Showing Posts For Haxwell.7398:

Hall of Monumental Frustration.

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Posted by: Haxwell.7398

Haxwell.7398

Sounds like you just bought Gw1 and EotN and expected handouts. You have to actually accomplish stuff in gw1 and eotn to actually get HoM rewards in GW2. And if you want a lotta rewards, you gotta work ur kitten off in gw1. If you are expecting handouts for money, just try and buy someone’s gw1 account who did the work.

Need help making a 'Cosplay' Character...

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Posted by: Haxwell.7398

Haxwell.7398

Need help making a 'Cosplay' Character...

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Posted by: Haxwell.7398

Haxwell.7398

Go into the game, go to the wardrobe storage panel, go through all the weapon/armor skins and find your best combination.

GW2, not a sequel.

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Posted by: Haxwell.7398

Haxwell.7398

GW1 is not an MMO, it is more like a Diablo game than it was a WoW game and I am glad that GW2 is not a successor and ArenaNet have truly made an MMO.

I still login to GW1 just to reminisce on the variety of skills, but looking at the 8 slot skill bar makes it really hard to appreciate combat. It requires that one of my Hero is a dedicated healer because I don’t have enough skill slot to bring one. My most hated part of GW1 is that there’s no jumping, dodging, and no respect to z-axis — I can trap someone 3 story high from a basement level.

I like the direction where Mike is taking the game, focus on polish before expanding. Good luck to the OP.

again, you’re missing the point. The things you are listing were not the things that made GW1 great. the conversation here isn’t that EVERYTHING about Gw1 should have been in Gw2. But the best parts definitely should have. All the things you listed have absolutely no baring on the subject here as they are part of the short-comings gw1 had.

GW2, not a sequel.

in Guild Wars 2 Discussion

Posted by: Haxwell.7398

Haxwell.7398

To the people making such visceral statements in this thread, you are missing the entire point of this conversation. Nobody is debating here that GW1 was a great game, that much is a fact. Nobody is debating here that GW2 is a great game, also fact. The conversation here is about the fact that all the core things that made GW1 great and different were scrapped for GW2. Again both games are great, both games have their short-comings, but the successor adopted NOTHING from the predecessor other than name and lore.

I’ll state this again for people who will say that what I’m saying is Gw2 sux or that I’m blinded by nostalgia. I KNOW Gw1 is outdated and I KNOW Gw2 (for what it is) is for the most part a superb game. They delivered on a much larger percentage of their promises than other games of the genre do. But a large portion of their player base were GW1 vets who pre-ordered the moment they could BECAUSE GW1 resonated so strongly with them. And we simply cannot ignore the fact that every single core mechanic that made GW1 great and unique was scrapped for Gw2. Class combination? Gone. Full campaign expansions? Gone. Guild capes? Gone. Massive database of weapon, class, utility and elite skills to choose from? Gone. Dyeable weapons? Gone. Guild halls? Took them 3 years and a mediocre expansion release but it’s finally here thankfully. For all these reasons I cannot personally consider GW2 to be a successor to Gw1. Still a great game, but again, all it maintains from Gw1, is title and lore.

GW2, not a sequel.

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Posted by: Haxwell.7398

Haxwell.7398

Those flag things look just plain bad. And hopefully it’s not water under the bridge. It’d be a stupid move on their part to close avenues to things that their community wants. Especially considering how long it took them to release HoT.

Potential new races to play as

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Posted by: Haxwell.7398

Haxwell.7398

How about a Ghost?

GW2, not a sequel.

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Posted by: Haxwell.7398

Haxwell.7398

When we talk about features, since Guild Wars 1 didn’t have a trading post, a mail system, a way to truly customize guild halls, a wardrobe system, or even jumping and swimming, I’d say the OP’s viewing Guild Wars 1 through rose-colored glasses.

As far as this being like every other MMO, that’s just not true. I think the confusion here is that the OP thinks Guild Wars 1 was an MMO rather than a lobby game. A lot of the changes in Guild Wars 2 have to do with the transition to an open world, as well as a larger player base with more diverse tastes.

Guild Wars 1 was focused. It was a niche game. In some ways Guild Wars 2 is a niche game too, but it’s a much bigger niche.

None of those things were truly needed either, especially the trading post. That one thing has dominated what could have been a great free economy..

Guildwars was a Corpg

I agree with the above statement. I think Trade Posts/Auction Houses should be done away with entirely in games of this nature.

GW2, not a sequel.

in Guild Wars 2 Discussion

Posted by: Haxwell.7398

Haxwell.7398

There are many looking at Guild Wars 1 through rose colored glasses.

Dyeing weapons: mostly there were only small unimportant areas that dyed that didn’t make a big enough change to be worth mentioning. I’m sure people here are talking about big changes to weapons with dyeing but truthfully, it’s kind of niche and I doubt it’s worth the dev time to change it now after all this time and all the weapons in game.

Mix and match professions and skills: it was a balancing nightmare and would be even worse with more people playing. This gameplay is more restrictive but Anet spend a lot of time in gw1 nerfing skills right and left as overpowered skill combinations are found.

More powerful elites and skills: a problem in content where you’ve got a hundred or more players in one small area, not 8 max. The boss would have to be turbocharged to not melt in seconds, much less the minutes they die now.

Different PvP types: I’ll give the OP that. I’ve never understood why they were so insistent on one type of PvP when Guild Wars 1 had multiples.

Capes: design limitations, probably because of Charr. It must not be easy to solve because I remember a post long ago where an ANet staff said people were working on it in their spare time to try to get capes in game. Whatever the problem was it must not have been solvable.

If it’s my points that you’re mainly responding to, here are my rebuttals.

Dyeing weapons: Given GW2’s armor dyeing system, the assumption is that if weapon dyeing were in GW2 it would work the same way. 2-4 Color segments you could customize for different parts of the weapon. Not the 1 Dye for small changes in the weapons like in GW1. To people like myself who spend far more time playing Fashion Wars 2 than Guild Wars 2, being able to change colors of specific segments of my weapons would be, in a word, HUGE.

Mix and match: I made absolutely no references to the Primary/Secondary Class system in GW1. I know that it just wouldn’t work with the class types and mechanics we have in GW2.

More powerful elites and skills: You may have misunderstood what I was saying. Skill power is not what I’m concerned with. Just skill VARIETY. I made no mention of the current strength of skills needing a buff or that STRONGER skills were needed. Simply that a larger variety of skills to choose from is needed. I mean just look at our Elite skill options. Very lacking. No, what would be needed is a massive variety of weapon, utility and elite skills to choose from.

Capes: If capes aren’t doable then something. Anything. Currently you need a particular Guild Weapon to actually have your guild emblem on you. And the guild weapons that can display your emblem are VERY lackluster.

Potential new races to play as

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Posted by: Haxwell.7398

Haxwell.7398

Tengu and Kodan are top for me.

The Rarest Weapon in GW2

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Haxwell.7398

Other than myself using it exclusively, I have Literally never seen anyone else wielding The Icebreaker (GW1 Skin). Most of the GW1 weapon skins I would say are pretty rare to see on other people.

[Suggestions] Gemstore Items

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Posted by: Haxwell.7398

Haxwell.7398

Phalanx armor please!

This.

GW2, not a sequel.

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Haxwell.7398

I think the point the OP was trying to make is that all the best things about GW1 and the things that made it unique were all scrapped for GW2. And I agree with this point. I was a long-time player of GW1 from Prophecies all the way to EoTN. Loved every minute of it. I would disagree with the op’s point about GW2 as a whole as I still find it very enjoyable. I have never seen an mmo do armor/weapon skin and color customization better than GW2. They defiitely hit the sweet spot there. as Well I agree about PvP. In GW2 PvP is a complete mess. In GW1 (yes I was there for the pvp heydays OP refers to) PvP was balanced, fun and rewarding. But in all honesty given what I said before about GW2 not adopting the core things that made GW1 great, I would have to agree that 2 is not a successor to 1. If they wanted to hit that benchmark here are the bullet points they’d have to hit.

- Guild Capes (a small but under-appreciated part of GW1)
- Weapon Dye (I was particularly dissapointed this didn’t make the cut)
- A MASSIVE database of skills (weapon, utility & elite) to choose from. The selection of skills to choose from in GW2 (especially when compared to GW1) Leaves a whole lot to be desired.
- If more weapon skills from the above are not possible, then a much larger variety of weapon types would be needed.

In conclusion, the last thing they’d have to do is SERIOUSLY step up their expansion game. The amount of content in HoT absolutely PALES in comparison to the amount of content in each GW1 Expansion. A whole new campaign, new database of skills, at least 2 new character classes and more. Also for GW1 each expansion you bought gave you more character slots. The fact that I have to buy a special edition of HoT for more character slots to come with it is shameful.

tldr: I miss Mhenlo.

Suggestion - Rich Plant & Wood Nodes

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Posted by: Haxwell.7398

Haxwell.7398

Leather nodes are what we really need. Rich or otherwise.

What would they actually be though? I’m drawing a blank. Maybe an animal carcass or something? And then if we’re going down that road there’d have to be a cloth one too. Maybe paarticular animals you could sheer? Then make two new gathering tools, a skinning knife and sheerer.

Suggestion - Rich Plant & Wood Nodes

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Posted by: Haxwell.7398

Haxwell.7398

Even in those gardens or collection of sapplings, I would love for there to be a small possibility of one of those nodes being “rich”.

Suggestion - Rich Plant & Wood Nodes

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Posted by: Haxwell.7398

Haxwell.7398

I always wondered why there are rich ore nodes but no such thing for plants and sapplings. Would love to be able to find “rich” plant and wood nodes around. Dunno what the prefix would be. Maybe “Plentiful” for plants and “Thick” for sapplings or something along those lines.

Gemstore items: new/sales/discounted prices

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Posted by: Haxwell.7398

Haxwell.7398

Subscribing on the off chance Phalanx armor comes back.

[Suggestions] Please Bring Back these Gem Stores Items

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Haxwell.7398

Anyone got any super secret tips or “heard it through the grapevine” type things of when the Phalanx Heavy armor might be possibly maybe coming back to the gem store? Those female leggings……so sexy!

Remove WvW maps from World Completion

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Posted by: Haxwell.7398

Haxwell.7398

So then Give us World Completion and Mists completion. Totally fine with that. Don’t subject the PvE players to the lackluster PvP that is WvW.

Why aren't there more legendary weapons?

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Posted by: Haxwell.7398

Haxwell.7398

3 months for a single item is just plain dumb. And where are these underwater legendaries if they all exist, where’s the legendary spear and trident?

Remove WvW maps from World Completion

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Haxwell.7398

So if they’re in another Relam/dimension, why do they count towards the world completion, if they do not reside on the world.

Sick of condi builds when roaming

in WvW

Posted by: Haxwell.7398

Haxwell.7398

I can’t make any promises on fixes, but I can say we’re debating this issue internally just like you guys are, and we use your points/counterpoints as reference in our discussions.

I am a little bit sad that this non-issue creates a diversion to the devs tight schedule, but this is just my opinion. To my understanding, condi roamers are fine in WvW. They are currently in the sweet spot where the actual proficiency of a player in using her tools at hand (being it condis, stun-locks, stealth ambushes or whatever) decides a 1v1, and not just the simple cookie cutter spec she is running. But, again, that’s just my two cents.

If you guyz really believe that condi damage needs a shave (of which I am certainly not convinced) I’d argue that the +40% condi duration food line would be the best aspect to change. I’d say condi builds wouldn’t be utterly broken if this bonus would be scaled down to, say, 30%? (to 25? to 20%?) Plus, this change would not interfere with sPvP.

I even wouldn’t mind if the -40% condi duration buff food line would stay at their percentage at the same time. If someone is mindful enough to prepare for certain limited circumstances accordingly, I don’t mind if that player is in a strong position if this circumstances actually happen. After all, it also meant that at the same time the player was sacrificing an offensive or another more versatile defensive buff.

~MRA

Or, just remove the ability to eat food for buffs in WvW like they have in other forms of PvP.

Still waiting for end game content

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Posted by: Haxwell.7398

Haxwell.7398

ANet doesn’t have an accurate idea of how much players’ time is worth in gold.

Crafting Rare Dyes: Urgent Fix Required

in Crafting

Posted by: Haxwell.7398

Haxwell.7398

If that’s the case, they might as well just give chefs one option, “Craft Unidentified Dye”, otherwise, what’s the point of crafting something called “Unidentified Rare Blue Dye” if you don’t get a friggin rare blue dye.

Why aren't there more legendary weapons?

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Posted by: Haxwell.7398

Haxwell.7398

No I’d rather they gave us the ability to craft a full legendary, or just a skin unlocker for much reduced crafting requirements.

Still waiting for end game content

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Posted by: Haxwell.7398

Haxwell.7398

I feel you ARWEN. End game in GW2 is a joke compared to the plethora of activities available to you for end game in GW1. Not to mention we actually got a real tangible reward for completing each campaign story.

World Completion Suggestion

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Posted by: Haxwell.7398

Haxwell.7398

I stated it in the original post and I’ll state it here. Excellent idea. ANet needs to get on this.

Crafting Rare Dyes: Urgent Fix Required

in Crafting

Posted by: Haxwell.7398

Haxwell.7398

Crafting dyes is broken. I’ve crafted Rare dyes that have turned out to be fine or masterwork and masterwork dyes turned out to be fine. What is the point of crafting different tier dyes if you don’t actually get a rare or masterwork one. Needs a fix ASAP. (especially considering this is now the only way to get dyes by conventional means)

Why aren't there more legendary weapons?

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Posted by: Haxwell.7398

Haxwell.7398

Only a small selection of legendaries, each requiring an obscene amount of time to make. Some weapon types don’t even have a legendary, no legendary armor and only a small stat increase. You do the math.

Remove PvE Commander Tags

in Guild Wars 2 Discussion

Posted by: Haxwell.7398

Haxwell.7398

Easy fix: Give us an option in settings somewhere to the tee of “Show commander tags in PvE” Yes/No. Problem solved. Everyone gets their way.

Sick of condi builds when roaming

in WvW

Posted by: Haxwell.7398

Haxwell.7398

An easy way to fix WvW, would be to only allow each warring faction to have a maximum of 33% of the population in a battleground. So example, hypothetically speaking if a maximum of 100 players could be fighting on a single battle ground (i’m only using this example because I suck at math) Then each faction fighting could only have a maximum of 33 players join the bg. That would make the fighting a lot more about quality over quantity.

Sick of condi builds when roaming

in WvW

Posted by: Haxwell.7398

Haxwell.7398

I’ve seen that around the forums, what does PPT stand for?

Why aren't there more legendary weapons?

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Posted by: Haxwell.7398

Haxwell.7398

Sorry but they are. Simply stating facts.

Asura Gate Sound

in Audio

Posted by: Haxwell.7398

Haxwell.7398

Bring down the bass on it.

Sick of condi builds when roaming

in WvW

Posted by: Haxwell.7398

Haxwell.7398

It doesn’t even matter anyway. WvW now suffers from the same symptom that Planetside 2 does. Whoever has the population has the map. End of story.

Why aren't there more legendary weapons?

in Guild Wars 2 Discussion

Posted by: Haxwell.7398

Haxwell.7398

And furthermore, no legendary armor. Legendaries and epic gear in GW2 was a MASSIVE screw up. Well done ANet.

Unrewarding Crafting

in Crafting

Posted by: Haxwell.7398

Haxwell.7398

Yeah weapon and armor crafting was a big screw up in GW2.

Legendary Armor

in Crafting

Posted by: Haxwell.7398

Haxwell.7398

Get your kitten in gear and create some.

Sick of condi builds when roaming

in WvW

Posted by: Haxwell.7398

Haxwell.7398

WvW is just garbage in general. Stick with the smaller scale more well developed pvp in the game.

New to GW

in Players Helping Players

Posted by: Haxwell.7398

Haxwell.7398

Get out while you still can.

Stacks disappear underwater

in Bugs: Game, Forum, Website

Posted by: Haxwell.7398

Haxwell.7398

Fix this now ANet.

Remove WvW maps from World Completion

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Posted by: Haxwell.7398

Haxwell.7398

It makes no sense that the final leg of world completion, after spending so much time completing every PvE map. Is to sit and wait. Relying on the rest of your realm to capture points. World completion should be wholly and completely a PvE objective. Forcing us to map complete PvP areas is a massive fail on ANet’s part.

so how is this fun

in WvW

Posted by: Haxwell.7398

Haxwell.7398

It’s not fun. That’s the answer.

To Those Who Have Quit This Game

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Posted by: Haxwell.7398

Haxwell.7398

Unfortunately, to any veteran GW1 players, GW2 was failure from the start. A small upgrade in some fields, massive downgrade in most.

Remove WvW maps from World Completion

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Posted by: Haxwell.7398

Haxwell.7398

The WvW maps are not even on the world map. And at this point with what WvW has become it’s basically impossible to complete the maps.

Remove WvW maps from World Completion

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Posted by: Haxwell.7398

Haxwell.7398

WvW maps are not part of the world map, therefore they should not be part of world completion. Remove them please and thank you. Let me know when it’s done.

Please bring back weapon dyeing.

in Suggestions

Posted by: Haxwell.7398

Haxwell.7398

It was such a great feature for further customization and color-coordination in guild wars 1, and it pains me that the dye system was made into something so great in gw2 but weapon dyeing disappeared. Will the return of the ability to dye weapons ever come?