Showing Posts For Freezenox.8534:

Minimal duration for 2 sec fear?

in Necromancer

Posted by: Freezenox.8534

Freezenox.8534

What is the minimal condition duration for fear to trick for 2 sec without buff/food?

Some ppl it is say 80%, some say 90%, some say fear last longer if the enemy have other condition on it already.

Also is it worth it to get the 2nd trick by sacrifice alot of not-so-useful traits or is it better just stick with 1 sec and go for more cond damage and better trait?

Divine Judgment (WvW build)

in Guardian

Posted by: Freezenox.8534

Freezenox.8534

Condition will really kill you, only 1 condition removal skill is far from enough against any condition build. You look really tasty for necro.

Confusion is a false choice

in Guild Wars 2 Discussion

Posted by: Freezenox.8534

Freezenox.8534

I dont know, confusion is good against tank that has low hp but weak against burst. Let say you have 70% hp and i am glass cannon DPS rifle warrior, you put 10+ stack of confusion on me and i use killshot on you …GG.

Altruistic Healing and vigor changes.

in Guardian

Posted by: Freezenox.8534

Freezenox.8534

You know 5 sec Vigor mean u can roll more often with roll on heal + evade more damage. So it is a nerf of AH, but also a buff on other trait at the same time

banner warrior vrs Guardian

in Guardian

Posted by: Freezenox.8534

Freezenox.8534

Also because banner warrior cannot give group protection, guardian’s shout can give a lot of different boon and remove condition at the same time if use the rune. Warrior can either removal condition (rune) + direct heal with shout or hp reg and swiftness + stat buff, but cannot do both. Btw, protection + hp reg boon > the silly direct heal.

Almost got excited about Terror

in Necromancer

Posted by: Freezenox.8534

Freezenox.8534

Someone with 100% fear duration able to do 1.5k damge pre trick for 4s from Reaper’s Protection, that is 6k damage aoe ignore armor. Also you only need 20 on spite to round off 2s/4s on fear

EDITED: there also a new weapon that give Vit/Percision/10% condition duration (go search for “Giver” lv80 exotic weapon) so you can just need to spend 10 on spite.

(edited by Freezenox.8534)

Skill customization

in Guild Wars 2 Discussion

Posted by: Freezenox.8534

Freezenox.8534

Do people customize their skill slots? For example i customize my 6-9 skill to q,e,r,f and change autorun to v. It took me few days to get use to it, but it improves my skills dramatically in wvw and pvp since i can reach my healing and utility skill much, much faster.

Relative Mobility

in Warrior

Posted by: Freezenox.8534

Freezenox.8534

Not all professions going to use the speed signet just because of the 25% buff, and as warrior we have so many movements skill as well as applying swiftness.

Vitality vs Precision

in Warrior

Posted by: Freezenox.8534

Freezenox.8534

You should know one thing is knight’s give more toughness than solder’s while solder’s give more power than knight. Also, the power + precision from knight give more dps than the larger power from soldier overall.

New gear stats for tank/support guardian

in Guardian

Posted by: Freezenox.8534

Freezenox.8534

There a new stats combo in this update that is perfect fit for guardian

The prefix for this armor is “Giver” it is Toughness + healing +% boon duration.

This gonna be interesting

December 14 Patch Notes

in Ranger

Posted by: Freezenox.8534

Freezenox.8534

They finally fixed opening strike!

Quaggan pipe organ?

in Guild Wars 2 Discussion

Posted by: Freezenox.8534

Freezenox.8534

In beta if you play that song/theme with the right tone, you’ll get a chest

Guardians, What annoys you the most?

in Guardian

Posted by: Freezenox.8534

Freezenox.8534

Elem has the same hp as guardian. Go wiki about health pool, and you can see it is divided by 3 different types. Warrior and Necro have the most hp. Guardian, thief and elem has the least hp and everything else is in the middle. Those hp difference are intended to balance different classes

Condition build for fun

in Warrior

Posted by: Freezenox.8534

Freezenox.8534

So i decided to make a cond build for war just for the Lulz.

Here is the build:

http://www.guildhead.com/skill-calc#mcRkcm9cmwmammwmam0xxa0csqzsqz

leg-specialist can change to increase long bow range when defending in WvW
Embrace pain can change to missile deflect when against heavy range.

PVE stats
Armor: full rabid
Jewel: amulet and rings are knights, earring is rampager’s
Rune: Rune of the Undead

Weapon:
Sword/shield with sigil of earth and agony
Longbow with sigil of fire for more aoe
Can exchange longbow for rifle with sigil of earth

Pro:
- High condition damage combine with bleeding (93dmg before buff) and burning (293 dmg before buff) with fireshield combo
- 9 sec immobile (sword 3, sword f1, bolas) and 3 sec stun/knockdown
- High crit, 54% without fury buff and up to 84 with sword burst (opptunist and critical burst)
- 3.1k armor
- Build up full adrenaline in 5-6 hits = spamable burning and bleeding burst
- 10% more damage almost all the time with arm trait
- high stack of bleeding

Con:
- Low attack (make up with high crit)
- Low hp 19kish
- Still not as high cond damage compare to a necro

A thief stealths, mid-range. What do you do?

in Warrior

Posted by: Freezenox.8534

Freezenox.8534

1st What is your armor…? 2nd use endure pain right when he start to burst you.

Thief is kinda a glass cannon class that anti glass cannon, so re-roll a non glass cannon build.

Greatsword

in Ranger

Posted by: Freezenox.8534

Freezenox.8534

GS#3 is fine, it is a pretty long range gap closer and is way better than warrior’s GS 5, but#5 definitely need to improve i never hit someone with that thing if he is running away, #4 doesn’t root you anymore unless u blocked someone.

It’s the throwing part that roots you. It’s not a reliable slow if your opponent decides to run.

Yeah well GS for ranger is more like defensive weapon (auto evade and block, and daze/stun) compare to GS for warrior as offensives. I dont use GS to chase much instead i use my shortbow, stun/cripple/bleed to death.

Greatsword

in Ranger

Posted by: Freezenox.8534

Freezenox.8534

GS#3 is fine, it is a pretty long range gap closer and is way better than warrior’s GS 5, but#5 definitely need to improve i never hit someone with that thing if he is running away, #4 doesn’t root you anymore unless u blocked someone.

New warrior exploit.

in Warrior

Posted by: Freezenox.8534

Freezenox.8534

different skills or auto attack? my warrior can do 3-4 sec immobilize without conditioning duration by using different skills

New warrior exploit.

in Warrior

Posted by: Freezenox.8534

Freezenox.8534

4-5sec immobilize??? are you it is just immobilize only not combination of kd/stun and immobilize?

Busting the Myth of Useless Pets

in Ranger

Posted by: Freezenox.8534

Freezenox.8534

I have no complain about ranger pet except it needs a better ai on moving target, and a faster casting f2…seriously 2 sec is a really really long casting time

Thoughts on Warrior "feel" for the Devs

in Warrior

Posted by: Freezenox.8534

Freezenox.8534

I am not sure what do you want to change for warriors. Currently, a warrior can do burst damage using GS. It can tank by using mace/shield, sword/shield. It can do some seriously bleeding condition damage with sword/rifle. It can do Melee AOE and CC with hammer, It can do scary long range damage with rifle, and it can do decent range AOE with Longbow, finally it can be support with banner/shout. Warrior by far it is the most well-round profession i’ve seem.

For PvE, sure.

For competitive PvP viable builds though there’s really only warriors rocking GS variations. It provides damage, an evade, the mobility etc needed. Take your sword/x+rifle bleed build
How many of those do you see getting play in tourney’s? It has very little synergy. That’s really all my post was about, the synergy and flow of the design. Sword/Sword for instance has

  • Primary bleedx2 and a basic 3 person conal final attack with no finisher
  • leap – That’s it, nothing else attached
  • Cripple – That’s it, nothing else attached
  • Ranged bleed stacker with a clunky “click again for a little extra damage if you time it right”
  • A block that also stacks bleeds

Mind you bleeds cap at 25 so if there’s a necro, ranger, thief, ele, or engi around you’re sitting at cap and really just doing middling direct damage

My sword/dagger setup has

  • Primary attack with a cripple and heartseeker-esque tracking on kiting target
  • Attack that then ‘evades’ backwards in a leap
    2ndary function of leaping attack + cripple
  • Evading 2 hit attack which applies poison
  • Evading attack which applies poison
  • Ranged cripple + bleed

It flows and synnergizes far better. 3 evades, 2 poisons, 3 cripples (1 ranged), Bleed attack, leap. Compared to the warriors 1 leap, 1 block, 1 cripple, 3 bleeds (1 ranged).

This isn’t accounting for things such as passive condi removal, which a warrior has to use active abilities for + a specific sigil setup, or spec for warhorn, or use a sigil for. Regen that scales far better with level (vs warrior healing signet which is pretty pooey).
Healing signet should really have a remove 1 condition every 10 seconds feature baked into it if they don’t buff the healing of it to put it in line with most every other classes passive condi removal capabilities. Stuff like that.

I’m not sure I’m articulating my point well, but does this make more sense at all?

Ranger’s sword and warriors sword served different purpose. Sword on ranger provide evasion ability to help the lack of hp pool compare to war. Warrior’s sword provide mobility and CC enemy while using bleeding to soft up heavy armor enemy. I don’t use Sword/Sword i use sword/shield instead combine with leg specialize trait. 1 stun, 2 immobilize, 3 sec blocks make my war being able to survive burst damage while lock down the enemy from running away. Also, the bleeding from sword doesn’t last that long, it is suppose to do massive condition damage in a short time. so as long as you are 1v1 or 2v1, the bleeding should not hit the cap. if it is 3v1 and 4v1, that one person is mostly going to die by ganking so the bleeding cap won’t make that much difference. You also forgot one of the best weapon warrior has, and that is Hammer. the CC abilities from War’s hammer is far superior from ranger. 1 AOE range cripple (immobilize if trait), 1 knockback, 1 knockdown, 1 stun. With the mix of stun/kd and condition snare, you can shutdown a player pretty well.

Of course as you mention, ranger has better healing skills and ability to dodge and evade attack, and some slight better condition removal. Ranger has 2 skills that can remove condition without trait, 1 which remove all condition. Warrior has the same number condition removal skill but the cd is like half shorter, but they have higher hp to make up with that.

Ranger and warrior has different melee style and both have different strength. I feel like you just under look the pro of warriors. To me warriors has a lot of potential in pvp, and it just majority of people play warriors like thief and ignore the other potential roles of warrior.

Guardians, What annoys you the most?

in Guardian

Posted by: Freezenox.8534

Freezenox.8534

lacks of Fury buff, only one skill that give 10 sec and has 60 cd.
Range weapons are lack of offensive power.
A better elite, I kinda get bored by only using renewal focus.

Thoughts on Warrior "feel" for the Devs

in Warrior

Posted by: Freezenox.8534

Freezenox.8534

I am not sure what do you want to change for warriors. Currently, a warrior can do burst damage using GS. It can tank by using mace/shield, sword/shield. It can do some seriously bleeding condition damage with sword/rifle. It can do Melee AOE and CC with hammer, It can do scary long range damage with rifle, and it can do decent range AOE with Longbow, finally it can be support with banner/shout. Warrior by far it is the most well-round profession i’ve seem.

Stopped playing guardian in WWW. This is why

in Guardian

Posted by: Freezenox.8534

Freezenox.8534

You can’t compare running away skill to a mesmer or a theif, period. Invisible has no hard counter… Warrior and Guardian has almost the same level of running away in term of melee encounter, warrior got shield stance, endure pain, GS’s WW and rush., while guardian has renewal focus, shelter, GS’s leap, also timing staff 5 while running can kd ppl that try to chase you.

If you get kd and immobzlie by 10+ people, it doesnt matter how many condition removal or break stun you have, you gonna die. If a class can’t get kill by 10+ people focus fire, that will be unbalance isn’t it? Ranger has worse running skill than guardian if it get attacks by surprise in melee, like thief or someone, cuz it has almost no block, and it can’t keep swiftness 100% of the time. On the other hand, my guardian can have swiftness 100% of the time and with GS leap and brunch of blocks, you can escape from “most” battle. You just have to know when to pull back before everyone else in the battlefield start to target on you.

(edited by Freezenox.8534)

1h Axe dmg on warrior a Bit too high?

in Warrior

Posted by: Freezenox.8534

Freezenox.8534

Jezvin – Could you please enlighten me as to which skill you mean by ‘axe immobilizes’?

As far as i’m aware, it doesnt unless you have the trait – Immobilize on cripple.

It’s quite simple really, crit GS warrior – knock them down with the utility skill stomp – use 100B while they’re downed and then all there is left to do is press F to finish them off. Easily hit for 15k plus on WvWvW, if they surive (very very unlikely) Immobilize / cripple with skill 4, dash with skill 5, finish with 100B. Be it guardian, healing shouter, tank – they don’t survive. 100B + Knockdown = Unbeatable

Although it is a good combo, but unbeatable is a bit overstatement. any skill with break stun + block can easily counter 100B. Warrior’s shake it off + endure pain, Guardian’s any breakstun + shelter. Elem’s mistform, and etc.

Is this build sufficient for dungeon?

in Warrior

Posted by: Freezenox.8534

Freezenox.8534

How can you wear full Knight set and still only have 2.4k armor? That doesn’t sounds right.

What is your secondary weapon? Deep cuts is not a good choice if you are not using 1h sword or rifle,. Your survivability should be enough with shake it off and endure pain. If you still feel like dying a lot, try to use shield, the block stance give u extra 3 sec to get out of the battle, and try to dodge a lot. In dungeons sometime you have to pull back and use range no matter what build you are. No build in any classes can stay alive in melee 100% of the time in dungeon.

Might stacking Hammer & Sword/focus build

in Guardian

Posted by: Freezenox.8534

Freezenox.8534

This is a modification of the AH build with focus on more dps from stacking Might while maintain tankiness, and decent condition removal.

Pro:
-possible 20-25 stack of might
-a lot condition removal + high toughness
-decent crit chance 43-44%
-80% retaliation buff on.

Con:
-less mobility, limited swiftness from save yourselves!
-a lot of weapon of swapping
-relies on boons
-sightly less healing compare to a full AH/shout build

http://www.guildhead.com/skill-calc#mccM0oz9MmLNGmmLNGm9MxGGVoqMRos8khs707khs7kin7070z7kNc70V

For armor and jewel, I use mostly Knight’s and 2-3 piece magi’s for extra vit while maintaining Precision. You should able to get about 3.1k armor, 15k hp with 44ish critical chance and decent attack. I use soldier rune for condition removal for personal preference, you can change to any might/boon duration rune if you want more dps, i think signet of resolve + trait + f2 + purging flames give you enough condition removal. I also use Stand Your Ground! for fast break stun and condition removal.

Strategy :

You start the battle with 1h Sword 2 to blink in, then use purging flames + focus 5 for 3 stack of might + 3 potential of might from blocking, then switch to hammer for another 3 stack of might from sigil, then use hammer 2 + f1 + save yourselves for extra 7 stack of might (all at the same time) to boost up your damage (by then you should have total of 16 might before crit poc from empowering might). From then you can either autoattack or use hammer 4 when necessary. When weapon swap is refresh, swap to 1h sword quick for extra 3 stack of might. and repeat the process. With this technique you can have ~20 stack of might for initial burst damage, and able to maintain 10+ stack of might WITHOUT any boon duration rune. You can also use purging flames, and shouts as well as f2 to remove conditions.

You can swap sword for mace/scepter to fit your style, you can also swap Stand You Ground with something else. The only main skills and weapon set for this build to work is purging flames, focus, and hammer, and maybe save yourselves.

EDITED: Fixed bad link

(edited by Freezenox.8534)

Armor question

in Warrior

Posted by: Freezenox.8534

Freezenox.8534

Also, knight in general give you more damage output, because the extra crit chance from knight provide you more overall damage than the extra power given by soldier.

If you want to do okay damage, you need to keep your crit chance minimal 20% (without buff), unless you are running a hyper power + cond damage.

The more I try to play Warrior I...

in Warrior

Posted by: Freezenox.8534

Freezenox.8534

I have both lv 80 guardian and warrior, and they are both very different in many ways. Guardian:
-Doesn’t do much single target damage or burst damage compare to warriors.
-Guardian has a lot of way to remove condition, and keep boons up, my guardian has 4 skill that remove condition with 1 that can remove 3 condition (Virtual of resolve).
-Not so great elite. (sometime i rather trade my elite skill for regular skill)
-Not so great at range damage
-Good at help teammate reduce damage from melee and range, and keep them alive
-Group oriented
- Has more ways to apply heal compare to warriors. (medication, weapon skills, virtual, shout boons, rolling, and more)

Warrior:
- Good at both single target damage and AOE damage depend what weapon and and your trait
- Have lesser options on conditional removal compare to guardian.
- Excellent CC with hammer and sword/shield or mace/shield. (Guardians have some CC but is nothing compare to the amount of CC that warriors can have)
- Good at both melee and range.
- Good at apply stack of bleeding more than any other classes, My warriors can apply 15-20 stacks every 10 sec with my sword burst, while maintain 5-10 stacks with auto.
- Has more mobility than guardian
- Better elites. (Banner and rage are awesome)
- Better critical chance than guardian (a lot of ways to add fury buff)

Overall i enjoy both profession, I love how warriors can lock down an enemy with hammer and sword/shield and able to run in and out of the battle to deal some burst. While i like my guardian able to keep my teammate condition-free and buff them with boons while stay in the frontline fighting.

Guild vs Guild?

in Guild Wars 2 Discussion

Posted by: Freezenox.8534

Freezenox.8534

Like title said, is guild vs guild ever going to be implemented? if so what is the ETA?

Ecto salvage stats / spreadsheet

in Crafting

Posted by: Freezenox.8534

Freezenox.8534

Ok so here is my theory, based on the current data. The values seem to fit so far.

1. Ecto has an innate (hidden / built-in) percentage to be salvaged from any rare/exo items of lvl 68+. This has been proved by the use of Crude SK, which supposedly has a (0% chance of rarer items), yet it produces Ectos at around 48% chance.

2. That hidden % could be around 50%.

3. Salvage Kits have an additional %, as per the tooltip on them, that further boosts the hidden %. Based on the current data, the % boost seems to be multiplicative.

The formula would be:
Hidden value + (Hidden value x Tooltip value)

- Black Lion SK (50% rarer mats) is currently at ~ 75% as per the data:
Theory: 0.5 + (0.5 × 0.5) = 75%

- Master/Mythic SK (25% rarer mats) is currently at ~ 60 to 64.5% as per the data:
Theory: 0.5 + (0.5 × 0.25) = 62.5%

- Journeyman SK (20% rarer mats):
Theory: 0.5 + (0.5 × 0.20) = 60%

- Fine SK (15% rarer mats):
Theory: 0.5 + (0.5 × 0.15) = 57.5%

- Basic/Disassembler SK (10% rarer mats):
Theory: 0.5 + (0.5 × 0.10) = 55%

- Crude SK (0% rarer mats) is currently at ~ 48% as per the data:
Theory: 0.5 + (0.5 × 0.0) = 50%

Ofc this is just my theory, with assumptions based on the current data.
Further data may prove or disprove this.

Quick question, is the percentage refer the percentage to get 0-3 ecto (0-5 for exotic) or is it the overall percentage to get 1 ecto average ?

Ranger GS DPS/Tanky/anti cond build.

in Ranger

Posted by: Freezenox.8534

Freezenox.8534

Overview:
This build has 3.1k Attack, 31% crit chance, almost 3k armor and 20k hp, with 2 healing skills, 2 ALL condition removal skills and 1 single condition removal skill.

Trait, rune, and skill:

http://gw2skills.net/editor/?fMAQJARVjEV91FWSWs2Bg1DCDcwmCOt0pAVPP5VPaF;TYAqiMFJKyWkrIZRA

Equipment:
I use full knights/Emerald set for jewel, 1 knight for helm and the soldier for the rest of armor as well as soldier on GS.

For secondary weapon, i use shortbow over warhorn, because shortbow is excellent for both chasing and retreating, which i will explain later.

Trait and utility skill explanation:

Healing Spring – One of the best healing skill in the game. Initial heal + long hp reg boon + condition remove + aoe + water field (make leap heals and projector gain reg boon). I can’t really think of any healing skills that provide that much benefits at the same time.

Signet of Stone – One of the best defensive signet you can have in the game when you combine with the trait Signet of the Beastmaster-It gives you 6 sec of invincible! Some people may argue the long cooldown (96s with trait), but any invincible skills has long cooldown (ex. warrior’s endure pain), and if you look at the duration it is very cost-effective.

Signet of Renewal – The only conditional removal utility skill for ranger. Pretty self-explains. Someone might consider if Signet of the Beastmaster will make yourself draw condition from your allies. From my personal experience, I never get condition draw to me when i using it while combine with Signet of the Beastmaster, so I hope this is work as intended from Anet.

Quickening Zephyr –You should already know this if you are playing ranger. A lot of people use this skill wrong with GS. You should NOT use this with signet of stone. Quickening Zephyr make your GS skill 1 evade twice as fast, you don’t want to overlap the invincible from signet of stone. You should use signet of stone right after Quickening Zephyr ends and use skill 5 right after your signet of stone end, this way you minimal the damage you take for almost 12sec! (You can also use skill 4 after 1s later after you active skill 5, that way when enemy gets up and attack you again, he will get block and knockdown on the floor)

Rampage As One – It sync with signet of Lyssa really, really well. You got extra 5s of every boon and it transfer to your pet too because of the trait. With this build you can use it both offensive (with Quickening Zephyr), or defensive for taking advantage of the hp reg boon and conditional removal.

Signet of Wild (optional) – It is nice passive skill for hp reg, and 10s stability and 25% damage increase on active.

Entangle (optional) – Really good skill in WvW for offensive and defensive. You can use GS skill 3 go into the heart of the zergs active signet of stone, active entangle, get all boons and remove all the condition on you (since signet of stone doesn’t prevent condition) while immobilize and bleeding everyone around you. Then when signet of stone almost expires, run and roll out without fearing getting knockdown cause of stability! (If you get snare you can use signet of renewal)

Weapon explanation:

Great Sword – GS is the best defensive weapon a ranger can have in close combat. The skill 1 has evade on the 3rd chain. Skill 2 for extra condition damage. Skill 3 for both chasing and retreating. Skill 4 nice block and disable, especially when you facing theif or 100 blade wars. Skill 5…this as right now can only use as defensive. The animation is too long, and the gap closer is too short for chasing a running foe. It will miss most of the time if the person is running away from you, swiftness or not.

Short bow – Why short bow? First of all I don’t use it for damage. Since I has nearly no condition damage and that’s one of the main source of damage from short bow. But you will be amuse the ability of chasing down enemy and retreating.

Skill 5 is a 1200 range and it will stun your foe for 1s if they are running from you. Skill 4 is another long range snare that slow down your running foe. Combine with you auto attack. You will able to bleed and slow your foe to death. Whats better is you can switch to GS really quick and use skill 3 for gap closer and deal some hard damage on them. Skill 3 is amazing for retreating because you can use it while the enemy is facing your back, and it has relative low cooldown. What you usually do is you use skill 4 to snare your enemy and skill 5 right away to disable their chasing skill with daze, roll to opposite direction and get protection, use skill 3 while running, and protection expires roll again, then switch to GS and use skill 3.

*English is not my first language, so don’t be too picky on spelling and grammar :P

PVE/WvW attributes builder excel sheet

in Guild Wars 2 Discussion

Posted by: Freezenox.8534

Freezenox.8534

I’ve been frustrated that after months of Guild Wars 2 released and there isn’t a single pve builder. The pvp item in the pvp builder doesn’t have the correct status compare to the pve counterpart. Therefore, I created an excel sheet that can calculate the total attributes for your character.

Currently, the total amount of armor rune status and trait status have to enter manually, and back item and MF prefix is not included. Armor rune and trait will be included in the future. Backitem is rare and expensive so it is hard to track down status, and MF item is optional, they may or may not include in the future.

Please feel free if there is calculation bug in the excel, and i will fix it asap.
Enjoy building your ideal character!

*All the calculation and number are based on wiki and in game observation.

file link:
http://www.megafileupload.com/en/file/376808/Guild-Wars-2-status-builder--Blank--xlsx.html

Example screenshot

Attachments: