Wow, what happened there?  Here are the corrected values for the EU:
Name	Rank	Delta	Rating	Delta	Deviation	Volatility 
Seafarer’s Rest	1	0	2112.698	11.763	184.366	0.856 
Vizunah Square	2	0	2030.304	-19.071	183.391	0.86 
Desolation	3	0	1975.459	7.506	184.557	0.853 
Elona Reach	4	0	1933.673	20.37	184.618	0.862 
Kodash	5	1	1845.646	30.163	184.688	0.851 
Jade Sea	6	-1	1843.965	-50.177	184.022	0.86 
Riverside	7	2	1734.774	29.857	181.038	0.851 
Piken Square	8	-1	1731.357	-11.562	181.291	0.853 
Augury Rock	9	-1	1708.067	-18.371	181.096	0.851 
Gandara	10	0	1668.107	-34.308	183.845	0.851 
Baruch Bay	11	2	1666.002	76.565	182.882	0.857 
Aurora Glade	12	0	1613.437	23.24	181.877	0.845 
Far Shiverpeaks	13	-2	1602.404	10.447	182.791	0.848 
Abaddon’s Mouth	14	3	1564.946	77.96	181.376	0.855 
Fort Ranik	15	1	1481.991	-30.843	181.417	0.849 
Underworld	16	-2	1478.058	-40.847	182.56	0.855 
Drakkar Lake	17	-2	1477.212	-36.353	184.199	0.847 
Miller’s Sound	18	1	1456.748	6.382	191.331	0.847 
Gunnar’s Hold	19	-1	1425.231	-47.526	181.985	0.861 
Dzagonur	20	0	1252.827	15.654	187.816	0.851 
Ring of Fire	21	0	1210.849	-21.906	189.881	0.862 
Ruins of Surmia	22	0	1208.378	43.829	184.81	0.873 
Arborstone	23	2	1146.766	38.818	260.709	0.927 
Whiteside Ridge	24	-1	1112.53	-20.946	184.967	0.877 
Blacktide	25	-1	1097.713	-23.341	186.331	0.894 
Fissure of Woe	26	0	690.678	-14.324	219.588	0.887 
Vabbi	27	0	447.486	-16.849	232.936	0.895
                                 
                                
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    And as text:
Na  
Name	Rank	Delta	Rating	Delta	Deviation	Volatility 
Jade Quarry	1	0	2233.923	24.719	184.893	0.853 
Blackgate	2	0	2150.697	-48.682	183.897	0.854 
Sanctum of Rall	3	0	2127.272	25.116	186.218	0.856 
Kaineng	4	0	1988.058	-5.235	184.997	0.893 
Tarnished Coast	5	1	1967.304	19.751	181.809	0.849 
Fort Aspenwood	6	-1	1944.264	-14.792	181.88	0.853 
Dragonbrand	7	0	1865.748	14.935	185.52	0.852 
Yak’s Bend	8	1	1768.099	31.579	186.414	0.853 
Sea of Sorrows	9	-1	1734.14	-46.44	186.171	0.865 
Maguuma	10	0	1725.614	22.418	186.996	0.866 
Stormbluff Isle	11	0	1570.712	-16.136	185.691	0.873 
Crystal Desert	12	0	1569.684	-5.954	184.691	0.862 
Ehmry Bay	13	0	1462.915	-29.815	190.651	0.879 
Borlis Pass	14	0	1383.137	-3.684	185.415	0.856 
Anvil Rock	15	0	1359.201	31.354	186.026	0.851 
Darkhaven	16	1	1298.829	64.035	184.387	0.856 
Devona’s Rest	17	-1	1248.021	-71.862	188.094	0.86 
Isle of Janthir	18	0	1153.442	4.821	188.817	0.881 
Northern Shiverpeaks	19	1	1064.723	-10.628	181.879	0.851 
Gate of Madness	20	-1	1061.255	-18.663	181.588	0.849 
Henge of Denravi	21	0	1061.235	29.512	182.207	0.85 
Sorrow’s Furnace	22	0	988.178	8.614	225.631	0.885 
Eredon Terrace	23	0	606.585	-29.375	200.221	0.864 
Ferguson’s Crossing	24	0	597.744	21.128	203.175	0.864
Eu  
Name	Rank	Delta	Rating	Delta	Deviation	Volatility 
Seafarer’s Rest	1	0	2112.698	11.763	2112.698	2112.698 
Vizunah Square	2	0	2030.304	-19.071	2030.304	2030.304 
Desolation	3	0	1975.459	7.506	1975.459	1975.459 
Elona Reach	4	0	1933.673	20.37	1933.673	1933.673 
Kodash	5	1	1845.646	30.163	1845.646	1845.646 
Jade Sea	6	-1	1843.965	-50.177	1843.965	1843.965 
Riverside	7	2	1734.774	29.857	1734.774	1734.774 
Piken Square	8	-1	1731.357	-11.562	1731.357	1731.357 
Augury Rock	9	-1	1708.067	-18.371	1708.067	1708.067 
Gandara	10	0	1668.107	-34.308	1668.107	1668.107 
Baruch Bay	11	2	1666.002	76.565	1666.002	1666.002 
Aurora Glade	12	0	1613.437	23.24	1613.437	1613.437 
Far Shiverpeaks	13	-2	1602.404	10.447	1602.404	1602.404 
Abaddon’s Mouth	14	3	1564.946	77.96	1564.946	1564.946 
Fort Ranik	15	1	1481.991	-30.843	1481.991	1481.991 
Underworld	16	-2	1478.058	-40.847	1478.058	1478.058 
Drakkar Lake	17	-2	1477.212	-36.353	1477.212	1477.212 
Miller’s Sound	18	1	1456.748	6.382	1456.748	1456.748 
Gunnar’s Hold	19	-1	1425.231	-47.526	1425.231	1425.231 
Dzagonur	20	0	1252.827	15.654	1252.827	1252.827 
Ring of Fire	21	0	1210.849	-21.906	1210.849	1210.849 
Ruins of Surmia	22	0	1208.378	43.829	1208.378	1208.378 
Arborstone	23	2	1146.766	38.818	1146.766	1146.766 
Whiteside Ridge	24	-1	1112.53	-20.946	1112.53	1112.53 
Blacktide	25	-1	1097.713	-23.341	1097.713	1097.713 
Fissure of Woe	26	0	690.678	-14.324	690.678	690.678 
Vabbi	27	0	447.486	-16.849	447.486	447.486
                                 
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    Here are the updated world ratings as of the matchups ending on 3/29:
                                 
                                
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    Noooo ! I was planing to send you and Mike T-shirts with this on them but you already abandoned the ship
 
I was going to stay out of this thread and let Devon run the show, but this is just too good.  Thanks for the new desktop background!
                                 
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    Hey there Wuvers,
It’s my pleasure to introduce to you Devon Carver, the new coordinator of the WvW team.  Devon is an excellent designer and is passionate about WvW so I know that both the team and WvW are in good hands.  As I step away to focus on other projects you’ll be seeing more of Devon here in the WvW forums so please give him a warm WvW welcome!
I’ll see you on the battlefield! 
:habib
                                 
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    The limit is the same for every team on a map.  So if the limit for any team is X then the map limit is 3X.  Make sense?
                                 
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    We have a few hundred people working here now and most of them play the game regularly.  Every class is somebody’s main
Also, please don’t infer Mesmer changes from the fact that it’s my current main.  I’m just a programmer – design stuff like that is somebody else’s responsibility.
                                 
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    As far as I know we’ve never officially announced a map cap number.  I could be wrong, of course (happens all the time!), but I believe our policy has always been to not release those numbers.
                                 
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    Hi Dina,
Here are some answers for you:
1. We don’t release this number but this answer can be derived from the answer to your second question.  i.e. total players = map cap * 4
2. There is a per-map player limit but we don’t release this number either, though it’s possible to infer from observation.  This is especially true now that culling is gone.
3. The per-map player limit is also per-team.  Each team has an independent limit and players from one team cannot ever prevent players from the other teams from entering a map.
I’m sure that’s more cryptic than you’d like but that’s the information I can release.
                                 
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    Yes, we’re looking into it.  In fact, we had a meeting just today about scoring/rating/matchmaking issues!
N.B. That meeting was already scheduled to occur before  we got the cookies.
                                 
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    Thanks for the cookies   I hadn’t seen this thread before they arrived so it was quite a surprise.  We weren’t sick, we were just a little busy working on fixing culling
Also, it’s pretty awesome that there were butterfly cookies.  How did you know that my current main is a Mesmer?
                                 
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    It’s a bug.  We have a fix that’s moving through the testing process now.  Sorry for the inconvenience!
                                 
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    We’re aware of the bug with queuing and are working on a fix.
                                 
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    Inability to queue for WvW is a bug.  A fix is in the works currently.
                                 
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    I’m aware you are all posting about public chat but I just wanted to post a reminder that commanders are never suppressed in squad chat.
                                 
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    The addition of the WvW progression system doesn’t impact regular character leveling at all.  Characters will still get regular XP in the usual way and they’ll also get WXP so characters below level 80 can be leveled simultaneously while they advance their world rank.
                                 
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    And as text:
Na  
Name	Rank	Delta	Rating	Delta	Deviation	Volatility 
Jade Quarry	1	0	2209.204	-34.505	188.268	0.865 
Blackgate	2	0	2199.379	15.275	185.697	0.864 
Sanctum of Rall	3	0	2102.156	18.658	188.584	0.868 
Kaineng	4	0	1993.293	3.182	186.597	0.907 
Fort Aspenwood	5	0	1959.056	2.872	183.605	0.865 
Tarnished Coast	6	0	1947.553	-5.996	183.67	0.861 
Dragonbrand	7	1	1850.813	27.185	187.113	0.864 
Sea of Sorrows	8	-1	1780.58	-75.894	191.065	0.877 
Yak’s Bend	9	0	1736.52	46.563	190.794	0.865 
Maguuma	10	0	1703.196	17.162	186.884	0.878 
Stormbluff Isle	11	1	1586.848	4.824	187.478	0.885 
Crystal Desert	12	-1	1575.638	-21.362	185.03	0.874 
Ehmry Bay	13	0	1492.73	31.556	192.472	0.89 
Borlis Pass	14	0	1386.821	-5.716	187.783	0.868 
Anvil Rock	15	1	1327.847	19.225	185.597	0.861 
Devona’s Rest	16	-1	1319.883	-24.693	188.958	0.869 
Darkhaven	17	0	1234.794	29.781	185.171	0.865 
Isle of Janthir	18	0	1148.621	-50.334	187.725	0.894 
Gate of Madness	19	1	1079.918	6.66	183.221	0.861 
Northern Shiverpeaks	20	-1	1075.351	-26.622	184.135	0.863 
Henge of Denravi	21	0	1031.723	19.952	184.414	0.862 
Sorrow’s Furnace	22	0	979.564	23.113	219.461	0.892 
Eredon Terrace	23	0	635.96	6.302	198.894	0.874 
Ferguson’s Crossing	24	0	576.616	-27.256	200.837	0.874
Eu  
Name	Rank	Delta	Rating	Delta	Deviation	Volatility 
Seafarer’s Rest	1	0	2100.935	16.172	184.473	0.868 
Vizunah Square	2	0	2049.375	25.734	184.599	0.872 
Desolation	3	0	1967.953	-41.705	184.23	0.865 
Elona Reach	4	1	1913.303	54.304	186.917	0.874 
Jade Sea	5	-1	1894.142	-38.996	186.584	0.871 
Kodash	6	0	1815.483	-14.706	186.697	0.863 
Piken Square	7	1	1742.919	11.833	182.646	0.865 
Augury Rock	8	-1	1726.438	-5.579	182.626	0.864 
Riverside	9	2	1704.917	78.848	182.063	0.863 
Gandara	10	-1	1702.415	-6.26	182.745	0.862 
Far Shiverpeaks	11	2	1591.957	-10.745	184.398	0.859 
Aurora Glade	12	0	1590.197	-32.463	181.706	0.857 
Baruch Bay	13	-3	1589.437	-46.487	182.439	0.866 
Underworld	14	0	1518.905	5.535	183.781	0.866 
Drakkar Lake	15	4	1513.565	57.174	190.099	0.858 
Fort Ranik	16	-1	1512.834	5.081	183.228	0.861 
Abaddon’s Mouth	17	1	1486.986	25.675	182.546	0.864 
Gunnar’s Hold	18	-2	1472.757	-7.026	183.291	0.872 
Miller’s Sound	19	-2	1450.366	-19.192	184.012	0.857 
Dzagonur	20	0	1237.173	-48.156	187.166	0.862 
Ring of Fire	21	0	1232.755	-7.204	191.284	0.874 
Ruins of Surmia	22	0	1164.549	7.23	187.564	0.885 
Whiteside Ridge	23	0	1133.476	-16.996	187.992	0.89 
Blacktide	24	0	1121.054	9.985	189.604	0.907 
Arborstone	25	0	1107.948	26.812	251.604	0.932 
Fissure of Woe	26	0	705.002	17.446	215.412	0.896 
Vabbi	27	0	464.335	-43.121	226.033	0.902
                                 
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    Here are the updated world ratings as of the matchup ending 3/22.
                                 
                                
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    After the patch on the 26th you’ll have a couple more options to play with to control your rendering perf in WvW.  Here’s the blog post describing the new options if you haven’t seen it: https://www.guildwars2.com/en/news/world-vs-worldthe-end-of-culling/ 
                                 
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    I should clarify here again that the culling fix will have minimal impact on skill lag.  Skill lag happens because the server too busy to process everything that’s happening (e.g. it’s at 100% CPU).  The removal of culling addresses issues experienced by the client but those changes don’t really impact the skill lag situation.  They are fundamentally different problems that will need different solutions.
                                 
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    The low-res models all use standard skins and are persisted in memory so they only need to be loaded once.  By setting the WvW Character Limit and WvW Character Quality correctly it is possible to have all player characters (except yours) displayed using the low-res models (and thus the standard skins).
                                 
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    And as text:
Na  
Name	Rank	Delta	Rating	Delta	Deviation	Volatility 
Jade Quarry	1	0	2243.709	-8.687	190.449	0.876 
Blackgate	2	0	2184.104	21.99	187.553	0.877 
Sanctum of Rall	3	0	2083.498	-13.995	188.63	0.879 
Kaineng	4	0	1990.111	0.342	188.704	0.922 
Fort Aspenwood	5	0	1956.184	-11.582	186.03	0.878 
Tarnished Coast	6	0	1953.549	11.429	186.856	0.874 
Sea of Sorrows	7	0	1856.474	-79.796	196.33	0.886 
Dragonbrand	8	0	1823.628	69.427	188.861	0.875 
Yak’s Bend	9	0	1689.957	3.946	191.215	0.875 
Maguuma	10	0	1686.034	32.371	187.662	0.89 
Crystal Desert	11	0	1597	-13.208	186.022	0.887 
Stormbluff Isle	12	0	1582.024	-19.768	191.364	0.899 
Ehmry Bay	13	0	1461.174	-116.448	200.624	0.903 
Borlis Pass	14	1	1392.537	90.021	192.78	0.881 
Devona’s Rest	15	-1	1344.576	18.134	193.405	0.881 
Anvil Rock	16	1	1308.622	72.482	185.06	0.873 
Darkhaven	17	1	1205.013	17.348	187.315	0.877 
Isle of Janthir	18	-2	1198.955	-96.614	190.747	0.906 
Northern Shiverpeaks	19	0	1101.973	-7.435	186.078	0.875 
Gate of Madness	20	0	1073.258	1.875	184.889	0.874 
Henge of Denravi	21	0	1011.771	5.476	186.015	0.874 
Sorrow’s Furnace	22	0	956.451	49.429	213.481	0.901 
Eredon Terrace	23	0	629.658	-37.394	197.327	0.885 
Ferguson’s Crossing	24	0	603.872	-5.841	200.052	0.884
Eu  
Name	Rank	Delta	Rating	Delta	Deviation	Volatility 
Seafarer’s Rest	1	1	2084.763	28.329	185.603	0.881 
Vizunah Square	2	-1	2023.641	-61.089	187.503	0.885 
Desolation	3	0	2009.658	31.516	186.761	0.876 
Jade Sea	4	1	1933.138	40.796	187.826	0.882 
Elona Reach	5	-1	1858.999	-103.208	192.021	0.885 
Kodash	6	0	1830.189	59.038	191.185	0.875 
Augury Rock	7	0	1732.017	-31.254	184.606	0.876 
Piken Square	8	0	1731.086	-7.279	184.406	0.878 
Gandara	9	0	1708.675	38.754	185.071	0.875 
Baruch Bay	10	0	1635.924	-0.988	184.228	0.878 
Riverside	11	1	1626.069	12.173	183.536	0.872 
Aurora Glade	12	-1	1622.66	-11.172	183.28	0.869 
Far Shiverpeaks	13	0	1602.702	20.746	184.957	0.872 
Underworld	14	2	1513.37	24.064	185.221	0.879 
Fort Ranik	15	0	1507.753	15.151	183.946	0.873 
Gunnar’s Hold	16	-2	1479.783	-36.068	184.711	0.885 
Miller’s Sound	17	2	1469.558	20.484	189.811	0.869 
Abaddon’s Mouth	18	0	1461.311	-4.077	183.544	0.877 
Drakkar Lake	19	-2	1456.391	-19.373	183.187	0.867 
Dzagonur	20	0	1285.329	-15.738	187.111	0.873 
Ring of Fire	21	0	1239.959	-3.597	192.999	0.885 
Ruins of Surmia	22	0	1157.319	-80.555	192.393	0.898 
Whiteside Ridge	23	1	1150.472	64.985	193.161	0.904 
Blacktide	24	-1	1111.069	18.726	195.152	0.921 
Arborstone	25	0	1081.136	15.22	240.828	0.939 
Fissure of Woe	26	0	687.556	9	213.111	0.905 
Vabbi	27	0	507.456	-23.564	222.504	0.91
                                 
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    The historical data for the EU was incorrect in the last post.  That error has now been corrected.
Here are the world ratings as of the match ending on March 15th
                                 
                                
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    Hmm, yep, the historical data for the EU got borked during that output.  I’ll create a new thread with the corrected data.  Good catch!
                                 
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    And as text:
Na  
Name	Rank	Delta	Rating	Delta	Deviation	Volatility 
Jade Quarry	1	0	2243.709	-8.687	190.449	0.876 
Blackgate	2	0	2184.104	21.99	187.553	0.877 
Sanctum of Rall	3	0	2083.498	-13.995	188.63	0.879 
Kaineng	4	0	1990.111	0.342	188.704	0.922 
Fort Aspenwood	5	0	1956.184	-11.582	186.03	0.878 
Tarnished Coast	6	0	1953.549	11.429	186.856	0.874 
Sea of Sorrows	7	0	1856.474	-79.796	196.33	0.886 
Dragonbrand	8	0	1823.628	69.427	188.861	0.875 
Yak’s Bend	9	0	1689.957	3.946	191.215	0.875 
Maguuma	10	0	1686.034	32.371	187.662	0.89 
Crystal Desert	11	0	1597	-13.208	186.022	0.887 
Stormbluff Isle	12	0	1582.024	-19.768	191.364	0.899 
Ehmry Bay	13	0	1461.174	-116.448	200.624	0.903 
Borlis Pass	14	1	1392.537	90.021	192.78	0.881 
Devona’s Rest	15	-1	1344.576	18.134	193.405	0.881 
Anvil Rock	16	1	1308.622	72.482	185.06	0.873 
Darkhaven	17	1	1205.013	17.348	187.315	0.877 
Isle of Janthir	18	-2	1198.955	-96.614	190.747	0.906 
Northern Shiverpeaks	19	0	1101.973	-7.435	186.078	0.875 
Gate of Madness	20	0	1073.258	1.875	184.889	0.874 
Henge of Denravi	21	0	1011.771	5.476	186.015	0.874 
Sorrow’s Furnace	22	0	956.451	49.429	213.481	0.901 
Eredon Terrace	23	0	629.658	-37.394	197.327	0.885 
Ferguson’s Crossing	24	0	603.872	-5.841	200.052	0.884
Eu  
Name	Rank	Delta	Rating	Delta	Deviation	Volatility 
Seafarer’s Rest	1	2	2084.763	84.334	185.603	0.881 
Vizunah Square	2	-1	2023.641	-90.057	187.503	0.885 
Desolation	3	-1	2009.658	2.289	186.761	0.876 
Jade Sea	4	1	1933.138	100.863	187.826	0.882 
Elona Reach	5	-1	1858.999	-141.364	192.021	0.885 
Kodash	6	0	1830.189	33.959	191.185	0.875 
Augury Rock	7	1	1732.017	11.54	184.606	0.876 
Piken Square	8	-1	1731.086	-31.511	184.406	0.878 
Gandara	9	0	1708.675	20.014	185.071	0.875 
Baruch Bay	10	0	1635.924	-44.6	184.228	0.878 
Riverside	11	1	1626.069	24.514	183.536	0.872 
Aurora Glade	12	-1	1622.66	19.103	183.28	0.869 
Far Shiverpeaks	13	0	1602.702	16.195	184.957	0.872 
Underworld	14	5	1513.37	78.589	185.221	0.879 
Fort Ranik	15	3	1507.753	45.74	183.946	0.873 
Gunnar’s Hold	16	-2	1479.783	-28.129	184.711	0.885 
Miller’s Sound	17	-1	1469.558	-6.192	189.811	0.869 
Abaddon’s Mouth	18	-1	1461.311	-7.856	183.544	0.877 
Drakkar Lake	19	-4	1456.391	-22.742	183.187	0.867 
Dzagonur	20	0	1285.329	-27.991	187.111	0.873 
Ring of Fire	21	1	1239.959	3.534	192.999	0.885 
Ruins of Surmia	22	-1	1157.319	-122.048	192.393	0.898 
Whiteside Ridge	23	0	1150.472	49.174	193.161	0.904 
Blacktide	24	0	1111.069	29.409	195.152	0.921 
Arborstone	25	0	1081.136	41.713	240.828	0.939 
Fissure of Woe	26	0	687.556	4.006	213.111	0.905 
Vabbi	27	0	507.456	-41.715	222.504	0.91
                                 
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    Here are the updated world ratings as of the matchup ending on March 15th
                                 
                                
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    The initial release of WvW leaderboards will present the world ratings and rankings in a similar format to the match results posts we do after every matchup.   In the future we’d like to present a great many more statistics about WvW but none of that will be part of this release.
                                 
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    One important thing to keep in mind is that this change ensures that all characters within visibility range will be reported to your client.  So, even if you choose to turn the WvW character settings down to their lowest (i.e. nameplates only on most characters) while you still won’t see models for every character you will at least see nameplates.  In the end it was important to us that no matter what your settings all the players in range will be visible in one way or another.
One of our goals with this patch was to turn off culling without degrading performance.  We have attempted to have the default settings mimic the current performance environment as closely as possible, with options to go up or down depending on your machine specs.  I strongly encourage everyone to play with the settings a bit to find out what is the right fit for you.
                                 
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    I predict that a blog post will be going up very soon
                                 
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    And as text:
Na  
Name	Rank	Delta	Rating	Delta	Deviation	Volatility 
Jade Quarry	1	0	2252.396	-38.174	193.307	0.889 
Blackgate	2	1	2162.114	74.101	191.085	0.889 
Sanctum of Rall	3	-1	2097.493	-35.592	188.631	0.892 
Kaineng	4	1	1989.769	58.977	191.225	0.936 
Fort Aspenwood	5	1	1967.766	64.39	189.908	0.891 
Tarnished Coast	6	1	1942.12	48.778	192.724	0.886 
Sea of Sorrows	7	-3	1936.27	-122.49	190.617	0.894 
Dragonbrand	8	0	1754.201	5.299	188.076	0.885 
Yak’s Bend	9	1	1686.011	17.304	187.437	0.887 
Maguuma	10	-1	1653.663	-53.351	190.819	0.903 
Crystal Desert	11	0	1610.208	-8.527	186.735	0.9 
Stormbluff Isle	12	1	1601.792	50.295	203.356	0.912 
Ehmry Bay	13	-1	1577.622	-8.765	188.133	0.906 
Devona’s Rest	14	0	1326.442	-12.116	193.749	0.892 
Borlis Pass	15	1	1302.516	-24.137	188.709	0.888 
Isle of Janthir	16	-1	1295.569	-34.744	196.248	0.915 
Anvil Rock	17	0	1236.14	2.489	185.942	0.883 
Darkhaven	18	0	1187.665	22.263	189.832	0.89 
Northern Shiverpeaks	19	0	1109.408	-35.911	188.39	0.888 
Gate of Madness	20	0	1071.383	45.204	186.971	0.887 
Henge of Denravi	21	0	1006.295	-9.657	187.252	0.887 
Sorrow’s Furnace	22	0	907.022	-0.122	216.454	0.91 
Eredon Terrace	23	0	667.052	11.832	199.514	0.895 
Ferguson’s Crossing	24	0	609.713	-14.277	200.937	0.895
Eu  
Name	Rank	Delta	Rating	Delta	Deviation	Volatility 
Vizunah Square	1	0	2084.73	-28.968	190.988	0.896 
Seafarer’s Rest	2	1	2056.434	56.005	187.159	0.894 
Desolation	3	-1	1978.142	-29.227	187.817	0.888 
Elona Reach	4	0	1962.207	-38.156	194.247	0.892 
Jade Sea	5	0	1892.342	60.067	188.455	0.894 
Kodash	6	0	1771.151	-25.079	189.814	0.885 
Augury Rock	7	1	1763.271	42.794	185.307	0.889 
Piken Square	8	-1	1738.365	-24.232	185.866	0.891 
Gandara	9	0	1669.921	-18.74	185.551	0.887 
Baruch Bay	10	0	1636.912	-43.612	187.037	0.891 
Aurora Glade	11	0	1633.832	30.275	185.296	0.882 
Riverside	12	0	1613.896	12.341	185.433	0.885 
Far Shiverpeaks	13	0	1581.956	-4.551	186.146	0.884 
Gunnar’s Hold	14	0	1515.851	7.939	185.924	0.898 
Fort Ranik	15	3	1492.602	30.589	184.075	0.886 
Underworld	16	3	1489.306	54.525	189.873	0.892 
Drakkar Lake	17	-2	1475.764	-3.369	185.034	0.88 
Abaddon’s Mouth	18	-1	1465.388	-3.779	184.475	0.89 
Miller’s Sound	19	-3	1449.074	-26.676	183.63	0.88 
Dzagonur	20	0	1301.067	-12.253	186.499	0.885 
Ring of Fire	21	1	1243.556	7.131	196.861	0.898 
Ruins of Surmia	22	-1	1237.874	-41.493	189.095	0.907 
Blacktide	23	1	1092.343	10.683	203.149	0.935 
Whiteside Ridge	24	-1	1085.487	-15.811	198.175	0.915 
Arborstone	25	0	1065.916	26.493	223.918	0.946 
Fissure of Woe	26	0	678.556	-4.994	211.127	0.915 
Vabbi	27	0	531.02	-18.151	220.254	0.919
                                 
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    Here are the updated world ratings as of the matchup ending on March 8:
                                 
                                
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    There was a bug with the outmanned buff which caused it to be stripped from players on death.  That bug should be fixed in the March update.
                                 
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    WvW ranks & abilities are character based.  The best way to think of this system is as alternative/extended character progression.
                                 
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    And as text:
Na  
Name	Rank	Delta	Rating	Delta	Deviation	Volatility 
Jade Quarry	1	0	2290.57	53.479	189.704	0.9 
Sanctum of Rall	2	0	2133.085	-0.678	187.782	0.904 
Blackgate	3	1	2088.013	41.091	191.09	0.899 
Sea of Sorrows	4	-1	2058.76	-51.901	188.12	0.899 
Kaineng	5	0	1930.792	-49.042	191.9	0.949 
Fort Aspenwood	6	1	1903.376	44.331	192.168	0.902 
Tarnished Coast	7	-1	1893.342	7.44	191.309	0.897 
Dragonbrand	8	0	1748.902	-23.693	188.433	0.898 
Maguuma	9	1	1707.014	29.422	189.881	0.915 
Yak’s Bend	10	-1	1668.707	-19.449	190.813	0.9 
Crystal Desert	11	0	1618.735	-16.779	188.385	0.914 
Ehmry Bay	12	0	1586.387	-12.363	190.565	0.92 
Stormbluff Isle	13	0	1551.497	5.665	203.268	0.922 
Devona’s Rest	14	0	1338.558	-17.654	194.513	0.905 
Isle of Janthir	15	0	1330.313	12.495	197.95	0.927 
Borlis Pass	16	0	1326.653	56.721	186.629	0.9 
Anvil Rock	17	0	1233.651	-1.239	185.815	0.896 
Darkhaven	18	1	1165.402	10.663	191.328	0.903 
Northern Shiverpeaks	19	-1	1145.319	-55.526	186.694	0.9 
Gate of Madness	20	1	1026.179	0.244	188.418	0.899 
Henge of Denravi	21	-1	1015.952	-10.732	188.462	0.9 
Sorrow’s Furnace	22	0	907.144	-53.28	222.386	0.92 
Eredon Terrace	23	0	655.22	17.308	202.512	0.907 
Ferguson’s Crossing	24	0	623.99	24.154	203.145	0.906
Eu  
Name	Rank	Delta	Rating	Delta	Deviation	Volatility 
Vizunah Square	1	0	2113.698	-35.562	194.898	0.908 
Desolation	2	1	2007.369	30.853	190.665	0.901 
Seafarer’s Rest	3	1	2000.429	107.802	186.986	0.905 
Elona Reach	4	-2	2000.363	2.794	190.882	0.904 
Jade Sea	5	0	1832.275	-40.079	186.539	0.905 
Kodash	6	1	1796.23	3.58	188.412	0.897 
Piken Square	7	-1	1762.597	-67.489	187.018	0.904 
Augury Rock	8	0	1720.477	12.598	187.289	0.901 
Gandara	9	0	1688.661	-16.155	187.019	0.9 
Baruch Bay	10	0	1680.524	-15.85	188.868	0.903 
Aurora Glade	11	1	1603.557	11.951	186.967	0.895 
Riverside	12	-1	1601.555	3.464	186.768	0.898 
Far Shiverpeaks	13	0	1586.507	39.807	185.759	0.897 
Gunnar’s Hold	14	1	1507.912	10.274	186.835	0.912 
Drakkar Lake	15	3	1479.133	11.317	184.875	0.893 
Miller’s Sound	16	1	1475.75	2.242	184.899	0.893 
Abaddon’s Mouth	17	-3	1469.167	-50.208	186.165	0.904 
Fort Ranik	18	-2	1462.013	-13.668	185.461	0.899 
Underworld	19	0	1434.781	45.366	188.105	0.903 
Dzagonur	20	0	1313.32	-10.717	186.589	0.899 
Ruins of Surmia	21	0	1279.367	-34.558	188.342	0.92 
Ring of Fire	22	0	1236.425	-17.59	198.152	0.91 
Whiteside Ridge	23	1	1101.298	49.392	208.167	0.927 
Blacktide	24	1	1081.66	43.494	220.842	0.948 
Arborstone	25	-2	1039.423	-21.716	197.663	0.954 
Fissure of Woe	26	0	683.55	-7.326	210.781	0.926 
Vabbi	27	0	549.171	-33.023	219.026	0.928
                                 
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    Here are the updated word ratings & rankings as of the matchup ending on March 1st:
                                 
                                
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    buki, that’s stale information in the ui/friend system but shouldn’t be related to actual placement in maps.
                                 
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    If you’ve experienced this bug I’m interested in what state your character/account was in just prior.  Specifically, had you recently transferred or guested?  Had you encountered any party, guild, or chat weirdness recently?
We’re looking into this and any specific information you can provide is helpful.
                                 
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    Hey all,
We made some very intentional changes to the way we calculate loot.  One of the effects of this change is that there is more loot dropping in WvW.  Yay!  Increasing the loot in WvW was one of our goals and we’re glad that it’s making some of you happy.  Also, just to be sure that we were comfortable with the impact it had on loot in WvW we had our economist do some analysis of the drop rates in WvW after this patch.  After looking at his results we’re still comfortable with the changes.  On a personal note, I was very happy to get a much better badge drop rate when I played yesterday
Tl;dr: it’s not a bug, enjoy the loot! 
                                 
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    After a moment were you teleported to the appropriate portal keep or were you just stuck there?
                                 
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    Oops, copy/paste error.  I’ve corrected the text version.  Thanks for catching that.
I really can’t wait until this system is automated…
                                 
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    And as text:
Na  
Name	Rank	Delta	Rating	Delta	Deviation	Volatility 
Jade Quarry	1	0	2237.091	12.107	189.873	0.912 
Sanctum of Rall	2	0	2133.763	-8.095	188.739	0.918 
Sea of Sorrows	3	0	2110.661	-3.901	188.854	0.911 
Blackgate	4	0	2046.922	3.128	192.053	0.911 
Kaineng	5	0	1979.834	8.61	192.786	0.964 
Tarnished Coast	6	0	1885.902	-11.691	191.323	0.91 
Fort Aspenwood	7	0	1859.045	8.259	193.347	0.914 
Dragonbrand	8	0	1772.595	-0.175	189.69	0.911 
Yak’s Bend	9	1	1688.156	6.228	189.561	0.913 
Maguuma	10	-1	1677.592	-8.233	193.44	0.928 
Crystal Desert	11	0	1635.514	-13.027	190.214	0.928 
Ehmry Bay	12	0	1598.75	7.944	195.145	0.934 
Stormbluff Isle	13	0	1545.832	-22.685	203.114	0.935 
Devona’s Rest	14	0	1356.212	14.251	196.577	0.917 
Isle of Janthir	15	0	1317.818	7.933	199.285	0.941 
Borlis Pass	16	0	1269.932	6.606	188.094	0.913 
Anvil Rock	17	0	1234.89	-5.921	187.414	0.91 
Northern Shiverpeaks	18	0	1200.845	-0.604	188.449	0.912 
Darkhaven	19	0	1154.739	4.169	191.84	0.916 
Henge of Denravi	20	0	1026.684	-4.544	189.366	0.913 
Gate of Madness	21	0	1025.935	0.356	189.287	0.913 
Sorrow’s Furnace	22	0	960.424	28.659	215.627	0.928 
Eredon Terrace	23	1	637.912	29.808	202.159	0.919 
Ferguson’s Crossing	24	-1	599.836	-54.329	199.421	0.917
Eu  
Name	Rank	Delta	Rating	Delta	Deviation	Volatility 
Vizunah Square	1	0	2149.26	35.015	194.15	0.92 
Elona Reach	2	1	1997.569	28.936	193.105	0.917 
Desolation	3	-1	1976.516	-61.628	190.433	0.914 
Seafarer’s Rest	4	0	1892.627	-12.861	188.893	0.913 
Jade Sea	5	0	1872.354	14.137	188.204	0.919 
Piken Square	6	0	1830.086	-1.44	188.558	0.916 
Kodash	7	0	1792.65	-8.194	190.505	0.91 
Augury Rock	8	1	1707.879	14.04	189.072	0.915 
Gandara	9	1	1704.816	29.246	188.178	0.914 
Baruch Bay	10	-2	1696.374	-6.084	189.262	0.917 
Riverside	11	0	1598.091	-42.875	187.341	0.912 
Aurora Glade	12	0	1591.606	14.022	188.171	0.908 
Far Shiverpeaks	13	1	1546.7	38.991	186.913	0.91 
Abaddon’s Mouth	14	-1	1519.375	-41.373	187.994	0.917 
Gunnar’s Hold	15	0	1497.638	1.88	188.256	0.927 
Fort Ranik	16	2	1475.681	10.432	187.424	0.913 
Miller’s Sound	17	0	1473.508	2.941	186.455	0.907 
Drakkar Lake	18	-2	1467.816	-13.193	186.369	0.907 
Underworld	19	1	1389.415	47.801	190.32	0.916 
Dzagonur	20	-1	1324.037	-41.602	188.097	0.912 
Ruins of Surmia	21	0	1313.925	-4.591	190.073	0.934 
Ring of Fire	22	1	1254.015	120.146	190.583	0.922 
Arborstone	23	-1	1061.139	-111.596	193.565	0.968 
Whiteside Ridge	24	1	1051.906	19.794	235.45	0.939 
Blacktide	25	-1	1038.166	-12.184	194.915	0.956 
Fissure of Woe	26	0	690.876	-22.924	211.457	0.937 
Vabbi	27	0	582.194	6.453	220.431	0.938
                                 
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                (edited 2013-02-26 20:18:38  by Habib Loew.6239)
                             
                            
                         
                        
                            
                            
                            
                                
                                    Here are the updated world ratings as of the matchup ending on 2/22:
                                 
                                
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    And as text:
Na  
Name	Rank	Delta	Rating	Delta	Deviation	Volatility 
Jade Quarry	1	0	2224.984	8.489	190.75	0.925 
Sanctum of Rall	2	0	2141.858	2.226	190.408	0.933 
Sea of Sorrows	3	0	2114.562	-10.616	189.973	0.925 
Blackgate	4	0	2043.794	-5.022	193.932	0.924 
Kaineng	5	0	1971.224	25.484	194.006	0.98 
Tarnished Coast	6	0	1897.593	-20.137	191.589	0.924 
Fort Aspenwood	7	0	1850.786	-25.416	195.463	0.927 
Dragonbrand	8	0	1772.77	44.763	190.926	0.925 
Maguuma	9	0	1685.825	-21.33	192.791	0.942 
Yak’s Bend	10	1	1681.928	61.779	190.416	0.927 
Crystal Desert	11	-1	1648.541	-19.18	191.896	0.943 
Ehmry Bay	12	1	1590.806	23.292	205.72	0.949 
Stormbluff Isle	13	-1	1568.517	-44.458	193.107	0.947 
Devona’s Rest	14	1	1341.961	13.553	197.871	0.93 
Isle of Janthir	15	-1	1309.885	-35.479	198.276	0.954 
Borlis Pass	16	0	1263.326	-17.551	190.469	0.927 
Anvil Rock	17	0	1240.811	-14.25	189.387	0.925 
Northern Shiverpeaks	18	0	1201.449	32.352	191.365	0.926 
Darkhaven	19	0	1150.57	9.31	192.169	0.93 
Henge of Denravi	20	1	1031.228	7.586	190.558	0.927 
Gate of Madness	21	-1	1025.579	-16.681	189.89	0.927 
Sorrow’s Furnace	22	0	931.765	15.125	209.99	0.938 
Ferguson’s Crossing	23	0	654.165	-1.929	197.63	0.928 
Eredon Terrace	24	0	608.104	-12.288	199.907	0.93
Eu  
Name	Rank	Delta	Rating	Delta	Deviation	Volatility 
Vizunah Square	1	0	2114.245	-34.217	198.126	0.934 
Desolation	2	0	2038.144	13.495	192.859	0.926 
Elona Reach	3	0	1968.633	18.986	195.601	0.93 
Seafarer’s Rest	4	0	1905.488	-16.206	191.587	0.927 
Jade Sea	5	0	1858.217	-2.728	190.192	0.933 
Piken Square	6	0	1831.526	18.502	190.533	0.93 
Kodash	7	0	1800.844	-7.327	191.891	0.924 
Baruch Bay	8	1	1702.458	14.972	191.267	0.931 
Augury Rock	9	-1	1693.839	-7.534	190.14	0.929 
Gandara	10	0	1675.57	17.179	188.902	0.927 
Riverside	11	0	1640.966	3.329	188.485	0.926 
Aurora Glade	12	1	1577.584	15.331	188.633	0.922 
Abaddon’s Mouth	13	-1	1560.748	-20.576	189.094	0.93 
Far Shiverpeaks	14	1	1507.709	1.844	188.117	0.924 
Gunnar’s Hold	15	-1	1495.758	-17.381	189.492	0.942 
Drakkar Lake	16	1	1481.009	24.229	187.877	0.921 
Miller’s Sound	17	-1	1470.567	4.007	188.243	0.921 
Fort Ranik	18	1	1465.249	89.71	190.643	0.927 
Dzagonur	19	-1	1365.639	-28.703	189.429	0.926 
Underworld	20	2	1341.614	52.091	197.656	0.929 
Ruins of Surmia	21	-1	1318.516	26.711	192.857	0.949 
Arborstone	22	-1	1172.735	-118.206	192.771	0.977 
Ring of Fire	23	0	1133.869	-0.101	193.542	0.928 
Blacktide	24	0	1050.35	-51.835	197.307	0.971 
Whiteside Ridge	25	0	1032.112	55.994	229.663	0.948 
Fissure of Woe	26	0	713.8	-47.144	211.047	0.949 
Vabbi	27	0	575.741	-1.44	219.506	0.949
                                 
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    Here are the updated world ratings as of the matchups ending on Feb. 15.
                                 
                                
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    And as text:
Na  
Name	Rank	Delta	Rating	Delta	Deviation	Volatility 
Jade Quarry	1	0	2216.495	-9.38	192.203	0.94 
Sanctum of Rall	2	0	2139.632	-14.454	193.278	0.948 
Sea of Sorrows	3	0	2125.178	23.553	192.029	0.939 
Blackgate	4	0	2048.816	-12.015	196.637	0.938 
Kaineng	5	2	1945.74	113.326	194.481	0.996 
Tarnished Coast	6	-1	1917.73	1.639	192.912	0.938 
Fort Aspenwood	7	-1	1876.202	9.931	193.948	0.941 
Dragonbrand	8	1	1728.007	-35.521	190.337	0.938 
Maguuma	9	-1	1707.155	-73.474	191.368	0.957 
Crystal Desert	10	1	1667.721	86.567	194.928	0.958 
Yak’s Bend	11	1	1620.149	43.903	193.714	0.939 
Stormbluff Isle	12	-2	1612.975	-139.038	199.929	0.961 
Ehmry Bay	13	0	1567.514	36.883	200.681	0.961 
Isle of Janthir	14	0	1345.364	-26.201	197.501	0.968 
Devona’s Rest	15	0	1328.408	-9.39	197.862	0.944 
Borlis Pass	16	0	1280.877	-0.732	192.034	0.941 
Anvil Rock	17	0	1255.061	6.37	190.645	0.939 
Northern Shiverpeaks	18	0	1169.097	-5.772	192.352	0.94 
Darkhaven	19	0	1141.26	8.993	192.888	0.944 
Gate of Madness	20	0	1042.26	-5.318	191.115	0.941 
Henge of Denravi	21	0	1023.642	-3.573	191.717	0.942 
Sorrow’s Furnace	22	0	916.64	56.244	201.264	0.95 
Ferguson’s Crossing	23	0	656.094	-26.928	194.701	0.942 
Eredon Terrace	24	0	620.392	-26.287	196.781	0.943
Eu  
Name	Rank	Delta	Rating	Delta	Deviation	Volatility 
Vizunah Square	1	0	2148.462	-17.133	198.382	0.947 
Desolation	2	0	2024.649	31.028	194.86	0.94 
Elona Reach	3	0	1949.647	-14.085	194.809	0.944 
Seafarer’s Rest	4	0	1921.694	-37.051	194.383	0.941 
Jade Sea	5	1	1860.945	57.247	192.444	0.948 
Piken Square	6	3	1813.024	114.513	190.717	0.945 
Kodash	7	-2	1808.171	-20.943	191.879	0.938 
Augury Rock	8	0	1701.373	-2.526	190.85	0.944 
Baruch Bay	9	-2	1687.486	-116.117	193.32	0.946 
Gandara	10	1	1658.391	30.045	190.204	0.942 
Riverside	11	-1	1637.637	-25.569	190.223	0.941 
Abaddon’s Mouth	12	4	1581.324	129.685	189.178	0.945 
Aurora Glade	13	-1	1562.253	-4.425	190.266	0.937 
Gunnar’s Hold	14	-1	1513.139	-18.129	191.373	0.957 
Far Shiverpeaks	15	-1	1505.865	11.317	189.124	0.939 
Miller’s Sound	16	-1	1466.56	6.217	189.425	0.936 
Drakkar Lake	17	1	1456.78	19.34	188.714	0.936 
Dzagonur	18	1	1394.342	-9.236	191.239	0.94 
Fort Ranik	19	1	1375.539	6.028	190.732	0.937 
Ruins of Surmia	20	3	1291.805	142.362	198.284	0.964 
Arborstone	21	-4	1290.941	-155.949	192.637	0.986 
Underworld	22	-1	1289.523	4.224	195.817	0.941 
Ring of Fire	23	1	1133.97	13.285	195.292	0.943 
Blacktide	24	-2	1102.185	-150.185	197.071	0.985 
Whiteside Ridge	25	0	976.118	-74.745	237.078	0.957 
Fissure of Woe	26	0	760.944	102.823	215.5	0.96 
Vabbi	27	0	577.181	-42.677	215.915	0.96
                                 
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    Here are the world ratings as of the match ending on Feb. 8
                                 
                                
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    Update 2/7/2013: 
We’ve been keeping a very close watch on this week’s matchups and, despite our concerns regarding the recent population shifts, it seems that many of the games are quite competitive.  At the same time we’ve been evaluating some possible changes to the math we use to calculate ratings.  After examining a number of new methodologies for weighting the outcomes of matches we have found that our existing formulas already do pretty much what we want them to do.  Certainly none of the candidates that we tried yielded better results.
In light of the strong community response to the idea of a WvW ratings reset, the results of our ratings formula investigations, and our data on the current matchups we have decided not to reset the WvW ratings at this time.  All existing WvW ratings will be preserved and the rating calculation methodology will remain unchanged.  Any existing mismatches should be corrected by the system in relatively short order.  Now that there is less volatility in the player base for each world we expect the quality of matches to improve more quickly.  This is both because the rating system is operating in a less unpredictable environment and because more stable teams tend to produce better results.
Thank you all for your feedback on this matter, and for your patience while we explored the various options.  The community response was a key element in our decision making process.
This update has also been added to the OP .
                                 
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    And as text:
Na  
Name	Rank	Delta	Rating	Delta	Deviation	Volatility 
Jade Quarry	1	1	2225.875	75.847	191.22	0.955 
Sanctum of Rall	2	2	2154.086	91.862	199.434	0.963 
Sea of Sorrows	3	-2	2101.625	-67.056	191.715	0.954 
Blackgate	4	-1	2060.831	-9.278	192.702	0.952 
Tarnished Coast	5	0	1916.091	-2.064	194.073	0.953 
Fort Aspenwood	6	2	1866.271	46.504	190.978	0.955 
Kaineng	7	4	1832.414	191.751	195.837	1.006 
Maguuma	8	-1	1780.629	-57.593	193.203	0.97 
Dragonbrand	9	0	1763.528	9.388	191.816	0.953 
Stormbluff Isle	10	-4	1752.013	-88.243	197.808	0.965 
Crystal Desert	11	-1	1581.154	-150.385	194.351	0.969 
Yak’s Bend	12	0	1576.246	-36.365	192.799	0.953 
Ehmry Bay	13	1	1530.631	118.349	197.385	0.975 
Isle of Janthir	14	-1	1371.565	-151.504	199.931	0.983 
Devona’s Rest	15	0	1337.798	32.574	200.927	0.958 
Borlis Pass	16	0	1281.609	-0.723	194.346	0.957 
Anvil Rock	17	0	1248.691	7.364	192.191	0.955 
Northern Shiverpeaks	18	0	1174.869	-6.902	193.726	0.955 
Darkhaven	19	0	1132.267	23.416	194.257	0.959 
Gate of Madness	20	1	1047.578	-1.154	193.041	0.957 
Henge of Denravi	21	-1	1027.215	-22.085	193.425	0.957 
Sorrow’s Furnace	22	0	860.396	54.268	197.579	0.962 
Ferguson’s Crossing	23	0	683.022	-31.58	194.309	0.956 
Eredon Terrace	24	0	646.679	-21.259	196.4	0.957
Eu  
Name	Rank	Delta	Rating	Delta	Deviation	Volatility 
Vizunah Square	1	0	2165.595	89.823	192.215	0.96 
Desolation	2	2	1993.621	8.772	197.212	0.954 
Elona Reach	3	-1	1963.732	-51.055	192.238	0.958 
Seafarer’s Rest	4	-1	1958.745	-38.744	191.633	0.955 
Kodash	5	0	1829.114	-22.173	193.229	0.953 
Jade Sea	6	1	1803.698	67.394	190.613	0.961 
Baruch Bay	7	-1	1803.603	13.915	195.074	0.953 
Augury Rock	8	3	1703.899	122.868	191.405	0.96 
Piken Square	9	0	1698.511	-8.735	190.284	0.953 
Riverside	10	-2	1663.206	-58.413	190.256	0.956 
Gandara	11	1	1628.346	92.121	192.34	0.957 
Aurora Glade	12	1	1566.678	44.305	189.955	0.952 
Gunnar’s Hold	13	7	1531.268	149.296	193.3	0.973 
Far Shiverpeaks	14	3	1494.548	55.436	189.957	0.954 
Miller’s Sound	15	0	1460.343	-11.533	189.92	0.951 
Abaddon’s Mouth	16	-2	1451.639	-32.674	189.668	0.951 
Arborstone	17	-7	1446.89	-224.935	195.669	0.989 
Drakkar Lake	18	-2	1437.44	-20.683	189.648	0.951 
Dzagonur	19	-1	1403.578	-34.641	189.94	0.955 
Fort Ranik	20	1	1369.511	25.717	191.306	0.953 
Underworld	21	1	1285.299	-50.104	203.396	0.955 
Blacktide	22	-3	1252.37	-174.833	193.455	0.988 
Ruins of Surmia	23	1	1149.443	64.663	209.688	0.97 
Ring of Fire	24	-1	1120.685	-4.84	198.792	0.957 
Whiteside Ridge	25	0	1050.863	15.434	223.502	0.963 
Fissure of Woe	26	1	658.121	41.835	217.529	0.968 
Vabbi	27	-1	619.858	-52.109	213.667	0.971
                                 
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    Here are the updated world ratings for the matchup ending on 2/1.
                                 
                                
                                
                                    — 
ArenaNet Gameplay Programmer                                
                                
                             
                            
                         
                        
                            
                            
                            
                                
                                    Hi all,
Queues are per map, per team – so there is a queue for TC players on the Eternal Battlegrounds and a different queue for TC players on each Borderlands, and a different queue for each of the other teams on each of the maps.
During the time it takes for players to change maps it is possible for there to be a queue even if there are less players in a map than the maximum capacity because the players taking up those empty slots are still “in flight” between maps.  It’s also possible for a slot to take a while to fill if e.g. people see the queue pop, wait until the progress bar for the automatic transfer is almost empty, and then choose to renter the queue.  At that point the system will move on and look for other players to fill that slot but all of that takes a bit of time.  We’ve watched the queue numbers a lot and generally it’s only a few slots that are in this reserved state at any time.
Just to be sure I ran a quick database query for the last few days and all the queue numbers look quite reasonable.
So I don’t know where in the map those players are when you’re looking for them, but they’re definitely in there somewhere!
                                 
                                
                                    — 
ArenaNet Gameplay Programmer