Showing Posts For Goose.9317:

Want to return, is living story necessary?

in Living World

Posted by: Goose.9317

Goose.9317

I quit the game when they announced the expansion. I was a bit miffed when I saw Anet was releasing endgame raid content behind a 50 dollar paywall. This is something that made a huge number of players leave because it didn’t exist anywhere close to launch. Now I have some friends who would be willing to try it out but I don’t want to pay 50 dollars just to have to pay more in order to proceed with the new content. Is purchasing living story chapters necessary in order to get access to the content in the expac?

Keybind G R 2 M3

in PvP

Posted by: Goose.9317

Goose.9317

I use ZXCV for my utilities and I bind these for almost every game I play.

Learning thread: where does the thief go?

in PvP

Posted by: Goose.9317

Goose.9317

In almost all situations the Thief should be able to roam from close to mid and vice versa. If there is no issues with either point, try decapping far. You probably won’t be able to full cap it before the cavalry arrives and chances are if you try and full cap it, your other points will be heavily contested and you help would be better placed on the points you have. Decapping is perfectly fine though, just keep in mind that home and mid are always more important points than far because it is easier for them to take back their close than it is for you to take it.

Dev's Wasting Time & Effort?

in Guild Wars 2 Discussion

Posted by: Goose.9317

Goose.9317

I really wish they would make use of the assets they already have and turn Tower of Nightmares into a raid-esque instance in Fractals. Completing it could give you more fractal rewards than regular fractals and they could limit it to 10 players. I think that would be really neat. I mean the assets are there and they have fractals in place to avoid lore discrepancies, I think it is a great way for them to implement some great dungeons with past content.

Ranger skills need a serious rework.

in Profession Balance

Posted by: Goose.9317

Goose.9317

Ahh, so you are not happy with the animations? Or something else?

Like I said, you can leave your feedback and the Devs, as they stated, will use that to make any adjustments they feel are appropriate. =)

Like I said, I don’t like how 3 of the short bow skills are identical but with different effects and the other one is your basic League of Legends-esque skillshot minus the skill. There are just no fun mechanics behind the Ranger’s skills unlike the Necromancer or Thief.

Ranger skills need a serious rework.

in Profession Balance

Posted by: Goose.9317

Goose.9317

Axe and torch are my preferred weapon set. I seem to do ok with them, but everyone has their preferences, I suppose. =)

If you haven’t heard, Ranger skills are getting an update. You can view them on the latest Ready Up broadcast. You can leave feedback about them in the pertinent thread(s) in the appropriate sub-forum.

Good luck.

I’m not saying they are bad at all, I think they are horribly boring and uneventful. I didn’t know about the ranger update, ill check that out.

Ranger skills need a serious rework.

in Profession Balance

Posted by: Goose.9317

Goose.9317

Many of the Ranger’s utility skills seem horribly unusable and they have some of the worst weapon skills in the game, namely on the short bow and main hand axe.

The short bow consists of 3 skills that look identical with some different effects, a boring “3 shots in 1”, and an interesting but horribly underutilized dodge.

The axe has some cool off hands but the main hand skills are the most boring skills in the game. You have your auto attack which is just a ricocheting axe which makes no sense even by video game standards, a boring “3 shots in 1” just like the shortbow, and the freeze shares the same animation as your auto attack but with an ice effect.

This doesn’t even take the torch into consideration but then again i dont know what you could do with the torch.

Now lets look at the utilities, all the shouts are boring and useless, even in PvE the only skill that is useful is Sic Em and that is on a ridiculously long cooldown for no reason. These either need to have some extra effects to make them useful or just rework them completely.

The spirits are pretty cool but the storm spirit is useless, the active should do much more damage than it does.

It seems like the Ranger was rushed through development and Anet didn’t think things through. Other classes suffer from similar complaints but they aren’t nearly as bad imo.

(edited by Goose.9317)

<10 Immunity

in Guild Wars 2 Discussion

Posted by: Goose.9317

Goose.9317

I think the problem with it is you can safely throw down conditions and kite with cripples or freezes and kill enemies very easily that you shouldn’t be able to kill. It isn’t particularly good design that its even possible but at the same time, it is just regular mobs so it isn’t that big of a deal. The problem is, there is no strategy to kiting an enemy with conditions and then eventually killing them. Just because it takes an hour doesn’t mean it is strategic.

Maguuma patch

in Living World

Posted by: Goose.9317

Goose.9317

New stat combo is cool but It has no value.

I say the new stat combo has no value because the pve content in this game just requires you to do dmg. So if you aren’t doing dmg you’re doing it wrong. If they do a major haul to pve more builds will see the light of day. As of now All you need is dmg to do pve(except for world bosses because you can just crutch on soldiers for that).

The new stat is not the problem here, you are the problem.

It may come as a surprise to you, but there is also something called WvW and PVP. You should try them sometime, they’re quite fun. For you to demand that everything must be for PVE is selfish.

Anyways, try the new stat combo in WvW or PVP on a guardian sometime, you may be astonished at the affectiveness of it.

Not all life is PVE.

Then it is pretty terrible that you need to PvE to get a useless stat combo in PvE don’t you think? If it were only good in WvW wouldn’t it make more sense that you got the combo from doing WvW?

Considering this stat combo is totally useless in PvE without a proper aggro system (not a bad thing), they should have added something more useful. Or at least added more stat combos that made sense alongside this useless one.

Maguuma patch

in Living World

Posted by: Goose.9317

Goose.9317

WoW is eight years old, of course it has lots of content. There are also I quit threads about WoW. WoW has lost millions of players in the not so recent past. They didn’t leave because WoW has lots of content.

I have two sons that used to play WoW religiously. They played the new content, finished it, got bored and unsubbed until new stuff came out. Usually that was a period of months.

So if it has so much content, why did they always end up unsubscribing?

See here is the thing, WoW has challenging content and always has something to work towards. Even if it requires some grind. WoW has real raids with unique challenges that requires real coordination. Guild Wars 2 has none of this. GW2 could have all the content in the world but it wouldn’t matter if the content isn’t engaging. One of the things I always tell new people when they are thinking about getting GW2, is that first and foremost, DO NOT watch the Manifesto video. Second I tell them that there are not traditional raids or coordinated dungeons. And third, and most importantly, there is no reason to be in a Guild in Guild Wars 2 because there is absolutely no content that requires a Guild and the game requires you to be self sufficient, which sounds nice on paper but directly conflicts what makes and MMO what it is.

Just noticed Guild Wars 2 on BBT Lol

in Community Creations

Posted by: Goose.9317

Goose.9317

Been catching up on Big Bang Theory Episodes and just saw this tonight Lol, that advertisement.

There is an episode with Rytlock as well. In a comic book store.

https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/130506/rytlock2.png

@Goose… Bazinga.

ZIMBABWE!

Maguuma patch

in Living World

Posted by: Goose.9317

Goose.9317

If everyone takes a break from the game because there is no good amount of content. Who will play this game?

They probably should have thought about that a year ago. Honestly, seeing this game die was a surprise considering how well it did on launch. The “too big to die” thing hardly never applies but this game had all the momentum to make that philosophy happen. That other MMO that you get in trouble for mentioning isn’t very great but it manages to have content that keeps the playerbase interested, even if it is boring. At least they have something meaningful and challenging, this update has to really blow me away with new armor sets, a big new map full of challenge, a decent story, and a replayable “raid” style dungeon or I am out. I love this game and I want the best for it so all I can do is hope.

Request for New Stat Combo

in Guild Wars 2 Discussion

Posted by: Goose.9317

Goose.9317

Honestly, I think they should just all the stat combos at some point, It would certainly make for some interesting WvW builds. Spvp builds should be more limited for balances sake though.

Just noticed Guild Wars 2 on BBT Lol

in Community Creations

Posted by: Goose.9317

Goose.9317

Does that show ever actually get funny?

If you find really terrible shoe-horned in references for the sake of cheap laughs funny, then yes it does. Oh and can’t for get the catch phrase, because catch phrases are always funny. BAZUNGO!

gem shop vs in-game rewards

in Guild Wars 2 Discussion

Posted by: Goose.9317

Goose.9317

OP I can’t agree more, this game is lacking some real content and progression. I am so sick of them ruining their game by adding this stuff to the gem store instead of the actual game. No other game does this, even the F2P ones. If they have cash shop items, they also have new armor sets added to the content as well. And to top it off, this game isn’t free to play. It is really frustrating to see this game turn into this, dress up with the wardrobe was, in my opinion, a complete mistake. Not only did it completely devalue armor, but now people can run around with the stupid crap off the cash shop like those quaggan beanies. For town clothes they were fine, but in combat it is just stupid.

I just don’t get why these backpieces aren’t cash shop items and armor sets are given to players who actually play the kitten game. I am sick of seeing people with cool armor that they didn’t lift a finger for. I miss old MMO’s where you see someone cool, and you can expect that they worked for it. Now, you just buy it.

Also I would like to add, if you don’t like them behind a gem store paywall, and you still purchase them. You are contributing to the problem. Sadly there are too many people who use this game similar to Second Life and don’t give a hoot about challenge or engaging content. This is the fault of the community, not Arenanet.

(edited by Goose.9317)

All incentive to do the Living Story, gone.

in Living World

Posted by: Goose.9317

Goose.9317

Gameplay wise I love this. The tower is challenging, but I don’t necessarily have to group up, the instances are workable alone if you take your time.
I do want the tower to stay after two weeks.

Pretty sure they said this tower is permanent.

All incentive to do the Living Story, gone.

in Living World

Posted by: Goose.9317

Goose.9317

Right out the window…

The rewards are an ugly backpiece and an aqua breather? Seems a little silly considering the cool stuff is in the cash shop. Seriously is anyone actually excited about backpieces every time?

Why do people stop playing GW2?

in Guild Wars 2 Discussion

Posted by: Goose.9317

Goose.9317

6 pages of replies later, it can all be summed up as…

There is nothing to do, the game is stagnated.

Huge lack of armor in-game, cash shop rampant

in Guild Wars 2 Discussion

Posted by: Goose.9317

Goose.9317

I think the developer explained, it take really long for them to design armor set. Much longer compare to say…. weapons.

So the end result is there are far less armor set. And they keep adding new weapon.

stop rushing content out every 2 week and maybe they would have time to implement armors ?

This is the smartest thing that has been said, maybe if they didn’t waste their time on all those failed, temporary, and grind heavy Living Story metas, they would have time and money to make new sets. With the last few living story updates, they showed alot of promise but they still didn’t have good rewards attached to them. I would rather them ditch the 2 week update thing and just make more meaningful content for a much larger LS every few months or so. This 2 week update thing just isn’t working.

I realize they need money and that armor sets keep them going, but if they want to keep the game fresh they simply have to change things because people are going to get real sick of the Living Story gimmick if they don’t add good permanent and most importantly, challenging, content with real rewards. I would love to see Ascended gear sets added through fractals and living story but I really don’t see that happening. It has come to the point where I honestly just feel like dropping this game completely for other games regardless of the fact that I think this game reinvented the genre in a lot of ways.

Maybe it is impossible for them to keep making cool challenging content without having it locked behind a cash shop, but if that is the case, it isn’t an issue with unrealistic expectations by the players, it is an issue them poorly communicating how their content is going to be distributed. I’m not saying they lied, I don’t even think they knew fully but I do think that it is an issue that needs be addressed soon.

Huge lack of armor in-game, cash shop rampant

in Guild Wars 2 Discussion

Posted by: Goose.9317

Goose.9317

Not everyone plays games to get loot or skins. I don’t. I have skins, obviously and I enjoy them. But I don’t play to get them. For example, I enjoyed beating all the dungeon paths in this game. I didn’t do it to grind for skins though. I did it because I wanted to beat all the dungeon paths in the game.

I’d much rather buy a skin than grind for a skin, even though I’m capable of grinding for a skin. Doing each dungeon once is enough for me…or a few times for dungeons I like. Doing a dungeon 9 times to get my legendary proves nothing. After the first three or four times I beat it, I know I can beat a dungeon at will. What does doing it again and again prove?

I’d much rather be able to spend real money (or farm gold doing what I want) and buy armor, than grind for it in game.

Who mentioned grind? I never said i wanted these sets from a dungeon.

Huge lack of armor in-game, cash shop rampant

in Guild Wars 2 Discussion

Posted by: Goose.9317

Goose.9317

No, just no.

I have a full time day job and only play this game for around 10+ hours a week, and I’m thankful that I can use a small portion of my salary to substitute for wasting hours in a game.

You say that like everyone who plays this game doesn’t have a job. Why would you buy the game if you just wanted to stand idle in Lions Arch and look pretty? It isn’t a game at that point.

Huge lack of armor in-game, cash shop rampant

in Guild Wars 2 Discussion

Posted by: Goose.9317

Goose.9317

It is really aggravating to me that you are adding tons of new content, which is often high quality stuff, that have little rewards attached to them; all the while you make cool armors that are locked behind a pay wall in the cash shop. One of these times you are going to have to add new armor that people don’t have to pay for if you want people to stick around. Having these armor sets bing adeed to the Living Story would make the game progress much better and would make me and a bunch of other players feel accomplished for doing it. I’m afraid people are going to bail (again…) when they realize that the Living Story is nothing more than a time sink with little even for the lore freaks.

I just don’t want to see this game turn into another cash shop game where I have to spend real money and I don’t want to have to farm gold forever just to get this stuff. I want you guys to actually make this Living Story thing worth my time and effort. I like having a goal to reach but there just isn’t one at the moment, back pieces just aren’t holding my attention…

Rangers and magic

in Lore

Posted by: Goose.9317

Goose.9317

So I was wondering if any Arenanet guys could clarify for me. To what extent does “Nature Magic” allow Rangers to cast? It is to my understanding that this trait line primarily focuses on spirits. Do the Rangers create these spirits? Are spirits their own entities?

The Ranger has an ability when downed called Thunderclap, which allows them to basically cast a thunderbolt much like an Elementalist. So clearly they have some casting abilities. Does this mean that they can do more magic or is it the spirits which allow them to cast these things?

I would love to see a Staff Ranger that uses melee bashes and such with a magical type effect.

(edited by Goose.9317)

Weapons and Armor in Cash Shop=Bad

in Black Lion Trading Co

Posted by: Goose.9317

Goose.9317

I’d just like to point out that they just released Ascended weapons, which gives something that’s no only better (i.e. not just a skin) but also has a new, unique skin. And there’s multiple skins for each item type, and you get them by doing a ton of varying content. …that makes it seem to me like it’s not that you think the balance of play-to-get vs pay-to-get is off, but rather that you want something that’s pay-to-get but don’t want to pay for it. (please forgive me if I’m wrong.) But if that’s the case, I’d simply like to comment that the only way they make money is if they put stuff in the cash shop that people actually want.

You misunderstand me, I want things in the cash shop to be a part of the real game. I could grind gold like crazy for gem conversion and I can buy them with money. I just feel that a game with such little endgame content, shouldn’t be putting things as integral as armor in the cash shop. That should be part of the actual game. Even if its just through doing achievements for the Living Story, the game needs content and Arenanet is fine with creating a false sense of content with these living story updates. The game stagnated after you got tired of doing fractals for something so trivial as trinkets, which only help in wpvp anyways because there is no pve content that requires it.

If the game had tons of content and they added a skin in the cash shop, I would not mind in the slightest. So long as there is something to do. The problem is, they are putting things in the cash shop that other MMO’s (not allowed to name names…) actually give to players in the form of new and fun content.

The point of an MMO is that it is never supposed to stagnate, it is supposed to keep the players engrossed, but how can I stay engrossed if the game loses its value at endgame?

(edited by Goose.9317)

Weapons and Armor in Cash Shop=Bad

in Black Lion Trading Co

Posted by: Goose.9317

Goose.9317

So the problem you have isn’t the fact that items are in the gem store, but they’re hard to get then?

Because what you describe (not wanting to farm “endlessly” for rewards) can easily be applied to many things in-game and isn’t restricted to the cash shop itself.

EDIT: Which is a perfectly legit complaint, but the title’s a bit misleading.

No, the fact that the content is in the cash shop is a problem. The fact that they are in there means that the only way to get them is to farm gold endlessly for gems or to pay real money. Neither of those things reward any sort of skill or talent or are fun.

Farming isn’t content, yet its the only way to get the stuff that could be nice endgame content. I don’t care if it costed less gems to get them, I don’t care if it costed me 5 cents to get. I don’t want to buy armor, I want something to earn.

After rereading my last post, I can definitely see the confusion.

Weapons and Armor in Cash Shop=Bad

in Black Lion Trading Co

Posted by: Goose.9317

Goose.9317

I spend my real money in the gem store to get pretty things I like, in exchange for happily playing a game with no monthly fee. I think that is how it was supposed to work?

Not quite, the new content shouldn’t be locked away only to those who can afford it. Even if I can afford it, and I’m not saying I can’t, I don’t want to spend more money on something I already spent money on. I realize that Arenanet needs to make money, and there are plenty of ways to do that without selling what people really care about for irl money or a ridiculous amount of gold grind.

Weapons and Armor in Cash Shop=Bad

in Black Lion Trading Co

Posted by: Goose.9317

Goose.9317

Who said it has to be dungeon based? All I said is that I want new stuff to come out that isn’t on the cash shop. I don’t want to be forced to farm endlessly for the gem conversion and I don’t want to shell out any more money on this game than my initial investment and some random stuff on the cash shop, and I shouldn’t be forced to.

The point is, if the game becomes a giant interactive cash shop, I don’t see the point in playing anymore. Many people clearly share the same feelings as me because tons of people quit the game after the first 5 months because there was nothing to look forward too and after playing for a year, I see why, I have been optimistic that Arenanet will change everything for the better but I have yet to see cool and permanent content.

I love the idea of the living story but they do so much work for nothing when it isn’t there for the long haul. I thought fractals were a step in the right direction, but seeing as they clearly aren’t doing anything with the new tier besides trinkets and amulets (which only help you do more fractals) then why would I keep playing?

There are other games I can go to if I want to actually play the game and not a cash shop. I think it is such a shame that a game so beautiful looking and so fresh with ideas turned into this.

(edited by Goose.9317)

Weapons and Armor in Cash Shop=Bad

in Black Lion Trading Co

Posted by: Goose.9317

Goose.9317

Please keep it in the gem store. Being able to buy it for gold, which I earn through a variety of activities, is so much better than grinding the same dungeon 20+ times for an armor set.

This is why they put armor and skins in the shop ^^ this guy right here. Not saying its bad it is just another demographic.

There are people that actually hate PvE and will not do it if they don’t have to. If a new dungeon came out with that had new armor skins. You would see a thread “Anet why didnt you put it in the Gem Store like the other armors? Why am I forced to PvE”

“Why am I forced to play this video game I bought?”

That is a really bad argument.

Weapons and Armor in Cash Shop=Bad

in Black Lion Trading Co

Posted by: Goose.9317

Goose.9317

It’s not called cash shop it’s the gem store. There is so much gold floating around right now there is no excuse not to change gold into gems and get the skins like everyone else.

This thought process is why people have left for the long term. Farming gold to get the content they are putting out isn’t fun and there are plenty more MMO’s that I could go to with more content. I happen to like this game for what it is and I want to see it progress as a game, I don’t want to see it turn into Guild Wars 1.

But yeah…. don’t be surprised if there’s not one single new set of Dungeon or WvW earned Armor/style. …atleast not for a long time. Get a second job :p …b/c there’s no point in putting 20+ hours into “working” in this game for a $7 dollar suit you could earn pushing shopping carts for 1 hour

Not sure if you were serious when you wrote this but if you just told me that I should have to work harder irl to get cash shop items in a video game then you are beyond help. Not everyone feels like their irl money is worth armor in a game. I purchased this game for 60 dollars and so did millions of people, that is alot of money that they could have spent making new content for this game with a cash shop on the side. I’m not pretending to know how much it costs to make armor, but I really doubt that with all the mediocre events they have been putting out (some have been good) they couldn’t have put worthwhile content like dungeons in the game instead.

(edited by Goose.9317)

Weapons and Armor in Cash Shop=Bad

in Black Lion Trading Co

Posted by: Goose.9317

Goose.9317

Anet has been using the cash shop to sell items that could and should be used to get people actually playing the game. This game desperately needs content and stuff for the players to work towards and I am not too happy that they have been using the cash shop to sell content that should be obtained by the player’s actions in the game. All the fun and silly toys in the cash shop are fine, the boosts are fine, the town clothes are fine as well. But please, leave armor and weapons to be something that people actually deserve to have. It seems like each event brings in new stuff that we can’t even get without paying for it.

I like what they are doing with the Tequatl stuff and I would like to see all these events do something similar. Please, armor and weapons are content that should be part of the actual game and not the cash shop.

New non-cash shop armor sets? When?

in Guild Wars 2 Discussion

Posted by: Goose.9317

Goose.9317

Well have you gotten every type of armor skin in the game as is? There are a lot of armor sets in the game that are not apart of the gem store at all and not apart of the gold system at all. Most of what has been added in is weapons the back items are the odd balls but even they are non major look items.

I don’t need to get every piece of armor to know I don’t want them. There are very few exotic armor sets when compared to games such as WoW. And for anyone who says Arenanet needs money from these cash shop skins, where are you getting that from? Last I checked 60 dollars a game and a huge amount of sales= Alot of money. Not to mention they make tons of gems from everyone buying gold for all the legendaries you see. I’m sorry but I don’t believe that Arenanet isn’t rolling dosh right now.

Retaliation Dmg Floater

in Guild Wars 2 Discussion

Posted by: Goose.9317

Goose.9317

It needs to be smaller.

I think that Lemongrass is too powerful

in Guild Wars 2 Discussion

Posted by: Goose.9317

Goose.9317

WTF is lemongrass anyways? is it lemon or is it grass? Whats with all these puzzles Arenanet? I just want to sit in Lions Arch with nothing to do in peace, i don’t play this game to be confused.

New non-cash shop armor sets? When?

in Guild Wars 2 Discussion

Posted by: Goose.9317

Goose.9317

So you want a wow style never ending gear grind?

Is that what I said? No its not, reevaluate what I wrote and write a proper rebuttle, I want new armors, and they already added a new tier so why not expand on it? I didn’t agree with Ascended gear in the first place but now that its here, they might as well go all out with it.

New non-cash shop armor sets? When?

in Guild Wars 2 Discussion

Posted by: Goose.9317

Goose.9317

And I’m talking legitimately good armor sets that you DON’T buy on the cash shop. Braham and Rox’s items would be perfect items to actually obtain by doing this Molten Facility thing and yet you guys punish the people actually playing the game by putting them on the cash shop. What does Arenanet have against having armors that actually take some skill to get? I don’t need a gear treadmill but please give players some incentive to play the game instead of putting everything you work on in the cash shop.

If this is going to keep up I don’t see much of a reason to continue playing, why should I still be interested when I got the dyes and armor sets that I wanted months ago? I would like to see you guys progress with the Ascended gear with actual armor pieces that are visible and not trinkets that just add numbers.

Ranger: Trap nerf, Direct Damage buff

in PvP

Posted by: Goose.9317

Goose.9317

You simply have no idea of what you are talking about. If you double the cd than they are indeed useless.

The trapper Build is what I call “quite balanced” its not near a “bunker”. Why? Because any serious player just watch were and when you throw your traps and just dodge through them or negate them complete.Also, to be effective you have to run rabid amulet. There is only one situation were this build can be called a “bunker” and that is at the treb. However send another BM ranger or a good ele and the trapper is kittened.

Dont get me wrong your idea is not bad. However this might end up in in a situation were ranger is the next power necro. Also devs are quite lazy. The only change to spirits in the last seven months was increasing their health. And now you expect a complete rework of traps? Dont see this coming, also because trapper are quite rare in TPVP since release of BM bunker spec…

I don’t know what you have been playing because I have been seeing more trap rangers than ever in tournament and most skilled players I see and talk to all agree its a very good bunker build.

I’m not saying its better than Ele, but I definitely feel that there should be no “easy” builds in any competitive game. And the trap ranger is a very effective dueling class that only really gets trumped by condition removing elementalists.

I have more a problem with their direct damage and the fact that they have one build entirely dedicated to popping 3 utilities at once, its like the 3 sigil Warrior but actually good.

Ranger: Trap nerf, Direct Damage buff

in PvP

Posted by: Goose.9317

Goose.9317

Yes I do, and I play a trap bunker ranger at that. The point of the traps shouldn’t be constant condition as big as the point itself. They should compliment your other conditions.

Skill based conditions should trump faceroll conditions any day and you simply cannot get a build as effective as the bunker build.

Ranger: Trap nerf, Direct Damage buff

in PvP

Posted by: Goose.9317

Goose.9317

Rangers got the least amount of thought or insight when it came to balance in this game, it is obvious that direct damage took an intentional hit because it is supposed to be compensated by the more damaging pets. This would be fine if the pets actually worked, but they currently do not. Pets can rarely attack moving targets due to the fact that they have to stop to attack, it has nothing to do with the fact that they die to soon. Pets dying is not an issue, you should be able to kill at least 2 people with your two pets before you are at any real disadvantage. Point is, either the Ranger’s damage needs to be buffed or the pets need to be able to actually hit things 100% of the time without fail.

The trap bunker build is simply too strong and has way too much sustain. The cooldowns on all these traps need to be doubled at least. This way, there is less incentive to run an all trap skill bar. Traps should be there when you need them, they shouldn’t be spammed. To compensate for this, the effects of the traps should stay on the field a few seconds longer and possibly do more damage. Point is, there shouldn’t be a build that allows for constant conditions on a point. It is unbalanced and it is the most faceroll and effective build in the game. The doubling of the cooldowns wouln’t make the skills useless, it would just mean that it isn’t your main source of damage. If you want to run a condition build there should be better options for that. For example, the shortbow should get a considerable buff in rate of fire, especially after the quickness nerf which is actually a pretty good change overall. The spread shot on the SB should also get a considerable increase in poison duration. If want to spam conditions, make it your actual weapon and not your utilities.

Thank you, for reading folks

Crafting and real world money.

in Crafting

Posted by: Goose.9317

Goose.9317

Crafting can get somebody from level 1 to level 80. You can indirectly purchase all crafting materials with real money, this means that you can get the best craft gear and max level with real world money. This is pay to win.

I don’t really care about the leveling very much but I do care about the craft gear. Please implement some new tiers of craft gear that requires materials that cannot be bought off the auction house. Make crafting something that actually reflects your progress as a player and not not how much money you have available.

You have lost a Customer and a Player...

in Guild Wars 2 Discussion

Posted by: Goose.9317

Goose.9317

Ya all they did was get rid of your ability to abuse a dungeon for grinding, money, and so on.

God forbid they prevent abused speed runs.

Dam self-entitled player. How dare they stop something he was abusing the heck out of right? The nerve.

Yes god forbid people actually had an easier time to get an armor set int his game. It definitely was worth your while before right?

Things I'm not happy about with GW2

in Guild Wars 2 Discussion

Posted by: Goose.9317

Goose.9317

I still think 50 times is way too much. that is still 50 hours to get one set of armor you may only like for a week.

and that is if you complete each run in an hour.

Things I'm not happy about with GW2

in Guild Wars 2 Discussion

Posted by: Goose.9317

Goose.9317

I love the people who hop on the bandwagon saying that anyone who doesn’t want to do the same dungeons hundreds of times wants all their stuff for free. I don’t want things handed to me I just don’t feel like I should pour hundreds of hours to get a simple set of dungeon gear. that is all.

Dungeon Armor prices are high

in Fractals, Dungeons & Raids

Posted by: Goose.9317

Goose.9317

Lelouch, that is how sarcasm is supposed to be done. I commend you sir

Things I'm not happy about with GW2

in Guild Wars 2 Discussion

Posted by: Goose.9317

Goose.9317

I don’t want things handed to me, I want the meaningful content to be worth my time. It currently isn’t.

Things I'm not happy about with GW2

in Guild Wars 2 Discussion

Posted by: Goose.9317

Goose.9317

So I am just supposed to ignore the dungeon gear like it doesn’t exist? Am i supposed to do the same for the legendary gear? You have to grind to get that stuff..

If you want them you get them and If you don’t think it worth your time, you ignore them. Simple as that.
It’s like this for everything, ever.

So I should ignore the only meaningful reward because I don’t want to put hundreds of hours into getting it?

Dungeon Armor prices are high

in Fractals, Dungeons & Raids

Posted by: Goose.9317

Goose.9317

Grenic, do you think most people want to do the same dungeon 70 times to get the set?

Things I'm not happy about with GW2

in Guild Wars 2 Discussion

Posted by: Goose.9317

Goose.9317

So I am just supposed to ignore the dungeon gear like it doesn’t exist? Am i supposed to do the same for the legendary gear? You have to grind to get that stuff..

Things I'm not happy about with GW2

in Guild Wars 2 Discussion

Posted by: Goose.9317

Goose.9317

So if the game is all about aesthetics why do they make it such a godkittenchore to make yourself look pretty? Why would I bother? I’m all for an aesthetics based game but it makes no sense for me to care enough to do the same dungeon 70 times. Like I said, I don’t have time. I CAN’T play the game how they want me to.

Things I'm not happy about with GW2

in Guild Wars 2 Discussion

Posted by: Goose.9317

Goose.9317

<Removed – Do not make company call-outs ~ Dalmarus>

This game is all grind, all the content the promised will be memorable and fun is not there.

Crafting is a joke it’s either pay to win or it is a grind. Either way, you get top tier craft gear which completely replaces anything you get from dungeons and without the ridiculous prices of the dungeons.

Dungeons simply don’t give enough tokens to get the dungeon armor. I am not going to do 70 runs of the same dungeon to get a full set of cool armor. I am not going to waste my time doing that, I don’t have time to do that even if I wanted to. Arena has a very distorted definition of grind if they think this is acceptable.

Legendaries are only there for people who have enough time to sit on theirkitten all day and play this game. I have obligations that aren’t about getting redundant shinies.

Anything past 20 and all the sudden the areas are bare of any sort of dynamic events and the events that you do see are simple “defend this area from hordes of X” or “lower X moral”. Whatever happened to the huge branching events Arena? What happened to all the events that are supposed to be impactful? In Orr? Well I apologize if I don’t want to get to 80 to see all this content, that is what happened in WoW and every grindy MMO I have played. I thought that maybe this game will have enough fun content throughout the game to keep me playing, I thought that I would still be having fun after level 20. I crafted from 60-80 because I got terribly bored of the main game. I have yet to do a level 80 dungeon because I will get absolutely nothing out it besides Gold which is completely redundant because it can be purchased.

What happened to this game being for the people who don’t have time to play the game religiously? I thought you guys didn’t need to hold my attention through grind because you aren’t getting money from me monthly. What benefit do you get from me grinding out dungeons or legendaries?

sPvP is the only thing in this game that I feel they delivered on 100%.

(edited by Moderator)

Dungeon Armor prices are high

in Fractals, Dungeons & Raids

Posted by: Goose.9317

Goose.9317

And the crafting gear is good by itself, and you can buy that gear through the auction house. And since you can buy the crafting stuff with gold you can also buy them with Gems. Not only is this game pay to win but it is also extremely grindy.