track.
The second step is separating queues so people can again take accountability for their play and not blame it on facing a premade. Concurrently, solo players will be guaranteed to face other solos, teams can take pride in beating other teams.
The third step is to remove profession dailies. This leads to strange team compositions and people playing professions they should practice with before jumping in ranked. The system as it stands incentivizes people just playing ranked with alts to get the dailies. How else is one to keep up with the new leaderboard?
Was excited to see a performance update…no change to the FPS. This issue still need to be resolved.
Food should be removed but it will never happen. The gold sink is too strong.
Buying something from other players is not a gold sink, unless you are counting the fees from the tp
Exactly. 15% adds up and it IS a major gold sink.
EU is even worse:
1st: wins:68 looses:46 win%:59.65%
2nd: wins:63 looses:16 win%:79.75%
What is a loose?
Food should be removed but it will never happen. The gold sink is too strong.
Pro troll has everyone baited.
It’s unacceptable to have a 50% frame rate drop…
We need to ensure Anet knows a significant percentage of their player base is experiencing this issue. I speak for several people in my guild that are having the same 30-50% drop in fps.
Step out of your zergs people…this is a great change. Learn to play a new style. Adapt. Try a new build. You know…think a little bit. Too many sheep.
Why do some people think playing in a large group = mindless? Sure there are disorganized pug zergs, but organized WvW raiding is far harder than roaming because getting 20+ good players organized and on the same page is harder than doing it with 5.
Joke reply.
Then use your “superior organization” to take advantage of the stability changes. Everyone is playing with the same mechanics, play better.
Could it be that your inflated, self-defined skill was largely predicated on a broken mechanic? If not, step up to the plate and adapt. The good players will still be the good players.
(edited by Flyphish.6398)
Dev team has not acknowledged it but if you look around on the forums, tons of people are effected by it. I haven’t been able to play since the patch because of it.
Thank you, I hope this is a priority.
I have noticed my draw distance has increased and I can randomly see objects in the distance I previously could not, but it’s not consistent.
Anyone else see specific changes that could account for the performance hit?
This patch deceased my frame rate from approximately 35 FPS to 15 FPS while using low settings in all game modes.
This change makes the game very choppy and for the first time I am considering not playing anymore. This is depressing since I rather enjoy the direction development is taking and want to take part in future content.
Some questions:
Is Anet aware of the performance decrease?
Do they have plans to address it?
Were structural changes made that effectively increased the minimum system specs?
P.S. I have experimented with all the new camera settings, nothing seems to help. I just want to be able to retain the settings and performance I had before the patch.
Please help.
The frame rate drop from before to after the patch is unacceptable.
Step out of your zergs people…this is a great change. Learn to play a new style. Adapt. Try a new build. You know…think a little bit. Too many sheep.
I dropped from solid 30+ FPS to under 15…unacceptable.
This is a matchmaking problem, not a balance issue.
The PvP population is much, much larger than GvG. Using WvW population as an indicator is disingenuous. The vast majority of WvW players do not participate in organized GvG.
For instance, the PvP “top” 1000 starts at the 96th percentile (with separate boards for EU and NA to boot), even after a recent leaderboard reset. Granted, not all entrants on the leaderboard represent individual users…but you get the point. The GvG “scene” has 500 tops.
Let’s define a GvG guild as any guild which participates in what is commonly understood as GW2-GvG at least once a week.
I would estimate that there are, on average, 5 such guilds per server. In T1-2 there are more, 10+, while down in Bronze tiers there may only be 1 or 2, so 5 is a fair average.
Some of these guilds will have rosters of 50+, while others will only have 15, so lets say an average roster of 25.
There are 51 servers across NA and EU.
5 * 25 * 51 = 6375.
This is just the “active” rosters of GvG guilds. It does not consider the many players who used to participate but who got frustrated with the lack of support, or whose guilds disbanded and are currently homeless, or who don’t have time to participate themselves but who still like to follow the scene.
“500” is an absurdly low estimate of the gvg-community. Even 5000 would be a very low estimate. 10,000 is more likely.
And this is without any official support, promotion, development, hints popping up in the tutorial etc. I would say the GvG community could absolutely be larger than PvP if supported properly.
If you honestly think ALL 51 servers have an average of 5 guilds…then I have some oceanfront property to sell.
I can name 15 guilds RIGHT now that all have over 30+ people who actively run as “fight”/GvG guilds.
15 × 30 = 450, pretty close to my estimate…
In any case it’s less than 1000, which is just 4% of one region of PvP.
Edit: And that’s just the people that play ranked queue…so characterizing GvG as niche is generous.
(edited by Flyphish.6398)
The PvP population is much, much larger than GvG. Using WvW population as an indicator is disingenuous. The vast majority of WvW players do not participate in organized GvG.
For instance, the PvP “top” 1000 starts at the 96th percentile (with separate boards for EU and NA to boot), even after a recent leaderboard reset. Granted, not all entrants on the leaderboard represent individual users…but you get the point. The GvG “scene” has 500 tops.
Let’s define a GvG guild as any guild which participates in what is commonly understood as GW2-GvG at least once a week.
I would estimate that there are, on average, 5 such guilds per server. In T1-2 there are more, 10+, while down in Bronze tiers there may only be 1 or 2, so 5 is a fair average.
Some of these guilds will have rosters of 50+, while others will only have 15, so lets say an average roster of 25.
There are 51 servers across NA and EU.
5 * 25 * 51 = 6375.
This is just the “active” rosters of GvG guilds. It does not consider the many players who used to participate but who got frustrated with the lack of support, or whose guilds disbanded and are currently homeless, or who don’t have time to participate themselves but who still like to follow the scene.
“500” is an absurdly low estimate of the gvg-community. Even 5000 would be a very low estimate. 10,000 is more likely.
And this is without any official support, promotion, development, hints popping up in the tutorial etc. I would say the GvG community could absolutely be larger than PvP if supported properly.
If you honestly think ALL 51 servers have an average of 5 guilds…then I have some oceanfront property to sell.
Servers are already in effect “merging” with all the migration to higher tiers. Plus, Anet makes money on this process instead of investing man hours. Seems like a win-win for them with little incentive to change, especially since any official merger has negative marketing connotations.
If your desire is to have balanced coverage, transfer to a high tier (namely T1) and the process of “combining” tiers continues.
The PvP population is much, much larger than GvG. Using WvW population as an indicator is disingenuous. The vast majority of WvW players do not participate in organized GvG.
For instance, the PvP “top” 1000 starts at the 96th percentile (with separate boards for EU and NA to boot), even after a recent leaderboard reset. Granted, not all entrants on the leaderboard represent individual users…but you get the point. The GvG “scene” has 500 tops.
Because the GvG meta is built around a melee train, a periphery, and a focus/assist party. Guilds have 20-30 people and would have to sit so many others, and the fight wouldn’t even be recognizable as a GW2 type of GvG because you just couldn’t limit the numbers that low or you won’t have people for all the roles. It also diminishes position play as things like necros could never survive in such low numbers, they’d be focused to death.
Obviously the meta would change and guilds would have to trim some fat or form more teams. Are those that are currently getting carried afraid of losing a spot?
Why is the GvG community so averse to doing 10 v 10 in custom arenas? It seems like an obvious compromise.
There were 10K viewers in the last WTS, “slightly” more than any GvG. People prefer to watch the most skilled players with good individual and team plays, not zerg versus zerg.
Your comparing something promoted by Anet a company to something fans put up on youtube or w/e site. 1k views for a gvg is pretty darn good.
It doesn’t change the fact that 15 v 15 or 20 v 20 is unwatchable and does not require a high level of mechanical skill.
There were 10K viewers in the last WTS, “slightly” more than any GvG. People prefer to watch the most skilled players with good individual and team plays, not zerg versus zerg.
You always have the option to 10 v 10 as well…
(edited by Flyphish.6398)
Collect tomes in PvP.
I guess there really is no honor among Thieves. ;-)
Stealth pull condi bomb on engineer is much more fun, especially when they are close to the vista.
In all seriousness, why does this change even matter? Do true WvWers really like map completion?
Whine about it on the forums?
Nothing is quite as fun as ganking a map completer. Oh well, all good things come to an end.
This is trolling, right? No respectable roamer should find joy in killing a map completer.
Not looking for your respect. This is a game.
Watching them explode on impact is enjoyable indeed. Lighten up.