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Weaver would be better if it were higher APM

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Grimreaper.5370

So why not play core ele….? That the point of weaver and the cost of being one long globe cd on atument swaps. Weaver should not be power creep and by asking for significantly lower cd on its one “flaw” or “draw back” (for having many more skills then the core ele all on there own cd and missing a major cd on the atument you just swamped out) your asking for pure power creep.

If you want to be productive about talking about weaver and asking for more effects or balancing the globe cd is NOT the way to go.

Put simply your wasting your time asking for the swaps to be on lower cd if you cant deal with it move on to another class.

This isn’t about trying to buffing the class but rather designing it around a much faster APM style combat which is what a lot of people have wanted this class’ playstyle to revolve around for a very long time.

Don’t even try to make the arguement to play core ele, you’re sadly mistaken if you think thats even a relevant suggestion to someone trying to play a worth while build in spvp.

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Weaver would be better if it were higher APM

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Grimreaper.5370

I’m not asking to bring global attunement cds to ~2 seconds because I think it will balance the class, I’m asking Anet to BALANCE the class AROUND the idea of having ~2 global attunement CD.

Weaver would be better if it were higher APM

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Grimreaper.5370

I really like the concept of making Unravel an f5 skill if it were to stay the way it is now. Otherwise it wont be strong enough to take a utility spot in spvp.

The concept of weaver is amazing, but it feels soo sluggish to actually execute.

I’d really like to see the weaver cater to people who like fast combo based combat. I think there are a good amount of people who enjoy that kind of playstyle in general.

(edited by Grimreaper.5370)

Weaver would be better if it were higher APM

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Grimreaper.5370

No.

ANet, please keep the internal cooldown to at least 3 seconds. I love the implementation you did for most of the 2nd expansion where “you lose something to gain something” this makes the specializations feel like is a real trade-off, instead of just pure power creep.

Play video game is not about getting everything you want, it’s about making the optimal decision with the constraints of the system.

wut

Weaver would be better if it were higher APM

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Grimreaper.5370

I really think anet should take a shot at lowering weaver’s global attunement cd to ~2 seconds.

And then allowing unravel to instead remove the cd of attunement swapping for a short period of time.

If anything, with all of the potential combos, weaver would be a MUCH more interesting and enjoyable class if it was balanced around a high APM playstyle.

EDIT: I know there are a few traits that could be abused with no attunement cd but I’m sure some ICDs would fix that easily.

(edited by Grimreaper.5370)

new elementalist specialization leaks

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Grimreaper.5370

“dual wielding attunement
only 2 attunement not 4”

So what you’re trying to say is we have two attunements active simultaneously? Two “Main” attunements which are basically like “weapon 1” and “weapon 2” which can then be mixed with another attunement?

That sounds pretty interesting, sounds like a lot of of APM required.

(edited by Grimreaper.5370)

How to bring back D/D Anet [SPvP]

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Grimreaper.5370

-Raise base heal values and compensate by butchering the gain of healing power via + healing power stat

-Raise Elementalist’s base HP pool to ~15k

-Fix the fire line so its viable once again.

-Add evade frames to earth quake

-Burning Speed evade frames should start immediately during the wind-up

-Grant churning earth projectile deflection while channeling

If the Elementalist had the luxury of not being forced into the taking the healing/vit stat for a d/d build that would be a huge milestone.

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Sigil of revelation: Bad Design & How To Fix

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Grimreaper.5370

A niche sigil like this one shouldn’t even be introduced to the game, and no I’m not a thief main.

If Arena net feels like stealth is such an issue then maybe you should just tone down stealth duration potential and compensate the thief class in other areas. Introducing a sigil that doesn’t have a use vs every class is dumb.

feb 22 patch rumours for ele

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Grimreaper.5370

Ele dmg good? Oh… OP is PvE player…

Elementalist Elites Predictions

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Grimreaper.5370

I’d really dig something that worked sort of like s/d thief in regards to being evasive and high risk high reward

You ever going to bring ele back into meta?

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Grimreaper.5370

All I’ve ever wanted was for d/d to have some sort of viable dps build, wish they would just give it a few clutch dmg mitigation skills so that was possible. I’d really like for the air and fire line to both become viable for a dps spec, that way I’d have good reason to stay away from the awful design that is tempest.

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Why some of us still WvW

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Grimreaper.5370

So you still wvw because you can run a faceroll class and build and have fun why all of those who don’t stand a chance against that quit?

Fights like these (minus the faceroll) were really common until June last year when things got out of control.

Uhh Jana from one thief main to another, the rest of us are allowed to have fun even though your D/D build is dead lol.

- a former s/d p/d thief

I don’t care what you played before – you didn’t get my point. People are quitting because of “your fun”. If I had any faith left I’d say that this video is proof that wvw finally needs balance and would thank you for that. Maybe I will 3 months from now.

yawn cry more

Looks like you’re kind of a hypocrite telling someone to “cry more” when you cry quite a bit your self, accusing people of hacking when your brainless “I win” build doesn’t pull through vs a skillful opponent.

I look forward to balance patches most

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Grimreaper.5370

Anyone else agree? Changing things up for classes, making more builds viable and balancing things out is what I wish the devs focused on most.

ELE HP BUFF PLZ!?!?!?

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Grimreaper.5370

It would be very nice to have a base of around ~15k hp for ele/thief/guardian

I say this with SPvP in mind. The current bunker meta for Ele needs to go to h3ll, give us a glass build that works in the current meta already.

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D/D Ele Gone from PvP?

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Grimreaper.5370

d/d requires good heals/toughness to soak up dmg, which is kind of lame IMO.

It also sort of does crap dmg with out great offensive stats as well, in order for d/d to come back with out celestial amulet coming back d/d needs:

-ways to block damage via skill usage.

-might stacks

Are you happy Ele community?

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Grimreaper.5370

If they just gave ele an option for a glass cannon type build that worked with d/d and s/f I think most eles would be happy.

I wrote GW2 Balance Manifesto

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Grimreaper.5370

GW2 dev: People are complaining about taking too much damage what do we do?

GW2 dev #2: Nerf damage of course… but what exactly do we nerf?

GW2 dev #3: Dude people hate nerfs, lets just give everyone traits which allow them to take less damage.

GW2 dev #2: … But wont that just lead to the need to balance more things since we’re not focusing on the problem directly?

GW2 dev #3: Shut your mouth! We’re on a strict time schedule and need to cater to the pleb-I mean masses, now!

(edited by Grimreaper.5370)

5 simple fixes to bring back d/d

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Grimreaper.5370

I do preety good damage with viper, but its too squishy without some utilities like arcane shield on low CD. I can´t contribute in teamfights well, because if focused with more then 1 i can only disengage immidiately.

yup! Das da problem mang

Do berserkers need nerf?

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Grimreaper.5370

I honestly can’t believe these post’s around here. like seriously cc nerf? Did everybody forget that warrior was so hated that people actually dc’d intentionally or went AFK during ranked? People actually started flaming others because they used warriors but then some serious slurs and hate was thrown around. And now A-net finnally made warrior viable through to have some sustain and it’s still not enough.

I mean you guys know how A-net Balances kitten. There is a fair chance that this trait that doesn’t need to be nerfed get’s overnerfed. And when warrior sucks again. Some of u guys will be regretting this. U guys wanna risk all of that?

Please just keep your distance. Berserkers are temporarily power-ups. It’s similar to goku’s kaio- ken. U transform for a few seconds, spam your bursts. And then u turn back to warrior with practically 2 and a half traitlines.

But then again they removed mercenary amulet another overnerf. So yeah condi builds are a lot squishyer now so there is a chance, that they now have to nerf berserker due to all the cc it throws around.

its fine for warrior to have awesome burst, its not fine for them to have awesome burst and awesome bunker at the same time, its cele ele meta all over again. There are only a couple builds most people don’t seem to know about that are outrageous IMO.

Did you just say Warriors can bunker? LOL. Please. Are we even playign the same game?

Yes AH is very good now, does it make me invincible? Absolutely not.

When you can’t put a dent into a class due to their high uptime on dmg mitigation along with superior regen capability; I’m refering to that as “bunker”. I understand that some classes can deal with a few of the current over the top berserker builds but what about the classes that have absolutely no chance? Do you really find it fun to just absolutely stomp someone who has no chance against you? I’d personally rather have a game designed around skill being the winning factor, theres a lot that needs to change in this game and its not just your precious main.

(edited by Grimreaper.5370)

Do berserkers need nerf?

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Grimreaper.5370

one of these things needs to be toned down imo

-Adrenal health
-potential cc which helps land f1 to gain adrenal health, not to mention lb f1 procing it regardless of landing anything.
-quickness in berserk mode

I wouldn’t mind warrior having their current adrenal health if they didn’t have such an easy time landing it, cc utility, weapon cc, taunt, tons of stability… these things make it really hard to avoid them when they want to berserk mode and burst you.

Please be quiet.
If you choose taunt, you forgo eternal champion (stability) If you elect balanced stance for the stability you forgo the much needed rage skill to break stun.

There is no ‘tonnes of stability’ and ‘taunt.’

As for weapon CC…you mean the wet noodle shaped like a hammer?..or you mean mace which does low power damage on its all power move set and yet has a condition stacking burst? If you spec condi all your weapon skills are useless, if you spec power they all hit like a gentle breeze and your burst is ineffective.

As for, ‘all easy to land’ this the same for any melee profession you allow to stick consistently within 180 units of yourself…all there hits will ‘easily’ land. Warrior is no exception or different in this regard.

Try playing warrior without adrenal health. You’ll see its not OP, but entirely needed.

I was not trying to imply warrior has access to eternal champion and bloody roar at the same time, sorry. And if you read my posts I said I don’t think adrenal health necessarily needs a nerf but something certainly needs to be done about potential sustain capability + dmg mitigation tools making it near impossible to even put a dent into this class when they’re vsing a great majority of classes/builds. And by the way its not just warrior that needs to lose some sustain.

(edited by Grimreaper.5370)

Do berserkers need nerf?

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Grimreaper.5370

I honestly can’t believe these post’s around here. like seriously cc nerf? Did everybody forget that warrior was so hated that people actually dc’d intentionally or went AFK during ranked? People actually started flaming others because they used warriors but then some serious slurs and hate was thrown around. And now A-net finnally made warrior viable through to have some sustain and it’s still not enough.

I mean you guys know how A-net Balances kitten. There is a fair chance that this trait that doesn’t need to be nerfed get’s overnerfed. And when warrior sucks again. Some of u guys will be regretting this. U guys wanna risk all of that?

Please just keep your distance. Berserkers are temporarily power-ups. It’s similar to goku’s kaio- ken. U transform for a few seconds, spam your bursts. And then u turn back to warrior with practically 2 and a half traitlines.

But then again they removed mercenary amulet another overnerf. So yeah condi builds are a lot squishyer now so there is a chance, that they now have to nerf berserker due to all the cc it throws around.

its fine for warrior to have awesome burst, its not fine for them to have awesome burst and awesome bunker at the same time, its cele ele meta all over again. There are only a couple builds most people don’t seem to know about that are outrageous IMO.

5 simple fixes to bring back d/d

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Grimreaper.5370

D/D is already strong, not META because it requires you to learn your rotations and combos but still very strong.

@Wolfric: “I would like to play arcane again” – Try a burn variant, on D/D. Fire runes + Arcane Power. Water top mid top – Arc top bot mid – Temp bot mid bot…. That’s going off memory tho, need those on hit condi crit applications lol.

I can assure you its not meta what so ever… learning rotations isn’t why its not in the meta, I know plenty of great d/d eles that would agree. d/d just doesn’t have the damage it requires unless you can might stack and have pretty decent power/prec/condition dmg, might stacking on ele isn’t really that great anymore so the dmg will be modest at best unless you perhaps land an earth overload and go to town. you’ll be needing some toughness and healing power if you want to stick around in the frey as well, you pretty much NEED an amulet with every stat like cele plus some might stacks to become truely effective vs competent players with good builds.

I don’t really want cele to come back but I do think d/d deserves to have more methods to avoid dps, since if you’re going a dmg route you basically need to build fairly glassy in stats.

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My Research on Zerkers vs Marauders for Ele

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Grimreaper.5370

destroyers tops zerker anyday since a good portion of ele dps is conditions. Destroyers with soldier runes isn’t too bad, but its not great . now if ele had more tools for dmg mitigation… hmm

[Poll] State of GW2 "E-Sports"

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Posted by: Grimreaper.5370

Grimreaper.5370

my rating for GW2 SPvP = Average, I see the games potential it just needs a lot of work, less insane heals, less insta gib dmg, less passive traits, less free boons, a tad less instant skills which are game changing, then everyone needs a few skills to avoid damage dealt.

And IMO condition dmg stat should be removed, conditions shouldn’t scale with any stats and should only be icing on the cake, maybe mainly attached to burst skills which are potentially avoidable via reacting? And not so freely available, at least not the ones that deal dmg.

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PvP Season 3 Amulet Changes

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Grimreaper.5370

My question is because you take away the amulets New and not the old ones that are never used , Valkyria type , Barbarian , knight , cavalier, rampager, assassin. magi . Look how many are not used

it is kind of silly that they introduce new amulets and don’t buff the unused ones isn’kitten

Do berserkers need nerf?

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Posted by: Grimreaper.5370

Grimreaper.5370

one of these things needs to be toned down imo

-Adrenal health
-potential cc which helps land f1 to gain adrenal health, not to mention lb f1 procing it regardless of landing anything.
-quickness in berserk mode

I wouldn’t mind warrior having their current adrenal health if they didn’t have such an easy time landing it, cc utility, weapon cc, taunt, tons of stability… these things make it really hard to avoid them when they want to berserk mode and burst you.

(edited by Grimreaper.5370)

Mesmer status since Merc Amulet is gone...

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Grimreaper.5370

use destroyer amulet, play hybrid build. Destroyer amulet is actually very strong.

No condition damage = no hybrid pressure.

No condition damage = no challenge for Revenant.

Sigh. You guys do realize that DESTROYER has both power and condition damage right. Pls don’t confuse it with demolisher amulet.

Yeah, except it won’t work. Condition damage is DoT, if you don’t have T, you don’t have D. Pretty simple actually. With destroyer you have no defense against physical damage, therefore you won’t survive long enough to do meaningful damage.

and why wont it work? You’re telling me destroyer amulet wont work when mercenary did? Destroyer should be far superior in dps potential compared to mercenary in the long run anyway, sorry you wont be able to condi dump and almost instantly remove someones hp bar by mashing shatters among other tools but how is that any fun anyway? Destroyer is like using zerker but instead of vitality you take condition damage, its freaking amazing, compensate for the lack of vit and or toughness(mainly toughness in the case of a mesmer) by using a rune with such stats. If you actually land a big wombo combo with destroyer amulet you should be able to put in some SERIOUS dps.

(edited by Grimreaper.5370)

PvP Season 3 Amulet Changes

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Grimreaper.5370

If I had to balance PvP with just amulet tweaks, I would remove those with strong healing power like Cleric, Magi and Mender.

The reason to remove dedicated healers is that some skills (or stances/statuses, like blur) can already entirely negate damage while ALSO dealing (heavy) damage. Bread and butter. But on top of that it’s ALSO possible to receive heals! Bread, butter and the dairywoman’s kitten .

Now, because of this sustain reduction, it’s possible to reduce the burst capabilities of classes with very high active defense uptime (like chronomancers and heralds). That could give a chance for their opponents to survive and possibly fight back a bit. So I would remove: Berserker, Viper, Assassin and Sinister.

If I wanted to promote higher level of play, I would drastically reduce healing while under an active defense status, like 25% max. That would open more skillful plays when there’s the “risk/reward” to receive full heals while vulnerable.

I get you man and I completely agree with you, but theres just one problem… That would take a lot of effort and anet is not willing to put their main focus on pvp… Although in the long run changes like this would make balancing much easier.

(edited by Grimreaper.5370)

5 simple fixes to bring back d/d

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Grimreaper.5370

It may be too low for the heal, but in order to play a bruiser or glass d/d build in conquest you’re probably going to need most shouts on a pretty low cd in order to get sufficient amount of condi clear. The heal can always be tweaked later, bunker tempest is already pretty silly and its not like 5 additional seconds on tempest heal would break it.

And wolf I dont agree at all, there is all the reason in the world to remove clerics, we do not need players hiding behind a wall of stats being protected from potentially being outplayed, thats horrible game design. Bunkers could still take menders and then actually do a little dmg too.

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Did anyone lose respect for Argi?

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Grimreaper.5370

Truth being told but it could have been done in a much more professional matter.

Soooooo Where is Season 3?

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Grimreaper.5370

I’m ready to come back full time and drop big bills to support the game as long as the pvp and balance team keep showing that they’re trying to create a balanced game that requires skill and is fun to play

PvP Season 3 Amulet Changes

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Grimreaper.5370

This game doesnt follow a trinity, every class is supposed to have a few diff playstyles depending on weapon and traits.

Imo anet probably should try and work its way down to a smaller pool of amulets, their balance team in the past has not been making all the adjustments we want, perhaps less amulets will mean an easier time adjusting traits, weapon set values, etc…

PvP Season 3 Amulet Changes

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Grimreaper.5370

Stop with this anet finding the laziest path nonsense, they already explained that the pvp team can only work with amulets/sigils/runes. These are changes the pvp team said they would be making, I’m just grateful they’re being more frequent with these pvp updates in general.

5 simple fixes to bring back d/d

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Grimreaper.5370

I don’t think these changes will put d/d into the meta but I think it’d be a nice start, and the devs don’t seem to have much time to make drastic changes so I thought I’d recommend some things that require minor tweaking.

Mesmer status since Merc Amulet is gone...

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Grimreaper.5370

use destroyer amulet, play hybrid build. Destroyer amulet is actually very strong.

PvP Season 3 Amulet Changes

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Grimreaper.5370

Will you please consider removing clerics amulet as well? It really should have went away when the other “bunker” amulets were removed….

Also would you mind swapping rune of leaderships +stat from all stats to vitality? It would be really cool if the full set could also add a +vitality % bonus based off of precision as well along with changing condition removal from the use of elite to the use of shouts.

Its basically a soldiers rune at this point with boon duration replacing the toughness and slightly more vitality, there is a particular class with a very low base hp pool which would greatly benefit from a rune set like this if it wanted to try and aim for a more damage oriented build…

PS: TY josh for keeping us in the loop, you have no idea how much I appreciate this.

(edited by Grimreaper.5370)

D/D sPvP

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Grimreaper.5370

menders with out might stacks isn’t going to leave you doing enough dmg to anyone whos actually competent with their class unless perhaps they’re very glassy. Clerics for d/d is just silly.

5 simple fixes to bring back d/d

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Grimreaper.5370

1. Ride the lightning: base cd of 15 seconds, invulnerable to dmg during cast.

2. Temestuous Aria: 1 additional might stack, +5 seconds of might duration, add 33% reduced shout CD.

3. Magnetic Grasp: Increase projectile velocity to help land.
Magnetic leap: Increase speed of leap animation.

4. burning speed: reduce cast time to 1/4 seconds, add additional 1/4 seconds to animation. (this is mainly so burning speed can better be used to avoid attacks but does not become too much easier to land)

5. Churning Earth: invulnerable for the first half of animation (1 second)

PS – Remove cleric amulet along with your plans to remove merc amulet…
If you swap +all stats to vitality on leadership runes, and buff its condition removal upon elite use to 5 conditions removed that would open up more diversity for Elementalist. That or change 6th bonus to proc 1 condition removal upon shout use. Additional vit via a vit buff based on precision % to get ele total hp up to around 14.5k-15k with a non vit amulet equiped would be really nice.

(edited by Grimreaper.5370)

PvP Season 3 Amulet Changes

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Grimreaper.5370

Warrior can use destroyer in compensation of merc amulet being removed if they desire condition dmg, the amulet is quite strong in terms of dmg. Same thing goes for mesmer… Sorry that you’re going to have to start being good at playing those classes in order to kick kitten but thats the way the game should be right?

(edited by Grimreaper.5370)

d/d bruiser tempest concept

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Grimreaper.5370

I think id be fine with that too frowny, maybe increase the might diration by 5 seconds or so

Glass tempest concept

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Grimreaper.5370

Marauder Ele is alive and well.

Just because you see me and a few others on duel servers playing mara ele builds doesn’t mean that its in a good position for conquest. You also dont seem to play much anymore so are you really certain about what you are saying?

(edited by Grimreaper.5370)

Glass tempest concept

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Grimreaper.5370

I know jekkt, I dream big… My hopes are generally crushed by anet but ill keep believing

d/d bruiser tempest concept

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Grimreaper.5370

If you vsed the people ive met wolf I doubt you’d think these changes sounded over the top.

Glass tempest concept

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Grimreaper.5370

PvP viable elementalist will inevitably come from a future elite spec. The current elementalist mechanics are just too hard to squeeze into conquest. Best case scenario: they nerf tempest’s healing abilities and make the traitlines more damage focused for PvE, and then make the next elite spec either burst / block or condition viable.

I will add that there is nothing wrong with glass tempest in PvP right now. The problem is powercreep. When other professions are so strong, it makes tempest look weaker as a 1v1 power build.

I dont quite agree, a true glass tempest is going to need multiple active defensive skills sinces its sacrificing so much heal potential, especially with offhand dagger since that weapon set offers only heals and no dmg block.

With the current way overloads function they just dont flow very well with most weapon sets, tempest just feels like an odd ball, overloads do not compliment the fast paced playstyle that ele used to be.

(edited by Grimreaper.5370)

d/d bruiser tempest concept

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Grimreaper.5370

I have reworked this topic into an idea that I think would bring a bruiser/glass cannon concept into existence.

d/d bruiser tempest concept

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Grimreaper.5370

RtL nerf was legendary, it wasn’t needed… just check Daredevil’s mobility.

we’re never getting it back lol

Glass tempest concept

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Grimreaper.5370

I’m sick of only seeing bunker tempest, I’m on a mission to bring a bruiser/glass concept into existence in a form that takes skill, please tell me wither you think my idea is valuable or garbage. I would appreciate your feedback very much!

RUNE: Rune of Leader ship: “change +all stats to +vitality

ELITE: Rebound cd reduced from 75 to 60 seconds.

TRAITS:

Tempestuous Aria: Add “reduce shout re-charge by 33%”
————————————————————————————————————————————————————————
Selecting the following GM trait would mean tempest no longer takes the beefy heal upon using an aura

Lucid Singularity GM trait: near useless, change the trait as follows:

Overloads now change in nature and become the following,

Fire Overload = instant aoe blind 300 radius

Air Overload = instant 2 second block which if hit into, causes a 200 distance launch
( 1 second cc)

Water overload = instant 1 1/2 second evade which sends the user back ~600 units, heals and cures 3 conditions. (Think withdraw but with a more minor heal in value)

Earth overload = instant 2 second physical damage immune (still vulnerable to conditions and cc)

when taking this trait, overloads now do not increase the attunement cool down time after use, nor do they have an initial cool down upon entering each attunement. but each ability has its own personal cooldown of something around 25 seconds, so in other words the overload ability is only available when entering an attunement but if it has been used it will not be availiable for reuse upon re-entering the attunement unless the 25 second reuse timer has passed.
————————————————————————————————————————————————————————

Now there is one minor problem with a trait like this in mind, while auras would no longer give regen/vigor and also no longer heal the user upon being casted due to different traits being selected, overloads would potentially give instant auras from the unstable conduit trait and I think this would be an unfair/unrewarding playstyle. IMO Unstable conduit should have all auras not proc with this GM proposal trait in mind unless the opponent attacks into the overload animation as its casted, reduce the duration of all auras from this trait to 3 seconds.

(edited by Grimreaper.5370)

Need help - how to deal with sustain ele

in PvP

Posted by: Grimreaper.5370

Grimreaper.5370

Blame Clerics amulet, its aids. Unfortunately Tempest really has no other legit viable options other than a full bunker or near full bunker option. So yeah, don’t fight a full bunker tempest on a point 1v1, waste of your time.

You know whats funny man? I think most people would agree they’d be much happier playing a viable glass cannon build on their ele, it just doesn’t work right now, not in conquest anyway, s/f does decent in 1v1s but I wouldn’t call it a viable build if you were trying to play competitively.

Just remove clerics amulet from the game already anet, nerf eles sustain some, now its time to compensate!

Ele NEEDS to be able to mitigate damage through the use of active skills, and to be fair I believe this should be a common practice among all classes trying to play a glass build, power shatter chrono is the perfect example. Takes skill to play well, has quite a few tools built into their class and then some on weapon sets to actively avoid dmg being dealt but if they don’t use this mitigation wisely they’ll find them selves vulnerable.

Unfortunately a LOT of work would have to go into ele to make this glass cannon ele dream happen, dagger weapons and staff would need some skills reworked so they had a few options to mitigate dmg, arcane shield could possibly have its CD lowered to 40seconds, main hand dagger, scepter and staff need better sustained direct dmg.

It wouldn’t hurt if anet could rework how overloads worked so they didn’t didn’t take away that true elementalist feel, I’ve said this millions of times but I’ll say it again… I hate being locked out of attunements for longer than I have to be. Sure would make tempest a viable option for a glass build if there was maybe a trait to make overloads all instant defensive abilities with no penalty on attunement cd.

(edited by Grimreaper.5370)

Can we have sword 2 become instant?

in Thief

Posted by: Grimreaper.5370

Grimreaper.5370

The buffs I’m asking for don’t even put s/d ahead of staff in potential imo, I feel like anet butchered s/d and was just like, “here you go, acro thief 2.0 but this time you use a staff”

d/d bruiser tempest concept

in Elementalist

Posted by: Grimreaper.5370

Grimreaper.5370

I really think overloads in general just need a complete overhaul, it doesn’t really make sense to use overloads with anything but a bunker like build due to leaving your self somewhat vulnerable with that long of a channel, sure you can cancel the overload but then you’ve just potentially kicked your self in the kitten due to a very long attunement cd.