My only issue is ascended gear. Not that it exists. Not that there is horizontal gear progression. My only gripe is that the only way to obtain the weapons and armor is through RNG or crafting.
See, I have played WoW, Rift, Tera, LoTRO, Aion, and never, have I ever enjoyed crafting. I hate it. I think its boring. I think its tedious.
And those of us with 500 crafting would love to sell it to you at a seriously inflated price.
And I would be fine with that. After all, eventually the market would catch up ;-)
Well, there are other options.
Ascended Weapons tokens for doing certain task.
World Completion? Weapon Token
Level 80 in PvP? Weapon Token
Level 40? Fractal? Weapon TokenThings that are attainable.
That, or ascended weapons chests, allow you to choose the stats. I got a ascended armor drop. With clerics stats.
The thing is that Ascended gear is attainable. In my opinion it has no business being a PvP drop since PvP does not use Ascended gear.
Fractals already do RNG Ascended gear. I 100% agree that the RNG in Fractals needs a rework…and so does nearly everyone else on these forums. We’re still waiting for them to do something positive with these numbers.
As someone with 7 World completions, I disagree that it merits Ascended gear. Ascended gear not needed for any of the content in this game except high level Fractals. All of the content in this game can easily be completed in Exotic tier gear. Ascended gear provides that extra stat boost that min-maxers will really enjoy. For the average player though, Ascended gear won’t add that much extra to the game.
I don’t think that something as easy, albeit tedious, as World completion deserves Ascended gear.
That said, I think that if your initial suggestion of buying the gear straight up were to be implemented, the cost should be considerably higher than that of crafting it.
I don’t think something as tedious as crafting deserves ascended. You can obtain ascended gear and never leave your home zone.
If one wanted to, they could buy gems, convert to gold, and craft all the way up.
Its not hard, its tedious.
Just give us something else.
I don’t see why its fair you can pigeon hole people into crafting.
Those who are arguing against it, Im not saying make it easy. Im saying don’t make it crafting. Make it time consuming, but don’t make me spend time doing something I don’t want to do.
I don’t see why introducing new methods would negatively impact the game.
To add to the above list
Main Hand and offhand axes for mesmers
Well, there are other options.
Ascended Weapons tokens for doing certain task.
World Completion? Weapon Token
Level 80 in PvP? Weapon Token
Level 40? Fractal? Weapon Token
Things that are attainable.
That, or ascended weapons chests, allow you to choose the stats. I got a ascended armor drop. With clerics stats.
I understand they are meant to be a time sink. But, there are other ways that they could be implemented as time sinks. Even material sinks.
Take for example the heros and mistforged weapons. The heros is a rare, while the mistforged is an exotic. However, you are able to turn the heros into a mistforged weapon using the mystic forge.
Now, for example. Why not create an exotic level ascended precursor type item. Something that could be crafted, and sold. You could buy it, and than have to grind out… some type of supplies.
I just think in a game where you can “choose how you want to play”, limiting the TOP END equipment to crafting is against the grain.
I used commas for exaggeration!
I have been playing a lot lately. Getting back into this game over the past two months after a six month hiatus. I come on these forums, and reddit, and I see the complaints; no expansion, no endgame, no balance.
I don’t see these as issues (though, new weapons skills would be nice wink)
My only issue is ascended gear. Not that it exists. Not that there is horizontal gear progression. My only gripe is that the only way to obtain the weapons and armor is through RNG or crafting.
See, I have played WoW, Rift, Tera, LoTRO, Aion, and never, have I ever enjoyed crafting. I hate it. I think its boring. I think its tedious. I know some people (maybe the majority, I don’t know) enjoy it, but the idea of leveling these skills makes me physically ill.
Why, is there no other option? Why can I not buy them? Why is there no quest where I can drop the materials needed, and defeat some boss and get the gear? Anything, other than crafting. Even if its so grindy I would want to hate myself, as long as it isn’t CRAFTING.
Anyway, besides that, I would like to say I love the game and plan on continuing for awhile!
Thanks!
Restorative Illusions should give healing while Phantasms are alive as well! Why are we shattering?
Probably bunkers specs.
Its not useless, just not as strong in a large group as most classes.
Im fine with that, I hate the zerg. But some people prefer it.
Have you put this suggestion in Suggestions forum?
How would it work for DPS based F2s? The same as it does now? Ive also noticed my Red Moas fury is applied before the animation begins. But, the jungle stalker needs to complete the animation.
So, your saying it would be difficult to do this?
I agree that the reward should scale depending on population. If I solo a champ, I should get the reward for such.
Likewise if a zerg kills a champ, they should be rewarded as such.
I don’t think this would hurt anyone but zerg players. Infact, it would work to spread the players out, which would be nice for people who play other zones.
Just curious as to why not earth on sword?
And why Soften the Fall vs say…Empathetic Training?
“The main issue being that if you make the cast/animation client-side, issues like lag and server extrapolation throw a HUGE monkey wrench into the mix. Then you’d have instances in Player-versus-player content the pet would effectively hit the target potentially before the target gets the visual queue to dodge. Seeing as this game features dodges and whatnot, this is a pretty serious problem which would make people get hit out of nowhere, the pet being far away visually, and then the pet would appear way after striking the target due to server communications.”
Possibly. However, yesterday I fought a warrior and as he said fear me, I was already feared. There is already a lack of visual Qs in some regards.
@Prysin, is there anything stopping them from doing this type of system, besides the lack of pet based visual Qs? Which, as you said, if the ranger had the command, there would still be a Q.
Also, since you seem to know a bit. Is there a way to change the priority system?
@Seraphin Storm. Personally, I would take the ability to have a reliable utility over simultaneous casting of F2. Im sure some would disagree, but sometimes you really need that wolfs fear to work, and it…doesn’t.
if anything aoe from other classes need to be nerfed, at least in pvp
aoe spam just promotes mindless skilless gameplay
i could argue that aoe promotes better gameplay, or do you reelly want to be killed by constant targeted abilities like ranger auto attack or longbow 2 on ranger? id much rather be dodging things like arcing arrow and grenades—there is alot of options for them/ you dont only have to dodge them.
Aoe forces people to not group unless absolutely neccesary
Besides you know…fighting on points.
So it would work, it would just make the delay longer? So 1 second cast from the ranger? And 1 second cast from the pet?
But overall more reliable?
Also, why would the ranger need to cast as well? Would it be possible for simultaneous casting?
Engis do have a good amount of control…. Thats my biggest gripe. It wasn’t too bad until immob stacking, but I faced an engi the other day and I couldn’t move.
That and all the god kitten knockdowns.
And the explosion spam…but thats just a screen clutter issue.
First, Ill be the first to admit, my understanding of how your server works is completely limited. However, Im just asking from a logic standpoint, it may be completely stupid.
Recently Jon Peters said:
“Summoned creature AI is a different can of worms that we aren’t opening for the same reason. Pets that delay F2 use isn’t some wait script we put into their skills it has to do with core AI behavior shared by all pets and creatures and how they decide tasks. Rewriting that has the risks of breaking millions of unknown things so we have up until now band aided the solution. It is something that needs addressing but won’t be addressed until we can kitten how and when we will test it”
From which I ultimately got the reason F2 is unreliable is because its connected to how all AI behaviors function. Understandable, you don’t want to mess everything up.
Now, where my question comes in:
Ranger Shouts: I cast them, the pet does them (after a cast time, yes)
So, the priority for us, overrides what they are doing? Would it be possible for the pets F2 to be actually cast by rangers? So its not longer on the pet, but is seen as more of a shout? Now, the downfall of which would be no longer being able to simultaneously channel and use pets skills, and when stunned would not be able to use pets F2(Though, you may be able to get around that). But just form a purely, would it work standpoint? Would it work?
If it would, would you ever consider using such a system?
Thank you for all that you do and for any answer.
People hate it because its passive and causes screen clutter.
It will still be viable, but different. Add 10 points to Beastmaster, and have 3 stacks of might 75% of the time which will work to overcome the sun spirit nerf. Also increased pet damage so the damage will be okay.
There are other options as well.
Not condition. More like swoop from a range that causes cripple.
Instant cast AE with a naturey theme.
The whole risk/benefit analysis completely goes away when stacking is able to be used.
Make melee do higher burst, so they can damage, jump away during heavy hits.
Make range do more sustained as they are further away.
“But why would anyone do melee than?!” O I don’t know…fun? The same reason people want to range? Fun…?
At max range, the long bow is pretty good…
Barrage should be replaced with something more naturey. For example
“Hawk Shot”- Fire a shot with the swiftness of a hawk that causes X damage to your target and the targets near it. Causes cripple. 15 second CD
I can deal with the pet, its the fact that the bows aren’t closer to being the best DPS that I dislike. The pet F2 is blah in comparison to me.
How do you deal with conditions? Why Troll vs Spring?
Casual is 2 hours a day?
I must be like…sloth level player.
That however, would actually nerf the LB in the DPS race, Hedgehog. We’d lose out on DPS more than anything.
Depends on how long you make the vulnerability last.
If it lasted the entirety of the cooldown, it would be the same(if not higher due to the slightest of increase in AoE)
Honestly, I just want a dependable slow on LB ;(
Hey Eura, whats your set up? If you don’t mind me asking. For the 30/30/10? Gear, etc.
That being said, the pet aspect makes total sense to me. I love the idea of the pet. I think the damage should be more on the ranger (unless you go beastmaster), but eh.
Well, I mean a pretty ghetto way of fixing it would be to increase the base speed of pets and the range of their attacks (so they can hit moving targets)
Then, make F2 work as a shout through us. I use Sic’ Em, the pet gets sick em. So, if I cast “Howl” to pet gets “Howl”, etc.
Why make it work through the pets, when we can have it work through us?
I don’t know, the risk/benefit analysis is just silly. Why would anyone play melee if they didn’t have to? Because its more fun? Why do I want to play range? Because its more fun.
Once again, melee should have front loaded damage, so they can burst, and jump away form the damage. Whereas range should have sustained damage.
The other option is to give range more CC options and make CC a viable option in dungeons and PvE.
Honestly, allow barrage to be cast while moving and reduce the cooldown to 20 seconds. Have it give vulnerability. Make rapid fire cause cripple.
We get an area vulnerability (Hey thats nice and strong and good group utility) and the ability for us to get away and slow.
Do that, and wouldn’t even need to move with barrage.
Or you know…..increase the damage, or make it cause a root.
One of the biggest issues is the lack of a slow outside of barrage on the longbow. If the longbow had a decent slow (maybe on 3?) the bow would be great.
That being said, the current system of tiered damage is pretty silly, but eh. Its getting buffed
Ive always held that melee should have a higher burst capacity, whereas range should have better sustained damage. So over a span of 30 seconds both do the same damage, the melee is just front loaded.
Edit: That being said, the increased damage to range (mesmers GS and Rangers LB) should be removed.
I understand there should be some reward for being far away. However, as it is you are punishing players for playing at that range. They lose out on buffs from the party, they are unable to stack.
It also keeps players from using the LB in PvP and WvW as its impossible to kite with the bow.
Perhaps the father away, an increased critical hit chance? Same base damage base though. Please!
-_-, its annoying not game breaking….
When your pet accounts for 25-40% of your damage depending on what weapon and skill you’re looking at doesn’t work properly even half the time, it’s game breaking. The frustration is now doubled because they know about the problem and can’t fix it in the forseeable future.
Worse still is there are ways to ‘band-aid’ it until a fix can be done, but ANet isn’t willing to do it because the animation trigger is apparently the real thing holding back progress. I completley understand their reasoning for not fixing it (a lot of other stuff needs to be done that doesn’t require nearly the same amount of resources to fix) but it’s not fair for the playerbase to be the victim.
So how do you resolve it? ANet’s taking the approach that F2’s will remain broken for now. If we aren’t here in a year having this same conversation I’ll be amazed. They’re also taking the approach that even though we’ve waited a year for change, we can wait some more because the issues take effort to fix and none of our issues are eay (low hanging fruit).
I am very pleased ANet has been as open as they are in this thread. It’s just all very disheartening and lends justification for the people who quit the class and why this class is ranked 8th place in WvW.
You’ve made it this far without it functioning perfectly.
Yes, let them fix the low hanging fruit. Id rather bow be nice, Id rather see a life increase on pets, Id rather the GS hit hard, Id rather a signet build require less traits. There are things Id rather see than F2. We are based around pet damage yes, we are not balanced around the pets F2
-_-, its annoying not game breaking….
Lol. Man, Xsorus, way to hijack the thread XD
Not that we’re not all a little bit guilty of that right now. >.>;Would the WvW folks feel as though greater damage on the autottack chain would offset the loss of the evades, or does something like that not really matter to you guys?
I know that’s something us PvE folks would be delighted to see.
I feel like most WvW people would want evade on 1, evade on swoop and increased damage -_-
That being said, I think that if you made GS3 truly defensive, removing the evade and making GS1 more powerful would make it a true weapon used outside of a single burst chain.
Master’s Bond – This trait has been redesigned, Now increases the pet attribute by 1 for every second the pet is active in combat for a max of 25 stacks, Decays at 1 stack every 2 seconds outside of combat. Resets on Pets Death, or Pet Swap.
I thought the same thing awhile ago, however it still goes against pet swapping. To make it more “Pet swappy”, maybe have it work in reverse. You start with 25 stacks, and you lose 1 stack per second. Make it a master trait.
First, thank you, and Im sorry if people are attacking you, and if my suggestions seem like Im telling you how to do your job, I apologize.
My question, removing evade on GS1 would lower its defensive abilities. It would make it more demand, yes but overall a lowering. Would the offensive capabilities be increased? I.E. if you removed the evade from GS1, would you increase the damage coefficients on GS1?
Another suggestion, I like the evade on the swoop, but maybe add a blind effect onto it afterwards. So, you get an evade, then a blind. That would give you the ability to avoid a decent amount of damage on demand.
My only other request is for a, I suppose update on the longbow, and the traits associated with it. I know ranger doesn’t mean using range, but Id like to.
Thank you again!
If you want a on demand defensive move on #3, add a blind effect to it.
Not particularly overpowered, defensive and could be used in a rotation.
The base damage getting some type of increase would be nice. I heard someone say something about it granting might (similar to guardians) which would be nice.
Its just the auto attack that needs aid. =D
The traits to make bow good should have some consolidation though (signets included)
Otherwise, amazing. You have made the ranger community no longer angry at the world.
Well there’s two dichotomies regarding damage imbalance.
Direct vs Condition
Range vs MeleeI think you were speaking to highlight an imbalance, but I’m not sure what, because you only really said that direct damage was highly imbalanced compared to the rest.
I was putting more, solid lines between these dichotomies that you briefly pointed out to illustrate that while it may be as you say, and as we see, but that I feel it was intentional, not a mistake, with my main talking point being (to paraphrase):
Melee DPS is skewed in WoW because they’re almost always weaker AND have to move around resulting in loss of DPS during fights.
Range DPS is reigning powerhouse because for whatever reason, it’s just stronger, but they don’t need to move as much in most pulls.GW spun this. They identified that melee was risky, and ranging was a BHB job for girlscouts, and aptly rewards people in the fray with (admittedly) exorbitant DPS gains, instead of (contradictory as it is) the other way around.
Fury Warriors….Mut rouges….ice DK in cata….unholy DK in Wrath….feral DKs in Cata….Ret palys had BC and some parts of Cata…
The only ranged spec that was above everything else was arcane mages.
That being said, I like range DPS. I don’t think my damage should suffer.
Change Signet of Wild to remove condition. Make a shout that has current signet of hunt ability but buffed up.
Some more thoughts. I agree on retaliation on 2H Mastery.
I think Shouts need to be better put together. For example Signet of the Wilds active effect could be turned into a Shout Effect, that does its current duty, but also grants 3 seconds of group stability. Turn Signet of Wilds active into a condition removal. You give rangers a condition removal and make a Shout better.
Firs off, I would like to say thank you, these changes look very nice!
I just have some issues that I, and a few people, have some questions about
Now Ranger Traits. I actually like pets. I also don’t mind having to invest into utility to make it strong. Sort of makes you define yourself as a trap, spirit, signet, or shout ranger, then make yourself unique outside of that.
Shout-Beast Master
Spirit- Nature Magic
Signet – Marksmanship
Trap- Skirmisher?
My issue is some of the traits are a mess. For example, when I think traps I think DoT damage, and some rugged survival man. Neither of which say “skirmisher” to me. They say wilderness survival. To that, I feel Trapers Expertise and Trapers potency should be moved to Wilderness Survival Tree. Traps are DoT based moves, and more in line with the idea of a wildland survival man. This would also make it so Trappers would not have to choose between Short Bow or Traps.
The Skirmisher line could take on "Vigorous Renewal* from wilderness survival, and Two Handed Mastery from Natures Magic.
In *Nature Magic add an adept level trait which causes heal skills to instantly remove 3 conditions. * to replace Two Handed Mastery. Add a Grandmaster Level Trait that allows you to place all spirits at one time.
Take Natures Voice and move it to beast mastery. Which brings me to my next point.
Shouts are not that strong. Now Sic’ Em, is a strong CD for beast masters, however the other shouts are somewhat lacking, and have a weird cast timers. I ask if you could look intro increasing the viability of beast masters by improving shouts. This could be done by introducing new traits at the master level of Beastmastery. The current master level traits are ways to improve pets, however could be improved to increase a beastmasters group viability. Making it so shouts increase damage, provide group buffs, etc.
Thank you again!
Anyway main points:
Traps in a Precision Tree
Only Condition Removal a grand master trait
Lack of viability of shouts
Weird location of Two Handed Mastery
Thank you, this all looks very nice.
I just had some questions with some ranger traits. Now, I actually like pets. I also don’t mind having to invest into utility to make it useful. Sort of makes you define yourself as a trap, spirit, signet, or shout ranger.
Shout-Beast Master
Spirit- Nature Magic
Signet – Marksmanship
Trap- Skirmisher?
My issue is some of the traits are a mess. For example, when I think traps I think DoT damage, and some rugged survival man. Neither of which say “skirmisher” to me. They say wilderness survival. To that, I feel Trapers Expertise and Trapers potency should be moved to Wilderness Survival Tree. Traps are DoT based moves, and more in line with the idea of a wildland survival man. Now, the Skirmisher line could take on some defensive traits to be more in line with a skirmisher… You could choose a purely defensive option, or offensive option. This would make the Skirmisher/Marksmanship lines a place to customize yourself based on your other build needs. On that note, I dont understand why 2H mastery is in Nature Magic…it seems like a skirmisher talent…
My other issue with the trait system, is that shouts are not that strong. Now Sic’ Em, is a strong CD for beast masters, however the other shouts are somewhat lacking, and have a weird cast timers. I ask if you could look intro increasing the viability of beast masters by improving shouts. On the beastmasters line, my question is to Masters Bond, which is the only trait which doesn’t want you to switch pets in its current design. I am sure there is some way of improving this (I recommend making it a Grandmaster trait which builds up stacks when you/your pet crits) to make it more in line with the spirit of “master of beasts”
There are other issues which people may add. But I just wanted to add this. I hope you see this and thank you again.
This patch has made me decide to stay, but there are some things that I see issue with.
Thank you, this all looks very nice.
I just had some questions with some ranger traits. Now, I actually like pets. I also don’t mind having to invest into utility to make it useful. Sort of makes you define yourself as a trap, spirit, signet, or shout ranger.
Shout-Beast Master
Spirit- Nature Magic
Signet – Marksmanship
Trap- Skirmisher?
My issue is some of the traits are a mess. For example, when I think traps I think DoT damage, and some rugged survival man. Neither of which say “skirmisher” to me. They say wilderness survival. To that, I feel Trapers Expertise and Trapers potency should be moved to Wilderness Survival Tree. Traps are DoT based moves, and more in line with the idea of a wildland survival man. Now, the Skirmisher line could take on some defensive traits to be more in line with a skirmisher… You could choose a purely defensive option, or offensive option. This would make the Skirmisher/Markmanship lines a place to customize yourself based on your other build needs.
My other issue with the trait system, is that shouts are not that strong. Now Sic’ Em, is a strong CD for beast masters, however the other shouts are somewhat lacking, and have a weird cast timers. I ask if you could look intro increasing the viability of beast masters by improving shouts. On the beastmasters line, my question is to Masters Bond, which is the only trait which doesn’t want you to switch pets in its current design. I am sure there is some way of improving this (I recommend making it a Grandmaster trait which builds up stacks when you/your pet crits) to make it more in line with the spirit of “master of beasts”
There are other issues which people may add. But I just wanted to add this. I hope you see this and thank you again.
This patch has made me decide to stay, but there are some things that I see issue with.
its a good start! The LB1 buff is very nice. If they truly do come through with news skills for weapons, I can see the LB being strong.
I wish there was a damage increase on GS1 though. 2H mastery is good, but a 5-10% increase would of made it viable for more builds.
Its amazing to me he said that the longbow is pretty much garbage and that new players should just move on from it.